Abyss Map Mods for Rare Monsters: Rarity Guide
Table of Contents
- Introduction
- Normal Map Mods Overview
- Faridun monsters
- Undead monsters
- Iron guards
- Plagued monsters
- Transcended monsters
- Increased monster damage
- Monster life
- Chilled Ground
- Less effect of curses on monsters
- Freeze Build up/Shock/Flammability
- Penetrate elemental resistances
- Players have x less cooldown recovery rate
- Life and ES recovery
- Rare monsters additonal modifier
- Elemental weakness
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Introduction
Normal harita modları Rarity Rare Monster Abyss harita modları Rarity Rare Monster
Normal Map Mods Overview
A concise overview of the Abyss map mods and how they affect rare monsters. The list below captures the exact data points and modifiers as presented in the source document, including rarity markers, pit counts, rewards, durations, and special rules for each modifier.
Faridun monsters
- 12/13 Faridun monsters 10 Abysses have x additional pits 25
Undead monsters
- 12/13 Undead monsters 10 Abysses lead to an abysall boss/depths 25
Iron guards
- 12/13 Iron guards 13 Abyss pits in area always have rewards 30(+40 magic monsters)
Plagued monsters
- 12/13 Plagued monsters 10 Natural rare monsters in area have 1 extra abyssal modifier 30
Transcended monsters
- 12/13 Transcended monsters 13 Players and their minions deal no damage for 3 out of every 10 secs 50 Monsters deal X of damage as extra cold 22 Players have 3% less movement and skill speed for each time.... 45
Increased monster damage
- X Increased monster damage 28 Players are marked for death for 10 secs after killing a rare or unique monster 40 10% pack size
Monster life
- X monster life 26 Natural rare monsters in area are in a union of souls with the map boss 50 Monsters deal X of damage as extra chaos 23
Chilled Ground
- Chilled Ground 20
Less effect of curses on monsters
- Less effect of curses on monsters 16 Monster elemental resistances 18 Mükemmel mod, asla kaçırma! Monsters break armour 21 Abysses have (14–18) additional Pits, Area is overrun by the Abyssal
Freeze Build up/Shock/Flammability
- Freeze Build up/Shock/Flammability 18
Penetrate elemental resistances
- Penetrate x elemental resistances 25
Players have x less cooldown recovery rate
- Players have x less cooldown recovery rate 19
Life and ES recovery
- Players have x less recovery rate of life and es 22 Monsters take x reduced extra damage from critical hits 24
Rare monsters additional modifier
- Rare monsters have 1 additional modifer 25 Monsters gain x of maximum life as extra max es 17
Elemental weakness
- Players are periodically cursed with elemental weakness 23