Rank Modifier Enhancements Notes S
Table of Contents
- Overview
- Abysses Modifiers
- Abyssal Depths
- Area Divisions and Effects
- Monster Rarity & Modifiers
- Unplayable & Debuffs
- Visual Resource
---
Overview
Rank Modifier Enhancements Notes S presents a suite of modifier changes focusing on Abysses, Depths, and related area effects. The notes enumerate how pits, pack sizes, item rarity, rewards, experience, and special mechanics interact across zones and divisions. These entries document gameplay-affecting rules, probabilistic outcomes, and conditional modifiers that shape encounters in various areas.
Abysses Modifiers
- Abysses have (14–18) additional Pits Area is overrun by the Abyssal 10% increased Pack size Sellable for 2-4 Div Equivalent if IIRC > 100%
- A Abysses have (2–3) additional Pits 25% increased Rarity of Items found in this Area A Abysses lead to an Abyssal Depths 25% increased Rarity of Items found in this Area Depths == Good Omens == Multiple Div A
- Players are Marked for Death for 10 seconds after killing a Rare or Unique monster 40% increased Rarity of Items found in this Area
- 10% increased Pack size Massive Rarity Boost // Fear the Mark A Abysses lead to an Abyssal Boss 25% increased Rarity of Items found in this Area Depths == Good Omens == Multiple Div B
- Abyss Pits in Area always have Rewards 40% increased Magic Monsters 30% increased number of Rare Monsters Rewards == More Coffers + Rare Monsters 30%
- B Natural Rare Monsters in Area have 1 extra Abyssal Modifier 30% increased number of Rare Monsters Rare Monsters + Modifiers
- C Area contains an additional Incubator Queen 12% increased Pack size The Queen is Good C Monsters from Abysses have increased Difficulty and Reward for each closed Pit in that Abyss 12% increased Pack size Stand-alone, can be REALLY good on tiles that are already overrun // also is most difficult content of the league
- D Abysses in Area spawn (50–100)% increased Monsters 12% increased Pack size
- Abyss Pits have (50–80)% chance to spawn all Monsters as at least Magic Abyss Cracks have (40–60)% chance to spawn all Monsters as at least Magic 40% increased Magic Monsters
- D Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence Players steal the Eaten Souls of Slain Rare Monsters in Area 18% increased Pack size
- D Abyssal Monsters grant (50–100)% increased Experience 16% increased Pack size
- D Natural Rare Monsters in Area are in a Union of Souls with the Map Boss 50% increased number of Rare Monsters 50% Rares is good ... Map boss union can be VERY difficult
- D Natural Monster Packs in Area are in a Union of Souls 22% increased Pack size
- D Area has patches of Mana Siphoning Ground 18% increased Pack size
- D Monsters inflict 1 Grasping Vine on Hit 22% increased Pack size
- Z Players and their Minions deal no damage for 3 out of every 10 seconds 50% increased number of Rare Monsters Unplayable
- Z Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently 45% increased Rarity of Items found in this Area Unplayable
Abyssal Depths
- A Abysses lead to an Abyssal Depths 25% increased Rarity of Items found in this Area
- Depths == Good Omens == Multiple Div A
Area Divisions and Effects
- The notes reference multiple divisions (A, B, C, D) associating with different modifiers and outcomes; these divisions categorize the variations across Abyssal zones.
Monster Rarity & Modifiers
- Natural Rare Monsters in Area have 1 extra Abyssal Modifier 30% increased number of Rare Monsters Rare Monsters + Modifiers
- B Natural Rare Monsters in Area have 1 extra Abyssal Modifier 30% increased number of Rare Monsters Rare Monsters + Modifiers
Unplayable & Debuffs
- Z Players and their Minions deal no damage for 3 out of every 10 seconds 50% increased number of Rare Monsters Unplayable
- Z Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently 45% increased Rarity of Items found in this Area Unplayable