Interruptible Cheat Sheet for Fellowship - Last Updated 22.10.2025
Huge thanks to all the proofreaders and testers that helped me with getting the categorization right! All the lovely people on the official Fellowship Discord that looked over this and commented until we got it right. Spreadsheet made by Mimirtheaesir on Discord, feel free to @ or DM me if you have any questions! How to read this sheet:
Capstone Dungeons
Cithrel's Fall This Cheat Sheet is supposed to cover all abilities in Fellowship Dungeons
that can be interrupted, either via CC or an actual Interrrupt ability. If an ability or an entire enemy unit is not listed here that means that the ability or none of the unit's abilities can be interrupted by any means and need to be dealt with in another way.
The Heart of Tuzari Wraithtide Vault Ransack of Drakheim Yellow-coloured abilities mean that they will make your life a bit easier if
interrupted but have the absolute lowest priority. You usually only kick those
if you have no other priorities in the current fight and generally don't use any CC on it, even if it would be possible.
Regular Dungeons
Empyrean Sands Everdawn Grove Godfall Quarry Orange-coloured abilities mean that these will make your life a lot easier if
interrupted. That means they either deal a great (but not always deadly) amount of damage or they significantly hinder your progress in other means. Try to kick or CC these if possible. Sailor's Abyss Silken Hollow
Stormwatch Red-coloured abilities mean that these kicks will absolutely need to be interrupted or else it will very likely result in a wipe or a massive hindrance for your run. These are highest priority and should be interrupted before anything else. Urrak Markets Wyrmheart
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Cithrel's Fall (Contender 7 & Eternal 1+)
Tundra Stalker Rapid Fire 3.275 Seconds 18 Seconds Frontal Cone at the one with aggro. Tank should turn it away from the group.
Eldrin Sentinel Shattering Barrier 3 Seconds 35 Seconds Creates a shield to one enemy that is pulsing with AoE damage. Focus the shielded enemy at least until the shield is gone, if the cast does go through.
Deceitful Scholar Rune of Detonation 6.15 Seconds (Channel) ~15 Seconds Pulses massive AoE damage and should be interrupted immediately. Does not have an actual cast and immediately starts channelling. Arcane Strike 1.5 Seconds Instant Deals damage to the one with aggro.
Blade of Cithrel
Slicing Blades 1 Second Cast 3.5 Second Channel 25 Seconds
Spins in a whirlwind dealing medium damage to all players in its radius while pursuing the one with aggro. Should be kited or withstood with a defensive.
Ice Breaker 1.5 Seconds 25 Seconds Leaps at a random player, dealing AoE damage upon landing. Can be teleported away from if timed from properly.
Corrupter
Ice Bolt 2 Seconds Instant
Deals damage to the one with aggro. Since the Corrupter heals himself for a portion of his damage done, spare interrupts should be used on this to make the Corrupter die a bit faster, but it is not high priority.
Drain Life 2 Seconds Cast 8 Seconds Channel 24 Seconds Deals high AoE damage to all players nearby and heals the Corrupter for a good amount of the damage dealt because of his passive ability.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes The Heart of Tuzari (Adept 7 & Eternal 1+)
Hellcaller
Restore Vitality 4 Seconds 30 Seconds Hellcaller heals itself by a moderate amount. Demonic Lash 2 Seconds 16 Seconds Hellcaller deals a moderate amount of damage to a random target Armageddon 1.5 Seconds 21 Seconds Hellcaller summons meteors to impact on the ground, damaging anyone standing in it. Bloodfang Raider Shred 1 Second 15 Seconds Shreds the one with aggro and deals damage.
Ashen Arsonist Flame Blast 2 Seconds 18 Seconds Deals damage in a frontal cone, aimed at the one with aggro. Big Oogha Flame 3 Seconds 15 Seconds Deals massive fire damage and puts a DoT- effect on a random player. Profane Invoker Shadow Bolt 2 Seconds Instant Deals damage to the current target. Wither 3 Seconds 22 Seconds Puts a DoT effect on a random target.
Terrorvine (2nd Boss) Toxic Spores Channel Instant
Dealing heavy damage to the entire group if nooone is in melee of the Terrorvine. Set up an interrupt rotation for the one you are not actively killing. If you have a ranged DPS (or the healer feels able to) you can also put them next to the inactive Terrorvine. Beware, however, that it will deal melee damage to that player.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Wraithtide Vault (Champion 7 & Eternal 1+)
Tide Witch Sunken Gale 3 Seconds 27 Seconds
Shoots a Tornado towards a random player, causing damage while standing in it and slowing the affected player. Can be dodged fairly easily but if you have spare interrupts, use them to avoid unnecessary movement for your group. Dreadwater Bolt 2 Seconds Instant Deals damage to its current target. Soulpowder Buccaneer Soulpowder Shot 3 Seconds Instant Afflicts a random target with a debuff that explodes in an area after a short amount of time.
Scuttlejack Cannoneer
Shackle Blast 3 Seconds 30 Seconds Chains a random player until the chains are destroyed by damage.
Bombs Away! 8 Seconds Channel 30 Seconds
Sends bombs flying outwards with large damage if a player is hit. NOTE: Two of these mobs will be present during the last boss fight of the dungeon. Bombs Away! becomes RED for those two only. You can deal with them well by using the Chickening Relic on one (or even both, if you have 2) of them. Grape Shot 2 Seconds 8 Seconds Hits a random player with moderate damage.
Bilgerat Vermin Tide
1.5 Seconds Cast 4.1 Seconds Channel
20 Seconds Spawns Gunpowder Rats that will charge players and explode upon impact for high AoE damage.
Jungle Stalker Stalker's Bite 1 Second 16 Seconds
Shreds its current target, dealing damage. Has a short cast time and is thus usually not recommended to be interrupted, especially not with a CC unless your tank really struggles to stay alive.
Gravescythe Dark Cleave 1 Second 16 Seconds
Frontal Cone aimed at its current target dealing moderate damage. Should usually just be aimed out of the group and doesn't need to be interrupted.
Greedspawn Sentinel Greed's Embrace 10 Seconds Channel 20 Seconds
Applies a stacking DoT effect and a haste buff to players and enemies inside of its aura and reduces the damage the Sentinel takes by 80%. Can be uninterrupted to gain the haste buff (+ the ticking DoT!) or deal heavy damage to an entire group of enemies. This is a high-risk, high-reward strategy, though, and should generally be considered properly beforehand.
Greedbound Prism Mindrender Barrage 2 Seconds Cast 2 Seconds Channel 30 Seconds Deals heavy damage to the entire group.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Ransack of Drakheim (Paragon 7 & Eternal 1+)
Ashen Arsonist Flame Blast 2 Seconds 18 Seconds Deals damage in a frontal cone, aimed at the one with aggro. Big Oogha Flame 3 Seconds 15 Seconds Deals massive fire damage and puts a DoT- effect on a random player.
Craven Hiisi Bonk Noggin Channel - Leaps to a random player and deals damage over its duration. Can be interrupted with a CC or just carried into melee to cleave it down.
Icebite Reaver Frostbitten Strength 2.5 Seconds Instant
Buffs the Icebite Reaver and its allies by increasing their attack speed and damage dealt but also damage received by 25%. If you're feeling risky, you can leave this uninterrupted to deal more damage to them but it is generally not recommended.
Bleakfrost Mystic
Invigorate 3 Seconds Instant The Mystic heals itself by a moderate amount. Frost Bolt 2.5 Seconds Instant Deals a moderate amount of damage and a slow debuff to its current target.
Bleakfrost Slayer Barbed Chain 2 Seconds Instant
Links two players together, causing them to take damage the further away they stand from each other. If left uninterrupted, make sure that the chosen players stand and stay together as the damage is severe.
Coldbrine Fiend
Icy Annihilation 5 Seconds Instant Targets a random player with a massive damage spell. Must be interrupted or will likely cause death. Brine Bolt 2 Seconds Instant Deals moderate damage to its current target.
Nightmist Whisperer
Blinding Fear 2 Seconds 32 Seconds Causes a fear effect on all targets near it. Silence 1.5 Seconds 16 Seconds Causes a random target to be silenced for its duration. Can be dispelled if left uninterrupted. Shadow Bolt 2.5 Seconds Instant Deals moderate damage to its current target.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Empyrean Sands
Acolyte of Sinnari
Sinnari's Wrath 3 Seconds 1 Second Applies a buff to itself that deals damage to random nearby players over its duration (10 seconds).
Collapsing Star 0.5 Seconds 18 Seconds Applies a DoT effect to a random player. Can, in theory, be interrupted by CC but due to its low cast time this shouldn't (and usually isn't) necessary.
Dunesnare Hunter Soulpiercer 3 Seconds 18 Seconds
Long cast that shoots an arrow in a line (the line can be seen about 1 second before the cast finishes). Can be interrupted via CC but should usually simply be avoided by sidestepping it.
Nightbound Magi Shadow Bolt 2 Seconds Instant Deals moderate damage to a random player. If you have spare interrupts, feel free to interrupt it to give your healer more damage uptime or to prevent oopsies.
Water Elemental
Healing Waters 3 Seconds 20 Seconds Heals the Water Elemental by a moderate amount. Interrupt it to prevent delays.
Hydrobolt 2 Seconds 15 Seconds
Deals damage to a random player that isn't in melee range of the Elemental and cleaves damage to nearby allies of the player. Just stack in melee to prevent this cast entirely but if it does come up, use a spare interrupt to prevent the damage.
Greedspawn Sentinel Greed's Embrace 10 Seconds Channel 20 Seconds
Applies a stacking DoT effect and a haste buff to players and enemies inside of its aura and reduces the damage the Sentinel takes by 80%. Can be uninterrupted to gain the haste buff (+ the ticking DoT!) for players but it is generally not really worth the delay this causes.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Everdawn Grove
Blighted Dawnbloom Blighted Ichor 3 Seconds Instant Targets a random player, dealing high damage and applying a DoT effect that can be dispelled if the cast goes through. Outrunner Bola Throw 1.5 Seconds Instant Slows a random target by 40%. Can be interrupted by CC but should generally just be dealt with.
Horned Seer
Pain Bolt 2 Seconds Instant Deals moderate damage to its current target.
Orb of Blood 3 Seconds Instant
A red sphere shoots towards a random player that deals high damage on impact and leaves a buff on the player that increases damage done by 20%. Can be used for its buff if the player is healthy and should only be interrupted with spare interrupts, otherwise dodged.
Sanguine Offering 3 Seconds Channel Instant
Channels a cast that shoots out multiple Orbs of Blood at random players. Should be interrupted as due to its nature it can be overwhelming very quickly and deal massive damage in a short time window.
Corrupted Totemic
Shadow Lob 3 Seconds Instant Deals moderate damage to a random player and should be kicked, especially in higher levels.
Corrupted Totemic Corrupted Prayer 3 Seconds Channel Instant Spawns corrupted puddles around the Totemic, stunning players who enter them. Should be interrupted by CC, if possible.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Godfall Quarry
Dredge Throw Stone 1 Second 15 Seconds Deals low damage to its current target. Can be interrupted by CC but it is absolutely not worth doing so.
Task Master Sweeping Hook 2 Seconds Instant Targets the current target with a hook, applying a bleed if it hits. Can be interrupted by CC but is generally not worth it. Nezari Bolter Bolt Barrage 1 Second Cast 6 Second Channel
Instant Deals high damage to random players over its duration.
Quarry Stalker Poisonous Strike 3 Seconds Instant Teleports to a random player, stuns them and applies a DoT effect. If the DoT goes through it can be dispelled.
Godfall Wardstones Searing Beam
2 Seconds Cast 4 Seconds Channel
Instant
Channels a beam into a random player, dealing moderate damage over time. These Wardstones can be found throughout the dungeon and also spawn on the boss fight at Adept+ difficulty. Their cast does not deal a big amount of damage but they will gain a damage received debuff when interrupted so these should be interrupted nonetheless.
Arcane Warden Psionic Horror 3 Seconds Instant Casts an AoE fear around a random player that can be dispelled if it goes through. Becomes higher priority if targetting the healer. Torment 2 Seconds 1 Second Deals moderate damage to its current target.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Sailor's Abyss
Water Elemental
Healing Waters 3 Seconds 20 Seconds Heals the Water Elemental by a moderate amount. Interrupt it to prevent delays.
Hydrobolt 2 Seconds 15 Seconds
Deals damage to a random player that isn't in melee range of the Elemental and cleaves damage to nearby allies of the player. Just stack in melee to prevent this cast entirely but if it does come up, use a spare interrupt to prevent the damage.
Vengeful Shade Curse of Drowning 2 Seconds 25 Seconds Applies a magic DoT effect to a random player and slows them for 30% over its duration. Can be dispelled if it goes through. Bitter Frenzy 3 Seconds 20 Seconds Applies a Haste buff to one of its allies.
Tormented Spectre Anguish Unleashed 2 Seconds 18 Seconds Deals massive AoE damage to all players on cast. If you have no interrupts to deal with this make ready to use a defensive before the cast goes through or else you will likely die. Bitter Frenzy 3 Seconds 20 Seconds Applies a Haste buff to one of its allies.
Deepbound Magi Necrotic Bolt 2 Seconds Instant Deals moderate damage to a random player. Call of the Abyss 3 Seconds 20 Seconds Deals high AoE damage and applies a debuff that increases Magic Damage taken.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Silken Hollow
Facestabber Stab Yer Face! 4 Seconds Channel Instant Teleports to a random player and sticks to them, dealing repeated damage. If not interruptible, carry it in melee range to cleave it down. Bully Basher Together Stronk! 4 Seconds Instant Applies a 20% Damage Reduction buff to all of its nearby allies.
Venom Drinker Venom Bolt 2 Seconds Instant Deals moderate damage over time to its target and applies a 5% Healing Received debuff. Should be kicked with spare interrupts but is not high priority. Poisonado 3 Seconds Instant Summons a poison whirlwind that applies Venom Bolt's effect to all targets hit.
Gravesnare Kidnapper
Razorlace Web
0.5 Seconds Cast 2.5 Seconds Channel
Instant Creates several webs on the ground near it that deal damage to and slow whoever is stood in them.
Kidnap
1.5 Seconds Cast 8 Seconds Channel
Instant Jumps away and starts channeling toward a random target. If uninterrupted it stuns the target and drags it toward them.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Stormwatch
Ashen Arsonist Flame Blast 2 Seconds 18 Seconds Deals damage in a frontal cone, aimed at the one with aggro. Big Oogha Flame 3 Seconds 15 Seconds Deals massive fire damage and puts a DoT- effect on a random player. Profane Invoker Shadow Bolt 2 Seconds Instant Deals damage to the current target. Wither 3 Seconds 22 Seconds Puts a DoT effect on a random target. Bully Basher Together Stronk! 4 Seconds Instant Applies a 20% Damage Reduction buff to all of its nearby allies.
Facestabber Stab Yer Face! 4 Seconds Channel Instant Teleports to a random player and sticks to them, dealing repeated damage. If not interruptible, carry it in melee range to cleave it down.
Stormscreamer Ball Lightning 3 Seconds 18 Seconds Hurls an orb of lightning towards a player, dealing massive damage to all players around it. Crackling Bolt 2 Seconds Instant Deals moderate damage to its current target.
Warlord Brogg (Boss) Dread Arc 3 Seconds 20 Seconds Deals high damage to all players. Should be interrupted at all times, especially since it overlaps frequently with Lightning Rod. Charged Bolt 2 Seconds Instant Use all spare interrupts on this to alleviate pressure.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Urrak Markets
Urrak Slaver
Barbed Chain 2 Seconds Instant
Links two players together, causing them to take damage the further away they stand from each other. If left uninterrupted, make sure that the chosen players stand and stay together as the damage is severe.
Bloodlash Wake 2 Seconds Instant Deals moderate damage around it and knocks enemies back. Usually not worth using a CC on as it can be avoided by simply stepping a few steps back.
Horned Seer
Pain Bolt 2 Seconds Instant Deals moderate damage to its current target.
Orb of Blood 3 Seconds Instant
A red sphere shoots towards a random player that deals high damage on impact and leaves a buff on the player that increases damage done by 20%. Can be used for its buff if the player is healthy and should only be interrrupted with spare interrupts, otherwise dodged.
Sanguine Offering 3 Seconds Channel Instant
Channels a cast that shoots out multiple Orbs of Blood at random players. Should be interrupted as due to its nature it can be overwhelming very quickly and deal massive damage in a short time window.
Hellcaller
Restore Vitality 4 Seconds 30 Seconds Hellcaller heals itself by a moderate amount. Demonic Lash 2 Seconds 16 Seconds Hellcaller deals a moderate amount of damage to a random target Armageddon 1.5 Seconds 21 Seconds Hellcaller summons meteors to impact on the ground, damaging anyone standing in it.
Urrak Witch Grasping Vines 3 Seconds Instant Summons a mass of vines under a random player causing them to take damage over time and be stunned for a short duration. Mossfire Bolt 2 Seconds Instant Deals moderate damage to its current target.
Slavetrader Bull (Boss) Wild Bolt 2 Seconds Instant Deals moderate damage to its current target. Should be kicked whenever possible to eleviate pressure since there is nothing else to kick in this fight. Use kicks especially when hiding in the Wildroot Thorns during Vortex so that melees can have more uptime on the boss.
Name of the Unit Name of the Cast Cast Time Cooldown Can be kicked? Can be cc'd? Spell Effect / Additional Notes Wyrmheart
Tundra Stalker Rapid Fire 3.275 Seconds 18 Seconds Frontal Cone at the one with aggro. Tank should turn it away from the group.
Deceitful Scholar Rune of Detonation 6.15 Seconds (Channel) ~15 Seconds Pulses massive AoE damage and should be interrupted immediately. Does not have an actual cast and immediately starts channelling. Arcane Strike 1.5 Seconds Instant Deals damage to the one with aggro.
Blade of Cithrel
Slicing Blades 1 Second Cast 3.5 Second Channel 25 Seconds
Spins in a whirlwind dealing medium damage to all players in its radius while pursuing the one with aggro. Should be kited or withstood with a defensive.
Ice Breaker 1.5 Seconds 25 Seconds Leaps at a random player, dealing AoE damage upon landing. Can be teleported away from if timed from properly. Coldheart Assassin Wicked Strikes 3.6 Seconds Channel 30 Seconds Leaps to a random player, stunning them and dealing continuous damage.
Eldrin Chronomancer
Decripify 6 Seconds Channel 24 Seconds Deals heavy damage to its target if not interrrupted.
Temporal Manipulation 2 Seconds Cast 10 Seconds Channel
30 Seconds Cooldown Increases Haste of all of its nearby allies by 20% while channelling.
Apostate Veras (Boss)
Icy Death 2 Seconds 12 Seconds Deals heavy damage to its current target. Use spare interrupts on this.
Frigid Mists 3 Seconds Channel 33 Seconds Channels and fills the room with frozen puddles. Needs to be kicked immediately so you don't run out of room eventually.
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