Atlas Strategies: Abyss, Syndicate, Heist & More
Table of Contents
- Abyss depth grinding
- Giant anarchy + ritual
- Beast farm
- Syndicate early farm
- Blight chest spam Tower scrapping
- Chayula splinters
- Deli orbs and clusters
- Harvest lifeforce
- Harvest exp grind
- Essence
- Exarch invitation farm
- Eater invitation farm
- Harvest lifeforce exp grind
- Heist blueprints
- Temple building
- Legion sergeants
- Atlas clear
- Destructive Play Invitations
- Ritual favour farm
- Div box cards to boss Boxes
- Scarab farm
- 8-mod map farm
- Ultimatum Boss-less
- Ultimatum Boss farm
---
Abyss depth grinding
Abyss depth grinding
4 abyss pits 60%
leads
depth
15-25%
abyss
60%
leads
depth
60%
leads
depth
15-25%
abyss
Guaranteed 4 abyss pits
15-25%
abyss
420% increased chance for the abyss to lead to a depth
60%
leads
depth
(idol+scarab+craft) 5 abyss
60%
leads
depth
60%
leads
depth
60%
leads
depth
15-25%
abyss
15-25%
abyss
15-25%
abyss
15-25%
abyss
Scarabs: abyss | abyss
Map craft: Abyss
5-6 mod Abyss jewels
25% corrupt
jewels
25% corrupt
jewels
25% inc
jewel
350%
rarity
100% chance for corrupted 5-6 mods abyss jewels
15-25%
abyss
25% inc
jewel
25% inc
jewel
350%
rarity
3150% increased rarity of jewels dropped by troves and spires
15-25%
abyss
25% inc
jewel
15-25%
abyss
25% inc
jewel
15-25%
abyss
25% inc
jewel
25% inc
jewel
350%
rarity
(idol+scarab+craft) 5 abyss
15-25%
abyss
25% inc
jewel
25% inc
jewel
350%
rarity
400% increased chance for troves/spires to drop an abyss jewel
15-25%
abyss
25% inc
jewel
25% inc
jewel
350%
rarity
25 inc
jewel
350%
rarity
25 inc
jewel
350%
rarity
(scarab) Pits that don't lead to depths lead to a spire
15-25%
abyss
25% inc
jewel 25% corrupt
jewels
25% corrupt
jewels
25% inc
jewel
350%
rarity
(scarab) 75% increased abyss monster spawns
25% inc
jewel
350%
rarity
(scarab) players gains up to 100% quantity and 200% rarity based on recent kills
Scarabs: abyss | abyss | edifice | multitudes | glittering
Map craft: Abyss
Giant anarchy + ritual Guaranteed 4 rituals in your map
Eye
of
Djinn 8-12%
mod
effect
add
ghost
8-12%
mod
effect
add
ghost
10%
exile
20%
ritual 8-12%
mod
effect
add
ghost
48-72% increased map mod effect
8-12%
mod
effect
75%
ghosted
exiles
10%
exile
20%
ritual
10%
exile
20%
ritual
100% chance for ritual to appear
Exiles are ghosted and there are 4 extra ghosts in the map
8-12%
mod
effect
add
ghost
(idol+craft) 4 extra rogue exiles
8-12%
mod
effect
75%
ghosted
exiles
10%
exile
20%
ritual
10%
exile
20%
ritual
70% chance to have a rogue exile
10%
exile
25% add
exile 70% add exile
4 rituals
(unique) 100% increased effect of scarabs
10%
exile
25% add
exile (scarab) 120% (60%) chance for exiles to be gigantic
Scarabs: Gigantification | Gigantification | Partnership
Map craft: Anarchy (scarab) 100% (50%) chance for exiles to come in pairs
Beast farm
10%
copy
60%
area 20-24%
beasts
appear
in
pair
80% einhar
cdr
20-24%
beasts
appear
in
pair
100% chance to obtain an extra beast copy
50-60%
not
consumed
20-24%
beasts
appear
in
pair
10%
copy
60%
area
10%
copy
60%
area
10%
copy
60%
area
600% inc. chance to be of a certain area
Eye
of
Djinn
100% chance for beasts to appear in a pair
20-24%
beasts
appear
in
pair
100% chance for beasts to not be consumed on use in the menagerie
50-60%
not
consumed
20-24%
beasts
appear
in
pair
10%
copy
60%
area
10%
copy
60%
area
(unique) 100% increased effect of scarabs
10%
copy
60%
area
10%
copy
60%
area beast less
likely to be
common variant
(scarab) 20 (10) extra red beasts
10%
copy
60%
area
10%
copy
60%
area
(scarab) Create an extra copy of beasts you capture in the area
Scarabs: herd | herd | duplicating
Map craft: Einhar
Choose the area you prefer to find beasts for
(craft) Einhar is in your map
Syndicate early farm
40-60%
extra
veiled
40-60%
extra
rank
40-60% extra veiled 100% chance for jun
40-60%
extra
rank
40-60%
extra
rank
whatevs 120-180% chance for extra veiled items
15-25%
jun 100%+ chance to gain an extra rank
15-25%
jun
15-25%
jun
15-25%
jun
40-60% extra veiled 15-25%
jun
15-25%
jun
Meant to be used while clearing atlas for veiled items
Blight chest spam Tower scrapping
variety in
3-5 chests
10% reopen
blight chest
variety in
3-5 chests
10% reopen
blight chest
17%+
unique
extra
chest 35%
extra
oil
30% chance to reopen blight chests
15% less
tower cost
25% chest
blight map
Increased variety in 6-10 chests
15% less
tower cost
25% chest
blight map
15% less
tower cost
25% chest
blight map
17%+
u nique
extra
chest 35%
extra
oil
100% chance for bosses to create an extra chest on their lane on death
15% less
tower cost
25% chest
blight map
100% less tower cost
15% less
tower cost
25% chest
blight map
Eye
of Djinn
15% less
tower cost
25% chest
blight map
17%+
u nique
extra
chest 35%
extra
oil
210% chance for chests to contain an extra oil
17%+
u nique
extra
chest 35%
extra
oil
17%+
u nique
extra
chest 35%
extra
oil
17%+
unique
extra chest 35%
extra oil
Tower
scrapping
10% reopen
blight chest
(unique) 200% increased effect of scarabs
(scarab) up to 9 (3) additional bosses. Uniques in blight encounters have 300% (100%) increased life
Scarabs: Blooming
Map craft: Blight
Recommended a high-dps build
(craft) guaranteed blight
Chayula splinters
50% breach
5% boss
drops as
breachstone
50% breach
5% boss
drops as
breachstone
80%
chayu
12+%
boss
splinter
dupe
80%
chayu
13+%
boss
splinter
dupe
20% chance for splinters to drop as breachstones
80%
chayula
12+%
boss
splinter
dupe
80%
chayu
13+%
boss
splinter
dupe
480% increased chance for breaches to be from Chayula
80% chayula
13+%
boss
splinter
dupe
80%
chayu
12+%
boss
splinter
dupe
(idol+scarabs+craft) 12 extra breaches
80%
chayu
13+%
boss
splinter
dupe
5% boss
drops as
breachstone
5% boss
drops as
breachstone
(scarab) All breaches contain a breachlord
Scarabs: breach | breach | breach | breach | lordship
Map craft: Breach
Deli orbs and clusters 4 rituals guaranteed
4 rituals
3% cluster
on uniques
12% for 6-10
extra exile
3% cluster
on uniques
15% exile
+10%
exile
36% chance for 6-10 extra exiles
20% ritual
10% guard
exiles
15% exile
+10% exile
12% chance for uniques to drop cluster jewels
20% ritual
10% guard
exiles
Eye
of
Djinn
15% exile
+10%
e xile
15% exile
+10%
e xile
100% chance for map to contain rogue exiles
20% ritual
10% guard
exiles
15% exile
+10%
e xile
(idol+craft) 7.5 extra exiles
20% ritual
10% guard
exiles
10% guard
exiles
+10%
e xile
10% guard
exiles
+10%
e xile
15% exile
+10%
e xile
100% chance for ritual
20% ritual
10% guard
exiles
12% for 6-10
extra exile
3% cluster
on uniques
12% for 6-10
extra exile
3% cluster
on uniques
15% exile
+10%
e xe
(unique) 100% increased effect of scarabs
10% guard
exiles
+10%
e xe
(scarab) 120% (60%) chance for exiles to be gigantic
Scarabs: Gigantification | Gigantification | Partnership
Map craft: Exiles
Put 1-5 Deli Orb on map
(scarab) 100% (50%) chance for exiles to appear in pairs
Delve sulphite + azurite
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
10%
sulph
quant
250 sulph
red map
5% azur.
Eater
Altar
Unique 10%
sulph
quant
5000 sulphite on red map completion
10%
sulph
quant
100% chance for chests/veins to contain an equal amount of azurite
10% sulphite
quantity 10%
sulph
quant
(unique) Eater altars have 2 downside and 50% increased effect of upside
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
(scarab) Area contains Niko. 150% more sulphite in chests/veins
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
250 sulph
red map
5% azur.
Scarabs: sulphite
Essence
2 extra
essence mobs
1 highest
tier essence
2 extra
essence mobs
1 highest
tier essence
1 extra
ess mob
17%
+3
ess
(idol+craft) 16 additional essence monsters
1 extra
ess mob
17%
+3
ess
85% chance for imprisoned monsters to have +3 essences
essence
to
boss
25% extra
ess.
(unique) Final map boss gains one essence per essence mob killed
1 extra
ess mob
17%
+3
ess
(scarab) Natural inhabitant rare monsters are now imprisoned
1 extra
ess mob
17%
+3
ess
25% extra
ess. 1 extra
ess mob
17%
+3
ess
(scarab) Essences are 1 tier higher
2 extra
essence mobs
1 highest
tier essence
25% extra
ess.
s(carab) Killing an imprisoned monster grants one of its essences as extra to one other imprisoned monster
25% extra
ess.
s(carab) 8 extra rare mirrored monster packs
Scarabs: calcification | adaptation | ascent
adversaries | adversaries
Map craft: Essence
Exarch invitation farm
15% double
progress
(15% ember
dupe)
15% double
progress
(15% ember
dupe)
Exarch
Pack
Size
50%
exarch
altar
on
appear
Exarch
Pack
Size
60% chance to award double progress towards Exarch
Exarch
Altar
Unique
Exarch
Pack
Size
Exarch
Pack
Size
(60% chance for embers to be duped. Not as important)
Exarch
Pack
Size
100% chance for an Exarch altar to spawn when the Exarch first appears
50%
exarch
altar
on
appear
Exarch
Pack
Size
Exarch
Pack
Size
Exarch
Pack
Size
Exarch
Pack
Size
Exarch-influenced packs have 36-54% increased pack size
15% double
progress
(15% ember
dupe)
15% double
progress
(15% ember
dupe)
Exarch
Pack
Size
(unique) 60% chance for an extra upside.
Altars that have an extra upside have 80-100% increased magnitude of downside
Scarabs: None
Map craft: None
Eater invitation farm
5% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
Eater
Altar
Unique
20%
inc
eater
altar
5% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
6% Eater
double
progress
80% increased chance to find Eater altars
5% Eater
double
progress
5% Eater
double
progress
6% Eater
double
progress
100% chance to award double progress towards Eater
6% Eater
double
progress
(unique) Altars have two downsides. 50-60% increased magnitude of upsides
20%
in c eater
altar
20%
in c eater
altar
20%
in c eater
altar
6% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
6% Eater
double
progress
5% Eater
double
progress
5% Eater
double
progress
Scarabs: None
Map craft: None
Note: Try to hit 100% double progress in 19 slots
Logbook printing
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
900% quantity of logbooks dropped by runic monsters
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
(15%
radius)
25%
logbook
Scarabs: runefinding | runefinding | verisium
Map craft: Expedition
Harbi spam
Extra harbi
Shard as item
Extra
Harbi
35% harbi
30% cdr
Extra
Harbi
Harbinger shards may drop as currency instead
Extra
Harbi
25%
king
harbi
30% cdr (idol+scarab) 100% chance for harbingers to be king harbingers instead
35% harbi
30% cdr Harbingers have 90% increased cooldown recovery rate
Extra
Harbi
100% chance for additional currency shard
Extra
Harbi
25%
king
harbi
Extra
Harbi
Extra
Harbi
(idol+scarab+craft) 20 additional harbingers
50%+
extra
shard
50%+ extra
harbi
50%+ extra
shard
(scarab) Currency shard drops are duplicated
Scarabs: harbinger | harbinger | harbinger | regency
warhoards
Map craft: Harbinger
Harvest lifeforce (idol+craft) 100% chance for unchosen crop not to wilt (scarab) Can choose one imbued map craft
10-12% not wilt 50-60% extra plot -yellow
10-12%
no wilt
12%
j uice
quant
45% chance for juice to be duplicated (scarab) Lifeforce is duplicated. Harvest monsters have 100% more life
10-12%
no wilt
50-60%
extra
plot
Crop Rota 15% juice dupe
8% mob dupe
-yellow 24% chance for harvest monsters to be duplicated (scarab) 40% more magic pack size
1 extra harvest plots
10-12%
no wilt
12%
juice
quant
36% increased lifeforce quantity
10-12%
no wilt
12%
juice
quant
-yellow
-blue
-yellow
-purple 40-60% reduced chance for crops to be Yellow
15% juice dupe
8% mob dupe
15% juice dupe
8% mob dupe
10-15% reduced chance for crops to be Blue or Purple
(unique) Crop Rotation. Not writing the whole thing here
Scarabs: Awakening | Doubling | Monstrous Lineage
Map craft: Imbued Harvest
Put 1-5 Deli Orb on map
Harvest exp grind
10-12% not wilt 50-60% extra plot
90%
har v.
exp
10-12%
no wilt
(idol+craft) 100% chance for unchosen crop not to wilt
10-12%
no wilt
50-60%
extra
plot
Crop
Rota
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
10-12%
no wilt
60%
extra plot
10-12%
no wilt
60%
extra plot
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
(unique) Crop Rotation. Not writing the whole thing here
10-12%
no wilt
90%
har v.
exp
90%
har v.
exp
(scarab) Can choose one imbued map craft
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
(scarab) 40% more magic pack size
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
Scarabs: Awakening | Monstrous Lineage
Map craft: Imbued Harvest
Temple building
34%+
extra
room tier up
34%+ extra room
tier up
Killing non-resident architect gives its room level to the new room
34%+
extra
room
tier up
Guaranteed 4 incursions
100% chance for the room to tier up one extra time
Architect gives
room level to
other guy
4 incursions
(craft or scarab) Alva is in your maps
These are all you need to build temples.
You can add any mechanic on top of it as you wish.
Harvest exp grind
10-12% not wilt
60% extra plot
scarab
effect
thing 10-12%
no wilt
60%
extra
plot
10-12%
no wilt
60%
extra
plot
Crop
Rota
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
10-12%
no wilt
60%
extra
plot
10-12%
no wilt
60%
extra
plot
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
(scarab) Awakening | Monstrous Lineage
Map craft: Imbued Harvest
Heist blueprints Nah, figure it out yourself
15% fully
reveal prints
15% print per
opened cache
15-25%
cache
35%
60% chance for blueprints to be fully revealed
90%
high
value
15-25%
cache
35%
180% chance for blueprints to target high value targets
15-25%
cache
35%
15-25%
cache
35%
15-25%
cache
35%
60% increased cache blueprints per opened cache
35%
print 350-450% increased chance for blueprints in caches
90%
high
value
15-25%
cache
35%
15-25%
cache
35%
35%
print Map contains a smuggler's cache
15% fully
reveal prints
15% print per
opened cache
15% fully
reveal prints
15% print per
opened cache
35%
print (craft) 2 additional smuggler's caches
Scarabs: None
Map craft: Heist
Temple building
34%+ extra room tier up
34%+ extra room tier up
Killing non-resident architect gives its room level to the new room
34%+ extra room tier up
Guaranteed 4 incursions
100% chance for the room to tier up one extra time
Architect gives room level to other guy
4 incursions
(craft or scarab) Alva is in your maps
These are all you need to build temples.
You can add any mechanic on top of it as you wish.
Harvest exp grind
10-12% not wilt
60% extra plot
scarab
effect
thing 10-12%
no wilt
60%
extra
plot
10-12%
no wilt
60%
extra
plot
Crop
Rota
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
Crop Rotation. Not writing the whole thing here
Harvest exp grind
10-12% not wilt
50-60% extra plot
Scarabs: Awakening | Monstrous Lineage
Map craft: Imbued Harvest
Harvest exp grind
10-12% not wilt
50-60% extra plot
scarab
9 mod
shots
90%
cap
Harvest lifeforce
(idol+craft) 100% chance for unchosen crop not to wilt
10-12%
n wilt
50-60%
extra plot
(idol+craft) 100% chance for unchosen crop not to wilt
10-12%
n wilt
50-60%
extra plot
Harvest exp grind
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
(unique) Crop Rotation. Not writing the whole thing here
Harvest lifeforce
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
(scarab) Can choose one imbued map craft
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
(scarab) 40% more magic pack size
90%
har v.
exp
90%
har v.
exp
90%
har v.
exp
Scarabs: Awakening | Monstrous Lineage
Map craft: Imbued Harvest
Heist blueprints Nah, figure it out yourself
15% fully
reveal prints
15% print per
opened cache
15-25%
cache
35%
60% chance for blueprints to be fully revealed
90%
high
value
15-25%
cache
35%
180% chance for blueprints to target high value targets
15-25%
cache
35%
15-25%
cache
35%
15-25%
cache
35%
60% increased cache blueprints per opened cache
35%
print 350-450% increased chance for blueprints in caches
90%
high
value
15-25%
cache
35%
15-25%
cache
35%
35%
print Map contains a smuggler's cache
15% fully
reveal prints
15% print per
opened cache
15% fully
reveal prints
15% print per
opened cache
35%
print (craft) 2 additional smuggler's caches
Scarabs: None
Map craft: Heist
Temple building
34%+ extra room tier up
34%+ extra room tier up
Killing non-resident architect gives its room level to the new room
34%+ extra room tier up
Guaranteed 4 incursions
100% chance for the room to tier up one extra time
Architect gives room level to other guy
4 incursions
(craft or scarab) Alva is in your maps
These are all you need to build temples.
You can add any mechanic on top of it as you wish.
Harvest exp grind
10-12% not wilt
60% extra plot
scarab
effect
thing 10-12%
no wilt
60%
extra
plot
10-12%
no wilt
60%
extra
plot
Crop
Rota
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
90%
harv.
exp
Rota
Atlas clear
5-10%
+1 map tier
5-10%
+1 map tier
5-10%
+1 map tier
5-10%
+1 map tier
5-10%
+1 map tier
100%
chance for maps to be +1 tier
5-10%
+1 map tier
5-10%
+1 map tier
5-10%
+1 map tier
5-10%
+1 map tier
However much increased map found you can slot in
5-10%
+1 map tier
5-10%
+1 map tier
Fill in any extra slots you unlock with more of the same
Use (2-3)% increased maps found once you
hit 100% chance for +1 tier
Destructive Play Invitations
1.8-2.4% shaper
1.8-2.4% elder
1.8-2.4
shaper
1.8-2.4
elder 1.8-2.4
shaper
1.8-2.4
elder
1.8-2.4% shaper
1.8-2.4% elder
1.8-2.4% shaper
1.8-2.4% elder
27-36% flat chance for final boss to drop a shaper map
1.8-2.4
shaper
1.8-2.4
elder
(unique) Destructive play. Read the idol
Destruc.
Play
Eye
of
Djinn
1.8-2.4
shaper
1.8-2.4
elder
(unique) 200% increased effect of scarabs
1.8-2.4
shaper
1.8-2.4
elder
1.8-2.4% shaper
1.8-2.4% elder
1.8-2.4% shaper
1.8-2.4% elder
Scarabs: Pandemonium
Ritual favour farm
4 rituals
+1 max reroll
20%
red.
deferral cost
75%
special
reward
20%
red.
deferral cost
Guaranteed 4 rituals
20%
red.
defer
cost
450% chance for rituals to give special rewards
Eye
of Djinn
100% reduced deferral cost
20%
red.
defer
cost
(unique) 150% increased effect of scarabs
20%
red.
defer
cost
75% Special rewards (idol+scarab) 5 (1+2) additional rerolls available note: This could be 6 rerolls, depending on how the final value is calculated
75% Special rewards
75% Special rewards (scarab) First 10 (4) rerolls are free
75% Special rewards
75% Special rewards (craft) Rituals appear in your maps
Scarabs: Selectiveness | Selectiveness
Map craft: Ritual
Div box cards to boss Boxes are guaranteed to be Rare
9% reopen 9% reopen
70%
div box 210% increased chance for boxes to be divination boxes
20%
box
quant
60% extra
pack
70%
div box Div cards from boxes are duplicated
20%
box
quant
60% extra
pack
70%
div box 100% increased box quantity
20%
box
quant
60% extra
pack
div
card
dupe
Strongboxes are guarded by 3 extra monster packs
20%
box
quant
60% extra
pack
scarab
Native packs are in ambush inside strongboxes
20%
box
quant
60% extra
pack
rare box
9% reopen 9% reopen
(scarab) Map boss steals div cards drops and duplicates them
(idol+scarab) 51% chance for strongboxes to be reopenable
Scarabs: containment | compartments | pilfering
Map craft: Strongbox
Scarab farm Scarabs are less common variants
Eye
of
Djinn
12%
mod
effect
60%
scarab
per
rare mod
12%
mod
effect
60%
scarab
per
rare mod
10%
inc
scarab
12%
mod
effect
60%
scarab
per
rare mod
84% increased map mod effect
12%
mod
effect
60%
scarab
per
rare mod
Altar
unique
10%
inc
scarab
5% increased map mod effect per 5% map quality
50% increased scarabs found
12%
mod
effect
60%
scarab
per
rare mod
420% increased scarabs on rare monsters per modifier on them
12%
mod
effect
60%
scarab
per
rare mod
10%
inc
scarab
12%
mod
effect
60%
scarab
per
rare mod
(unique) Either exarch or eater altar effect
less common
scarabs
5% effect per
5% map qual
10%
inc
scarab
(unique) 150% increased effect of scarabs
10%
inc
scarab
(scarab) Rare monsters have 5 (2) extra modifiers
Scarabs: nemeses | adversaries (scarab) 10 (4) extra mirrored rare monster packs
8-mod map farm 72% map mod effect + 10% map mod effect per 5% map quality
Sing.
Focus 12%
mod
effect
20%
eater
altar
12%
mod
effect
20%
eater
altar
5% diff.
packs 12%
mod
effect
20%
eater
altar
(scarab) 10% inc map drop per map mod (so 60% always)
12%
mod
effect
20%
eater
altar
Eater
altar
unique
5% diff.
packs 120% increased chance to find eater altars
(unique) Maps can only be favoured maps. 200% more chance to be those
12%
mod
effect
20%
eater
altar
(unique) Eater altars have 50% inc effect of upside, and +1 downside
12%
mod
effect
20%
eater
altar
5% diff.
packs
5% diff.
packs 20% more packs with difficult and rewarding monsters
6% pack
size
5% effect per
5% map qual
6% pack
size
5% effect per
5% map qual
(scarab) Maps drop 8-mod and corrupted
(scarab) 24-36 extra difficult monster packs with 300% inc map drop
Scarabs: escalation | corruption
multitude | multitude | multitude
Ultimatum Boss-less
1 extra
base round
25% reward
dupe
1 extra
base round
25% reward
dupe
30%
reward1
30%
reward2
100% chance for rewards to be suped
30%
reward1
30%
reward2
30%
reward1
30%
reward2
450% increased chance for rewards to be of type 1
30%
reward1
30%
reward2
Eye
of
Djinn
30%
reward1
30%
reward2
30%
reward1
30%
reward2
450% increased chance for rewards to be of type 2
30%
reward1
30%
reward2
30%
reward1
30%
reward2
(unique) 150% increased effect of scarabs
30%
reward1
30%
reward2
30%
reward1
30%
reward2
30%
reward1
30%
reward2
(scarab) Ultimatum monsters grant 750% increased experience
30%
reward1
30%
reward2
1 extra
base round
25% reward
dupe
1 extra
base round
25% reward
dupe
30%
reward1
30%
reward2
(idol+scarab) Rewards are as if you cleared an extra 14 (4+4) rounds
30%
reward1
30%
reward2
Scarabs: Bribing | Bribing
Map craft: Ultimatum
To note: Minor Idols should have % increased chance for 2 rewards you want
Choices are: Currency, Unique, Jewellery, Div card, Gem
Ultimatum Boss farm
Boss drops
extra catalyst
stack
25% reward
duplication
25% reward
duplication
60%
wave
type
Boss drops an extra stack of a random catalyst
60%
wave
type
60%
wave
type
100% chance for rewards to be duplicated
60%
wave
type
60%
wave
type
60%
wave
type
60%
wave
type
960% chance for waves to be of a specific type
60%
wave
type
60%
wave
type
(scarab) Ultimatum is in your maps
60%
wave
type
60%
wave
type
60%
wave
type
60%
wave
type
(scarab) Ultimatums end in a boss fight if possible
60%
wave
type 25% reward
duplication
25% reward
duplication
60%
wave
type
60%
wave
type
Scarabs: Ultimatum | Dueling
Pick the wave type your build prefers
[Diagrams and grid images were included in the original document as visual references. They are not reproduced here in this text form but are represented by the section headings above and the accompanying data blocks.]