The Streamer Stack Clocktower Carousel Script Collection
A collection of scripts from some of your favourite Clocktower streamers and their communities that utilizes many of the characters available since the Carousel has been released!
Luigi’s Mansion by Alejo
Community: AlejoFBlack
Carousel characters: Steward, Bounty Hunter, Cannibal, Amnesiac, Plague Doctor, Zealot,
Puzzlemaster, Wizard, Organ Grinder, Yaggababble, Lleech
Downloads: PDF / JSON
Switchcraft by AV
Which evil characters are the "safest" to have in play? Would you rather deal with both the Poisoner
and the Spy, just to avoid a Goblin win? Or do you trust the Preacher and Town Crier to disarm that
threat? Do you risk the Fang Gu possessing an Outsider, or the No Dashii poisoning your Townsfolk?
Maybe it's better to hold off until you're sure the Hatter has been disarmed. And if the Hatter
dies—what then? Will the evil team pivot to using the Spy to access the Grimoire, or do they shuffle
the Goblin around like a cursed hot potato? With the Hermit in the mix too, evil might be switching
things up faster than you can track.
Community: Arif
Carousel characters: Noble, Shugenja, Preacher, Engineer, Hermit, Hatter, Goblin, Ojo
Downloads: PDF / JSON
Red Stick, Blue Stick by Ekin & Navean
Originally created to celebrate Habby's birthday around the time of Village Idiot's release, "Red Stick,
Blue Stick" highlights many ways that the VI council can be infiltrated both by good (Mutant) and evil
(Mezepheles, Marionette). This script also features CTBotC favorites both from the Carousel collection
(General, Lleech) as well as base 3 (Pit-Hag, Po).
Recommended house rule: Cannibal eating the drunk VI gains a drunk instance of the VI ability.
Community: CTBotC
Carousel characters: General, Village Idiot, Fisherman, Farmer, Cannibal, Mezepheles,
Marionette, Lleech, Ojo
Downloads: PDF / JSON
Jumping to Conclusions by b_Z
A fun and complex script centered primarily around the Heretic, and forged from the embers of over
40 previous iterations, Jumping to Conclusions doesn't just ask both the good and evil teams "Is there
a Heretic ability in play?" but instead asks "How many are?" all the while tempting either team to
bring the game to an abrupt end with a sprinkling of alternative win conditions for either, should
they dare take the risk. While it does require a cautious hand to properly set up, watching a game
unfold is truly a spectacle in and of itself, akin to watching a car crash in slow motion, as everybody
simultaneously (and titularly) jumps to an inevitable conclusion.
Community: Etreides
Carousel characters: Noble, Pixie, General, Balloonist, Amnesiac, Huntsman, Farmer,
Cannibal, Puzzlemaster, Heretic, Damsel, Politician, Goblin, Lil’ Monsta
Downloads: PDF / JSON
The Keening Call by Ember
The Keening Call is a clash of a powerful good and evil team. Good holds many powerful information
gatherers and protective assets—including the Banshee, the cornerstone of the script, with multiple
ways to activate its ability. Conversely, evil has multiple methods to sow misinformation and crumble
lines of trust—including the Banshee—through the Mezepheles. Pair that with multiple ways to move
and protect the demon and you have a battle for the ages.
Community: Grim Scenarios
Carousel characters: Steward, Pixie, General, Amnesiac, Fisherman, Banshee, Snitch,
Plague Doctor, Mezepheles, Lil’ Monsta
Downloads: PDF / JSON
Quis Custodiet Ipsos Custodes by Dave
Originally created as a showcase script for the Day 1 Whispers stream after the Nightwatchman was
released. The title of the script loosely translates to "Who watches the watchmen". The script is
intended to be pure social clocktower, with minimal info available, the Good Team has tools to build
small trust circles and the Evil Team can mess with that.
Community: GenClonk
Carousel characters: Noble, Pixie, Village Idiot, High Priestess, Nightwatchman, Cannibal,
Poppy Grower, Puzzlemaster, Harpy, Marionette, Lleech
Downloads: PDF / JSON
Fizzy Vizzy by Sammiches
Built around the concept of an evil player still helping their team despite being outed to town. The
biggest pitfall of outed evil characters is the stigma associated with talking to them. With this script,
there are multiple reasons for good to talk to the Vizier, bluffing their way to stay alive another day.
The Vizier will have to sort out which of the multiple players claiming Demon or Minion to them is
true! Who the Vizier executes and if the Vizier can even still execute are keys to the solve. The Vizier
can even become the demon and a crafty Vizier can provoke this possibility egging on town to waste
an execution. Get ready to play "outed evil" to further your own goals!
Community: Kinky Clocktower
Carousel characters: Steward, Pixie, General, Village Idiot, Farmer, Poppy Grower, Ogre,
Marionette, Summoner, Vizier, Lleech
Downloads: PDF / JSON
Birthday Feast! by Malashaan
This script was written to heavily lean into the medieval feast vibe. Flavor text and roleplaying is
strongly encouraged (but not required). Mechanically, it is a versatile script that can result in very
different types of game. The possibility of people surviving execution and demon attacks combined
with potential extra night deaths can give a BMR vibe. Conversely, an information-heavy bag with
Fang Gu and Cerenovus can feel like S&V. It's a script that gives the ST a lot of options, which makes
it great to play over and over.
Community: Nert Patrol
Carousel characters: Noble, King, Acrobat, Cannibal, Choirboy, Magician, Marionette,
Lleech
Downloads: PDF / JSON
Midnight Sun by George
The Leviathan is a Demon that emphasises the subtle, slow-burning, puzzle-solving elements of Blood
on the Clocktower, and Midnight Sun combines this with a focus on social play. The Ogre has five
days to work out what team they're on and help them win. Players may need to pay close attention to
each other's behaviour to figure out if they're secretly the Lunatic or the Marionette, while the Mutant
may need to get creative as they walk a fine line. The High Priestess and Butler encourage players to
put their heads together, while the General shines in learning how close the town is to cutting through
all the confusion and reaching the truth.
Community: PattersTTV
Carousel characters: Steward, High Priestess, General, Amnesiac, Magician, Ogre,
Marionette, Leviathan
Downloads: PDF / JSON
Psychosocial by Dave B
Psychosocial is a high stakes fast paced script with no evil sources of poisoning. The good team can
absolutely trust all their info but can they solve the game fast enough?
Community: The Grimoire
Carousel characters: Knight, Balloonist, Alsaahir, Nightwatchman, Fisherman, Alchemist,
Poppy Grower, Snitch, Damsel, Fearmonger, Psychopath, Goblin, Boomdandy, Kazali
Downloads: PDF / JSON
Clockwork Cyborg by VaticidalProphet
Clockwork Cyborg is solo Kazali, an alternative game mode where outsider count is arbitrary but evil
teams aren't. Almost every Townsfolk and a couple Outsiders learn info, but much of it is convoluted
and takes half a game to disentangle in the form of roles like Savant, Amnesiac, Mathematician, and
Puzzlemaster. The high-firepower minion lineup covers for Kazali's mechanical fragility with a
strategically diverse range of misinfo, mobility, and murder. Unsolvable Outsider count balances a
strong town, with droison, misregistration, and hidden Politicians disrupting the opportunity to put
the pieces of the puzzle together.
Community: The Unofficial Discord Server
Carousel characters: Pixie, General, Alsaahir, Amnesiac, Banshee, Plague Doctor, Politician,
Damsel, Puzzlemaster, Widow, Kazali
Downloads: PDF / JSON
Dusk in the House of the Damned by Shade
Inspired by the description for the upcoming expansion Midnight in the House of the Damned, Dusk is
a script all about crazy bluffs, wacky plays, and not a ton of clear mechanical information. Some
abilities can win or lose singlehandedly, and this script features many extremely powerful and
game-defining characters on it, such as Poppy Grower, Legion, Wizard, and most importantly
Heretic. This is an advanced, pretty complex, and often extremely swingy script.
Honourable Mention
Carousel characters: Noble, Pixie, General, Village Idiot, King, Huntsman, Fisherman,
Alchemist, Cannibal, Farmer, Choirboy, Magician, Poppy Grower, Ogre, Damsel, Heretic,
Harpy, Wizard, Goblin, Lil’ Monsta, Legion
Downloads: PDF / JSON