Gun Type Stats Table: DMG, ROF, TTK by Weapon Type
Table of Contents
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Overview
This comprehensive dataset presents weapon-level metrics including damage per shot (DMG), rate of fire (ROF), a.miscellaneous precision-related metric labeled as Precision, headshot (HS) damage or multipliers, and time-to-kill (TTK) values across multiple engagement ranges. The data is structured to facilitate cross-weapon comparison and balance analysis across several weapon families such as SMG, AR, DMR, LMG, shotgun, and sniper rifles. It includes TTK measurements at different contexts (e.g., with synthetic or hollow-point ammo, base HS, and body targets), and notes on data reliability where applicable. Some entries indicate placeholders (e.g., #DIV/0!) or statements about incomplete data due to game data hiding or extraction limitations. Where relevant, the dataset also marks whether Synthetic/Hollow Point ammunition is worth using for a given weapon.
The material is intended as a reference for balance tuning and gameplay testing, enabling analysts and developers to compare base values against adjusted configurations (including HP and base HS), understand how HP and base HS influence TTK across ranges, and identify weapons whose data requires caution due to data integrity concerns.
Data Columns
- Gun: Weapon name
- Type: Weapon class (SMG, AR, DMR, LMG, Shotgun, Sniper)
- DMG: Base damage per shot
- ROF: Rounds per minute
- Precision: A metric indicating accuracy or recoil profile (value placeholder or calculation)
- HS: Headshot damage or multiplier
- TTK (with Syn/HP): Time-to-kill with synthetic or hollow-point ammunition
- Base HS STK: Headshot time-to-kill with base HS
- Base HS TTK: Time-to-kill with base HS
- Body STK: Time-to-kill at body region with standard attack
- Body TTK: Time-to-kill at body region
- Syn/HP: Indicates the efficacy or availability of Synthetic/Hollow Point ammo
- Same TTK: Indicates if the TTK matches a reference value
- Base HS: Base headshot parameter
- Synthetic: Indicates the presence of synthetic ammo data
- 1.75 DMR HP: Indicates 1.75x damage for DMR HP configurations
- HP Yes/No: Indicates whether HP/HP data is applicable or present (Yes/No)
- Notes: Additional textual notes on data reliability, configuration, or context
Data is compiled from multiple weapon families and includes notes where data may be incomplete or qualitative rather than precise numeric values, especially in cases where game data reveals fractional damage or hidden parameters.
Weapons Data (Part 1)
Gun Type DMG ROF Precision HS TTK (with Syn/HP) Base HS STK Base HS TTK Body STK Body TTK Syn/HP Same TTK Base HS Same TTK Synthetic 1.75 DMR HP Yes No (Syn/HP worth using) KV9 SMG 25.0 1080 25 0.111 3 0.111 4 0.167 Yes Hollow Point 1.5 DMR TR7 AR 33.3 720 17 0.083 3 0.167 3 0.167 No (Syn/HP worth using) Base HS 1.34 18.5KS-K Shotgun 80.0 300 9 N/A 2 0.200 2 0.200 Body TTK Not Reliable M240L LMG 33.3 600 23 0.100 3 0.200 3 0.200 No (Syn/HP worth using) Patch: 1.0.1.0 M4A1 Carbine 25.0 900 25 0.133 3 0.133 4 0.200 YesWeapons Data (Part 2)
GRT-BC Carbine 25.0 830 28 0.145 3 0.145 4 0.217 Yes Data not 100% accurate due to BF6 hiding fractional damage M123K LMG 25.0 830 22 0.145 3 0.145 4 0.217 Yes M433 AR 25.0 830 20 0.145 3 0.145 4 0.217 Yes
SCW-10 SMG 33.0 800 28 0.150 3 0.150 4 0.225 Yes AK4D AR 33.3 514 25 0.117 3 0.233 3 0.233 No (Syn/HP worth using)
DRS-IAR LMG 25.0 771 29 0.156 3 0.156 4 0.233 Yes M/60 LMG 33.3 514 28 0.117 3 0.233 3 0.233 No (Syn/HP worth using)
PW5A3 SMG 25.0 771 39 0.156 3 0.156 4 0.233 Yes Yes
QBZ Carbine 25.0 771 34 0.156 3 0.156 4 0.233 Yes Yes
B36A4 AR 25.0 720 25 0.167 3 0.167 4 0.250 Yes Yes
L110 LMG 25.0 720 32 0.167 3 0.167 4 0.250 Yes M277 Carbine 25.0 720 20 0.167 3 0.167 4 0.250 Yes
SG 553R Carbine 33.0 720 27 0.167 3 0.167 4 0.250 Yes
KORD 6P67 AR 20.0 900 33 0.200 4 0.200 5 0.267 Yes M250 LMG 25.0 675 30 0.178 3 0.178 4 0.267 Yes
SL9 SMG 25.0 675 66 0.178 3 0.178 4 0.267 Yes Yes
USG-90 SMG 20.0 900 30 0.200 4 0.200 5 0.267 Yes M417 A2 Carbine 33.0 654 27 0.183 3 0.183 4 0.275 Yes NVO-228E AR 33.0 654 25 0.183 3 0.183 4 0.275 Yes
L85A3 AR 25.0 635 31 0.189 3 0.189 4 0.283 Yes Yes
UMG-40 SMG 25.0 635 56 0.189 3 0.189 4 0.283 Yes Yes
M1014 Shotgun 115.0 200 11 N/A 1 0.000 2 0.300 Body TTK Not Reliable
PM7A2 SMG 16.7 947 34 0.190 5 0.253 6 0.317 No No (Syn/HP worth using)
SOR-556 MK2 AR 25.0 568 43 0.211 3 0.211 4 0.317 Yes Yes
RPKM LMG 33.0 553 44 0.108 3 0.217 4 0.325 No No (Syn/HP worth using)
AK205 Carbine 20.0 720 76 0.167 4 0.250 5 0.333 No No (Syn/HP worth using)
KTS100 MK8 LMG 25.0 514 72 0.233 3 0.233 4 0.350 Yes Yes
M44 Pistol 66.0 163 22 0.000 2 0.368 2 0.368 No (Syn/HP worth using)
LMR27 DMR 27.0 450 48 0.267 3 0.267 4 0.400 Yes Yes
SVDM DMR 40.0 300 51 0.200 2 0.200 3 0.400 Yes Yes
SVK-8.6 DMR 66.0 150 29 0.000 2 0.400 2 0.400 No No (Syn/HP worth using)
P18 Pistol 25.0 400 54 0.300 3 0.300 4 0.450 Yes M39 EMR DMR 40.0 257 62 0.233 2 0.233 3 0.467 Yes Yes
ES 5.7 Pistol 20.0 450 55 0.400 4 0.400 5 0.533 Yes M45A1 Pistol 33.0 327 51 0.367 3 0.367 4 0.550 Yes M87A1 Shotgun 134.0 94 12 N/A 1 0.000 2 0.638 Body TTK Not Reliable M2010 ESR Sniper 100.0 43 100 0.000 1 0.000 2 1.395 Yes
PSR Sniper 100.0 38 100 0.000 1 0.000 2 1.579 Yes
SV-98 Sniper 100.0 38 100 0.000 1 0.000 2 1.579 YesNote: Data in the images continues beyond the supplied text, including many more rows and rows of values. Data integrity notes indicate #DIV/0! placeholders and potential inaccuracies due to data-hiding in BF6.
Notes on Data Integrity
Some values appear as placeholders (#DIV/0!) or textual notes indicating that certain fractions could not be resolved due to data-hiding in BF6. The attached images contain the remainder of the dataset and provide additional context for each row, including possible stock and HP-related adjustments. Analysts should cross-reference textual values with image data to confirm exact figures and to account for any missing or non-numeric entries.
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Data Source and Context
The dataset appears to be compiled for a shooter game balance analysis, featuring a variety of weapon types, ammunition modifiers, and performance metrics measured at two engagement ranges. The data includes special ammo types such as Synthetic, Hollow Point, and HP modifications and notes where data is not fully reliable. This resource is intended for balance tuning, gameplay testing, and cross-weapon comparison.
Closing Remarks
This dataset serves as a reference for developers and analysts comparing weapon performance across classes and configurations for balance tuning and gameplay testing. It also notes where data may rely on visual confirmation from images due to text extraction limitations.