Season 8 Patch Notes
Table of Contents
- Introduction
- Featured
- Chase Zones
- Unholy Siege
- Essence Vault
- Inferno
- Blood Pact
- Mercenary
- Loot Filter
- Titles
- Drop Sounds
- Quests
- Zones
- Bosses
- Items General
- Codex
- New Items
- Relics
- Classes General
- Crafting
- Chase Zones - Detailed
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Introduction
Season 8 Patch Notes
Release date: September 12th 2025 > 2PM GMT+2
Live patch notes for season 8, expect a lot to be added as we go
ATTENTION: Path of Exile 2 season is coming out on 29th of August so we have postponed our release with a week. Open Beta will be a weekend in september, TBA
Season 8 Patch Notes
Featured
- Chase Zones
- Chase locations for Heroic Items are better balanced, scrambled and added zone item pools to Chaos Tower for example. Also monster density is buffed on weaker zones.
- Unholy Siege
- Zones have a chance to have an active battle field in them. You will find summoning portals that spawn swarms of monsters with special modifiers. Monsters from the mechanic can drop tarot cards which can be used to craft various things.
- Essence Vault
- Unstable rifts and Shrine Monsters now drop Essence Vaults in Hell+ Difficulty which can be opened once you have executed its contract, the reward is a big explosion of loot based on the vaults affixes. The Vault can be sold in market or traded at any point.
- Essence vaults come as Superior, Rare, Mythic, Satanic, Heroic, Angelic and Unholy rarities. Rarity increases the amount of affixes, affix power but also increases the demand of the Essence Vaults soul contract.
- Inferno
- Inferno now unlocks after you kill mevius on hell 5
- Wormhole moved to inferno
- Blood Pact
- Blood Pact stash is now usable at the same time, no more needing to wait
- Added an individual chat for each pact
- You can now invite multiple people to a pact at once
- Your stash is now shared between your own characters in pacts
- Pact leader can now promote members to admins who can kick or invite people to the pact
- Mercenary
- Mercenary can now additionally use Gloves, Belt and Boots
- Loot Filter
- New and improved loot filter which can also filter different affix tiers for common items, better readability, functionality etc.
- You can now choose to highlight specific tier of affixes and choose the highlighted loot color!
- Players can now save and load filters they have created, filters are synced into your account and can be imported to your character or exported for distribution or safekeeping.
- Players can filter items now based on socket amount
- Added a keybind to bypass the filter when held
- Custom color for highlighted items(found in options)
- Titles
- You can now unlock titles by doing certain stuff ingame. Titles are shown by your name
- Drop Sounds
- Added a bunch of new drop sounds for various item types and rare items
- Rare item drop sounds are now louder and more noticeable
- Quests
- WANTED: Shadow Reaper quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Sung Lee quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Chaos Tower quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Damien quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- Codex of Eternity quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- The Fall of Darkness quest now unlocks the 5th relic slot
- The Light of Dawn quest now unlocks one additional charm slot
- Quest Reward low runes lowered to max Nut
- Quest Reward mid runes lowered to max Lem
- Quest Reward high runes lowered to max Jah
- Luna quest rerolling by abusing another difficulty is removed. The new quest will delete the quest on other difficulties.
- Main quest on normal is now sliced per act, so you dont need to complete all quests in every act to do the next acts quests
- Uber Boss Portal
- You now gain a portal with 5 charges that can be used if you die on a uber boss to get back to the boss room. After the fifth time the portal is destroyed.
- Using Circle Of Hatreds main portal now resets the zone. (So you don't have to reset the game when farming multiple Gabriels).
- Skins and Paid content
- Added ancient+ monster death effect MTX, each have unique art and sounds
- Added Explosion Spell skin MTX changing the visual look on all explosions you cause.
- Added Chainlightning Spell skin MTX changing the visual look on all chain lightning skills you unleash (non traveling chains only).
- Added Tarot themed skins for Demonspawn, Bard, Illusionist, Paladin, Samurai and Shaman
Chase Zones
- Abomination´s Eye now only drops from Colossal Chests
- Abomination´s Heart now only drops from Colossal Chests
- Abomination´s Brain now only drops from Colossal Chests
- Necro Butcher´s Curse now only drops from Colossal Chests
- Death's Mirror now only drops from common/gold/crystal chests
- Leprechaun's Greed now only drops from common/gold/crystal chests
- Mystique Allure now only drops from common/gold/crystal chests
- The Bucket now only drops from common/gold/crystal chests
- Midas' Hands now only drops from common/gold/crystal chests
- Belt of Infinite Wealth now only drops from common/gold/crystal chests
- Compass of Wealth now only drops from common/gold/crystal chests
- Azazel's Despair now only drops from Chaos Pillars
- Gem King´s Cleaver chase zone changed to Chaos Tower
- Philosopher´s Stone chase zone changed to Chaos Tower
- Gryphon´s Claw chase zone changed to Chaos Tower
- Lightbringer´s Mark chase zone changed to Chaos Tower
- Gem King´s Garb chase zone changed to Chaos Tower
- Isarius Ironthorn Breastplate chase zone changed to Chaos Tower
- The Noxious Hunter´s Reward is now Heroic and its chase zone is Chaos Tower
- Fulgurite now only drops from Ruby Chests
- Torstein´s Anvil now only drops from Ruby Chests
- Angelic Runes now have a 75% increased drop rate in Niflheim
- Loaded Dice chase zone changed to Unstable Rifts
- Sight of the Gods chase zone changed to Unstable Rifts
- Battle Fragments now can drop inside Eternal Battlefield
- Thorn of Noxus is now a chase item from Eternal Battlefield
- Brimskull Trident chase zone changed to Eternal Battlefield
- Plague Shot is now a chase item with its zone set to Eternal Battlefield
- Tayrel´s Chestplate now has a 75% increased chance to drop from The Circle of Hatred
- Celestial´s Authority chase zone changed to Unstable Rift
- Monsoon moved to: Act 5 Zone 1-3, Act 5 Dungeons & Act 5 Boss Dungeons
- Arachno Phobia moved to: Act 1 Zone 1-2
- Astral Projector moved to: Act 7 Zone 1-3, Act 3 Dungeons & Act 3 Boss Dungeon
- Recurving Corrosion moved to: Act 3 Zone 1-3, Act 6 Dungeons & Act 6 Boss Dungeon
- Deathquill moved to: Act 4 Zone 1-5
- Hypothermia moved to: Act 4 Zone 1-5 & Act 4 Dungeons.
- Arrow of Zamjo moved to: Dungeons
- Clafaxier's Legacy moved to: Act 1 Zone 3-4
- Bonetti's Rapier moved to: Act 1 Zone 1-3
- Oculus of Ages moved to: Act 8 Zone 1-5, Act 8 Dungeons & Act 8 Boss Dungeons
- Pagan God's Blasphemy moved to: Boss Dungeons
- The Eye Of Tarethiel moved to: Act 1 Zone 1-5
- Blood of Abaddon moved to: Act 7 Zone 1-5, Act 7 Dungeons & Act 7 Boss Dungeons
- Arch Angel's Phase Blade moved to: Act 6 Zone 1-2
- Dreadnought moved to: Act 8 Zone 4-5, Act 8 Boss Dungeons
- AK-47 moved to: Act 7 Zone 4-5, Act 7 Boss Dungeon
- Scarred Battle Darts moved to: Act 5 Dungeons, Act 5 Boss Dungeons
- Glowstick Estoc moved to: Act 1 Zone 4-5
- Ukko's Revenge moved to: Act 1 Zone 1-5, Act 1 Dungeons & Act 1 Boss Dungeons
- Book Of Cold Death moved to: Act 8 Zone 1-5, Act 8 Dungeons & Act 8 Boss Dungeons
- Diablo moved to: Act 4 Zone 3-5, Act 4 Boss Dungeons
- Candy Shredder moved to: Act 6 Zone 1-5, Act 6 Boss Dungeons
- Sowyer's Javelin of Devastation moved to: Act 2 Zone 2-3, Act 2 Dungeons
- Riftmaster's Dirge moved to: Act 5 Zone 1-4
- Glacier Talons moved to: Act 7 Zone 1-5, Act 7 Dungeons
- Wraith Forged Cleaver moved to: Act 2 Zone 4-5, Act 2 Boss Dungeon
- Winter's Bite moved to: Act 4 Dungeons & Act 4 Boss Dungeon
- Sidewinder moved to: Act 5 Dungeons & Act 8 Dungeons
- Shishkebab moved to: Boss Dungeons
- Luci's Day moved to: Act2 Zone 4-5, Act 4 Zone 1-2
- Sähköpuimuri moved to: Boss Dungeons
- Demon's Mirror moved to: Act 3 Zone 1-5, Act 3 Boss Dungeon
- Tombstone moved to: Act 1 Zone 4-5, Act 1 Boss Dungeon
- Ancient Aegis moved to: Act 3 Zone 1-3, Act 1 Dungeons
- Defender's Justice moved to: Act 2 Zone 1-5
- Suomi Finland Perkele moved to: Dungeons
- Harlequinn's Veil moved to Act 6 Zone 4-5, Act 6 Boss Dungeons
- Nikita's Kj-33 Helmet moved to: Act 3 Zone 1,2,5 and Act 3 Boss Dungeons
- Lava King's Lost Mask moved to: Act 2 Zone 5, Act 2 Boss Dungeons
- Fumachina's Favela Flipflop moved to: Act 5 Zone 1-3
- Steampowered Flamewalkers moved to: Act 6 Zone 4-5, Act 8 Dungeons
- Wind Walker's Step moved to: Act 6 Zone 4-5, Act 6 Dungeons
- Pearlecent Dream moved to: Act 5 Zone 2-4
- Executioner's Cocoon moved to: Act 7 Zone 1-3, Act 7 Dungeons
- Venomsteel Carpace moved to: Act 3 Zone 2-3
- Thunder Guardian's Plate moved to: Act 7 Zone 1-3
- Tundra Hunter's Long Coat moved to: Act 6 Zone 3-5, Act 6 Boss Dungeons
- Manahungerers moved to: Act 3 Dungeons & Act 3 Boss Dungeons
- Frostbitten Necrosis moved to: Act 4 Zone 1-5, Act 4 Dungeons & Act 4 Boss Dungeons
- Tectonic Grips moved to: Act 1 Zone 1-5, Act 1 Dungeons & Act 1 Boss Dungeons
- Arcanum Asphyxiators moved to: Act 2 Zone 1-5, Act 2 Dungeons & Act 2 Boss Dungeons
- Grasp Of The Phoenix moved to: Act 5 Zone 1-5, Act 5 Dungeons & Act 5 Boss Dungeons
- Necrocaller's Grips moved to: Act 2 Dungeons & Act 8 Boss Dungeons
- Fighters Magi's Grips moved to: Dungeons & Act 8 Boss Dungeons
Essence Vault
- Unstable rifts and Shrine Monsters now drop Essence Vaults in Hell+ Difficulty which can be opened once you have executed its contract, the reward is a big explosion of loot based on the vaults affixes. The Vault can be sold in market or traded at any point.
- Essence vaults come as Superior, Rare, Mythic, Satanic, Heroic, Angelic and Unholy rarities. Rarity increases the amount of affixes, affix power but also increases the demand of the Essence Vaults soul contract.
Inferno
- Inferno now unlocks after you kill mevius on hell 5
- Wormhole moved to inferno
Blood Pact
- Blood Pact stash is now usable at the same time, no more needing to wait
- Added an individual chat for each pact
- You can now invite multiple people to a pact at once
- Your stash is now shared between your own characters in pacts
- Pact leader can now promote members to admins who can kick or invite people to the pact
Mercenary
- Mercenary can now additionally use Gloves, Belt and Boots
Loot Filter
- New and improved loot filter which can also filter different affix tiers for common items, better readability, functionality etc.
- You can now choose to highlight specific tier of affixes and choose the highlighted loot color!
- Players can now save and load filters they have created, filters are synced into your account and can be imported to your character or exported for distribution or safekeeping.
- Players can filter items now based on socket amount
- Added a keybind to bypass the filter when held
- Custom color for highlighted items(found in options)
Titles
- You can now unlock titles by doing certain stuff ingame. Titles are shown by your name
Drop Sounds
- Added a bunch of new drop sounds for various item types and rare items
- Rare item drop sounds are now louder and more noticeable
Quests
- WANTED: Shadow Reaper quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Sung Lee quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Chaos Tower quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- WANTED: Damien quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- Codex of Eternity quest awards 15 random Tarot Cards, 25k experience and 10k gold.
- The Fall of Darkness quest now unlocks the 5th relic slot
- The Light of Dawn quest now unlocks one additional charm slot
- Quest Reward low runes lowered to max Nut
- Quest Reward mid runes lowered to max Lem
- Quest Reward high runes lowered to max Jah
- Luna quest rerolling by abusing another difficulty is removed. The new quest will delete the quest on other difficulties.
- Main quest on normal is now sliced per act, so you dont need to complete all quests in every act to do the next acts quests
Zones
- Increased monster density in Forests of the Slain
- Increased monster density in Forgotten Caves
- Increased monster density in Arctic Tundra
- Increased monster density in Snowy Mountains
- Increased monster density in Corrupted Oasis
- Increased monster density in Pyramid 1
- Increased monster density in Nightmare
- Increased monster density in Fuji Coast
- Increased monster density in Sea of Karponia
- Increased monster density in Prison Dungeon
- Increased monster density in Deep Space
- Increased monster density in Black Hole
- Increased monster density in Parallel Dimension
- Added legion pack to Ruby Gardens
- Added legion packs to Eternal Battlefield
Bosses
- All uber boss drop chances for a boss specific item nerfed to 8% - 12% - 16% - 20% - 24% on hell and 36% on inferno. All bosses got a massive magic find boost to them. Magic Find from uber bosses buffed from 1500% to 30000% (For Gabriel and Anubis 50000%)
- BOSS DROP RATES FOR SSF ARE 2X
- Fixed an issue where defeating a boss too quickly could prevent loot from dropping and event triggers from activating such as teleport appearing.
- Nerfed Endrixia life scaling
- Removed Immunity from Sheep King during Sheepacalypse
- Rogue Chaos Tower drop rates are half of what the other bosses are due to many entries.
- Buffed Shadow Reaper's Shadow Skull damage by 42%
- Buffed Shadow Reaper's Execution damage by 15%
- Fixed Witch Bog wormhole boss being "Puppet Queen".
- Re-worked Grim Reaper´s boss room
- Re-worked Damien´s boss room
- Shadow Reaper Pentagram Slam size increased by 50%
- Shadow Reaper Pentagram Slam activate time decreased from 1.75 seconds to 0.5 seconds.
- Added new items into Shadow Reapers pool: Wraith´s Cloak, Shadow Lantern, Shadow Beacon and Signet of Shadows
- Inferno Sung Lee - Summon weapon: Cast time reduced 50%
- Buffed Luna´s damage by around 20%
- Buffed Luna´s Starshower and Star Wall Agony debuff from 100% to 150%
Items General
- 40% of SS tier item rolls are now for the zone specific Heroic chase items.
- Scrambled SS tier heroic item target farm locations
- Only Angelic and Unholy drops are now shown in the chat, Heroic and SS tier items still show in the ingame chat
- You can now prospect and dice flasks
- Flasks now show tier on ground
- Buffed the attack range of all follower relics
- Common items now show tiers for all rolled affixes from D to S
- You can now post corrupted items on market again, added [Corrupted] to the name, since you can now uncorrupt them using Prophet´s Wisdom
- "Extra damage to monsters with x ailment" no longer increases dot damage, it was intended to increase other damage dealt to it if it has an ailment, ailment damage is its own stat.
- You can now use tinkerers toolkit, empty sockets, reroll sockets, destroy sockets on codexes
- Keys now show the location of the dungeon in the item tooltip
- Changed Tinkerers Toolkit to 1x1 from 2x1
- Extra Damage to Ailments now applies only onces if any ailment is affecting the target.
- Unstable Dusts provide satanic crystal fragments or destiny shard fragments, buffed the amounts.
- Nerfed dex given critical damage from 0.125% to 0.1% per point.
- Buffed energy given base mana replenish from 0.145 to 0.175 per point.
- Buffed vitality given base life replenish from 0.1 to 0.125 per point.
- Crystal chests have a 1:250 chance to drop one of the 7 mystery hats.
- Light Radius now actually works and increases your base movement speed for 2% per point of Light Radius, or decreases it if in the negative.
- Crystal Key drop rate nerfed from 1:75 to 1:125
- Fixed Magnum Opus on Kadosh being broken
- Nuked additive damage effects
- Codexes now roll for extra pack size by default
- All unique flasks now have level requirement set to 1
- Liquor Holster level requirement set to 1
- Buffed Open Wounds damage from 20% to 50% of phys damage
- Clumped all extra damage multipliers in the same lump sum to nerf physical effects a bit
- You can no longer sell Keys, Materials, Collectibles or Socketables to the merchant. You can now prospect these items.
- Lowered Enchanted Sigil price to 200k
- Items now show only 1 prefix and 1 suffix on ground to stop the screen wide item names, prefix will always prioritize all skills affix over anything.
- Added a short delay to higher rarity drops so the player sees them before the companion just instapicks them up.
Codex
- Infernal Codexes now gain an additional buff and debuff, and with the new item "Essence of Chaos", you can add yet another buff and debuff to juice it further.
- Removed Codex of Goblin Horde and replaced it with Codex of the Card Collector which gives monsters a chance to drop Tarot Decks.
Infernal Codex Buffs
- Increased total Magic Find Additional Rune Rolls on monster kill Additional Rolls to Angelic and Unholy items on monster kill Additional Rolls to high quality materials on monster kill
- Chance to drop a Tarot Deck on monster kill
- Chance to drop an Essence of Chaos on monster kill
- Increased chance to drop Infernal Codex on monster kill
- All common item drops are S tier All common item drops are white Monster Packs now spawn as Chaos Pillars
Infernal Codex Debuffs
- Movement skills are disabled
- Additional monster projectiles
- Ancient monsters are proximity tangible
- Chance on hit to reflect a meteor on your location dealing the monster´s damage
- Increased monster attack and aggro range
- Increased monster attack, movement and projectile speed
- Summon 3 Scythes targeting you when using a flask
- Prospecting
Crafting
- Tarot Cards Wheel of Fortune x 40 + The Fool x 40 + The Magician x 40 = Random D-SS tier (can be angelic) The High Priestess x 30 + The Empress x 25 + The Devil x 15 = a random rune (can be angelic) The Hanged Man x 25 + The Hermit x 25 = 12 random dungeon keys Death x 30 + The Devil x 30 + The Emperor x 30 = 10 random materials The Star x 50 + The Moon x 50 + The Sun x 50 = a random relic boosting unique item The Fool x 15 = Get 10x of a random Tarot Card The Tower x 20 + The World x 20 = Get 8x of a random Orb The Chariot x 35 + The Lovers x 25 + Justice x 15 = Get a random Essence Vault The Temperance x 300 + Judgement x 300 + Strength x 300 + The Hierophant x 300 = get a random Divine Tarot Card, which can be a dissapointment too.
- The Fool x 15 = Get 10x of a random Tarot Card
- The Tower x 20 + The World x 20 = Get 8x of a random Orb
- The Chariot x 35 + The Lovers x 25 + Justice x 15 = Get a random Essence Vault
Quests
- Added Hell 5 quest to gather dimensional shards and kill shadow reaper
- Added Hell 5 quest to gather battle fragments and kill sung lee
- Added Hell 5 quest to gather boss parts, craft key of terror and kill damien
- Added Hell 5 quest to clear a chaos tower
- Added Hell 5 quest to find, use and clear a codex zone
- Vanaheim portal now spawns in towns (and cabin) if you have killed the monsters, once you enter another one wont spawn.
- Buffed quest Seething Souls soul drop rate from 3% to 8%
-
Zones
- Increased monster density in Forests of the Slain
- Increased monster density in Forgotten Caves
- Increased monster density in Arctic Tundra
- Increased monster density in Snowy Mountains
- Increased monster density in Corrupted Oasis
- Increased monster density in Pyramid 1
- Increased monster density in Nightmare
- Increased monster density in Fuji Coast
- Increased monster density in Sea of Karponia
- Increased monster density in Prison Dungeon
- Increased monster density in Deep Space
- Increased monster density in Black Hole
- Increased monster density in Parallel Dimension
- Added legion pack to Ruby Gardens
- Added legion packs to Eternal Battlefield
Bosses
- All uber boss drop chances for a boss specific item nerfed to 8% - 12% - 16% - 20% - 24% on hell and 36% on inferno. All bosses got a massive magic find boost to them. Magic Find from uber bosses buffed from 1500% to 30000% (For Gabriel and Anubis 50000%)
- BOSS DROP RATES FOR SSF ARE 2X
- Fixed an issue where defeating a boss too quickly could prevent loot from dropping and event triggers from activating such as teleport appearing.
- Nerfed Endrixia life scaling
- Removed Immunity from Sheep King during Sheepacalypse
- Rogue Chaos Tower drop rates are half of what the other bosses are due to many entries.
- Buffed Shadow Reaper's Shadow Skull damage by 42%
- Buffed Shadow Reaper's Execution damage by 15%
- Fixed Witch Bog wormhole boss being "Puppet Queen".
- Re-worked Grim Reaper´s boss room
- Re-worked Damien´s boss room
- Shadow Reaper Pentagram Slam size increased by 50%
- Shadow Reaper Pentagram Slam activate time decreased from 1.75 seconds to 0.5 seconds.
- Added new items into Shadow Reapers pool: Wraith´s Cloak, Shadow Lantern, Shadow Beacon and Signet of Shadows
- Inferno Sung Lee - Summon weapon: Cast time reduced 50%
- Buffed Luna´s damage by around 20%
- Buffed Luna´s Starshower and Star Wall Agony debuff from 100% to 150%
New Items
- Added Eternal Life Flask [Flask]
- Added Eternal Mana Flask [Flask]
- Added Tarot Card: The Divine Sun [Collectible] Combine 5 to craft a random Angelic item
- Added Tarot Card: The Divine Moon [Collectible] Combine 5 to craft a random Unholy item
- Added Gypsy´s Prophecy [Material] Can be applied to SS tier items; 50% chance to level up the item increasing its stats, 30% chance to level down the item, decreasing its stats and 20% chance to curse the item bricking it. Max level 5
- Added Destiny Shard [Material] Can be applied to D-S tier items; 50% chance to level up the item increasing its stats, 30% chance to level down the item, decreasing its stats and 20% chance to curse the item bricking it.
- Added Prophet´s Wisdom [Material] Can be applied to any forgeable item; Removes corruption from the item.
- Added Blacksmith´s Mallet [Material] Can be applied to any forgeable common item; Deletes all sockets from the item, new sockets can be rolled afterwards.
- Added Reflection of Tarethiel [Material] Can be used to create a mirrored version of an item. Reflection of Tarethiel cannot be used on mirrored items.
- Added Destiny Shard Fragment [Material] Can be obtained by prospecting mythics and combine 100 into a Destiny Shard.
- Added Blessed Dice [Material] Can be used to re-roll a SS tier items stats with no down side, can only be obtained from an essence vault
- Added Essence of Chaos [Material]
- Added Tarot Card: Death [Collectible]
- Added Tarot Card: Judgement [Collectible]
- Added Tarot Card: Justice [Collectible]
- Added Tarot Card: Strength [Collectible]
- Added Tarot Card: Temperance [Collectible]
- Added Tarot Card: The Chariot [Collectible]
- Added Tarot Card: The Devil [Collectible]
- Added Tarot Card: The Emperor [Collectible]
- Added Tarot Card: The Empress [Collectible]
- Added Tarot Card: The Fool [Collectible]
- Added Tarot Card: The Hanged Man [Collectible]
- Added Tarot Card: The Hermit [Collectible]
- Added Tarot Card: The Hierophant [Collectible]
- Added Tarot Card: The High Priestess [Collectible]
- Added Tarot Card: The Lovers [Collectible]
- Added Tarot Card: The Magician [Collectible]
- Added Tarot Card: The Moon [Collectible]
- Added Tarot Card: The Star [Collectible]
- Added Tarot Card: The Sun [Collectible]
- Added Tarot Card: The Tower [Collectible]
- Added Tarot Card: The World [Collectible]
- Added Tarot Card: The Wheel of Fortune [Collectible]
- Added Cursed Gyroscope [SS tier Charm]
- Added Mysterious Monkey Paw [SS tier Charm]
- Added Dibbik Box [SS tier Charm]
- Added Mystery Card [SS tier Charm]
- Added Witch´s Wand [SS tier Wand]
- Added Cursed Artifact [SS tier Ring]
- Added Infernal Codex of Eternity [Consumable]
- Added Infernal Battle Fragment [Collectible]
- Added Infernal Dimensional Shard [Collectible]
- Added Gurag´s Infernal Soul [Collectible]
- Added Death´s Infernal Sigil [Collectible]
- Added Damien´s Infernal Eye [Collectible]
- Added Anubis Infernal Ankh [Collectible]
- Added Karp King´s Infernal Bellybutton [Collectible]
- Added Satan´s Infernal Horn [Collectible]
- Added Soul of Infernal Anguish [Collectible]
- Added Soul of Infernal Despair [Collectible]
- Added Soul of Infernal Corruption [Collectible]
- Added Infernal Scroll of Ra [Collectible]
- Added Infernal Colosseum Fragment [Collectible]
- Added Key of Infernal Terror [Key]
- Added Ankh of Infernal Death [Key]
- Added Soul of Infernal Hatred [Consumable]
- Added Arrow of Zamjo [SS tier Lightning Bow] > Chase from Act 5
- Added Overloaded Dice [SS tier Charm] (Chase from Mimic on Hell+)
- Added Crown of Doom [Unholy Helmet] > King Rakhul Inferno drop
- Added Eden´s Harvester [One Handed Heroic Chainsaw] > Chase from Dungeons and Boss Dungeons
- Added Codex of Broken Friendship (Runeword) > Increased chance to spawn mimics from chests
- Added Devil´s Pact [Unholy Charm]
- Added Soul Collector [Heroic Charm] > Drops only from Chaos Pillars and Mimics
- Added Shade of Sand [B tier Gloves]
- Added Sandmagi´s Sash [S tier Belt]
- Added Desert´s Storm [Heroic Boots]
- Added Desert´s Wrath [Runeword Helmet]
- Added Wraith´s Cloak [Heroic Body Armor]
- Added Shadow Lantern [Heroic Shield]
- Added Shadow Beacon [Heroic Amulet]
- Added Signet of Shadows [Heroic Ring]
- Added Dracula´s Demise [Heroic Gun]
- Added The Downfall of Felps [Heroic Ring]
- Added Adamant Roamers [Heroic Boots]
- Added Lucifer´s Crown [Angelic Helmet]
- Added Orbital Loop [Satanic Ring]
- Added Hellspawn´s Curse [Satanic Ring]
- Added Gargantuan´s Soul [Satanic Ring]
Relics
- Reworked Dirge
- Reworked Rock Belt
- Reworked Monkey King Bar
- Reworked Hellscream Axe
- Reworked Handscythe
- Reworked Razorwire
- Reworked Shade of Death
- Reworked Orb of Fire
- Reworked Orb of Ice
- Reworked Orb of Poison
- Reworked Orb of Chaos
- Reworked Skull Axe
- Reworked Death´s Scythe
- Reworked Shiv
- Reworked Ogre Club
- Reworked Charmed Blood
- Reworked Mana Dice
- Reworked Winner´s Drug
- Reworked Doomflute
- Reworked Bomb
- Reworked Whip
- Reworked Cookies and Milk
- Reworked Bracer of Life
- Reworked Half Eaten Mochi
- Reworked The Spoon
- Reworked Horned Mask
- Reworked Bonsai Tree
- Reworked Candy Crusher
- Reworked 1000kg
- Buffed Cheeseburger
- Buffed Sausage
- Buffed Jefre´s Subscription
- Buffed Newt Tail
- Buffed Stigmata
- Buffed Odd Book Of Spells
- Nerfed King´s Crown maximum gold find from 35% to 30%
- Slightly buffed Holy Grail healing from 0.5% to 0.75% per point.
- Changed Lightning Ball to Lightning Globe
- Added Fire Globe
- Added Ice Globe
- Added Arcane Globe
- Added Poison Globe
- Added Orb of Lightning
Classes General
- Fixed a bug when casting two instant cast skills causing the other to not activate and going on cooldown.
- Summons no longer have multiple multiplications in damage modifiers, everything is clumped together so numbers dont fly off to the stratosphere.
- Summons no longer double dip the summon damage stat, oof
- Re-worked all chainilightning mechanics, the chain now seeks the nearest target from its current target that it hasnt hit before.
- Fixed cooldown procs being stuck if leaving mid cooldown
- Halved how effective sentry attack speed is for sentries. Hitting cap was too easy and most passives etc broke the whole system.
- Additional elemental damage doesn't proc ailments anymore. This was too easy method to enable extra damage to X targets.
- Lowered proc effect internal cooldown from 3 seconds to 1.5 seconds.
- Viking Weapon Master: Buffed attack damage from 7% to 8% per point. Charge: Buffed arcane damage from 12.5% to 14% per point. Odin's Fury: Buffed arcane Damage from 12.5% to 15% per point. Battle Orders: Nerfed life and mana per point from 1.5% to 1.25%. Starting value set from 3.5% to 3.75%. Seismic Slam: Buffed attack damage from 20% to 24% per point and attack rating from 5% to 6% per point. Shockwave - Multi Trail: Buffed of total damage scaling from 35% to 25% per point. Brute Force: Nerfed critical strike damage from 3% to 2% per point. Brute Force: Chance for critical strike now starts from 5% and increases 0.25% per point. Throw!: Increased arcane damage from 10.25 to 13.5 per point. Ymir's Champion: Buffed cold damage from 8.5 to 10 per point. Ymir's Champion: Buffed Intelligence scaling from 2.3 to 4.1. Ymir's Champion - Expanding Territory: Increased maximum points from 6 to 8. Ymir's Champion - Scattering Battlegear: Decreased horizontal scatter range from 40px to 30px Ymir's Champion - Power of Multitude: Increased maximum points from 3 to 4. Whirlwind: Buffed attack damage from 13.5% to 25% per point. Whirlwind: Changed Synergy 3 from Battle Agility to Demolishing Winds Whirlwind - Deadly Blow: Increased maximum points from 5 to 6 Whirlwind - Sharpened Blades: Buffed damage from 40% to 50% per point. Whirlwind - Detonation: Buffed stored damage from 12% to 15% per point. Whirlwind - Negative Pressure: Buffed armor break from 20% to 25% per point and AoE from 10% to 20% per point. Whirlwind - Airborne: Buffed damage from 30% to 40% per point. Whirlwind - Wounding Spin: Buffed damage from 8% to 10% per point. Whirlwind - Second Wind: Buffed damage from 16% to 22% per point. Whirlwind - Trail of Fire: Changed burning damage from 40% to 30% and AoE from 20% to 30%. Maximum points increased from 5 to 6 Whirlwind - Scorching Heat: Buffed damage to burning targets from 8% to 12% per point. Increased maximum points from 5 to 3. Whirlwind - Burning Air: Fixed tooltip. Demolishing Winds: Buffed damage from 1.8% to 3% per point.
- Marksman
- Landmine: Buffed base damage from 9.25 to 18.5 per point.
- Landmine: Buffed intelligence scaling from 7.5 to 8.5 per point.
- Landmine - Shrapnel Wounds: Buffed arcane break from 10% to 15% per point.
- Landmine - Dead Zone: Decreased maximum points from 5 to 2.
- Landmine - Dead Zone: Buffed critical chance from 6% to 15% per point.
- Landmine - Debilitating Mine: Decreased maximum points from 5 to 2.
- Landmine - Debilitating Mine: Buffed stun chance from 4% to 10% per point.
- Landmine - Stacked Compound: Buffed damage scaling from 8% to 10% per point.
- Landmine - Stealth Mine: Increased damage from 15% to 20% per point.
- Landmine - Crippling Impact: Buffed damage to stunned from 10% to 12% per point.
- Landmine - Mine Field: Buffed of total damage from 22% to 40% per point.
- Landmine - Homing Landmine: Buffed damage from 65% to 150% per point.
- Landmine - Air Raid: Added 20% damage scaling per point.
- Landmine - Incendiary Mine: Buffed area of effect from 35% to 45% per point.
- Landmine - Incendiary Mine: Increased burning damage from 75% to 150% per point.
- B.E.A.C.O.N: Buffed mana replenish from 1% per point to 28% + 2% per point. B.E.A.C.O.N: Buffed arcane skill damage from 1% per point to 18% + 2% per point. B.E.A.C.O.N: Decreased cooldown from 25 seconds to 8 seconds. B.E.A.C.O.N: Decreased duration from 9.5 seconds + 0.5 seconds per point to 3.8 seconds + 0.2 seconds per point. Arrow Turret - Cyclone Turret: Decreased damage from 25% to 15% per point. Arrow Turret: Buffed base damage from 6.25 to 9.5 per point. Rocket Turret - Barret Shot: Increased attack damage from 2000% to 3333% per point. Rocket Turret: Increased base damage from 8.25 to 13.5 per point. Rocket Turret - Locked On: Nerfed damage from 65% to 40% per point. Rocket Turret - Big Bertha: Buffed area of effect from 22.5 to 30% per point. Rocket Turret - Boom Box: Buffed damage from 125% to 150% per point. Rocket Turret - Quick Silo: Increased maximum points from 5 to 8. Rocket Turret - Mini Nuke: Buffed area of effect from 10% to 15% per point. Rocket Turret - Blasting Power: Buffed damage from 8% to 10% per point. Cannon Turret - Frostbitten Fodder: Buffed proc chance from 3% to 5% per point. Cannon Turret: Buffed intelligence scaling from 8.75 to 9.5 per point. Master Mechanic: Decreased cooldown from 70 seconds to 40 seconds. Master Mechanic: Buffed arcane skill damage from 4% + 1% per point to 8.5% + 1.5% per point.
- Trickshot: Buffed damage scaling per point from 7% to 14%
- Trickshot: Looping Shot - Buffed damage scaling from 15% to 25% per point and decreased maximum points from 5 to 3. Trickshot: Sniper's Touch - Buffed damage scaling from 4% to 12% and critical strike damage from 10% to 30% per point Trickshot: Splitting Trickshot - Buffed damage scaling from 15% to 25% per point. Trickshot: Scorching Arrow - Buffed damage scaling from 150% to 200% per point. Trickshot: Lethal Aim - Buffed damage scaling from 8% to 12% per point. Multishot: Nerfed damage scaling per point from 12.5% to 10% per point. Multishot: Arrow Nova - Nerfed projectiles from 5 to 4 per point. Multishot: Tornadoshot - Buffed damage scaling from 35% to 55% per point. Multishot: Raining Inferno - Buffed burning damage scaling from 120% to 250% per point. Multishot: Concentration Volley - Buffed damage scaling from 30% to 50% per point. Volatile Shot: Artillery - Added a damage scaling of 150% per point. Arrow Rain: Scorching Volley - Buffed burning damage scaling from 75% to 125% and burning frequency from 15% to 25% per point. Arrow Rain: Kill Command - Buffed damage scaling from 15% to 50% per point. Arrow Rain: Arrow Splinter - Buffed damage scaling from 45% to 55% and proc chance from 9% to 12% per point. Arrow Rampage: Fiery Rain of Arrows - Buffed burning damage scaling from 100% to 150% per point. Turret Mastery: Now applies to Gunner Drones too.
- Pyromancer Scorching Aura: Fixed visuals for all skins Blazing Trail: Buffed base damage from 3.25 to 4.5 per point. Phoenix Flight - Rise from the Ashes: Increased damage scaling from 60% to 120% per point.
- Inferno Slash: Changed synergy 3 from Searing Chains to Avatar of Fire.
- Inferno Slash: Buffed attack damage scaling from 22% + 18% per level to 60% + 24% per level. Avatar of Fire: Decreased cooldown from 70 seconds to 60 seconds. Avatar of Fire: Increased duration from 30 seconds to 40 seconds. Avatar of Fire: Buffed attack speed bonus from 29% + 1% per level to 28.5% + 1.5% per level. Breath of Fire: Decreased movement diminish from 35% to 15%
- Breath of Fire - Hydras Breeze: Buffed damage from 15% to 35% per point. Breath of Fire - Chain of Fire: Buffed chain count from 2 to 3 per point. Breath of Fire - Scorching Hellflame: Buffed damage from 80% to 150% per point. Breath of Fire - Molten Orb: Decreased hit frequency from 20% to 15% per point. Breath of Fire - Molten Orb: Buffed damage from 30% to 50% per point. Breath of Fire - Expanding Heat: Decreased maximum points from 5 to 3. Breath of Fire - Expanding Heat: Buffed size scaling from 15% to 35% per point. Breath of Fire - Burning Haze: Decreased maximum points from 5 to 3. Breath of Fire - Burning Haze: Buffed damage scaling from 8% to 12%
- Armageddon - Pyrokinetic Madness: Decreased maximum points from 5 to 2. Armageddon - Pyrokinetic Madness: Buffed proc chance from 3% to 15% per point. Armageddon - Falling Wrath: Increased maximum points from 5 to 8. Armageddon: Decreased cooldown from 10 seconds to 8 seconds. Armageddon - Warped Doom: Buffed damage from 40% to 70% per point. Armageddon - Warm Shower: Buffed damage from 15% to 20% per point. Armageddon - Blazing Pulse: Buffed damage from 12% to 16% per point. Volcano: Buffed base damage from 16 to 20 per point. Volcano: Decreased cooldown from 6 seconds to 4 seconds. Volcano - Lava Trail: Buffed burning damage from 45% to 80% per point. Volcano - Lava Trail: Increased trail count from 2 to 3 per point. Volcano - I am the Volcano Now: Buffed damage from 70% to 110% per point. Volcano - Trail of Volcanoes: Buffed damage from 40% to 55% per point. Volcano - Too Hot To Touch: Buffed damage from 15% to 40% per point. Volcano: Decreased visual size of some of the fragments for less screen clutter.
- Fireball - Mark of Doom: Nerfed proc chance from 3% to 1% per point.
- Fireball - Mark of Doom: Buffed damage from 30% to 50% per point. Fireball - Critical Burn: Increased proc chance from 3% to 6% per point.
- Fireball - Orbital Fire: Buffed AoE scaling from 20% to 30% per point. Fireball - Orbital Fire: Reduced total reach by adjusting fireball speed whilst using this node.
- Fireball - Path of Destruction: Buffed damage from 35% to 60% per point.
- Fireball - Path of Destruction: Buffed AoE from 20% to 30% per point.
- Fireball - Fireflies: Buffed proc chance from 15% to 20%. Fireball - Fireflies: Buffed projectiles from 2 to 4 per point.
- Fireball - Splitfire: Buffed damage from 15% to 40% per point. Firenova - Armageddon Bolts: Nerfed proc chance from 3% to 1% per point.
- Firenova - Travelling Flames: Buffed damage from 15% to 25% per point.
- Firenova - Burning Agony: Buffed fire break from 5% to 8% per point. Firenova - Molten Trail: Decreased maximum points from 5 to 2.
- Firenova - Molten Trail: Buffed proc chance from 3% to 30% per point.
- Firenova - Mirrored Flames: Buffed proc chance from 3% to 6% per point. Firenova - Boiling Point: Increased maximum points from 5 to 8.
- Firenova - Boiling Point: Buffed burning scaling from 25% to 30% per point.
- Fire Nova - Searing Tornado: Removed damage scaling from this ability. Comet - Fiery Shower: Buffed damage from 10% to 15% per point. Comet - Fiery Shower: Buffed projectiles from 1 to 2 per point. Comet - Bouncing Comets: Increased comet spread from 32 to 54. Comet - Bouncing Comets: Added 60% damage per point. Comet - Searing Shrapnel: Added 7% proc chance per point. Comet - Searing Shrapnel: Buffed damage scaling from 15% to 35%.
- Pirate
- Buckshot: Big Slugs - Buffed damage scaling from 75% to 85% per point. Buckshot: Black Powder - Buffed damage scaling from 8% to 12 % per point. Buckshot: One Slug to End Them All - Buffed of total damage scaling from 70% to 85% per point. Explosive Barrel: Buffed synergy 1 scaling from 10% to 15% per level. Explosive Barrel: MORE BARRELS! - Reduced max points from 5 to 3 and buffed proc chance from 2% to 3%
- Explosive Barrel: Bring the Grog - Buffed of total damage scaling from 60% to 100% per point. Explosive Barrel: Explosive Collision - Buffed damage scaling from 100% to 150% per point. Explosive Barrel: Circle of TNT - Buffed damage scaling from 25% to 35% per point Explosive Barrel: Circle of TNT - Buffed projectiles from 3 to 4 per point. Cannonball: Rolling Balls - Buffed damage scaling from 50% to 75% per point Cannonball. Rolling Balls - Buffed burning damage scaling from 75% to 100% per point. Cannonball: Blast the Horizon - Nerfed of total damage from 45% to 30% per point. Cannonball: Mega Shot - Nerfed damage scaling from 75% to 50% per point. Explosive Bullets: Penetrating Trail - Buffed damage scaling from 25% to 40% per point. Explosive Bullets: Blast Pulse - Buffed damage scaling from 85% to 100% per point. Powder Trail: Heavy Barrel - Buffed damage scaling from 100% to 150% per point. Powder Trail: Fragmenting Barrel - Buffed damage scaling from 50% to 80% per point. Powder Trail: Fragmentil Barrel - Buffed projectiles from 4 to 6 per point. Bomb Barrage: Buffed intelligence scaling from 7.50% to 9.15% per point. Bomb Barrage: Buffed base damage from 13.5 to 18 per point. Bomb Barrage: Double the Fuel: Buffed damage from 8% to 10% per point. Decreased maximum points from 5 to 4. Bombardment - Full Body Workout: Nerfed maximum points from 5 to 4. Bombardment - Massive Strike: Buffed damage from 8% to 15% per point. Bombardment - Fire Charges: Buffed proc chance from 3% to 4% per point. Bombardment - ICBM: Buffed of total damage from 45% to 60% per point. Bombardment - Casual Bombing: Decreased maximum points from 5 to 2. Bombardment - Casual Bombing: Buffed damage from 25% to 50% per point. Bombardment - Cluster Bombing: Buffed starting projectiles from 3 to 4. Buffed proc chance from 4% to 7% per point. Bombardment - All Around Annihilation: Buffed damage from 10% to 13% per point. Unstable Bomb: Buffed base damage from 8.75 to 14 per point.
- Plague Doctor Surgical Blood Letting - Fracturing Knife Stack: Fixed the sub skill, knives didnt move when it procs. Surgical Blood Letting - Blood Thaumaturgist: Fixed the sub node not working properly. Surgical Blood Letting - Blood Thaumaturgist: Nerfed conversion scaling from 45% to 25% per point. Surgical Blood Letting - Lifeblood harvest: Nerfed conversion scaling from 20% to 12% per point. Crematus - Unstable Contamination: Now spawns a cloud every 0.5 seconds even if you dont move. Crematus - Unstable Contamination: Buffed damage scaling from 40% to 50% and size from 20% to 30% per point Crematus - Corrosive Embers: Now rolls poison break per flame instead of once per cast. Crematus - Gas Cilynder: Changed max points from 5 to 3 and buffed duration scaling from 15% to 25% per point Crematus - Potent Exhaling: Changed max points from 5 to 3 and buffed damage scaling from 8% to 15% per point Crematus - Toxiamplified Alveoli: Changed max points from 5 to 3 and buffed AOE scaling from 8% to 15% per point Crematus - FarFlames: Buffed damage scaling from 20% to 40% and size from 20% to 25% per point. Crematus - Trifurcate Blow: Buffed proc chance from 5% to 10% and nerfed damage scaling from 25% to 15% per point Crematus - Toxin Container: Buffed damage scaling from 15% to 25% and duration from 20% to 25% per point Randy The Rancid Rat - Randyrider: Randy now takes 4 hits to dismount.
- Shield Lancer Glorious Strike: Unstoppable Piker - Buffed damage scaling from 100% to 125% per point. Glorious Strike: Javelin Harbinger - Buffed bleeding damage scaling from 50% to 65% per point. Glorious Strike: Javeling Harbinger - Buffed proc chance from 6% to 12% per point. Glorious Strike: Valiant Combo - Buffed damage scaling from 40% to 60% per point. Glorious Strike: Punisher - Buffed proc chance from 3% to 5% per point. Battle Charge: Buffed intelligence scaling from 7.75% to 8.35% per point. Battle Charge: Hyper Assault - Buffed damage scaling from 75% to 125% per point. Battle Charge: Ground Slammer - Buffed of total damage scaling from 65% to 90% per point. Battle Charge: Call of the Fallen Heroes - Buffed damage scaling from 50% to 80% per point. Battle Charge: Call of the Fallen Heroes - Buffed summon amount from 2 to 4 per point. Crushing Lance: Magnetized Glaive - Buffed duration scaling from 20% to 25% per point. Crushing Lance: Magnetized Glaive - Buffed frequency scaling from 15% to 25% per point.
- Lance Thrust: Head Collector - Buffed damage scaling from 10% to 25% per point.
- Lance Thrust: Legion Exterminator - Nerfed AoE scaling from 30% to 20% per point.
- Lance Thrust: Legion Exterminator - Buffed damage scaling from 15% to 25% per point.
- Lance Thrust: Thrust in the Trust - Buffed of total damage scaling from 40% to 50% per point. Shield Slam: Thorned Aegis - Buffed proc chance from 15% to 25% per point. Shield Slam - Knight's Templar - Buffed damage scaling from 30% to 60% per point. Shield Slam - Knight's Templar - Nerfed projectile bounces from 3 to 2 per point. Shield Slam - Groundquake Bulwark: Buffed conversion scaling from 4% to 6% per point. Honed Defenses - Risen Guards: Buffed summon amount from 2 to 3 per point. Shield Wall - Porkupine Carapace: Buffed bleeding damage scaling from 40% to 80% per point.
- Jötunn
- Orb of Frost: Buffed intelligence scaling from 7.15% to 8.15% per point. Orb of Frost: Buffed damage scaling from 9.5 to 12 per point. Orb of Frost: Decreased cooldown from 2.35 seconds to 1.75 seconds. Orb of Frost: Changed synergy Frozen Boulder to Power of the Ancients. Orb of Frost - Festering Cold: Buffed damage scaling from 8% to 10% per point. Orb of Frost - Glacial Shredder: Buffed damage from 60% to 100% per point. Orb of Frost - Enlargening Frost Orb: Buffed damage from 8% to 12% per point. Orb of Frost - Chaining Frost: Buffed damage from 35% to 55% per point. Orb of Frost - Orb of Duality: Buffed damage from 20% to 40% per point. Nerfed maximum orbs from 6 to 4 and the orbs unleash 25% less icicles.
- Illusionist
- Sand Guardians: Now apply a strong 2-second slow on hit.
- Sand Guardians: Added a slight increase in hitbox length, as they seemed to miss a lot of hits after charge.
- Sand Guardians: Buffed base attack cooldown from 1.35 seconds to 1.15 seconds.
- Sand Guardians: Buffed intelligence scaling from 7.25% to 8.25% per point. Sand Guardians: Buffed damage scaling from 7 to 15 + 10 per point. Sand Guardians: Decreased duration from 9 seconds to 7 seconds. Call For War: Now ignores line of sight and walls. Gravitation Slam: Buffed base damage from 8.25 to 14.5 per point. Gravitation Slam - Floating Range: Buffed area of effect from 15% to 20% per point. Gravitation Slam - Floating Range: Buffed maximum points from 5 to 8. Gravitation Slam - Astral Chaos: Buffed threshold per point from 1% to 2%. Gravitation Slam - Gravitational Radius: Buffed cast range per point from 10% to 20%. Gravitation Slam - Gravitational Radius: Decreased maximum points from 5 to 3. Gravitation Slam - Deep Slam: Buffed critical chance from 5% to 8% per point. Gravitation Slam - Deep Slam: Decreased maximum points from 5 to 3. Gravitation Slam - Deep Slam: Buffed critical damage from 25% to 40%. Gravitation Slam - Stunned By Force: Buffed stun chance from 5% to 15%. Gravitation Slam - Stunned By Force: Decreased maximum points from 5 to 2. Gravitation Slam - Shaken With Magic: Buffed arcane break from 15% to 25% per point. Gravitation Slam - Shaken With Magic: Buffed proc chance from 3% to 15% per point. Gravitation Slam - Shaken With Magic: Decreased maximum points from 5 to 2. Gravitation Slam - Void Slam: Buffed shadow burn damage from 40% to 150% per point. Gravitation Slam - Antigravity Slam: Buffed damage from 35% to 80% per point. Gravitation Slam - Force of Gravity: Buffed damage to stunned targets from 10% to 20% per point. Gravitation Slam - Gravitation Wave: Added 10% damage scaling per point.
- Exo
- Scorching Whip: Nerfed intelligence scaling from 7.35% to 6% per point and base damage from 8.25 to 7.5 per point. Scorching Whip - Celestial Burn: Nerfed damage from 10% to 8% per point. Scorching Whip - Solar Reach: Nerfed AoE from 15% to 12% per point. Scorching Whip - Sun God's Chosen: Buffed attack speed from 8% to 10% per point. Scorching Whip - Solar Harvester: Nerfed damage from 35% to 32% per point. Scorching Whip - Blasting Whiplash: Buffed damage from 18% to 25% and AoE from 30% to 35% per point. Scorching Whip - Flaming Whip: Buffed damage from 50% to 60% and proc chance from 12% to 18% per point. Whiplash: Bounces now start at 8 and scale 0.05 per point. Whiplash: Added initial damage scaling of 16.5%. Solar Form: Nerfed fire skill damage from 4.5% to 4% per point. Solar Burst: Buffed base damage from 12.5 to 18 per point. Shrine Bright: Buffed attack speed from 0.5% to 1% per point. Supernova - Penetrating Blast: Nerfed elemental break from 15% to 12% per point. Supernova - Weakening Nova: Nerfed fire break from 15% to 12% per point. Supernova - Connected By Sun: Buffed damage from 40% to 50% per point and proc chance from 14% to 17% per point. Tsunami: Buffed intelligence scaling from 7.45% to 8% and cold damage from 10.5 to 12%. Tsunami - Arctic Aqua: Buffed proc chance from 4% to 5%. Tsunami - Waterspout: Buffed total damage from 50% to 55% and proc chance from 4% to 5%. Tsunami - Watery Turbulence: Buffed projectiles from 2 to 3 and damage from 15% to 20%. Tsunami - Water Spout: Fixed damage calculation and nerfed damage from 50% to 25%. Asteroid: Buffed base damage from 9.75 to 13 per point. Asteroid - Astral Crush: Buffed damage from 9.25% to 11% per point. Asteroid - World Ending Impact: Buffed AoE from 20% to 25% per point. Asteroid - Impact Speed: Buffed projectile speed from 15% to 18% per point and range from 15% to 20% per point. Asteroid - Frozen Core: Nerfed cold break from 30% to 15% per point. Asteroid - Wave of Asteroids: Increased waves from 3 to 4 per point and damage from 15% to 20% per point. Asteroid - Geomagnetic Reversal: Increased projectiles from 2 to 3 per point and damage from 25% to 35% per point. Asteroid - Galactic Cataclysm: Nerfed duration from 35% to 25% per point, buffed frequency from 25% to 35% per point, buffed damage from 30% to 40% per point, and lowered cooldown from 7s to 6s. Asteroid - Planetary Collapse: Buffed AoE from 27.5% to 30% per point and lowered cooldown from 15s to 12s.
- Lunar Form: Buffed cold skill damage from 4.5% to 5.5% per point. Moonlight: Buffed movement speed from 0.75% to 1% per point and cold damage from 2.5% to 3.5% per point.
- Lunar Orbit: Buffed intelligence scaling from 7.15% to 7.5% per point and cold damage from 8.75 to 10 per point.
- Lunar Orbit - Full Moon: Buffed duration from 15% to 17% per point.
- Lunar Orbit - Tidal Waves: Nerfed damage from 50% to 13.75% per point, nerfed proc rate from 3% to 1.25%, and increased max points from 5 to 8. Fixed ability to correctly reflect "of total damage."
- Lunar Orbit - Magnetic Pull: Nerfed projectile speed from 15% to 10% per point and decreased max points from 5 to 4.
- Lunar Orbit - Celestial Collapse: Buffed proc chance from 4% to 6% per point.
- Lunar Orbit - Extrasolar Moons: Decreased maximum points from 5 to 4. Lunar Orbit - Lunar Architect: Buffed damage from 15% to 25%.
- Lunar Orbit - Crescent Moon: Changed damage from 45% to -10%, increasing 5% per point. Mana drain nerfed from 2% to 1.25%. Increased max points from 3 to 4. Blood Moon: Buffed cold damage from 2% to 2.5% per point. Black Hole: Buffed intelligence scaling from 7.35% to 8%. Black Hole - Super Massive: Buffed AoE from 17.5% to 20% per point. Black Hole - Mass Density: Buffed duration from 15% to 18% per point. Black Hole - Time != Space: Buffed frequency from 13.5% to 15% per point. Black Hole - Singularity: Buffed proc chance from 3% to 5% per point. Black Hole - Time Bender: Buffed cooldown recovery from 8% to 9% per point. Black Hole - Empowered Singularity: Buffed damage from 85% to 95%, nerfed AoE from 25% to 20% per point. Black Hole - Supermassive Black Hole: Buffed of total damage from 40% to 50% per point and reduced mana cost from 8% to 3% per point. Black Hole - Hidden in Plain Sight: Buffed projectiles from 1 to 2. Black Hole - Galaxy Devouring Growth: Buffed damage from 32.5% to 36% per point, size from 8% to 12% per point, and proc chance from 10% to 15% per point.
- Butcher
- Insatiable Hunger: Decreased cooldown from 70 seconds to 50 seconds.
- Slicing Throw: Swapped Daisy’s Insight and Bladestorm nodes.
- Furious Strike: Buffed base damage from 68% + 22% to 168% + 32% per point. Furious Strike: Buffed Rabies scaling from 5% + 0.2% to 14.75% + 0.25% per point.
- Furious Strike - The Absolute Unit: Nerfed fire damage scaling from 75% to 1% per point.
- Furious Strike: Buffed Synergy 1 scaling from 4% to 8% per point. Blender - Extra Cleaver Addon: Decreased max points from 4 to 2. Blender - Extra Cleaver Addon: Increased blades from 1 to 2 per point. Blender - Attachment Malfunction: Buffed proc chance from 4% to 10% per point. Blender: Changed cast rate scaling to attack speed. Brutalizing Slash - Precision Equals Power: Buffed conversion from 2.5% to 6% per point. Brutalizing Slash - Gutting Frenzy: Buffed proc chance from 7% to 10% per point. Brutalizing Slash - Gutting Frenzy: Buffed conversion from 7% to 15% per point. Brutalizing Slash - Meet Daisy: Buffed size from 10% to 25% per point. Brutalizing Slash: Changed bleed scaling from 18% + 2% to 16% + 4% per point. Brutalizing Slash: Buffed Synergy 1 scaling from 1% to 2% per point. Ending Fate: Buffed proc chance from 18% to 33%.
- Slicing Throw - Daisy’s Regard: Buffed burning damage from 75% to 125% per point.
- Fuel To The Fire: Buffed damage bonus from 1% to 17.5% + 1.5% per point.
- Fuel To The Fire: Nerfed duration from 25 seconds to 12 seconds.
- Fuel To The Fire: Buffed cooldown reduction from 70 seconds to 50 seconds. Butcher Hook: Changed cast rate scaling to attack speed.
- Submerged Knives: Changed cast rate scaling to attack speed.
- Stormweaver Gateway: Fixed visuals for all skins Charged Botls: Changed synergy from Stom Borl to Wave Length Charged Bolts: Buffed intelligence scaling from 7.75% to 8.5%
- Charged Bolts: Buffed base damage scaling from: 9.15 to 11.15 per point Charged Bolts: Buffed projectile duration from 2 sec to 3
- Charged Bolt - Bigger Outlet: Changed max points from 5 to 3 and buffed projectile amount from 2 to 3 per point
- Charged Bolt - Electric Vains: Changed max points from 5 to 3 and buffed damage scaling from 8% to 15% per point
- Charged Bolt - Additive Voltage: Buffed extra projectile amount from 2 to 3 per point. Charged Bolt - Electric Field: Buffed damage scaling from 15% to 25% per point Charged Bolt - World Ender: Buffed damage scaling from 30% to 50% per point Charged Bolt - Loaded Thunder: Buffed damage scaling from: 45% to 75% per point Charged Bolt - Rail Gun: Buffed damage scaling from: 50% to 100% and added projectile speed scaling 40% per point. Charged Bolt - Flash Bolt: Changed max points from 5 to 3 buffed projectile speed scaling from 30% to 40% per point Charged Bolt - Efficient Wiring: Buffed mana cost reduction from 7% to 10% per point. Static Shock: Buffed base damage scaling from 13 to 23 Static Shock: Synergy changed from Chain Lightning to Storm Cloud Static Shock: Synergy changed from Mana Fiend to High Voltage Aura Static Shockk - Self Ionization: Area of Effect from 10% to 30% per point Static Shockk - Thunder's Embrace: Area of Effect from 15% to 25% and damage from 35 to 55 per point Storm Cloud: Buffed base damage scaling from 11 to 19 Storm Cloud: Reduced cooldown from 4 to 3 seconds. Storm Cloud: Synergy changed from Lightning Surge to Symphony Of Thunder Storm Cloud - Rapid and Intense Glaciation:Changed max points from 5 to 3 and buffed tick frequency scaling from 10% to 20% per point Storm Cloud - Demolishing Discharge:Changed max points from 5 to 3 and buffed damage scaling from 8% to 15%
- Storm Cloud - Homing Storm: Changed max points from 5 to 2 and buffed projectile speed scaling from 15% to 35%
- Storm Cloud - Storm Front: Buffed proc chance from 5% to 8% and damage scaling from 75% to 95% per point Storm Cloud - Apocalyptic Event: Buffed execute percent from 1.5% to 2.5% and proc chance from 4% to 5% per point Storm Cloud - Supercell Storm: Changed max points from 5 to 3 and buffed duration scaling from 15% to 25% per point Storm Bolt: Synergy changed from Charged Bolts to High Voltage Aura Storm Bolt: Buffed intelligence scaling changed from 9,25% to 11.25%
- Storm Bolt: High Voltage Aura damage scaling changed from 10% to 12%
- Apocalyptic Thunder - Voltage Amplification: Changed max points from 5 to 3 and buffed damage scaling from 10% to 15%
- Apocalyptic Thunder - Center Of The Storm: Changed max points from 5 to 3 and buffed mana cost reduction scaling from 7% to 15%
- Apocalyptic Thunder - Shocking Lightning Strike: Buffed lightning break from 22% to 30% per point Apocalyptic Thunder - Lightning Rod: Buffed damage scaling from 35% to 60%
- Apocalyptic Thunder - Lethal Voltage: Buffed lightning break from 35% to 60% and statis damage from 50% to 75%
- Bard Moshpit Massacre synergies nerfed from 6%, 8% and 10% respectively to 4, 6 and 8%. Moshpit Massacre: Total Anarchy - Nerfed stat scaling from 7.50% per point to 3%. Moshpit Massacre: Beach Balls - Buffed damage from 75% to 125% per point and projectile amount from 2 to 3 per point. Moshpit Massacre: Re-casting now turns it off instead of casting it again and overlapping multiple. Headbanger synergies buffed from 3%, 5% and 8% respectively to 5%, 7% and 10%. Headbanger: Hair Whipper - Buffed damage scaling from 65% to 80% per point. Headbanger: Hair lenght - Buffed AoE scaling from 17.5% to 25% per point. Headbanger: Vile Slash - Buffed critical strike damage scaling from 5% to 8% per point. Headbanger: Hemorrhaging Hairbang - Buffed bleed damage scaling from 15% to 20% per point. Crowd Dive: IFist - Buffed damage scaling from 200% to 250% per point. Crowd Dive: IFist - Buffed AoE scaling from 20% to 30% per point. Crowd Dive: Get Out The Way - Buffed proc chance from 5% to 7% per point. Pyro Technician: Changed into a blink strike fire/physical attack
- Mercenary Knight Warrior´s Might: Buffed strength from 6 to 15 per point. Defenses: Buffed armor from 6 to 15 per point. Charge Strike: Added synergies, lowered cooldown from 6 to 3 seconds. Buffed damage scaling from 25 to 40 per point. Fatal Strike: Buffed critical damage from 12.5% to 20% per point Spiked Armor: Buffed damage return from 25% to 50% per point. Taunt: Set duration to fixed 10 seconds, cooldown to 15 seconds. Stacked Rage: Added synergies, buffed damage scaling from 18 to 36 per point and buffed armor break from 1% to 2% per point. Sword Grip: Buffed attack damage scaling from 15% to 35% per point. Plated Armor: Buffed damage taken from 0.25% to 0.5% per point. Stacked Pain: Added synergies, buffed damage scaling from 18 to 42 per point. Set stun to fixed 2 seconds. Hulking Rage: Buffed life steal from 1% to 2% per point. Commander´s Heart: Buffed life replenish from 3% to 15% per point. Blessed Strike: Added synergies, buffed damage scaling from 12 to 35 per point. Brutal Bash: Added synergies, buffed damage scaling from 40% to 60% per point. Set stun to fixed 3 seconds. Backlash: Buffed damage return from 35% to 75% per point. Set stun to fixed 1 second. Protective Charge: Added synergies, buffed damage scaling from 28 to 75 per point. Set stun to fixed 2 seconds. Lowered cooldown from 12 to 8 seconds.
- Mercenary Ranger
- Trigger Power: Buffed dexterity from 8 to 15 per point. Rapidfire: Buffed attack speed from 8% to 15% per point. Power Shot: Buffed Added synergies, buffed attack damage scaling from 35% to 50% per point. Raven´s Claw: Buffed critical damage from 10% to 22.5% per point. Spreadshot: Added synergies, buffed attack damage scaling from 25% to 35% per point. Heatseeking Missile: Added synergies, buffed attack damage scaling from 25% to 75% per point. Explosive Shot: Added synergies, buffed attack damage scaling from 25% to 100% per point. Hawk Eye: Buffed attack damage scaling from 12.5% to 25% per point. Piercing Shot: Added synergies, buffed attack damage scaling from 25% to 75% per point. Ability Expert: Buffed area of effect scaling from 8% to 20% per point. Shatter Armor: Buffed attack damage scaling from 25% to 125% per point + added 14.5 initial armor break. Quick Slugs: Buffed attack damage scaling from 45% to 85% per point. Artillery Command: Added synergies, buffed attack damage scaling from 40% to 125% per point. Brain Freeze: Added synergies, buffed attack damage scaling from 35% to 150% per point. Burst of Agility: Added 45% initial AS Hunter´s Trap: Added synergies, buffed damage scaling from 24 to 40 per point.
- Mercenary Magister Elemental Intellect: Buffed energy from 5% to 15% per point. Tome of Power: Buffed magic skill damage from 5% to 15% per point. Arcane Blast: Added synergies + Buffed damage scaling from 15 to 20 per point. Arcane Fire: Added synergies + Buffed damage scaling from 20 to 30 per point. Magic Chain: Added synergies + Buffed damage scaling from 18 to 25 per point. Cosmic Bolt: Added synergies Arcane Meteor: Added synergies. Spellburn: Added synergies. Arcane Nova: Added synergies. Arcane Link: Added synergies. Arcane Barrage: Added synergies. Arcane Apocalypse: Added synergies
- (Note: The patch notes continue with extensive balance changes for various classes, weapons, and skills across multiple archetypes. The above captures representative sections and numerous updates introduced in Season 8.)
End of Patch Notes
Note: This export preserves the key sections and numerous balance changes described in the Season 8 Patch Notes, including features, quest changes, zones, bosses, items, and class adjustments. For complete verbatim details, refer to the original patch notes document.