Silent1 and Viperel's Stationeers Cheat Sheet 06/29/2022
Table of Contents
- Power capacity & production
- Plant Information & CO2 to O2 Calculator
- Lambda Calculator & Alloy Recipes
- Ingot Recipes & Alloy Mixes
- Gas Calculations & Heat Calculators
- General Notes
- Cooking Related Data
- Dynamic Console & Spawn Tools
- References & Comments
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Power capacity & production
Power capacity & production data are presented with unit conventions and in-game representations. The cheat sheet notes that raw values are Joules but delivered as Watts for clarity. Stationeers uses ticks to calculate time, with one tick equaling 0.5 seconds. All electric devices have a hardcoded efficiency factor of 75-80%, meaning 20-25% of power consumed becomes heat while in use. Networks are separate between area power control and transformers; devices on different networks are not visible to one another.
Power device table (excerpt)
- Battery cell Small — Capacity 36,000 W; Source: Solar panels; Power Draw 500W; Notes: On/Idle Max.
- Battery cell Large — Capacity 288,000 W; Source: Portable Solar Panel; Power Draw 100W; Notes: [2]
- Battery cell Nuclear — Capacity 2,304,000 W; Source: Solid fuel/coal reactors; Power Draw 60W; Notes: Varies by atmo & waste temp
- Station Battery — Capacity 3,600,000 W; Source: Gas FueL Generator; Power Draw 75kW [3]; Notes: Pressure regulators 100
- Station Large Battery — Capacity 9,000,000 W; Source: Portable Generator; Power Draw 310W [4]; Notes: Active vent 100
- Wireless battery small — Capacity 12,000 W; Source: Turbine Generator; Power Draw 90W [5]; Notes: Logic I/O 10
- Wireless battery large — Capacity 72,000 W; Source: Upright Wind Turbine; Power Draw 200W [6]; Notes: Pipe digital valve 50
- Cable Coil — Capacity up to 5 kW; Source: Wind Turbine (tall); Power Draw 500W [7]; Notes: Volume pump 8 800
- Cable Coil heavy — Capacity up to 100 kW; Source: Kelvin to C/F Converter; Power Draw varies; Notes: Active vent 100
Battery charging times (summary)
- Battery Small charger (5 unit storage) — Power: 285 kW; Time: 11.85 s (approx).
- Battery Large charger — Power: 4.8 kW; Time: 2.4 s.
- Battery Nuclear — Power: 38.4 kW; Time: 19.2 s.
Device power usage summary (per device type)
- Arc Furnace: 2000 W per jug; Time: 60 s
- Beacons, Labellers, Tablets: 20 W/s over ~30 min to ~4 hr ranges
- Portable Air Conditioner: 400 W/s; Time: ~1.5 min to 12 min depending on conditions
- Nuclear items: illustrate higher power draws in the hundreds to thousands of watts depending on ore and load
Notes & Comments
- The cheat sheet includes inline notes with references [1] to [65], explained in the General Notes section.
- All devices’ outputs reflect in-game heat production, with heat being a byproduct of electrical consumption.
Plant Information & CO2 to O2 Calculator
General plant growth data: Growth depends on atmosphere, CO2 availability, water, and sunlight. Plants convert CO2 to O2 at approximately a 2:1 ratio for most plants, with some exceptions like Draga Fern being more efficient. The ideal temperature range for maximum growth speed is 30-40C, and growth is affected by sunlight exposure and heat generation. Each frame with sunlight can heat the room by approximately 68.35 J/s. Hydroponics and Grow Lights enable day-night growth without windows, reducing ambient heat.
Plant growth basics (key data)
- Required inputs: CO2 around 0.0096 mols to 0.58 mols per frame depending on room occupancy; O2 output around 0.0048 mols per frame; Water usage approximated at 0.0002 mols per frame.
- Ideal temperature window: 30-40C; Minimum growth temp: 0C; Max grow temp: 50C.
- Growth frames: Use 14 frames per plant period for moles per frame computation.
Technical plant formulas (in-game)
- PlantBreath: CO2 to O2 conversion approx 0.0012 mols per tick; Draga Fern uses ~0.0085 mols per tick.
- PlantDrink: H2O consumption 0.0012 mols per tick.
- Plant respiration: Plants do not deviate from base values unless CO2 is insufficient.
- WaterPerTick: Plant._entityMolePerBreath / 20 -> ~0.00006/tick ≈ 0.00012 mol/s ≈ 0.00072 mol/h.
Seed maturity and heat considerations
- Seed maturity occurs just before Fruit Mature stage; Hydroponics and Grow Lights reduce heat production from plants.
- A 30-frame room with sunlight behaves like a wall heater due to heat input.
Lambda Calculator & Alloy Recipes
In-game material calculations use a Lambda system that balances element min/max and ratios. The cheat sheet includes a Lambda table with elements such as Hydrogen, Oxygen, Copper, Gold, Lead, Nickel, Silicon, Cobalt, Iron, Iron alloys and more. The Lambda values help determine the ideal forging ratios for alloys and ingots in arc furnaces and advanced furnaces. The table lists minimum and maximum temperature (K and C) and pressure ranges for each element, along with ratio guidance for alloy creation.
Example: Copper and Gold alloys
- Copper (min 100 kPa, max 100 MPa; 327°C) with Gold (min 100 kPa, max 100 MPa; 327°C) forms an ideal steel-like alloy with a 2:1 ratio for certain mixes.
- The Lambda calculation is typically good to go when inputs meet the indicated pressure and temperature constraints.
Ingot recipe overview
- Ingot types include Astroloy, Inconel, Hastelloy, Silicon, Silver, Copper, Lead, and more.
- Alloy recipes (Furnace & Advanced Furnace) show ratios like 2:1, 1:1, and other multi-component mixes (e.g., 2:1:1 for certain steel-like alloys).
- The list includes both base metals and precious metals with corresponding oxygen/hydrogen gas requirements for reactions.
Ingot Recipes & Alloy Mixes
This section lists alloys and ingot recipes used in the Arc Furnace and Advanced Furnace, with typical component ratios and process controls. Examples include:
- Astroloy: 2:1:1 (Steel:Copper:Cobalt) at 30 MPa, 40 MPa, 1000 K to 10 000 K ranges.
- Hastelloy: 2:1:1 (Silver:Cobalt:Nickel) across a wide temperature range.
- Solder: 1:1 Iron:Lead at 350 K to 550 K windows.
Manufacturing notes emphasize ensuring exact pixel-perfect prefab names and correct Alloy ratios for reliable results. Prefab naming is case-sensitive, and mistakes in capitalization can lead to errors when spawning via console or spawn menu. The section also includes references to the 2:1 hydrogen:oxygen ratio for optimal combustion efficiency and notes on oxyhydrogen stability in various atmospheric conditions.
Gas Calculations & Heat Calculators
A comprehensive gas calculator section provides data on gas constituents (O2, N2, H2, CO2, H2O, N2O, etc.), container pressures, volumes, and temperature conversions. The calculators cover:
- Gas mixtures for safe operations, including breathable air mixes and pollutant handling.
- Heat calculators for gas and liquids, including convection and radiation energy calculations.
- The energy added to atmosphere calculations per device or pipe based on device heat output and solar input.
Examples include:
- Autoignition data: For oxyhydrogen reactions, autoignition occurs at ~50 C in-game vs 570 C in real life; energy released per mole around 241.8 kJ (LHV).
- Solar constant: ~1367 W/m^2; energy inputs into atmosphere by solar radiation shown as J/s per tick.
- Pipe radiators: 900 J/s energy transfer as baseline for convection and heat dissipation.
The calculator also includes lists of gas-related items (Gas Canisters, Gas Mixers, Gas Tanks) and their properties such as max pressures, volumes, and conversion factors.
General Notes
- The cheat sheet emphasizes that the raw data are expressed in Joules and converted to Watts in-game to avoid confusion.
- It notes the separation of area power control networks from transformers, meaning that networks and devices on different networks will not be visible to each other.
- It includes extensive notes about temperature, pressure, and gas interactions, including recommended operating pressures (e.g., fill about 20% under max pressure to avoid explosions on temperature spikes).
- It discusses the implications of oxygen and hydrogen gas mixes for breathing, safety, and tool-use (e.g., Jetpack methane-free use in specific conditions).
Cooking Related Data
The cheat sheet contains a dedicated cooking section showing a list of microwave/auto oven recipes with ingredients, yields, and satiety. Examples include:
- Baked Potato: 1 Potato + 80 Corn; yields 20 satiety; alternative ingredients include Fern, Oil, Milk.
- Cereal Bar, Fries, Muffin, Pumpkin Pie, Cooked Tomato, Cooked Rice, Cooked Soybean, etc.
Notes include the impact of fridge on decay rates (70% slower) and that atmospheric pressure below 101 kPa accelerates decay. Fertilizers increase plant growth by 40% and can influence harvest yields; canned foods do not decay under certain storage conditions and can maintain nutrition.
Dynamic Console & Spawn Tools
The cheat sheet details a console-based tool for spawning items, with a list of items (ItemGasCanister, ItemGasTankStorage, ItemGasFilter, ItemGasMask, ItemGasSensor, ItemGasTank, etc.) and various spawn commands. It notes the importance of correct ThingID, PrefabName, and the differences between ThingID, ReferenceID, and NetworkID when using commands. Spawn commands can be used to debug or experiment with atmosphere systems and structures. It also describes the log-to-clipboard workflow for copying console output to a text editor for offline analysis.
- It is possible to spawn thousands of items in a single line with a limit of 4 items per line to prevent overflow.
- The console can display current atmosphere data for a given ThingID, and certain logs show the gas composition of atmospheres in different containers.
Cooking Related Data
This repeated section includes additional cooking data, recipes and nutrient values, showing a broader set of ingredients and outputs. It emphasizes that nutrition and satiety values may decay over time with storage and processing, and that canned foods do not decay under certain conditions. Fertilizers increase plant yield by supporting plant growth, and canned goods provide stable nutrition while avoiding spoilage.
References & Comments
- Last update: 06/08/2021 to 02/01/2022 for the initial cheat sheet; 29/12/2021 and 15/01/2024 for later revisions and additions. The cheat sheet includes comments in cell corners indicated by colored triangles and black triangles for updates and notes.
- A wide range of data was compiled from in-game testing and code inspection, including lambda calculations, gas interactions, and hydroponics data.
- The cheat sheet provides opinionated tips on how to balance gas mixes and manage atmospheres in space stations, with practical advice for experimentation and safe operation of machinery.
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Note: This document contains multiple date stamps and several sections that overlap across versions. It is intended as a reference data sheet for players building and maintaining complex atmospheric systems in Stationeers. The data reflect in-game values and may drift over time with future patches. Where possible, the cheat sheet includes notes that clarify any known discrepancies, such as differences between real-world chemistry and in-game behavior.