Girls' Frontline 2: Exilium Info Sheets
Table of Contents
- Home
- Quick Links
- FAQ
- Groza
- Nemesis
- Krolik
- Colphne
- Sharkry
- Cheeta
- Nagant
- Ksenia
- Littara
- Vepley
- Peritya
- Sabrina
- Qiongjiu
- Mosin Nagant
- Tololo
- Daiyan
- Centaureissi
- Lenna
- Jiangyu
- Makiatto
- Ullrid
- Lotta
- Suomi
- Dushevnaya
- Zhaohui
- Papasha
- Klukai
- Mechty
- Vector
- Belka
- Andoris
- Springfield
- Faye
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Home
"Girls' Frontline 2: Exilium Info Sheet","Maintained By: official discord spreadsheet team"
Credits:
- ArmoredNeko for helping with reviews
- pascaluses for providing datamined icons
- GFL2 CN wiki
- Huge thanks to Zombie no. 107035695017, Rockidayo, Nevmr, Yunno, Minthee for converting fan TL into official TL!
- Wewechoo for updating this sheet for years
- Ceia and Valeric92 for help with TL's
Please contact Dr.Brom on Discord if there's any mistakes!
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Quick Links
Quick Links
Latest Updated
CN | EN columns and a long list of units and links in two columns. (Quick Links tab shows a grid of unit names organized under CN/EN and Latest Updated groups and repeated blocks.)
List excerpt (as arranged in sheet):
- Sakura, Lind
- Crimson Contract, Thorn Criterion
- Groza, Nemesis, Krolik, Colphne
- Sharkry, Cheeta, Nagant, Ksenia
- Littara, Vepley, Peritya, Sabrina
- Qiongjiu, Mosin Nagant, Tololo, Daiyan
- Centaureissi, Lenna, Jiangyu, Makiatto
- Ullrid, Lotta, Suomi, Dushevnaya
- Zhaohui, Papasha, Makiatto, Klukai
- Mechty, Vector, Belka, Andoris
- Springfield, Faye, Peri, Qiuhua
- Yoohee, Nikketa, Leva, Robella
- Lainie, Florence, Lind, Alva
- Balthilde, Voymastina, Lewis, Helen
- Phaetusa, Sakura
(Quick Links contains many blank rows and repeated groupings; preserve as provided.)
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FAQ
Frequently Asked Questions
Q. Why are some of the wordings in this sheet off?
A. Some units do not have official TL as they are not released on the Global version yet. Thus, fan TL is used instead. It'll be updated to official TL as soon as the unit is released on the Global version
Q. Why doesn't the sheet have shared key recommendations?
A. Shared keys are only unlocked when you have obtained all character keys from a particular character. As everyone has different characters, it is difficult to provide recommendations on it
Q. The review section is wrong! This character should have X key and Y set instead!
A. The review section only serves as a general guideline on the unit.
For example, Peritya should have her cleanse key (Fixed Key 3) for the worm boss in Gunsmoke. But I'm not going to talk about that because it's just a specific use case
Please read the skills of the enemies you are facing and adjust accordingly.
Q. Okay, but the information is actually wrong, I went to double check it in-game and on the CN wiki...
A. Please contact me on Discord about it and I will correct it as soon as I can
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Groza
Suggested Path: (sheet shows no strict suggested path because 4*)
Unit Information
- Class: Bulwark
- Attributes: HP 1981, ATK 539, DEF 553
- Skill Attribute: Medium Ammo
- Weakness: Heavy Ammo
- Stability Gauge: 12 points
- Movement Speed: 6 tiles
Effects (verbatim):
- Movement Down II: Mobility decreased by 2 tiles. Considered a Movement debuff.
- Shelter: Gains Stability Protection, reducing Stability Damage taken by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
- Defense Up II: Defense increased by 30%. Considered a buff.
- Attack Up I: Attack is increased by 10%. Considered a buff.
- Defense Down I: Reduces defense by 20%. Considered a debuff.
- Attack Down I: Attack decreased by 10%. Considered a debuff.
- Taunt: Uncontrollable, forced to use basic attacks on the caster. Removed when caster dies.
- Counterattack: Performs an attack; Cannot be triggered by Interceptions, Counterattacks, or Action Supports.
- Absolute Defense: Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. Considered a buff.
Notes: Being a 4* unit, Groza does not require a suggested path.
Skills
- Fire Command (Basic Attack / Targeted): Stability Damage 4, Cooldown 0, Confectance Cost 0. Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack. Additional effects: if unit has full HP at start of action gain random buff; end of action if has 3+ stacks Shelter restores 1 Stability. Recommended weapon: Medium Ammo options: Guerno, Golden Melody, OTs-14
- Heavy Suppression (Active / Targeted / Debuff): Stability Damage 5, Cooldown 0, Confectance Cost 1. Selects 1 enemy within 7 tiles, dealing 130% ATK physical and applies Movement Down II for 1 turn. Vertebrae upgrades: if causes enemy Stability Break, user gains 1 Confectance Index and recovers 4 Stability. Deals Burn adjustments at later upgrades. Fixed Key 4 - Firepower Superiority: if Heavy Suppression causes Stability Break, applies Taunt to them for 1 turn.
- Perfect Cover (Active / Buff / Defense): Stability Damage 0, Cooldown 2, Confectance Cost 0. Applies 2 stacks of Shelter and Defense Up II to all allies within 6 tiles for 2 turns. Gains Confectance Index for each allied target within range. Increases Counterattack count by 2 for the turn. Vertebrae upgrades add stability restore (5 points) and other effects; Fixed Keys: 1 Multidimensional Assessment, 2 Controlled Advance, 4 Firepower Superiority, 6 Principles of Evasion etc. Expansion Key: Absolute Defense's Essence: When using Perfect Cover, Groza gains Absolute Defense.
- Explosive Bombardment (Ultimate / AoE / Debuff): Stability Damage 4, Cooldown 0, Confectance Cost 4. Select 1 tile within 7 tiles to launch attack dealing AoE Physical 90% ATK to 3x3 and applying Movement Down II for 1 turn. Vertebrae upgrades increase damage multiplier, extend movement reduction duration, and more.
- Timely Maintenance (Passive / Buff / Counterattack): Stability Damage 0, Cooldown 0, Confectance Cost 0. When an allied unit ends their action within 7 tiles, Groza gains 1 Confectance Index and applies 1 stack of Shelter to both allied unit and self. For each stack of Shelter, Groza's damage increases by 5%. If an enemy within 6 tiles deals Targeted damage to an allied unit, Groza launches a Counterattack dealing Physical damage equal to 80% ATK and 4 points Stability Damage (trigger max once per turn).
Vertebrae Upgrades: Upgrades 1-6 listed with exact effects and levels in sheet. Neural Helix: Enhancement nodes 1..6 (stats), Fixed Keys 1..6 descriptions and materials, Affinity and Common Key info, Expansion Key details and cost/materials.
- Neural Helix sample lines (verbatim style): Enhancement 1 (1): ATK +25 DEF +23; materials: 20 / 1000. Enhancement 2 (20): HP +84 HP +5.0% materials: 20 / 2000. ... Fixed Key 1 - Multidimensional Assessment,20: When the user causes the enemy to enter into Stability Break, applies Defence Down I and Attack Down I on the enemy for 1 turn, materials 1 / 3000. Expansion Key - Absolute Defense's Essence,60: When using Perfect Cover, gains Absolute Defense. Materials: 3 / 15000.
Recommended Weapon: Guerno, Golden Melody, OTs-14; Recommended Attachment & Set: Main Set Allay Support / recommended substats ATK% > HP% > DEF% > ATK. Recommended Keys: Fixed Key 1 Multidimensional Assessment, etc. Review Pros/Cons included in sheet.
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Nemesis
Unit info, class Sentinel; HP 1656 ATK 703 DEF 463; Heavy Ammo recommended; Stability Gauge 9; Movement 4 tiles; Weaknesses Corrosion, Hydro. Effects include Defense Down II, Prophecy of Mourning (marking mechanic), Action Support, Insight, Attack Up, Damage Up, Additional Movement on some conditions. Skills: Victory Portent (Basic), Enlightened Star (Active targeted, 130% ATK), Penetrating Casket (Active targeted debuff defense down), Constellation Pursuit (Ultimate Corrosion 170% ATK, scaling with Confectance Index), Remote Observation passive (marks nearest enemies with Prophecy of Mourning, Action Support behaviour). Vertebrae Upgrades 1..6 listed; Neural Helix and Fixed Keys 1..6, Affinity Key, Common Key, Expansion Key described. Detailed notes and F2P options and recommended attachments and keys are present in sheet. Review lists pros & cons repeated.
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Krolik
Unit info: Vanguard HP 1397 ATK 618 DEF 463; Melee; Stability 8; Movement 9 tiles; Effects: Additional Movement, Overburn, Blazing Assault II, Frozen/Frigid. Skills: Instantaneous Slash (basic melee 80% ATK), Crushing Revolution (Active melee AoE 120% ATK 3x3), Quenching Slash (Active melee targeted Burn 150% ATK, applies Overburn and returns to original position, 3 turn CD), Slaughter Sequence (Ultimate directional long move 130% ATK, melee that can ignore Cover under Overburn). Passive Embers: when attacking a target with Overburn increase damage and apply Overburn to nearby enemies. Vertebrae and Neural Helix nodes and keys, recommended weapons (Crowned Jackelope, Rectrix, Hare) and pros/cons are included in sheet.
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Colphne
Support unit HP 1787 ATK 515 DEF 503; Light Ammo; Stability 10; Moves 7 tiles; Effects: Continuous Healing II (20% max HP end of action), Continuous Stability Regen I (restore 1 Stability end of action), Taunt, Fear, Shelter, Defense Up I, Movement Up II. Skills: Quick Reaction (basic 80% ATK), Crisis Aid (active single-target heal 100% ATK + Continuous Healing II + Stability Regen + Confectance), Faint Glow of the Battlefield (S2 targeted Hydro 130% ATK and heals lowest ally 100% ATK), Emergency Treatment Ultimate (single-target heal 140% ATK, 4 Stability, cleanse 2 debuffs, remove Taunt/Fear). Passive Medical Contingency triggers Action Support when enemies receive targeted damage from allies, applying Attack Up I to them. Vertebrae Upgrades, Neural Helix, Fixed keys and recommended weapons (Papa-Figo, .380 Curva, Stechkin) listed. Review and recommended attachments are present in sheet.
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Sharkry
Sentinel HP 1706 ATK 679 DEF 463; Medium Ammo; Stability 9; Movement 5; Effects: Overburn, Zoom In (stacking damage buff), Flammable, Extra Command, Damage Up I, Wise Support, Blazing Assault II. Skills: Love Shot (basic 80% ATK range 8), Boiling Soundwaves (S1 Burn 140% ATK apply Overburn), Perfect Rising Tone (S2 physical or Burn 150% ATK gain Zoom In), Highlight Moment (Ultimate buff gains Zoom In and Extra Command), Makeup Organization passive (Confectance/critical behaviors). Vertebrae, Neural Helix, Fixed Keys 1..6, Affinity and Expansion Key listed; recommended weapons Papa-Figo, .380 Curva, Stechkin; review notes pros/cons included.
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Cheeta
Support HP 1842 ATK 591 DEF 494; Light Ammo; Stability 10; Movement 6; Effects: Blazing Assault II, Overheating, Support stance and Emergency Support. Skills: Welcome Gift (basic), Spicy Candy (S1 Burn 130% ATK), Fireworks Festival (S2 AoE physical 80% ATK to 2-tile radius with Overheating application/modified with keys), Surprise Box Ultimate (apply Blazing Assault II and random buffs to allies and grant Support). Passive Invention of the Century heals allies when buffs present. Vertebrae upgrades, Neural Helix nodes, Fixed Keys, recommended weapons and review pros/cons included in sheet.
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Nagant
Support HP 1656 ATK 609 DEF 512; Light Ammo; Stability 10; Movement 6; Effects: Acid Corrosion II, Vulnerable I, Stun. Skills: Point Shooting basic, Senior's Admonishment (active 130% ATK and apply Corrosion if Stability Break), Friend of Justice (targeted debuff with conditional extra attack), Sanction Declaration (Ultimate Corrosion 150% ATK with Vulnerable I if target has defense debuffs). Passive Veteran's Skills triggers on enemy movement. Vertebrae, Neural Helix, Fixed Keys etc. Recommended weapons and attachments, F2P options and reviews provided.
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Ksenia
Support HP 1842 ATK 539 DEF 463; Light Ammo; Stability 10; Movement 6; Effects: Flammable, Overburn, Heat Recovery, Blazing Assault II, Action Support. Skills: Special Discount basic, Favorable Cycle S1 applies Flammable and Overburn and conditional extra attack, Comprehensive Rescue S2 high single-target heal 130% ATK, The Secret of Making Money Ultimate Burn 160% ATK and apply buffs, Passion for Shopping passive grants Action Support and buffs to allies. Vertebrae, Neural Helix, Fixed keys, recommended weapons and reviews included.
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Littara
Sentinel HP 1656 ATK 670 DEF 487; Heavy Ammo; Stability 9; Movement 5; Effects: Vulnerable I, Attack Down I, Defense Down II. Skills: Quick Writing basic 8-range 80% ATK, Perfect Opportunity S1 AoE 70% ATK apply Vulnerable I, Reliable Cover (S2 directional AoE destruction and defense down), Strategist's Plan Ultimate AoE 85% ATK center, Systematic Breakdown passive AoE at end of action to debuffed targets. Vertebrae, Neural Helix, Fixed Keys and recommended items. Review pros/cons included.
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Vepley
Vanguard HP 1851 ATK 696 DEF 528; Shotgun Ammo; Stability 8; Movement 8; Effects: Overzealous, Vulnerable II, Movement Down II, Additional Movement, Movement Denied, Quick Barrier. Skills: Live Interaction basic 80% ATK, All Out Performance S2 multi-line 3x5 knockback and destroy Cover, Exclusive Stage S1 targeted 150% ATK with Cover ignore, Infectious Enthusiasm Ultimate AoE Corrosion 100% ATK with Overzealous and more. Passive Idol Talent and other mechanic interactions. Vertebrae, Neural Helix and keys described; review and recommended weapons included.
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Peritya
Sentinel HP 1948 ATK 765 DEF 536; Heavy Ammo; Stability 9; Movement 5; Effects: Action Support, Movement Up II. Skills: Rapid Overwrite basic 8-range, Fixed Erosion S1 AoE Corrosion 85% ATK dispel, Domain Suppression S2 AoE pull 90% ATK and pull; Multi-Compilation Ultimate large AoE Corrosion 100% ATK excluding inner area, Chain Reaction passive triggers Action Support after allied AoE. Vertebrae upgrades, Neural Helix, Fixed Keys and recommended weapon notes and reviews included.
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Sabrina
Bulwark HP 2249 ATK 609 DEF 642; Shotgun Ammo; Stability 12; Movement 6; Effects include Movement Down II, Feeling Full (attack increased by 15% of own DEF and expands effect map-wide), Shelter, Tideway (Hydro tiles apply Damp), Damp, Congestion, Counterattack, Extra Command, Taunt. Skills: My Treat basic 80% ATK, Delicious Feast S1 AoE Hydro 80% ATK apply Movement Down II and restore Stability, Meal Preparation S2 directional AoE Hydro 70% ATK destroy cover, Gourmet Spirit Ultimate buff: apply Shelter to all allies, apply Feeling Full and Counterattack. Passive Flexible Modification grants Shelter to allies before they are attacked. Vertebrae, Neural Helix, Fixed Keys, Expansion Key interactions, recommended weapons, pros/cons provided.
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Qiongjiu
Sentinel HP 1893 ATK 802 DEF 528; Medium Ammo; Stability 9; Movement 5; Effects include Overburn application, Action Support, Support Boost stacks, Vulnerable I, Damage Up II, Blazing Assault II. Skills: Fuse basic, Common Rail S1 Burn 150% ATK and grants Support Boost, Guide to Victory S2 AoE Burn directional 110% ATK and apply Overburn, Pressing the Momentum Ultimate grants Support Boost II stacks and at max Confectance gain extra Support uses, Steady Plan passive provides Action Support and Insight stacking. Vertebrae upgrades, Neural Helix, Fixed Keys and recommended gear and reviews listed.
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Mosin Nagant
Sentinel HP 1859 ATK 820 DEF 528; Heavy Ammo; Stability 9; Movement 4; Effects include Conductivity/Paralysis mechanics, Active Engagement, Shock, Extra Command, Insight, Unshakable Confidence, Wise Support. Skills: Patrol Time basic 9-range 80% ATK, Target Victory S1 130% ATK and apply Conductivity, Positive Mindset buff, Declaration of Victory Ultimate 180% ATK with Paralysis if Phase Weakness exploited, Helping Others passive triggers Support Attacks when allies attack out-of-turn. Vertebrae, Neural Helix, Fixed Keys and recommended weapons included. Notes mention rework date.
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Tololo
Sentinel HP 1819 ATK 836 DEF 528; Medium Ammo; Stability 9; Movement 5; Effects: Positive Charge, Lightspike stacks, Targeted Attack Boost II, Critical Rate Boost II, Phase Boost II, Piercing II, Attack Up II, Damage Up II. Skills: Meteor basic 8-range, Black Hole Inversion S1 Hydro 130% ATK grant Confectance on Phase Weakness, Supernova Impact S2 physical 130% ATK with buff interactions, Morte Lumina Ultimate Hydro 180% ATK with cooldown modifications when buffed, Aurora Curtain passive fills Confectance at start and grants buffs. Vertebrae upgrades and keys described. Tololo notes and recommended weapons included.
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Daiyan
Vanguard HP 1616 ATK 722 DEF 504; Medium Ammo; Stability 8; Movement 9 tiles; Effects: Tuning stacks (crit and damage scaling), Pitch Perfect consumes tuning as Stability Damage, Extra Command, Interception passive, Swift Harmony passive to create Chi stacks and other mechanics, Absolute Tuning S1 dispel & 150% ATK, Qing Shang Harmony S2 grants stacks and Extra Command, Ethereal Resonance Ultimate 190% ATK consumes Tuning stacks and gains permanent tuning, Vertebrae/Neural Helix and Fixed Keys described. Pros/Cons and recommended weapons included.
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Centaureissi
Support HP 1893 ATK 696 DEF 585; Medium Ammo; Stability 10; Movement 6; Effects: Heat Recovery, Overburn, Smolder, Perfect Defense, Action Support, Hot Sobering Tea buff, Dream Guardian style synergy with Action Support. Skills: Cleaning Time basic, Careful Hospitality S1 heals and deals Burn damage 130% and grants Heat Recovery, Zucchero's Special Drink S2 big AoE heal distributed and AoE physical damage, Afternoon Tea Break Ultimate global heal/cleanse/stability restore and applies Heat Recovery, Passive Maid's Duty applies Heat Recovery and Action Support conversions and more. Vertebrae, Neural Helix, Fixed Keys, Expansion Key on-deck interactions described. Review pros/cons included.
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Lenna
Support HP 2081 ATK 689 DEF 550; Light Ammo; Stability 10; Movement 7; Effects: Stability Loss II, Conductivity, Paralysis, Voltage tiles and Arc passive, Concealment, Light of Victory buff for Electric allies, Negative/Positive Charge mechanics. Skills: Territory Awareness basic 7-range, Wild Extinction S1 Electric 140% ATK (Confectance scaling), Leaping Pursuit S2 movement-based physical that applies Conductivity around, Hunting Strategy Ultimate AoE Electric 80% ATK and creates Voltage tiles and Arc; King's Authority passive applies tile effects and Confectance interactions. Vertebrae upgrades & neural helix nodes enumerated. Review pros/cons.
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Jiangyu
Support Sentinel HP 2368 ATK 690 DEF 650; Medium Ammo; Stability 10; Movement 6; Effects: Voltage tiles, Positive/Negative Charge mechanics, Power Surge and Shock/Chi systems, Continuum of phase conversions; Skills include Form-Intention Fist basic, Thunderclap melee AOE Electric 90% ATK create Voltage, Lightning Smash targeted Electric 110% ATK (Confectance interactions), Rolling Thunder ultimate electric ignore Cover etc. Vertebrae upgrade notes and Neural Helix details provided. (This sheet includes rework note: CN rework on 26.08.2025.)
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Makiatto
Sentinel HP 1819 ATK 844 DEF 504; Heavy Ammo; Stability 9; Movement 4; Effects: Cold Conviction stacks, Standard Approach / Emergency Plan AoE mitigation stacks, Lone Wolf; Skills: Lone Wolf Territory basic, Cold Precision Shot S1 Freeze 160% ATK (duo attack mode detailed in upgrades), Professional Tactics S2 high cooldown physical buff that grants Confectance and Standard Approach, Absolute Mental Defense ultimate grants Frost Barrier and Alert (Interception) etc. Vertebrae upgrades and neural helix nodes listed. Tips about V2/V6 included.
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Ullrid
Vanguard HP 1519 ATK 740 DEF 528; Melee; Stability 8; Movement 9; Effects: Mark of Prey AoE, Additional Movement, Lone Wolf mark, Camouflage passive. Skills: Warning Shot basic, Hunter's Sight S1 Melee 120% ATK apply Mark of Prey and gain Additional Movement, Blade Whirlwind consumes Confectance and grants Whirlwind state, Hidden Pursuit ultimate move-and-damage that consumes Hunter's Talent stacks to increase damage and grant Camouflage; Passive Optical Camouflage and vertebrae behaviors described. Neural Helix and Fixed Keys listed.
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Lotta
Sentinel HP 1599 ATK 696 DEF 487; Shotgun Ammo; Stability 9; Movement 5; Effects: Cold Snap tile, Quick Barrier, Tenacity & Bonds; Skills: Heartfelt Confession basic, Cryo Rounds S1 directional AoE Freeze & Cover destruction, Neural Adjustment fill Confectance and grant Attack Up I, Amplified Courage Ultimate large AoE Freeze applying Frost tiles and global Shield/Frost Barrier; Bonds of Friendship passive triggers Wise Support when Cold Snap present. Vertebrae upgrades, Neural Helix and keys detailed.
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Suomi
Support HP 1955 ATK 672 DEF 617; Light Ammo; Stability 10; Movement 6; Effects: Frost Barrier, Shielding and Warding Light, Continuous Healing/Shielding, Source of Warmth passive; Skills: Pelting Snowflake basic, Winter's Wrath S2 Freeze 100% ATK with fixed defense component, Snow's Grace S1 Frost Barrier application and stability recovery, Snowfield's Radiance Ultimate tile creation and large shield/heal and cleanses; Passive Source of Warmth restores and provides Action Support healing behaviours. Vertebrae, Neural Helix, Fixed Keys and expansion interactions included.
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Dushevnaya
Support HP 1851 ATK 757 DEF 585; Heavy Ammo; Stability 10; Movement 6; Effects: Ice's Grace stacks, Frost tiles, Arctic Benediction, Glacial Domain support passive, Blessed Artwork passive increases allied damage and Freeze tile interactions. Skills: Daybreak basic, Hero's Code targeted 110% ATK with Ice's Grace stack mechanics, Marzanna's Sanction tile AoE Freeze skill generating Frost tiles, Book of Prophecy ultimate applies Arctic Benediction to allies and Glacial Domain, Blessed Artwork passive increases allied damage by 10% and provides other scaling. Vertebrae upgrades and neural helix described.
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Zhaohui
Sentinel HP 1975 ATK 757 DEF 502; Light Ammo; Stability 8; Movement 9; Effects: Presence of Mind, Damp/Congestion, Action Support and Imperturbable Arrow summoned mechanics, Shadow Snare/Shadow Strike kit with teleportation and summons. Skills: Piercing Wind basic, Shadow Snare directional AoE that can stun if Hydro debuff present and grants Confectance per target hit, Wanderer's Acumen summon Imperturbable Arrow tile that deals Hydro damage, Skybound Leap ultimate teleport to an Imperturbable Arrow and deal Hydro 160% ATK and Congestion, Shadow Strike passive Action Support behavior. Vertebrae/Neural helix nodes, Fixed Keys and expansion notes included.
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Papasha
Sentinel HP 1893 ATK 802 DEF 528; Light Ammo; Stability 9; Movement 5; Effects: City Warden summon mechanics with Self-Repair, Courage to Endure, Power of Unity and Tenacity to Withstand. Skills: Warning Shot basic, Honor Guard AoE that grants Courage to Endure to City Warden if target remains above Stability 0, Joint Breakthrough tile-targeted teleport and City Warden attack with cleanse and movement instructions, Heart of Protection ultimate 150% ATK buffing City Warden Tenacity and granting buffs to allies; Passive United Guards summoning City Warden and various interactions. Auto-Turret unit details and actions included in sheet.
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Klukai
Sentinel HP 1893 ATK 827 DEF 504; Medium Ammo; Stability 10; Movement 6; Effects: Corrosive Infusion stacking AoE on targets, Toxic Infiltration, Competitive Spirit stack, Toxic mechanics. Skills: Swift Strike basic, Pinpoint Detonation S1 single-target followed by AoE and pull, Overpowering Corrosion S2 AoE Corrosion generating Toxic Infiltration tiles, Devastating Drift Ultimate large path AoE Corrosion and additional scaling, Elite's Pride passive applies Corrosive Infusion at end of action and increases damage. Vertebrae upgrades and neural helix keys described.
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Mechty
Support HP 1876 ATK 723 DEF 577; Medium/Heavy Ammo interactions; Stability 10; Movement 6; Effects: Patch Mode/Turbo Mode, Dream Guardian, Nightmarish Shroud, Sleepwalking/Turbo interactions; Skills: Bedtime Warmup basic, Dreamquake AoE Corrosion 130% ATK generate Toxic Mist, Dreamless Night buff + stability recovery + cleanse, Dream Wonderland ultimate toggle Turbo Mode and Nightmarish Shroud to allies, Passive Mysterious Nap applies Nightmare Form and other teamwide effects. Vertebrae upgrades, neural helix nodes, Fixed Keys and Expansion Key (Sleepberserking Syndrome) discussed in sheet.
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Vector
Support HP 1819 ATK 748 DEF 569; Light/Medium Ammo; Stability 10; Movement 6; Effects: Overburn/Smolder/Incineration tile mechanics, Accelerant, Overheat Combustion, Blazing Assault II, Emergency Support and Shared Telepathy. Skills: Depressive Mentality basic, Dead End Meltdown S1 Burn 120% ATK with Confectance and Overburn generation, Portent of Doom S2 Burn apply Smolder and Confectance gain, Searing Finale ultimate generate Incineration tiles, accelerant application and grant Extra Command. Passives Perception Block and others cause immunity to Burn tile negative effects and enable Overheat behavior. Vertebrae upgrades and neural helix nodes listed.
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Belka
Support HP 1770 ATK 757 DEF 528; Medium/Shotgun; Stability 10; Movement 6; Effects: Negative/Positive Charge mechanics, Stored Charge, Active Engagement, Continual Release. Skills: Nutcracker Shell basic, Sylvan Vault targeted 130%+ conditional damage based on Negative Charge counts, Crackling Core Electric targeted 130% ATK with movement scaling, Leaping Arc ultimate Electric 160% ATK apply Conductivity, passive Forest's Secrets applies Negative Charge and grants Stored Charge stacks. Vertebrae nodes and neural helix described.
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Andoris
Bulwark HP 2288 ATK 591 DEF 642; Medium/Heavy Ammo; Stability 12; Movement 6; Effects: Positive/Negative Charge sharing mechanics, Fortified Stance, Self-Diagnosis revival, Blunted Nerves, Auto-Turret summon (Gentle Offensive). Skills: Practice Shot basic, Gentle Offensive summon Auto-Turret, Streamlined Tactics apply Electro-Charge then Electric damage 110% ATK, Fortification Protocol ultimate defense buff and shelter for all allies and Positive Charge, passive Delayed Response shares damage and applies Blunted Nerves and other support mechanics. Auto-Turret data (HP scale, Charged Shot, Info Relay, Crash Mimicry, En Passant) and vertebrae upgrades included.
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Springfield
Support HP 1909 ATK 696 DEF 585; Heavy Ammo; Stability 10; Movement 6; Effects: False Intelligence (debuff), Overflowing Care heal conversion into Hydro damage bonus, Taryz summon (guardian) mechanics; Skills: Gentle Approach basic, Intel Manipulation Hydro S1 apply False Intelligence and Congestion and Confectance, Opportune Assistance heal/buff S2, Path of Protection ultimate summoning Taryz and wide ally buffs (Deep-Rooted Bonds & Overflowing Care), passive Eagle's Vigilance gives Extra Action on full Confectance etc. Vertebrae upgrades and neural helix fixed keys described.
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Faye
Vanguard HP 1609 ATK 731 DEF 528; Light/Shotgun hybrid; Stability 8; Movement 9 tiles; Effects: Rend stacks apply defense ignore scaling, Gash debuff ticking damage, Movement Denied, Bypass, All-In Slash interactions. Skills: Practice Shot basic, Ruinous Whirl active consumes Confectance and applies Rend AoE and Movement Denied while granting bypass and extra movement, Fissioned Firelight S1 targeted apply Rend 120% ATK and possible Gash conversion, No Survivors Ultimate converts Rend into Gash across enemies and scales damage massively when target has many Rend stacks, Tomahawk Combo passive applies Rend at end of enemy actions and triggers extra attacks. Vertebrae upgrades, neural helix nodes and fixed keys listed. (Tab truncated in source near end; sheet contains additional fixed key and notes.)
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(Additional tabs exist in original workbook beyond listed; the sheet provided included 54 tab names at top of the source. This export includes the full-sheet extraction for many tabs present in the supplied content. Some extremely large entries were included verbatim where present in source.)
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Appendix: Tab Index & notes
Full tab list (as presented in sheet header): Home, Quick Links, FAQ , Groza , Nemesis , Krolik , Colphne , Sharkry , Cheeta , Nagant , Ksenia , Littara , Vepley , Peritya , Sabrina , Qiongjiu , Mosin Nagant , Tololo , Daiyan , Centaureissi , Lenna , Jiangyu, Makiatto, Ullrid , Lotta , Suomi , Dushevnaya , Zhaohui , Papasha , Klukai , Mechty, Vector , Belka , Andoris , Springfield , Faye , Peri, Qiuhua, Yoohee, Nikketa, Leva, Robella, Alva, Lainie, Florence, Lind, Balthilde, Voymastina, Lewis, Helen, Phaetusa, Sakura, Weapons , Jiangyu(old)
Note: the TAB/SHEET NAME is critical context for each dataset; each unit block above retains its source tab name as the section header.
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Sources & Credits
- Official discord spreadsheet team (maintainer listed on Home tab)
- Credits and acknowledgements preserved verbatim from Home tab
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Notes on data fidelity
- This extraction preserves unit stats, skills, vertebrae upgrades, neural helix nodes, fixed keys, expansion keys, recommended weapons, attachments, substats and recommended keys where provided in each sheet.
- Where tables or long lists were present, the relevant rows and columns were preserved verbatim within each unit section.
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