Cooking Heartys Time Boosts Stamina Table ELIXIRS Reagent Tiers
Table of Contents
- Overview
- Data Tables Overview
- Heartys Cooking Sections
- Time Boosts Details
- Stamina Table and Endura Data
- ELIXIRS and Reagent Tiers
- Notes and Footnotes
- Examples and Calculations
- Visual References
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Overview
This document compiles a comprehensive dataset for Heartys cooking, Time Boosts, Stamina Tables, ELIXIRS, and Reagent Tiers. It aggregates numerous entries including ingredient names, effects, durations, potencies, and thresholds used in crafting dishes and elixirs. The material presents repeated blocks of data across sections, detailing the interplay between ingredients such as Mighty Banana, Bokoblin Horn, Summerwing Butterfly, Durian, Radish, and many others, and the resulting effects on HP, stamina, defense, attack, and various resistances. The dataset serves as a reference for calculating dish outcomes, threshold levels, and potency values, including practical examples that illustrate how durations and potencies accumulate when multiple ingredients are combined.
Key concepts referenced throughout include:
- Effect duration calculations and how Time Inc. compounds with the number of ingredients in a dish.
- Potency calculation by summing the potency values of individual ingredients and comparing to threshold tables to determine the dish's tier (Low, Mid, High).
- Threshold-driven tier definitions for effects such as Attack Up, Cold Resistance, Stealth Up, etc., with examples showing end results like High Attack Up for specific dish durations.
- Reagent preparation and its influence on HP restoration, potency, and duration in ELIXIRS, including the impact of monster drops, tier entries, and timestamp notes.
This overview aims to reflect the depth of the original dataset, preserving the relationships between ingredients, their effects, times, and the logic used to derive final dish outcomes.
Data Tables Overview
The original document comprises multiple interleaved tables covering:
- Hearty cooking entries (Heartys), including base effects and time boosts.
- Time Boosts with specified durations and tier-potency mappings.
- Stamina Tables describing how various ingredients contribute to Endura and stamina-related effects.
- ELIXIRS and Reagent Tiers outlining Name, Effect, Time Inc, Tier, Potency, and notes on temp HP and other modifiers.
- Thresholds and Potency formulas used to categorize a dish as Low, Mid, or High for each effect.
- Various notes and footnotes that explain how to apply the 30-second rule, how to sum durations, and how to compute final outcomes.
The data spans multiple blocks with repeated formats, indicating that the same structure is used across several sections, each containing rows of ingredient combinations and their resulting effects.
Heartys Cooking Sections
The document lists numerous interactions involving Heartys dishes, with rows showing:
- Item name (e.g., Mighty Banana, Bladed Rhino Beetle, Bokoblin Horn, Moblin Horn, etc.)
- Effect (e.g., Attack Up, Cold Resistance, Cold or Heat Resistance, Defense Up, etc.)
- Time Inc. (duration increment per ingredient and total dish duration)
- Tier (Tier 1, Tier 2, Tier 3) and Potency values for each ingredient
- Associated secondary ingredients and their contributions (e.g., Truffle, Bass, Acorn, Hylian Rice, Radish, etc.)
- Notes on temporary HP additions and other modifiers
The blocks demonstrate how adding ingredients changes total duration and potency, as well as how to apply notes like Adds 30 seconds or Adds 60 seconds depending on the ingredient and dish context.
Time Boosts Details
Time Boost entries specify:
- Name: e.g., Mighty Banana, Bladed Rhino Beetle, Bokoblin Horn, etc.
- Effect: Attack Up, Cold Resistance, etc.
- Time Inc.: The increment in time per ingredient or per effect contribution (for example 0:20 or 0:50, etc.).
- Tier: Corresponding to the potency location (Tier 1, Tier 2, Tier 3).
- Potency: Numerical values representing the relative strength of the effect per ingredient, used to compute final dish tier.
- Additional notes about monster drops or special ingredients that influence thresholds and durations.
This section includes extensive examples showing how changing one or two ingredients shifts the final effect tier from Low to Mid or High, and how total duration is calculated when multiple ingredients are combined.
Stamina Table and Endura Data
Stamina-related data covers:
- Stamina gains or losses contributed by various ingredients and herbs.
- Endura Table thresholds indicating how stamina restoration scales with different ingredient combinations.
- Example permutations of Endura Shroom, Tireless Frog, Endura Carrot, Energetic R Beetle, and more.
- The relationship between duration, potency, and thresholds for Endurance or Stealth effects.
The tables demonstrate how different combinations yield different stamina outcomes, including high-tier effects, duration rules, and notes about capacity limits.
ELIXIRS and Reagent Tiers
This block describes:
- ELIXIRS: Effects, time, and potency for elixir-based buffs derived from monster parts and other reagents.
- Reagent Tiers: Tiered data showing how base HP restoration and potency values translate into overall effect tiers (Low, Mid, High).
- Names of reagents, their effects, and time increments used to derive final elixir results.
- Example dish-like interactions with notes on how to compute duration sums and potency totals across multiple ingredients.
Notes emphasize that reagent values are used to derive a final effect tier and duration, with thresholds indicating when a dish is categorized as Low, Mid, or High.
Notes and Footnotes
The document includes numerous footnotes and clarifications labeled with bracketed numbers, such as [1], [2], [3], etc. These notes explain:
- How duration is calculated in multi-ingredient dishes (e.g., duration = sum of each ingredient's time increment plus additional seconds from certain items).
- How potency is summed for effect thresholds and what constitutes a High vs Mid vs Low tier.
- Instances where variations in inputs (e.g., monster parts or rare reagents) influence the final outcomes.
- Observations about cap limits, edge cases, and specific examples of dish outcomes described in the included tables.
The footnotes also reference external spreadsheets and rule sets used to derive these values, providing context for the rules applied in the data.
Examples and Calculations
Examples illustrate how combined ingredients yield specific effects with certain durations and potencies. Typical examples include:
- A Mighty Porgy + Mighty Banana + Mighty Thistle + Mighty Thistle + Fresh Milk dish that results in High Attack Up for 4:40 with a cumulative potency of 49.
- An Armored Porgy + Ironshell Crab + Fortified Pumpkin dish that results in High Defense Up for 2:30 with a cumulative potency of 7.
- A Stealth Up example where Silent Princess + Silent Shroom + Blue Nightshade provides a 6:00 duration at Mid Stealth Up with potency 30.
These examples are accompanied by calculated durations and potency totals gathered from the tables and illustrate how to apply the 30-second rule and threshold logic.
Visual References and Notes
The original dataset includes embedded images and references to external sources, such as Imgur galleries illustrating threshold calculations and example dishes. See the linked resources for visual representations of the data and example spreadsheets used to validate thresholds and outcomes.
Visual Citations
- Example threshold charts and sample dish calculations are illustrated in external images at Imgur and referenced as Note links within the document.
End of Overview
This content preserves the core relationships between ingredients, effects, durations, potencies, and thresholds as presented in the source dataset. For implementers, use the tables to derive dish outcomes and elixir effects in gameplay simulations or data-driven recipe builders.
Visual References (Images)
- Image: Imgur threshold charts and recipe examples. URL: http://imgur.com/a/o89rn
- Secondary reference: Additional visualization for endura and stamina testing. URL: https://imgur.com/media/examples
Footnotes and Annotations
[1] Calculated by cooking 1 ingredient. All resulted in a full hp restore. 2 Durians gave 8 temp hp
[2] Tested by cooking with Chillshroom and subtracting 1:00 for the number of ingredients and 2:00 for the Chillshroom
[3] Tested by cooking one ingredient with a bokoblin horn and subtracting 1:00 for the number of ingredients and 0:40 for the horn.
[4] Tested by cooking the ingredient alone and subtracting 30 seconds for the number of ingredients
[5] Every Horn Keese Wing Chuchu Jelly Hinox Toenail Octorok Tentacle Octorok Balloon
[6] Every Fang Every Talon Elemental Keese Wing Lynel Hoof Colored Chuchu Jelly Hinox Tooth Octorok Eyeball Molduga Fin
[7] Every Guts Every Lizalfos Tail Keese Eyeball Molduga Fin
[8] See Stamina Testing for details
[9] 1:00, 10:00, or 30:00
[10] Calculated by cooking 1 ingredient. All resulted in a full hp restore. 2 Durians gave 8 temp hp
[11] Tested by cooking with Chillshroom and subtracting 1:00 for the number of ingredients and 2:00 for the Chillshroom
[12] Tested by cooking one ingredient with a bokoblin horn and subtracting 1:00 for the number of ingredients and 0:40 for the horn.
[13] Tested by cooking the ingredient alone and subtracting 30 seconds for the number of ingredients
[14] Every Horn Keese Wing Chuchu Jelly Hinox Toenail Octorok Tentacle Octorok Balloon
[15] Every Fang Every Talon Elemental Keese Wing Lynel Hoof Colored Chuchu Jelly Hinox Tooth Octorok Eyeball Molduga Fin
[16] Every Guts Every Lizalfos Tail Keese Eyeball Molduga Fin
[17] See "Stamina Testing" for details
[18] 1:00, 10:00, or 30:00
[19] Calculated by cooking 1 ingredient. All resulted in a full hp restore. 2 Durians gave 8 temp hp
[20] Tested by cooking with Chillshroom and subtracting 1:00 for the number of ingredients and 2:00 for the Chillshroom
[21] Tested by cooking one ingredient with a bokoblin horn and subtracting 1:00 for the number of ingredients and 0:40 for the horn.
[22] Tested by cooking the ingredient alone and subtracting 30 seconds for the number of ingredients
[23] Every Horn Keese Wing Chuchu Jelly Hinox Toenail Octorok Tentacle Octorok Balloon
[24] Every Fang Every Talon Elemental Keese Wing Lynel Hoof Colored Chuchu Jelly Hinox Tooth Octorok Eyeball Molduga Fin
[25] Every Guts Every Lizalfos Tail Keese Eyeball Molduga Fin
[26] See "Stamina Testing" for details
[27] Inconclusive
[28] 1:00, 10:00, or 30:00
[29] Calculated by cooking 1 ingredient. All resulted in a full hp restore. 2 Durians gave 8 temp hp
[30] Tested by cooking with Chillshroom and subtracting 1:00 for the number of ingredients and 2:00 for the Chillshroom
[31] Tested by cooking one ingredient with a bokoblin horn and subtracting 1:00 for the number of ingredients and 0:40 for the horn.
[32] Tested by cooking the ingredient alone and subtracting 30 seconds for the number of ingredients
[33] Every Horn Keese Wing Chuchu Jelly Hinox Toenail Octorok Tentacle Octorok Balloon
[34] Every Fang Every Talon Elemental Keese Wing Lynel Hoof Colored Chuchu Jelly Hinox Tooth Octorok Eyeball Molduga Fin
[35] Every Guts Every Lizalfos Tail Keese Eyeball Molduga Fin
[36] See "Stamina Testing" for details
[37] Inconclusive
[38] 1:00, 10:00, or 30:00
[39] Assume 120 is high, 60 is medium
[40] 2x<60 30>x; 90>3x>=60 30>x>=20; 4x>=90 x>=22.5
[41] 2x<60 30>x; 90>3x>=60 30>x>=20; 4x>=90 x>=22.5
[42] 60>4x 15>x; 90>5x>=60 18>y>=12
[43] 2x<60 30>x; 90>3x>=60 30>x>=20; 4x>=90 x>=22.5
[44] x<60 60>x; 90>2x>=60 45>x>=30; 3x>=90 x>=30
[45] 2x<60 30>x; 90>3x>=60 30>x>=20; 4x>=90 x>=22.5
[46] 45
[47] 2x<60 x<30; 60<=3x<90 20<=x<30; 60<=4x<90 15<=x<22.5; 90<=5x 18<=x
[48] +80
[49] +120
[50] +80
[51] +160
[52] +200
[53] +200
[54] +240
[55] +200
[56] +1+80(440)
[57] 160+120 or 80+200 or 180+100?
[End of extracted notes]
[Images]
- http://imgur.com/a/o89rn
- http://imgur.com/a/anotherimage
[1] Calculated by cooking 1 ingredient. All resulted in a full hp restore. 2 Durians gave 8 temp hp
[2] Tested by cooking with Chillshroom and subtracting 1:00 for the number of ingredients and 2:00 for the Chillshroom
[3] Tested by cooking one ingredient with a bokoblin horn and subtracting 1:00 for the number of ingredients and 0:40 for the horn.