Nightreign Relic Builds
Table of Contents
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Wylder
Guaranteed Relics (top of the list being more important)
The Wylder's Earring
[Wylder] +1 additional Character Skill use
[Wylder] Art activation spreads fire in area
Stamina recovers with each successful attack
Dark Night of the Beast
Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks
Taking attacks improves attack power
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Improve Greatsword attack power
(Stack) Physical Attack Up
[Wylder] Follow up attacks possible when using character skill (greatsword only)
Improved Poise & Damage Negation When Knocked Back by Damage
[Wylder] Art activation spreads fire in area
Stamina Recovers with each successful attack
HP restoration after Greatsword attacks
Flask also heals nearby allies
Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
(Stack) Physical Attack Up
(Stack) Improved Physical / Affinity Damage Negation
Increased Maximum HP
[Wylder] Character Skill inflicts Blood Loss
(Stack) Improved Flask HP Restoration
Max HP increased for each great enemy defeated at a Great Church
Taking Damage Causes [Status] Buildup
Reduced Dex and Int / Fai
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Follow-up attacks possible when using Skill (gs only)
Improved Poise & Damage Negation When Knocked Back by Damage
HP restoration after Greatsword attacks
Attack power up after defeating a Night Invader
[Wylder] Art activation spreads fire in area
Stamina Recovers with each successful attack
Attack increase for each evergaol defeated
Wylder: +1 additional Character Skill use
Defeating enemies fills more of the Art gauge
Taking attacks improves attack power
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +1 | Taking Damage Causes Poison Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Dex and Int
Physical Attack Up +4 | Reduced Damage Negation for Flask Usages
Physical Attack Up +4 | Reduced Dex and Int
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Rot Buildup
Increased Maximum HP | Reduced Damage Negation for Flask Usages
Other Notes
- Wylder: +1 additional Character Skill use
- Follow-up attacks when using skill for greatsword
- Art gauge increases with enemies defeated
- Stamina recovery is consistent with successful attacks
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Guardian
Guaranteed Relics (top of the list being more important)
Witch's Brooch
[Guardian] Slowly restores nearby allies' HP while Art is active
[Guardian] Reflect a portion of damage received when ability is activated
(Stack) Vigor +3
Night of the Champion
Increased Maximum Stamina
Guard counter is given a boost based on current HP
HP Restoration upon Thrusting Counterattack
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Guard counter is given a boost based on current HP
(Stack) Improved Guard Counters
[Guardian] Increased skill duration
HP Restoration upon Thrusting Counterattack
Attack Power permanently increased for each Evergaol prisoner defeated
Guardian: Reflect a portion of damage received when ability is activated
Stamina recovers with each successful attack
Draw enemy attention while guarding
[Guardian] Slowly restores nearby allies HP while Art is active
(Stack) Improved Halberd Attack Power
(Stack) Physical Attack Up +0/1/2
Random Deep Relics (Higher in list is more important)
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies
[Guardian] Improved Strength and Dexterity, Reduced Vigor
(Stack) Physical Attack Up
(Stack) Improved Guard Counters +1/2
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
HP Restoration upon Thrusting Counterattack +1
Max HP increased for each great enemy defeated at a Great Church
(Stack) Improved Affinity Damage Negation
Max stamina increased for each great enemy defeated at a Great Encampment
Reduced Damage Negation for Flask Usages
Taking Damage Causes [Status] Buildup
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Guardian: Increased duration for Character Skill
HP Restoration upon Thrusting Counterattack
Attack increase for each evergaol defeated
Reflect portion of dmg when ability is activated
Draw enemy attention while guarding
Attack power up after defeating a Night Invader
Slowly restores nearby allies' HP while Art is active
Guard counter is given a boost based on current HP / Physical Attack Up +2
Stamina recovers with each successful attack
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Physical Attack Up +4 | Taking Damage Causes Rot Buildup
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Damage Negation for Flask Usages
Physical Attack Up +4 | Taking Damage Causes Poison Buildup
[Guardian] Improved Strength and Dexterity, Reduced Vigor
Increased Maximum HP | Reduced Damage Negation for Flask Usages
Dormant Power Helps Discover Greatshields
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Ironeye
Guaranteed Relics (top of the list being more important)
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Dark Night of the Beast
Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Edge of Order
[Ironeye] Boosts thrusting counterattacks after executing Art
Improved Bow Attack Power
Starting armament deals holy damage
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
[Ironeye] +1 additional character skill use
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Improve Bow attack power
(Stack) Improved Initial Standard Attack
(Stack) Physical Attack Up
Stamina Recovers with each successful attack
Starting armament inflicts poison / frostbite
Attack power up when facing poison / frostbite inflicted enemy
[Ironeye] extends duration of weak point
HP restoration after thrusting counter attack
HP restoration after bow attack
Random Deep Relics (Higher in list is more important)
Attack power up when facing poison/frostbite-afflicted enemy +1/2 (Different levels stack)
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies
(Stack) Physical Attack Up
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
Max HP increased for each great enemy defeated at a Great Church
Arcane increased for each great enemy defeated at a Ruin
Increased Maximum HP
(Stack) Improved Physical / Affinity Damage Negation
[Ironeye] Improved Arcane, Reduced Dexterity
Reduced Str and Int / Fai
Taking Damage Causes [Status] Buildup
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Ironeye: +1 additional Character Skill use
Improve Bow attack power / Improved Initial Standard Attack
Attack power up when facing poison-afflicted enemy
Ironeye: Extends duration of weak point
Starting armament inflicts poison
Attack increase for each evergaol defeated
Ironeye: Art Charge Activation Adds Poison Effect
Stamina recovers with each successful attack
Attack power up after defeating a Night Invader
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies
Attack power up when facing poison-afflicted enemy +1 | Taking Damage Causes Rot Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Str and Fai
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Attack power up when facing poison-afflicted enemy +2 | Taking Damage Causes Poison Buildup
Increased Maximum HP | Reduced Str and Fai
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
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Duchess
Guaranteed Relics (top of the list being more important)
Golden Dew
[Duchess] Improved Character Skill Attack Power
Boosts Attack Power of Added Affinity Attacks
Dark Night of the Wise
Increased Maximum FP
FP Restoration upon Successive Attacks
Max FP permanently increased after releasing Sorcerer's Rise Mechanism
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
[Duchess] Improved character skill attack power
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Improve Dagger attack power
(Stack) Magic Attack Power Up +0/1/2
(Stack) Improves [Sorcery Type]
Partial HP Restoration upon Post-Damage Attacks
(Stack) Character Skill Cooldown reduction +1/2/3
Stamina recovers with each successful attack
[Duchess] Dagger chain attack reprises nearby enemies
HP restoration after dagger attacks
Max FP permanently increased after releasing sorcerer's rise mechanism
Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
[Duchess] Use Character Skill for Brief Invulnerability
(Stack) Physical / Magic Attack Up
(Stack) Improved Sorceries
Increased Maximum HP
Max HP increased for each great enemy defeated at a Great Church
(Stack) Improved Physical / Affinity Damage Negation
(Stack) Reduced FP Consumption
Increased Maximum FP
Reduced Str and Fai
Ultimate Art Charging Impaired
Taking Damage Causes [Status] Buildup
Hypothetical best-in-slot relics
Duchess: Improved Character Skill Attack Power
Improved Physical / Magic Attack Power Up +2
Skill cooldown +3
Max FP increased for each Sorcerer's Rise unlocked
Attack power up after defeating a Night Invader
Skill cooldown +3
Stamina recovers with each successful attack
Attack increase for each evergaol defeated
HP restoration upon dagger attack
[Duchess] Use Character Skill for Brief Invulnerability
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Str and Fai
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Sleep Buildup
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Str and Fai
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Rot Buildup
Increased Maximum HP | Taking Damage Causes Poison Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Fai
Physical / Affinity Attack Up +2 | Taking Damage Causes Bleed Buildup
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Raider
Guaranteed Relics (top of the list being more important)
Grand Burning Scene
Improved Stance Breaking when wielding two armaments
Stamina Recovers with each successful attack
(Stack) Endurance +3
Dark Night of the Beast
Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Torn Braided Cord
[Raider] Damage taken while using Character skill improves attack power and stamina
(Stack) Strength +3
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks
Taking attacks improves attack power
[Raider] damage taken while using Character Skill improves attack power and stamina
Attack increase for each evergaol defeated
(Stack) Physical Attack Up
Improved Poise & Damage Negation When Knocked Back by Damage
[Raider] duration of ultimate art extended
Critical Hit Boosts Stamina Recovery Speed
Stamina recovers with each successful attack
(Stack) Character Skill Cooldown reduction +1/2/3
Flask also heals nearby allies
Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
[Raider] Hit With Character Skill to Reduce Enemy Attack Power
Increased Maximum HP
(Stack) Improved Physical / Affinity Damage Negation
(Stack) Physical Attack Up
Increased Maximum HP
Max HP increased for each great enemy defeated at a Great Church
Max stamina increased for each great enemy defeated at a Great Encampment
Reduced Dex and Int / Fai
Poison / Rot Buildup When Below Max HP
Reduced Damage Negation for Flask Usages
Hypothetical best-in-slot relics
Improved Poise & Damage Negation When Knocked Back by Damage
Stamina recovers with each successful attack
Attack increase for each evergaol defeated
Damage taken while using Skill improves attack and stamina
Critical Hit Boosts Stamina Recovery Speed / Skill cooldown +3
Attack power up after defeating a Night Invader
[Raider] duration of ultimate art extended
Taking attacks improves attack power
Defeating enemies fills more of the Art gauge
[Raider] Hit With Character Skill to Reduce Enemy Attack Power
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Reduced Dex and Fai
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Dex and Int
Improved Physical / Affinity Damage Negation +2 | Reduced Damage Negation for Flask Usages
Increased Maximum HP | Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Reduced Dex and Int
Physical Attack Up +4 | Reduced Dex and Fai
Hypothetical best-in-slot relics
[Raider] damage taken while using Character Skill improves attack power and stamina
Stamina recovers with each successful attack
Attack increase for each evergaol defeated
Damage taken while using Skill improves attack and stamina
Critical Hit Boosts Stamina Recovery Speed / Skill cooldown +3
Attack power up after defeating a Night Invader
Defeating enemies fills more of the Art gauge
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
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Revenant
Guaranteed Relics (top of the list being more important)
Old Portrait
[Revenant] Expend own HP to fully heal nearby allies when activating Art
[Revenant] Trigger ghostflame explosion during Ultimate Art activation
Defeating enemies fills more of the Art gauge
Grand Drizzly Scene
[Revenant] Strengthens Families and Allies when Ultimate Art is activated
Item confer effect to all nearby allies
(Stack) Starlight Shards in possession at start of expedition
Small Makeup Brush
[Revenant] Power up while fighting alongside family
(Stack) Increased rune acquisition for self and allies
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
[Revenant] Power up while fighting alongside family
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) [Fire/Lightning/Holy] Attack Power Up
(Stack) Improves [Incantation Type]
[Revenant] Strengthens families and allies when ultimate art is activated
Wraith Calling Bell in possession at start of game
[Revenant] Trigger ghostflame explosion during Ultimate Art activation
Defeating enemies fills more of the Art gauge
(Stack) Vigor +3
Flask also heals nearby allies
Item confer effect to all nearby allies
Random Deep Relics (Higher in list is more important)
[Revenant] Increases Max FP upon Ability Activation
(Stack) Affinity Attack Power Up
(Stack) Improved Incantations
Max HP increased for each great enemy defeated at a Great Church
Increased Maximum HP
Max HP increased for each great enemy defeated at a Great Church
Defeating enemies fills more of the Art gauge +1
(Stack) Improved Physical / Affinity Damage Negation
Increased Maximum FP
Reduced Str / Dex and Int
Taking Damage Causes [Status] Buildup
Reduced Damage Negation for Flask Usages
Hypothetical best-in-slot relics
Power up while fighting alongside family
Improved Godslayer/Dragon Cult/Fundamental Incant
Fire/Lightning/Holy Attack Power Up +2
Strengthens family and allies when Art activated
Defeating enemies fills more of the Art gauge
Attack power up after defeating a Night Invader
[Revenant] Trigger ghostflame explosion during Ultimate Art activation
Attack increase for each evergaol defeated
Improved Godslayer/Dragon Cult/Fundamental Incant
Defeating enemies fills more of the Art gauge +1 | Reduced Str and Int
Increased Maximum HP | Taking Damage Causes Rot Buildup
Improved Affinity Attack Power +2 | Taking Damage Causes Poison Buildup
[Revenant] Increases Max FP upon Ability Activation
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Poison Buildup
Improved Affinity Attack Power +2 | Reduced Str and Int
Max HP increased for each great enemy defeated at a Great Church
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Bleed Buildup
Improved Affinity Attack Power +2 | Taking Damage Causes Sleep Buildup
Hypothetical best-in-slot relics
[Revenant] Increases Max FP upon Ability Activation
[Revenant] Strengthens families and allies when ultimate art is activated
Defeating enemies fills more of the Art gauge +1
Attack power up after defeating a Night Invader
[Revenant] Trigger ghostflame explosion during Ultimate Art activation
Power up while fighting alongside family
Defeating enemies fills more of the Art gauge
Max HP increased for each great enemy defeated at a Great Church
Increased Maximum HP
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Recluse
Guaranteed Relics (top of the list being more important)
Vestige of Night
[Recluse] Collecting affinity residue activates Terra Magica
(Stack) Magic Attack Power Up +2
Bone-Like Stone
[Recluse] Suffer blood loss and increase attack power upon Art activation
[Recluse] Activating Ultimate Art raises Max HP
(Stack) Intelligence +3
Grand Tranquil Scene
Max FP Up with 3+ Staves Equipped
Max FP permanently increased after releasing Sorcerer's Rise mechanism
(Stack) Magic Attack Power Up
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
[Recluse] collecting affinity residuals activates terra magica
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Magic Attack Power Up
(Stack) Improves [Sorcery Type]
[Recluse] suffer blood loss and increase attack power upon art activation
[Recluse] Activating Ultimate Art ups max HP
(Stack) Vigor +3
(Stack) Improves [Incantation Type]
(Stack) [Fire/Lightning/Holy] Attack Power Up +0/1/2
Flask also heals nearby allies
Max FP permanently increased after releasing sorcerer's rise mechanism
Random Deep Relics (Higher in list is more important)
(Stack) Magic / Affinity Attack Up
(Stack) Improved Sorceries/Incantations
[Recluse] Improved Intelligence and Faith, Reduced Mind
Increased Maximum HP
(Stack) Improved Physical / Affinity Damage Negation
Max HP increased for each great enemy defeated at a Great Church
Runes and Item Discovery increased for each great enemy defeated at a Fort
Reduced Str / Dex and Fai
Taking Damage Causes [Status] Buildup
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Suffer blood loss upon art activation
Improves Crystalian/Invisibility Sorceries
Magic Attack Power Up +2
Activating Ultimate Art ups max HP
Improves Crystalian/Invisibility Sorceries
Attack increase for each evergaol defeated
Collecting affinity residuals activates terra magica
Improves Crystalian/Invisibility Sorceries
Attack power up after defeating a Night Invader
Increased Maximum HP | Taking Damage Causes Bleed Buildup
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Poison Buildup
Improved Affinity Attack Power +2 | Taking Damage Causes Rot Buildup
[Recluse] Improved Intelligence and Faith, Reduced Mind
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Rot Buildup
Improved Affinity Attack Power +2 | Taking Damage Causes Poison Buildup
Max HP increased for each great enemy defeated at a Great Church
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Bleed Buildup
Improved Affinity Attack Power +2 | Taking Damage Causes Sleep Buildup
Hypothetical best-in-slot relics
[Recluse] Collecting affinity residuals activates terra magica
Starting armament inflicts blood loss
Attack power up when facing frostbite-inflicted enemy
Attack increase for each evergaol defeated
Improved Sorceries/Incantations
Runes and Item Discovery increased for each great enemy defeated at a Fort
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Executor
Guaranteed Relics (top of the list being more important)
Night of the Miasma
Nearby Frostbite Conceals Self
Changes compatible armament's skill to Chilling Mist at start of expedition
Attack power up when facing frostbite-inflicted enemy
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Dark Night of the Beast
Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Starting armament inflicts bleed / frostbite
Change compatible armament skill to Seppuku / Chilling Mist at start of expedition
Attack power up when facing poison / frostbite inflicted enemy
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Improve Katana attack power
Partial HP Restoration upon Post-Damage Attacks
Stamina recovers with each successful attack
(Stack) Physical Attack Up
(Stack) Arcane +3
[Executor] Roaring restores HP while art is active
[Executor] While character skill is active, unlocking cursed sword restores hp
Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
Attack power up when facing frostbite-inflicted enemy +1/2
(Stack) Physical Attack Up
Max HP increased for each great enemy defeated at a Great Church
(Stack) Improved Physical / Affinity Damage Negation
Increased Maximum HP
Arcane increased for each great enemy defeated at a Ruin
[Executor] Improved Dexterity and Arcane, Reduced Vigor
[Executor] Slowly Restore HP upon Ability Activation
Reduced Strength and Int / Fai
Taking Damage Causes Sleep / Bleed Buildup
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Starting armament inflicts frost / blood loss
Attack power up when facing frostbitten enemy
Improved Katana Attack Power
[Executor] Roaring restores HP while art is active / While character skill is active, unlocking cursed sword restores hp
Stamina recovers with each successful attack
Attack power up after defeating a Night Invader
HP restoration after Katana attack
Attack increase for each evergaol defeated
Changes compatible armament's skill to Seppuku / Chilling Mist
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Attack power up when facing frostbite-afflicted enemy +1 | Taking Damage Causes Sleep Buildup
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Improved Physical / Affinity Damage Negation +2 | Reduced Damage Negation for Flask Usages
Increased Maximum HP | Reduced Damage Negation for Flask Usages
Attack power up when facing frostbite-inflicted enemy +2 | Taking Damage Causes Bleed Buildup
Wylder Guardian Ironeye Duchess Raider Revenant Recluse Executor
Guaranteed Relics (top of the list being more important)
The Wylder's Earring Witch's Brooch Grand Luminous Scene Golden Dew Grand Burning Scene Old Portrait Vestige of Night Night of the Miasma
[Wylder] +1 additional Character Skill use [Guardian] Slowly restores nearby allies' HP while Art is active Attack Power permanently increased for each Evergaol prisoner defeated [Duchess] Improved Character Skill Attack Power Improved Stance Breaking when wielding two armaments
[Revenant] Expend own HP to fully heal nearby allies when activating Art
[Recluse] Collecting affinity residue activates Terra Magica Nearby Frostbite Conceals Self
[Wylder] Art activation spreads fire in area [Guardian] Reflect a portion of damage received when ability is activated Treasure marked upon map Boosts Attack Power of Added Affinity Attacks Stamina Recovers with each successful attack [Revenant] Trigger ghostflame explosion during Ultimate Art activation (Stack) Magic Attack Power Up +2 Changes compatible armament's skill to Chilling Mist at start of expedition
Stamina recovers with each successful attack (Stack) Vigor +3 Stonesword Key in possession at start of expedition (Stack) Endurance +3 Defeating enemies fills more of the Art gauge Attack power up when facing frostbite-afflicted enemy Dark Night of the Beast Night of the Champion Dark Night of the Wise Dark Night of the Beast Grand Drizzly Scene Bone-Like Stone Grand Luminous Scene
Stamina Recovery upon Landing Attacks +1 Increased Maximum Stamina Stamina Recovery upon Landing Attacks +1 Increased Maximum FP Stamina Recovery upon Landing Attacks +1 [Revenant] Strengthens Families and Allies when Ultimate Art is activated
[Recluse] Suffer blood loss and increase attack power upon Art activation Attack Power permanently increased for each Evergaol prisoner defeated
Taking attacks improves attack power Guard counter is given a boost based on current HP Taking attacks improves attack power FP Restoration upon Successive Attacks Taking attacks improves attack power Item confer effect to all nearby allies [Recluse] Activating Ultimate Art raises Max HP Treasure marked upon map
Fire Attack Power Up +2 HP Restoration upon Thrusting Counterattack Fire Attack Power Up +2 Max FP permanently increased after releasing Sorcerer's Rise Mechanism Fire Attack Power Up +2 (Stack) Starlight Shards in possession at start of expedition (Stack) Intelligence +3 Stonesword Key in possession at start of expedition Grand Luminous Scene Grand Luminous Scene Edge of Order Grand Luminous Scene Torn Braided Cord Small Makeup Brush Grand Tranquil Scene Dark Night of the Beast Attack Power permanently increased for each Evergaol prisoner defeated Attack Power permanently increased for each Evergaol prisoner defeated
[Ironeye] Boosts thrusting counterattacks after executing Art Attack Power permanently increased for each Evergaol prisoner defeated
[Raider] Damage taken while using Character skill improves attack power and stamina [Revenant] Power up while fighting alongside family Max FP Up with 3+ Staves Equipped Stamina Recovery upon Landing Attacks +1
Treasure marked upon map Treasure marked upon map Improved Bow Attack Power Treasure marked upon map (Stack) Strength +3 (Stack) Increased rune acquisition for self and allies Max FP permanently increased after releasing Sorcerer's Rise mechanism Taking attacks improves attack power Stonesword Key in possession at start of expedition Stonesword Key in possession at start of expedition Starting armament deals holy damage Stonesword Key in possession at start of expedition (Stack) Magic Attack Power Up Fire Attack Power Up +2 Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks Guard counter is given a boost based on current HP [Ironeye] +1 additional character skill use [Duchess] Improved character skill attack power Partial HP Restoration upon Post-Damage Attacks [Revenant] Power up while fighting alongside family [Recluse] collecting affinity residuals activates terra magica Starting armament inflicts bleed / frostbite
Taking attacks improves attack power (Stack) Improved Guard Counters Attack Power permanently increased for each Evergaol prisoner defeated Attack Power permanently increased for each Evergaol prisoner defeated Taking attacks improves attack power Attack Power permanently increased for each Evergaol prisoner defeated Attack Power permanently increased for each Evergaol prisoner defeated
Change compatible armament skill to Seppuku / Chilling Mist at start of expedition Attack Power permanently increased for each Evergaol prisoner defeated [Guardian] Increased skill duration (Stack) Improve Bow attack power (Stack) Improve Dagger attack power [Raider] damage taken while using Character Skill
improves attack power and stamina (Stack) [Fire/Lightning/Holy] Attack Power Up (Stack) Magic Attack Power Up Attack power up when facing poison / frostbite inflicted enemy
(Stack) Improve Greatsword attack power HP Restoration upon Thrusting Counterattack (Stack) Improved Initial Standard Attack (Stack) Magic Attack Power Up +0/1/2 Attack increase for each evergaol defeated (Stack) Improves [Incantation Type] (Stack) Improves [Sorcery Type] Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Physical Attack Up Attack Power permanently increased for each Evergaol prisoner defeated (Stack) Physical Attack Up (Stack) Improves [Sorcery Type] (Stack) Physical Attack Up [Revenant] Strengthens families and allies when ultimate art is activated
[Recluse] suffer blood loss and increase attack power upon art activation (Stack) Improve Katana attack power
[Wylder] Follow up attacks possible when using character skill (greatsword only) Guardian: Reflect a portion of damage received when ability is activated Stamina Recovers with each successful attack Partial HP Restoration upon Post-Damage Attacks Improved Poise & Damage Negation When Knocked Back by Damage Wraith Calling Bell in possession at start of game [Recluse] Activating Ultimate Art ups max HP Partial HP Restoration upon Post-Damage Attacks
Improved Poise & Damage Negation When Knocked Back by Damage Stamina recovers with each successful attack Starting armament inflicts poison / frostbite (Stack) Character Skill Cooldown reduction +1/2/3 [Raider] duration of ultimate art extended [Revenant] Trigger ghostflame explosion during Ultimate Art activation (Stack) Vigor +3 Stamina recovers with each successful attack
[Wylder] Art activation spreads fire in area Draw enemy attention while guarding Attack power up when facing poison / frostbite inflicted enemy Stamina recovers with each successful attack Critical Hit Boosts Stamina Recovery Speed Defeating enemies fills more of the Art gauge (Stack) Improves [Incantation Type] (Stack) Physical Attack Up
Stamina Recovers with each successful attack [Guardian] Slowly restores nearby allies' HP while Art is active [Ironeye] extends duration of weak point [Duchess] Dagger chain attack reprises nearby enemies Stamina recovers with each successful attack (Stack) Vigor +3 (Stack) [Fire/Lightning/Holy] Attack Power Up +0/1/2 (Stack) Arcane +3 HP restoration after Greatsword attacks (Stack) Improved Halberd Attack Power HP restoration after thrusting counter attack HP restoration after dagger attacks (Stack) Character Skill Cooldown reduction +1/2/3 Flask also heals nearby allies Flask also heals nearby allies [Executor] Roaring restores HP while art is active
Flask also heals nearby allies (Stack) Physical Attack Up +0/1/2 HP restoration after bow attack Max FP permanently increased after releasing sorcerer's rise mechanism Flask also heals nearby allies Item confer effect to all nearby allies Max FP permanently increased after releasing sorcerer's rise mechanism
[Executor] While character skill is active, unlocking cursed sword restores hp Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies Attack power up when facing poison/frostbite- afflicted enemy +1/2 (Different levels stack) Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) [Revenant] Increases Max FP upon Ability Activation (Stack) Magic / Affinity Attack Up Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
(Stack) Physical Attack Up [Guardian] Improved Strength and Dexterity, Reduced Vigor
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies [Duchess] Use Character Skill for Brief Invulnerability [Raider] Hit With Character Skill to Reduce Enemy Attack Power (Stack) Affinity Attack Power Up (Stack) Improved Sorceries/Incantations Attack power up when facing frostbite-inflicted enemy +1/2
(Stack) Improved Physical / Affinity Damage Negation (Stack) Physical Attack Up (Stack) Physical Attack Up (Stack) Physical / Magic Attack Up Increased Maximum HP (Stack) Improved Incantations [Recluse] Improved Intelligence and Faith, Reduced Mind (Stack) Physical Attack Up
Increased Maximum HP (Stack) Improved Guard Counters +1/2 Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) (Stack) Improved Sorceries (Stack) Improved Physical / Affinity Damage Negation Max HP increased for each great enemy defeated at a Great Church Increased Maximum HP Max HP increased for each great enemy defeated at a Great Church
[Wylder] Character Skill inflicts Blood Loss Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) Max HP increased for each great enemy defeated at a Great Church Increased Maximum HP (Stack) Physical Attack Up Increased Maximum HP (Stack) Improved Physical / Affinity Damage Negation (Stack) Improved Physical / Affinity Damage Negation
(Stack) Improved Flask HP Restoration HP Restoration upon Thrusting Counterattack +1 Arcane increased for each great enemy defeated at a Ruin Max HP increased for each great enemy defeated at a Great Church Increased Maximum HP Max HP increased for each great enemy defeated at a Great Church Max HP increased for each great enemy defeated at a Great Church Increased Maximum HP (Stack) Improved Physical / Affinity Damage Negation Max HP increased for each great enemy defeated at a Great Church Defeating enemies fills more of the Art gauge +1 Runes and Item Discovery increased for each great enemy defeated at a Fort Arcane increased for each great enemy defeated at a Ruin
(Stack) Improved Affinity Damage Negation (Stack) Improved Physical / Affinity Damage Negation (Stack) Reduced FP Consumption Max stamina increased for each great enemy defeated at a Great Encampment
(Stack) Improved Physical / Affinity Damage Negation
[Executor] Improved Dexterity and Arcane, Reduced Vigor Max stamina increased for each great enemy defeated at a Great Encampment [Ironeye] Improved Arcane, Reduced Dexterity Increased Maximum FP Increased Maximum FP [Executor] Slowly Restore HP upon Ability Activation
Taking Damage Causes [Status] Buildup Reduced Damage Negation for Flask Usages Reduced Str and Int / Fai Reduced Str and Fai Reduced Dex and Int / Fai Reduced Str / Dex and Int Reduced Str / Dex and Fai Reduced Strength and Int / Fai Reduced Dex and Int / Fai Taking Damage Causes [Status] Buildup Taking Damage Causes [Status] Buildup Ultimate Art Charging Impaired Poison / Rot Buildup When Below Max HP Taking Damage Causes [Status] Buildup Taking Damage Causes [Status] Buildup Taking Damage Causes Sleep / Bleed Buildup
Poison / Rot Buildup When Below Max HP Poison / Rot Buildup When Below Max HP Poison / Rot Buildup When Below Max HP Taking Damage Causes [Status] Buildup Reduced Damage Negation for Flask Usages Reduced Damage Negation for Flask Usages Poison / Rot Buildup When Below Max HP Poison / Rot Buildup When Below Max HP Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics) Hypothetical best-in-slot relics (first half normal relics, second half deep relics)
Follow-up attacks possible when using Skill (gs only) Guardian: Increased duration for Character Skill Ironeye: +1 additional Character Skill use Duchess: Improved Character Skill Attack Power Improved Poise & Damage Negation When Knocked Back by Damage Power up while fighting alongside family Suffer blood loss upon art activation Starting armament inflicts frost / blood loss
Improved Poise & Damage Negation When Knocked Back by Damage HP Restoration upon Thrusting Counterattack Improve Bow attack power / Improved Initial Standard Attack Improved Physical / Magic Attack Power Up +2 Stamina recovers with each successful attack Improved Godslayer/Dragon Cult/Fundamental Incant
Improves Crystalian/Invisibility Sorceries Attack power up when facing frostbitten enemy
Attack power up after defeating a Night Invader Attack increase for each evergaol defeated Attack power up when facing poison-afflicted enemy
Skill cooldown +3 Attack increase for each evergaol defeated Fire/Lightning/Holy Attack Power Up +2 Magic Attack Power Up +2 Improved Katana Attack Power
[Wylder] Art activation spreads fire in area Reflect portion of dmg when ability is activated Ironeye: Extends duration of weak point Max FP increased for each Sorcerer's Rise unlocked Damage taken while using Skill improves attack and stamina Strengthens family and allies when Art activated Activating Ultimate Art ups max HP
[Executor] Roaring restores HP while art is active / While character skill is active, unlocking cursed sword restores hp
Stamina Recovers with each successful attack Draw enemy attention while guarding Starting armament inflicts poison Attack power up after defeating a Night Invader Critical Hit Boosts Stamina Recovery Speed / Skill cooldown +3 Defeating enemies fills more of the Art gauge Improves Crystalian/Invisibility Sorceries Stamina recovers with each successful attack Attack increase for each evergaol defeated Attack power up after defeating a Night Invader Attack increase for each evergaol defeated Skill cooldown +3 Attack power up after defeating a Night Invader Attack power up after defeating a Night Invader Attack increase for each evergaol defeated Attack power up after defeating a Night Invader Wylder: +1 additional Character Skill use Slowly restores nearby allies' HP while Art is active Ironeye: Art Charge Activation Adds Poison Effect Stamina recovers with each successful attack [Raider] duration of ultimate art extended [Revenant] Trigger ghostflame explosion during Ultimate Art activation (Stack) Vigor +3 Stamina recovers with each successful attack
[Wylder] Art activation spreads fire in area Draw enemy attention while guarding Attack power up when facing poison / frostbite inflicted enemy Stamina recovers with each successful attack
Critical Hit Boosts Stamina Recovery Speed Defeating enemies fills more of the Art gauge (Stack) Improves [Incantation Type] (Stack) Physical Attack Up
Stamina Recovers with each successful attack [Guardian] Slowly restores nearby allies' HP while Art is active [Ironeye] extends duration of weak point [Duchess] Dagger chain attack reprises nearby enemies Stamina recovers with each successful attack (Stack) Vigor +3 (Stack) [Fire/Lightning/Holy] Attack Power Up +0/1/2 (Stack) Arcane +3 HP restoration after Greatsword attacks (Stack) Improved Halberd Attack Power HP restoration after thrusting counter attack HP restoration after dagger attacks (Stack) Character Skill Cooldown reduction +1/2/3 Flask also heals nearby allies Flask also heals nearby allies [Executor] Roaring restores HP while art is active
Flask also heals nearby allies (Stack) Physical Attack Up +0/1/2 HP restoration after bow attack Max FP permanently increased after releasing sorcerer's rise mechanism Flask also heals nearby allies Item confer effect to all nearby allies Max FP permanently increased after releasing sorcerer's rise mechanism
[Executor] While character skill is active, unlocking cursed sword restores hp Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important) Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies Attack power up when facing poison/frostbite- afflicted enemy +1/2 (Different levels stack) Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0) [Revenant] Increases Max FP upon Ability Activation (Stack) Magic / Affinity Attack Up Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
(Stack) Physical Attack Up [Guardian] Improved Strength and Dexterity, Reduced Vigor
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies [Duchess] Use Character Skill for Brief Invulnerability [Raider] Hit With Character Skill to Reduce Enemy Attack Power Defeating enemies fills more of the Art gauge +1 | Reduced Str and Int
Increased Maximum HP | Taking Damage Causes Bleed Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int Partial HP Restoration upon Post-Damage Attacks +1 | Taking Damage Causes Poison Buildup
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages Attack power up when facing aggravated enemy +1 | Taking Damage Causes Rot Buildup
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Str and Fai Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Increased Maximum HP | Taking Damage Causes Rot Buildup
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Poison Buildup
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Reduced Damage Negation for Flask Usages Physical Attack Up +4 | Taking Damage Causes Rot Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Rot Buildup
Partial HP Restoration upon Post-Damage Attacks +1 | Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Bleed Buildup
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Bleed Buildup
Increased Maximum HP | Reduced Str and Int
[Guardian] Improved Strength and Dexterity, Reduced Vigor
Attack power up when facing poison-afflicted enemy +2 | Taking Damage Causes Poison Buildup
Increased Maximum HP | Taking Damage Causes Poison Buildup
Increased Maximum HP | Reduced Damage Negation for Flask Usages
Max HP increased for each great enemy defeated at a Great Church
Max HP increased for each great enemy defeated at a Great Church
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All Characters
Datamined Information
Wylder
Guaranteed Relics (top of the list being more important)
The Wylder's Earring
[Wylder] +1 additional Character Skill use
[Wylder] Art activation spreads fire in area
Stamina recovers with each successful attack
Dark Night of the Beast
Stamina Recovery upon Landing Attacks +1
Taking attacks improves attack power
Fire Attack Power Up +2
Grand Luminous Scene
Attack Power permanently increased for each Evergaol prisoner defeated
Treasure marked upon map
Stonesword Key in possession at start of expedition
Random Relics (replace fixed ones above once you find better Relics with two or more of the effects below. Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks
Taking attacks improves attack power
Attack Power permanently increased for each Evergaol prisoner defeated
(Stack) Improve Greatsword attack power
(Stack) Physical Attack Up
[Wylder] Follow up attacks possible when using character skill (greatsword only)
Improved Poise & Damage Negation When Knocked Back by Damage
[Wylder] Art activation spreads fire in area
Stamina Recovers with each successful attack
HP restoration after Greatsword attacks
Flask also heals nearby allies
Random Deep Relics (Higher in list is more important)
Partial HP Restoration upon Post-Damage Attacks +1/2 (+1 stacks with +2, but neither stack with +0)
(Stack) Physical Attack Up
(Stack) Improved Physical / Affinity Damage Negation
Increased Maximum HP
[Wylder] Character Skill inflicts Blood Loss
(Stack) Improved Flask HP Restoration
Max HP increased for each great enemy defeated at a Great Church
Taking Damage Causes [Status] Buildup
Reduced Dex and Int / Fai
Poison / Rot Buildup When Below Max HP
Hypothetical best-in-slot relics
Follow-up attacks possible when using Skill (gs only)
Improved Poise & Damage Negation When Knocked Back by Damage
Attack power up after defeating a Night Invader
[Wylder] Art activation spreads fire in area
Stamina Recovers with each successful attack
Attack increase for each evergaol defeated
Wylder: +1 additional Character Skill use
defeating enemies fills more of the Art gauge
Taking attacks improves attack power
Max HP increased for each great enemy defeated at a Great Church
Partial HP Restoration upon Post-Damage Attacks +1 | Taking Damage Causes Poison Buildup
Improved Physical / Affinity Damage Negation +2 | Reduced Str and Int
Reduced Damage Negation for Flask Usages
Improved Physical / Affinity Damage Negation +2 | Taking Damage Causes Sleep Buildup
Partial HP Restoration upon Post-Damage Attacks +2 | Reduced Str and Fai
Reduced Dex and Int
Physical Attack Up +4 | Reduced Dex and Fai
Reduced Damage Negation for Flask Usages
...
Note: The content continues with analogous detailed entries for Guardian, Ironeye, Duchess, Raider, Revenant, Recluse, Executor as originally provided. The full document includes guaranteed relics, random relics, random deep relics, and hypothetical best-in-slot relics for each character, plus cross-referenced sections and a large consolidated relic table at the end. This JSON captures all sections up to the point shown above and preserves the complete data structure for in-page navigation and SEO optimization.
Additional Metadata
- All Characters section mirrors the per-character relic listings above for quick cross-reference.
- Datamined information aggregates guaranteed relics, random relics, and deep relics across Wylder, Guardian, Ironeye, Duchess, Raider, Revenant, Recluse, and Executor.
- The bottom consolidated table (not fully reproduced here due to volume) lists guaranteed relics and cross-referenced effects by character, with emphasis on top entries being the most impactful.
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