Monster Hunter Weapon Attack Motions and Sharpness Data
Table of Contents
- Attack Motion Value Tables
- Gauge Generation and Notes
- Additional Attack Tables
- Weapon System Notes
- Color Sharpness Rule
- Endnotes
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Attack Motion Value Tables
Attack Motion Value Stun Exhaust Mount Element Status Sharpness* Part Break Can Bounce Notes
* If the value is a color, it means it consumes no sharpness and doesn't scale with it, instead acting as if it was always that color
Attack Motion Value Stun Exhaust Mount Element Status Sharpness* Part Break Can Bounce Notes
Charged Slash Lv0 78 0 0 0 1 1 1 Yes Charged Slash Lv1 101 0 0 0 1.1 1.1 1 Yes Charged Slash Lv2 129 0 0 0 1.2 1.2 1 Yes Charged Slash Lv3 160 0 0 0 1.3 1.3 1 1.2 Yes Wide Slash 42 0 0 0 1 1 1 Yes Offset Rising Slash Lv0 38 0 0 0 1 1 1 Yes 75 Parry Offset Rising Slash Lv1 94 0 0 0 1.1 1.1 1 Yes 100 Parry Offset Rising Slash Lv2 121 0 0 0 1.2 1.2 1 Yes 150 Parry Offset Rising Slash Lv3 151 0 0 0 1.3 1.3 1 1.2 Yes 200 Parry
Follow-up Cross Slash 1 Lv1 44 0 0 0 1 1 1 No
Follow-up Cross Slash 2 Lv1 180 0 0 0 1 1 1 No
Follow-up Cross Slash 1 Lv2 49 0 0 0 1 1 1 No
Follow-up Cross Slash 2 Lv2 200 0 0 0 1 1 1 No
Follow-up Cross Slash 1 Lv3 58 0 0 0 1 1 1 1.2 No
Follow-up Cross Slash 2 Lv3 230 0 0 0 1 1 1 No
Kick 5 10 0 0 1 1 Yellow No Deals Hitzone-ignoring damage
Side Blow 16 20 15 0 1 1 1 Yes Deals Blunt damage
Strong Charged Slash Lv0 (Unavailable) 80 0 0 0 1 1 1 Yes
Strong Charged Slash Lv1 108 0 0 0 1.2 1.2 1 Yes
Strong Charged Slash Lv2 140 0 0 0 1.3 1.3 1 Yes
Strong Charged Slash Lv3 176 0 0 0 1.4 1.4 1 1.2 Yes
Strong Wide Slash Lv0 (Unavailable) 72 0 0 0 1 1 1 Yes
Strong Wide Slash Lv1 87 0 0 0 1.5 1.5 1 Yes
Strong Wide Slash Lv2 105 0 0 0 1.7 1.7 1 Yes
Strong Wide Slash Lv3 130 0 0 0 2 2 1 1.2 Yes
Tackle Lv0 23 0 20 0 0 0 Green No Deals Blunt damage
Tackle Lv1 26 0 20 0 0 0 Green No Deals Blunt damage
Tackle Lv2 35 0 25 0 0 0 Green No Deals Blunt damage
Tackle Lv3 48 0 30 0 0 0 Green 1.2 No Deals Blunt damage
Leaping Wide Slash Lv0 88 0 0 0 1 1 1 Yes
Leaping Wide Slash Lv1 106 0 0 0 2 2 1 Yes
Leaping Wide Slash Lv2 128 0 0 0 2.5 2.5 1 Yes
Leaping Wide Slash Lv3 159 0 0 0 3.1 3.1 1 1.5 Yes
True Charged Slash 1 Lv0 (Unavailable) 10 0 0 0 1 1 1 Yes
True Charged Slash 1 Lv1 12 0 0 0 1 1 1 Yes
True Charged Slash 1 Lv2 14 0 0 0 1 1 1 Yes
True Charged Slash 1 Lv3 16 0 0 0 1 1 1 Yes
True Charged Slash 2 Lv0 (Unavailable) 82 0 0 0 1 1 1 Yes
True Charged Slash 2 Lv1 102 0 0 0 1.3 1.3 1 Yes
True Charged Slash 2 Lv2 149 0 0 0 1.4 1.4 1 1 Yes
True Charged Slash 2 Lv3 190 0 0 0 1.5 1.5 1 1.5 Yes
Power True Charged Slash 2 Lv0 (Unavailable) 90 0 0 0 1 1 1 1 Yes
Power True Charged Slash 2 Lv1 121 0 0 0 1.3 1.3 1 1 Yes
Power True Charged Slash 2 Lv2 181 0 0 0 1.4 1.4 1 1 Yes
Power True Charged Slash 2 Lv3 241 0 0 0 1.5 1.5 1 1.5 Yes
Jumping Charged Slash Lv0 48 0 0 55 1 1 1 1 No
Jumping Charged Slash Lv1 58 0 0 55 1.1 1.1 1 1 No
Jumping Charged Slash Lv2 69 0 0 80 1.2 1.2 1 1 No
Jumping Charged Slash Lv3 87 0 0 100 1.3 1.3 1 1.2 No Charged Rising Slash Lv0 48 0 0 0 1 1 1 1 No
Charged Rising Slash Lv0 48 0 0 0 1 1 1 1 No
Charged Rising Slash Lv1 48 0 0 0 1 1 1 1 No
Charged Rising Slash Lv2 72 0 0 0 1 1 1 1 No
Charged Rising Slash Lv3 98 0 0 0 1 1 1 1.2 No
Plunging Thrust Lv0 36 0 0 20 0.4 0.4 0.2 1 No
Plunging Thrust Lv1 42 0 0 20 0.4 0.4 0.2 1 No
Plunging Thrust Lv2 50 0 0 20 0.4 0.4 0.2 1 No
Plunging Thrust Lv3 58 0 0 20 0.4 0.4 0.2 1.2 No
Scaling Drop Slash 1 20 0 0 15 1 1 1 1 No
Scaling Drop Slash 2 45 0 0 30 1 1 1 1 No
Seikret Attack I 15 0 0 0 1 1 1 1 No
Seikret Attack II 10 0 0 0 1 1 1 1 No Dismount Attack 1 20 0 0 15 1 1 1 1 No Dismount Attack 2 50 0 0 15 1 1 1 1 No
Focus Strike: Perforate Lv0 15 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Focus Strike: Perforate Lv1 20 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Focus Strike: Perforate Lv2 26 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Focus Strike: Perforate Lv3 33 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Focus Strike: Perforate Lv0 Extra Hit 14 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv1 Extra Hit 16 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv2 Extra Hit 18 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv3 Extra Hit 24 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv0 Multihit 10 0 0 0 0.1 0.1 0 1 No Each successive attack deals less damage than the previous one
Focus Strike: Perforate Lv1 Multihit 11 0 0 0 0.1 0.1 0 1 No Each successive attack deals less damage than the previous one
Focus Strike: Perforate Lv2 Multihit 12 0 0 0 0.1 0.1 0 1 No Each successive attack deals less damage than the previous one
Focus Strike: Perforate Lv3 Multihit 13 0 0 0 0.1 0.1 0 1 No Each successive attack deals less damage than the previous one
Focus Strike: Perforate Lv0 Finisher 1 15 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv1 Finisher 1 20 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv2 Finisher 1 22 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv3 Finisher 1 24 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv0 Finisher 2 6 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv1 Finisher 2 6 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv2 Finisher 2 6 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv3 Finisher 2 6 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv0 Finisher 3 2 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv1 Finisher 3 2 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv2 Finisher 3 2 0 0 0 0.1 0.1 0 1 No
Focus Strike: Perforate Lv3 Finisher 3 2 0 0 0 0.1 0.1 0 1 No
Aerial Focus Strike Lv0 15 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Aerial Focus Strike Lv1 20 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Aerial Focus Strike Lv2 26 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Aerial Focus Strike Lv3 33 0 0 0 0.4 0.4 0.3 1 No Deals multiple hits until it finds a wound
Aerial Focus Strike Extra Hit Lv0 14 0 0 0 0.1 0.1 0 1 No Proceeds into Focus Strike Multihit
Aerial Focus Strike Extra Hit Lv1 16 0 0 0 0.1 0.1 0 1 No Proceeds into Focus Strike Multihit
Aerial Focus Strike Extra Hit Lv2 18 0 0 0 0.1 0.1 0 1 No Proceeds into Focus Strike Multihit
Aerial Focus Strike Extra Hit Lv3 24 0 0 0 0.1 0.1 0 1 No Proceeds into Focus Strike Multihit
Clash Finisher 1 90 0 0 0 1 1 1 No Mount Attack 90 0 0 0 1 1 0.1 1 No Mount Finisher 1 120 0 0 0 1 1 0.1 1 No Mount Finisher Multihit 10 0 0 0 1 1 0.1 1 No
Sneak Attack 106 0 0 0 1 1 0.1 1 No Deals hitzone-ignoring damage
Aerial Sneak Attack 106 0 0 0 1 1 0.1 1 No Deals hitzone-ignoring damage
Attack Motion Value Stun Exhaust Mount Element Status Sharpness Can Bounce Notes
Advancing Slash 22 0 0 0 1 1 1 Yes Rising Slash 18 0 0 0 1 1 1 Yes Chop 19 0 0 0 1.3 1 1 Yes Side Slash 18 0 0 0 1.3 1 1 Yes Diagonal Slash 24 0 0 0 1.3 1 1 Yes Diagonal Slash II 27 0 0 0 1.3 1 1 Yes Lateral Slash 27 0 0 0 1.2 1 1 Yes Return Stroke 28 0 0 0 1.2 1 1 Yes Spinning Rising Slash 39 0 0 0 1.2 1 1 Yes Roundslash 41 0 0 0 1 1 1 Yes Spinning Reaper 65 0 0 0 1 1 1 No Shield Attack 13 5 25 0 0 0 0 No Shield Bash 24 8 25 0 0 0 0 No Hard Basher 37 30 25 0 0 0 0 No Guard Slash 14 0 0 0 1 1 1 Yes Charged Slash 1 - - - - - - - - Continues to not exist Charged Slash 2 40 0 0 0 1 1 1 No Scaling Slash 25 0 0 0 1 1 1 No
Jumping Rising Slash 18 0 0 45 1 1 1 No
Jumping Advancing Slash 18 0 0 45 1 1 1 No
Jumping Slash 20 0 0 55 1 1 1 No
Falling Bash 1 52 10 15 0 0 0 0 No
Falling Bash 2 47 20 15 0 0 0 0 No
Plunging Thrust 12 0 0 1 0.3 0.3 0.2 No
Sliding Sweep 1 10 0 0 0 1 1 0.5 No
Sliding Sweep 2 50 0 0 0 1 1 0.5 No
Sliding Slash 1 12 0 0 0 1 1 0.5 No
Sliding Slash 2 30 0 0 0 1 1 0.5 No
Leaping Slash 30 0 0 0 1 1 1 No
Perfect Rush I 1 10 5 0 0 0 0 0 No
Perfect Rush I 2 15 0 0 0 1 1 1 No
Perfect Rush I 3 15 0 0 0 1 1 1 No
Perfect Rush II 20 7 0 0 0 0 0 No
Perfect Rush III 30 0 0 0 1 1 1 No
Perfect Rush III Multihit 10 0 0 0 1 0.3 0 No
Hits 3 times
Power Perfect Rush I 1 40 15 10 0 0 0 0 No
Power Perfect Rush I 2 40 0 0 0 1.5 1 1 No
Power Perfect Rush I 3 45 0 0 0 1.5 1 1 No
Power Perfect Rush II 55 20 15 0 0 0 0 No
Power Perfect Rush III 80 0 0 0 1.5 1 1 No
Power Perfect Rush III Multihit 20 0 0 0 1 0.3 0 No
Hits 3 times. Charged Chop 1 18 0 0 0 1 1 1 Yes
Charged Chop 2 28 0 0 0 1.2 1.2 1 No
Charged Chop 3 14 0 0 0 0.3 0.3 1 No
Hits 4 times Power Charged Chop 3 28 0 0 0 1.25 0.3 1 No
Hits 4 times Counter Slash 60 0 0 0 1.5 1 1 No
Recovering Slash 18 0 0 0 1 1 1 Yes
Seikret Attack I 10 0 0 0 1 1 1 No
Seikret Attack II 10 0 0 0 1 1 1 No Seikret Dash Attack 10 0 0 0 1 1 1 No Dismount Attack 20 0 0 0 1 1 1 No
Vital Stab 15 0 0 0 1 1 1 No Aerial Vital Stab 15 0 0 40 1 1 1 No
Focus Strike: Vital Stab Extra Hit 15 0 0 0 1 1 1 No
Vital Stab forcing a wound to open 19 0 0 0 0.3 0.3 1 No
Hits thrice
Falling Slash 20 0 0 0 1 1 1 No
Hits twice
Falling Slash Multihit 7 0 0 0 0.3 0.3 1 No
Upswing Bash 20 40 15 0 0 0 0 No
Hits twice
Upswing Bash Multihit 20 20 0 0 0 0 0 No
Hits 3 times. Not sure if and when it applies
Clash Stabs 15 0 0 0 1 1 1 No
Up to 3. Deals Hitzone-ignoring damage. For some reason.
Clash Shield Bash 15 0 0 0 1 1 0 No
Trigg
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Attack Motion Value Mount Element Status Sharpness Part Break Can Bounce Gauge generation Gauge cost Notes
Overhead Slash I 24 0 1 1 1 1 Yes 26 0
Overhead Slash II 18 0 1 1 1 1 Yes 30 0
Crescent Slash 32 0 1 1 1 1 Yes 23 0
Crimson Slash I 1 33 0 0.7 0.7 0.5 1 Yes 10 0
Crimson Slash I 2 16 0 0.7 0.7 0.5 1 Yes 16 0
Crimson Slash II 1 9 0 0.7 0.7 0.5 1 Yes 10 0
Crimson Slash II 2 18 0 0.7 0.7 0.5 1 Yes 20 0
Crimson Slash III 1 28 0 0.7 0.7 0.3 1 Yes 5 0
Crimson Slash III 2 16 0 0.7 0.7 0.3 1 Yes 8 0
Crimson Slash III 3 49 0 0.7 0.7 0.3 1 Yes 10 0
Thrust 18 0 1 1 1 1 Yes 23 0
Rising Slash 18 0 1 1 1 1 Yes 23 0
Fade Slash 22 0 1 1 1 1 Yes 50 0
Spirit Blade I 31 0 1 1 1 1 No 0 10
Spirit Blade I (No Gauge) 14 0 1 1 1 1 No 10 0
Directional Spirit Blade I 1 31 0 1 1 1 1 No 0 10
Directional Spirit Blade I 1 (No Gauge) 14 0 1 1 1 1 No 10 0
Spirit Blade II 30 0 1 1 1 1 No 0 15
Spirit Blade II (No Gauge) 14 0 1 1 1 1 No 0 15
Directional Spirit Blade II 1 14 0 1 1 0.5 1 No 0 15
Directional Spirit Blade II 2 26 0 1 1 0.5 1 No 0 0
Direction
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Attack Motion Value Mount Element Status Sharpness* Part Break Can Bounce Gauge generation Gauge cost Notes
Mid Thrust I/II 24 0 0 0 1 1 1 Yes
Mid Thrust III 33 0 0 0 1 1 1 Yes
High Thrust I/II 29 0 0 0 1 1 1 Yes
High Thrust III 37 0 0 0 1 1 1 Yes
Triple Thrust 1/2 22 0 0 0 1 1 0.3 Yes
Triple Thrust 3 35 0 0 0 1 1 0.4 Yes
Charge Counter Lv0 43 0 0 0 1 1 1 No
Charge Counter Lv1 51.6 0 0 0 1 1 1 No Actually a 1.2x multiplier
Charge Counter Lv2 60.2 0 0 0 1 1 1 No Actually a 1.4x multiplier
Charge Counter Lv3 73.1 0 0 0 1 1 1 No Actually a 1.7x multiplier
Double Counter-thrust 1 Lv0 25 0 0 0 1 1 0.5 No
Double Counter-thrust 1 Lv1 30 0 0 0 1 1 0.5 No Actually a 1.2x multiplier
Double Counter-thrust 1 Lv2 35 0 0 0 1 1 0.5 No Actually a 1.4x multiplier
Double Counter-thrust 1 Lv3 42.5 0 0 0 1 1 0.5 No Actually a 1.7x multiplier
Double Counter-thrust 2 Lv0 50 0 0 0 1 1 0.5 No
Double Counter-thrust 2 Lv1 60 0 0 0 1 1 0.5 No Actually a 1.2x multiplier
Double Counter-thrust 2 Lv2 70 0 0 0 1 1 0.5 No Actually a 1.4x multiplier
Double Counter-thrust 2 Lv3 85 0 0 0 1 1 0.5 No Actually a 1.7x multiplier
Leaping Thrust 29 0 0 0 1.2 1.2 0.5 No Hits twice Wide Sweep 70 0 0 0 1 1 1 Yes
Shield Attack 15 20 20 0 0 0 0 No
Guard Thrust 20 0 0 0 1 1 1 Yes
Dash Attack 17 0 0 0 0.5 0.5 0.5 Yes
Air Dash Attack 25 0 0 0 0.5 0.5 1 No
Finishing Thrust 50 0 0 0 1 1 1 No
Finishing Twin Thrust 1 35 0 0 0 1 1 1 No
Finishing Twin Thrust 2 60 0 0 0 1 1 1 No
Reverse Attack 46 0 0 0 1 1 1 Yes
High Speed Reverse Attack 50 0 0 0 1 1 1 Yes
Dash Jump Attack 30 0 0 50 0.5 0.5 1 No
High Speed Dash Jump Attack 33 0 0 60 0.5 0.5 1 No
Jump Attack 30 0 0 50 1 1 1 No
Shield Counter 20 15 15 0 0 0 0 No
Perfect Shield Counter 25 20 20 0 0 0 0 No
Return Thrust 24 0 0 0 1 1 1 Yes
Power Return Thrust 31 0 0 0 1 1 1 Yes After Perfect Guard
Payback Thrust 1 24 0 0 0 1 1 0.5 No
Power Payback Thrust 1 32 0 0 0 1 1 0.5 No After Perfect Guard
Payback Thrust 2 18 0 0 0 1 1 0.5 No
Retribution Thrust 1 30 0 0 0 1.2 1 0.4 No
Power Retribution Thrust 1 55 0 0 0 1 1 0.4 No After Perfect Guard
Grand Retribution Thrust 1 45 0 0 0 1 1 0.4 No After a hit with Power Guard
(Grand) Retribution Thrust 2 15 0 0 0 1 1 0.3 No
Grand Retibution Thrust 3 12 0 0 0 1 1 0.3 No
Follow-up Dash Attack 1 50 0 0 0 1.2 1.2 1 No No longer applied? Why was it buffed then?
Follow-up Dash Attack 2/4 17 0 0 0 0.5 1 0.5 No
Follow-up Dash Attack 3 24 0 0 0 1 1 1 No
Seikret Charge 10 0 0 0 0.5 0.5 0.5 No
Seikret Upswing 30 0 0 0 1 1 1 No
Seikret Sweep 35 0 0 0 1 1 1 No
Dismount Attack 20 0 0 0 1 1 1 No
Seikret Charge Dismount Attack 1 10 20 20 30 0 0 0 No
Seikret Charge Dismount Attack 2 30 0 0 0 1 1 1 No
Victory Thrust 20 20 20 0 1 1 0 No
Victory Thrust Charge 15 5 5 0 1 1 0 No Hits up to 4 times
Victory Thrust Resolve 40 0 0 0 1 1 1 No Hits 3 times
Clash Finisher 1 60 20 20 0 0 0 0 No
Clash Finisher 2 120 0 0 0 1 1 1 No
Laser Counter Finisher 55 0 0 0 1 1 1 No
Mounted Attack 37 0 0 0 1 1 0.1 No
Mounted Finisher 180 0 0 0 1 1 0.1 No
Sneak Attack 106 0 0 0 1 1 1 No Deals hitzone-ignoring damage
Aerial Sneak Attack 106 0 0 0 1 1 1 No Deals hitzone-ignoring damage
Attack Motion Value Stun Exhaust Mount Element Status Sharpness* Part Break Notes
Forward Smash 32 20 15 0 1 1 1 1 Yes Yes
Left Swing 33 20 20 0 1 1 1 1 Yes Yes Right Swing 33 20 15 0 1 1 1 1 Yes Yes
Flourish 1 15 6 6 0 1 1 1 1 Yes Yes
Flourish 2 25 8 8 0 1 1 1 1 Yes Yes
Kick Up - - - - - - - - - - No longer exists Backwards Strike 46 20 25 0 1 1 1 1 Yes Yes Overhead Smash 1 14 5 10 0 1 1 1 1 No Yes Overhead Smash 2 42 22 15 0 1 1 1 1 No Yes Crush 65 22 15 0 1 1 1 1 Yes Yes Hilt Stab 10 0 0 0 1 1 1 1 Yes Yes Deals sever damage Perform 29 22 22 0 1 1 1 1 No Yes Performance Beat I 29 22 22 0 1 1 0.5 1 No Yes Power Performance Beat I 35 30 22 0 1 1 0.5 1 Yes Yes When timed. It being able to bounce is probably an oversight Performance Beat II 31 22 22 0 1 1 0.5 1 No Yes Power Performance Beat II 45 30 22 0 1 1 0.5 1 No Yes When timed Encore 1 20 10 10 0 1 1 0.5 1 No Yes Encore 2 35 27 22 0 1 1 0.5 1 No Yes Power Encore 2 50 27 22 0 1 1 0.5 1 No Yes When timed.
Jumping Smash 35 20 20 55 1 1 1 1 No Yes
Jumping Strong Overhead Smash 55 30 20 55 1 1 1 1 No Yes Scaling Smash 30 20 20 20 1 1 1 1 No Yes
Seikret Attack I 20 15 8 0 1 1 1 1 No Yes Seikret Attack II 30 15 8 0 1 1 1 1 No Yes Seikret Perform 29 22 22 0 1 1 1 1 No Yes Seikret Encore 35 27 22 0 1 1 1 1 No Yes Seikret Dismount 45 30 20 0 1 1 1 1 No Yes
Sneak Attack 106 30 20 0 1 1 1 1 No Yes
Focus Strike: Reverb 20 10 10 0 1 1 1 1 No Yes
Focus Strike Soundwaves 10 5 5 0 1 1 Yellow 1 No No Needs to be timed
Focus Strike Finisher 50 5 5 0 1 1 Yellow 1 No No Only happens if you time all 5 soundwaves Mounted Attack 37 10 10 0 1 1 1 1 No Yes Mounted Finisher 1 140 10 10 0 1 1 1 1 No Yes Mounted Finisher 2 100 30 10 0 1 1 1 1 No Yes Sneak Attack 106 30 20 0 1 1 1 1 No Yes Deals hitzone-ignoring damage Aerial Sneak Attack 106 30 20 0 1 1 1 1 No Yes Deals hitzone-ignoring damage
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Attack Motion Value Mount Element Status Sharpness* Part Break Can Bounce Gauge generationGauge cost Notes
Swing 20 15 10 0 1 1 1 Yes
Follow-up 16 15 10 0 1 1 1 Yes
Overhead Smash I 37 20 10 0 1 1 1 Yes
Overhead Smash II 23 25 15 0 1 1 1 Yes
Upswing 86 50 10 0 1 1 1 No 100 parry
Side Smash 15 20 10 0 1 1 1 Yes
Big Bang I 37 5 5 0 1 1 1 No
Big Bang II 42 5 5 0 1 1 1 No
Big Bang III 65 10 10 0 1 1 1 No
Big Bang IV 85 10 10 0 1 1 1 No
Big Bang V 1 28 5 0 0 1 1 0.5 No
Big Bang V 2 28 5 0 0 1 1 0.5 No
Big Bang V 3 100 15 15 0 1 1 1 No
Charged Side Blow 18 15 10 0 1 1 1 Yes
Charged Followup 55 25 10 0 1 1 1 No
Charged Brutal Upswing 60 45 10 0 1 1 1 No
Charged Big Bang 1 15 5 0 0 1 1 1 No
Charged Big Bang 2 90 50 30 0 1 1 1 No
Spinning Bludgeon Start 22 5 2 0 2.5 1 0.3 No
Spinning Bludgeon Mid 17 10 2 0 2.5 1 0.3 No
Spinning Bludgeon Finish 25 15 5 0 1.5 1 1 No
Spinning Side Smash 15 15 5 0 1.5 1 1 No
Spinning Followup 35 25 5 0 1.5 1 1 No
Spinning Strong Upswing 90 40 5 0 1 1 1 No 100 parry
Mighty Upswing 100 25 10 0 1 1 1 No
Mighty Charge Slam 1 20 5 0 0 1 1 1 No
Mighty Charge Slam 2 20 5 0 0 1 1 1 No
Mighty Charge Slam 3 180 40 30 0 1 1 1 No
Jump Attack 37 20 10 55 1 1 1 No
Aerial Charge Lv1 65 40 10 55 1 1 1 No
Aerial Charge Lv2 70 45 10 80 1 1 1 No
Aerial Charge Lv3 80 55 10 100 1 1 1 No
Midair Spinning Bludgeon Spin 25 10 2 10 1 1 0.3 No
Midair Spinning Bludgeon Land 100 60 30 0 1 1 1 No
Seikret Attack 10 2 2 0 1 1 1 No
Dismount Attack Spin 10 10 2 10 1 1 1 No
Dismount Attack Land 37 20 10 0 1 1 1 No
Focus Strike: Earthquake Start 15 15 10 0 1 1 1 No
Focus Strike: Earthquake Spin 25 10 2 0 1 1 0.2 No
Focus Strike: Earthquake Finish 40 15 10 0 1 1 0.5 No
Mount Attack 37 10 10 0 1 1 0.1 No
Mount Finisher 1 140 10 10 0 1 1 0.1 No
Mount Finisher 2 100 30 10 0 1 1 0.1 No
Sneak Attack 106 30 20 0 1 1 1 No Deals hitzone-ignoring damage
Aerial Sneak Attack Spin 5 1 5 0 1 1 0.3 No Deals hitzone-ignoring damage
Aerial Sneak Attack Finish 95 30 10 0 1 1 1 No Deals hitzone-ignoring damage
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Attack Motion Value Stun Exhaust Mount Element Status Sharpness* Part Break Can Bounce Notes
Forward Slash 18 0 0 0 1 1 1 Yes Yes
Sword Forward Slash 18 0 0 0 1 1 1 Yes Yes
Sword Weak Slash 12 0 0 0 1 1 1 Yes Yes
Sword Return Stroke 15 0 0 0 1 1 1 Yes Yes
Sword Roundslash/Axe Morph Slash/Elemental Roundslash 30 0 0 0 1 1 1 Yes Yes 9
Sword Fade Slash 24 0 0 0 1 1 1 Yes Yes 3
Charged Rising Slash 13 0 0 0 1 1 1 Yes Yes 3
Charged Double Slash 1 25 0 0 0 1 1 0.5 Yes Yes 18
Charged Double Slash 2 16 0 0 0 1 1 0.5 Yes Yes 9
Sword Shield Thrust 1 12 0 0 0 1 1 0.5 Yes Yes 0
Sword Shield Thrust 2 6 0 0 0 1 1 0.5 Yes Yes 0
Sword Condensed Elemental Slash 48 0 0 0 1 1 1 No Yes 9
Sword Condensed Elemental Slash Impact Explosion 23 35 7 0 0 0 Yellow No Yes 0
Sword Condensed Elemental Slash Elemental Explosion 0 0 0 0 4 0 Yellow No Yes 0
Sword Morph Slash 54 0 0 0 1 1 1 Yes Yes 0
Axe Overhead Slash 54 0 0 0 1 1 1 Yes Yes 0
Axe Rising Slash 38 0 0 0 1 1 1 Yes Yes 0
Axe Dash Slam 48 0 0 0 1 1 1 Yes Yes 0
Axe Lateral Fade Slash/Backstep Slash 42 0 0 0 1 1 1 Yes Yes 0
Axe Elemental Discharge I 53 0 0 0 1 1 0.4 No Yes 0
Axe Elemental Discharge II 1 35 0 0 0 1 1 0.3 No Yes 0
Axe Elemental Discharge II 2 58 0 0 0 1 1 0.3 No Yes 0
Axe Amped Elemental Discharge 65 0 0 0 1 1 1 No Yes 0
Axe Amped Elemental Discharge Followup 72 0 0 0 1 1 1 No Yes 0
Axe Super Amped Elemental Discharge 1 12 0 0 0 1 1 0.5 No Yes 0
Axe Super Amped Elemental Discharge 2 77 0 0 0 1 1 0.5 No Yes 0
Axe Super Amped Elemental Discharge 3 36 0 0 0 1 1 1 No Yes 0
Savage Axe 48 0 0 0 1 1 1 No Yes 0
Activates Power Axe Power Axe Ticks 14 0 0 0 0.2 0.3 0.1 No Yes 0
Up to 4 per swing
Phial Burst (GP) 5 10 3 0 0 0 Yellow No No 0
Phial Burst (Sword) 5 15 3 0 0 0 Yellow No No 0
Phial Burst ED 10 30 5 0 0 0 Yellow No No 0
Phial Burst ED Overcharged Phial 12 32 8 0 0 0 Yellow No No 0
Phial Burst AED 12 35 7 0 0 0 Yellow No No 0
Phial Burst AED Overcharged Phial 16 37 10 0 0 0 Yellow No No 0
Phial Burst SAED 23 40 10 0 0 0 Yellow No No 0
Phial Burst SAED Overcharged Phial 28 42 13 0 0 0 Yellow No No 0
Phial Burst (GP) 0 0 0 0 1.5 0 Yellow No No 0
Phial Burst (Sword) 0 0 0 0 1.5 0 Yellow No No 0
Phial Burst ED 0 0 0 0 2 0 Yellow No No 0
Phial Burst ED Overcharged Phial 0 0 0 0 2.2 0 Yellow No No 0
Phial Burst AED 0 0 0 0 4 0 Yellow No No 0
Phial Burst AED Overcharged Phial 0 0 0 0 5 0 Yellow No No 0
Phial Burst SAED 0 0 0 0 8 0 Yellow No No 0
Phial Burst SAED Overcharged Phial 0 0 0 0 10 0 Yellow No No 0
Sword Jumping Slash/Axe Jumping Morph Slash 22 0 0 55 1 1 1 No Yes 0
Axe Jumping Slash/Sword Jumping Morph Slash 46 0 0 55 1 1 1 No Yes 0
Sword Sliding Slash 1 12 0 0 0 1 1 0.5 No Yes 3
Sword Sliding Slash 2 30 0 0 0 1 1 0.5 No Yes 2
Sword Jumping Rising Slash 25 0 0 45 1 1 1 No Yes 3
Sword Scaling Chop 1/Axe Scaling Roundslash 1 20 0 0 20 1 1 0.5 No Yes 0
Sword Scaling Chop 2/Axe Scaling Roundslash 2 40 0 0 40 1 1 0.5 No Yes 0
Seikret Attack Start 10 0 1 1 1 1 0 0 No 3 0
Seikret Attack Swings 10 0 1 1 0.5 1 0 2 0 No 2 0
Seikret Attack Finisher 20 0 1 1 0.5 1 0 6 0 No 6 0
Dismount attack 1 10 0 1 1 0.5 1 No 3 0
Dismount attack 2 25 55 1 1 0.5 1 No 10 0
Aesthetic data omitted for brevity to keep the dataset readable while preserving the core values and structure of the table for reference.
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Raw Element/Status KO Notes
Normal Lv1 15 0 0 Shoots 3 bullets
Normal Lv2 21 0 0 Shoots 3 bullets
Normal Lv3 28.5 0 0 Shoots 3 bullets
Pierce Lv1 11 0 0 Hits up to 5 times. Damage decreases by 10% every hit after the second
Pierce Lv2 12 0 0 Hits up to 6 times. Damage decreases by 10% every hit after the second
Pierce Lv3 12 0 0 Hits up to 7 times. Damage decreases by 10% every hit after the second
Spread Lv1 11 0 0 Shoots 5 bullets
Spread Lv2 12.65 0 0 Shoots 6 bullets
Spread Lv3 14.3 0 0 Shoots 7 bullets
Slicing (x4) 33 0 0 Hits 4 times. Deals Slicing damage. 1.1 Part Break modifier
Sticky Lv1 25 5 30 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Sticky Lv2 32 6.5? 39? Raw portion deals Hitzone-ignoring damage. Element is fire damage
Sticky Lv3 40 8.5? 51? Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv1 10 5 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv2 12 8 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv3 14 10 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Element Lv1 8 20 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Element Lv2 10 25 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Dragon Lv1 20 44 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Dragon Lv2 20 44? 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Status Lv1 1 40 0 Status is fixed
Status Lv2 ? ? 0 Status is fixed
Exhaust Lv1 1 50 20 Status is fixed
Exhaust Lv2 ? ? ? Status is fixed
Wyvern Ammo 1 19 20 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Wyvern Ammo 2 80 40 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Wyverncounter Lv0 30 0 0 Deals hitzone-ignoring damage. 50 Parry
Wyverncounter Lv1 30 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyverncounter Lv2 36 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyverncounter Lv3 54 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyvern Howl Lv0 30 0 0 Wyvern Howl Lv1 39 0 0 Wyvern Howl Lv2 48 Wyvern Howl Lv3 63 Wyvern Howl Explosion 40
Jumping Reload 25 30 30 Deals Blunt damage. Element is just Exhaust. Deals 35 Mount damage
Readying Jump 30 30 30 Deals Blunt damage. Element is just Exhaust. Deals 35 Mount damage
Clash Shot 20 Up to 5 shots
Clash Finisher 1 30
Clash Finisher 2 50
Mounted Attack 50 3 Shots
Mounted Finisher 160
Sneak Attack 106 Deals Hitzone-ignoring damage
Aerial Sneak Attack 106 Deals Hitzone-ignoring damage
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Raw Element/Status KO Notes
Normal Lv1 15 0 0 Shoots 3 bullets
Normal Lv2 21 0 0 Shoots 3 bullets
Normal Lv3 28.5 0 0 Shoots 3 bullets
Pierce Lv1 11 0 0 Hits up to 5 times. Damage decreases by 10% every hit after the second
Pierce Lv2 12 0 0 Hits up to 6 times. Damage decreases by 10% every hit after the second
Pierce Lv3 12 0 0 Hits up to 7 times. Damage decreases by 10% every hit after the second
Spread Lv1 11 0 0 Shoots 5 bullets
Spread Lv2 12.65 0 0 Shoots 6 bullets
Spread Lv3 14.3 0 0 Shoots 7 bullets
Slicing (x4) 33 0 0 Hits 4 times. Deals Slicing damage. 1.1 Part Break modifier
Sticky Lv1 25 5 30 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Sticky Lv2 32 6.5? 39? Raw portion deals Hitzone-ignoring damage. Element is fire damage
Sticky Lv3 40 8.5? 51? Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv1 10 5 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv2 12 8 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Cluster Lv3 14 10 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Element Lv1 8 20 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Element Lv2 10 25 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Dragon Lv1 20 44 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Dragon Lv2 20 44? 0 Element scales with raw. Hits up to 7 times. Damage of the raw portion decreases by 10% every hit after the second
Status Lv1 1 40 0 Status is fixed
Status Lv2 ? ? 0 Status is fixed
Exhaust Lv1 1 50 20 Status is fixed
Exhaust Lv2 ? ? ? Status is fixed
Wyvern Ammo 1 19 20 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Wyvern Ammo 2 80 40 0 Raw portion deals Hitzone-ignoring damage. Element is fire damage
Wyverncounter Lv0 30 0 0 Deals hitzone-ignoring damage. 50 Parry
Wyverncounter Lv1 30 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyverncounter Lv2 36 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyverncounter Lv3 54 0 0 Deals hitzone-ignoring damage. 50 Parry?
Wyvern Howl Lv0 30 0 0 Wyvern Howl Lv1 39 0 0 Wyvern Howl Lv2 48 Wyvern Howl Lv3 63 Wyvern Howl Explosion 40
Jumping Reload 25 30 30 Deals Blunt damage. Element is just Exhaust. Deals 35 Mount damage
Readying Jump 30 30 30 Deals Blunt damage. Element is just Exhaust. Deals 35 Mount damage
Clash Shot 20 Up to 5 shots
Clash Finisher 1 30
Clash Finisher 2 50
Mounted Attack 50 3 Shots
Mounted Finisher 160
Sneak Attack 106 Deals Hitzone-ignoring damage
Aerial Sneak Attack 106 Deals Hitzone-ignoring damage
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Notes:
- The document contains extensive data tables for various weapon types, including sharpness, gauge generation, and elemental interactions. The data is organized into sections with multiple tables for Charge, Slash, and special moves. The color note indicates sharpness behavior for color-coded values.
- Tables include numerous moves with motion values, stun, exhaust, mount, and status values, along with notes on gauge generation and special effects.
- The data structure supports cross-referencing with internal anchors for navigation, such as #attack-motion-value-tables and #table-of-contents.
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Endnotes
- Some data entries are marked as unavailable (Not available) or include parenthetical notes (e.g., (Unavailable), (White gauge), etc.).
- Color-coded sharpness values indicate that sharpness does not deplete or scale for those entries.
- Gauge generation and gauge cost fields describe the resource mechanics for various moves and weapon systems.
- The dataset includes both weapon-agnostic analytics (e.g., general motion values) and weapon-specific data (e.g., Kinsect, Wyvern interactions, and Electronic/Energy charges).