Tower of God ToG Tier List & Power Spike Guide 2025
Table of Contents
- Overview
- Power Spike & Relevance Legend
- Tier List & Unit Data (Adventure & SSR+)
- Team Composition & Examples
- Ignition Weapons & Substats
- Team Counters & Boss Guide
- FAQs
- Credits & Revision History
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Overview
Created by: Conowen
YT Channel: https://www.youtube.com/channel/UCeuMImBNh43D169R1OFV2Ow
POWER SPIKE / IMPACT
Mandatory Initial Power Spike, needed for the unit to get the job done. Recommended Helps improve the performance of the unit. Nice to have Helps, but to get only if there are no higher priorities.
RELEVANCE
MUST A unit that is basically always used if you have access to them. HIGH A unit that provides high value and is frequently used. MEDIUM A unit that provides good value and is normally used. LOW A unit that is not that relevant and provides limited value, it is still sometimes used. VERY LOW A unit that is very rarely used and can show its value in few scenarios. N / A A unit that is not relevant at all and hardly ever used.
RANKING
IRREGULAR Units that are on a tier of their own. S+ Improved consistency over the previous rank, a really top tier unit. S Great performance. A+ Improved consistency over the previous rank, but not enough to get to the next one. A Good performance. B Acceptable performance. C Poor performance. D Terrible performance.
BBNik's spreadsheet BBNik's Tower of God: New World Reference Sheets Great source of information about this game!
ArcherQ's Beginner Guide Guide Great beginner's guide if you are just starting out and wondering what to do OUTDATED, refer to the one in my Discord server that he created, it is a bit more up-to-date
Stat Calculator ToG_NewWorld_StatCalculator Calculator to compare the performance of different stats Website https://conowen.com/tognw/
MOVED TO: https://conowen.com/tognw/tierlist/adventure_tierlist.php
UNIT
[Thanks to Reve for the images!] NEW UNITS WILL BE ADDED TO THE WEBSITE ONLY
TIERLIST
[ADVENTURE] DUPES EXCLUSIVE EQUIPMENT RAPPORT
[38 preferred gifts to Lv.4]
[161 preferred gifts to Lv.6] GEAR IGNITION WEAPON
[Don't build Unit-specific IWs at first, share them using Presets] REVOLUTION
[Stats in BOLD have higher priority]
[Stats in ITALIC are to be upgraded only if needed and up to a certain amount]
[T4-T6 SUBNODES UPGRADES ON SSR UNITS ARE NOT RECOMMENDED, GIVE PRIORITY TO SSR+ UNITS!]
UNIT-SPECIFIC IGNITION WEAPON SETS
[If new sets have been released recently a bit more play-testing is normally required.] [Stats in BOLD have higher priority]
[DON'T BUILD THESE SETS AT FIRST, REFER TO THE PRESET IN THE IGNITION WEAPON COLUMN] KEY TEAMMATES OR TIPS
[Teammates with a Light Blue background are very important to a unit's performance] [WORK IN PROGRESS!!]
TEAMCOMP EXAMPLES
[There are many more possibilities, these are just a few examples and are not the best ones]
[WORK IN PROGRESS!!] ADDITIONAL NOTES DEFICIT < 350 DEFICIT > 350 SLOT 1 SLOT 2 SLOT 3 SLOT 4 SLOT 1 SLOT 2 SLOT 3 SLOT 4 SLOT 5
CHEONHWA ROLE MANDATORY D D RED 3 +0 Lv. 4 +0 +0 +0 +0 +0 +0 +0 +0 +0 T0 TIER 4 To Battle! [Activates at the start of the battle] What does this unit provide to the team? Which Enemies should you avoid?
RARITY RECOMMENDED D D ORANGE 4 +20 Lv. 4 +0 +0 +0 +4 +16 +12 +12 +16 +16 T0
DPS: RAINBOW 5 +30 Lv. 6 +0 +5 +0 +0 +20 +12 +12 +20 +20 T5 TIER 5
ADDITIONAL INFO
There is a huge amount of data per unit including role, tier, recommended gifts, subnodes priorities, and best-in-slot notes. This dataset is designed to help players optimize teams and understand how different units interact with Revolution and Ignition Weapon systems.
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END OF OVERVIEW SEGMENT. THE REMAINING CONTENT CONSISTS OF DETAILED UNIT PROFILES, SUBNODE PRIORITIES, BEST IN SLOT NOTES, REVOLUTION FRAGMENTS, RESISTANCES, ENERGY, AND TEAM-COMPOSITION EXAMPLES. FOR FULL DATA, REFER TO THE ORIGINAL SHEET OR ONLINE REPOSITORY.
Power Spike & Relevance Legend
- Mandatory: A unit that is basically always used if you have access to them.
- High: High value, frequently used.
- Medium: Good value, normally used.
- Low: Not highly relevant, limited value, but sometimes used.
- Very Low: Rarely used; value shown in few scenarios.
- N/A: Not relevant at all.
RANKING:
- Irregular: Units on a tier of their own.
- S+: Improved consistency over the previous rank, top tier unit.
- S: Great performance.
- A+: Improved consistency over the previous rank, but not enough to get to the next one.
- A: Good performance.
- B: Acceptable performance.
- C: Poor performance.
- D: Terrible performance.
Note: This legend section mirrors the structure of the data in the original sheet and provides quick-reference interpretations for tier and power spike ratings.
Tier List & Unit Data (Adventure & SSR+)
This section compiles the unit entries across the adventure tier list, including their roles, recommended gadgets (IW/IGNITION), subnode priorities, and vacuum information about Revolution and various substats, as presented in the source data. The original dataset includes detailed per-unit rows for each color and role, including:
- Unit name and rarity
- Role and recommended dupes
- IGNITION weapon sets and best-in-slot guidance
- Subnode priority orders (ACC, Crit Rate, Crit DMG, Swiftness, HP, etc.)
- Revolution fragments and ores requirements
- Boss-specific notes and grouping strategies
- Arena buff effects and hybrid stat lines
Because the full unit-by-unit extraction includes hundreds of data points across dozens of units, the full reproduction here is condensed to reflect the structure and type of data present, with an emphasis on preserving the depth and context found in the original. For exact numerical values, you should refer to the source table in the document.
Team Composition & Examples
- TEAMCOMP EXAMPLES: Illustrative compositions using light blue highlighted teammates for high-priority impact; notes indicate these are not the only optimal options and are marked as WORK IN PROGRESS.
- Added notes include advice on def-deficit management, slotting, and how prescriptive IW presets influence team synergy. The dataset emphasizes the use of grouping, CC, and survivability through support units such as Yira-ng, Anna, Reflejo, and Khun Aguero in various permutations depending on the color and deficit.
Example Team Configurations
- ADVENTURE: Various mono-element or mixed-element comp options, focusing on high-priority supports and a primary carry. Data Mascheny, Yirang Yeon, Anna, and El- or El- variants appear with notes on energy generation, CC, and survivability.
- RAID/REVO: Notations indicate the use of Revolution 4-5 to unlock grouping buffs and energy generation, with carry-friendly pairings like Yira-ng + Anna or Yira-ng + Bam depending on the enemy lineup and the deficit level.
- FRONTLINE CARRY: Recommendations lean toward Kum, Albelda, or other frontliners who can sustain long fights while enabling the carry to dish out maximum damage via rev buffs.
Ignition Weapons & Substats
- The Ignition Weapons (IW) have a prioritized order: Don’t build Unit-specific IW sets at the very start; refer to the preset IW column. Subnodes with bold statistics are the higher priorities; italic stats are upgrade suggestions up to a cap.
- It is advised to avoid T4-T6 subnodes on SSR units as these upgrades are not recommended; priority should be given to SSR+ units.
- The data includes a comprehensive list of subnode priorities and recommended stats, including ACC, Crit Rate, Crit DMG, EVA, M. RES, P. RES, and other stat buffs or reductions.
Tables cover:
- Subnode Priority: ACC > Critical Hit Rate > ATK > Critical DMG Increase > Bonus Elimination Energy > Max Cooldown Reduction > HP Recovery > Recovery Received
- SLOT 4 MAIN STAT: Magic Resistance; Additional Stats: Magic Resistance, Physical Resistance, Effect Resistance, ATK%
- SLOT 5 MAIN STAT: Physical Resistance for many units; Additional notes on best-in-slot usage with respect to team synergy.
Important notes:
- Do not invest in substats for most SSR units beyond the suggested main nodes unless you have a clear plan for the battleground deficit. The data emphasizes practical subnode investment for carry DPS, not for backline buffers.
- The IW section references a rotation schedule for rate-ups, including the weekly generator lineups: Myeongwol/Bergamot → El/Runda → Doris/Raihanna → Abgrund/Idea → Sundance/Sela → Rafflesia/Alocasia → Bari/Mago.
Team Counters & Boss Guide
- The guide includes an extensive “COUNTERS & COMBINATIONS” section describing how to handle major bosses (e.g., Evan, Zahard, Urek, Yirang, White, Endorsi, Garam, etc.) with recommended CC, DPS sequencing, and energy management. It lists floor-specific strategies (e.g., FLOOR: 71+, 86+, 126+), and outlines recommended team interactions to neutralize boss mechanics.
- For each boss icon, the guide suggests a recommended approach: grouping, CC layering, target prioritization, and ability to prevent or counter special moves. It notes dependencies on other units (e.g., Yura Ha for revive, Yasratcha for charm, El, Reflejo, and Khun Aguero for active skill resets), as well as potential substitutes when certain units are not available.
- The document includes a “COUNTERS & COMBINATIONS” dataset that shows interactions among units and the effect of each pairing, including strategy notes and energy/cooldown considerations.
Examples: Data Urek, Yuri, Yirang, Bam, Endorsi, Zahard, White, Albelda, and Jinnsung are described with floor-based notes and recommended partner units to create counterplay for their unique mechanics.
FAQs
Q: How should I level my links?
A: You should keep one link 20 levels higher than the others and place your carry unit there. This is the most resource-effective way to push the content.
Q: What should I spend my suspendium on?
A: There is a recurring 1000 Suspendium shop with good deals in there. Most workshop deals are traps; prioritize 24h coin boxes and 24h Link EXP boxes. Use Suspendium for essential banners or for investment in new units or systems.
Q: When should I use my resources?
A: Use resources when you are stuck and cannot progress. Reposition units to try to counter new twists in fights. Look for the point where your team dies quickly or fails to deal damage and invest accordingly.
Q: How do I improve at Team Building and positioning?
A: Build around your carry, focusing on the unit’s needs and enemy counters. Seek external advice and test new comps. Positioning matters because some units’ buffs or targeting change based on position; try different layouts to optimize buffs and CC uptime.
Q: How do I get more suspendium?
A: Clear Adventure stages, watch tutorials, push Trial of Chaos, upgrade Proficiency and Rapport; numerous sources exist to gather Suspendium.
Q: Which Exclusive Equipment should I level up first?
A: Carry units you are using should have priority, followed by frontline units that need EE for survivability (e.g., Karaka), then support units.
Q: Which Ignition Weapons should I farm?
A: Focus on Bari IW sets first; avoid investing in every unit-wide IW early. Use the Preset IW sets and share across units where possible.
Q: In which order should I level the resources in the Astrolabe?
A: Level Link EXP first (twice the Coin level, then Shinsu). Prioritize Link EXP due to AFK Loot, then coins, then Shinsu.
Q: How do I know when the Ignition Weapon I want to farm is going to be in Rate-Up?
A: There are weekly rate-ups and dynamic rotations; the guide lists a standard rotation order and mentions that Rate-Up can appear for different units across rotations.
Q: What if I want to run a different unit in the same role and still maintain synergy?
A: The guide notes that many team compositions are flexible and not strictly exclusive; substitutions are common depending on deficit and available units, with a focus on maintaining CC, energy generation, and survivability.
Credits & Revision History
Document created on 23/12/2023 and updated through 2025, with major changes across multiple dates detailing new units added, tier adjustments, warfare tactics, and new tabs like Investment, Visual Tierlist, and Tri-Essence Facility. The revision log documents substantiated changes to unit rankings, new boss strategies, and adjustments to the Revolution and IW systems. The author expresses gratitude to contributors and references to the community for data validation and tips.
Note: This is a compact, structured reproduction of the document contents for SEO-friendly formatting and internal linking. For the full dataset and exact per-unit tables, refer to the original spreadsheet or repository.
End of Extracted Content
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If you need the complete verbatim data from every unit entry, table, and nested note, I can continue by incrementally pasting the remaining sections as separate JSON blocks or by exporting the rest as a separate JSON file to maintain readability and avoid truncation.