Killing Floor 3 Info Sheet
Table of Contents
- Overview
- Gun Attachments
- Melee Attachments
- Damage Types and Afflictions
- Abilities: Ammo Info
- Abilities: Barrel Info
- Abilities: Underbarrels/Guns Info
- Abilities: Receiver/Internal Info
- Abilities: Coatings Info
- Abilities: Grips/Melee Info
- Abilities: Blades Info
- Abilities: Guard Info
- Abilities: Pommels Info
- Abilities: Quiver Info
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Overview
PAGE 1 OVERVIEW
PAGE 2-7 GUN ATTACHMENTS
PAGE 8-13 MELEE ATTACHMENTS
PAGE 14 DAMAGE TYPES AND AFFLICTIONS
ABILITY AMMO BARREL SIGHT MAGAZINE UNDERBARREL/GUNS RECIEVER/INTERNAL COATINGS GRIPS/MELEE BLADES GUARD POMMELS QUIVER
AGILE AIMING ABILITY INFO
ALLIED ZED TIME AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
AMMO EFFICIENCY ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMOR REPAIR AMMO EFFICIENCY INCREASE DAMAGE BY 7 WHEN MAGAZINE IS AT OR BELOW 1/4 CAPACITY
ARMORED ALLIES ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASHER BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BUFFER BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOUNCE BACK BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT COORDINATION BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT CURE COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT CRITICAL EXPOSURE COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
CRITICAL STRIKES CRITICAL EXPOSURE NEXT ROUND DEALS 10 ADDITIONAL DAMAGE AFTER DESTROYING ENEMY'S LIMB OR ARMOR
DEADLIER ZED TIME CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
DEADLY RESUPPLY DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
FIRST STRIKE DEADLY RESUPPLY 33% CHANCE TO RETURN 1 ROUND TO THE MAGAZINE ON KILLSHOT
KILL SHIELD FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
KILLSHOT CURE KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LONG DISTANCE OPERATOR LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP MELEE MASTER LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
PANIC ATTACK MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
SQUAD STRENGTH PANIC ATTACK 10 ADDITIONAL PANIC POWER
STUMBLESOME SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
SURROUNDED STRIKE STUMBLESOME 20 ADDITIONAL STUMBLE POWER
TOXICITY SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ZED TIME RAMPAGE TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RELOAD ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ZED TIME RELOAD 20% CHANCE TO FULLY REFILL MAGAZINE FROM RESERVES AFTER ZED TIME TRIGGERS
ABILITIES AMMO INFO
AMMO EFFICIENCY INCREASE DAMAGE BY 7 WHEN MAGAZINE IS AT OR BELOW 1/4 CAPACITY
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
CRITICAL EXPOSURE NEXT ROUND DEALS 10 ADDITIONAL DAMAGE AFTER DESTROYING ENEMY'S LIMB OR ARMOR
CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
DEADLY RESUPPLY 33% CHANCE TO RETURN 1 ROUND TO THE MAGAZINE ON KILLSHOT
FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RELOAD 20% CHANCE TO FULLY REFILL MAGAZINE FROM RESERVES AFTER ZED TIME TRIGGERS
ABILITIES BARREL INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
DEADLY RESUPPLY 33% CHANCE TO RETURN 1 ROUND TO THE MAGAZINE ON KILLSHOT
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES UNDERBARRELS/GUNS INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
AMMO EFFICIENCY INCREASE DAMAGE BY 7 WHEN MAGAZINE IS AT OR BELOW 1/4 CAPACITY
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RELOAD 20% CHANCE TO FULLY REFILL MAGAZINE FROM RESERVES AFTER ZED TIME TRIGGERS
ABILITIES RECIEVER/INTERNAL INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
PANIC ATTACK 10 ADDITIONAL PANIC POWER
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ZED TIME RELOAD 20% CHANCE TO FULLY REFILL MAGAZINE FROM RESERVES AFTER ZED TIME TRIGGERS
ABILITIES COATINGS INFO
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
ABILITIES GRIPS/MELEE INFO
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ABILITIES BLADES INFO
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
PANIC ATTACK 10 ADDITIONAL PANIC POWER
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
Gun Attachments
PAGE 2-7 GUN ATTACHMENTS
ABILITY AMMO BARREL SIGHT MAGAZINE UNDERBARREL/GUNS RECIEVER/INTERNAL COATINGS GRIPS/MELEE BLADES GUARD POMMELS QUIVER
AGILE AIMING ABILITY INFO
ALLIED ZED TIME AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
AMMO EFFICIENCY ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMOR REPAIR AMMO EFFICIENCY INCREASE DAMAGE BY 7 WHEN MAGAZINE IS AT OR BELOW 1/4 CAPACITY
ARMORED ALLIES ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASHER BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BUFFER BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOUNCE BACK BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT COORDINATION BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT CURE COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT CRITICAL EXPOSURE COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
CRITICAL STRIKES CRITICAL EXPOSURE NEXT ROUND DEALS 10 ADDITIONAL DAMAGE AFTER DESTROYING ENEMY'S LIMB OR ARMOR
DEADLIER ZED TIME CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
DEADLY RESUPPLY DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
FIRST STRIKE DEADLY RESUPPLY 33% CHANCE TO RETURN 1 ROUND TO THE MAGAZINE ON KILLSHOT
KILL SHIELD FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
KILLSHOT CURE KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LONG DISTANCE OPERATOR LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP MELEE MASTER LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
PANIC ATTACK MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
SQUAD STRENGTH PANIC ATTACK 10 ADDITIONAL PANIC POWER
STUMBLESOME SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
SURROUNDED STRIKE STUMBLESOME 20 ADDITIONAL STUMBLE POWER
TOXICITY SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ZED TIME RAMPAGE TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RELOAD ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES BARREL INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES UNDERBARRELS/GUNS INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
AMMO EFFICIENCY INCREASE DAMAGE BY 7 WHEN MAGAZINE IS AT OR BELOW 1/4 CAPACITY
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
FIRST STRIKE INCREASES DAMAGE BY 35 FOR FIRST SHOT WITH A FULLY LOADED MAGAZINE
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ABILITIES RECIEVER/INTERNAL INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
PANIC ATTACK 10 ADDITIONAL PANIC POWER
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ZED TIME RELOAD 20% CHANCE TO FULLY REFILL MAGAZINE FROM RESERVES AFTER ZED TIME TRIGGERS
ABILITIES COATINGS INFO
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
ABILITIES GRIPS/MELEE INFO
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ABILITIES BLADES INFO
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
PANIC ATTACK 10 ADDITIONAL PANIC POWER
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES GUARD INFO
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT CURE 3% CHANCE TO HEAL 5% HP ON A KILLSHOT
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES POMMELS INFO
BOUNCE BACK 4% CHANCE TO IMMEDIATELY RESTORE 50% OF DAMAGE RECEIVED AFTER EACH HIT TAKEN
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
TOXICITY 15 ADDITIONAL TOXIC POWER
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES QUIVER INFO
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
CRITICAL EXPOSURE NEXT ROUND DEALS 10 ADDITIONAL DAMAGE AFTER DESTROYING ENEMY'S LIMB OR ARMOR
CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
STUMBLESOME 20 ADDITIONAL STUMBLE POWER
Melee Attachments
PAGE 8-13 MELEE ATTACHMENTS
ABILITYS BARREL/MELEE INFO
AGILE AIMING REDUCE SPREAD WHILE MOVING BY 10%
ALLIED ZED TIME ZED TIME GAIN MULTIPLIER IS INCREASED BY 15% IF ATLEAST 1 TEAMMATE IS WITHIN 10M
ARMOR REPAIR 3% CHANCE TO REFILL ARMOR TO 20% AFTER DESTROYING ENEMY'S LIMB OR ARMOR
BLOOD TRANSFUSION REGEN 1HP PER SECOND WHILE BELOW 25% HP
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
COORDINATED CARNAGE TEAMMATES WITHIN 10M GAIN 3% DAMAGE BUFF FOR 3 SECONDS AFTER KILLING AN ENEMY
DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
DEADLY RESUPPLY 33% CHANCE TO RETURN 1 ROUND TO THE MAGAZINE ON KILLSHOT
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
MELEE MASTER DEAL 2.5% MORE MELEE DAMAGE AND 20% MORE BASH DAMAGE
ZED TIME RAMPAGE INCREASES MELEE AND BASH DAMAGE BY 20% DURING ZED TIME
ABILITIES SIGHT INFO
ARMORED ALLIES TEAMMATES WITHIN 10M HAVE A 5% CHANCE TO GAIN 5 ARMOR AFTER KILLING AN ENEMY
BOSS BASH TEAMUP TEAMMATES WITHIN 10M DEAL 5% BONUS DAMAGE AGAINST BOSSES
BOSS BASHER DEAL 5% MORE DAMAGE TO BOSSES
BOSS BUFFER DAMAGE FROM BOSSES REDUCED BY 5%
COMBAT COORDINATION DEAL 3% BONUS DAMAGE WHEN WITHIN 10M OF ATLEAST 1 TEAMMATE
CRITICAL EXPOSURE NEXT ROUND DEALS 10 ADDITIONAL DAMAGE AFTER DESTROYING ENEMY'S LIMB OR ARMOR
CRITICAL STRIKES EACH SHOT HAS A 1.5% CHANCE TO DEAL 150% DAMAGE
DEADLIER ZED TIME TEAMMATES WITHIN 10M DEAL 2.5% BONUS WEAPON DAMAGE DURING ZED TIME
KILL SHIELD REDUCE INCOMING DAMAGE BY 5% FOR 5 SECONDS ON KILLSHOT
KILLSHOT CURE TEAMMATES WITH THE LOWEST HEALTH WITHIN 10M GAIN 1HP AFTER KILLING AN ENEMY
LAST STAND DEAL 4% ADDITIONAL DAMAGE WHEN AT OR BELOW 20% HP
LONG DISTANCE OPERATOR DEAL 2% BONUS DAMAGE WHEN NO ENEMIES ARE WITHIN 10M
PANIC ATTACK 10 ADDITIONAL PANIC POWER
SQUAD STRENGTH GAIN 1% BONUS DAMAGE FOR EACH TEAMMATE WITHIN 10M
SURROUNDED STRIKE BONUS 5 DAMAGE WHEN WITHIN 10M OF 3 OR MORE ENEMIES
Damage Types and Afflictions
DAMAGE TYPE EFFECT DAMAGE TYPE ARMOR FLESH MIRE ZEDTECH ADDITIONAL AFFLICTIONS
ACIDIC X CORROSION/PANIC
BLEED AFFLICTS ENEMIES WITH CUT DAMAGE OVER TIME BALLISTIC X X KNOCKDOWN/STUMBLE/STUN
BURN AFFLICTS ENEMIES WITH HEAT DAMAGE OVER TIME BIOLOGICAL X X CONFUSE/ENFEEBLE/TOXIC
CONFUSE INTERRUPTS ENEMIES, MAKES THEM ALSO ATTACK OTHERS COLD X ENFEEBLE/FREEZE
ENFEEBLE WEAKENS ENEMIES, MAKES THEM MOVE AND ATTACK SLOWER CUT X X BLEED/STUMBLE
FREEZE INTERRUPTS ENEMIES, FREZZES THEM IN PLACE ELECTRICAL X SHOCK
KNOCKDOWN INTERRUPTS ENEMIES, MAKES THEM FALL TO THE GROUND FORCE KNOCKDOWN/STUMBLE
PANIC INTERRUPTS ENEMIES, MAKES THEM ATTACK IN PLACE HEAT X BURN/PANIC
SHOCK INTERRUPTS ENEMIES, PARALIZES THEM WITH ELECTRICITY SOUND WAVE X X KNOCKDOWN/STUMBLE/STUN
STUMBLE INTERRUPTS ENEMIES, MAKES THEM STAGGER BACKWARDS
STUN INTERRUPTS ENEMIES, MAKES THEM STAND INPLACE EFFECTIVE
TOXIC AFFLICTS ENEMIES WITH BIOLOGICAL DAMAGE OVER TIME NEUTRAL X INNEFECTIVE