Edge of Eternities - Limited Breakdown
Table of Contents
- Color Breakdown
- Archetype Definitions
- Top Commons
- Top Uncommons
- Tricks/Removal
- General Thoughts From Streamer Event
- Note on Placement Scores
- MTGR Grading Scale
- Full Data Tables
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Color Breakdown
Color Breakdown Color Rankings WK1 Archtype Rankings WK2 Archtype Rankings WK3 Archtype Rankings White - (WHAT DOES THIS COLOR SEEK TO DO) G UG WARP (2 C, 3 U, 2 R, 1 M) // LANDER (1 U) // STATION (2 U, 2 R) U RG
Blue - (WHAT DOES THIS COLOR SEEK TO DO) W BR WARP (3 C, 1 U, 2 R, 1 M) // LANDER (1 C) // STATION (2 U, 1 R) R WG
Black - (WHAT DOES THIS COLOR SEEK TO DO) B WB WARP (2 C, 2 U) // VOID (4 C, 4 U, 2 R, 2 M) // LANDER (1 C, 1 U) // STATION (2 U, 1 R) WU
Red - (WHAT DOES THIS COLOR SEEK TO DO) UB WARP (1 C, 2 U, 2 R, 1 M) // VOID (2 C, 1 U) // LANDER (2 C, 2 U) // STATION (2 U, 2 R) WR Green - (WHAT DOES THIS COLOR SEEK TO DO) BG WARP (2 C, 1 U, 2 R) // LANDER (2 C, 4 U, 1 R) // STATION (2 U, 1 R) UR Multicolor (Color codes are listed for mechanics) WARP (1 R) // VOID (1 U) // LANDER (2 U) // STATION (1 R) Artifact / Land WARP (1 R) // LANDER (1 U) // STATION (2 C, 2 R, 6 M)
Archetype Definitions
Common Archtype Skeleton Links
Common Support Thoughts: WU - Second Spell WU - https://sealeddeck.tech/8dHNR32bKm Double spelling is primarily enabled by Warp with few cantrips at Common. Will require higher rarities to function well. WB - Go Wide WB - https://sealeddeck.tech/HH7RLa81fb Listed as go-wide, but common support aims more towards your general Attrition strategies. WR - Space Stations WR - https://sealeddeck.tech/P8gEFj4GgD Spacecraft will fill the tap 2 theme, but your common support looks a bit more aggressive than the title lets on. Needs higher rarities for more aggro though. WG - +1/+1 Counters WG - https://sealeddeck.tech/mffRzP3So1 Counter theme seems well supported at common with a ramp sub-theme with all the lander tokens UB - Artifact Control UB - https://sealeddeck.tech/QWNoYJvwYJ There are some strong control tools at Common, but the Artifact theme isn't very well supported here. Mild sacrifice theme though. UR - Artifact Aggro UR - https://sealeddeck.tech/x968YK1RkU Artifact theme is well supported at Common, not very aggressive, but I imagine some higher rarities will help that a bit. UG - Ramp UG - https://sealeddeck.tech/Q3jjWX9UFV Unfortunanantly so much of the ramp is gated by rarity, but I think building this towards a tempo strategy is where you want to go with it based on Commons BR - Void BR - https://sealeddeck.tech/RzhyVxhxV6 Very well supported aggressive strategy at common. BG - Graveyard BG - https://sealeddeck.tech/i6TF5GDTJ7 Listed as Graveyard, but only 1 Common that supports that and no real defined path. Most likely build will be Attrition Midrange using ramp and sacrifice synergies. RG - Landers & Landfall RG - https://sealeddeck.tech/UGDmgxe1XP Not many Landers availible at common, but this looks to be an aggressive midrange strategy. Chipping in damage while ramping towards your top-end.
Top Commons (No particular order)
Top Uncommons (No particular order)
W - Banishing Light, Auxiliary Boosters, Knight Luminary
W - Starfield Shepherd, Sunstar Expansionist, All-Fates Stalker
U - Cryogen Relic, Selfcraft Mechan, Cryoshatter
U - Desculpting Blast, Codecracker Hound, Specimen Freighter
B - Depressurize, Hullcarver, Gravkill
B - Monoist Circuit-Feeder, Tragic Trajectory, Faller's Faithful
R - Plasma Bolt, Orbital Plunge, Zookeeper Mechan
R - Terrapact Intimidator, Invasive Maneuvers, Territorial Bruntar
G - Diplomatic Relations, Gene Pollinator, Galactic Wayfarer
G - Meltstrider's Resolve, Edge Rover, Seedship Agrarian
GENERAL THOUGHTS FROM STREAMER EVENT:
- Spacecraft will play an intrigal role in late game decks, most often warping the game around their presence. That doesn't mean every Craft is good, but that they're better than they look on the surface.
- Unless you're base Green with an emphesis on Landers and/or Gene Pollinator, you should aim to build your decks heavy one color with a moderate splash of the second due to no mana fixing.
- Landers seem difficult to sequence with in the mid-points of the game, at least when you care about mana effeciancy and trying to maintain parity and/or build a board presense.
- Aim to pick good 2 drops early when you're not giving up too much. If you're not careful it seems easy to end up with a lopsided curve allowing you to get ran over.
- Board Stalls are plentyful and there are 8 board wipes in the format. Don't get caught up and be sure you play some card draw to keep gas flowing.
- Warp-scam is real with All-Fates Stalker and can lead to some monsterous turns of Stationing or even just cheating on mana.
- EOE appears to be a slow set. In those, card advantage is king, either real or virtual (warp), have a plan for the late game.
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
W Starport Security Artifact Creature - Robot Soldier 1/1 WG WU, WB WR
1W Dockworker Drone Artifact Creature - Robot 1/1 WB, WG WU, WR 1W Honored Knight-Captain Creature - Human Advisor Knight 1/1 WB WU WR, WG
1W Starfighter Pilot Creature - Human Pilot 2/2 ALL 1W Pulsar Squadron Ace Creature - Human Pilot 1/2 ALL
2W Brightspear Zealot Creature - Human Soldier 2/4 WU WB, WR, WG 1W Sunstar Expansionist Creature - Human Knight 2/3 ALL
2W Exosuit Savior Creature - Human Soldier 2/2 ALL 2W Dual-Sun Adepts Creature - Human Soldier 2/2 ALL
2W Flight-Deck Coordinator Creature - Human Soldier 3/3 WR WG WU, WB 2W Rayblade Trooper Creature - Human Soldier 2/2 WG WU, WB WR
2W Zealous Display Instant WR WB WU, WG 2W Scout for Survivors Sorcery WB WU, WR, WG
3W Knight Luminary Creature - Human Knight 3/2 WU, WB WR, WG 3W Sunstar Lightsmith Creature - Human Artificer 3/3 WU WB, WR, WG
3W Luxknight Breacher Creature - Human Knight 2/2 ALL 3W Wedgelight Rammer Artifact - Spacecraft WB, WR WU, WG
4W Auxiliary Boosters Artifact - Equipment WB WG WU, WR 3WW Starfield Shepherd Creature - Angel 3/2 ALL
5W Weftblade Enhancer Creature - Drix Artificer 3/4 WG WU WB, WR 5W Dawnstrike Vanguard Creature - Human Knight 4/5 WR, WG WU, WB
5W Rescue Skiff Artifact - Spaceship 5/6 WB WU, WR, WG
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
W Lightstall Inquisitor Creature - Angel Wizard 2/1 ALL W Seam Rip Enchantment ALL
1W Lumen-Class Frigate Artifact - Spacecraft 3/5 ALL W Focus Fire Instant ALL
1W Sunstar Chaplain Creature - Human Cleric 3/2 WR, WG WB, WU W Squire's Lightblade Artifact - Equipment WU WB, WR, WG
1WW The Seriema Legendary Artifact - Spacecraft 5/5 ALL W Reroute Systems Instant ALL
2W Cosmogrand Zenith Creature - Human Soldier 2/4 WU, WB, WG WR W Hardlight Containment Enchantment - Aura ALL
2W Haliya, Guided by Light Legendary Creature - Human Soldier 3/3 WU WB, WR WG 1W Dual-Sun Technique Instant ALL
3WW Exalted Sunborn Creature - Angel Wizard 4/5 WU, WB, WG WR 1WW Pinnacle Starcage Artifact ALL
3WW Astelli Reclaimer Creature - Angel Warrior 5/4 WU, WR WB, WG 2W Banishing Light Enchantment ALL
2W Emergency Eject Instant ALL
3W Radiant Strike Instant ALL
3W All-Fates Stalker Creature - Drix Assassian 2/3 WU WB, WR, WG
3WW Beyond the Quiet Sorcery ALL
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card cannot be utilized to the best of it's potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
U Illvoi Galeblade Creature - Jellyfish Warrior 1/1 WU UB, UR, UG U Atomic Microsizer Artifact - Equipment WU, UB, UR UG
1U Cryogen Relic Artifact ALL 1U Mechan Navigator Artifact Creature - Robot Pilot 2/1 ALL
1U Illvoi Light Jammer Artifact - Equipment UR WU UB, UG 1U Steelswarm Operator Artifact Creature - Robot Soldier 1/1 UR WU, UB, UG
1U Illvoi Operative Creature - Jellyfish Rogue 2/1 WU UB, UR, UG 2U Codecracker Hound Creature - Dog 2/1 ALL
1U Mechan Shieldmate Artifact Creature - Robod Soldier 3/2 ALL 2U Illvoi Infiltrator Creature - Jellyfish Rogue 1/3 WU UB, UR, UG
2U Cloudsculpt Technician Creature - Jellyfish Advisor 1/4 UB WU, UR UG 2U Uthros Psionicist Creature - Jellyfish Scientist 2/4 WU UB, UG UR
2U Nanoform Sentinel Artifact Creature - Robot 3/2 ALL 3U Scour for Scrap Instant ALL
2U Sinister Cryologist Creature - Jellyfish Wizard 2/3 WU UB, UR, UG 3U Uthros Scanship Artifact - Spacecraft 4/4 UR WU, UB UG
3U Selfcraft Mechan Artifact Creature - Robot Artificer 3/4 WU, UB, UR UG 4U Cerebral Download Instant UB, UR WU UG
4U Starbreach Whale Creature - Whale 3/5 WU UB, UG UR 4U Gigastorm Titan Creature - Elemental 4/4 WU, UG UB UR
4UU Mechanozoa Artifact Creature - Robot Jellyfish 5/5 WU, UB UR, UG 4U Mechan Assembler Artifact Creature - Robot Artificer 4/4 UR WU, UB UG
5U Specimen Freighter Artifact - Spacecraft 4/7 UB, UG UR WU
6U Mouth of the Storm Creature - Elemantal 6/6 UG UB WU, UR
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
U Synthesizer Labship Artifact - Spacecraft 4/4 UR WU, UB, UG U Cryoshatter Enchantment - Aura ALL
1U Consult the Star Charts Instant ALL U Annul Instant ALL
1U Emissary Escort Artifact Creature - Robot Soldier 0/4 WU, UB UR UG 1U Divert Disaster Instant ALL
2U Moonlit Meditation Enchantment - Aura ALL 1U Mental Modulation Instant WU UG UB, UR
3U Starfield Vocalist Creature - Human Bard 3/4 ALL 1U Desculpting Blast Instant WU, UB UR, UG
3UU Quantum Riddler Creature - Sphinx 4/6 ALL 1UU Unravel Instant ALL
3UU Mm'menon, the Right Hand Legendary Creature - Jellyfish Advisor 3/4 UB, UR UB UG 2UU Tractor Beam Enchentment - Aura ALL
4UU Weftwalking Enchantment UG WU, UB UR 3U Lost in Space Instant
5UU Starwinder Creature - Leviathan 7/7 WU UB, UG UR
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card can not be utilized to the best of it’s potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
B Hullcarver Artifact Creature - Robot Assassian 1/1 ALL B Hylderblade Artifact - Equipment BR WB UB, BG
1B Beamsaw Prospector Creature - Human Artificer 2/1 BR WB UB, BG B Monoist Sentry Artifact Creature - Robot 4/1 ALL
1B Virus Beetle Artifact Creature - Insect 1/1 ALL BB Timeline Culler Creature - Drix Warlock 2/2 WB, BR UB, BG
2B Comet Crawler Creature - Insect Horror 2/3 BR WB, UB BG 1B Hymn of the Faller Sorcery WB, BR UB, BG
2B Decode Transmissions Sorcery BR WB UB, BG 1B Lightless Evangel Creature - Vampire Cleric 2/2 BR WB UB, BG
2B Gravpack Monoist Creature - Human Scout 2/1 WB, BR BG UB 1B Umbral Collar Zealot Creature - Human Cleric 3/2 WB, BR UB, BG
2B Insatiable Skittermaw Creature - Insect Horror 2/2 BR WB UB, BG 2B Faller's Faithful Creature - Human Wizard 3/1 WB, BR BG UB
3B Gravblade Heavy Creature - Human Soldier 3/4 ALL 2B Fell Gravship Artifact - Spacecraft 3/2 BG WB UB, BR
3B Swarm Culler Creature - Insect Warrior 2/4 WB, BR UB, BG 2B Scrounge for Eternity Sorcery ALL
4B Perigee Beckoner Creature - Horror 4/5 WB, BR BG UB 2B Susurian Voidborn Creature - Vampire Soldier 2/2 WB, BR UB BG
3B Blade of the Swarm Creature - Insect Assassin 3/1 ALL
4B Susurian Dirgecraft Artifact - Spacecraft 4/3 UB BG WB, BR
4B Voidforged Titan Artifact Creature - Robot Warrior 5/4 BR WB UB, BG
4BB Monoist Circuit-Feeder Artifact Creature - Nautilus 4/4 WB, UB BR, BG
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
1B Sunset Saboteur Creature - Human Rogue 4/1 WB, BR BG UB B+ A- Aggressive creature, but has a pretty significant drawback. It is, however a great Station enabler!
1BB Xu-Ifit, Osteoharmonist Legendary Creature - Human Wizard 2/3 ALL B Tragic Trajectory Sorcery ALL
2B Requiem Monolith Artifact WB, BR, BG UB 1B Dark Endurance Instant ALL
2BB Elegy Acolyte Creature - Human Cleric 4/4 ALL 1B Depressurize Instant ALL
2BB Sothera, the Supervoid Legendary Enchantment ALL 2B Temporal Intervention Sorcery ALL
3B Chorale of the Void Enchantment - Aura BR WB UB, BG 2B Dubious Delicacy Artifact BR WB, UB, BG
3B Entropic Battlecruiser Artifact - Spacecraft 3/10 UB WB, BR, BG 3B Gravkill Instant ALL
3BB Alpharael, Stonechosen Legendary Creature - Human Cleric 3/3 BR WB UB, BG 3B Vote Out Sorcery ALL
BBB Archenemy's Charm Instant ALL
XB Zero Point Ballad Sorcery ALL
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card cannot be utilized to the best of it’s potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
R Slagdrill Scrapper Artifact Creature - Robot Scout 1/2 BR, UR WR, RG RG R Kavaron Harrier Artifact Creature - Robot Soldier 2/1 WR, BR UR, RG
1R Melded Moxite Artifact UR, BR WR, RG 1R Invasive Maneuvers Instant ALL
1R Oreplate Pangolin Artifact Creature - Robot 2/2 UR, BR WR RG 1R Remnant Elemental Creature - Elemantal 0/4 RG WR, UR, BR
1R Zookeeper Mechan Artifact Creature - Robot 1/3 WR, UR BR, RG 1R Terrapact Intimidator Creature - Kavu Scout 2/1 ALL
2R Frontline War-Rager Creature - Kavu Soldier 2/3 WR RG UR, BR 2R Molecular Modifier Creature - Kavu Artificer 2/2 BR, RG WR UR
2R Kavaron Turbodrone Artifact Creature - Robot Scout 2/3 ALL 2R Systems Override Sorcery BR WR, UR, RG
3R Kav Landseeker Creature - Kavu Soldier 4/3 RG WR, BR UR 2R Weftstalker Ardent Creature - Drix Artificer 2/3 BR WR, UR RG
3R Red Tiger Mechan Artifact Creature - Robot Cat 3/3 ALL 3R Memorial Team Leader Creature - Kavu Soldier 4/3 BR, RG WR UR
4R Kavaron Skywarden Creature - Kavu Soldier 4/5 BR WR, RG UR 3R Roving Actuator Artifact Creature - Robot 3/4 BR WR, UR RG
6R Nebula Dragon Creature - Dragon 4/4 ALL 4R Vaultguard Trooper Creature - Kavu Soldier 5/5 WR, BR, RG UR
4RR Territorial Bruntar Creature - Beast 6/6 ALL
5R Galvanizing Sawship Artifact - Spacecraft 6/5 WR, BR, RG UR
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
R Rust Harvester Artifact Creature - Robot 1/1 BR, UR WR RG B B- This looks insane in the set context. Plus with the other various pump spells/augmentations availible it will be easy to get this to scale much more quickly into the lategame.
1R Weapons Manufacturing Enchantment UR, BR WR, RG R Full Bore Instant ALL
2R Possibility Technician Creature - Kavu Artificer 3/3 RG WR, BR UR 1R Drill Too Deep Instant ALL
2RR Tannuk, Steadfast Second Legendary Creature - Kavu Pilot 3/5 ALL 1R Rig for War Instant ALL
3R Memorial Vault Artifact UR, BR WR, RG 1RR Ruinous Rampage Sorcery ALL
3RR Nova Hellkite Creature - Dragon 4/5 ALL 2R Bombard Instant ALL
XXR Devastating Onslaught Sorcery ALL 2R Pain for All Enchantment - Aura WR, BR, RG UR
2R Warmaker Gunship Artifact -Spaceship 4/3 UR WR, BR RG
2R Cut Propulsion Instant ALL
2R Lithobraking Instant ALL
3R Orbital Plunge Sorcery ALL
4R Debris Field Crusher Artifact - Spaceship 1/5 WR, UR BR, RG
4RR Terminal Velocity Sorcery RG UR, BR, WR
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card can not be utilized to the best of it’s potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
G Gene Pollinator Artifact Creature - Robot Insect 1/2 ALL G Edge Rover Artifact Creature - Robot Scout 2/2 RG UG, BG WG
G Sami's Curiosity Sorcery ALL G Hemosymbic Mite Creature - Mite 1/1 WG RG UG, BG
1G Blooming Stinger Creature - Plant Scorpion 2/2 ALL 1G Eumidian Terrabotanist Creature - Insect Druid 2/3 ALL
1G Intrepid Tenderfoot Creature - Insect Citizen 2/2 WG,UG BG, RG 2G Larval Scoutlander Artifact - Spacecraft 3/3 UG, RG
2G Galactic Wayfarer Creature - Human Scout 3/3 ALL 2G Meltstrider Eulogist Creature - Insect Soldier 3/3 WG UG, BG, RG
2G Skystinger Creature - Insect Warrior 3/3 ALL 3G Seedship Agrarian Creature - Insect Scientist 3/3 ALL
2G Thawbringer Creature - Insect Scout 4/2 ALL 3G Tapestry Warden Artifact Creature - Robot Soldier 3/4 UG, BG WG, RG
3G Drix Fatemaker Creature - Drix Wizard 3/2 WG UG, RG, BG 3GG Eusocial Engineering Enchantment UG, RG WG, BG
3G Icecave Crasher Creature - Beast 4/4 3GG Harmonious Grovestrider Creature - Beast / UG, RG WG, BG
4G Germinating Wurm Creature - Plant Wurm 5/5 ALL 3GG Pull Through the Weft Sorcery BG UG, RG WG
6G Fungal Colossus Creature - Fungus Beast 5/5 UG WG, BG, RG 4G Atmospheric Greenhouse Artifact - Spacecraft 5/4 WG RG UG, BG
4GG Lashwhip Predator Creature - Plant Beast 5/7 ALL
5GG Glacier Godmaw Creature - Leviathan 6/6 UG, RG WG, BG
XGG Broodguard Elite Creature - Insect Knight 0/0 ALL
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
GG Frenzied Baloth Creature - Beast 3/2 ALL G Meltstrider's Gear Artifact Equipment ALL
1GG Bioengineered Future Enchantment UG, RG WG, BG G Meltstrider's Resolve Enchantment - Aura ALL
2G Sledge-Class Seedship Artifact - Spacecraft 4/5 ALL 1G Biosynthic Burst Instant WG RG UG, BG
2G Terrasymbiosis Enchantment WG UG, BG, RG 1G Seedship Impact Instant ALL
2GG Ouroboroid Creature - Plant Wurm 1/3 ALL 1G Close Encounter Instant ALL
2GG Icetill Explorer Creature - Insect Scout 2/4 BG WG, UG, RG 2G Diplomatic Relations Instant ALL
2GG Mightform Harmonizer Creature - Insect Druid 4/4 UG, RG WG, BG 2G Shattered Wings Sorcery ALL
3G Loading Zone Enchantment WG UG, BG, RG
5GGG Famished Worldsire Creature - Leviathan 0/0 UG, RG WG, BG
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card cannot be utilized to the best of it's potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
B Hullcarver Artifact Creature - Robot Assassian 1/1 ALL B Hylderblade Artifact - Equipment BR WB UB, BG
1B Beamsaw Prospector Creature - Human Artificer 2/1 BR WB UB, BG B Monoist Sentry Artifact Creature - Robot 4/1 ALL
1B Virus Beetle Artifact Creature - Insect 1/1 ALL BB Timeline Culler Creature - Drix Warlock 2/2 WB, BR UB, BG
2B Comet Crawler Creature - Insect Horror 2/3 BR WB, UB BG 1B Hymn of the Faller Sorcery WB, BR UB, BG
2B Decode Transmissions Sorcery BR WB UB, BG 1B Lightless Evangel Creature - Vampire Cleric 2/2 BR WB UB, BG
2B Gravpack Monoist Creature - Human Scout 2/1 WB, BR BG UB 1B Umbral Collar Zealot Creature - Human Cleric 3/2 WB, BR UB, BG
2B Insatiable Skittermaw Creature - Insect Horror 2/2 BR WB UB, BG 2B Faller's Faithful Creature - Human Wizard 3/1 WB, BR BG UB
3B Gravblade Heavy Creature - Human Soldier 3/4 ALL 2B Fell Gravship Artifact - Spacecraft 3/2 BG WB UB, BR
3B Swarm Culler Creature - Insect Warrior 2/4 WB, BR UB, BG 2B Scrounge for Eternity Sorcery ALL
4B Perigee Beckoner Creature - Horror 4/5 WB, BR BG UB 2B Susurian Voidborn Creature - Vampire Soldier 2/2 WB, BR UB BG
3B Blade of the Swarm Creature - Insect Assassin 3/1 ALL
4B Susurian Dirgecraft Artifact - Spacecraft 4/3 UB BG WB, BR
4B Voidforged Titan Artifact Creature - Robot Warrior 5/4 BR WB UB, BG
4BB Monoist Circuit-Feeder Artifact Creature - Nautilus 4/4 WB, UB BR, BG
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
1B Sunset Saboteur Creature - Human Rogue 4/1 WB, BR BG UB B+ A- Aggressive creature, but has a pretty significant drawback. It is, however a great Station enabler!
1BB Xu-Ifit, Osteoharmonist Legendary Creature - Human Wizard 2/3 ALL B Tragic Trajectory Sorcery ALL
2B Requiem Monolith Artifact WB, BR, BG UB 1B Dark Endurance Instant ALL
2BB Elegy Acolyte Creature - Human Cleric 4/4 ALL 1B Depressurize Instant ALL
2BB Sothera, the Supervoid Legendary Enchantment ALL 2B Temporal Intervention Sorcery ALL
3B Chorale of the Void Enchantment - Aura BR WB UB, BG 2B Dubious Delicacy Artifact BR WB, UB, BG
3B Entropic Battlecruiser Artifact - Spacecraft 3/10 UB WB, BR, BG 3B Gravkill Instant ALL
3BB Alpharael, Stonechosen Legendary Creature - Human Cleric 3/3 BR WB UB, BG 3B Vote Out Sorcery ALL
BBB Archenemy's Charm Instant ALL
XB Zero Point Ballad Sorcery ALL
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card cannot be utilized to the best of it’s potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
COMMONS UNCOMMONS
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
R Slagdrill Scrapper Artifact Creature - Robot Scout 1/2 BR, UR WR, RG RG C+ C- Great glue card for your red decks and can provide a steady stream of cards into the lategame.
1R Melded Moxite Artifact UR, BR WR, RG C C Card looks great in set context and being able to cash it in for a creature is a nice addition to an otherwise common spreadsheet design.
1R Oreplate Pangolin Artifact Creature - Robot 2/2 UR, BR WR RG C C- Solid bear for your artifact decks
2R Frontline War-Rager Creature - Kavu Soldier 2/3 WR RG UR, BR C- D- Should be able to grow easily enough, good curve filler.
2R Kavaron Turbodrone Artifact Creature - Robot Scout 2/3 ALL C- D Good glue card for your red strategies.
3R Kav Landseeker Creature - Kavu Soldier 4/3 RG WR, BR UR 2R Weftstalker Ardent Creature - Drix Artificer 2/3 BR WR, UR RG
3R Red Tiger Mechan Artifact Creature - Robot Cat 3/3 ALL 3R Memorial Team Leader Creature - Kavu Soldier 4/3 BR, RG WR UR
4R Kavaron Skywarden Creature - Kavu Soldier 4/5 BR WR, RG UR 3R Roving Actuator Artifact Creature - Robot 3/4 BR WR, UR RG
6R Nebula Dragon Creature - Dragon 4/4 ALL 4R Vaultguard Trooper Creature - Kavu Soldier 5/5 WR, BR, RG UR
4RR Territorial Bruntar Creature - Beast 6/6 ALL
5R Galvanizing Sawship Artifact - Spacecraft 6/5 WR, BR, RG UR
RARE/MYTHIC TRICKS/REMOVAL
CMC Name Type P /T Best In Good In Poor In CMC Name Type P /T Best In Good In Poor In
R Rust Harvester Artifact Creature - Robot 1/1 BR, UR WR RG B B- This looks insane in the set context. Plus with the other various pump spells/augmentations availible it will be easy to get this to scale much more quickly into the lategame.
1R Weapons Manufacturing Enchantment UR, BR WR, RG R Full Bore Instant ALL
2R Possibility Technician Creature - Kavu Artificer 3/3 RG WR, BR UR 1R Drill Too Deep Instant ALL
2RR Tannuk, Steadfast Second Legendary Creature - Kavu Pilot 3/5 ALL 1R Rig for War Instant ALL
3R Memorial Vault Artifact UR, BR WR, RG 1RR Ruinous Rampage Sorcery ALL
3RR Nova Hellkite Creature - Dragon 4/5 ALL 2R Bombard Instant ALL
XXR Devastating Onslaught Sorcery ALL 2R Pain for All Enchantment - Aura WR, BR, RG UR
2R Warmaker Gunship Artifact -Spaceship 4/3 UR WR, BR RG
2R Cut Propulsion Instant ALL
2R Lithobraking Instant ALL
3R Orbital Plunge Sorcery ALL
4R Debris Field Crusher Artifact - Spaceship 1/5 WR, UR BR, RG
4RR Terminal Velocity Sorcery RG UR, BR, WR
NOTE: Placement scores are a novel way to not explicitly rate cards on individual strength, but instead which archetype(s) they're best suited for. This can assist with deck construction and cohesiveness while providing the best chance to squeeze the most out of the card as possible. BEST - Card can access the ceiling of its potential here without much effort GOOD - Card can occasionally meet its potential with moderate effort Placement assumptions are made prior to experiance with the set based on archetype themes POOR - Card cannot be utilized to the best of it’s potential as well as modern limited trends. Refer to 17lands data for best archtype WR% on individual cards
UNCOMMONS
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NOTE: The document contains images in the original format which are not embedded here, but all textual data, tables, and descriptions are preserved to ensure a complete data export for recreation of the original content in a structured Markdown format. The dataset includes color breakdowns, archetype themes, common/uncommon card lists with P/T and best-in metrics, removal tricks, and streamer notes. For exact card-by-card details, refer to the provided rows and descriptions above. The content also includes extensive notes on placement scores, progression, and deck-building guidance.
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