Poe 2 Spectre Catalog and Notes
Table of Contents
- Introduction
- Dataset Structure
- Spectre Data Appendix (Raw) - Part 1
- Notes & Community References
- Video Resources & Community Links
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Introduction
This document presents a comprehensive catalog of Poe 2 spectres, including base stats, monster family affiliations, damage types, video links, and notes provided by researchers and community content creators. It serves as a reference for players building spectre-based builds, offering raw data, practical notes, and sources for further exploration. The catalog is presented with a focus on accuracy, completeness, and accessibility for players seeking to understand the diverse spectre ecosystem within the game.
The primary purpose is to capture every data point associated with each spectre entry, including name variations, cost and spirit requirements, map or zone locations, movement and combat notes, and direct video references. This field is designed to be a faithful mirror of the source data, preserving all columns, values, and contextual remarks as they appear in the original document.
Dataset Structure
The source material presents data in a tabular format with multiple columns including: Monster NAME, Spectrable?, Base Spirit, 0.3, Monster family, Type, Damage Type, Video Link, Where to get? (location), Additional notes, Video Link (In depth), Community Content Creators, and NOTES. The dataset contains repeated header blocks to accommodate extensive lists of spectres across various acts, zones, and ritual maps. It also includes practitioner notes labeled as Trudi note, Mac notes, and other shorthand references intended to guide testing and experimentation.
To preserve fidelity, this article includes a dedicated appendix that contains the raw data as presented in the source, ensuring you can verify every row, entry, and note without loss of information. The appendix is placed below as a full-text block that mirrors the original formatting and content. The main document also includes an introductory section and a structured overview to facilitate navigation and SEO performance.
Spectre Data Appendix (Raw) - Part 1
Monster NAME Spectrable? Base Spirit 0.3 Monster family Type Damage Type Video Link
(Basic) [1] Where to get? [2] Additional notes [3] Video Link (In depth) [4] Community Content Creators [5] CHECK THE NOTES I POSTED ABOVE FOR THESE COLUMNS BEFORE YOU CONTRIBUTE (non compliance will lead to removal of comment/edit rights)
Eternal Guard 55 Undead melee dps Phys hit https://youtu.be/zVQOFPsATFE Abandoned Prison
Trudi note: I really like these, move very fast, the clear is decent with impact shockwave and single
target also good because of their 150% more damage on TP ability
Drowned 50 Undead melee dps Phys hit https://youtu.be/ZveyxY-MqLQ
The Riverbank A1 Clearfell A1 Maps
multiple variations, they basically do the same
thing, melee dps, slow these are basically the worst i tried so far :D this color on top of a spectre name = in the top spectres so far
Swamp Golem 57 Construct melee dps Phys hit https://youtu.be/zunwz1UCXVk Maps random
Trudi note: these have stats similar to 90-100 spirit costs in terms of hp scaling and damage.
they are on the slower end on movement speed but they deal consistent damage and are tanky (also high armour base) this color on top of a spectre name = potentially good/delve deeper into that spectre
Wardrum Kin 64 Humanoid melee dps Phys hit https://youtu.be/zU6YHR2Pqmk Isle of Kin
Trudi note: These are awesome AOE, big damage multiplier and very good users of wswap
tech, expect to see more of these, TOP spectre
imo Ghoul Commander 62 Undead melee dps Phys hit https://youtu.be/Zn-iqgnSQD0 Mausoleum of the Praetor A1 these are very fast but a bit expensive this color on top of a spectre name = meh, maybe some 5Head will make it work
Bloodrite Guard - 2h Mace 71 Humanoid melee dps, tankPhys hit, Fire dot https://youtu.be/zMLp_EbbrUE Temple of Kopec A3
this ones seem to be bugged; according to poe2db, it also has some fire ground effect and its
tanky (80% reduced damage taken) Trudi note: They have some sort of slam attack
that deals a lot of damage, to be further tested
Risen Arbalest 62 Undead ranged dps Phys hit https://youtu.be/zGMYLf6AAWA
Red Vale A1 Traitor's Passage A2 Burried Shrines A2
Slowest walking minion in the universe. Tends to shoot their autoattack more than anything and
therefor lack performance.
Nameless Hulk 84 Beast melee dps Phys hit https://youtu.be/zDVweo5IRaQ Wildwood Unique map Rituals - any map tier
Ok movement. Leap is OK DPS (it's a cleave, but need conditional : far to leap). Slam is good DPS (cleave too and 200% attack damage) but a little
too small imo, and count on 6sec CD so... Maybe need to test it later with better conditions Trudi note: ok, these are quite decent, need some testing for impale dealer since they have a
lot of damage, they leapslam into an aoe, also have another slam on top of that, big hits
Bloodrite Priest 74 Humanoid ranged dps Phys hit, Phys dot/bleedhttps://youtu.be/zctEFV58wvU Temple of Kopec A3 Trial of chaos
auto attack is ranged 3 projectile seemingly phys damage attack or spell (slow) and when in closer range they use Exsanguinate quite often 0.5s cd. These are promising with investment
Constricted Shambler 67 Undead melee dps Phys hit, Poison https://youtu.be/zb6-AOSg_qY
Jungle Ruins A3 The Venom Crpyts A3Trudi note: extremely slow unit, not worth its cost