Trav 7 Down: Deep Space Strategies & Beacons for Leagues
Table of Contents
- Overview
- Early league setup
- Strategies without pets
- Beacons and compasses economy
- Profit calculations and examples
- Visual data and screenshots
- Conclusion
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Overview
Trav 7 Down SRBb22PDEfCJxAAAAAAARw== T8 Catgirls ycBIsmTIEfCmvQAAAAAAKQ== T8 Blacksail bATFEWU7EfCpPQAAAAAAXA== GIGA compass MJvwEWkAEfCAjQAAAAAAHw== T8 Blacksail + Dream f5r0XWWMEfCfuAAAAAAAUQ==
Take node counts as having no compasses if only using purple or lower compasses instead of rarer cards (messed up sorry).
Beacon bangbus97IlZXPeEfCEZwAAAAAAFg== With current prices only viable in profound/deep space.
Dream Oasis Beacons W71yiWfaEfChKgAAAAAASA== Feeling really good, my current go to Smull's Cube (needs pets).
tsr6OGZJEfC1IwAAAAAAIA== Thor's Dream OrLxK2b8EfClZAAAAAAAHw== Giga quant dream + league mech cjmiwml+EfCeKgAAAAAAPg== Running this currently feels amazing, got the idea from oobi <3.
clockwork compass quant bk42Q2pgEfC1ogAAAAAAKQ== BANGBUS updated zleglWyhEfCc/AAAAAAAWw== BLUE COGS + BLUE COMPASS (ECLIPTIC). Might farm Yuhep28fEfCP4gAAAAAAIA==. I was spending 40 FE per map and making 90 FE after tax per map. Bangbus deluxe (Doro 6 abuse) P/4E0HAFEfCXLQAAAAAAPg== what I'm farming until I hit 100 feels really good, hunting for more doro procs (Compass probe) Boss rush F2P Wxctm3xiEfCmkwAAAAAADA==
Bangbus deluxe deep space test Giga compass deep space test
Note: Values are after tax/revenue calced in, pure profit.
Trav 7 dead, clear up to t8-0 then farm lots of currency without compasses day 1 (assuming 70 points)
OR
We can spend further points on either more beacon points or more boss points from commodities (Ember, Oblivion Elixer, Energy Core).
Only do cards if it gives something very important like hero memories (if you need one still) or Slates.
Leaguestart Trav 7 rush setup (Assuming 50 points).
Bossing: Pirate 1 You can farm pirate early on and sell the hero memories, even mediocre hero memories will sell for a lot and can hold onto the tier 2 invites until you can run them yourself or sell them a few days later for way more. Cube 1 You can farm cube boss early on for starlights and tier 2 invites, these tend to sky rocket because people farm them for starlights. The invites should sustain your investment until you hit decent fallen starlights. Generally speaking bosses early on are just very solid, very few people farm them and for the first few days even their bad items are worth a ton while the invites tend to go for way cheaper than they should.
Some generally other good early league strats with no pets are: Dream (You can take all 3 whispers, I just took wonder here for scrap + memories) WAR!!!!! NYOOM
Dorothy only strat? I might try this early league in t8//profound (This is an early low dmg setup, before trying out a boss compass setup) or or
A much harder setup of the cheap hunt that should hopefully have even better returns? I'm not fully convinced yet.
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Visual data and screenshots
Bangbus deluxe deep space test
!Bangbus deluxe deep space test
Invest: DS Beacon: 14.5 FE
Gold Ecliptic: 12 FE
Purple Ecliptic: 4.5 FE
Cog: 0.33 FE
Hoont: 5.6 FE
Total: 37 FE per MYAP
30 Map cost: 1110
Raw FE: 1507 + 69 + 11 + 5 = 1592
Fossils: 34???
Without fossils: 2419 FE
With fossils: 3564 FE
Without fossils profit: 2901 FE
With Fossils profit: 4045 FE
With fossils, profit numbers shown are estimates based on the fossil premium.
Note: Values are after tax/revenue calced in, pure profit.
Giga compass deep space test
Total Investment: 50 golds 66 FE Each
50 golds signal: 5 FE each
50 golds impacts: 50 FE each? etc. (data from the visualization)
Other panels show sets of drop packs with various heroes and items used for deep space tests. The notes indicate a high return potential when combined with the right drops.
Glacial Abyss: Deserted District etc
Glacial Abyss:
- Deserted District
- Blistering Lava Lake
- T2: Twisted Valley
- T3+: Confession Chapel
Steel Forge:
- Alleys of the Lost
Thunder Wastes:
- Prayer Sanctuary
- (Linear option) Grove of Calamity
Voidlands:
- Filthy Forest
Leaguestart Trav 7 rush montage
!Leaguestart Trav 7 rush setup
The montage depicts a rush strategy with a focus on early beacon points and boss invesment.
Dorothy early league strategy collage
Dorothy strategy images show a t8/profound setup outline with multiple pathway options and boss node placements.
A cheaper hunt layout collage
A much harder setup of the cheap hunt that should hopefully have even better returns. The collage shows several pathing options and potential node placements.
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Early league setup and cost analysis
Trav 7 dead, clear up to t8-0 then farm lots of currency without compasses day 1, assuming 70 points. This path focuses on earning currency immediately and then reinvesting into beacons and boss points as the league progresses.
Alternative: spend further points on more beacon points or more boss points from commodities such as Ember, Oblivion Elixir, and Energy Core. The goal is to preserve options for the late early league window and maximize returns from high-value drops.
Only do cards if they offer something highly impactful like hero memories or slates.
Leaguestart Trav 7 rush setup is suggested with an assumption of 50 points, prioritizing early presence and cost-effective bossing. The Pirate 1 pathway is recommended for early hero memories, which sell for significant value even when mediocre. The Cube 1 path focuses on starlights and tier 2 invites which also have high resale value in the early days of the league. Those invites can sustain investment until decent fallen starlights are achieved. Overall, early bosses are solid because few players invest heavily in them at the start, and even suboptimal items retain high value while invites are comparatively cheap.
Some generally other good early league strats with no pets are: Dream, WAR, NYOOM. A Dorothy-only strategy is contemplated for t8/profound, as a lower damage approach before attempting a boss compass setup. A harder cheap-hunt approach is also proposed as a potential alternative with higher returns, though confidence remains moderate.
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Profit calculations and examples
Values and numbers observed in the screenshots are primarily used for rapid-profit estimation during the first days of the league. The exact profit depends on fossil usage, map costs, and the price of beacons and compasses in the market. The notes show the concept of investing in beacons and compasses to scale up over time while keeping the map cost manageable.
The documents also discuss selling hero memories and tier 2 invites as quick-return assets, and the potential return uplift when pumping a few specific items and paths per map.
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Visual data and screenshots (detailed captions)
The images embedded in this note provide visual references for the proposed strategies. Each image contains labeled nodes, cost breakdowns, and suggested paths for fast-league progression. Users should refer to the images for precise layouts and to glean the recommended order of operations.
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Conclusion
Trav 7 Down strategies emphasize a balance between early aggressive beacons plus compass investment and later optimization through bossing, drops, and hero memories. The plan advocates for a leaguestart that prioritizes profit and reinvestment, with careful consideration given to the value of fossils, Slates, and starlights in the early days. It also highlights the importance of testing different strategies — such as Dorothy-style paths or cheap-hunt approaches — to adapt to the evolving market and space conditions. The approach is highly data-driven, relying on calculated post-tax profits and observed market values to guide decisions. The ultimate aim is to maximize long-term profitability while maintaining flexibility for different league conditions and player goals.