Comprehensive Hunting Data Tables: Species & Medal Requirements
Table of Contents
- Classes & Species
- Medal Requirements
- Fur Types
- Zonetimes
- Max Level/Max Weight
- Maps & Regions
- Contacts & Notes
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Classes & Species
The document enumerates a series of classes and species that appear across multiple game maps and DLCs. It begins with a contact note and then lists initial entries such as Canada Goose, Ringed-Neck Pheasant, European Rabbit, Red Fox, Roe Deer, Fallow Deer, Wild Boar, Red Deer, European Bison, Mallard, White-Tailed Jackrabbit, Merriam Turkey, Coyote, Blacktail Deer, Whitetail Deer, Black Bear, Roosevelt Elk, Moose, European Wigeon, Scrub Hare, Side-Striped Jackal, Springbok, Lesser Kudu, Warthog, Blue Wildebeest, Gemsbok, Lion, Cape Buffalo, Cinnamon Teal, Blackbuck, Axis Deer, Collared Peccary, Puma, Mule Deer, Red Deer, Water Buffalo, and many more. The entries appear in columns that pair Class numbers with Species names and optional notes indicating related DLCs or regions (e.g., Hirschfelden, Layton Lake District, Medved Taiga, Te Awaroa, Silver Ridge Peaks, New England Mountains).
In addition to the core headline list, there are repeated mentions of classes and species under different DLCs and maps, such as Mississippi Acres, Rancho Del Arroyo, Yukon Valley, Te Awaroa, Medved Taiga National Park, and others. The document contains a long sequence of pairings like:
- Class 1: Canada Goose; Ringed-Neck Pheasant; European Rabbit; Red Fox; Roe Deer; Fallow Deer; Wild Boar; etc.
- Class 2: Mallard; White-Tailed Jackrabbit; Merriam Turkey; Coyote; Blacktail Deer; Whitetail Deer; Black Bear; Roosevelt Elk; Moose; etc.
- Class 3: Western Capercaillie; Siberian Musk Deer; Lynx; Wild Boar; Gray Wolf; Reindeer; Brown Bear; Moose; etc.
- Class 4: Cinnamon Teal; Blackbuck; Axis Deer; Collared Peccary; Puma; Mule Deer; Red Deer; Water Buffalo; etc.
- Class 5: Black Bear; etc.
- Class 6: Mule Deer; Red Deer; etc.
- Class 7: Roosevelt Elk; Moose; Plains Bison; Tsurugi LRR 338; Cape Buffalo; etc.
- Class 8: Gemsbok; Lion; etc.
- Class 9: Cape Buffalo; Plains Bison; etc.
The document also contains repeated consolidated entries that cross-reference species with multiple maps and DLCs, reflecting a large, multi-map dataset of animals and classifications.
Note: The content includes explicit references to maps and DLCs like Layton Lake, Hirschfelden, Medved Taiga, Te Awaroa, Mississippi Acres, Rancho Del Arroyo, Yukon Valley, New England Mountains, Caypsum Park, and others. It also references weapon packs and ammunition models in some lines to indicate permissible equipment or pack associations with specific species.
Medal Requirements
The Medal Requirements sections present tiered scoring metrics for various Class and Species pairings across multiple maps and DLCs. Each entry lists: Class, Species, Silver score, Gold score, Diamond score, and Max Score, sometimes followed by a Caller or context indicating the equipment or caller used.
Representative patterns include:
- For Canada Goose (Class 1), Silver 4.4, Gold 6.8, Diamond 8.59, Max Score 9.2, with a note about the Canada Goose Caller.
- For Ringed-Neck Pheasant (Class 1), Silver 9.1, Gold 15.5, Diamond 20.29, Max Score 21.9, no specific caller indicated.
- For Merriam Turkey (Class 1), Silver 3.36, Gold 4.08, Diamond 4.62, Max Score 4.8, no caller noted.
- For Red Fox (Class 2), Silver 4.6, Gold 10, Diamond 14, Max Score 15.4, Caller context: Predator "Jackrabbit" Caller.
- For Roe Deer (Class 3), Silver 41.04, Gold 64.3, Diamond 81.86, Max Score 95, Caller: Roe Deer Caller.
- For Fallow Deer (Class 4), Silver 104.89, Gold 187.81, Diamond 249.99, Max Score 276, Caller: Antler Rattler.
- For Wild Boar (Class 4), Silver 37.5, Gold 98.5, Diamond 144.25, Max Score 159.5, Caller: Wild Boar Caller.
- For Red Deer (Class 6), Silver 90.5, Gold 182.25, Diamond 251.07, Max Score 272/285, Caller: Red Deer Caller.
- For European Bison (Class 9), Silver 86.53, Gold 110.01, Diamond 127.62, Max Score 150?, Caller: None.
Medal requirements are repeated across other maps (e.g., Medved Taiga, Te Awaroa, Layton Lake, Havens). The structure typically follows: Class, Species, Silver, Gold, Diamond, Max Score, Class, Species, Caller.
Fur Types
Fur Types are listed per animal and rarity across several maps. The document groups Fur Type by Animal and Rarity, providing a matrix of Common, Rare, Uncommon, Very Rare, and Legendary variants for species such as Canada Goose, Ring-Neck Pheasant, European Rabbit, Red Fox, Roe Deer, Fallow Deer, Wild Boar, Whitetail Deer, Bighorn Sheep, Mule Deer, Moose, Black Bear, Roosevelt Elk, Moose, Plains Bison, and more.
Key notes include:
- Some regions (e.g., Hirschfelden, Layton Lake District, Medved Taiga, New England Mountains, Te Awaroa) show different fur listings and time-based needzones for the same species, reflecting regional variation in fur rarity and available pelts.
- Examples include Canada Goose with Grey Brown Common fur and 5 Medium weight characteristics, Ring-Neck Pheasant with Grey Common/Brown Hybrid fur across times and zones, European Rabbit with Tan/Common and Leucistic Rare variants, Red Fox with Orange Common and Melanistic Very Rare variants, and Moose with Fabled Great Fur options in some regions.
The Fur Types section in the dataset is presented as a matrix across several maps and includes explicit time windows for needzones and feeding/resting states.
Zonetimes
Zonetimes detail the diurnal or crepuscular activity windows for each species by region. The dataset presents zonetime blocks such as:
- Medved Taiga National Park: Antelope Jackrabbit, Ring-Neck Pheasant, Merriam Turkey, Coyote, Collared Peccary, Puma, Mule Deer, White-tailed Deer, Bighorn Sheep, Moose, and more, each with specific Time and Needzone indicators (e.g., 05:00-07:00 Feeding, 07:00-11:00 Resting).
- Rancho Del Arroyo: Side-Striped Jackal, Scrub Hare, Blackbuck, Axis Deer, Pronghorn, Mule Deer, etc., with feeding/resting windows and needzones.
- Taiga and surrounding regions show similar entries for Eurasian Lynx, Red Fox, Brown Bear, Moose, and more, with defined cycles across day parts (e.g., 00:00-04:00, 04:00-07:00, 07:00-10:00, etc.).
The zonetime matrices are repeated for multiple maps and encompass the living schedules or visibility windows for each species, providing a comprehensive look at peak hunting windows by map and zone.
Max Level/Max Weight
This section lists the maximum equipment level requirements and weight limits by class and species. Entries follow a consistent format: Class, Species, Max Level, Max Weight (Kg), Max Weight (LBS). Examples include:
- Class 1: Mallard — 3 Very Easy; Max Weight 2.1 Kg / 4.6 LBS
- Class 1: Ringed-Neck Pheasant — 3 Very Easy; Max Weight 3 Kg / 6.6 LBS
- Class 2: Coyote — 9 Legendary; Max Weight 27 Kg / 59 LBS
- Class 4: Whitetail Deer — 3 Very Easy/10 Fabled; Max Weight 100 Kg / 242 LBS
- Class 6: Mule Deer — 5 Very Easy; Max Weight 220 Kg / 485 LBS
- Class 8: Moose — 5 Medium / 10 Fabled; Max Weight 620 Kg / 1367 LBS
- Class 9: Plains Bison — 9 None; Max Weight 1200 Kg / 2645 LBS
The data is detailed across maps such as Yukon Valley, Te Awaroa, Medved Taiga, and Bar map contexts, showing max levels and corresponding weights for various species in the hunting game. There are also sections detailing various cost and gear limits for specific DLCs and weapon packs.
Maps & Regions
The dataset references several maps, including Layton Lake, Hirschfelden, Medved Taiga, Te Awaroa, Silver Ridge Peaks, Rancho Del Arroyo, Yukon Valley, New England Mountains, Mississippi Acres, and more. The maps are accompanied by related data blocks such as:
- Medal Requirements Callers: listing callers associated with species (e.g., Duck Caller, Predator Caller, Roe Deer Caller) and the corresponding classes.
- Fur Types and Zonetimes: showing how fur rarity and animal activity windows vary by map.
- Max Level/Max Weight: providing per-species weight limits and level progressions by map context.
- Visual maps (images) depict geographic distribution of species across the regions with highlighted zones and roaming corridors. The dataset includes a large number of cross-referenced entries indicating which species appear on which maps and under which DLCs.
The multi-map composition reflects a comprehensive database used for hunting simulations, trophy correspondences, and seasonal patterns, including the incorporation of DLC-based variations (e.g., Medved Taiga, Layton Lake, Hirscfelden, Te Awaroa) and special packs (Weapon Packs, Hunting Packs, etc.).
Contacts & Notes
Class Species To contact me about any questions and or issues please message me on discord at A-a-ron#1171
The document appears to be a compendium-style reference for players to look up species, their classes, medal thresholds, fur variations, tzones (time windows), weight and level caps, and regional differences across DLC maps. It includes references to many maps and DLCs, along with a significant amount of tabular data that encompasses multiple categories (medal requirements, fur types, zonetimes, max level/weight, and caller associations).
Appendix: Visual References and Tables (Images)
A series of visual tables and distribution maps accompany the document, including:
- A color-coded species table with columns Class, Species, and DLC/mapping details.
- An illustrated map showing zones and corridors across Medved Taiga and Layton Lake District.
- Multiple sheets of medal requirements, fur types, zonetimes, and max level/weight tables for different maps.
These visuals complement the textual data above by providing spatial context and a cross-map reference for the listed species and their associated metrics.
Notes on Data Integrity
- The dataset uses a mixture of numeric values, times, weights, and occasional textual annotations (e.g., "None", "Predator 'Jackrabbit' Caller", "10 Fabled", etc.).
- Some entries have ambiguous or inconsistent units (kg vs lbs) in places where the data is pasted; care should be taken when parsing to ensure consistent units.
- Several sections reference DLCs and Packs, indicating that some content is DLC-specific and may not be available in base-game contexts.
Summary of Core Topics
- Species classifications by class number and map validity
- Medal thresholds across Silver, Gold, and Diamond levels with max scores
- Fur type variations and rarity across maps
- Zonetimes (activity windows) by species and region
- Max Level/Max Weight caps by class/species and region
- Cross-map references and map-specific differences
- Contacts for questions and notes on data provenance
Quickstart for Use
- Use the Table of Contents anchors to jump to the desired section.
- Refer to Medal Requirements to identify target scores by class and species for trophy calculation.
- Consult Fur Types and Zonetimes to plan hunts with optimal pelts and timing per map.
- Check Max Level/Max Weight to understand gear and weight allowances per class.
- Review Maps & Regions to locate where species appear and to examine cross-map variability.
Glossary of Terms
- Class: A numeric category (e.g., 1, 2, 3...) associated with a species.
- Silver/Gold/Diamond: Medal tiers representing scoring achievements.
- Max Score: The upper bound score achievable for a given class/species and category.
- Zonetime: The time window during which a species is active or available for hunting.
- Needzone: The required location or zone for the species during the zonetime window.
- DLC: Downloadable Content packs that modify maps, species availability, or equipment.
- Caller: The equipment or call used to attract or identify the species (e.g., Predator Caller, Deer Bleat Caller).
- Weight: The maximum weight associated with a class/species per map context.
Data notes for automated parsing
- The data presented in this document is intended for human reference across multiple maps and DLCs; any automated parsing should account for regional variations and map-specific data where present.
- Some tables repeat across sections with slightly altered data; ensure deduplication if aggregating into a single dataset.
- Several sections mention times and zones in a 24-hour notation; ensure to normalize times if converting to an internal data model.