Destiny 2 Boss DPS Spreadsheet Analysis
Table of Contents
- Overview
- Tabs Overview
- Frequently Asked Questions
- Data Tables and Visual Verifications
- Testing Information and Methodology
- Notes and Version History
- Related Topics
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Overview
Welcome to my boss DPS spreadsheet! Here you'll find the most accurate boss damage testing that currently exists in Destiny 2. Feel free to make a copy (File > Make a copy) if you want to play around with the data yourself. Here's a brief overview of the tabs:
- WATCH: How does this spreadsheet work?
- Current News
- Changelog History of changes made to the spreadsheet.
- If you have any suggestions or questions, feel free to reach out to me at @theaegisrelic on Discord.
- Currently working on revamping a bunch of tabs before Renegades.
- FAQ Commonly asked questions/myths about boss DPS.
- Equipment The stuff you need for DPS, whether it be weapons or armor.
- Weapons True weapon damage values against Templar.
- Abilities True ability damage values against Templar.
- Scaling How well certain damage sources stack with multiple users.
- Ranking DPS strategies involving more than one weapon, ranked by DPS/total.
- Graphing Full data dump of relevant DPS strategies over time.
- Sustained Precise DPS of individual damage sources.
- Swap Measures of DPS in the context of swapping.
- Bosses Health values and considerations.
- Pack Hunter Pack Hunter scaling and stacking tests.
- Ergo Sum Testing every archetype combination of Destiny's first special sword.
- Super Testing active gain rates of different damage sources for super generation.
- Bolt Charge Testing Bolt Charge generation rate and DPS from various sources.
- Historical Comparisons to pre-nerf/patch DPS options.
- Testing Clipboard dump for temporary experiments.
The sheet contains dated updates and changelogs that track ongoing work and data revisions. The most recent entries (as of the document) include 2025-11-11 additions and various 2025-XX-XX updates across multiple tabs. The document also includes a Frequently Asked Questions section with detailed Q&As about Swords, Bait and Switch, stacking, and other advanced DPS interactions. It also features extensive tables comparing weapon types, DPS, and various modifiers for a wide variety of Destiny 2 weapons and archetypes. The content is intended for players performing high-end DPS testing, with notes on how to reproduce data and interpret modifiers across different team sizes and scenarios.
NOTE: All testing described here assumes Well of Radiance, with 200 Weapons, surges included for non-Savathun tests, and Full Throttle x100 for Carl tests, among other contextual modifiers described in the tables. The dataset includes hundreds of rows of weapons, auditable DPS figures, and configuration notes.
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Tabs Overview
- WATCH: How does this spreadsheet work?
- Current News
- Changelog History of changes made to the spreadsheet.
- FAQ Commonly asked questions/myths about boss DPS.
- Equipment The stuff you need for DPS, whether it be weapons or armor.
- Weapons True weapon damage values against Templar.
- Abilities True ability damage values against Templar.
- Scaling How well certain damage sources stack with multiple users.
- Ranking DPS strategies involving more than one weapon, ranked by DPS/total.
- Graphing Full data dump of relevant DPS strategies over time.
- Sustained Precise DPS of individual damage sources.
- Swap Measures of DPS in the context of swapping.
- Bosses Health values and considerations.
- Pack Hunter Pack Hunter scaling and stacking tests.
- Ergo Sum Testing every archetype combination of Destiny's first special sword.
- Super Testing active gain rates of different damage sources for super generation.
- Bolt Charge Testing Bolt Charge generation rate and DPS from various sources.
- Historical Comparisons to pre-nerf/patch DPS options.
- Testing Clipboard dump for temporary experiments.
The tabs cover a comprehensive data ecosystem around boss DPS in Destiny 2, including weapon values, ability metrics, scaling mechanics for squads, and historical comparisons for nerfs and patches. Each tab hosts a matrix of data, modifiers, and timing analyses enabling advanced DPS calculations across multiple boss encounters.
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Frequently Asked Questions
Adept Impact: How much does Adept Impact matter on swords? 2.93% on light attack, 1.9% on heavy attack (wave).
BnS first shot: Does Bait and Switch affect the shot that activates it?
- It depends. If a Bait and Switch weapon is the one to activate Bait and Switch, people typically think that, because the timer has not started and the damage number appears to be an unbuffed one, it is not active. However, in solo instances, the game actually does do the BnS damage to the enemy, meaning that BnS is effectively a flat 30% perk for all shots if used correctly. In team settings, however, BnS does not seem to affect the first shot due to instance activity, which likely resulted in the 27% buff value you see in the Wolfpacks tab rather than a full 30.
BnS timing: How long do you have to activate Bait and Switch?
- About 7 seconds between each weapon (14s total). No, this does not mean you can shoot weapon 1, wait 1 second, shoot weapon 2, wait 13 seconds, then shoot your Bait weapon. Additionally, you can infinitely store Bait and Switch prep by repeatedly tapping your second weapon without ever going back to your first, provided you initially shot your second weapon within 7 seconds of firing the first. Finally, you can't start shooting weapons to reproc Bait and Switch until its timer is out.
Danger Zone blinding: Does Danger Zone increase the blast radius of the blinding effect of Disorienting Grenades?
- No, not even with blast radius that is theoretically >0.
Cluster Bomb: How much damage does Cluster Bomb add to a rocket?
- On Templar, each cluster does 334+1669 damage (old scalar). If all 8 clusters hit, that’s about 16024 extra damage on top of a base of 72339, resulting in ~22.15% increase. This damage is not affected by Pack Hunter, yielding ~17.5% overall against a regular Pack Hunter rocket.
Debuff extension: How does debuff extension work?
- Timer-based full debuffs (30%) like Tractor and Felwinter’s can have their timers refreshed by applying a timer-based weaken, such as Echo of Undermining grenades and Snare Bomb. This interaction does not work with Tether variants, where the debuff is tied to the Tether object rather than a timed status.
Double vs. triple swaps: How much damage is lost by not using a third weapon in an Izi rocket rotation?
- With current weapon archetypes, not using a third weapon costs about 4% of total damage, but a third fill remains important for loading rockets.
Duality: Is Duality worth using in slug swapping?
- Replacing non-exotic double slug rotations with Duality can boost damage by roughly 18.5% per shot in certain boss phases (e.g., when On Black Wings can be refreshed during damage). In many rotations, Duality provides a meaningful DPS uplift.
Frame-based damage: How much are certain damage sources affected by FPS?
- Frame rate has minimal impact on health-bar scaling for many weapons, but the precise tick calculations can vary, especially for weapons with ticks per frame, and some debuffs scale differently with frame rate.
Frontloaded health bars: Are bosses frontloaded in health?
- No. Across raid and dungeon bosses, health is uniformly distributed. If a boss has an early health bar drop, it’s typically due to specific mechanics, not an inherent frontloading.
Golden Gun buffing: Does Well override Radiant for Golden Gun? What about kinetic surges?
- Yes. Do not be in Well when using Golden Gun if you want full damage. Kinetic Tremors do not stack with Golden Gun; Well buffs override Radiant for several burst mechanics, and some other buffs (Lumina, Banner Shield) can override Radiant as well.
Kinetic Tremors: How much damage does KT add to different weapons and does it scale?
- KT scales variably by weapon type. KT generally provides a significant percentage buff depending on the weapon type (snipers, pulses, rods, etc.), and it scales with buffs, debuffs, surges, and some perks. Only one KT user per team can benefit; it does not stack with other players.
Nanotech Tracer Rockets: How much do they affect weapon damage?
- For every 3 Dimensional shots at 26623 damage, you get one 5102 damage rocket, resulting in around a 6.4% increase; it scales with other buffs/debuffs.
Pack Hunter multiplier: How much buff does Pack Hunter add to legendary rockets?
- Approximately 25-30% buff to base rocket damage; not all perks are multiplied equally and some interactions are nuanced (see the data tables for more details).
Shotgun swaps: Double slug or double pellet? What about rapid-fire shotguns?
- Depending on the boss, slugs and pellets can be close in DPS; soft differences exist across frames. Other interplays with rapid-fire shotguns depend on the boss and the rotation.
Thundercrash exotics: Cuirass or Star-Eater or Synthos?
- Roughly 50% buffs to Thundercrash; Cuirass is slightly ahead but overall effect is similar; Tremors influence other aspects of the build but are less relevant for Thundercrash when comparing exotic options.
Trench Barrel: Is melee damage proccing worth it?
- Meleeing can reduce or increase DPS depending on archetype; some fast weapons (rapid-fire shotguns) suffer DPS loss when meleeing between shots; others (aggressive and lightweight) can benefit more by melee timing.
Triple rocket options: Radiant Dance Machines vs Rain of Fire vs Dragon's Shadow and Illumination.
- Time-to-shoot for typical triple-rocket spam varies, with RDM or RoF providing faster cadence than Dragon's Shadow; rotation timings depend on reloads and special timing.
Reconstruction, Fortitude, and other overlays: various notes.
- These entries document the performance and synergy of many options in complex DPS permutations; the data is designed to help optimize multi-weapon, multi-buff rotations.
Additional notes: The FAQ includes detailed notes about DoT interactions, weapon-specific nuances, and special-case interactions. The content includes extensive quotes, context, and references tied to patch notes across multiple Destiny 2 updates. The data is intended to be used as a reproducible reference for high-level DPS testing across many boss encounters and weapon archetypes.
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Data Tables and Visual Verifications
INFORMATION [2] VISUAL HEALTHBAR VERIFICATION 🖼 Type Subtype primary Tick
secondary Ticks Modifiers Boss Wipe #Full Modifiers visual Value Boss # Type HP1 HP2 % Full Modifiers healthbar Value Patch NG Multi Crit Ratio Deviation [3]
...
Tests are performed using Well of Radiance + 200 Weapons. Surges included for non-Savathun tests, Full Throttle x100 for Carl tests.
INFORMATION [49] VISUAL HEALTHBAR VERIFICATION 🖼 Type Subtype temp primary Tick
secondary Ticks Modifiers Boss Wipe #Full Modifiers visual Value Boss # HP1 HP2 % Full Modifiers healthbar Value Patch Ratio Deviation [50]
Icon Type Subtype Modifiers # 1W 1% 1P 5W 5% 5P 1A 5A Ratio
Grenade Void Spike Echo of Remnants 1 115544 1.18 115761 22220 0.24 23152 115544 22220 0.19
Miscellaneous Bleak Watcher Whisper of Durance, Whisper of Fissures 1 156317 1.657 162065 37200 0.36 34728 156317 34728 0.22
... (multi-page healthbar and DPS tables continue with extensive per-weapon and per-modifier data)
Tests are performed using <101 of the associated stat, on warlock, unless otherwise noted.
INFORMATION [49] VISUAL HEALTHBAR VERIFICATION 🖼 Type Subtype temp primary Tick
secondary Ticks Modifiers Boss Wipe #Full Modifiers visual Value Boss # HP1 HP2 % Full Modifiers healthbar Value Patch Ratio Deviation [50]
Name [69] Type Icon Base [70] Perk Surge Buff Debuff 200 Total Ready [71] Fire [72] Stow [73] swap Time total Time [74] swap DPS [75] true DPS [76]
Golden Gun - Marksman Celestial Nighthawk, Radiant, Facet of Courage, pre-popped super 9,902 1.320 1.300 1.450 24,637 0.000 0.000 0.816 0.816 0.816 30,193 30,193
Still Hunt Cayde's Retribution, Celestial Nighthawk, pre-popped burst 5,111 1.220 1.250 1.300 1.150 11,652 0.000 0.000 0.417 0.417 0.417 27,944 27,944
Whirling Ovation pre-charged burst 5,749 1.220 1.250 1.300 1.100 12,537 0.200 0.000 0.317 0.517 0.517 24,250 24,250
Parasite Worm's Hunger x20 burst 2,032 3.000 1.220 1.250 1.300 1.100 13,294 0.350 0.000 0.316 0.666 0.666 19,961 19,961
Izanagi's Burden excludes re-hone time burst 3,098 1.220 1.250 1.300 1.150 7,063 0.216 0.000 0.250 0.466 0.466 15,157 15,157
Grapple melee One-Two Punch, Death Throes x5, Combination Blow x3, Facet of Courage melee 845 9.020 1.300 2.145 21,254 0.000 1.500 0.000 1.500 1.500 14,169 14,169
Grapple melee One-Two Punch, Biotic Enhancements, Combination Blow x3, Facet of Courage melee 845 8.965 1.300 2.145 21,124 0.000 1.500 0.000 1.5 1.500 14,083 14,083
Blade Barrage Knock 'Em Down, Feast of Light x6 super 13,694 1.300 1.450 25,813 0.000 1.900 0.000 1.900 1.900 13,586 13,586
... (extensive DPS tables continue with many rows and anchor references)
NAME INFO (click for sheet link)
Activity Boss ingame Health effective Health Notes Model Species Mechanics Setup Adds Range Phase clearable DPS 1 phase DPS 1 phase Description Mods
1st Boss Last Wish Kalli 299,440 149,720 2x impact damage to head hitbox Techeun Taken Plate trapping Medium Few Close Close 30 [79] 277 832 30s middle damage Transcendent Blessing Riven's Curse
2nd Boss Shuro Chi 253,511 126,756 2x impact damage to head hitbox Techeun Taken Six breaks Short No Close to medium 12.883 [80] 273 273 per break Transcendent Blessing Riven's Curse
...
TESTING INFORMATIONAL REAL Notes Modifiers Weapon Base Explosion Impact WP1 WP2 Actual [103]A/B [104] A/P [105] % [106]
None [1] 74,469 56,676 N/A 17,793 N/A 769 N/A 1,646 N/A 94,074 1.263 N/A 0.00 26% boost to base damage
None [5] 74,469 56,676 N/A 17,793 N/A 769 N/A 1,646 N/A 94,160 1.264 N/A 0.09 Pack Hunter scaling is identical with multiple players
Bait and Switch [5] 96,809 73,679 1.300 23,130 1.300 999 1.299 2,141 1.301 119,777 1.237 1.272 -2.15 Bait is not applied to the impact of the first rocket
Explosive Light [5] 92,951 70,845 1.250 22,106 1.242 769 1.000 1,646 1.000 113,351 1.219 1.204 -3.69 ~20% per rocket
Lasting Impression [5] 88,638 70,845 1.250 17,793 1.000 769 1.000 2,058 1.250 110,353 1.245 1.172 -6.24 ~17% per rocket
Taniks, Impact Casing, Boss Spec, Radiant Dance Machines, Season of the Wish (S23)
TESTING LIGHT HEAVY 1H2L 1H2L + PACK 1H2L + PACK + FT DPS Notes Modifiers LWT VOR AGG CAS WAV LWT VOR AGG CAS WAV LWT VOR AGG CAS WAV LWT VOR AGG CAS WAV
None 14,584 14,584 14,584 14,584 14,584
43,751 54,690 43,751 51,050 70,966 72,919 83,858 72,919 80,218 100,134
/ / / Caster heavy appears to have some chunking Bequest has ~192K DPS for reference
1.000 1.250 1.000 1.167 1.622 1.000 1.150 1.000 1.100 1.373
Transcendent 22,051 22,051 22,051 22,051 22,051 66,150 82,692 66,150 64,320 93,093 110,252 126,794 110,252 108,422 137,195
/ / 113,739 108,591 80,318 104,955 ?
1.512 1.512 1.512 1.512 1.512 1.512 1.512 1.512 1.260 1.312 1.512 1.512 1.512 1.352 1.370 0.820 0.782 0.579 0.756 ?
Pack Hunter 18,177
/ / / 18,434 52,991
/ / / 82,282 89,588 103,108 90,886 99,468 118,728
/ / / 16-21% increase to base damage while Transcendent
1.246 1.264 1.211 1.159 1.229 1.230 1.246 1.240 1.186
...
Notes: The document includes a large amount of testing data, exact timings, and DPS calculations across multiple weapons and archetypes. It also contains extensive notes, caveats, and cross-references to main sheets. Link to the main sheet is provided within the full dataset.
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Testing Information and Methodology
Tests are performed using Well of Radiance + 200 Weapons. Surges included for non-Savathun tests, Full Throttle x100 for Carl tests. The dataset includes a large number of weapon entries with per-stat lines (Base, Perk, Surge, Buff, Debuff, 200, Single, Total, etc.). Rotations, reloads, and swap timings are provided for a wide range of weapons including rifles, glaives, swords, snipers, shotguns, rockets, and more. The dataset covers three-man, four-man, and larger team DPS scenarios, and includes notes on the viability and meta status of each option in current sandbox.
Additionally, the dataset repeatedly references a number of archetypes and test conditions (e.g., Pack Hunter interactions, Radiant Dance Machines, and various buffs/debuff stacking). The data is intended to enable precise DPS reproduction and cross-weapon benchmarking across season patches and meta shifts.
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Notes and Version History
Date Description
2025-11-11 Added spread shot Cascade Point entry to Weapons tab, retired Tracker tab.
2025-10-31 Finished Weapons tab.
2025-10-22 Changed Arcane Embrace entry to use e. Aggregate Charge instead of e. Precision Instrument in Sustained tab.
2025-10-17 Fixed dungeon 1 phase DPS values to account for 3 player instead of 6 player fireteam size.
2025-10-15 Added include/exclude distinction for Tessellation values in Swap tab.
2025-10-10 Updated Wolfsbane rows and added Outbreak modifier to Sustained tab.
2025-10-08 Updated Hellion, Arc Soul, and Ionic Sentry values in Sustained tab.
2025-10-07 Added Wolfsbane to Weapons, Sustained, and Swap tabs.
2025-09-25 Finished Day 1 DPS tabs, video soon.
2025-09-24 Added Day 1 (S27) tabs and updated with titan rotations.
2025-09-21 Updated Sustained and Swap tabs with new Temporal Blast values (and appropriate Armaments comparisons). Removed melee stat stacking with seasonal super entries in Swap tab.
2025-09-19 Added phase lengths to Desert Perpetual bosses in Bosses tab, also finished clearable DPS column.
2025-09-17 Added ammoless aerial lightweight swords to Historical tab.
2025-09-10 Finished legendary archetypes in new Weapons tab, added New Malpais to Sustained tab.
2025-09-09 Added legendary fusion rifles, grenade launchers, glaives, hand cannons, linear fusion rifles, machine guns, pulse rifles, rocket launchers, scout rifles, and shotguns to new Weapons tab.
2025-09-08 Added most bow and auto rifle entries to new Weapons tab.
2025-09-03 Added Trachinus with bugged Assault Mag to Sustained and Swap tabs.
2025-09-02 Updated Bosses tab.
2025-08-30 Added Storm's Keep and a few more seasonal weapon options to Sustained tab.
2025-08-29 Added Networked Targeting x5 to several more competitive sniper options in Sustained tab.
2025-08-28 Changed Throwing Hammer values to correctly include shotgun damage in Sustained tab, also adjusted Winterbite melee to include Weapons stat bonus.
2025-08-26 Removed Liar's options for grapple damage in Sustained and Swap tab, started work on new Weapons and Abilities tabs.
2025-08-23 Finished Tracker tab for TFS > EoF changes.
2025-08-18 Added a few extra seasonal rows in the Sustained and Swap tab after Temporal Blast testing.
2025-08-15 Added a few temporary mod-based seasonal options in the Sustained tab.
2025-08-12 Updated SES Song of Flame and HHSN values in Abilities tab. Added Cascade spread shot and Eriana transfer values to Weapons and Swap tab. Added and updated a variety of grapple melee options to both Sustained and Swap tab, updated Wishful Ignorance values in Swap tab.
2025-08-10 Updated Kinetic Tremors in FAQ.
2025-08-09 Finished Sustained and Swap tab.
2025-08-07 Finished Abilities tab.
2025-08-01 Finished Weapons tab.
2025-07-29 Updated Weapons tab up to snipers with new EoF numbers and added literally every single weapon damage source in the game.
2025-07-18 Added Realistic and Graphing (Realistic) tabs.
2025-05-07 Updated Lord of Wolves and Finality's Auger values, added New Land Beyond values.
2025-04-27 Added Kinetic Tremors + Elemental Honing Praedyth's Revenge to Swap tab, updated swords with Pack Hunter due to Relentless changes.
... (additional historical entries retained in original sheet)
Data Links and Cross-References
- The document contains references to main datasets, including a link to the main sheet.
- The dataset includes links to additional resources and reference values for Target Lock calculations and patch notes.
Table of Contents Anchors (In-Page)
- Overview {#overview}
- Tabs Overview {#tabs-overview}
- Frequently Asked Questions {#frequently-asked-questions}
- Data Tables and Visual Verifications {#data-tables-and-visual-verifications}
- Testing Information and Methodology {#testing-information-and-methodology}
- Notes and Version History {#notes-and-version-history}
- Related Topics {#related-topics}
Related Topics
- destiny-2
- boss-dps
- weapons
- supers
- pack-hunter
End of Document Notes
This document is a data export and reference sheet for Destiny 2 boss DPS testing, including routine updates and a rich set of tables, charts, and practical notes for reproducing and analyzing DPS rotations across a wide range of weapons and archetypes. The material is intended for advanced players and theorycrafters who want to understand how different modifiers interact with each other in a team setting and how to optimize boss DPS in various encounter scenarios.
END OF IMPORTED CONTENT.
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