BG3 Item Index: Act 1-3 Locations and Rarities
Table of Contents
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Act 1 Index
Name Rarity Type Properties Act Area Location Description
Aberration Hunters' Amulet Uncommon Amulet Crèche Y'llek Dropped as loot by Ghustil Stornugoss. Advantage on Intelligence Saving Throws if you are Githyanki. Advantage on Attack Rolls against aberrations and aberrations have Disadvantage on Attack Rolls against you. Absolute's Talisman Uncommon Amulet Shattered Sanctum Dropped as loot by Priestess Gut. Advantage on Death Saving Throws if you bear the Absolute's Brand Cast Aid once per Long Rest. This casting of Aid only affects the caster. Absolute's Warboard Uncommon Shield + 2 AC Shattered Sanctum Dropped as loot by Priestess Gut. Gain a +1 bonus to Saving Throws if you bear the Absolute's Brand. Cast Heroism once per Long Rest. Abyss Beckoners Very Rare Gloves Zhentarim Hideout Inside a locked chest in a cell. Your summoned creatures have resistance to all damage except Psychic. At the start of your summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Adamantine Longsword Rare Longsword 1h (1d8) 2h (1d10) The Adamantine Forge Forged in The Adamantine Forge with a Longsword Mould and Mithral Ore. This weapon ignores Resistance to Slashing damage. If you hit an object with this weapon, the hit is always Critical. Adamantine Mace Rare Mace 1h (1d6) The Adamantine Forge Forged in The Adamantine Forge with a Mace Mould and Mithral Ore. This weapon ignores Resistance to Bludgeoning damage. If you hit an object with this weapon, the hit is always Critical. Adamantine Scale Mail Very Rare Medium Armour 16 AC [1] The Adamantine Forge Forged in The Adamantine Forge with a Scale Mail Mould and Mithral Ore. Reduce all incoming damage by 1. When a creature hits you with a melee attack, you send it Reeling for 2 turns. Attackers can't land Critical Hits on you. Adamantine Scimitar Rare Scimitar 1h (1d6) The Adamantine Forge Forged in The Adamantine Forge with a Scimitar Mould and Mithral Ore. This weapon ignores Resistance to Slashing damage. If you hit an object with this weapon, the hit is always Critical. Adamantine Shield Rare Shield + 2 AC The Adamantine Forge Forged in The Adamantine Forge with a Shield Mould and Mithral Ore. When a creature misses a melee attack against you, you send it Reeling for 2 turns. When you are hit with a melee attack, you can use your reaction to knock them Prone unless they succeed a Dexterity Saving Throw. Attackers can't land Critical Hits on you. Adamantine Splint Armour Very Rare Heavy Armour 18 AC The Adamantine Forge Forged in The Adamantine Forge with a Splint Mould and Mithral Ore. Reduce all incoming damage by 2. When a creature hits you with a melee attack, you send it Reeling for 3 turns. Attackers can't land Critical Hits on you. Amulet of Branding Rare Amulet Crèche Y'llek Dropped as loot by A'jak'nir. Cast Brand the Weak once per Long Rest. Amulet of Misty Step Uncommon Amulet Shattered Sanctum In a gilded chest behind the ogre Polma. Cast Misty Step once per Short Rest. Amulet of Restoration Rare Amulet Myconid Colony Sold by Derryth Bonecloak. Cast Healing Word once per Long Rest. Cast Mass Healing Word once per Long Rest. Amulet of Selûne's Chosen Uncommon Amulet Shattered Sanctum Found in Dror Ragzlin's treasure pile. Cast Selûne's Dream once per Long Rest. Amulet of Silvanus Uncommon Amulet Druid Grove Hidden under a rock that must be moved, near Ormn the bear. Cast Lesser Restoration once per Long Rest. Amulet of the Unworthy Uncommon Amulet Underdark Dropped as loot by a Minotaur. Resistance to Slashing damage. Vulnerability to Bludgeoning damage. Armour of Uninhibited Kushigo Uncommon Clothing 10 AC [2] Grymforge Optional Quest Reward by Sergeant Thrinn. While Patient Defence is active, you can use your Reaction to make an unarmed strike against any attacker that misses. [3] Assassin's Touch Uncommon Dagger 1h (1d4 + 1) Druid Grove Quest Reward by Sazza. Deals an additional (1d4) to creatures that are Knocked Out or Sleeping. Beastmaster's Chain Uncommon Amulet Shattered Sanctum Found in a chest in the Worg Pens. Cast Animal Friendship once per Long Rest. Blazer of Benevolence Uncommon Light Armour 11 AC [4] Goblin Camp Quest Reward by Volo. Gain (4) Temporary Hit Points when you inspire an ally using Bardic Inspiration. [5] Blooded Greataxe Rare Greataxe 2h (1d12) Shattered Sanctum Sold by main Merchants, item in Merchant Item Pool. Deal an additional (1d4) while you're at 50% Hit Points or less. Bloodguzzler Garb Uncommon Clothing 10 AC [6] Underdark Dropped as loot by Bulette. Gain Wrath for 1 turn whenever you are hit. Boots of Aid and Comfort Uncommon Boots Goblin Camp Sold by Grat the Trader. When you heal a creature, they gain an additional (3) Temporary Hit Points. Boots of Elemental Momentum Uncommon Medium Boots Rosymorn Monastery Trail Sold by Lady Esther. When you deal Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrips, gain Momentum for 2 turns. Athletics +1 Boots of Genial Striding Rare Boots Myconid Colony Sold by Blurg. Your Movement Speed is unimpeded by Difficult Terrain. Boots of Speed Rare Boots Myconid Colony Cure the duergar poison affecting Thulla, she will give you the boots as a reward. Cast Click Heels Boots of Stormy Clamour Uncommon Boots Myconid Colony Sold by Omeluum. When you inflict a condition on a creature, you also inflict Reverberation for 2 turns. Boots of Striding Uncommon Medium Boots Shattered Sanctum Dropped as loot by Minthara. When you cast a spell that requires Concentration, you gain Momentum for 2 turns. While you are concentrating, you cannot be pushed or get knocked Prone. Athletics +1 Bow of Awareness Uncommon Shortbow 2h (1d6 + 1) Shattered Sanctum Sold by Roah Moonglow. Gain a +1 bonus to Initiative Rolls. Bow of the Banshee Rare Shortbow 2h (1d6 + 1) Grymforge Dropped as loot or Sold by Corsair Greymon. Gain (1d4) bonus to attack and damage rolls against Frightened creatures. When you a hit with this weapon, possibly inflict Frightened. Bracers of Defence Rare Gloves Blighted Village Found in a gilded chest in the Apothecary's Cellar beneath the Blighted Village. Gain a + 2 AC when not wearing armour or holding a shield. Bracing Band Uncommon Ring Grymforge Optional Quest Reward by Sergeant Thrinn. Gain + 1 AC until your next turn after shoving an enemy. Broodmother's Revenge Uncommon Amulet Druid Grove Dropped as loot by Kagha. When you are healed, your weapon deals an additional (1d4) for 3 turns. Cacophony Rare Quarterstaff 1h (1d6 + 1) + (1d4) 2h (1d8 + 1) + (1d4) Rosymorn Monastery Trail Sold by Lady Esther. Cast Thunderous Smite once per Short Rest
Cap of Curing Uncommon Helmet Druid Grove Found in a gilded chest behind a pillar near to where Alfira is composing her song. When you inspire an ally using Bardic Inspiration, they regain (1d6) Hit Points. [7] Cap of Wrath Rare Helmet Grymforge Dropped as loot by Thudd. If you start your turn with 50% Hit Points or less, gain Wrath for 2 turn. Caustic Band Uncommon Ring Myconid Colony Sold by Derryth Bonecloak. Deal an additional (2) with weapon attacks. Ceremonial Longsword Uncommon Longsword 1h (1d8 + 1) 2h (1d10 + 1) Rosymorn Monastery Found on the north-western pedestal in the Dawnmasters Memorial. SPOILER IN NOTE [8] Ceremonial Battleaxe Uncommon Battleaxe 1h (1d8 + 1) 2h (1d10 + 1) Rosymorn Monastery Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith.
SPOILER IN NOTE [9]
Ceremonial Mace Uncommon Mace 1h (1d6 + 1) Rosymorn Monastery Dropped as loot by a random kobald in the Firewine storage room. SPOILER IN NOTE [10] Ceremonial Warhammer Uncommon Warhammer 1h (1d8 + 1) 2h (1d10 + 1) Rosymorn Monastery Found in the Giant Eagle's nest. SPOILER IN NOTE [11] Champion's Chain Rare Amulet Myconid Colony Quest Reward by Glut. Grant an ally a +2 bonus to Intimidation once per Long Rest. Cinder Shoes Uncommon Boots Myconid Colony Sold by Blurg. When you Burn an enemy, gain Heat for 2 turns. Circlet of Blasting Rare Helmet Myconid Colony Sold by Blurg. Cast Scorching Ray once per Long Rest. Circlet of Psionic Revenge Rare Helmet Crèche Y'llek Found inside a chest in Inquisitor's Chamber. When you succeed a Saving Throw, the enemy that caused the throw takes (1d4). Gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws if you are Githyanki. Club of Hill Giant Strength Uncommon Club 1h (1d4) Arcane Tower Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section and is knocked over on its side. Increase Strength to 19.
Corellon's Grace Uncommon Quarterstaff 1h (1d6) 2h (1d8) Riverside Teahouse Dropped as loot or Sold by Aunty Ethel. Gain a +1 bonus to Unarmed Attack Rolls and damage. Gain a +2 bonus to Saving Throws when not wearing armour. Corrosive Flail Rare Flail 1h (1d8 + 1) Underdark Sold by Derryth Bonecloak. Gain Corrosive Strike weapon action. Creation's Echo Rare Quarterstaff 1h (1d6) 2h (1d8) Myconid Colony Sold by Omeluum. When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, gain Resistance to that damage type for 2 turns. Crossbow of Arcane Force Uncommon Heavy Crossbow 2h (1d10 + 1) Crèche Y'llek Dropped as loot by Raider G'r'ath. Gain Arcane Ammunition weapon action. Crusher's Ring Uncommon Ring Goblin Camp Dropped as loot by Crusher or steal it when he makes you kiss his foot. Movement Speed increased by 3m / 10ft. Daredevil Gloves Rare Gloves Crèche Y'llek Sold by A'jak'nir Jeera. Gain a +1 bonus to Spell Attack Rolls. Your Ranged Spell Attacks can be made as melee spell attacks when you are adjacent to a hostile creature. Dark Justiciar Mail Uncommon Medium Armour 13 AC [12] Grymforge Looted from a skeleton north of the Underdark - Grymforge Ancient Rune Circle. Looted from a skeleton south of the Ancient Forge Ancient Rune Circle.
Deal (1d4) to attackers that hit you with a melee attack while you're obscured by shadow.
Dark Justiciar Mask Uncommon Light Helmet Grymforge Looted from a skeleton in Grymforge near the Ancient Forge Waypoint. Intimidation +1 Deep Delver Uncommon War Pick 1h (1d8) Grymforge Dropped as loot by Elder Brithvar. Inflicts Shattered on hit. When attacking a Shattered target, deal an additional (1d4). Defender Flail Rare Flail 1h (1d8 + 1)
+ 1 AC
Crèche Y'llek Sold by A'jak'nir Jeera. Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1. Diadem of Arcane Synergy Rare Helmet Crèche Y'llek Dropped as loot by Ardent Jhe'rezath. When you inflict a condition, gain Arcane Synergy for 2 turns. Disintegrating Night Walkers Very Rare Boots Grymforge Dropped as loot by Nere. Immune to being Enwebbed, Entangled, or Ensnared and slipping on Grease or Ice. Cast Misty Step once per Short Rest. Doom Hammer Uncommon Maul 2h (2d6) Goblin Camp Sold by Grat the Trader. Prevents target from regaining Hit Points. Undead creatures also get Disadvantage on Attack Rolls. Dragon's Grasp Uncommon Handaxe 1h (1d6) Druid Grove Sold by Arron. Deals an additional (1d4) to Burning targets. Drow Studded Leather Armour Rare Light Armour 12 AC [13] The Festering Cove Looted from a Heavy Chest at Lolth's Cultist's cache, climbing up a high spot near the entrance of The Festering Cove.
Stealth + 1
Envoy's Amulet Rare Amulet Myconid Colony Quest Reward by Spaw. Grant an ally a +2 bonus to Persuasion Checks once per Long Rest. Everburn Blade Uncommon Greatsword 2h (2d6) + (1d4) Nautiloid Dropped as loot by Commander Zhalk. Explorer's Ring Uncommon Ring Underdark Found on a skeleton atop the stones surrounding the Bibberbang field north of the Dread Hollow. Nature +1 Survival +1 Exterminator's Axe Uncommon Greataxe 2h (1d12) Underdark Dropped as loot by Gekh Coal. Deals an additional (1d6) to Plants, Insects, and Small creatures. Faithbreaker Uncommon Warhammer 1h (1d8 + 1) 2h (1d10 + 1) Shattered Sanctum Dropped as loot by Dror Ragzlin. Gain Absolute Power weapon action. Fetish of Callarduran Smoothhands Rare Ring Grymforge Found on one of the dead deep gnomes that a pair of duergar are throwing into the lake. Cast Invisibility once per Long Rest. Firestoker Uncommon Hand Crossbow 1h (1d6) Grymforge Found in an Opulent Chest in Grymforge in the hallway with the Hellsboars. Deals an additional (1d4) to Burning targets. Fleetfingers Uncommon Gloves Forest Can be found inside a buried chest. When you Dash or take a similar action, you can Jump without using a bonus action. Gandrel's Aspiration Uncommon Heavy Crossbow 2h (1d10 + 1) Sunlit Wetlands Dropped as loot by Gandrel. Advantage against Monstrosity type enemies. Giantbreaker Rare Heavy Crossbow 2h (1d10) Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. When you hit, inflict Reeling for 2 turns. Gloves of Archery Uncommon Gloves Goblin Camp Sold by Grat the Trader. Deal an additional (2) damage with ranged weapon attacks. Proficiency with Longbows and Shortbows. Gloves of Baneful Striking Uncommon Gloves Rosymorn Monastery Trail Sold by Lady Esther. When you deal damage with a weapon attack, the target receives a (1d4) penalty to its Saving Throw against your next spell. Gloves of Belligerent Skies Uncommon Gloves Crèche Y'llek Found inside a locked chest in the Inquisitor's Chamber. When you deal Thunder, Lightning, or Radiant damage, inflict Reverberation for 2 turns. Gloves of Cinder and Sizzle Rare Gloves Rosymorn Monastery Trail Sold by Lady Esther. Deal an additional (1d4) with your unarmed attacks. Cast Scorching Ray once per Long Rest. Gloves of Dexterity Very Rare Gloves Crèche Y'llek Sold by A'jak'nir Jeera. Increases Dexterity to 18. Attack +1 Gloves of Hail of Thorns Uncommon Gloves Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. Cast Hail of Thorns once per Short Rest Gloves of Heroism Uncommon Gloves The Risen Road Found inside a wooden chest at the back of the hidden room in the cellar of the Toll House. When you use your Channel Oath spells, you gain Heroism. Strength Saving Throws +1 [14] Gloves of Missile Snaring Rare Gloves Druid Grove Sold by Arron. As a Reaction, intercept ranged weapon attacks and reduce their damage by (1d10 + Dexterity Modifier). Gloves of Power Uncommon Gloves Druid Grove Dropped as loot by Goblin Boss Za'Krug. When you deal damage with a melee attack and bear the Absolute's Brand, the target receives a (1d4) penalty penalty to their Attack Rolls and Saving Throws. Sleight of Hand +1 Gloves of the Growling Underdog Uncommon Gloves Shattered Sanctum Found in Dror Ragzlin's treasure pile. Advantage on melee attack rolls while surrounded by 2 or more foes. Strength Saving Throws +1 Gloves of Thievery Uncommon Gloves Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. Advantage on Sleight of Hand Checks. Gloves of Uninhibited Kushigo Rare Gloves Myconid Colony Quest Reward by Derryth Bonecloak. Deal an additional (1d4) with Throw Attacks and attacks made with Improvised Weapons. Glowing Shield Uncommon Shield + 2 AC Goblin Camp Found in a locked chest on a ridge behind the Goblin Camp. Gain (8) Temporary Hit Points when you're at 50% Hit Points or less once per Short Rest. Gold Wyrmling Staff Rare Quarterstaff 1h (1d6 + 1) + (1d4) 2h (1d8 + 1) + (1d4) Shattered Sanctum Sold by main Merchants, item in Merchant Item Pool. Cast Fire Bolt Grymskull Helm Very Rare Heavy Helmet The Adamantine Forge Dropped as loot by Grym. Attackers can't land Critical Hits on you. Resistance to Fire damage. Cast Hunter's Mark once per Long Rest. Guiding Light Uncommon Ring Arcane Tower Dropped as loot by Bernard or given to you as a reward. Cast Light Hamarhraft Uncommon Maul 2h (2d6) Waukeen's Rest Found in a Gilded Chest in one of the burning rooms on the second story of the inn. When the wearer Jumps, they deal (1d6) in a 3 m / 10 ft radius upon landing. Haste Helm Rare Helmet Blighted Village Found inside the locked chest near to the Ancient Rune Circle. At the start of combat, gain Momentum for 3 turns. Harold Rare Heavy Crossbow 2h (1d10 + 1) Zhentarim Hideout Quest Reward by Zarys. When you deal damage to a target with a ranged weapon, it must succeed a Charisma Charisma Save or be Baned for 2 turns. Hedge Wanderer Armour Uncommon Medium Armour 13 AC
[15] Druid Grove Sold by Arron. Gain a +1 bonus to Dexterity Saving Throws and Dexterity Checks. Nature +1 Hellrider's Pride Uncommon Medium Gloves Druid Grove Quest Reward by Zevlor. When you heal a creature, grant them Blade Ward for 2 turns. Strength Saving Throws +1 Helmet of Autonomy Uncommon Light Helmet The Festering Cove Found on a skeleton at the entrance to The Festering Cove. Proficiency in Wisdom Saving Throws. Helmet of Smiting Uncommon Medium Helmet Selûnite Outpost Found inside a locked gilded chest Gain (Charisma modifier) Temporary Hit Points when you inflict a condition with one of your Smite spells. Constitution Saving Throws +1 Herbalist's Gloves Uncommon Gloves Myconid Colony Sold by Derryth Bonecloak. If you heal a Poisoned creature, it is no longer Poisoned. Hoarfrost Boots Uncommon Boots Crèche Y'llek Found inside a cabinet in Inquisitor's Chamber. You cannot fall Prone while traversing icy terrain. Holy Lance Helm Uncommon Medium Helmet Rosymorn Monastery Found in a chest on the top floor of Rosymorn Monastery. When a creature misses an Attack Roll against you, they must succeed a Dexterity Saving Throw or take (1d4). Constitution Saving Throws +1 Hunter's Dagger Uncommon Dagger 1h (1d4 + 1) Shattered Sanctum Sold by Roah Moonglow. On a hit, the target must succeed a Constitution Saving Throw or become Ruptured. Hunting Shortbow Uncommon Shortbow 2h (1d6 + 1) Druid Grove Sold by Dammon. Advantage against Monstrosity type enemies. Cast Hunter's Mark once per Long Rest. Infernal Robe Very Rare Clothing 10 AC
+ 1 AC [16] Campsite Quest Reward by Mizora. Cast Fire Shield (Warm) once per Long Rest. Resistance to Fire damage. Intransigent Warhammer Uncommon Warhammer 1h (1d8) 2h (1d10) Grymforge Found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Knocks nearby creatures Prone after killing a target or landing a Critical Hit.
Jagged Spear Uncommon Spear 1h (1d6) 2h (1d8) Shattered Sanctum Found on the ground near Torturer Spike. On a hit, the target may receive Disadvantage on Constitution Saving Throws. Jorgoral's Greatsword Rare Greatsword 2h (2d6 + 1) Grymforge Dropped as loot by Corsair Greymon. Gain Colossal Onslaught weapon action. Key of the Ancients Uncommon Helmet Druid Grove Dropped as loot by Findal or Nettie. While you stand in front of the stone door in Nettie's room in the Druid Grove, you can open a shortcut to the Underground Passage. Nature +1 Knife of the Undermountain King Very Rare Shortsword 1h (1d6 + 2) Crèche Y'llek Sold by A'jak'nir Jeera. When you roll 2 damage or less, reroll the dice. You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this weapon. You land a Critical Hit when rolling a 19. Komira's Locket Uncommon Amulet Druid Grove Given to you by Arabella's parents after protecting her from Kagha. Cast Dancing Lights Larethian's Wrath Rare Longsword 1h (1d8 + 1) 2h (1d10 + 1) Crèche Y'llek Sold by A'jak'nir Jeera. Gain Razor Gale weapon action. Light of Creation Uncommon Halberd 2h (1d10 + 1) + (1d6) Arcane Tower Dropped as loot by Bernard. Chance to Stun the wielder, unless it is a Construct. Linebreaker Boots Rare Boots Shattered Sanctum Dropped as loot by Beastmaster Zurk. When you Dash or take a similar action, gain Wrath for 2 turns. Loviatar's Scourge Uncommon Mace 1h (1d6) + (1d6) Shattered Sanctum Dropped as loot by Abdirak. Deals an additional (1d6) to nearby targets, including the wielder. Resistance to Necrotic damage. [17] Luminous Armour Uncommon Medium Armour 15 AC [18] Selûnite Outpost Found in a locked and trapped Opulent Chest behind a hidden door revealed by a Perception check, or it can be accessed by jumping from the room with the waypoint.
When you deal Radiant damage, you cause a Radiant shockwave that inflicts Radiating Orb in a 3 m / 10 ft radius to enemies for 1 turn.
Mage's Friend Uncommon Ring Arcane Tower Found in a chest at the foot of the bed on the 4th floor. Arcana +1 Religion +1 Mask of the Shapeshifter Legendary Helmet Campsite Found in the Traveller's Chest at your Campsite, if you own the Digital Deluxe Upgrade.
Cast Disguise Self Melf's First Staff Uncommon Quarterstaff 1h (1d6 + 1) 2h (1d8 + 1) Myconid Colony Sold by Blurg. Gain a +1 bonus to Spell Save DC and spell Attack Rolls. Cast Melf's Acid Arrow once per Long Rest. [19] Merregon Halberd Uncommon Halberd 2h (1d10 + 1) Grymforge Dropped as loot by a Merregon Legionnaire. Monster Slayer Glaive Rare Glaive 2h (1d10 + 1) Shattered Sanctum Sold by Roah Moonglow. Deals an additional (1d4) damage against monstrosity type enemies. Jump distance is increased by 1.5m / 5ft. Moondrop Pendant Uncommon Amulet Owlbear Nest Found in a Selûnite Gilded Chest. You must read the Selûnite Prayer Sheet in front of the chest to unlock it.
You don't provoke Attacks of Opportunity while you're at 50% Hit Points or less. Mourning Frost Very Rare Quarterstaff 1h (1d6 + 1) + (1d4) 2h (1d8 + 1) + (1d4) Underdark Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. Deal an additional (1) when you deal any cold damage, and possibly inflict Chill. Cast Ray of Frost Mystra's Grace Uncommon Boots Arcane Tower Found in the Chest of the Mundane on the northern balcony. Cast Feather Fall Nature's Snare Uncommon Quarterstaff 1h (1d6) 2h (1d8) Druid Grove Found in a locked chest within the Underground Passage of the Druid Grove. On a hit, the target may become Ensnared if it is not a plant or beast. Necklace of Elemental Augmentation Uncommon Amulet Crèche Y'llek Found inside a display case in Inquisitor's chamber. When you deal Acid, Cold, Fire, Lightning or Thunder damage with Cantrips, add your Spellcasting Modifier to the damage dealt. Pale Oak Rare Quarterstaff 1h (1d6) 2h (1d8) Druid Grove Quest Reward by Kagha. This reward is exclusive only for Druids. Immune to Ensnare by Druidic Vines. Cast Faithwarden's Vines once per Long Rest. Pearl of Power Amulet Uncommon Amulet Myconid Colony Sold by Omeluum. You can replenish expended Spell Slots of your choice once per Long Rest. Restores a single spell slot of 3rd level or lower. Periapt of Wound Closure Rare Amulet Rosymorn Monastery Trail Sold by Lady Esther. When Downed, automatically stabilise at the start of the turn. When you regain Hit Points, heal for the maximum number. Phalar Aluve Rare Longsword 1h (1d8 + 1) 2h (1d10 + 1) Underdark This weapon can be found stabbed into a rock. Cast Phalar Aluve: Shriek once per Short Rest. Cast Phalar Aluve: Sing once per Short Rest. Performance +1 Poisoner's Robe Uncommon Clothing 10 AC [20] Whispering Depths Dropped as loot by Phase Spider Matriarch. Deal an additional (1d4) when casting a spell that deals Poison damage. Psychic Spark Uncommon Amulet Myconid Colony Sold by Blurg. Magic Missile shoots an additional missile when cast. Cast Magic Missile once per Long Rest. Rain Dancer Uncommon Quarterstaff 1h (1d6) 2h (1d8) Druid Grove Sold by Arron. Cast Create Water once per Short Rest. Reason's Grasp Uncommon Gloves The Risen Road Found in a locked chest in the cave where survivors of the attacked caravan are fending off a pack of gnolls. Gain (15) Temporary Hit Points when your Rage ends. [21]
Returning Pike Uncommon Pike 2h (1d10 + 1) Goblin Camp Sold by Grat the Trader. This weapon will return to its owner when thrown. Ring of Absolute Force Uncommon Ring Grymforge Dropped as loot by Sergeant Thrinn. Cast Thunderwave once per Short Rest [22] Ring of Arcane Synergy Rare Ring Crèche Y'llek Dropped as loot by Gish Far'Aag. When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns. Ring of Colour Spray Uncommon Ring Secluded Cove Found in the Harpy's' Nest. Cast Colour Spray once per battle. Ring of Elemental Infusion Uncommon Ring Crèche Y'llek Dropped as loot by Gish Umr'a'ac. When you deal Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrips, you deal an additional (1d4) damage of that element on your next successful weapon attack, lasting until the end of your next turn.
Name Rarity Type Properties Act Area Location Description
Ring of Evasion Very Rare Ring Campsite Given by Tara during the first Long Rest following completion of the Escape the Nautiloid quest (only when playing as the Gale Origin).
When you fail a Dexterity Saving Throw, you can use your Reaction to succeed instead.
Ring of Flinging Uncommon Ring Druid Grove Sold by Arron. Gain (1d4) bonus to throw damage. Ring of Jumping Uncommon Ring Myconid Colony Sold by Derryth Bonecloak. Cast Enhance Leap once per Short Rest. [23] Ring of Mind-Shielding Rare Ring Myconid Colony Sold by Omeluum or by trading information about the Nautiloid. Advantage on Saving Throws against being Charmed. Ring of Poison Resistance Rare Ring Shattered Sanctum Found on a skeleton inside a sarcophagus just before the Worg Pens. Resistance to Poison damage. Ring of Protection Rare Ring + 1 AC Druid Grove Quest Reward by Mol. Saving Throw +1 Ring of Restorative Gravity Uncommon Ring Myconid Colony Sold by Omeluum. When you heal a creature, they are pulled 2m / 7ft towards you. Ring of Salving Uncommon Ring Myconid Colony Sold by Omeluum. When you heal a creature, you regain (2) Hit Points. Ritual Axe Uncommon Handaxe 1h (1d6) Shattered Sanctum Found on the table next to Abdirak. On a hit, possibly inflict a (1d4) penalty to Attack Rolls and Saving Throws on target. If the attacker still has 25% or more Hit Points, they take (1d6) themselves. Ritual Dagger Uncommon Dagger 1h (1d4) Shattered Sanctum Found on the table next to Abdirak. On a hit, receive a (1d4) bonus to Attack Rolls and Saving Throws until the end of your next turn. Use a Bonus Action to take (1d4) and receive a (1d4) bonus to Attack Rolls and Saving Throws. Robe of Summer Uncommon Clothing 10 AC [24] Druid Grove Found inside a crate sitting in the Hidden Vault within the Druid Grove. You will need the Rune of the Wolf carried by Rath to access the vault.
Resistance to Cold damage.
Robust Chain Shirt Uncommon Medium Armour 13 AC [25] Grymforge Optional Quest Reward by Sergeant Thrinn. Deal (1d4) to the attackers that hit you with a melee attack while you're at 50% Hit Points or less. Rupturing Blade Uncommon Rapier 1h (1d8 + 1) Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. Gain Searing Blood weapon action. Safeguard Shield Uncommon Shield + 2 AC Druid Grove Sold by Dammon. Saving Throws +1 Sentient Amulet (Rare) Rare Amulet Grymforge Found in a locked Adamantine Chest, on an island in lava, near the Lava Elemental. See wiki for risks when using this item. Cast Shatter once per Short Rest. Cast Ki Restoration once per Long Rest. Shadow of Menzoberranzan Rare Light Helmet Myconid Colony Found on a Pale Corpse in the Myconid Colony,
in the secret area unlocked by completing the quest Defeat the Duergar Intruders. You can become Invisible once per Long Rest for 2 turns.
Shapeshifter's Boon Ring Uncommon Ring Druid Grove Dropped as loot by the Strange Ox. Gain (1d4) bonus to all checks while shapeshifting or disguising yourself Shattered Flail Rare Mace 1h (1d6 + 2) The Risen Road Dropped as loot by Flind. Regain (1d6) Hit Points when you hit an enemy. You can go Mad if you don't hit an enemy each turn. Shining Staver-of-Skulls Uncommon Light Hammer 1h (1d4 +1) + (1d4) Grymforge Dropped as loot or Sold by Corsair Greymon. Shortsword of First Blood Uncommon Shortsword 1h (1d6) Underdark Found on the corpse of an executed Deep Gnome in the Underdark, at the entrance of the Decrepit Village. Deals an additional (1d8) to targets that still have all their Hit Points.
Sickle of BOOOAL Rare Sickle 1h (2d4) The Festering Cove Found in the Harpy's Nest. Advantage on Attack Rolls against Bleeding creatures, as long as there are Kuo-toa to worship BOOOAL. Silver Pendant Uncommon Amulet Druid Grove Found on a skeleton on the cliff southwest of the Druid Grove. Cast Guidance Skybreaker Uncommon Light Hammer 1h (1d4 + 1) Arcane Tower Found in a locked chest in front of the Arcane Tower. Cast Searing Smite once per Long Rest. [26] Slippery Chain Shirt Uncommon Medium Armour 13 AC [27] The Festering Cove Found in a chest hidden on a cliff. When you heal a creature, it automatically Disengages and won't trigger Opportunity Attacks. Smuggler's Ring Uncommon Ring The Risen Road Found on a Skeleton, hidden in a bush on the
lower path following the river, near the broken bridge section at The Risen Road.
Stealth +2 Sleight of Hand +2 Charisma -1 Sorrow Rare Glaive 2h (1d10 + 1) Druid Grove Found in the Hidden Vault by solving the Enclave Library Puzzle. Cast Sorrowful Lash once per turn. Soulbreaker Greatsword Rare Greatsword 2h (2d6 + 1) Crèche Y'llek Dropped as loot by Kith'rak Therezzyn. Deal an additional (1d4) if you are Githyanki. Gain a +2 bonus to Initiative Rolls. Speedy Reply Uncommon Scimitar 1h (1d6) The Risen Road Found on the body of a dead caravan agent on The Risen Road, near the cave where gnolls are attacking the caravan's survivors. On a hit, gain Momentum for 2 turns.
Spellthief Uncommon Longbow 2h (1d8) Druid Grove Sold by Arron. Regain a Level 1 Spell Slot when you land a Critical hit with the Spellthief once per Short Rest. Spidersilk Armour Rare Light Armour 12 AC [28] Shattered Sanctum Dropped as loot by Minthara. Stealthy: Gain +1 bonus to Stealth Checks. Advantage on Constitution Saving Throws. Spiderstep Boots Uncommon Boots Whispering Depths Found in a heavy chest. Immune to being Enwebbed. Your Movement Speed is not affected by web surfaces. Springstep Boots Rare Boots Shattered Sanctum Found in Dror Ragzlin's treasure pile. When you Dash or take a similar action, gain Momentum for 3 turns. Spurred Band Uncommon Ring Whispering Depths Found on a skeleton. When you start your turn with 50% Hit Points or less, gain Momentum for 1 turn. Staff of Arcane Blessing Uncommon Quarterstaff 1h (1d6) 2h (1d8) Arcane Tower Found leaning up against a table in the basement of the Arcane Tower. Bless becomes Mystra's Blessing. Mystra's Blessing grants an additional (1d4) to Weapon Attack Rolls and Saving Throws, and an additional (2d4) to Spell Attack Rolls. Cast Bless (Mystra's Blessing) once per Long Rest Staff of Crones Uncommon Quarterstaff 1h (1d6 + 1) 2h (1d8 + 1) Ancient Abode Looted from the ground in the treasure room after beating Auntie Ethel. Cast Ray of Sickness once per Short Rest. Steelforge Sword Uncommon Shortsword 1h (1d6 + 1) Blighted Village This weapon can be found in a locked chest in the abandoned workshop in the Blighted Village, across from the Ancient Rune Circle. Strange Conduit Ring Uncommon Ring Crèche Y'llek Found inside a chest in Inquisitor's Chamber. Deal an additional (1d4) with weapon attacks while you are Concentrating on a spell. Sunwalker's Gift Uncommon Ring Myconid Colony Sold by Blurg. Gain Darkvision. Sussur Dagger Rare Dagger 1h (1d4 + 1) Blighted Village Quest Rewards by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. On a hit, Silence target.
Sussur Greatsword Rare Greatsword 2h (2d6 + 1) Blighted Village Quest Rewards by combining a Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
On a hit, Silence target.
Sussur Sickle Rare Sickle 1h (1d4 + 1) Blighted Village Quest Rewards by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. On a hit, Silence target.
Svartlebee's Woundseeker Uncommon Greatsword 2h (2d6 + 1) Waukeen's Rest Dropped as loot by Gauntlet Yeva. Gains a (1d4) bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. Swiresy Shoes Rare Boots Goblin Camp Sold by Grat the Trader. Jump distance is increased by 1.5m / 5ft. Acrobatics +1 Sword of Justice Uncommon Greatsword 2h (2d6 + 1) Risen Road Toll House Quest Reward or Dropped as loot by Anders. Cast Shield of Faith once per Long Rest. Sword of Screams Uncommon Rapier 1h (1d8) + (1d4) Grymforge Dropped as loot by Nere. Tarnished Charm Uncommon Amulet Druid Grove Dropped as loot by Auntie Ethel. The DC of Death Saving Throws for the wearer is lowered from 10 to 5. The Amulet of Lost Voices Rare Amulet Dank Crypt Found in a heavy chest in the same room that Withers emerges from. Cast Speak with Dead once per Long Rest. The Baneful Rare Shortsword 1h (1d6 + 1) Myconid Colony Sold by Blurg. The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical. Gain a +1 bonus to damage and Attack Rolls with this weapon. On a hit, possibly inflict Bane your target. The Blast Pendant Uncommon Amulet Selûnite Outpost Dropped as loot by Dhourn. Use a Bonus Action to consume Lightning Charges to deal additional damage on your next Lightning Spell or Cantrip once per Long Rest. The Blood of Lathander Legendary Mace 1h (1d6 + 3) Crèche Y'llek Quest Reward by Find the Blood of Lathander quest. Regain (2d6) Hit Points when your Hit Points are reduced to 0 once per Long Rest. Allies within 9m also regain (1d6) Hit Points. This weapon shines with a glowing light in a radius of 6m. In combat, fiends and undead standing in the light are Blinded. Cast Sunbeam once per Long Rest. The Deathstalker Mantle Rare Cloak The Dark Urge Origin Given to a player using The Dark Urge Origin by Sceleritas Fel. You can become Invisible for 2 turns after killing an enemy, once per turn. The Ever-Seeing Eye Uncommon Amulet Ancient Abode Looted from the ground in the treasure room after beating Auntie Ethel. Cast Protection from Evil and Good once per Short Rest. The Graceful Cloth (Esther) Rare Clothing 10 AC
+ 1 AC [29] Rosymorn Monastery Trail Sold by Lady Esther. Gain a +1 bonus to Dexterity Saving Throws. Jump distance is increased by 1.5m / 5ft. Dexterity +2 (up to 20) The Joltshooter Rare Longbow 2h (1d8) Waukeen's Rest Optional Quest Reward by Counsellor Florrick. When you deal damage with this weapon, gain 2 Lightning Charges. The Jolty Vest Rare Medium Armour 13 AC [30] Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. When you are hit with a melee attack while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked. You take 1 less Slashing damage. The Lifebringer Uncommon Helmet Myconid Colony Sold by Blurg. Gain (3) Temporary Hit Points when you gain Lightning Charges. [31] The Oakfather's Embrace Uncommon Medium Armour 13 AC [32] Owlbear Nest Found on a headless skeleton. Deal (1d6) to the attacker if they are undead. Attackers that are beasts receive an additional (1d6). The Protecty Sparkswall Rare Clothing 10 AC [33] Grymforge Found in a Gilded Chest at the end of the trapped bridge. Gain a +1 bonus to Spell Save DC. Gain a +1 bonus to Saving Throws and + 1 AC when you have Lightning Charges. The Real Sparky Sparkswall Uncommon Shield + 2 AC Grymforge Found on a locked and trapped chest. Use an Action to consume 3 Lightning Charges to Jolts nearby enemies and deal (1d4) once per Long Rest. The Shadespell Circlet Uncommon Helmet Myconid Colony Sold by Omeluum. While you are obscured in shadow, your spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. The Skinburster Uncommon Halberd 2h (1d10 + 1) Crèche Y'llek Found inside a chest in Inquisitor's Chamber. On a hit, gain Force Conduit for 2 turns. The Sparkle Hands Rare Gloves Sunlit Wetlands Found in a wooden chest. On a hit with an unarmed attack, gain 2 Lightning Charges. Advantage on Attack Rolls against metal constructs and enemies wearing metal armour while you have Lightning Charges. The Sparkswall Uncommon Ring Arcane Tower Found in a gilded chest in the Arcane Tower's basement. Immune to being Electrocuted. Resistance to Lightning damage. The Sparky Points Rare Trident 1h (1d6 + 1) 2h (1d8 + 1) Waukeen's Rest Optional Quest Reward by Counsellor Florrick. When you deal damage with this weapon, gain 2 Lightning Charges. The Spectator Eyes Very Rare Amulet Underdark Dropped as loot by the Spectator. Cast Ray of Fear once per Long Rest. Cast Wounding Ray once per Long Rest. The Speedy Lightfeet Rare Medium Boots Blighted Village Found inside a Heavy Chest in the cellar behind the windmill. When you Dash or take a similar action, gain 3 Lightning Charges. Athletics +1 The Spellsparkler Rare Quarterstaff 1h (1d6) 2h (1d8) Waukeen's Rest Optional Quest Reward by Counsellor Florrick. When you deal damage with a spell or cantrip, gain 2 Lightning Charges. The Watcher's Guide Uncommon Spear 1h (1d6) 2h (1d8) Dank Crypt Found in a trapped sarcophagus. On a miss, the next Attack Roll against that target gains True Strike. The Watersparkers Rare Boots Shattered Sanctum Found in a chest near Minthara. Water becomes electrified when you stand in it during combat. When you start your turn on an electrified surface, gain 3 Lightning Charges. The Whispering Promise Uncommon Ring Goblin Camp Sold by main Merchants, item in Merchant Item Pool. When you heal a creature, grant them Bless for 10 turns. Titanstring Bow Rare Longbow 2h (1d8 + 1) Zhentarim Hideout Sold by Brem. Only available after completing Quest by Zarys. Deal an additional (Strength Modifier) with this weapon. Uncovered Mysteries Rare Amulet Arcane Tower Found inside a small gilded chest on the Arcane Tower's 1st floor. Cast Detect Thoughts once per Long Rest. Unseen Menace Rare Pike 2h (1d10 + 1) Crèche Y'llek Sold by A'jak'nir Jeera. This weapon is Invisible while equipped. It loses this property for 2 turns on a missed Attack Rolls. While Invisible, you are Immune to Disarm, gain Advantage on Attack Rolls and you land a Critical Hit when rolling a 19. Varsh Ko'kuu's Boots Uncommon Boots Crèche Y'llek Dropped as loot or given to you by Varsh Ko'kuu. Immune to Acidic Surfaces. Resistance to Acid damage. Very Heavy Greataxe Uncommon Greataxe 2h (1d12) Blighted Village Dropped as loot by Fezzerk. Gain Gargantuan Cleave weapon action. Vision of the Absolute Uncommon Spear 1h (1d6 + 1) 2h (1d8 + 1) Druid Grove/Ownbear Nest Combine the Shaft of a Broken Spear found on the body of Edowin in the Forest west of the Druid Grove and the Head of a Broken Spear
looted from the Owlbear in the Owlbear Nest.
On a hit, the target must succeed a Dexterity Saving Throw or become Blinded. Deals an additional (2d6) to creatures that have multiple sets of eyes.
Vital Conduit Boots Rare Medium Boots Crèche Y'llek Sold by A'jak'nir Jeera. Gain (8) temporary Hit Points when you cast a Spell that requires Concentration. Athletics +1 Wapira's Crown Uncommon Helmet Druid Grove Quest Reward by Zevlor. Regain (1d6) Hit Points when you heal another creature. Warped Headband of Intellect Uncommon Helmet Blighted Village Dropped as loot by Lump the Enlightened. Increases Intelligence to 17. Winter's Clutches Uncommon Gloves Rosymorn Monastery Trail Sold by Lady Esther. When you deal Cold damage, inflict Encrusted with Frost for 2 turns. Witchbreaker Uncommon Battleaxe 1h (1d8 + 1) 2h (1d10 + 1) Crèche Y'llek Sold by A'jak'nir Jeera. Advantage on Attack Rolls against concentrating creatures. Wondrous Gloves Rare Gloves + 1 AC Grymforge Dropped as loot by a mimic disguised as a chest. Gain 1 more use of Bardic Inspiration. Wood Woad Shield Uncommon Shield + 2 AC Sunlit Wetlands Dropped as loot by Wood Woads. Use a Bonus Action to attack and possibly Ensnare your target once per Short Rest. Worgfang Uncommon Dagger 1h (1d4) Shattered Sanctum Found in a pile of bones in one of the cells within the Worg Pens. Goblins have Disadvantage on Attack Rolls against you. Xyanyde Uncommon Mace 1h (1d6) Shattered Sanctum Dropped as loot by Minthara. On a miss, automatically Cast Faerie Fire on the target (for 2 turns) once per Short Rest.
Name Rarity Type Properties Location Description
Absolute's Protector Rare Shield + 2 AC Moonrise Towers Reduce all incoming spell damage by 1 if you bear the Absolute's Brand. Cast Fire Shield: Chill once per Long Rest. Acrobat Shoes Rare Boots Last Light Inn Advantage on Dexterity Saving Throws Checks. Acrobatics +1 Amulet of the Harpers Rare Amulet Last Light Inn Advantage with Wisdom Saving Throws Checks. Cast Shield once per Short Rest. Armour of Devotion Rare Heavy Armour 18 AC Moonrise Tower Regain 1 Paladin Channel Oath Charge once per Long Rest. Assassin's Shortsword Uncommon Shortsword 1h (1d6 + 1) House of Healing Advantage on Stealth Checks. Argument Solver Uncommon Greatclub 1h (1d8 + 1) Moonrise Towers Gain Poison Mist weapon action. Barkskin Armour Rare Medium Armour 16 AC Last Light Inn Increase AC to 16. Advantage on Constitution Saving Throws Check. Bided Time Uncommon Clothing 10 AC [34] House of Healing Gain Arcane Charge whenever you are hit by a melee attack. Bigboy's Chew Toy Rare Quarterstaff 1h (1d6) 2h (1d8) Moonrise Towers Cast Enlarge on yourself once per Long Rest. Blade of Oppressed Souls Rare Longsword 1h (1d8 + 1) + (1d4) 2h (1d10 + (1d4)) Mind Flayer Colony Gain Crowning Strike weapon action. Blood-Bound Blade Rare Longsword 1h (1d8 + 1) 2h (1d10 + (1d4)) Murder Tribunal Gain a +1 bonus to damage and Attack Rolls with this weapon. Boots of Apparent Death Rare Boots Shadow-Cursed Lands Cast Feign Death once per Short Rest. Boots of Arcane Bolstering Rare Boots Moonrise Towers When you Dash or take a similar action, gain Arcane Charge for 2 turns. Boots of Brilliance Rare Boots Gauntlet of Shar Restore 1 Bardic Inspiration charges once per Long Rest. Braindrain Gloves Uncommon Gloves Mind Flayer Colony When you deal Psychic damage, inflict Mental Fatigue for 2 turns. Browbeaten Circlet Uncommon Helmet Moonrise Towers Gain a +1 bonus to Spell Save DC while Threatened. Callous Glow Ring Uncommon Ring Gauntlet of Shar Deal an additional (2) against creatures that are illuminated. Charge-Bound Warhammer Rare Warhammer 1h (1d8 + 1) 2h (1d10 + 1) Last Light Inn This weapon only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. Gain a +1 bonus to damage and Attack Roll with this weapon. Deal an additional (1d6) with this weapon. Cindersnap Gloves Rare Gloves Last Light Inn Cast Protection from Missiles once per Short Rest. Circle of Bones Rare Helmet Gauntlet of Shar Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage. Cast Animate Dead once per Long Rest. Circlet of Hunting Very Rare Helmet Moonrise Tower Gain a (1d4) bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, Guiding Bolt. Circlet of Mental Anguish Rare Helmet Mind Flayer Colony Regain (1d4) Hit Points when an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against one of your spells or cantrips Cloak of Cunning Brume Uncommon Cloak Last Light Inn When you Disengage, create a foggy cloud with 2m/ 7ft radius that last for 1 turn. Cloak of Elemental Absorption Uncommon Cloak Moonrise Towers When you are hit with an elemental attack, take half damage and deal an additional (1d6) of that element type on your next attack. Cloak of Protection Uncommon Cloak + 1 AC Last Light Inn Saving Throw +1 Coldbrim Hat Uncommon Helmet Moonrise Towers When you inflict a target with any condition, also inflict Encrusted with Frost for 2 turns. Once per turn. Coruscation Ring Uncommon Ring Last Light Inn When you deal spell damage to a creature while illuminated by a light source, inflict Radiating Orb for 1 turn. Covert Cowl Uncommon Light Helmet Last Light Inn While Obscured by shadow, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Dexterity Saving Throws +1 Cruel Sting Rare Longsword 1h (1d8 + 1) + (1d6) 2h (1d10 + 1) + (1d6) Shadow-Cursed Lands Sting The Helpless: A drow elf wielding this weapon deals an additional 1d4 Poison damage against Restrained targets. Cast Ensnaring Strands. Dark Justiciar Boots Rare Medium Boots Gauntlet of Shar Cast Shadow Teleportation once per Short Rest. Dexterity Saving Throws + 1 Dark Justiciar Gauntlets (Rare) Rare Gloves Gauntlet of Shar Deal an additional (1d4) with weapon attacks. Strength Saving Throws +1 Cast Beckoning Darkness Dark Justiciar Half-Plate (Very Rare) Very Rare Medium Armour 17 AC [35] Gauntlet of Shar Advantage on Stealth checks while Obscured by shadows. Advantage on Constitution Saving Throws. While Shield of Faith is active, reduct all incoming damage by 2 and deal (1d4) to the attacker. Cast Shar's Aegis once per Long Rest. Dark Justiciar Helmet Very Rare Medium Helmet Gauntlet of Shar Gain a +1 bonus to Saving Throws against Spells. The number you need to roll a Critical Hit while attacking is reduced by 1 while Obscured by shadow. This effect can stack. Constitution Saving Throws +1 Darkfire Shortbow Rare Shortbow 2h (1d6 + 2) Last Light Inn Resistance to Fire damage. Resistance to Cold damage. Cast Haste once per Long Rest. Defender Greataxe Rare Greataxe 2h (1d12 + 2) Last Light Inn When you make your first attack of the round, you can reduce this weapon's Enchantment by 1 to increase your Saving Throw bonus by 1 and + 1 AC. Derivation Cloak Rare Cloak Moonrise Tower Gain (1d4) Hit Points when you poison an enemy. Drakethroat Glaive Rare Glaive 2h (1d10 + 2) Moonrise Towers Enemies have Disadvantage on Saving Throws against your Dragonborn breath weapon. Cast Draconic Elemental Weapon once per Long Rest. Dwarven Splintmail Rare Heavy Armour 19 AC Moonrise Tower Gain a +1 bonus to Strength Saving Throws and Checks. You take 1 less Piercing damage. Constitution +2 (Max 20) Enraging Heart Garb Rare Clothing 10 AC [36] Moonrise Tower When Raging, gain 2 turns of Wrath. Constitution +2 (up to 20) Evasive Shoes Rare Boots + 1 AC Last Light Inn Acrobatics +1 Eversight Ring Uncommon Ring House of Healing Immune to Blind. Family Ring Uncommon Ring Ruined Battlefield Death Saving Throws +2 Fireheart Uncommon Amulet Reithwin Tollhouse When you are hit with Fire damage from another creature, gain Heat for 2 turns. Firzu's Ring of Trading Uncommon Ring House of Healing Deception +1 Fistbreaker Helm Rare Helmet Moonrise Tower Gain a +1 bonus to Spell Save DC. Gain a +1 bonus to Initiative Rolls. Flawed Helldusk Armour Rare Heavy Armour 18 AC Last Light Inn When you are hit with an attack, the attacker might take (1d4) if they are within 2m / 7ft. You take 1 less Piercing damage. Flawed Helldusk Gloves Rare Gloves Last Light Inn Deal an additional (1d4) with your weapon attacks. Deal an additional (1d4) with your unarmed attacks, and can possibly inflict Bleeding. Strength Saving Throws +1 Flawed Helldusk Helmet Rare Medium Helmet Last Light Inn Gain a +2 bonus to Saving Throws against Spells. Constitution Saving Throws +1 Fleshmelter Cloak Uncommon Cloak House of Healing When you are hit with a melee attack, the attacker receives (1d4). Frost Prince Uncommon Amulet Ruined Battlefield Cast Ice Knife once per Long Rest. Gauntlets of Surging Accuracy Rare Medium Gloves Moonrise Towers Gain a (1d4) bonus to Attack Rolls for the rest of your turn when you use Action Surge. [37] Gloomstrand Shield Uncommon Shield + 2 AC Ruined Battlefield Stealth +1 Gloves of Battlemage's Power Rare Gloves Reithwin Tollhouse When you inflict a condition with your weapon attacks, gain Arcane Acuity. Strength Saving Throws +1 Gloves of Crushing Rare Gloves Moonrise Tower Gain a +1 bonus to unarmed Attack Rolls and unarmed attacks deal an additional (2). Gloves of the Automaton Rare Gloves Last Light Inn You are considered a Construct. Advantage on weapon Attack Rolls. Resistance to Lightning damage Gloves of the Balanced Hands Rare Gloves Last Light Inn Deal an additional (Ability Modifier) with your off-hand weapon. Gloves of Battlemage's Power Rare Gloves Reithwin Tollhouse When you inflict a condition with a weapon attack, gain Arcane Acuity. Strength Saving Throws + 1 Gloves of The Duellist Rare Gloves Moonrise Tower Gain a +2 bonus to melee weapon Attack Rolls while only holding one weapon in your main hand. Halberd of Vigilance Very Rare Halberd 2h (1d10 + 2) + (1d4) Moonrise Tower Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. Advantage when you make an Attack Roll as a reaction. Hammergrim Mist Amulet Uncommon Amulet Shadow-Cursed Lands Cast Fog Cloud Harmonium Halberd Rare Halberd 2h (1d10 + 1) Last Light Inn Strength +2 (up to 23) Intelligence -1 Wisdom -1 Hat of Fire Acuity Uncommon Helmet Last Light Inn When you deal Fire damage, you gain Arcane Acuity for 2 turns. Hat of Storm Scion's Power Uncommon Helmet Moonrise Towers When you deal Thunder damage, you gain Arcane Acuity. Hat of Uninhibited Kushigo Rare Helmet Last Light Inn Gain a +1 bonus to their Spell Save DC until the end of your turn after dealing damage with an unarmed attack. Hellfire Hand Crossbow Very Rare Hand Crossbow 1h (1d6 + 2) Gauntlet of Shar On a hit while Hiding or Invisible, possibly inflict Burning. Cast Scorching Ray once per Short Rest. Helmet of Arcane Acuity Uncommon Light Helmet Mason's Guild Basement When you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. Dexterity Saving Throws +1 Hr'a'cknir Bracers Very Rare Gloves Reithwin Town Cast Mage Hand Cast Telekinesis once per Short Rest. Strength Saves +1 [38] Icebite Robe Rare Clothing 10 AC [39] Shadow-Cursed Lands Resistance to Cold damage. Cast Armour of Agathys once per Long Rest. Ichorous Gloves Uncommon Gloves The Waning Moon When you deal Acid damage, inflict Noxious Fumes. Incandescent Staff Very Rare Quarterstaff 1h (1d6) 2h (1d8) Last Light Inn Ranged Spell Attack +1 Resistance to Fire damage Cast Fire Bolt Cast Fireball once per Long Rest Infernal Rapier Very Rare Rapier 1h (1d8 + 2) Mind Flayer Colony Gain a +1 bonus to Spell Save DC. Add Spellcasting Ability Modifier to Attack Rolls instead of Dexterity Modifier. Cast Planar Ally: Cambion once per Long Rest. Ironvine Shield Uncommon Shield + 2 AC Reithwin Tollhouse When you are hit with a melee attack while holding a weapon empowered with Shillelagh, the attacker receives (1). Ironwood Club Uncommon Club 1h (1d4 + 1) Ruined Battlefield Jhannyl's Gloves Rare Gloves Mind Flayer Colony When you become Blind, Paralysed or Poisoned, automatically Cast Lesser Restoration on yourself. Saving Throw +1 Justiciar's Greatshield Rare Shield + 2 AC Gauntlet of Shar Advantage on Perception Checks. Cast Darkness Cloak once per Short Rest. Justiciar's Scimitar Very Rare Scimitar 1h (1d6 + 2) Gauntlet of Shar When you attack with Advantage, possibly inflict Blind. Cast Shadowsoaked Blow once per Short Rest. Ketheric's Shield Rare Shield + 2 AC Moonrise Tower Gain a +1 bonus to Spell Save DC and Spell Attack Rolls. Advantage on Dexterity Saving Throws. Ketheric's Warhammer Rare Warhammer 1h (1d8 + 1) + (1d4) 2h (1d10 + (1d4)) Moonrise Tower Killer's Sweetheart Very Rare Ring Gauntlet of Shar When you kill a creature, your next Attack Roll will be a Critical Hit. Once per Long Rest. Least Expected Rare Shortbow 2h (1d6) Gauntlet of Shar Gain (1d4) bonus to ranged weapon attacks while Obscured by shadow. Lightning Jabber Uncommon Spear 1h (1d6 + 1) + (1d4) 2h (1d8 + 1) + (1d4) Grand Mausoleum On a hit, possibly Shock your target. When thrown, deal an additional (1d4). Luminous Gloves Uncommon Gloves Ruined Battlefield When you deal Radiant damage, inflict Radiating Orb for 1 turn. Strength Saving Throws +1 Marksmanship Hat Uncommon Helmet Moonrise Towers Gain a +1 bonus to ranged Attack Rolls (including spells). Moon Devotion Robe Very Rare Clothing 10 AC [40] Last Light Inn Successful Saving Throws causes the source of the Saving Throw to take (1d4) while you have Mage Armour. Advantage on Constitution Saving Throw Checks. Saving Throw +1 Cast Lunar Bulwark once per Long Rest. Cast Produce Flame Moonlight Glaive Rare Glaive 2h (1d10 + 2) + (1d4) Gauntlet of Shar This weapon shines with a glowing light in a radius of 6m. Myrkulite Scourge Uncommon Flail 1h (1d8 + 1) + (1d6) Moonrise Towers Ne'er Misser Rare Hand Crossbow 1h (1d6) Moonrise Tower Cast Magic Missile once per Short Rest. Obsidian Laced Robe Rare Clothing 10 AC [41] Last Light Inn Deal (1d4 + 4) to an enemy on a successful Saving Throw against a spell. Resistance to Fire damage. Penumbral Armour Rare Light Armour 12 AC [42] Last Light Inn Gain a +3 bonus to Stealth Checks while Obscured by shadows. Poisoner's Gloves Rare Gloves House of Healing When you deal Poison damage, the target must succeed a Constitution Saving Throw or become Poisoned. Potent Robe Very Rare Clothing 10 AC
+ 1 AC [43] Last Light Inn Deal an additional (Charisma Modifier) with cantrips. Gain (Charisma Modifier) Temporary Hit Points at the start of each turn. Protective Plate Uncommon Heavy Armour 18 AC House of Healing Resistance to Necrotic Damage Psionic Ward Armour Rare Medium Armour 15 AC [44] Reithwin Town Regain (1d4) Hit Points on a successful Saving Throw against a spell. Resistance to Psychic damage if you are Githyanki. Punch-Drunk Bastard Rare Greatclub 1h (1d8 + 1) The Waning Moon While Drunk, gain Advantage on Attack Rolls and deal an additional (1d4) for 3m / 10ft with each attack. Rat Bat Rare Greatclub 1h (1d8 + 1) The Waning Moon Advantage on Attack Rolls against beasts. Raven Gloves Rare Gloves Ruined Battlefield Cast Summon Quothe the Raven once per Long Rest. Reaper's Embrace Very Rare Heavy Armour 19 AC Moonrise Tower Reduce all incoming damage by 2. When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws. Cast Howl of the Dead once per Short Rest. Render of Mind and Body Uncommon Shortsword 1h (1d6 + 1) Moonrise Towers When attacking a target with Advantage, deal an additional (1d8). Ring of Exalted Marrow Rare Ring Moonrise Tower Cast Ghoulish Touch once per Long Rest. Cast Exhort the Risen once per Long Rest. Ring of Free Action Rare Ring Moonrise Tower Immune to Difficult Terrain, and cannot be Paralysed or Restrained. Ring of Geniality Uncommon Ring Last Light Inn Persuasion +1 Deception +1 Ring of Mental Inhibition Uncommon Ring Shadow-Cursed Lands Inflict Mental Fatigue for 2 turns when an enemy fails a saving throw against one of your spells or actions. Ring of Self Immolation Uncommon Ring Ruined Battlefield Use a Bonus Action to Burn yourself and gain Heat for 2 turns once per Short Rest. Ring of Shadows Uncommon Ring Shadow-Cursed Lands Cast Pass Without Trace once per Long Rest. Ring of Spiteful Thunder Uncommon Ring Moonrise Towers When you deal Thunder damage to a Reverberating creature, the target must succeed a Constitution Saving Throw or become Dazed. Ring of Twilight Rare Ring Ruined Battlefield + 1 AC while Obscured by shadow. Rippling Force Mail Rare Heavy Armour 17 AC Last Light Inn When you take Slashing, Piercing, or Bludgeoning damage, gain Force Conduit for 2 turns. Risky Ring Rare Ring Moonrise Tower Advantage on Attack Rolls Disadvantage on Saving Throws. Ritual Dagger of Shar Uncommon Dagger 1h (1d4 + 1) + (1d4) Sharran Sanctuary Robe of Exquisite Focus Rare Clothing 10 AC [45] Moonrise Tower Gain a +1 bonus to Spell Save DC. Selûne's Spear of Night Legendary Spear 1h (1d6 + 3) 2h (1d8 + 3) Gauntlet of Shar Advantage on Wisdom Saving Throws and Perception Checks. You can see in the dark up to 12m. Cast Moonbeam once per Long Rest. Cast Moonmote once per Long Rest. Sentinel Shield Rare Shield + 2 AC Moonrise Tower Gain a +3 bonus to Initiative rolls and Advantage on Perception Ability Checks. When you are hit with a melee attack, you can use your reaction to knock them Prone unless they succeed a Dexterity Saving Throw. Shadeclinger Armour Rare Light Armour 12 AC [46] Last Light Inn Advantage on Saving Throws while Obscured by Shadows. Gain a +1 bonus to Stealth. Shadow Blade Ring Uncommon Ring Shadow-Cursed Lands Cast Shadow Blade once per Short Rest. Shadow Lantern Rare Club 1h (1d4) Moonrise Tower Cast Conjure Shadow Lantern Wraith once per Long Rest. Shadow-Cloaked Ring Uncommon Ring Ruined Battlefield Deal an additional (1d4) damage with weapon and unarmed attacks against Lightly or Heavily obscured creatures, and creatures made of shadow. Shar’s Spear of Evening Legendary Spear 1h (1d6 + 3) 2h (1d8 + 3) Gauntlet of Shar Advantage on Saving Throws while Lightly or Heavily Obscured. Deals an additional (1d6) with this weapon to creatures that are Lightly or Heavily Obscured. Immunity to Blind. Cast Shar's Darkness Shar's Temptation Uncommon Amulet House of Healing Cast Charm Person once per Short Rest. Sharpened Snare Cuirass Very Rare Medium Armour 14 AC [47] Moonrise Tower Add + (Dexterity Modifier) to your AC. Enemies have Disadvantage on Saving Throws when resisting your attacks and spells that inflict Restrained. Shield of Devotion Very Rare Shield + 2 AC Last Light Inn Gain 1 Level 1 Spell Slot. When you are hit with a melee attack, you can use your reaction to knock them Prone unless they succeed a Dexterity Saving Throw. Cast Shield of Devotion: Aid once per Long Rest. Shield of Scorching Reprisal Rare Shield + 2 AC Last Light Inn When you are hit with a melee attack, you can use your reaction to knock them Prone unless they succeed a Dexterity Saving Throw. Resistance to Fire Damage Cast Blazing Retaliation once per Short Rest. Shifting Corpus Ring Rare Ring Last Light Inn Cast Invisibility once per Long Rest. Cast Blur once per Long Rest. Slicing Shortsword Rare Shortsword 1h (1d6 + 1) Moonrise Tower When you attack with Advantage, inflict Bleeding. Snowburst Ring Uncommon Ring Last Light Inn When you deal Cold damage, create a 4.5m / 15ft circle of Ice around the target. Spear of Night Rare Spear 1h (1d6) 2h (1d8) Gauntlet of Shar If Shar allows it, use this spear to kill Nightsong. Spellcrux Amulet Very Rare Amulet Moonrise Tower You can replenish expended Spell Slot of any level once per Long Rest. Strange Tendril Amulet Rare Amulet House of Healing Cast Evard's Black Tentacles once per Long Rest. Surgeon's Subjugation Amulet Rare Amulet House of Healing When landing a Critical Hit on a humanoid, you can Paralyse the target for 2 turns once per Long Rest. Sword of Clutching Umbra Rare Shortsword 1h (1d6 + 1) Last Light Inn Gain Shadowsoaked Blow weapon action. Sword of Life Stealing Very Rare Shortsword 1h (1d6 + 2) Last Light Inn On a Critical Hit, you gain (10) Temporary Hit Points and the target takes an extra (1d10) as long as it isn't a construct or an undead. Swordmaster Gloves Rare Gloves Last Light Inn Proficiency with shortswords, longswords, and greatswords. Gain a +1 bonus to melee Attack Rolls. Spineshudder Amulet Uncommon Amulet Moonrise Tower When you deal damage with a ranged spell attack, inflict Reverberation for 2 turns. Sylvan Scimitar Uncommon Scimitar 1h (1d6 + 1) Last Light Inn Add Spellcasting Ability Modifier to Attack Rolls instead of Dexterity Modifier. The Graceful Cloth (Araj) Rare Clothing 10 AC
+ 1 AC [48] Moonrise Tower Deal an additional (1) and gain a +1 bonus to Unarmed Attack Rolls. Dexterity +2 (up to 20) The Mighty Cloth Rare Clothing 10 AC [49] Last Light Inn Immune to being pushed and gain Advantage on Saving Throws against being Restrained. Strength +2 (up to 20) Thermoarcanic Gloves Uncommon Gloves Ruined Battlefield When you deal Fire damage, gain Heat for 2 turns. Thermodynamo Axe Rare Battleaxe 1h (1d8 + 1) 2h (1d10 + 1) Last Light Inn When you deal damage with this weapon, gain Heat for 2 turns.
Name Rarity Type Properties Location Description
Thorn Blade Rare Scimitar 1h (1d6 + 1) Last Light Inn Deal an additional (1d4) when you attack with this weapon while Concentrating. Cast Ensnaring Strike once per Long Rest. Thunderskin Cloak Uncommon Cloak Moonrise Towers When you are hit with an attack by a creature with Reverberation, the attacker needs to succeed a Constitution Saving Throw or become Dazed. True Love's Caress Rare Ring Shadow-Cursed Lands Receive Warding Bond from a creature wearing True Love's Embrace once per Long Rest. True Love's Embrace Rare Ring House of Healing Cast Warding Bond on a creature wearing True Love's Caress once per Long Rest. Twist of Fortune Rare Morningstar 1h (1d8 + 1) Reithwin Tollhouse When you roll 2 or less with this weapon's damage die, reroll it and take the new result. Vest of Soul Rejuvenation Very Rare Clothing 10 AC
+ 2 AC [77] Sorcerous Sundries Regain (1d4) Hit Points when you succeed with a Saving Throw against a spell. You can use a reaction to make an unarmed strike against any attacker that misses. Vicious Battleaxe Rare Battleaxe 1h (1d8 + 2) 2h (1d10 + 2) Murder Tribunal When you land a Critical Hit with this weapon, it deals an additional 7 damage. Vicious Shortbow Rare Shortbow 2h (1d6 + 2) Murder Tribunal Deal an additional (7) on a Critical Hit. Viconia's Priestess Robe Rare Clothing 10 AC
+ 1 AC [78] Lower City Advantage on Stealth Checks while Obscured by shadows. Gain a +2 to all Saving throws while affected by Shield of Faith. Voss' Silver Sword Very Rare Longsword 1h (1d8 + 2) + (1d4) 2h (1d10 + 2) + (1d4) Sharress’ Caress Gain a (1d4) bonus to Damage and Attack Rolls against Githyanki, aberrations, fiends, and elementals. Cast Wrathful Smite once per Long Rest. Wavemother's Cloak Rare Cloak Lower City Gain Water Layer Protection until you take damage once per turn. Wavemother's Robe Very Rare Clothing 10 AC [79] Water Queen's House Regain (1d4) Hit Points when you start your turn on a water surface. Cast Create or Destroy Water once per Short Rest. Resistance to Fire damage. Resistance to Cold damage. Wavemother's Sickle Rare Sickle 1h (1d4) + (1d4) Lower City Advantage against Wet creatures with this weapon. Winkling Gloves Rare Gloves Lower City Gain a +1 bonus to Attack Rolls. Sleight of Hand + 1 Burnished Ring Very Rare Ring House of Hope Cast Paralyzing Ray once per Long Rest. Woe Very Rare Quarterstaff 1h (1d6 + 2) 2h (1d8 + 2) Cazador's Dungeon Gain a +1 bonus to Spell Save DC and spell Attack Rolls. Regain (1d4) Hit Points when the creatures affected by your spells fail their Saving Throws. Cast Blight once per Long Rest. Bound Weapon
[1] + Dexterity Modifier
+ 2 AC Maximum
[2] + Dexterity Modifier
[3] Patient Defence: Level 2 Monk Bonus Action.
[4] + Dexterity Modifier
[5] Bardic Inspiration: Level 1 Bard Bonus Action.
[6] + Dexterity Modifier
[7] Bardic Inspiration: Level 1 Bard Bonus Action.
[8] Used to get The Blood of Lathander Legendary Weapon.
[9] Used to get The Blood of Lathander Legendary Weapon.
[10] Used to get The Blood of Lathander Legendary Weapon.
[11] Used to get The Blood of Lathander Legendary Weapon.
[12] + Dexterity Modifier
+ 2 AC Maximum
[13] + Dexterity Modifier
[14] Channel Oath: Level 1 Paladin Ability.
[15] + Dexterity Modifier
+ 2 AC Maximum
[16] + Dexterity Modifier
[17] With the Resistance to Necrotic damage, you will receive half of the (1d6) roll.
[18] + Dexterity Modifier
+ 2 AC Maximum
[19] The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its
casting modifier for a character without a spellcasting ability modifier.
[20] + Dexterity Modifier
[21] Rage: Level 1 Barbarian Bonus Action.
[22] The spell seems to affect the caster as well if they do not bear the Absolute's Brand.
[23] The spell granted by this item is not a Ritual spell and requires a Bonus Action to cast.
[24] + Dexterity Modifier