Raid Comp for Isle of the Night raid
Table of Contents
- Boss Encounter 1: Twin Jester
- Boss Encounter 2: Dahut & Palatine Guards
- Boss Encounter 3: Thorpe
- Group Setup and Gems
- Builds and Perks Overview
- Helpful Tips
- Video Guide
- Notes & Advanced Discussions
- Images
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Boss Encounter 1: Twin Jester
Twin Jester overview and mechanics are embedded in the content below. The following group compositions and gem setups are provided as the baseline for a successful pull and execution across the three encounters. The lines below enumerate Group 1 and Group 2 gear expectations, with specific weapon choices and powerstones aligned to raid roles:
Group 1 Gems: Jaspers
Group 1 Gems: Moonstones + 2 Sapphires
Group 1 Gems: Moonstones + 2-3 Sapphires
Tank Greatsword Powerstone
Tank Greatsword Powerstone
Tank Greatsword Powerstone
VG Heal Lifestaff Voidgauntlet
VG Heal Lifestaff Voidgauntlet
Main Heal Lifestaff Voidgauntlet
Main Spear Spear Aconite
Main Spear Spear Aconite
Blood Finisher Musket
Blood Finisher Musket
Blood Finisher Musket
Buffbot Flail Hammer
Buffbot Flail Hammer
Buffbot Flail Hammer
Group 2
Group 2
Group 2
Can be swapped for an evade Evade Rapier Aconite
VG Heal Lifestaff Voidgauntlet
VG Main Lifestaff Voidgauntlet
Can be swapped for another Evade if your group is experienced enough. Evade Rapier Pestilence Off-Tank SnS Greatsword Evade Rapier Aconite Evade Rapier IG/Inferno Evade Rapier Aconite Evade Rapier Pestilence Evade Rapier IG/Inferno Evade Rapier Pestilence Evade Rapier Musket
Main Juggler Flex Evade/Spear/GS -- Flex Evade/Spear/GS -- Flex Evade/Spear/GS --
IG is meant for Traps, you can run without IG's if you have enough DPS to skip mobs. Off-Tank swaps to GS only for stam break. Two designated light jugglers.
Highly recommend the evade who is juggling to use blooddrinker.
Jester Tips
- Evade can run a musket with double skill slots powershot + stopping power. Everyone else would need to have 2 extra skill slots as well to make use of these perks. Powershot = 6.4% base damage to enemies inflicted by the disease from power shot. Other builds in the works: Stopping Powered = 13% increased base damage to targets inflicted by exhaust debuff. Greatsword + Dorgorts Bosses can be exhausted. Hatchet + Inferno.
- This is roughly a 20% base damage increase for free. VG + Inferno BB + Inferno.
- If the 1 evade or blood user is doing musket, then they need to put Finisher on. With Finisher they'll also be the only one to use the "Keenly Jagged" Perk. This way they're able to enable their own 15% damage buff against the bleeding target.
- In a more advanced group, with the proper builds (not necessarily advanced). You can get rid of the SnS DPS and fill it with another flex or evade rapier. The reason being is because the new Oblivion perk does exactly what SnS's Passive does: "The One With The Shield" But even better and more consistent. As long as the healer is constantly voidblading and dropping oblivion. The healer also must have nullifying oblivion on their voidgauntlet.
- You're only going to use 1 aconite now instead of two, because Inferno is just too strong of an off-hand with it giving 3 offense slots and 15% free damage to nearby enemies. This means the aconite user will run full DoT's on their bow build, and will charge their heart-runes even faster.
- JESTER TIP!! Make sure you have one person running blue bilebomb and another running a gold bile. You can stack disease on Jester before he phases, if mobs spawn and he consumes them, he will barely heal anything.
- BELOVED CURRENTLY DOES NOT WORK. This sheet is to show what perks to prioritize in your PvE Raid gear. Shields also allow all charm slots to be active without shield unsheathed. THIS IS BY NO MEANS THE BIS SET-UP. We are still doing several different testings, but as far as the perks that are nice to have, Main Prio, Secondary Prio, Third Prio, Last Pick. This is going to help you pick and choose what you want and need.
Prio Chart (Tank)
- Heavy Head Gem Slot
- Lifestealer's Draught II (DC Enchanted Ward II) OC (Enchanted II) Slash Conditioning II
- Void Dark Plate Chest Gem Slot DC (Enchanted Ward II) DC (Divine II) DC (Keenly Fortified II)
- Dark Reinforced
Main Prio (Tank)
- Heavy Chest Gem Slot DC (Enchanted Ward II) OC (Enchanted II) Vital Synergy II
- DC (Sacred II)
- Tank - Tenacity
- Legs Gem Slot DC (Enchanted Ward II) OC (Enchanted) Slash Conditioning II
- DC (Divine II)
Secondary Prio (Tank)
- Heavy Hands Gem Slot DC (Enchanted Ward II) OC (Enchanted II) Breaker Bypass II
- Slash Conditioning II
Third Prio (Tank)
- Heavy Feet Gem Slot DC (Enchanted Ward II) OC (Enchanted II) Slash Conditioning II
- DC (Divine II)
Off-Hand Gem Slot
- End II OC (Enchanted II) SC (Powerful Eruption II)
- Heavy Burden
Amulet
- Protection Gem Slot Well-Being II ANY CHARM
Rings and Earrings
- Ring Gem Slot Enchanted Totality II Unscathed Empowerment
- ANY CHARM
- Earring Gem Slot Refreshment II Beloved II SC (Bleeding Sweep II) OC (Rogue II)
Boss Encounter 2: Dahut & Palatine Guards
The Dahut and Palatine Guards section contains the Offense/Defense/Skill Charm allocations for both tanks and DPS, including the various permutation lines for group swaps, weapon gems, and off-hand choices. The content includes the following: a detailed gear/perk grid, role assignments (Main Tank, Off-Tank, SnS Greatsword, Evade/Rapier/Aconite configurations, IG/Inferno usage), and commentary on how to sequence taunts and mob management. Additionally, there are notes about passives like Oblivion, Nullifying Oblivion, and optimal use of the Voidgauntlet's abilities in a raid context. The content emphasizes that the sheet is a guide to perk prioritization and that gear sets like Beloved may not be the BIS until tested.
- Main Tank maintains aggro and coordinates mob stacking; the archer can create unavoidable damage if not careful. - Off-Tank taunts one mob at a time in the encounter, with mob order prioritized as Archer -> Shieldbearer -> Halberd or Swordsman. - The final boss phase requires stacking and reordering aggro to mitigate high-damage pulls. - The Dahut section details line-by-line steps for mob control and DPS rotations, including whether to keep the archer alive and how to handle the armor-piercing hits from the shieldbearer.
Off-Tank Rotations
- The Off-Tank taunts one mob at a time: Archer -> Shieldbearer -> Halberd or Swordsman. - In the second phase, DPS down the archer to around 10% health, then switch to the swordsman; if you taunt the halberd or shield, move the main Tank into the stacking area. - After the Swordsman, kill the shieldbearer, then bring the halberd into the stacking spot and kill it there. - When the main boss spawns, the Off-Tank taunts the boss at the stairs and keeps the boss in that area; during Rain of Fire, move away from the stairs and then return. - When the archer revives mobs, the Off-Tank stays with the boss while DPS focuses on the revived adds.
Boss Encounter 3: Thorpe
- Lightbearers: A yellow orb will spawn out from the pedestal. The first lightbearer should move to Thorpe when he says "Come to me!"; the second lightbearer DPSs Thorpe within melee range. When the light is close, rollback into it and run back far away. Lightbearers also handle Ghost Duty.
- Ghost Duty: Generally Lightbearers use a ranged weapon (musket build is strong). Kill ghosts before they reach 4 spikes, and kill ghosts before Thorpe allows specific mechanics to reach them. "Fight for me thralls" indicates ghosts transform into certain mobs; there is a phase where Thorpe tries to steal the soul of a ghost. Kill that ghost before it detonates; a gray orb may flow toward a ghost and cause a large AoE explosion. You can intercept the gray orb or kill the ghost first. Thorpe may target you; be mindful of random targeting.
Group Setup and Gems
Group 1 Gems: Jaspers
Group 1 Gems: Moonstones + 2 Sapphires
Group 1 Gems: Moonstones + 2-3 Sapphires
Tank Greatsword Powerstone
Tank Greatsword Powerstone
Tank Greatsword Powerstone
VG Heal Lifestaff Voidgauntlet
VG Heal Lifestaff Voidgauntlet
Main Heal Lifestaff Voidgauntlet
Main Spear Spear Aconite
Main Spear Spear Aconite
Blood Finisher Musket
Blood Finisher Musket
Blood Finisher Musket
Buffbot Flail Hammer
Buffbot Flail Hammer
Buffbot Flail Hammer
Group 2
Group 2
Group 2
Can be swapped for an evade Evade Rapier Aconite
VG Heal Lifestaff Voidgauntlet
VG Main Lifestaff Voidgauntlet
Can be swapped for another Evade if your group is experienced enough. Evade Rapier Pestilence Off-Tank SnS Greatsword Evade Rapier Aconite Evade Rapier IG/Inferno Evade Rapier Aconite Evade Rapier Pestilence Evade Rapier IG/Inferno Evade Rapier Pestilence Evade Rapier Musket
Main Juggler Flex Evade/Spear/GS -- Flex Evade/Spear/GS -- Flex Evade/Spear/GS --
IG is meant for Traps, you can run without IG's if you have enough DPS to skip mobs. Off-Tank swaps to GS only for stam break. Two designated light jugglers. Highly recommend the evade who is juggling to use blooddrinker.
Builds in the Works: Consensus and Options
- Winged Leather Boots vs Nimble Coat (Max CDR) Evade with WLB deals higher damage overall, including bleed and runeglass ticks. The cooldown rotation is slightly slower; Nimble is more fluid but yields less overall damage. Spear WLB is worth 100% over Nimble only for Evade, otherwise ALP's best option.
- Nimble Coat vs ALP/Old Crown: Nimble Coat provides high uptime on oblivion for healers; many healers swapped to Nimble Coat. Pestilence is found stronger on Evade build due to intelligence nodes affecting DoT ticks.
- Old gear vs new: Some old perks are stronger than new; old perks like Distained Infliction and Bleeding Sweep combined with Refreshing Move remain powerful; 4-slotters can be strong but are optional.
- The raid viability: The update affects crafted items with illegal rolls; the guide indicates that many builds adapt with or without Enraged gear; the raid comp may still perform with 2 healers in early clears.
Helpful Tips Below
- If Evade juggling, use blooddrinker; with Blue bilebomb vs Gold bile; disease stacking on Jester before phase triggers.
- Shields unlock all charm slots when equipped; BELOVED currently does not work.
- The raid comp often uses one healer in certain runs; a second healer can substitute for buffbot by running Flail/Hammer with 300 Strength and 200 Focus.
- Use Obvlivion to enable healing uptime and voidblading with Oblivion nullification. The One With The Shield is an advanced concept but cited as stronger when executed well.
- Spear: Keep the boss skewered for high weaken and chain perforate into sweep.
- Blood: Flurries into evade with bleeds and FnF to pop bleeds. Finisher is crucial when musket is used.
- Poisoned DoTs and Aconite off-hand synergy: 3 offense slots and 15% extra damage nearby; Aconite off-hand is recommended to pair with DoTs for 2 evades.
- The recommended top-tier builds for DPS/healing emphasize the synergy between Nimble Coat, Old Crown, and Attuned Leather Pants in enabling high CDR and extra gem slots.
Video Guide
Raid Guide Video for all Three Bosses New World: Aeternum | Isle of Night Raid Guide | All Roles & Boss Mechanics Explained
Notes & Advanced Discussions
- 1 Evade can also run a musket with double skill slots (powershot + stopping power). o7_DAY - Twitch. Everyone else would need to have 2 extra skill slots as well to make use of these perks. Powershot = 6.4% base damage to enemies inflicted by the disease from power shot. Other builds in the works: Stopping Powered = 13% increased base damage to targets inflicted by exhaust debuff. Greatsword + Dorgorts Bosses can be exhausted. Hatchet + Inferno.
- This is roughly a 20% base damage increase for free. VG + Inferno BB + Inferno.
- If the 1 evade or blood user is doing musket, then they need to put Finisher on. With Finisher they'll also be the only one to use the "Keenly Jagged" Perk. This way they're able to enable their own 15% damage buff against the bleeding target.
- In a more advanced group, you can get rid of the SnS DPS and fill it with another flex or evade rapier. The reason being is because the new Oblivion perk does exactly what SnS's Passive does: "The One With The Shield" But even better and more consistent. As long as the healer is constantly voidblading and dropping oblivion. The healer also must have nullifying oblivion on their voidgauntlet.
- You're only going to use 1 aconite now instead of two, because Inferno is just too strong of an off-hand with it giving 3 offense slots and 15% free damage to nearby enemies. This means the aconite user will run full DoT's on their bow build, and will charge their heartrunes even faster.
- This sheet is to show what perks to prioritize in your PvE Raid gear. BELOVED currently does not work. Shields also allow all charm slots to be active without shield unsheathed. The content includes multiple lines of armor and perk combos and variations, emphasizing that this is a testing ground for best-perk prioritization rather than a fixed BIS strap.
- The Raid Comp shows 1 healer; notes about 2 healers for the 2nd and 3rd boss clears show the flexibility of the configuration. Are these builds actually tested or theorycrafted?
- These builds are all currently in use with our current raid comp, tested as well through multiple different people and setups. In the M-Ten discord, each individual channel has builds tested by several people.
- Can these be used in M3's? Yes and no. M3s are more difficult; 4-slotters are craftable and drop in M1/M2; some gearsets aren’t worth the effort depending on the group and boss.
- The guide includes notes about the relative strength of Old Crown, Nimble Coat, Attuned Leather Pants, and the advantage of older perks like Refreshing Move.
- Will you be updating this sheet often? Yes; updates will occur when new results from testing emerge; more builds will be added in separate tabs with experimental data.
Images and Visual References
- image1.png: Raid comp layout showing boss encounters and roles.
- image2.png: Detailed gear and perk grid for Isle of the Night raid.
- image3.png: Tank, Heal, Off-Tank, Evade group positioning visuals.
Images Gallery
- Diagram of Raid Layout (image1.png) — Alt: Raid layout showing roles and boss targets. Caption: Raid layout overview.
- Perk Grid Diagram (image2.png) — Alt: Perk and gear grid for raid builds. Caption: Perk and gear grid.
- Group Positioning Spotlight (image3.png) — Alt: Visuals of team positioning. Caption: Team positioning visuals.
Final Notes
- Always verify your group composition and refine builds with practice runs. The content provides a robust baseline to adapt from; use it as a foundation for your own raid team testing and iteration.
- Remember to account for server patches and balance changes; the content is a snapshot of strategies that work in current patch contexts.
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Quick References and Breakdown
- Group 1 Gems: Jaspers; Moonstones + 2 Sapphires; Moonstones + 2-3 Sapphires.
- Tank Greatsword Powerstone; VG Heal Lifestaff Voidgauntlet; Main Heal Lifestaff Voidgauntlet.
- Group 2: Evade Rapier Aconite; Off-Tank SnS Greatsword; Musket main rotation.
- Perk and Gear Prioritization: emphasize Refreshing moves, Sacrificial Empowerment, Keen Fortified, Vigilant Conditioning, and Oblivion synergy.
- The guide repeatedly mentions that BELOVED does not work and that the best approach is to adapt rather than rely on fixed pieces.
Related Topics
- Isle of the Night raid
- PvE raid builds
- Endgame gear optimization
- Perks and gem slot strategies
- New World boss mechanics
Images Reference Summary
- Raid layout images and gear/perk grid visuals accompany the guide for visual reference and quick decision-making.
Appendix: Abbreviations Used
- IG: Inferno Grid; OFF: Offense; OC: Offense Charm; DC: Defense Charm; SC: Skill Charm; EW: Enchanted Ward; II: Version II; BS: Boss Strategies.
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