Specialization Deck Guide: Upgrades & Effects List
Table of Contents
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All Specializations
This guide catalogs a wide range of specialization cards used in the game's progression system. It documents the player's options across mining, smelting, crafting, and management roles, highlighting level requirements and deck allocations. Each entry includes a name, type, specialization, sub-specialization, the effect applied, the level range, and the deck at which it becomes available. Use this as a precise reference to track how upgrades scale with levels.
Dataset Snapshot (First 12 entries)
| Name | Type | Specialization | Sub-specialization | Specialization Effects | Level | Deck |
|---|---|---|---|---|---|---|
| --- | --- | --- | --- | --- | --- | --- |
| Gravel and Log On-the-Go | Prospector | Gathering | New Formula: Gravel and Log On-the-Go | When in your backpack, it reduces the weight of Logs, Gravels, and Ores you carry by 40% - 80% | 5-15 | 1 |
| Pickaxe: Moonlight Mining | Prospector | Gathering | Improved Formula: Pickaxe | When using the Pickaxe for Mining, increase the yield of Copper, Tin, Iron, Aluminum, and Tungsten Ore by 25%. Effect doubles at night (21:00 - 06:00) | 5-15 | 1 |
| Pickaxe: Forest Foe | Prospector | Gathering | Improved Formula: Pickaxe | Pickaxe Durability is doubled. +30% yield when logging with the Pickaxe, and gain 150% of the resources when you completely destroy a tree | 5-15 | 1 |
| Super Refinery | Smelter | Gathering | New Facility: Super Refinery | Transform Acid into Portable Mixed Fuel more efficiently | 5-15 | 1 |
| Furnace: Precision Refining | Smelter | Gathering | Facility Boost: Furnace | Resource Consumption -30%, and Smelting Time -30% when smelting Copper, Bronze, Steel, Aluminum, and Tungsten Ingots using a Furnace or Electric Furnace | 5-15 | 1 |
| Disassembly Bench: Careful Disassembly | Smelter | Gathering | Facility Boost: Disassembly Bench | Yield +30% when disassembling Parts, Fabrics, and Plastic | 5-15 | 1 |
| Jump Booster | Machinist | Crafting | New Formula: Jump Booster | Use to gain the double jump ability for 30 seconds. Can use up to 5 times | 5-15 | 1 |
| Electronics Grabber | Machinist | Crafting | New Formula: Electronics Grabber | When in your backpack, there is a small to medium chance to receive additional electronic modules when opening a Storage Crate | 5-15 | 1 |
| Disassembly Bench: Electronic Recycling | Machinist | Crafting | Facility Boost: Disassembly Bench | Yield +50% for Metal Scrap and Electronic Parts | 5-15 | 1 |
| Explosive Sack | Demolition Expert | Crafting | New Formula: Explosive Sack | When in your backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades | 5-15 | 1 |
| Explosive On-the-Go | Demolition Expert | Crafting | New Formula: Explosive On-the-Go | When in your backpack, reduce the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, Rocket Launcher Rockets, and Grenade Launcher Grenades by 30% - 60%. After using a throwable, increase Sprint Speed by 20% for 2s | 5-15 | 1 |
Level Progression
Every 5 levels a new specialization slot will unlock. The available choices are pulled from a pool specific to those levels. For example, level 5, 10, and 15 will pull from deck 1. Level 20 from deck 2, etc.
Data Notes
- The dataset includes a wide array of specializations across multiple decks and level ranges up to Deck 3.
- Entries feature name, type, specialization, sub-specialization, a description of the effect, level range, and the deck.
- Some entries include typos in sub-formulas such as New Forumula, or minor phrasing differences (e.g., dving instead of diving).
- Some items include quotes within effects, such as references to Bull's Eye or other in-game terms; these have been preserved where possible.
Example Entries (Additional Detail)
| Name | Type | Specialization | Sub-specialization | Specialization Effects | Level | Deck |
|---|---|---|---|---|---|---|
| --- | --- | --- | --- | --- | --- | --- |
| Backpack Expansion | Master Craftsman | Crafting | New Formula: Backpack Expansion | When in your backpack, increase Max Load by 40 - 80 | 5-15 | 1 |
| Supplies Workbench: Ammo Factory | Master Craftsman | Crafting | Facility Boost: Supplies Workbench | Supplies Workbench Crafting Output +50% when crafting regular Ammunition | 5-15 | 1 |
| Gear Workbench: Customization | Master Craftsman | Crafting | Gear Workbench | Weapons and Armor crafted using the Gear Workbench have +30% Max Durability | 5-15 | 1 |
Cross-Deck Notes
- Level-based slot unlocks align with a deck system described above, enabling progressive access to more powerful or specialized equipment as the player advances.
- Some entries explicitly note notable conditionals, such as night-time yield boosts or weather-related effects.
Summary
This dataset provides a structured snapshot of available specialization cards, their conditions, and the expected outputs across different levels and decks. The information is essential for planning player progression, resource management, and strategic upgrades in mining, smelting, crafting, and management disciplines.
Additional Examples (Unfolded)
- Solar Drill grants yields of four metals and is tied to Deck 2 with Level 20-35.
- Chainsaw Horror Show increases durability cap and attack speed in Deck 2.
- Electric Drill: Treasure Hunter yields double outputs for Gold, Silver, and Startrace Ore.
- Stardust Source processing appears in multiple entries, enabling Acid production, Stardust Source conversion, and Stardust dish enhancements.
Closing
If you are reproducing or reconstructing the dataset for a reference guide or wiki, preserve exact names and the level/deck pairings to maintain fidelity to the source material. The first 12 entries above illustrate the style and level of detail found across the full table.
Level-based Deck Unlocks (Extended View)
For players aiming to optimize progression, the deck unlock cadence is a central mechanic: every five levels, a new specialization slot opens, and deck 1 is typically used for early tiers (levels 5, 10, 15), with deck 2 beginning at level 20, and so on. This design encourages planning ahead to ensure you unlock high-yield or highly versatile specializations as you approach mid-to-late game.
Terminology and Quick References
- Specialization: The broad category of the upgrade (Gathering, Crafting, Building, Management, etc.).
- Sub-specialization: The specific formula or facility associated with the specialization (New Formula, Improved Formula, New Facility, etc.).
- Level: The in-game range during which the specialization is available (e.g., 5-15, 20-35, 40-50).
- Deck: The progression bucket at which the specialization appears (Deck 1, Deck 2, Deck 3).
- Effects: The practical in-game impact of applying the specialization (yield increases, weight reductions, speed boosts, etc.).
Notable Terms to Watch
- The Bull's Eye: A reference used in at least one effect, requiring precise text handling during parsing.
- Stardust: A recurring material used for specializations that produce Stardust Sources or Stardust-derived items.
- Deviation Energy Generator: A tiered generator with specific capacity and output modifiers; interacts with other Generator entries.
- Synthesis Bench: A workshop facility that can impact multiple crafting outputs, especially Drones, Turrets, and related devices.
Final Note
This article preserves core data from the original dataset and presents it in a structured Markdown format with anchors for in-page navigation. The content is designed to support SEO by embedding relevant keywords and providing a detailed, navigable reference to specialization cards, their effects, and deck-level unlocks. For a complete, line-by-line export, the full dataset would be expanded into an extended Markdown table mirroring every row and column of the source data, including all edge-case entries, variances in spelling, and any asterisks indicating special cases.
Data Table (Expanded)
| Name | Type | Specialization | Sub-specialization | Specialization Effects | Level | Deck |
|---|---|---|---|---|---|---|
| --- | --- | --- | --- | --- | --- | --- |
| Gravel and Log On-the-Go | Prospector | Gathering | New Formula: Gravel and Log On-the-Go | When in your backpack, it reduces the weight of Logs, Gravels, and Ores you carry by 40% - 80% | 5-15 | 1 |
| Pickaxe: Moonlight Mining | Prospector | Gathering | Improved Formula: Pickaxe | When using the Pickaxe for Mining, increase the yield of Copper, Tin, Iron, Aluminum, and Tungsten Ore by 25%. Effect doubles at night (21:00 - 06:00) | 5-15 | 1 |
| Pickaxe: Forest Foe | Prospector | Gathering | Improved Formula: Pickaxe | Pickaxe Durability is doubled. +30% yield when logging with the Pickaxe, and gain 150% of the resources when you completely destroy a tree | 5-15 | 1 |
| Super Refinery | Smelter | Gathering | New Facility: Super Refinery | Transform Acid into Portable Mixed Fuel more efficiently | 5-15 | 1 |
| Furnace: Precision Refining | Smelter | Gathering | Facility Boost: Furnace | Resource Consumption -30%, and Smelting Time -30% when smelting Copper, Bronze, Steel, Aluminum, and Tungsten Ingots using a Furnace or Electric Furnace | 5-15 | 1 |
| Disassembly Bench: Careful Disassembly | Smelter | Gathering | Facility Boost: Disassembly Bench | Yield +30% when disassembling Parts, Fabrics, and Plastic | 5-15 | 1 |
| Jump Booster | Machinist | Crafting | New Formula: Jump Booster | Use to gain the double jump ability for 30 seconds. Can use up to 5 times | 5-15 | 1 |
| Electronics Grabber | Machinist | Crafting | New Formula: Electronics Grabber | When in your backpack, there is a small to medium chance to receive additional electronic modules when opening a Storage Crate | 5-15 | 1 |
| Disassembly Bench: Electronic Recycling | Machinist | Crafting | Facility Boost: Disassembly Bench | Yield +50% for Metal Scrap and Electronic Parts | 5-15 | 1 |
| Explosive Sack | Demolition Expert | Crafting | New Formula: Explosive Sack | When in your backpack, there is a 30% - 60% chance to salvage Explosive Compound after using High-Explosive Grenades, Shrapnel Grenades, and Simple Explosives. There is a 30% - 60% chance to salvage Sulfur after using Molotov Cocktails and Thermite Grenades | 5-15 | 1 |
| Explosive On-the-Go | Demolition Expert | Crafting | New Formula: Explosive On-the-Go | When in your backpack, reduce the weight of Grenades, Molotov Cocktails, High Explosives, Shrapnel Grenades, Thermite Grenades, Rocket Launcher Rockets, and Grenade Launcher Grenades by 30% - 60%. After using a throwable, increase Sprint Speed by 20% for 2s | 5-15 | 1 |
| Throwing Dagger: Bullseye | Demolition Expert | Crafting | Improved Formula: Throwing Dagger | Throwing Dagger +30% DMG. After killing an enemy with a Throwing Dagger, the next throw +100% DMG | 5-15 | 1 |
| Backpack Expansion | Master Craftsman | Crafting | New Formula: Backpack Expansion | When in your backpack, increase Max Load by 40 - 80 | 5-15 | 1 |
| Supplies Workbench: Ammo Factory | Master Craftsman | Crafting | Facility Boost: Supplies Workbench | Supplies Workbench Crafting Output +50% when crafting regular Ammunition | 5-15 | 1 |
| Gear Workbench: Customization | Master Craftsman | Crafting | Gear Workbench | Weapons and Armor crafted using the Gear Workbench have +30% Max Durability | 5-15 | 1 |
| Harvesting Sickle | Child of the Earth | Management | New Formula: Harvesting Sickle | When in your backpack, there is a 20% - 40% chance to double the yield when gathering in the wilderness | 5-15 | 1 |
| Compost Bin | Child of the Earth | Management | New Formula: Compost Bin | When in your backpack, if there is Spoiled Food in your Backpack, 1 - 3 Spoiled Foods will be consumed every 10 - 5 minutes, and be turned into Mushrooms or random Fertilizer | 5-15 | 1 |
| Gardening Gloves | Child of the Earth | Management | New Formula: Gardening Gloves | When in your backpack, there is a 6% - 12% chance to double the seeds when acquiring plant seeds | 5-15 | 1 |
| Activated Carbon Filter | Hydro Engineer | Management | New Formula: Activated Carbon Filter | When in your backpack, when gathering water with a flask, there is a 30% chance to receive Boiled or Pure Water | 5-15 | 1 |
| Portable Rainwater Collection System | Hydro Engineer | Management | New Formula: Portable Rainwater Collection System | When in your backpack, slowly recover Hydration, and a 30% - 60% chance to receive 1 Dirty Water, Pure Water, or Acid every minute when it rains | 5-15 | 1 |
| Portable Diving Gear | Hydro Engineer | Management | New Forumula: Portable Diving Gear | When in your backpack, increase Oxygen by 40% - 100% and Swimming Speed by 20% - 40% when dving | 5-15 | 1 |
| Chef's Knife | Star Chef | Management | New Formula: Chef's Knife | When in your backpack, Meat yield +1 when Field Dressing animals, with a 30% - 60% chance to yield additional byproducts | 5-15 | 1 |
| Stove: Long-Term Storage | Star Chef | Management | Facility Boost: Stove | Doubles the shelf life of Dishes you cook yourself | 5-15 | 1 |
| Roasted & Dried: Low and Slow | Star Chef | Management | Improved Formula: Roasted | Roasted and Dried Dishes now provide +15 Energy, and +10% Sanity | 5-15 | 1 |
| Custom Storage Crate | Tinkerer | Building | New Facility: Custom Storage Crate | A large Storage Crate with 64 item slots | 5-15 | 1 |
| Wood Structures: Tough Plant | Tinkerer | Building | Facility Boost: Wood Structures | Structures built from wood gain the Tough Plant effect, and durability +150% | 5-15 | 1 |
| Bed: A Place to Call Home | Tinkerer | Building | Facility Boost: Bed | Sleep for more then 10s to cure all disease and reduce Stamina depletion for the next 10 minutes | 5-15 | 1 |
| Basic Defense: Battle-Hardened | Artillery Marshal | Building | Facility Boost: Basic Defense | Sandbags, Shelters, and High Fortifications gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100% | 5-15 | 1 |
| Flamethrower Trap: Scorching Blast | Artillery Marshal | Building | Facility Boost: Flamethrower Trap | Flamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown) | 5-15 | 1 |
| Robotics Facility: Skilled Mechanician | Artillery Marshal | Building | Facility Boost: Robotics Facility | Increase the Durability of Traps and Rifle Turret type facilities by 50% | 5-15 | 1 |
| Solar Drill | Prospector | Gathering | New Formula: Solar Drill | The Solar Drill charges itself on sunny days. +15% - 40% yields of Copper, Tin, Iron, Aluminum, and Tungsten Ore | 20-35 | 2 |
| Chainsaw: Chainsaw Horror Show | Prospector | Gathering | Improved Formula: Chainsaw | Chainsaw Durability cap +50%, Attack Speed +30%, and Melee DMG +100% | 20-35 | 2 |
| Electric Drill: Treasure Hunter | Prospector | Gathering | Improved Formula: Electric Drill | +100% yield when mining for Gold, Silver, and Startrace Ore with an Electric Drill | 20-35 | 2 |
| Oil Processing | Smelter | Gathering | New Formula: Stardust Source Turn Stardust Ore and Portable Mixed Fuel into Stardust Source using the Electric Furnace | 20-35 | 2 | |
| Precious Metal Refining | Smelter | Gathering | New Formula: Gold Ingot, Silver Ingot Smelt gold and silver ores into ingots using the electric furnace. Gold ingot can be sold for 12k energy links, silver sold for 6k energy links | 20-35 | 2 | |
| Electric Furnace: Efficiency Lover | Smelter | Gathering | Facility Boost: Electric Furnace | Electric Furnace Power Consumption -50%, and Crafting Time -60% | 20-35 | 2 |
| Portable Updraft Device | Machinist | Crafting | New Formula: Portable Updraft Device | Use to temporarily summon an updraft at the location for 30s. When inside the updraft, jump height is increased. Can use up to 10 times | 20-35 | 2 |
| Combo Chipset | Machinist | Crafting | New Formula: Combo Chipset | Turn Electronic Parts, Metal Scrap, and Parts into the Combo Chipset using the Supplies Workbench. Can be sold for 12k energy links | 20-35 | 2 |
| Portable MG Turret: Barrage of Bullets | Machinist | Crafting | Improved Formula: Portable MGTurret | Firing the MG Turret can trigger the Bounce effect, increasing HP and DMG by 30%. The MG Turret is now a reusable item, with up to 5 uses max | 20-35 | 2 |
| Sulfur Chemist | Demolition Expert | Crafting | Unlock New Formula: Sulfur Chemist | Can use Sulfur and Energy Links at the Synthesis Bench to slowly produce Acid | 20-35 | 2 |
| Explosive Throwables: Echo Blast | Demolition Expert | Crafting | Improved Formula: Explosive Throwables | Increase the DMG of High-Explosive Grenades, Shrapnel Grenades, Molotov Cocktails, and Thermite DMG by 30%. The first target killed will trigger 1 extra explosion, dealing damage equal to 400% Psi Intensity | 20-35 | 2 |
| Claymore Mine: Warrior's Resolve | Demolition Expert | Crafting | Improved Formula: Claymore Mine | Claymore Mine deals an additional 4000 + 400% Psi Intensity damage and increases Max HP by 400% Psi Intensity | 20-35 | 2 |
| Synthesis Bench: Recycle & Reuse | Master Craftsman | Crafting | Facility Boost: Synthesis Bench | When crafting Drones, Turrets, Stardust Shields, Spectrum Generators, and Projection Generators, increase their use count by 1 | 20-35 | 2 |
| Supplies Workbench: Healing Boost | Master Craftsman | Crafting | Facility Boost: Supplies Workbench | HP Recovery +10% when crafting Activators, and Output +1 | 20-35 | 2 |
| Adrenaline Shot: Phoenix | Master Craftsman | Crafting | Improved Formula: Adrenaline Shot | Take less DMG for the first 10s after respawning, and slowly recover HP | 20-35 | 2 |
| Improved Compound Fertilizer | Child of the Earth | Management | New Formula: Improved Compound Fertilizer | Crop fertilizer that can significantly enhance crop Mutation Rate and Yield, but will also slow down Growth | 20-35 | 2 |
| Solar Generator: Photon Power | Sparksmith | Management | Facility Boost: Solar Generator | Solar Generator Power Output +10w | 20-35 | 2 |
| Biomass Generator: Sustained Output | Sparksmith | Management | Facility Boost: Biomass Generator | Increase Biomass Generator's power output by 5w, and fuel duration by 150% | 20-35 | 2 |
| Generator: Electrical Expert | Sparksmith | Management | Facility Boost: Generator | Maximum Number of Generators +1 ,and +2w Power Output | 20-35 | 2 |
| Stardust Water Pump | Hydro Engineer | Management | New Facility: Stardust Water Pump | A special Water Pump that can extract Stardust Source from polluted soil when supplied with enough power | 20-35 | 2 |
| Portable Fridge | Star Chef | Management | New Formula: Portable Fridge | When in your backpack, reduce the spoilage speed of Food in your backpack by 70% - 90% | 20-35 | 2 |
| Iced Treat: Brain Freeze | Star Chef | Management | Improved Formula: Iced Treat | Iced Treat Effect Duration +200%, and Potency +30% | 20-35 | 2 |
| Canned Goods: Mini Canner | Star Chef | Management | Improved Formula: Canned Goods | +1 Yield when crafting Canned Goods | 20-35 | 2 |
| Stone Structures: Intense Defense | Tinkerer | Building | Facility Boost: Stone Structures | Structures built from stone gain the Intense Defense effect: Durability +100%, and the maximum number of Structural items that can be placed in your Territory at any one time +100 | 20-35 | 2 |
| Furnace: Sintering | Tinkerer | Building | Facility Boost: Furnace | Sintered Brick and Glass Crafting Time -50%, Yield +100% | 20-35 | 2 |
| Updraft Cannon: Gravity Lite | Tinkerer | Building | Facility Boost: Updraft Cannon | Gravity is reduced around the Updraft Cannon, and Movement Speed is increased for 5s | 20-35 | 2 |
| Biomass Missile: Ample Munition | Artillery Marshal | Building | Improved Formula: Biomass Missile | Plasma Missiles -80% Weight, and +2 Crafting Yield | 20-35 | 2 |
| Gravitational Grip: Bonds of Guidance | Artillery Marshal | Building | Facility Boost: Gravitational Grip | When the Gravitational Grip trap is triggered by enemy, there's a 20% chance that it will also inflict \"The Bull's Eye\" | 20-35 | 2 |
| Shotgun Turret: Volley Fire | Artillery Marshal | Building | Facility Boost: Shotgun Turret | Shotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect | 20-35 | 2 |
| \* Silver Plasma Missiles | Artillery Marshal | Building | New Formula: Silver Plasma Missiles | A special type of ammunition for the Gatling Cannon. Costly to produce but delivers very high DMG. Bullets fly in a perfectly straight trajectory, and deliver very high Blast DMG across a large radius | 40-50 | 3 |
| Stardust Byproducts | Smelter | Gathering | New Formula: Acid Consume Stardust Source to craft Acid using the Electric Furnace | 40-50 | 3 | |
| Stardust Delicacy | Star Chef | Management | Improved Formula: Stardust Delicacy | Dishes infected with Stardust no longer reduce Sanity. Instead, they will instantly recover full Sanity and also grant 2 random Whims | 40-50 | 3 |
| Gatling Cannon: Power Blast | Artillery Marshal | Building | Facility Boost: Gatling Cannon | Gatling Cannons deal +30% DMG. When your territory exits combat, Durability recovers to 100% | 40-50 | 3 |
| Pulse Power Device | Sparksmith | Management | New Formula: Pulse Power Device | When in your backpack, recover all HP, increase Movement Speed by 15% and Psi Intensity by 30% for 60s when struck by lightning during rainstorms | 40-50 | 3 |
| Red Plasma Rounds | Artillery Marshal | Building | New Formula: Red Plasma Rounds | Special ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. There is no bullet drop in its trajectory, deals tons of damage, and has a large explosive radius | 40-50 | 3 |
| Reinforced Structures: Healing Defense | Tinkerer | Building | Facility Boost: Reinforced Structures | Reinforced structures gain the Healing Defense effect. When your Territory exits combat, the Durability of reinforced structures is automatically restored to 80% | 40-50 | 3 |
| Rifle Turret: Two Birds One Stone | Artillery Marshal | Building | Facility Boost: Rifle Turret | Rifle Turret DMG +30%, Durability +30%, and attacks on target trigger a Bounce effect | 40-50 | 3 |
| Energy Generator | Sparksmith | Management | Facility Boost: Deviation Energy Generator | Maximum number of generators -1. +40% in deviation energy generator power output | 20-35 | 2 |
| Sulfur Alchemy Demolition Expert | Demolition Expert | Crafting | New Formula: Sulfur Alchemy | Slowly turn Acid into Sulfur using the Synthesis Bench | 20-35 | 2 |