Ducille Duck Hunt Hard Mode Strategy
Table of Contents
- Credits
- Videos
- Loadout
- Strategy
- Common Issues (Why did I die?)
- General Tips
- Player 1 - POV Video
- Player 2 - POV Video
- Player 3 - POV Video
- Player 4 - POV Video
- Waves Strategy
- Notes on Strategy Waves
- Common Wave Notes
- Images & Media Reference
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Credits
Credits
- Redtoppat - Creator
- Penguin Dud - Contributor
- Ulil - Map Maker
Testers
- Hannlol
- Fleshinblood
- Alpha
- Magnetrite
- Imp
- Penguin Dud
- Photon
- Ulil
- Clic4e
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Videos
Player 1 POV
Player 2 POV
Player 3 POV
Player 4 POV
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Loadout
DPS Hierarchy: Pursuit > Golden Minigunner> Accel/Turret > Minigunner
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Strategy
Player 1 - POV Video
Waves Strategy Placement Map
Notes
- Buy Bunny Sentries at any time past wave 20.
- Set ALL Trappers to Strongest Targeting.
- Place Farms anywhere that aren’t included in the placement map (outside the Black Circle/Square outlines).
- Set DJ Booth’s Track Track to Purple.
- Sell Farms if you need placement space.
0 - 18
- Place 8 Lvl 3 Farms
- Place 4 Lvl 2 Trappers, 1 by 1, Set on Landmines
- Up 4 Lvl 2 Trappers → Max, 1 by 1
19 - 33
- 3 More Max Trappers, 1 by 1, Set on Landmines
- Max DJ→ Max Rangers→ Max Medics
Player 2 - POV Video
Waves Strategy Placement Map
Notes
- Buy Bunny Sentries at any time past wave 20.
- Whenever getting Lvl 4 Electro, upgrade the left side Electro first (1st & 3rd Electro).
0 - 20
- Place 4 Lvl 2 Electroshockers
- Up ALL Electroshockers → Lvl 4, 1 by 1
- Max Electroshockers
- 2 Max Pyromancers
21 - 33
- Place Lvl 2 Commanders
- Place 7 Lvl 2 Rangers, 1 by 1
- 3 Max Commanders → Max Rangers → Max
Player 3 - POV Video
Waves Strategy Placement Map
Notes
- Buy Bunny Sentries at any time past wave 20.
- Set ALL Ace Pilots to Figure 8 pathing.
- On Wave 30+ or 33 Set DJ’s Track to Red.
- Set ALL Freezers to Strongest Targeting.
0 - 18
- Place 4 Lvl 2 Ace Pilots, 1 by 1
- Upgrade ALL Ace Pilots → Lvl 4, 1 by 1
- Place a Lvl 3 DJ Booth
- Max All Ace Pilots
19 - 33
- Max DJ Booth
- 7 Lvl 2 Rangers, 1 by 1
- 4 Max Freezers → Max Rangers → Max DPS
Player 4 - POV Video
Waves Strategy Placement Map
Notes
- Buy Bunny Sentries at any time past wave 20.
- Set ALL Ace Pilots to Figure 8 pathing.
- On Wave 30+ or 33 Set DJ’s Track to Red.
0 - 18
- Place 4 Lvl 2 Ace Pilots, 1 by 1
- Upgrade ALL Ace Pilots→ Lvl 4, 1 by 1
- Place a Lvl 3 DJ Booth
- Max All Ace Pilots
19 - 33
- Place Lvl 2 Commanders
- Place 2 Lvl 4 Ace Pilots
- Place 7 Lvl 2 Rangers
- Max DJ → Commanders→ Rangers → DPS → Ace
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Waves Strategy & Placement Map (Summary)
Player-specific waves and placements are described above in the Player POV sections. Below is a consolidated reference for context:
- Player 1: 0-18 - 8 Lvl 3 Farms; 4 Lvl 2 Trappers (1 by 1) on Landmines; then 19-33 add 3 more Max Trappers and later Max Rangers/Medics per chain.
- Player 2: 0-20 - 4 Lvl 2 Electroshockers; upgrade all Electroshockers to Lvl 4 1 by 1; 21-33 - 7 Lvl 2 Rangers, 1 by 1; 3 Max Commanders → Max Rangers → Max.
- Player 3: 0-18 - 4 Lvl 2 Ace Pilots (1 by 1); upgrade to Lvl 4 (1 by 1); 4 Ace Pilots max; 19-33 - Max DJ Booth; 7 Lvl 2 Rangers (1 by 1); 4 Max Freezers → Max Rangers → Max DPS.
- Player 4: 0-18 - 4 Lvl 2 Ace Pilots (1 by 1); upgrade to Lvl 4 (1 by 1); 19-33 - 2 Lvl 4 Ace Pilots; 7 Lvl 2 Rangers; Max DJ → Commanders → Rangers → DPS → Ace.
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Notes on Strategy Waves
- Buy Bunny Sentries at any time past wave 20.
- Set ALL Trappers to Strongest Targeting.
- Place Farms outside the placement map outlines.
- Set DJ Booth Track to Purple early, Red later as waves progress.
- Sell Farms if needed for placement space.
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Common Issues (Why did I die?)
Cause of Death | Reasons
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General Tips | Not joining the Paradoxum Group for $100 extra starting cash is required.
Wave 1-8
- P3 or P4 did not get 4 Lvl 2 Ace Pilots, 1 by 1.
- Don’t immediately rush for Lvl 4 Ace Pilots.
- P3 or P4 did not place Ace Pilots on their respective side.
Wave 9 - Spy Duckies
- P3 or/and P4 did not get either/any Lvl 4 Ace Pilots on either sides.
Wave 14 - Evil Ducks
- P2 did NOT place an Electroshocker on both sides.
Wave 18 - Evil Ducks
- P3 wasn’t able to get all Lvl 4 Electroshockers by Wave 18.
- One of the sides lacks at least 1 Max Trapper.
Wave 19/20/21/?? - Hidden Evil Ducks
- P2 Did not get Lvl 4 Ace Pilots next to Rangers.
Wave 29 - 32
- P1’s DJ should stay on Green Track
- Recommended: For major bosses (Ducky D00m III W30), set DJ on Red Track once they spawn.
- P4 & P2 must get & maintain a Commander chain for the rest of the game.
Wave 33 - Nerd Ducky
- Not everyone was able to place all 7 of their Rangers, most likely due to placements wasting space.
- Players did not obtain all of their upgrades, most especially Ranger.
- P3 and P4 did not set DJ on Red Track.
- P2 did not get 4 Max Freezers across the map.
- They might not have set on Strongest targeting to target Nerd Ducky.
- P4 & P2 must chain Commanders.
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General Tips
- Not joining the Paradoxum Group for $100 extra starting cash is required.
Wave 1-8
- P3 or P4 did not get 4 Lvl 2 Ace Pilots, 1 by 1.
- Don’t immediately rush for Lvl 4 Ace Pilots.
- P3 or P4 did not place Ace Pilots on their respective side.
Wave 9 - Spy Duckies
- P3 or/and P4 did not get either/any Lvl 4 Ace Pilots on either sides.
Wave 14 - Evil Ducks
- P2 did NOT place an Electroshocker on both sides.
Wave 18 - Evil Ducks
- P3 wasn’t able to get all Lvl 4 Electroshockers by Wave 18.
- One of the sides lacks at least 1 Max Trapper.
Wave 19/20/21/?? - Hidden Evil Ducks
- P2 Did not get Lvl 4 Ace Pilots next to Rangers.
Wave 29 - 32
- P1’s DJ should stay on Green Track
- Recommended: For major bosses (Ducky D00m III W30), set DJ on Red Track once they spawn.
- P4 & P2 must get & maintain a Commander chain for the rest of the game.
Wave 33 - Nerd Ducky
- Not everyone was able to place all 7 of their Rangers, most likely due to placements wasting space.
- Players did not obtain all of their upgrades, most especially Ranger
- P3 and P4 did not set DJ on Red Track
- P2 did not get 4 Max Freezers across the map.
- They might not have set on Strongest targeting to target Nerd Ducky.
- P4 & P2 must chain Commanders
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Images & Media Reference
(Images shown in the original document include header art, credits/testers slide, and wave strategy snapshots. Each image is referenced above in the corresponding sections with captions describing the visuals and gameplay context.)