Henchman Tier List by Profession in Guild Wars
Table of Contents
- Overview
- Tier List Explanation
- Update Notes
- Prophecies Henchmen (Wiki)
- Factions Henchmen (Wiki)
- Nightfall Henchmen (Wiki)
- Eye of the North Henchmen (Wiki)
- Footnotes
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Overview
This sheet is the compilation of a reddit post for better overview Henchman tier list by profession on r/GuildWars. I tried making it easier to see what henchmen are available in each region as you progress through the campaign. I have made some changes to a few henchmen according to their skillset at their level. This is mostly useful for new players and players without many skills unlocked for their heroes or if you just prefer henchmen over heroes.
Tier List Explanation
MBB Means Better than your heroes if you are new. These are henchmen that even with a full hero team you might consider bringing along if you are newer and do not have all of the skills. Real all-stars, or maybe they offer some kind of specific utility. Good enough are decent bars you run for ironman or other modes where you have full hench teams. If you must denotes henchmen that are useful only under certain conditions or with special setups. Not good enough indicates those you should avoid unless nothing else is available.
Note: Only Monk, Ritualist and Paragon henchmen have hard resurrect skills.
Update 1: Gave Prophecies Claude and Dunham a better ranking pre-desert since they are not Stefan terrible and have some uses. They do better damage than any of the melee options. They are now If you must. Downranked Cynn to If you must for the Ring of Fire Island because of the increased fire resistance of enemies there.
Update 2: Added Factions, Raishu Palace tier list for the additional 2 henchmen choices who helps you skip certain parts of the mission. Added Cynn as MBB for Ring of Fire Island on the condition she is under the effect of Winter skill.
Update 3: Prophecies - Added notes to Mhenlo. Prophecies - Downranked Reyna to If you must from Good Enough because where she brings more damage, Stefan brings more armor.
Update 4: Fixed Danika / Jamei in Echowald Forest.
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Prophecies Henchmen (Wiki)
Party size Zone
■■■■ (4) Ascalon
Tier Profession Name Specialization Important notes
If you must Stefan [1] [Fighter] Sword He has Power Attack until it is replaced by Watch Yourselfs. Making him do more damage than Reyna
If you must Reyna [2] [Archer] Single target with Dual Shot on 10s CD
Good Enough Alesia [Healer] Your only choice for healer. Only monk henchmen have hard ress skill in Prophecies as Restore Life touch skill
Good Enough Orion [3] [Mage] Fire Your best damage dealer
■■■■■■ (6) Northern Shiverpeak Mountains
Tier Profession Name Specialization Important notes
Good Enough Little Thom [Brawler] Axe inflicts Deep Wound
If you must Stefan [4] [Fighter] Sword gets Armor shout & Sprint. Lowest damage output of all damage heroes
If you must Reyna [5] [Archer] gets Bleed (against fleshy creatures only) & has fire arrows (some enemies in Shiverpeaks have lower fire res)
Good Enough Alesia [6] [Healer] Your only choice for healer
Good Enough Orion [7] [Mage] Fire Your best damage dealer
If you must Claude [8] [Cultist] Blood & Death Has Blood Ritual for energy management for Alesia and Orion
If you must Dunham [9] [Enchanter] Self Heal, Backfire, Hex(10s) & Enchant(20s) removal on long CD
■■■■■■ (6) Maguuma Jungle
From Quarrel Falls (15)
Good Enough Little Thom [Brawler] Axe gets Knock Down + skill disable
Not Good Enough Stefan [10] [Fighter] Sword gets action Interrupt
Not Good Enough Reyna [11] [Archer] gets block stance (self defense)
Good Enough Alesia [12] [Healer] Your only choice for healer
Good Enough Orion [13] [Mage] Fire gets Meteor
If you must Claude [14] [Cultist] Blood & Death gets Enchant removal (20s CD). Has Blood Ritual for energy management for Alesia and Orion
If you must Dunham [15] [Enchanter] gets action Interrupt on long 30 sec CD
■■■■■■■■ (8) Crystal Desert
Good Enough Little Thom [Brawler] Axe unchanged
Not Good Enough Stefan [16] [Fighter] Sword unchanged
Not Good Enough Reyna [17] [Archer] unchanged
Good Enough Alesia [18] [Healer] unchanged
Good Enough Lina [19] [Protection] Decent skillbar. Your only choice. Can remove conditions. No hex removal
Good Enough Orion [20] [Mage] Fire unchanged
If you must Claude [21] [Cultist] Blood & Death unchanged
If you must Dunham [22] [Enchanter] unchanged
■■■■■■■■ (8) Crystal Desert & some of Southern Shiverpeaks
From Dragon's Lair (20)
Good Enough Little Thom [Brawler] Axe get another damage skill
Not Good Enough Stefan [23] [Fighter] Sword
Not Good Enough Reyna [24] [Archer]
Good Enough Alesia [25] [Healer]
Good Enough Lina [26] [Protection] Aura of Faith elite
Good Enough Orion [27] [Mage] Fire Glyph of Renewal elite
If you must Claude [28] [Cultist] Blood & Death Has Blood Ritual for energy management for Alesia and Orion
Good Enough Dunham [29] [Enchanter] Power Block elite
■■■■■■■■ (8) Southern Shiverpeaks & Ring of Fire Islands until the last mission Hell's Precipice
Some missions use the same henchmen as above
MBB Devona [30] [Fighter] Hammer Earthshaker build, great knockdown
Good Enough Little Thom [Brawler] Axe get another damage skill
Good Enough Aidan [31] [Archer] AoE damage
Good Enough Lina [32] [Protector] Aura of Faith elite
If you must Mhenlo [33] [Healer] Bad skilbar but your only choice
MBB Cynn [34] [Mage Fire] Killer fire skillbar
Good Enough Eve [35] [Cultist] Blood Ritual for energy regen
Good Enough Dunham [36] [Enchanter] Power Block elite
■■■■■■■■ (8) Ring of Fire Island - Hell's Precipice
Same as above, except Cynn
If you must Cynn [37] [Mage] Fire Enemies in Hell's Precipice has high fire resistance
MBB* Cynn [38] [Mage] Fire *Only if you bring Winter (Ranger, WS ritual) which converts her Fire damage to ColdNote: The above is a direct transcription of the Prophecies section from the original post showing the tiered lists, with the order and notes preserved as much as possible. The original contains many more lines and notes for each character and position.
Factions Henchmen (Wiki)
Party size Zone
■■■■ (4) Shing Jea Island Minister Cho's Estate
Tier Profession Name Specialization Important notes
If you must Lukas [39] [Guardian] Sword Little damage
Not good enough Yuun [40] [Quick Shot] Single target
If you must Taya [41] [Healer] Has Hex removal, no condition removal
If you must Kisai [42] [Shock] Air Single target
Good Enough Mai [43] [Deadly] high energy cost build
If you must Aeson [44] [Spirit] Com&Spawn Provides both protection and damage
■■■■ (6) Shing Jea Island Zen Daijun
Tier Profession Name Specialization Important notes
Good Enough Talon Silverwing [45] [Fighter] Sword
Good Enough Zho [46] [Archer] Has Interrupt, Bleed, Cripple. Good damage
If you must Sister Tai [47] [Healer] Awful healing bar
Good Enough Su [48] [Grave] Minion M.
Good Enough Lo Sha [49] [Illusion]
Good Enough Kai Ying [50] [Earth] Good defense skillset
MBB Panaku [51] [Cutthroat] Best damage of the bunch for normal mode
Good Enough Professor Gai [52] [Spirit] Restoration Heal & Protection, condition removal
■■■■■■■■ (8) Kaineng City Raisu Palace
Tier Profession Name Specialization Important notes
MBB Devona [53] [Fighter] Hammer Great knockdowns, weakness, high damage
If you must Lukas [54] [Guardian] Sword Little damage
MBB Daeman [55] [Interrupt] Interrupt & Daze
If you must Zho [56] [Archer] Has Interrupt, Bleed, Cripple. Good damage
Good Enough Redemptor Karl [57] [Protection]
If you must Sister Tai [58] [Healer] Awful healing bar
Not good enough Brutus [59] [Blood]
If you must Sheena [60] [Vile] Curses Cracked Armor
MBB Erys Vasburg [61] [Domination] Good damage, interrupts, self heal, hex removal
If you must Seaguard Hala [62] [Illusion]
Good Enough Kai Ying [63] [Earth] Good defense skillset
If you must Aeson [64] [Spirit] Com&Spawn Provides both protection and damage
■■■■■■■■ (8) Kaineng City Vizunah Square (Foreign Quarter)
MBB Devona [65] [Fighter] Hammer Great knockdowns, deep wound, high damage
Good Enough Aidan [66] [Archer]
Good Enough Jamei [67] [Healer] Powerful spike healing, Hex&Condition removal. Bad energy management
If you must Eve [68] [Cultist] Blood Has Blood Ritual for energy regen
MBB Cynn [69] [Mage] Fire Fire nuke
If you must Headmaster Vhang [70][Shock] Air Knockdown & Cracked armor. Single target
If you must Emi [71] [Cutthroat] Caster shutdown
MBB Chiyo [Spirit] Heal&Prot Provides both protection and damage, Condition removalNightfall Henchmen and their skillbars (Wiki)
Party size Zone
■■■■ (4) Istan Kamadan
Sunspear Great Hall
Tier Profession Name Specialization Important notes
Good enough Kihm [147] [Healer] Can remove hexes
If you must Herta [148] [Earth] Better than the other available henchmen for damage
Not good enough Sogolon [149] [Motivation] Low damage, small heals
Not good enough Gehraz [150] [Holy] Burning. Decent damage
■■■■ (4) Istan The Astralarium
Champion*s Dawn
Jokanur Diggings
Tier Profession Name Specialization Important notes
Good enough Timera [Brawler] Sword Has high armor and a shield, Bleed+Deep Wound
Not good enough Abasi [Hunter] Marksm. Poison is useless against non-fleshy creatures
Good enough Kihm [151] [Healer] Can remove hexes
MBB Odurra [152] [Illusion] Domination Can remove hexes
If you must Herta [153] [Earth] Weakness
Not good enough Sogolon [154] [Motivation] Low damage, small heals
Not good enough Gehraz [155] [Holy] Burning, cracked armor. Decent damageEye of the North Henchmen and their skillbars (Wiki)
■■■■■■■■ (8) All EotN places
Tier Profession Name Specialization Important notes
MBB Devona [179] [Fighter] Hammer Great knockdowns, deep wound, high damage
If you must Talon Silverwing [180] [Fighter] Sword
Good Enough Aidan [181] [Archer] Pure lightning damage
MBB Zho [182] [Archer] Interrupt Interrupt heavy
Good Enough Lina [183] [Protector]
Good Enough Mhenlo [184] [Healer] Healing Good healer
MBB Lo Sha [185] [Illusion] Ineptitude elite
MBB Cynn [186] [Mage] Fire Except against destroyers (unless you bring Winter skill)
Good Enough Herta [187] [Earth]Footnotes
[1] Stefan sucks. But all of the Prophecies henchmen do, especially early on. In any other campaign he would be in the bottom of Not Good Enough throughout, but in Prophecies he gets by and is actually a top pick for the first 7 or 8 missions just because he has no competition other than Orion.
[2] Single target damage ranger. Much like Stefan, she is carried by the fact that early prophecies henchmen suck. Her auto attacks do more damage than the necro or mesmer henchmen, so by default she is a consideration.
[3] Fire. The only Prophecies henchman that does any damage before level 20. You would be insane not to bring him until at least the desert.
[4] Stefan sucks. But all of the Prophecies henchmen do, especially early on. In any other campaign he would be in the bottom of Not Good Enough throughout, but in Prophecies he gets by and is actually a top pick for the first 7 or 8 missions just because he has no competition other than Orion.
[5] Single target damage ranger. Much like Stefan, she is carried by the fact that early prophecies henchmen suck. Her auto attacks do more damage than the necro or mesmer henchmen, so by default she is a consideration.
[6] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[7] Fire. The only Prophecies henchman that does any damage before level 20. You would be insane not to bring him until at least the desert.
[8] Blood nec. Garbage throughout Prophecies. Unlike Dunham, he has no later redemption, he just starts the worst and stays the worst henchman in the campaign that already has the worst henchmen.
[9] Dom mes. Not good enough to bring until he reaches level 20. He literally only removes enchantments and hexes (note: only hench in prophs that does this) on a long cooldown and casts Empathy. When he finally gets an interrupt at level 15, it's the longest recharge interrupt in the game. Power Block is a good enough elite that he doesn't feel awful to bring after level 20.
[10] Stefan sucks. But all of the Prophecies henchmen do, especially early on. In any other campaign he would be in the bottom of Not Good Enough throughout, but in Prophecies he gets by and is actually a top pick for the first 7 or 8 missions just because he has no competition other than Orion.
[11] Single target damage ranger. Much like Stefan, she is carried by the fact that early prophecies henchmen suck. Her auto attacks do more damage than the necro or mesmer henchmen, so by default she is a consideration.
[12] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[12] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[13] Fire. The only Prophecies henchman that does any damage before level 20. You would be insane not to bring him until at least the desert.
[14] Blood nec. Garbage throughout Prophecies. Unlike Dunham, he has no later redemption, he just starts the worst and stays the worst henchman in the campaign that already has the worst henchmen.
[15] Dom mes. Not good enough to bring until he reaches level 20. He literally only removes enchantments and hexes (note: only hench in prophs that does this) on a long cooldown and casts Empathy. When he finally gets an interrupt at level 15, it's the longest recharge interrupt in the game. Power Block is a good enough elite that he doesn't feel awful to bring after level 20.
[16] Stefan sucks. But all of the Prophecies henchmen do, especially early on. In any other campaign he would be in the bottom of Not Good Enough throughout, but in Prophecies he gets by and is actually a top pick for the first 7 or 8 missions just because he has no competition other than Orion.
[17] Single target damage ranger. Much like Stefan, she is carried by the fact that early prophecies henchmen suck. Her auto attacks do more damage than the necro or mesmer henchmen, so by default she is a consideration.
[18] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[19] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[20] Fire. The only Prophecies henchman that does any damage before level 20. You would be insane not to bring him until at least the desert.
[21] Blood nec. Garbage throughout Prophecies. Unlike Dunham, he has no later redemption, he just starts the worst and stays the worst henchman in the campaign that already has the worst henchmen.
[22] Dom mes. Not good enough to bring until he reaches level 20. He literally only removes enchantments and hexes (note: only hench in prophs that does this) on a long cooldown and casts Empathy. When he finally gets an interrupt at level 15, it's the longest recharge interrupt in the game. Power Block is a good enough elite that he doesn't feel awful to bring after level 20.
[23] Stefan sucks. But all of the Prophecies henchmen do, especially early on. In any other campaign he would be in the bottom of Not Good Enough throughout, but in Prophecies he gets by and is actually a top pick for the first 7 or 8 missions just because he has no competition other than Orion.
[24] Single target damage ranger. Much like Stefan, she is carried by the fact that early prophecies henchmen suck. Her auto attacks do more damage than the necro or mesmer henchmen, so by default she is a consideration.
[25] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[26] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about not even ranking them. In a sense, every Monk is Good Enough because you want 2 and there are rarely more than 2.
[27] Fire. The only Prophecies henchman that does any damage before level 20. You would be insane not to bring him until at least the desert.
[28] Blood nec. Garbage throughout Prophecies. Unlike Dunham, he has no later redemption, he just starts the worst and stays the worst henchman in the campaign that already has the worst henchmen.
[29] Dom mes. Not good enough to bring until he reaches level 20. He literally only removes enchantments and hexes (note: only hench in prophs that does this) on a long cooldown and casts Empathy. When he finally gets an interrupt at level 15, it's the longest recharge interrupt in the game. Power Block is a good enough elite that he doesn't feel awful to bring after level 20.
[30] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[31] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage. He's just reasonably well thought out.
[32] Monks are the weirdest henchmen to rate, because you NEED them, but they all suck. I thought about maybe ranking just his NF rendition lower, but it's competent. His builds vary, but always have good complimentary skills to his elites. He's just a reliable pick.
[33] Pros: Effective healer. Energy-efficient healing using Word of Healing. Cons: Touch skills are dangerous during battles (Restore Life and Renew Life). Cannot remove conditions or hexes. Can waste energy using Orison of Healing. At level 20, he only has 7 skills equipped.
[34] Killer bars everywhere she shows up. Fire nuker throughout the campaigns. Top notch hench whenever available.
[35] Blood necro. She's OK. Another core hench that is good enough. Some damage and Blood Ritual is enough that you probably always bring her outside of EoTN where there are so many strong options.
[36] Dom mes. Not good enough to bring until he reaches level 20. He literally only removes enchantments and hexes (note: only hench in prophs that does this) on a long cooldown and casts Empathy. When he finally gets an interrupt at level 15, it's the longest recharge interrupt in the game. Power Block is a good enough elite that he doesn't feel awful to bring after level 20.
[37] Killer bars everywhere she shows up. Fire nuker throughout the campaigns. Top notch hench whenever available.
[38] Killer bars everywhere she shows up. Fire nuker throughout the campaigns. Top notch hench whenever available.
[39] Weak moves overall. Does very little damage. May still be a good call earlier on just for tankiness, but you pick him after the Assassin on Shing Jea.
[40] Pure single target DPS build on a class that sucks for DPS. If she had Disrupting Shot she would probably move up a tier.
[41] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[42] She's always fine, but just fine. All of her damage is single-target but it's still higher than a lot of henchmen.
[43] Starter island dagger spammer. Even though hench suck at dagger chains, she manages to do good single target damage and spams Entangling Asp for knockdown. If you're doing the 8 man Shing Jea areas with henchies I think Mai is a strong consideration.
[44] His build is weird. Communing spirit spam is decent but his build is pretty weak. Spirits are single target only, and he doesn't bring the utility of Chiyo. I don't think you pick Aeson anywhere.
[45] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[46] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[47] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[48] Minion master with the Death Magic nuking spells, Flesh Golem, etc. I'd say she's pretty staple. Unfortunately she is only in Kaineng areas. Necro heroes are kind of hard to come by early on, so there are real cases you would want her over your random heroes. Her minion skills allow her to only have about three to four minions at a time, which is good but not great, and the rest of her bar does not do a whole lot.
[49] His Factions bar leaves a lot to be desired in certain areas, but is still good enough with Clumsiness, a couple of interrupts, and Arcane Conundrum.
[50] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[51] Dagger assassin with Seeping Wound. This guy's build isn't the worst (wish he had a better dual attack), but by the time he's an option there is no way in the world you run him.
[52] Pros: Can provide both healing and protection. Possesses passive energy management skills. Can remove conditions (only if spirits are within range). His spirits provide defensive support and some utility (synergizes with other Ritualists). Flesh of My Flesh has twice the range of Resurrection Chant (Danika's and Sister Tai's resurrection skill), and can bring back dead party members after a fight quickly due to its cheap cost, fast cast and no recharge. His skills retain most-to-all effectiveness even if there are no spirits in range or if unable to utilize an item spell. Cons: Cannot remove hexes (unlike Sister Tai). Flesh of My Flesh resurrects only with half as much health as Resurrection Chant (available from other henchmen); it also causes him to lose half of his health, which can leave him vulnerable in the middle of a fight.
[53] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[54] Weak moves overall. Does very little damage. May still be a good call earlier on just for tankiness, but you pick him after the Assassin on Shing Jea.
[55] Interrupt focused ranger. If you struggle with enemy healers, bosses, etc. Daeman is a good choice. He provides the best available shutdown for a good portion of Factions. Broadhead Arrow is a good elite. No one uses it any more, but it's a classic that has applications if you're weak or limited(Ironman, new and no access to multiple interrupt heroes, etc.)
[56] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[57] Another competent enough prot hench. He has what you need to not die.
[58] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[59] Some kind of cold damage bomber thing with death skills+Icy Veins. He's supposed to be a damage henchman but he does not do all that much damage. Pretty bad.
[60] Cracked armor, Lingering Curse...Sheena is OK. But also not that OK. I wouldn't run her.
[61] Dom mes with a lot of interrupts. Psychic Instability AND Cry of Frustration? Hex Eater Vortex? Leech Signet? Empathy? And a self heal to top it off? This guy is in the running for best hench in GW. If you're newer to the game he is probably better than your heroes.
[62] Illusion Mes. She's OK. I'm not sure you find a place for her in any optimized team, but she has some shutdown and does some damage.
[63] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[64] His build is weird. Communing spirit spam is decent but his build is pretty weak. Spirits are single target only, and he doesn't bring the utility of Chiyo. I don't think you pick Aeson anywhere.
[65] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[66] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[67] Pros: Powerful spike healing. Can remove both conditions and hexes. Signet of Rejuvenation is an effective zero-energy heal. Resurrection Chant usually resurrects allies with more Health than Flesh of My Flesh or Rebirth. Cons: Lacks effective self-healing. No active energy management combined with a 10 energy primary heal (Jamei's Gaze). Healing Breeze is not energy efficient or used effectively by the AI. Resurrection Chant has half the range of Flesh of My Flesh or Rebirth. She sometimes uses Resurrection Chant in the middle of a long fight after Resurrection Signets are expended.
[68] Pros: Uses Blood Ritual to boost party member's energy levels. Reasonable single-target damage and self-healing with life stealing skills. Reasonable multi-target damage with Deathly Swarm, Life Transfer (only in Prophecies) and Ravenous Gaze (only in Nightfall). Can remove enchantments. Cons: Doesn't have a full skill bar in Prophecies and Factions. Fragile under fire.
[69] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[70] Pros: Can cause knock down. Can cause cracked armor. Good damage, especially against single targets. Has decent energy management and self healing. Cons: Less effective against multiple targets. Overkill energy management. Lacks a source of Overcast to trigger Arc Lightning's additional damage.
[71] Caster shutdown assassin with Temple Strike and Exhausting Assault. She provides Daze and Interrupt, but on long cooldowns. If you're struggling against strong caster bosses, I could see her being useful circumstantially. Pros: Effective at disrupting with a good damage output. Can inflict Blind, Daze and Overcast on foes. Has two interrupts. Can remove conditions from self, but does it rarely. Cons: Cannot inflict as much direct damage as Nika. Temple Strike has a high energy cost. Due to the long recharge of Temple Strike, her only off-hand attack, she rarely uses Nine Tail Strike.
[72] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[73] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[74] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[75] Minion master with the Death Magic nuking spells, Flesh Golem, etc. I'd say she's pretty staple. Unfortunately she is only in Kaineng areas. Necro heroes are kind of hard to come by early on, so there are real cases you would want her over your random heroes. Her minion skills allow her to only have about three to four minions at a time, which is good but not great, and the rest of her bar does not do a whole lot.
[76] His Factions bar leaves a lot to be desired in certain areas, but is still good enough with Clumsiness, a couple of interrupts, and Arcane Conundrum.
[77] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[78] Dagger assassin with Seeping Wound. This guy's build isn't the worst(wish he had a better dual attack), but by the time he's an option there is no way in the world you run him.
[79] Pros: Can provide both healing and protection. Possesses passive energy management skills. Can remove conditions (only if spirits are within range). His spirits provide defensive support and some utility (synergizes with other Ritualists). Flesh of My Flesh has twice the range of Resurrection Chant, and can bring back dead party members after a fight quickly due to its cheap cost, fast cast and no recharge. His skills retain most-to-all effectiveness even if there are no spirits in range or if unable to utilize an item spell. Cons: Cannot remove hexes (unlike Sister Tai). Flesh of My Flesh resurrects only with half as much health as Resurrection Chant (available from other henchmen); it also causes him to lose half of his health, which can leave him vulnerable in the middle of a fight.
[80] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[81] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[82] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[83] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[84] Pros: Powerfully spike healing. Can remove both conditions and hexes. Signet of Rejuvenation is an effective zero-energy heal. Resurrection Chant usually resurrects allies with more Health than Flesh of My Flesh or Rebirth. Cons: Lacks effective self-healing. No active energy management combined with a 10 energy primary heal (Jamei's Gaze). Healing Breeze is not energy efficient or used effectively by the AI. Resurrection Chant has half the range of Flesh of My Flesh or Rebirth. She sometimes uses Resurrection Chant in the middle of a long fight after Resurrection Signets are expended.
[85] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[86] Pros: Uses Blood Ritual to boost party member's energy levels. Reasonable single-target damage and self-healing with life stealing skills. Reasonable multi-target damage with Deathly Swarm, Life Transfer (only in Prophecies) and Ravenous Gaze (only in Nightfall). Can remove enchantments. Cons: Doesn't have a full skill bar in Prophecies and Factions. Fragile under fire.
[87] Minion master with the Death Magic nuking spells, Flesh Golem, etc. I'd say she's pretty staple. Unfortunately she is only in Kaineng areas. Necro heroes are kind of hard to come by early on, so there are real cases you would want her over your random heroes. Her minion skills allow her to only have about three to four minions at a time, which is good but not great, and the rest of her bar does not do a whole lot.
[88] His Factions bar leaves a lot to be desired in certain areas, but is still good enough with Clumsiness, a couple of interrupts, and Arcane Conundrum.
[89] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[90] Pros: Can cause knock down. Can cause cracked armor. Good damage, especially against single targets. Has decent energy management and self healing. Cons: Less effective against multiple targets. Overkill energy management. Lacks a source of Overcast to trigger Arc Lightning's additional damage.
[91] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[92] Caster shutdown assassin with Temple Strike and Exhausting Assault. She provides Daze and Interrupt, but on long cooldowns. If you're struggling against strong caster bosses(maybe Tahnakai Temple?), I could see her being useful circumstantially. Pros: Effective at disrupting with a good damage output. Can inflict Blind, Daze and Overcast on foes. Has two interrupts. Can remove conditions from self, but does it rarely. Cons: Cannot inflict as much direct damage as Nika. Temple Strike has a high energy cost. Due to the long recharge of Temple Strike, her only off-hand attack, she rarely uses Nine Tail Strike.
[93] Pros: Inflicts more damage than Emi. More durable than Emi or Panaku due to Flashing Blades. Can inflict the Crippled condition. Jungle Strike and Death Blossom Can provide reasonable AoE damage. Possesses a self-heal. Can knockdown foes. Cons: Unlike Emi or Panaku, she cannot inflict Dazed, Blind or Poison on foes. She cannot remove conditions from herself. Relies solely on Critical Strikes to regain energy. Her attack chain is impaired by the 10 second recharge of Jungle Strike.
[94] Dagger assassin with Seeping Wound. This guy's build isn't the worst(wish he had a better dual attack), but by the time he's an option there is no way in the world you run him.
[95] Pros: Can provide both healing and protection. Possesses passive energy management skills. Can remove conditions (only if spirits are within range). His spirits provide defensive support and some utility (synergizes with other Ritualists). Flesh of My Flesh has twice the range of Resurrection Chant (Danika's and Sister Tai's resurrection skill), and can bring back dead party members after a fight quickly due to its cheap cost, fast cast and no recharge. His skills retain most-to-all effectiveness even if there are no spirits in range or if unable to utilize an item spell. Cons: Cannot remove hexes (unlike Sister Tai). Flesh of My Flesh resurrects only with half as much health as Resurrection Chant (available from other henchmen); it also causes him to lose half of his health, which can leave him vulnerable in the middle of a fight.
[96] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[97] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[98] Pros: Powerful spike healing. Can remove both conditions and hexes. Signet of Rejuvenation is an effective zero-energy heal. Resurrection Chant usually resurrects allies with more Health than Flesh of My Flesh or Rebirth. Cons: Lacks effective self-healing. No active energy management combined with a 10 energy primary heal (Jamei's Gaze). Healing Breeze is not energy efficient or used effectively by the AI. Resurrection Chant has half the range of Flesh of My Flesh or Rebirth. She sometimes uses Resurrection Chant in the middle of a long fight after Resurrection Signets are expended.
[99] Pros: Uses Blood Ritual to boost party member's energy levels. Reasonable single-target damage and self-healing with life stealing skills. Reasonable multi-target damage with Deathly Swarm, Life Transfer (only in Prophecies) and Ravenous Gaze (only in Nightfall). Can remove enchantments. Cons: Doesn't have a full skill bar in Prophecies and Factions. Fragile under fire.
[100] His Factions bar leaves a lot to be desired in certain areas, but is still good enough with Clumsiness, a couple of interrupts, and Arcane Conundrum.
[101] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[102] Pros: Inflicts more damage than Emi. More durable than Emi or Panaku due to Flashing Blades. Can inflict the Crippled condition. Jungle Strike and Death Blossom Can provide reasonable AoE damage. Possesses a self-heal. Can knockdown foes. Cons: Unlike Emi or Panaku, she cannot inflict Dazed, Blind or Poison on foes. She cannot remove conditions from herself. Relies solely on Critical Strikes to regain energy. Her attack chain is impaired by the 10 second recharge of Jungle Strike.
[103] Pros: Can provide both healing and protection. Possesses passive energy management skills. Can remove conditions (only if spirits are within range). His spirits provide defensive support and some utility (synergizes with other Ritualists). Flesh of My Flesh has twice the range of Resurrection Chant (Danika's and Sister Tai's resurrection skill), and can bring back dead party members after a fight quickly due to its cheap cost, fast cast and no recharge. His skills retain most-to-all effectiveness even if there are no spirits in range or if unable to utilize an item spell. Cons: Cannot remove hexes (unlike Sister Tai). Flesh of My Flesh resurrects only with half as much health as Resurrection Chant (available from other henchmen); it also causes him to lose half of his health, which can leave him vulnerable in the middle of a fight.
[104] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[105] Weak moves overall. Does very little damage. May still be a good call earlier on just for tankiness, but you pick him after the Assassin on Shing Jea.
[106] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[107] Jamei in Eternal Grove mission. Pros: Powerful spike healing. Can remove both conditions and hexes. Signet of Rejuvenation is an effective zero-energy heal. Resurrection Chant usually resurrects allies with more Health than Flesh of My Flesh or Rebirth. Cons: Lacks effective self-healing. No active energy management combined with a 10 energy primary heal (Jamei's Gaze). Healing Breeze is not energy efficient or used effectively by the AI. Resurrection Chant has half the range of Flesh of My Flesh or Rebirth. She sometimes uses Resurrection Chant in the middle of a long fight after Resurrection Signets are expended.
[108] Another competent enough prot hench. He has what you need to not die.
[109] Some kind of cold damage bomber thing with death skills+Icy Veins. He's supposed to be a damage henchman but he does not do all that much damage. Pretty bad.
[110] Pros: Uses Blood Ritual to boost party member's energy levels. Reasonable single-target damage and self-healing with life stealing skills. Reasonable multi-target damage with Deathly Swarm, Life Transfer (only in Prophecies) and Ravenous Gaze (only in Nightfall). Can remove enchantments. Cons: Doesn't have a full skill bar in Prophecies and Factions. Fragile under fire.
[111] Cracked armor, Lingering Curse...Sheena is OK. But also not that OK. I wouldn't run her.
[112] Dom mes with a lot of interrupts. Psychic Instability AND Cry of Frustration? Hex Eater Vortex? Leech Signet? Empathy? And a self heal to top it off? This guy is in the running for best hench in GW. If you're newer to the game he is probably better than your heroes.
[113] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[114] Pros: Inflicts more damage than Emi. More durable than Emi or Panaku due to Flashing Blades. Can inflict the Crippled condition. Jungle Strike and Death Blossom Can provide reasonable AoE damage. Possesses a self-heal. Can knockdown foes. Cons: Unlike Emi or Panaku, she cannot inflict Dazed, Blind or Poison on foes. She cannot remove conditions from herself. Relies solely on Critical Strikes to regain energy. Her attack chain is impaired by the 10 second recharge of Jungle Strike.
[115] Pros: Can provide both healing and protection. Possesses passive energy management skills. Can remove conditions (only if spirits are within range). His spirits provide defensive support and some utility (synergizes with other Ritualists). Flesh of My Flesh has twice the range of Resurrection Chant (Danika's and Sister Tai's resurrection skill), and can bring back dead party members after a fight quickly due to its cheap cost, fast cast and no recharge. His skills retain most-to-all effectiveness even if there are no spirits in range or if unable to utilize an item spell. Cons: Cannot remove hexes (unlike Sister Tai). Flesh of My Flesh resurrects only with half as much health as Resurrection Chant (available from other henchmen); it also causes him to lose half of his health, which can leave him vulnerable in the middle of a fight.
[116] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[117] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[118] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[119] Minion master with the Death Magic nuking spells, Flesh Golem, etc. I'd say she's pretty staple. Unfortunately she is only in Kaineng areas. Necro heroes are kind of hard to come by early on, so there are real cases you would want her over your random heroes. Her minion skills allow her to only have about three to four minions at a time, which is good but not great, and the rest of her bar does not do a whole lot.
[120] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[121] Caster shutdown assassin with Temple Strike and Exhausting Assault. She provides Daze and Interrupt, but on long cooldowns. If you're struggling against strong caster bosses(maybe Tahnakai Temple?), I could see her being useful circumstantially. Pros: Effective at disrupting with a good damage output. Can inflict Blind, Daze and Overcast on foes. Has two interrupts. Can remove conditions from self, but does it rarely. Cons: Cannot inflict as much direct damage as Nika. Temple Strike has a high energy cost. Due to the long recharge of Temple Strike, her only off-hand attack, she rarely uses Nine Tail Strike.
[122] Dagger assassin with Seeping Wound. This guy's build isn't the worst(wish he had a better dual attack), but by the time he's an option there is no way in the world you run him.
[123] his build is downright awful by the time you get to the places he is available. His damage mitigation does not do enough and he does no damage. There is no place for this guy on any team. Arguments for the worst henchman in GW, though he has the Warrior clause of being able to say his auto attacks do more damage than a lot of other henchmen's entire bars.
[124] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[125] Pros: Reasonable damage and resilience. Hector gains life stealing with Heal as One. Hector provides an extra target for foes. Can heal both herself and Hector with Heal as One. Can quickly resurrect Hector with Heal as One. Can knock down and daze foes. Cons: Aurora's build is dependent on Hector. Lacks damage mitigation for true tanking effectiveness. Bestial Mauling is less reliable than Broad Head Arrow to inflict daze (which Daeman has equipped). Effectiveness heavily reliant on knocked down foes. Only has 7 (or 6 with the update to Heal as One) skills equipped.
[126] Interrupt focused ranger. If you struggle with enemy healers, bosses, etc. Daeman is a good choice. He provides the best available shutdown for a good portion of Factions. Broadhead Arrow is a good elite. No one uses it any more, but it's a classic that has applications if you're weak or limited(Ironman, new and no access to multiple interrupt heroes, etc.)
[127] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[128] Good prot bar. I guess I may seem biased towards prot bars, but they have so much less fluff on henchman than healing bars do. This bar is fine. You would run this on a player. She's a good hench.
[129] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[130] Illusion Mes. She's OK. I'm not sure you find a place for her in any optimized team, but she has some shutdown and does some damage.
[131] Not available in Gyala Hatchery. Tons of damage. Sick fire bar. KD utility. You could not ask for a better hench. Pros: High damage output. Can knock down foes with Meteor. Lava Arrows prevents him from using Mind Burn too often. Does not utilize spells that break aggro. Cons: Can accumulate a high amount of overcast with Mind Burn and Meteor.
[132] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[133] Dagger assassin with Seeping Wound. This guy's build isn't the worst (wish he had a better dual attack), but by the time he's an option there is no way in the world you run him.
[134] His build is weird. Communing spirit spam is decent but his build is pretty weak. Spirits are single target only, and he doesn't bring the utility of Chiyo. I don't think you pick Aeson anywhere.
[135] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[136] Weak moves overall. Does very little damage. May still be a good call earlier on just for tankiness, but you pick him after the Assassin on Shing Jea.
[137] Interrupt focused ranger. If you struggle with enemy healers, bosses, etc. Daeman is a good choice. He provides the best available shutdown for a good portion of Factions. Broadhead Arrow is a good elite. No one uses it any more, but it's a classic that has applications if you're weak or limited(Ironman, new and no access to multiple interrupt heroes, etc.)
[138] In Factions her build is weird and DPS-focused but she has pretty high damage output.
[139] Another competent enough prot hench. He has what you need to not die.
[140] Awful healing bar but you need monks, ranked below Alesia because you have rits as competition in factions
[141] Cracked armor, Lingering Curse...Sheena is OK. But also not that OK. I wouldn't run her.
[142] Some kind of cold damage bomber thing with death skills+Icy Veins. He's supposed to be a damage henchman but he does not do all that much damage. Pretty bad.
[143] Dom mes with a lot of interrupts. Psychic Instability AND Cry of Frustration? Hex Eater Vortex? Leech Signet? Empathy? And a self heal to top it off? This guy is in the running for best hench in GW. If you're newer to the game he is probably better than your heroes.
[144] Illusion Mes. She's OK. I'm not sure you find a place for her in any optimized team, but she has some shutdown and does some damage.
[145] Great earth builds with lots of knockdowns. Lots of utility. He gets better the longer the campaign goes on, but he's always among the optimal team.
[146] His build is weird. Communing spirit spam is decent but his build is pretty weak. Spirits are single target only, and he doesn't bring the utility of Chiyo. I don't think you pick Aeson anywhere.
[147] Good bars in the starting area and the main land. She changes from healer in Istan to prot on the main land. Not great, but good. You will never use her because Dunkoro is better with skills you can buy in Kamadan unless you're a weirdo who is playing through NF with no heroes.
[148] Mediocre in NF, but with little competition. You use her on Istan prior to having enough heroes.
[149] Sogolon is awful as a motivation para. Never take him. Does no damage, and doesn't heal enough to be a consideration over the Monk
[150] Only one Dervish hench in the game, but for the sake of completion I think Gehraz is always decent but Melonni with skills from Kamadan can be better.
[151] Good bars in the starting area and the main land. She changes from healer in Istan to prot on the main land. Not great, but good. You will never use her because Dunkoro is better with skills you can buy in Kamadan unless you're a weirdo who is playing through NF with no heroes.
[152] Dom mes. NF henchies always come with the caveat that your heroes should be better, but starting at Consulate Docks she has Visions of Regret+Mistrust+Cry of Frustration which is better than most bars in the game. Even if you hop over to EoTN and get Gwen, unless you have every skill unlocked and can deck out all of your heroes early in NF, this girl might be a real contender throughout the whole game even against heroes. Mistrust is broken. I think she's probably the best PvE henchman in GW taken out of context.
[153] Mediocre in NF, but with little competition. You use her on Istan prior to having enough heroes.
[154] Sogolon is awful as a motivation para. Never take him. Does no damage, and doesn't heal enough to be a consideration over the Monk
[155] Only one Dervish hench in the game, but for the sake of completion I think Gehraz is always decent but Melonni with skills from Kamadan can be better.
[156] Good bars in the starting area and the main land. She changes from healer in Istan to prot on the main land. Not great, but good. You will never use her because Dunkoro is better with skills you can buy in Kamadan unless you're a weirdo who is playing through NF with no heroes.
[157] Dom mes. NF henchies always come with the caveat that your heroes should be better, but starting at Consulate Docks she has Visions of Regret+Mistrust+Cry of Frustration which is better than most bars in the game. Even if you hop over to EoTN and get Gwen, unless you have every skill unlocked and can deck out all of your heroes early in NF, this girl might be a real contender throughout the whole game even against heroes. Mistrust is broken. I think she's probably the best PvE henchman in GW taken out of context (i.e. ignoring the fact that she competes against heroes more directly than prophs/factions).
[158] Mediocre in NF, but with little competition. You use her on Istan prior to having enough heroes.
[159] Sogolon is awful as a motivation para. Never take him. Does no damage, and doesn't heal enough to be a consideration over the Monk
[160] Only one Dervish hench in the game, but for the sake of completion I think Gehraz is always decent but Melonni with skills from Kamadan can be better.
[161] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[162] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[163] Good bars in the starting area and the main land. She changes from healer in Istan to prot on the main land. Not great, but good. You will never use her because Dunkoro is better with skills you can buy in Kamadan unless you're a weirdo who is playing through NF with no heroes.
[164] Dom mes. NF henchies always come with the caveat that your heroes should be better, but starting at Consulate Docks she has Visions of Regret+Mistrust+Cry of Frustration which is...better than most bars in the game. Even if you hop over to EoTN and get Gwen, unless you have every skill unlocked and can deck out all of your heroes early in NF, this girl might be a real contender throughout the whole game even against heroes. Mistrust is broken. I think she's probably the best PvE henchman in GW taken out of context(i.e. ignoring the fact that she competes against heroes more directly than prophs/factions).
[165] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[166] Mediocre in NF, but with little competition. You use her on Istan prior to having enough heroes.
[167] Sogolon is awful as a motivation para. Never take him. Does no damage, and doesn't heal enough to be a consideration over the Monk
[168] Only one Dervish hench in the game, but for the sake of completion I think Gehraz is always decent but Melonni with skills from Kamadan can be better.
[169] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[170] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[171] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[172] Pros: Effective healer. Energy-efficient healing using Word of Healing. Cons: Touch skills are dangerous during battles (Restore Life and Renew Life). Cannot remove conditions or hexes. Can waste energy using Orison of Healing.
[173] Blood necro. She's OK. Another core hench that is good enough. Some damage and Blood Ritual is enough that you probably always bring her outside of EoTN where there are so many strong options. Use Olias or Master of Wishpers hero instead when you unlock them
[174] Dom mes. NF henchies always come with the caveat that your heroes should be better, but starting at Consulate Docks she has Visions of Regret+Mistrust+Cry of Frustration which is...better than most bars in the game. Even if you hop over to EoTN and get Gwen, unless you have every skill unlocked and can deck out all of your heroes early in NF, this girl might be a real contender throughout the whole game even against heroes. Mistrust is broken. I think she's probably the best PvE henchman in GW taken out of context (i.e. ignoring the fact that she competes against heroes more directly than prophs/factions).
[175] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[176] Mediocre in NF, but with little competition. You use her on Istan prior to having enough heroes.
[177] Sogolon is awful as a motivation para. Never take him. Does no damage, and doesn't heal enough to be a consideration over the Monk
[178] Only one Dervish hench in the game, but for the sake of completion I think Gehraz is always decent but Melonni with skills from Kamadan can be better.
[179] she's arguably the best melee henchman in every campaign just because knockdown is great utility. She may be better than your heroes if you're still having to use melee heroes to fill spots. No IAS hurts her, but for some reason anet almost never gave warrior henchmen IAS.
[180] Sword warrior. His later build is great. Has an IAS, Dragon Slash. Good good build. Talon is one of the few henchies who get dramatically worse between their campaign appearance and EoTN
[181] Another good Core hench. If you see Aidan, you can feel OK taking him. AoE damage ranger. Rangers as a whole come with the caveat that the class is mediocre for hench because bows are mediocre, but I think especially in henchmen durability does matter and Aidan puts out fine damage
[182] Interrupt Ranger in EoTN. Very good against casters
[183] Good enough prot. Has the essentials.
[184] Pros: Effective healer. Energy-efficient healing using Word of Healing. Cons: Touch skills are dangerous during battles (Restore Life and Renew Life). Cannot remove conditions or hexes. Can waste energy using Orison of Healing.
[185] His EoTN bar is really good Illusion-centric melee hate.
[186] Pros: High damage per second output; fire damage is very effective in some areas of the game. Good energy management from Fire Attunement and Elemental Attunement. Cons: Low defense. Fire damage is ineffective in some areas of the game. Has Teinai's Heat in Factions, but cannot inflict Weakness to trigger its additional effect.
[187] Great earth magic user in EoTN. Utility and damage. Staple of teams pre-7 hero update