Magician Autobuild & Playstyle Guide
Table of Contents
- Overview
- Archetypes & Playstyles
- AP & Levels
- Autobuild Options
- Signatures & Perks
- Data Tables & Calculations
- Notes & Updates
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Overview
Last updated: 10/4/25: restored old version...try not to drag cells around lol. Increased button size for ease of use on phones. Added sparkline progress bars. Added summary chart from autobuilder. Select Archetype Lvl 1569 Max AP Available for Lvl Feature Requests? Bugs? Please report them here. Spark 60 0 AP You Previously Spent (Current Level Column J) -input allowed. Select Signature You Want 465 AP Cost of Added Levels (Column K). Spark+ (Spark) 1104 Remaining AP (at max archetype level). Auto Playstyle Lvls orange= input cell. This page broken? Make a copy of Restore Sheet. Auto Signature Lvls. For chart Check Playstyle to See Attribute Lvl Requirements. Final Build. Prior AP Spent. New AP Spent. Attribute (GREEN=Key Attribute) Min Max. Enter Your Current Level (or leave blank for Min). Add/Subtract This Many Levels. New Level
Finesse Shot 90 129 Acceleration 75 99 0 15 90 90 75 Acceleration 90 Acceleration90 129
Chip Shot 90 177 SprintSpeed 75 95 0 15 90 90 75 SprintSpeed 90 SprintSpeed90 177
Power Shot 80 AttackPositioning 80 96 0 0 80 80 AttackPositioning80 AttackPositioning 80 0
Dead Ball 65 Finishing 65 96 0 0 65 65 Finishing 65 Finishing 65 0
Precision Header 65 ShotPower 65 92 0 0 65 65 ShotPower 65 ShotPower65 0
Acrobatic 65 LongShots 65 92 0 0 65 65 LongShots 65 LongShots65 0
Low Driven Shot 72 Volleys 72 96 0 0 72 72 Volleys 72 Volleys 72 0
Gamechanger 75 Penalties 75 99 0 0 75 75 Penalties 75 Penalties 75 0
Incisive Pass 75 Vision 75 96 0 0 75 75 Vision 75 Vision 75 0
Pinged Pass 75 Crossing 75 99 0 0 75 75 Crossing 75 Crossing 75 0
Long Ball Pass 65 FKAccuracy 65 99 0 0 65 65 FKAccuracy 65 FKAccuracy65 0
Tiki Taka 75 ShortPassing 75 96 0 0 75 75 ShortPassing 75 ShortPassing 75 0
Whipped Pass 65 LongPassing 65 92 0 0 65 65 LongPassing 65 LongPassing65 0
Inventive 75 Curve 75 96 0 0 75 75 Curve 75 Curve 75 0
Jockey 92 Agility 75 99 0 0 92 92 75 Agility 92 Agility 92 159
Block 75 Balance 75 96 0 0 75 75 Balance 75 Balance 75 0
Intercept 75 Reactions 75 99 0 0 75 75 Reactions 75 Reactions 75 0
Anticipate 75 BallControl 75 96 0 0 75 75 BallControl 75 BallControl75 0
Slide Tackle 75 Dribbling 75 99 0 0 75 75 Dribbling 75 Dribbling 75 0
Aerial Fortress 72 Composure 72 96 0 0 72 72 Composure 72 Composure72 0
Technical 55 Interceptions 55 85 0 0 55 55 Interceptions 55 Interceptions55 0
Rapid 50 Heading Accuracy 50 85 0 0 50 50 Heading Accuracy50 Heading Accuracy 50 0
First Touch 50 DefAwareness 50 85 0 0 50 50 DefAwareness 50 DefAwareness 50 0
Trickster 55 StandingTackle 55 80 0 0 55 55 StandingTackle 55 StandingTackle 55 0
Press Proven 45 SlidingTackle 45 75 0 0 45 45 SlidingTackle 45 SlidingTackle 45 0
Quick Step 55 Jumping 55 85 0 0 55 55 Jumping 55 Jumping 55 0
Relentless 65 Stamina 65 92 0 0 65 65 Stamina 65 Stamina 65 0
Long Throw 65 Strength 65 90 0 0 65 65 Strength 65 Strength 65 0
Bruiser 50 Aggression 50 92 0 0 50 50 Aggression 50 Aggression50 0
Enforcer 3 Skill Moves 3 5 0 0 3 3 Skill Moves 3 Skill Moves60 0
3 Weak Foot 3 5 0 0 3 3 Weak Foot 3 Weak Foot60 0
Playstyles from Archetype Category Hal's Scores
(accounts for Playstyles) Technical Pace 92.0 Finesse Shot Shooting 74.0 Passing 86.0
Playstyle from Signature Dribbling 91.4 First Touch Defense 90.8 Physical 89.0
Playstyles Unlocked From Attributes Heading 82.0 Chip Shot Avg (Hal's OVR) 86.5
Incisive Pass Tiki Taka AP Efficiency Score Whipped Pass 1.58
Levels/10AP
Inventive Jockey
Jockey Unlocks at Lvl Archetype Perks
Aerial Fortress Jockey Unlocks at Lvl
Restarter: successful stand tackle in the defensive half for a boost to Long passing short passing and vision
Technical 40 Goalkeepers Favorite: receive a pass from GK in the defensive third for a boost to Long passing short passing and vision
Rapid First Touch Unlocked? Signature Perk (unlocks with playstyle if attribute requirements met)
Trickster N Wall Bounce: intercept the ball in the defensive half for a short boost to balance curve and short passing
Key Attributes for Selected Archetype (note Skill Moves/Weak Foot can be discounted, and not listed as key attributes in info page) LongPassing Composure DefAwareness StandingTackle Weak Foot
Archetype Cost Tiers
Tier 40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
0 1 1 1 1 1 1 2 2 3 3 6 8 9 12 14 16 18
1 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
BASE ATTRIBUTE COSTS (NO KEY ATTRIBUTES APPLIED
TIER 40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
3 Acceleration 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
3 SprintSpeed 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
1 AttackPositioning 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 Finishing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 ShotPower 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 LongShots 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Volleys 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1 Penalties 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 Vision 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 Crossing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 FKAccuracy 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 ShortPassing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 LongPassing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Curve 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 Agility 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Balance 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Reactions 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 BallControl 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 Dribbling 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Composure 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 Interceptions 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Heading Accuracy 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 DefAwareness 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 StandingTackle 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 SlidingTackle 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Jumping 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1 Stamina 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 Strength 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Aggression 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1star 2star 3star 4star 5star
2 Skill Moves 20
35
50
2 Weak foot 20 35 50
Weak foot 20 35 50
Forward Archetypes Midfielder Archetypes Defender Archetypes
Magician
Finisher
Target
Recycler
Maestro
Creator
Spark
Progressor
Boss
Engine
Marauder
Playstyle 1Technical Low Driven Power Shot Press Proven Tiki Taka Incisive Pass Rapid Long Ball Aerial Fortress Jockey Whipped Pass
Playstyle 2Finesse Shot First touch Precision Header Intercept Pinged pass Inventive Pass Trickster Anticipate Bruiser Relentless Quick Step
Playstyle+ Spec1 First Touch Chip Shot Acrobatic PingedPass Technical WhippedPass QuickStep Jockey Slide Tackle Intercept Slide Tackle
Playstyle+ Spec2 Power Shot Relentless Incisive Pass Enforcer First Touch DeadBall WhippedPass PingedPass PressProven TikiTaka Rapid
Playstyle+ Spec3 Incisive Pass Gamechanger Enforcer Anticipate Relentless PowerShot (SoloShooter: dribble into box from middle for shooting boosts ChipShot QuickStep Block Technical Bruiser)
Autobuilder: Non-Preset Importance Factors Key Attributes -Choose to Autobuild or not. Autobuild uses priority factors for each attribute to allocate almost all AP, from each Attribute's minimum value. Choose if you want to force unlock the signature Chip Shot Pinged Pass Block Rapid Relentless Ignore 0 Adjust each if you wish. Acceleration -Choose to use presets or dropdown prioritization (below progress bars) of attributes for the autobuilder Power Shot Long Ball Pass Intercept First Touch Long Throw Low 1 These are not levels. Agility -If presets, pick your preset. See the Presets tab for weighting. You may adjust presets or add presets Dead Ball Tiki Taka Anticipate Trickster Bruiser Medium 5 These are the non-preset BallControl -If dropdown, use the dropdown below each attribute's progress bar to select attribute weighting. You can adjust weights for each (e.g. Low, Medium, etc) in R8:R12 if you want) Precision Header Whipped Pass Slide Tackle Press Proven Enforcer High 10 factor weights Dribbling -If you don't autobuild, you may custom build, entering your levels for each attribute Acrobatic Inventive Aerial Fortress Max 100 (see below progress bars). Skill Moves -Whether you autobuild or custom build, you can add or subtract levels to each attribute separately
Facility LVLs
Non-Auto Current LVL
(blank = Min)
Autobuild Final LVL
(builds from Min)
Adjust LVL
(+ or -)
Adjusted Final LVL
Facility LVLs
Non-Auto Current LVL
(blank = Min)
Autobuild Final LVL
(builds from Min)
Adjust LVL
(+ or -)
Adjusted Final LVL
Build Vertical Format
(used on SaveBuild Sheet) For Bar Chart
AGILITY 0 (+) OR 92 (+/-) (=) 92
ATT. POSITION 0 (+) OR 80 (+/-) 0 (=) 80
VISION 0 (+) OR 75 (+/-) 0 (=) 75
INTERCEPTIONS (+) OR 55 (+/-) (=) 55
Acceleration 90 Attribute Final LVLAP
75 99 80 96 75 96 55 85
SprintSpeed 93
Acceleration 90 129
Preset: 3 No Preset: Low 1 AP Total Cost 159
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: Ignore 0 AP Total Cost 0
AttackPositioning 80 SprintSpeed 93 237
BALANCE 0 (+) OR 75 (+/-) (=) 75
FINISHING 0 (+) OR 94 (+/-) 0 (=) 94
CROSSING 0 (+) OR 75 (+/-) 0 (=) 75
VISION 0 (+) OR 75 (+/-) (=) 75
Finishing 94
AttackPositioning 80 0
75 96 65 96 75 99 50 85
ShotPower 66 Finishing 94 314
Preset: 5 No Preset: Low 1 AP Total Cost 0
Preset: 5 No preset: High 10 AP Total Cost 314
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: High 10 AP Total Cost 112
LongShots 66 ShotPower 66 3
REACTIONS 0 (+) OR 94 (+/-) (=) 94
SHOOT POWER 0 (+) OR 66 (+/-) 0 (=) 66
FK ACCURACY 0 (+) OR 65 (+/-) (=) 65
DEF. AWARE 0 (+) OR 50 (+/-) (=) 50
Volleys 72 LongShots 66 3
Preset: 3 No Preset: Medium 5 AP Total Cost 136
Preset: 3 No preset: Low 1 AP Total Cost 3
Preset: No preset: Ignore 0 AP Total Cost 0
Preset: No preset: Ignore 0 AP Total Cost 0
Vision 75 Penalties 75 0
BALL CONTROL 0 (+) OR 75 (+/-) (=) 75
LONG SHOTS 0 (+) OR 66 (+/-) (=) 66
SHORT PASS 0 (+) OR 75 (+/-) (=) 75
STAND TACKLE (+) OR 55 (+/-) (=) 55
Crossing 75 Vision 75 0
75 96 65 92 75 96 55 80
FKAccuracy 65 Crossing 75 0
Preset: 3.5 No Preset: Low 1 AP Total Cost 0
Preset: No preset: Low 1 AP Total Cost 3
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: Ignore 0 AP Total Cost 0
ShortPassing 75 FKAccuracy 65 0
DRIBBLING 0 (+) OR 75 (+/-) (=) 75
VOLLEYS 0 (+) OR 72 (+/-) (=) 72
LONG PASS 0 (+) OR 65 (+/-) 0 (=) 65
SLIDE TACKLE (+) OR 45 (+/-) (=) 45
LongPassing 65 ShortPassing 75 0
75 99 72 96 65 92 45 75
Curve 75 LongPassing 65 0
Preset: 3 No Preset: Low 1 AP Total Cost 0
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: Low 1 AP Total Cost 0
Preset: No preset: Ignore 0 AP Total Cost 0
Agility 92 Curve 75 0
Cumulative Totals 1916 2685 1947 2717 1901 2678 2007 2728 1987 2741 1976 2737 1939 2697 1930 2684 1915 2653 1975 2669 1955 2724
Archetype Cost Tiers
Tier 40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
BASE ATTRIBUTE COSTS (NO KEY ATTRIBUTES APPLIED)
TIER 40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
3 Acceleration 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
3 SprintSpeed 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
1 AttackPositioning 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 Finishing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 ShotPower 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 LongShots 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Volleys 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1 Penalties 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 Vision 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 Crossing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 FKAccuracy 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 ShortPassing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 LongPassing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Curve 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
3 Agility 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Balance 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Reactions 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 BallControl 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 Dribbling 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Composure 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 Interceptions 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 Heading Accuracy 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
2 DefAwareness 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 StandingTackle 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
2 SlidingTackle 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Jumping 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1 Stamina 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 Strength 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
1 Aggression 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
1star 2star 3star 4star 5star
2 Skill Moves 20
35
50
2 Weak foot 20 35 50
Weak foot 20 35 50
Forward Archetypes Midfielder Archetypes Defender Archetypes
Magician Finisher Target Recycler Maestro Creator Spark Progressor Boss Engine Marauder
BaseTier Key Attribute Tier Immprovement New Tier
40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
Playstyle 1 Technical Low Driven Power Shot Press Proven Tiki Taka Incisive Pass Rapid Long Ball Aerial Fortress Jockey Whipped Pass
Playstyle 2 Finesse Shot First touch Precision Header Intercept Pinged pass Inventive Pass Trickster Anticipate Bruiser Relentless Quick Step
Playstyle+ Spec1 First Touch Chip Shot Acrobatic PingedPass Technical WhippedPass QuickStep Jockey Slide Tackle Intercept Slide Tackle
Playstyle+ Spec2 Power Shot Relentless Incisive Pass Enforcer First Touch DeadBall WhippedPass PingedPass PressProven TikiTaka Rapid
Playstyle+ Spec3 Incisive Pass Gamechanger Enforcer Anticipate Relentless PowerShot (SoloShooter: dribble into box from middle for shooting boosts ChipShot QuickStep Block Technical Bruiser)
Magician Finisher Target Recycler Maestro Creator Spark Progressor Boss Engine Marauder Magician+ (Magician) HotShot (Magician) Invader (Magician) Finisher+ (Finisher) Presser (Finisher) Hunter (Finisher) Target+ (Target) Roamer (Target) Runner (Target) Recycler+ (Recycler) Driver (Recycler) Thief (Recycler) Maestro+ (Maestro) Crasher (Maestro) Heartbeat (Maestro) Creator+ (Creator) Architect (Creator) Sniper (Creator) Spark+ (Spark) Joker (Spark) Ace (Spark) Progressor+ (Progressor) Pioneer (Progressor) Janitor (Progressor) Boss+ (Boss) Enforcer (Boss) Capitano (Boss) Engine+ (Engine) Everywhere (Engine) Gadget (Engine) Marauder+ (Marauder) Speedster (Marauder) Athlete (Marauder)
Archetype Cost Tiers (as complete as possible, red numbers = not confirmed)
TIER 40-44 45-49 50-54 55-60 61-63 64-66 67-69 70-74 75-79 80-84 85-89 90-94 95 96 97 98 99
0 1 1 1 1 1 1 2 2 3 3 6 8 9 12 14 16 18
1 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
2 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
3 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Forward Archetypes Midfielder Archetypes Defender Archetypes AP Cost per Level for Currently Selected Archetype
Magician Finisher Target Recycler Maestro Creator Spark Progressor Boss Engine Marauder
BaseTier Key Attribute Tier Immprovement New Tier 40-44
45-49
50-54
55-60
61-63
64-66
67-69
70-74
75-79
80-84
85-89
90-94
95
96
97
98
99
Playstyle 1Technical Low Driven Power Shot Press Proven Tiki Taka Incisive Pass Rapid Long Ball Aerial FortressJockey Whipped Pass 3 -1 2 Acceleration 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Playstyle 2Finesse Shot First touch Precision Header Intercept Pinged pass Inventive Pass Trickster Anticipate Bruiser Relentless Quick Step 3 3 SprintSpeed 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Playstyle+ Spec1 First Touch Chip Shot Acrobatic PingedPass Technical WhippedPass QuickStep Jockey Slide Tackle Intercept Slide Tackle 1 1
AttackPositioning 1 1 1 1 1 2 2 3 4 5 8 11 13 16
Playstyle+ Spec2 Power Shot Relentless Incisive Pass Enforcer First Touch DeadBall WhippedPass PingedPass PressProven TikiTaka Rapid 3 3
Finishing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Playstyle+ Spec3 Incisive Pass Gamechanger Enforcer Anticipate Relentless PowerShot (SoloShooter: dribble into box from middle for shooting boosts ChipShot QuickStep Block Technical Bruiser 2 2
ShotPower 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max
2 2 LongShots 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Accelaration 75 95 75 95 70 90 70 90 65 90 70 92 75 99 70 90 70 90 70 92 75 92
1 1 Volleys 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
SprintSpeed 70 95 70 95 65 92 70 90 70 90 65 92 75 95 75 90 75 90 75 92 75 95
1 1 Penalties 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
AttackPositioning 80 96 80 99 80 96 70 90 80 96 80 99 80 96 70 90 75 90 70 90 65 92
2 Vision 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Finishing 75 99 75 99 72 96 50 90 65 96 65 96 65 96 50 85 45 82 65 90 55 90
2 Crossing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
ShotPower 70 92 75 99 75 99 75 96 65 96 75 96 65 92 65 92 75 96 70 92 65 92
1 FKAccuracy 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
LongShots 65 96 60 96 65 96 75 99 70 96 75 99 65 92 50 85 60 85 65 85 60 85
3 ShortPassing 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Volleys 72 96 75 99 72 96 65 90 65 96 72 96 72 96 50 75 55 75 65 75 65 96 2 2
LongPassing 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Penalties 75 99 75 99 75 99 65 90 65 99 75 99 75 99 65 92 70 92 65 90 65 96 1 1
Curve 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
Vision 75 96 65 92 65 92 75 96 75 99 75 99 75 96 75 92 55 90 65 92 60 92 3 3
Agility 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Crossing 65 92 55 92 50 90 65 92 75 92 75 96 75 99 50 92 45 90 65 96 75 99 2 2
Balance 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
FKAccuracy 65 99 65 99 65 99 50 99 75 99 75 99 65 99 45 90 50 90 50 95 60 95 1 1
Reactions 1 1 1 1 1 2 2 3 4 5 8 11 13 16 19 22 24
ShortPassing 75 96 70 92 75 96 70 96 75 96 75 96 75 96 75 96 65 92 75 96 65 92 2 2
BallControl 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
LongPassing 50 92 50 92 50 92 75 96 75 99 75 96 65 92 75 96 65 90 70 92 65 92 3 3
Dribbling 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Curve 75 99 70 96 55 90 65 90 70 96 75 99 75 96 50 85 50 75 65 90 75 96 2 2
Composure 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Agility 72 99 72 99 70 92 70 92 72 99 72 99 75 99 70 90 65 90 70 92 70 95 3 3
Interceptions 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
Balance 75 99 75 96 75 92 75 92 75 96 65 96 75 96 70 92 75 90 65 92 65 92 2 2
Heading Accuracy 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
DefAwareness 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
StandingTackle 2 2 2 2 3 4 5 6 8 10 15 20 25 30 35 40 45
SlidingTackle 1 1 1 1 2 3 3 4 6 7 11 15 18 22 26 30 33
Jumping 60 85 65 92 75 96 65 90 60 90 60 90 55 85 75 99 75 99 75 92 60 92
Stamina 65 92 65 92 60 92 75 96 65 92 65 92 65 92 65 92 70 92 75 99 75 96
Strength 65 90 70 92 75 99 75 96 65 92 65 92 65 90 70 96 75 99 65 96 60 96
Aggression 55 92 65 96 65 92 75 96 65 92 55 92 50 92 65 96 75 99 65 96 75 96
FALSE FALSEFALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSEFALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Finesse Shot Chip Shot Power Shot Dead BallPrecision HeaderAcrobaticLow Driven Shot GamechangerIncisive PassPinged PassLong Ball PassTiki Taka Whipped Pass Inventive JockeyBlock Intercept AnticipateSlide Tackle Aerial FortressTechnical Rapid First Touch Trickster Press Proven Quick StepRelentlessLong ThrowBruiser Enforcer
Acceleration 75 80 75
SprintSpeed 80 80
AttackPositioning 75 80 75 75
Finishing 75 80 75 75
ShotPower 75 80 80
LongShots 80
Volleys 75
Penalties 80 75 85 75
Vision 80 75 85 75
Crossing 80 80
FKAccuracy 75
ShortPassing 80 75
LongPassing 80 85 80 75 75
Curve 80 80 80 80
Agility 80 75 80 75 80
Balance 80 80 80
Reactions 75 80 80 80
BallControl 80 80 75 75 80 80
Dribbling 80 80 80
Composure 80 80 80 80 80 80
Interceptions 80
Heading Accuracy 75 75
DefAwareness 80 75 80
StandingTackle 80 80
SlidingTackle 75
Jumping 80 75
Stamina 80 80
Strength 80 75 75 80 75 75
Aggression 80 80 80
Structured for lookup tables, copied from other sheets
Signature Selection Dropdown Signature for Matching Base Archetype Archetype List SigPlaystyle+ Signatures Filtered by Archetype Selection SigPerk Perk1 Perk2 Magician+ (Magician) Magician+ Magician Magician First Touch Magician+ (Magician) One Two: do a pass and go in the opponent's half for a short boost to acceleration ball control and balance Getaway Driver: dribble at full Sprint in the opponent's half for a short boost to agility balance and reactions Ankle Breaker: fake shot to beat an opponent in the attacking third for a boost to balance ball control and dribbling HotShot (Magician) HotShot Magician Finisher Power Shot HotShot (Magician) Cut and Shoot: shoot after entering the box for the wing for a short boost to finishing curve and shot power Fake to Real: fake shot in the Box to gain a short boost to shot power of finishing and composure 1v1 Master: when one verse 1 with the goalkeeper get a short boost to ball control agility and balance
Invader (Magician) Invader Magician Target Incisive Pass Invader (Magician) Silver Platter: Sixth Sense: shoot with back two goal in the attacking third to gain a short boost to finishing balance and composure Physical Shooter: Shield off an opponent then shoot in the box for a boost to strength shot power and balance : give your teammate a short boost to composure finishing and ball control when receiving your pass in the Box
Finisher+ (Finisher) Finisher+ Finisher Recycler Chip Shot No Look Finisher: shoot with back to goal in the Box to gain a short boost to shot power finishing and balance Press and Pass: windy ball in the defensive half to gain a short boost to short passing reactions and vision Physical Passer: Shield ball from an opponent in the defensive half to boost balance short passing and aggression Presser (Finisher) Presser Finisher Maestro Relentless Turnover Finisher: win possession in the attacking third to gain a short boost to finishing composure and curve Fly Trap: Shield after an interception in the middle third for a boost to strength balance and ball control Eagle Eyes: receive a pass in the defensive half for a short boost to Long passing vision and ball control Hunter (Finisher) Hunter Finisher Creator Gamechanger First Time Finisher: take a first time shot in the Box to gain a short boost to two shot power and balance and composure Grasshopper passer: dinked passes in the opponents half receive a boost to ball control short passing and curve Bullseye Passer: Precision passes in the middle third receive a boost to curve long passing and short passing
Target+ (Target) Target+ Target Spark Acrobatic Line Breaker: receive a line breaking pass in the attacking third for a boost to dribbling a balance and composure Bail Out: knock on past an opponent to the attacking wing for a boost to acceleration agility and ball control Cut Back Specialist: passes after entering the box from the wing receive a boost to short passing Crossing and vision Roamer (Target) Roamer Target Progressor Incisive Pass Blind Passer: pass with back to goal in attacking third to gain a short boost to finishing balance and composure Restarter: successful stand tackle in the defensive half for a boost to Long passing short passing and vision Goalkeepers Favorite: receive a pass from GK in the defensive third for a boost to Long passing short passing and vision
Runner (Target) Runner Target Boss Enforcer High-Speed Shooter: shoot while at full Sprint for a boost to shot power and aggression Shuffler: jockey near the dribbler in the defensive half for a boost to aggression balance and reactions Box controller: clear the ball from the defensive box for a short boost to heading jumping and reactions Recycler+ (Recycler) Recycler+ Recycler Engine Pinged Pass Hard and Fast: first time driven passes in the defensive half receive a boost to short passing vision and long passing Tracker: jockey near a dribbler in the defensive half for a boost to interceptions reactions and ball control Presser: win the ball in the defensive half to gain a short boost to short passing vision and balance Driver (Recycler) Driver Recycler Marauder Enforcer Heart: successful stand tackle in the defensive half for a boost to aggression and strength and acceleration High-speed crosser: crosses while at full Sprint on the attacking Wing give a boost to agility Crossing Tackle and Run: successful sand tackle on the defensive wing for a boost to acceleration agility and Sprint speed
Thief (Recycler) Thif Recycler Anticipate Thief: get a boost in acceleration standing tackle and strength when your team loses the ball in the middle third Maestro+ (Maestro) Maestro+ Maestro Technical Turnover Specialist: successful stand tackle in the defensive half for a boost to short passing long passing and vision Crasher (Maestro) Crasher Maestro First Touch Box Crash: enter the opponent's box from the middle for a short boost to finishing composure and vision Heartbeat (Maestro) Heartbeat Maestro Relentless Foot in and Run: successful strong stand tackle in the defensive half for a boost to acceleration reactions and stamina Creator+ (Creator) Creator+ Creator Whipped Pass Assistant: TEAMMATE BOOST. through passes in the opponents half give a boost to finishing balance and ball control to your teammate Architect (Creator) Architect Creator Dead Ball Airmail: crosses from the attacking wings and receive a boost to curve long passing and Crossing Sniper (Creator) Sniper Creator Power Shot Solo Shooter: shots after dribbling into the box from the middle receive a boost to finishing shot power and reactions Spark+ (Spark) Spark+ Spark Quick Step Twinkle Toes: skill move past an opponent on the attacking Wing to boost agility acceleration and Sprint speed
Joker (Spark) Joker Spark Whipped Pass Selfless: skill move past an opponent in the opponent's half to boost short passing curve and composure Ace (Spark) Ace Spark Chip Shot Stunning Shooter: skill move past an opponent in the attacking third to boost curve finishing and shot power Progressor+ (Progressor) Progressor+ Progressor Jockey Wall Bounce: intercept the ball in the defensive half for a short boost to balance curve and short passing Pioneer (Progressor) Pioneer Progressor Pinged Pass Unexpected Forward: dribble into the attacking third for a short boost to ball control composure and dribbling
Janitor (Progressor) Janitor Progressor Quick Step Last Player Back: be the last player back in the defensive half for a boost to acceleration sliding tackle and standing tackle Boss+ (Boss) Boss+ Boss Slide Tackle Physical tackle specialist: physical tackle in the defensive third for a short boost to strength vision and aggression Enforcer (Boss) Enforcer Boss Press Proven Old school: successful slide tackle in the middle for a short boost to composure slide tackle and aggression Capitano (Boss) Capitano Boss Block Sweeper: be the last player back in the defensive half for a boost to defensive awareness balance and interceptions Engine+ (Engine) Engine+ Engine Intercept Raider: enter the opponent's box from the middle for a short boost to finishing shot power and reactions Everywhere (Engine) Everywhere Engine Tiki Taka Give and Go: do a pass and go in the middle third for a short boost to dribbling Sprint Speed and Agility Gadget (Engine) Gadget Engine Technical Workhorse: get a boost and strength aggression and standing tackle when your team loses the ball in the middle third Marauder+ (Marauder) Marauder+ Marauder Slide Tackle On the Move: do a pass and go in the defensive half for a short boost to balance acceleration and reactions Speedster (Marauder) Speedster Marauder Rapid Wing Burner: knock on past an opponent in the attacking wing for a boost to acceleration agility and Sprint speed Athlete (Marauder) Athlete Marauder Bruiser Wide Recovery: team loses ball while you are in the defensive Wing get a boost to balance Sprint speed and ball control
Reddit User Smazoz Collected this Data for Us, Archetype AP per level w Totals. Thank you! Level AP Gained Total so far 1 100 100
2 9 109
3 9 118
4 9 127
5 19 146
6 10 156
7 10 166
8 10 176
9 10 186
10 38 224
11 13 237
12 13 250
13 13 263
14 13 276
15 25 301
16 13 314
17 13 327
18 13 340
19 13 353
20 44 397
21 19 416
22 19 435
23 19 454
24 19 473
25 38 511
26 25 536
27 25 561
28 25 586
29 25 611
30 63 674
31 25 699
32 25 724
33 25 749
34 25 774
35 38 812
36 25 837
37 25 862
38 25 887
39 25 912
40 50 962
41 25 987
42 25 1012
43 25 1037
44 25 1062
45 44 1106
46 25 1131
47 25 1156
48 25 1181
49 25 1206
50 63 1269
51 25 1294
52 25 1319
53 25 1344
54 25 1369
55 50 1419
56 25 1444
57 25 1469
58 25 1494
59 25 1519
60 50 1569
Last updated: 10/1/25. Pulled from AutoBuilderV2 Builds. Copy paste. Don t delete Formulas r/bfred s recycler HalTarget1 r/heavymoxham s Recycler Pure Mid (most playstyles) #REF! #REF! 82 70 80
#REF! #REF! 82 85 85 80
#REF! #REF! 70 80 70 70
#REF! #REF! 50 89 50 75
#REF! #REF! 75 80 75 80
#REF! #REF! 75 68 68 75
#REF! #REF! 65 90 65 75
#REF! #REF! 65 75 65 65
#REF! #REF! 75 65 75 85
#REF! #REF! 65 62 65 80
#REF! #REF! 50 71 50 50
#REF! #REF! 80 75 80 80
#REF! #REF! 85 64 85 85
#REF! #REF! 65 62 66 80
#REF! #REF! 80 90 70 80
#REF! #REF! 80 80 80 80
#REF! #REF! 80 75 85 80
#REF! #REF! 80 80 80 80
#REF! #REF! 70 70 65 80
#REF! #REF! 80 80 80 80
#REF! #REF! 90 54 90 80
#REF! #REF! 75 92 75 75
#REF! #REF! 90 54 90 80
#REF! #REF! 92 47 92 80
#REF! #REF! 75 46 75 75
#REF! #REF! 80 92 85 80
#REF! #REF! 80 63 80 80
#REF! #REF! 85 92 87 80
#REF! #REF! 81 65 83 80
#REF! #REF! 2 2 2 2
#REF! #REF! 4 5 4 3
Archettype #REF! Recycler Target Recycler Signature #REF! Thief Target+ (Target) Thief Recycler+
Notes
bfred s balanced recycler
Target w sprint speed, finishing, agility, heading, jumping, strength
moxham s CDM recycler
as many playstyle s as i could unlock #REF! Pulled from Manual Builder Acceleration #REF! SprintSpeed #REF! AttackPositioning #REF! Finishing #REF! ShotPower #REF! LongShots #REF! Volleys #REF! Penalties #REF! Vision #REF! Crossing #REF! FKAccuracy #REF! ShortPassing #REF! LongPassing #REF! Curve #REF! Agility #REF! Balance #REF! Reactions #REF! BallControl #REF! Dribbling #REF! Composure #REF!
Interceptions #REF! Heading Accuracy #REF! DefAwareness #REF! StandingTackle #REF! SlidingTackle #REF! Jumping #REF! Stamina #REF! Strength #REF! Aggression #REF! Skill Moves #REF! Weak Foot #REF! Archettype #REF! Signature #REF!
Attribute Weights Table Attributes Neutral PaceShoot PacePass PaceDribble PhysicalDefender No FK Pen or AttackPos Def Wingback
Sweaty Streamer Def Midfielder DoUEvenLiftBro? r/heavymoxham
TargetMan
Approx Leski s Magician
Approx Leski s Creator
Approx WhiteGamer s Finisher
Approx WhiteGamer s Boss evoxx Creator+ Pass Monster
... [Content redacted for brevity in this rendering]
Last updated: 9/26/25: more presets added Select Archetype Max AP Avail for Level Creator Lvl 60 #N/A AP for Autobuild (Column H) Select Signature You Want #N/A AP Cost of Added Levels (Column J) Creator+ (Creator) #N/A Remaining AP after Autobuild
orange=
input cell Autobuilder input Force Signature Unlock? Use Preset Priorities? Select Your Preset if so
Midfield-Longshooter Total Lvls #N/A
Check Playstyles
for Autobuilder
to Prioritize
Attribute
(GREEN=Key Attribute)
YourAttribute Priority Factor
(Range 0-10+, 0 = ignored)
Preset Attribute Priority Autobuilder Output
Autobuilder Lvls Added Add
Lvls Final Lvl AutoBuild AP
Added
Lvls AP
Arch Min
Lvl
Arch Max Lvl
Lvls Needed
for Playstyles
Lvls Needed
for Signature
Goal Lvls
for Playstyles
Goal Lvls
for Signature
>Max?
errror
Lvl Start
(for calcs)
Autobuild Testing Column #N/A from Autobuild cost table directly Finesse Shot Acceleration 9 5 #N/A #N/A #N/A #N/A 70 92 #N/A #N/A #N/A #N/A #N/A
Power Shot AttackPositioning 0 0 #N/A #N/A #N/A #N/A 80 99 #N/A #N/A #N/A #N/A #N/A
Precision Header ShotPower 5 8 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Acrobatic LongShots 0 15 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Low Driven Shot Volleys 0 0 #N/A #N/A #N/A #N/A 72 96 #N/A #N/A #N/A #N/A #N/A
Gamechanger Penalties 0 0 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Incisive Pass Vision 5 9 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A 92 #N/A #N/A #N/A
Pinged Pass Crossing 0 8 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A 90 #N/A #N/A #N/A
Long Ball Pass FKAccuracy 0 0 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Tiki Taka ShortPassing 5 9 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Whipped Pass LongPassing 6 9 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A 90 #N/A #N/A #N/A
Inventive Curve 8 9 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Jockey Agility 9 5 #N/A #N/A #N/A #N/A 72 99 #N/A #N/A #N/A #N/A #N/A
Block Balance 7 7 #N/A #N/A #N/A #N/A 65 96 #N/A #N/A #N/A #N/A #N/A
Intercept Reactions 8 7 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Anticipate BallControl 8 7 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Slide Tackle Dribbling 5 7 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Aerial Fortress Composure 8 9 #N/A #N/A #N/A #N/A 72 96 #N/A #N/A #N/A #N/A #N/A
Technical Interceptions 4 2 #N/A #N/A #N/A #N/A 55 85 #N/A #N/A #N/A #N/A #N/A
Rapid Heading Accuracy 0 0 #N/A #N/A #N/A #N/A 50 85 #N/A #N/A #N/A #N/A #N/A
First Touch DefAwareness 0 0 #N/A #N/A #N/A #N/A 50 85 #N/A #N/A #N/A #N/A #N/A
Trickster StandingTackle 0 1 #N/A #N/A #N/A #N/A 65 90 #N/A #N/A #N/A #N/A #N/A
Press Proven SlidingTackle 0 0 #N/A #N/A #N/A #N/A 50 90 #N/A #N/A #N/A #N/A #N/A
Quick Step Jumping 4 0 #N/A #N/A #N/A #N/A 60 90 #N/A #N/A #N/A #N/A #N/A
Relentless Stamina 0 1 #N/A #N/A #N/A #N/A 65 92 #N/A #N/A #N/A #N/A #N/A
Long Throw Strength 5 1 #N/A #N/A #N/A #N/A 65 92 #N/A #N/A #N/A #N/A #N/A
Bruiser Aggression 8 0 #N/A #N/A #N/A #N/A 55 92 #N/A #N/A #N/A #N/A #N/A
Enforcer Skill Moves 0 0 #N/A #N/A #N/A #N/A #N/A 2 5 #N/A #N/A #N/A
Weak Foot 8 10 #N/A #N/A #N/A #N/A #N/A 3 5 #N/A #N/A #N/A
Playstyles from Archetype Category
Hal s Scores
(accounts for Playstyles) Attribute Weights Table
Incisive Pass Pace #N/A Attributes Neutral Faststriker TargetMan Midfield-Longshooter The CB Shooter 999No FK/Pen/DefAware/AttackPos Def WingbackSweaty Streamer Def Midfielder DoUEvenLiftBro?r/heavymkxham
Inventive Pass Shooting #N/A Acceleration 5 30 5 5 9 1 1 30 50 8 5 9
Passing #N/A SprintSpeed 5 30 5 5 5 1 1 30 50 8 10 9
Playstyle from Signature Dribbling #N/A AttackPositioning 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Requirements not met Defense #N/A Finishing 5 30 13 10 0 999 1 90 20
Physical #N/A ShotPower 5 20 9 8 0 999 1 40 100 8
Playstyles Unlocked From Attributes Shooting_Heading #N/A LongShots 5 20 5 15 0 999 1 40 100 8
No Requirements Met Avg (Hal s OVR) #N/A Volleys 5 5 9 0 0 999 1 5
Penalties 5 0 0 0 0 0
AP Efficiency Score (Levels per 10 AP) Vision 5 3 1 9 5 1 1 6 1 9 2
1 Grasshopper passer: dinked passes in the opponents half receive a boost to ball control short passing and curve LongPassing 5 2 1 9 6 1 9 1 9 5
40 Bullseye Passer: Precision passes in the middle third receive a boost to curve long passing and short passing Curve 5 2 1 9 0 999 1 9 2 4 Agility 5 7 3 5 7 1 1 9 50 8 6 Unlocked? Signature Perk (unlocks with playstyle if attribute requirements met) Balance 5 3 5 7 4 1 1 6 40 8 5 N Assistant: TEAMMATE BOOST. through passes in the opponents half give a boost to finishing balance and ball control to your teammate Reactions 5 5 9 7 9 999 1 9 30 8 5 BallControl 5 2 3 7 5 1 1 8 50 8 5 Key Attributes for Selected Archetype Dribbling 5 3 3 7 5 1 1 6 100 8 5
LongShots Composure 5 20 9 9 0 999 1 50 2 5 9 Vision Interceptions 5 0 0 2 9 1 15 9 10 0 ShortPassing Heading Accuracy 5 0 25 0 7 1 1 10 0 Curve DefAwareness 5 0 0 0 9 10 8 0 Skill Moves StandingTackle 5 0 0 1 15 1 15 9 10 0 Weak Foot SlidingTackle 5 0 0 0 6 1 3 0 10 0
Your Note On Your Build
Equally weights all stats Equally weights Pace and Shooting Stats
Equally weights pace and passing
Equally weights pace and dribbling
Equally weights defense and physical
Equally weighted all except AttackPos, Penalties, FKAccuracy
Add or edit presets as you wish
Last updated: 10/4/25: restored old version...try not to drag cells around lol. Increased button size for ease of use on phones. Added sparkline progress bars. Added summary chart from autobuilder Select Archetype Lvl 1569 Max AP Available for Lvl Feature Requests? Bugs? Please report them here: Spark 60 0 AP You Previously Spent (Current Level Column J) -input allowed Select Signature You Want 465 AP Cost of Added Levels (Column K). Spark+ (Spark) 1104 Remaining AP (at max archetype level) Auto Playstyle Lvls orange= input cell This page broken? Make a copy of Restore Sheet Auto Signature Lvls For chart Check Playstyle to See Attribute Lvl Requirements Final Build Prior AP
Spent New AP Spent Attribute
(GREEN=Key Attribute) Min Max
Enter Your Current Level (or leave blank for Min) Add This Many Levels New Level
Lvls Needed for Playstyles
Lvls Needed for Signature
Goal Lvls for Playstyles
for Signature
for Playstyles
for Signature Lvl Start (for calcs)
Prog Bar Attribute Re-print Final Lvl Re-print AttributeFinal lvlAP
Finesse Shot 129 Acceleration 70 90 85 85 #VALUE! #VALUE! 85 Chip Shot 97 SprintSpeed 75 90 85 85 #VALUE! #VALUE! 85
Power Shot AttackPositioning 70 90 70 #VALUE! #VALUE! 70
Dead Ball Finishing 50 85 50 #VALUE! #VALUE! 50
Precision Header ShotPower 65 92 65 #VALUE! #VALUE! 65
Acrobatic LongShots 50 85 50 #VALUE! #VALUE! 50
Low Driven Shot Volleys 50 75 50 #VALUE! #VALUE! 50
Gamechanger Penalties 65 92 65 #VALUE! #VALUE! 65
Incisive Pass Vision 75 92 79 79 #VALUE! #VALUE! 79
Pinged Pass Crossing 50 92 50 #VALUE! #VALUE! 50
Long Ball Pass FKAccuracy 45 90 45 #VALUE! #VALUE! 45
Tiki Taka ShortPassing 75 96 79 79 #VALUE! #VALUE! 79
Whipped Pass LongPassing 21 92 80 80 #VALUE! 10 #VALUE! 90 80
Inventive Curve 50 85 80 80 #VALUE! #VALUE! 80
Jockey Agility 70 90 92 90 >Max!! #VALUE! #VALUE! 92
Block Balance 81 Balance 70 92 84 84 #VALUE! #VALUE! 84
Intercept Reactions 92 #VALUE! #VALUE! 87 (data continues with heavy content mirroring autobuilder outputs)
Last updated: 9/26/25: more presets added Select Archetype Max AP Avail for Level Creator Lvl 1269 #N/A AP for Autobuild (Column H) Select Signature You Want #N/A AP Cost of Added Levels (Column J) Creator+ (Creator) #N/A Remaining AP after Autobuild
orange=
input cell Autobuilder input Force Signature Unlock? Use Preset Priorities? Select Your Preset if so Midfield-Longshooter Total Lvls #N/A
Check Playstyles
for Autobuilder
to Prioritize
Attribute
(GREEN=Key Attribute)
YourAttribute Priority Factor
(Range 0-10+, 0 = ignored)
Preset Attribute Priority Autobuilder Output
Autobuilder Lvls Added Add
Lvls Final Lvl AutoBuild AP
Added
Lvls AP
Arch Min
Lvl
Arch Max Lvl
Lvls Needed
for Playstyles
Lvls Needed
for Signature
Goal Lvls
for Playstyles
Goal Lvls
for Signature
>Max?
errror
Lvl Start
(for calcs)
Autobuild Testing Column #N/A from Autobuild cost table directly Finesse Shot Acceleration 9 5 #N/A #N/A #N/A #N/A 70 92 #N/A #N/A #N/A #N/A #N/A
Power Shot AttackPositioning 0 0 #N/A #N/A #N/A #N/A 80 99 #N/A #N/A #N/A #N/A #N/A
Precision Header ShotPower 5 8 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Acrobatic LongShots 0 15 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Low Driven Shot Volleys 0 0 #N/A #N/A #N/A #N/A 72 96 #N/A #N/A #N/A #N/A #N/A
Gamechanger Penalties 0 0 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Incisive Pass Vision 5 9 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A 92 #N/A #N/A #N/A
Pinged Pass Crossing 0 8 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A 90 #N/A #N/A #N/A
Long Ball Pass FKAccuracy 0 0 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Tiki Taka ShortPassing 5 9 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Whipped Pass LongPassing 6 9 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A 90 #N/A #N/A #N/A
Inventive Curve 8 9 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Jockey Agility 9 5 #N/A #N/A #N/A #N/A 72 99 #N/A #N/A #N/A #N/A #N/A
Block Balance 7 7 #N/A #N/A #N/A #N/A 65 96 #N/A #N/A #N/A #N/A #N/A
Intercept Reactions 8 7 #N/A #N/A #N/A #N/A 75 99 #N/A #N/A #N/A #N/A #N/A
Anticipate BallControl 8 7 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Slide Tackle Dribbling 5 7 #N/A #N/A #N/A #N/A 75 96 #N/A #N/A #N/A #N/A #N/A
Aerial Fortress Composure 8 9 #N/A #N/A #N/A #N/A 72 96 #N/A #N/A #N/A #N/A #N/A
Technical Interceptions 4 2 #N/A #N/A #N/A #N/A 55 85 #N/A #N/A #N/A #N/A #N/A
Rapid Heading Accuracy 0 0 #N/A #N/A #N/A #N/A 50 85 #N/A #N/A #N/A #N/A #N/A
First Touch DefAwareness 0 0 #N/A #N/A #N/A #N/A 50 85 #N/A #N/A #N/A #N/A #N/A
Trickster StandingTackle 0 1 #N/A #N/A #N/A #N/A 65 90 #N/A #N/A #N/A #N/A #N/A
Press Proven SlidingTackle 0 0 #N/A #N/A #N/A #N/A 50 90 #N/A #N/A #N/A #N/A #N/A
Quick Step Jumping 4 0 #N/A #N/A #N/A #N/A 60 90 #N/A #N/A #N/A #N/A #N/A
Relentless Stamina 0 1 #N/A #N/A #N/A #N/A 65 92 #N/A #N/A #N/A #N/A #N/A
Long Throw Strength 5 1 #N/A #N/A #N/A #N/A 65 92 #N/A #N/A #N/A #N/A #N/A
Bruiser Aggression 8 0 #N/A #N/A #N/A #N/A 55 92 #N/A #N/A #N/A #N/A #N/A
Enforcer Skill Moves 0 0 #N/A #N/A #N/A #N/A #N/A 2 5 #N/A #N/A #N/A
Weak Foot 8 10 #N/A #N/A #N/A #N/A #N/A 3 5 #N/A #N/A #N/A
Playstyles from Archetype Category
Hal s Scores
(accounts for Playstyles) Level AP Gained Total so far 1 100 100 2 9 109 3 9 118 4 9 127 5 19 146 6 10 156 7 10 166 8 10 176 9 10 186 10 38 224 11 13 237 12 13 250 13 13 263 14 13 276 15 25 301 16 13 314 17 13 327 18 13 340 19 13 353 20 44 397 21 19 416 22 19 435 23 19 454 24 19 473 25 38 511 26 25 536 27 25 561 28 25 586 29 25 611 30 63 674 31 25 699 32 25 724 33 25 749 34 25 774 35 38 812 36 25 837 37 25 862 38 25 887 39 25 912 40 50 962 41 25 987 42 25 1012
Last updated: 9/26/25: all weak foot/skill foot data collected Select Archetype Lvl 1269 Max AP Available for Level Progressor 50 1079 AP You Previously Spent (Current Level Column J) Select Signature You Want 0 AP Cost of Added Levels (Column J) Progressor+ (Progressor) 190 Remaining AP (at max archetype level) orange= input cell Wish you could make a build without entering levels? Try the Autobuilder sheet /tab below
Check Playstyle to See Attribute Lvl Requirements
Prior AP Spent New AP Spent Attribute
(GREEN=Key Attribute) Min Max
Enter Your Current Level (or leave blank for Min) Add This Many Levels New Level
errror
Lvls Needed for Playstyles
Lvls Needed for Signature
Goal Lvls for Playstyles
for Signature
for Playstyles
for Signature Lvl Start (for calcs)
Finesse Shot 129 Acceleration 70 90 85 85 #VALUE! #VALUE! 85
Chip Shot 97 SprintSpeed 75 90 85 85 #VALUE! #VALUE! 85
Power Shot AttackPositioning 70 90 70 #VALUE! #VALUE! 70
Dead Ball Finishing 50 85 50 #VALUE! #VALUE! 50
Precision Header ShotPower 65 92 65 #VALUE! #VALUE! 65
Acrobatic LongShots 50 85 50 #VALUE! #VALUE! 50
Low Driven Shot Volleys 50 75 50 #VALUE! #VALUE! 50
Gamechanger Penalties 65 92 65 #VALUE! #VALUE! 65
Incisive Pass Vision 75 92 79 79 #VALUE! #VALUE! 79
Pinged Pass Crossing 50 92 50 #VALUE! #VALUE! 50
Long Ball Pass FKAccuracy 45 90 45 #VALUE! #VALUE! 45
Tiki Taka ShortPassing 75 96 79 79 #VALUE! #VALUE! 79
Whipped Pass LongPassing 21 92 80 80 #VALUE! 10 #VALUE! 90 80
Inventive Curve 50 85 80 80 #VALUE! #VALUE! 80
Jockey Agility 70 90 92 90 >Max!! #VALUE! #VALUE! 92
Block Balance 81 Balance 70 92 84 84 #VALUE! #VALUE! 84
Intercept Reactions 92 Reactions 65 99 87 87 #VALUE! #VALUE! 87
Anticipate BallControl 88 92 #VALUE! #VALUE! 88
Slide Tackle Dribbling 75 92 88 88 #VALUE! #VALUE! 88
Aerial Fortress Composure 84 84 #VALUE! #VALUE! 84
Technical 80 Interceptions 80 #VALUE! #VALUE! 80
Rapid Heading Accuracy 75 99 75 99
[END OF CONTENT OPERATIONAL SNAPSHOT]
Notes Updates
- Last updated entries reflect multiple edits and autobuild iterations. These notes are kept for reference and are not exhaustive of the entire data dump.
- Internal anchors are provided for navigation across the long data blocks.
- The data tables reproduce the relationships between archetypes, playstyles, and AP cost across several progressions.
Data Tables & Calculations (Appendix)
Further tables, charts, and worksheets mirror the data from the original workbook, including AP per level progressions, Autobuild final levels, and signature unlock conditions. This appendix is intended for lookup and verification of exact values used in the autobuild calculations and playstyle unlocks.
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Notes on Use
- Use Table of Contents to jump to sections.
- For precise AP budgeting, refer to the Autobuild Final LVL and AP per Level sections.
- If you re-create builds, ensure to align with the Key Attributes noted for your archetype.
References
- Original data sheets and user contributed values from Reddit and community autobuild references.
- AutoBuilder v2 iterations and signature progression docs.
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