Ultimate Decades Challenge: 1300-2020
Table of Contents
- 1300s The Middle Ages
- 1400s End of the Middle Ages
- 1500-1620 The Tudor Renaissance
- 1622-1700 Settling in America
- 1700-1762 Colonial Times
- 1763-1815 Revolutionary America
- 1815-1860 First Industrial Revolution
- Decades Info Dump
- Timeline
- Custom Aging
- Life Expectancy
- Death Rolls
- Pregnancies
- Descendants
- Marriages
- Illnesses & Events
- Family Tree
- Portraits
- The Start of the Decades Challenge
- 1300s The Middle Ages
- 1400s End of the Middle Ages
- 1500-1620 The Tudor Renaissance
- 1622-1700 Settling in America
- 1700-1762 Colonial Times
- 1763-1815 Revolutionary America
- 1815-1860 First Industrial Revolution
---
1300s The Middle Ages
1300’s THE MIDDLE AGES
- You may start with either a teen or young adult sim. It can be a single sim or two married sims (the choice is yours but keep in mind that they need to get married ASAP and start having babies).
- Your sims must start as peasants.
- You should start in Windenburg (if you have Get Together) to emulate England (but you can really start wherever in your game). You cannot leave that Sim world once you’ve chosen to settle for a while so pick wisely.
- Start your founder sims off only with starter funds for your family to buy a lot and start your farm. After that, set your money to zero using cheats.
- Your founder sims must be placed down on the biggest lot to allow room to grow for hundreds of years.
- You cannot have any famous sims unless you choose to have royal NPCs.
- You cannot have a career since none of the in-game ones exist yet or are too modern.
- To make money and sustain your sims, you can: grow produce, fish, paint, woodwork, make candles (Eco Lifestyle), knit (Nifty Knitting), have cows, chickens, and hens (Cottage Living), and cross-stitch (Cottage Living).
- When harvesting crops, you can only do so once every season at the end of every season.
- Keep in mind to only eat foods available at the time. If using mods then consider the Ye’ Old Cookbook.
- I suggest having a 14 or 28-day calendar (Seasons DLC), otherwise, you’ll get seasons and holiday whiplash really quick. However, the choice is yours.
- Have dust enabled (Bust the Dust Kit) as an extra chore to do but note you can't use any of the vacuums yet. Check out this mod for more accurate cleaning: X
- You can only have color likes and dislikes.
- You can only have male heirs until stated otherwise.
- You MUST always move out your female sims once they’re married.
- When making your sims, these are the traits you CANNOT use until stated otherwise:
TRAIT Geek Ambitious Bro Child of the Islands Freegan Green Fiend Dance Machine Recycle Disciple Vegetarian Lactose Intolerant
ICON PACK Base Game Base Game Base Game Island Living Eco Lifestyle Eco Lifestyle Get Together Eco Lifestyle City Living Cottage Living
1300’s THE MIDDLE AGES
1400s END OF THE MIDDLE AGES
1500-1620 THE TUDOR RENAISSANCE
1622- 1700 SETTLING IN AMERICA
1700 - 1763 COLONIAL TIMES
1763 - 1815 REVOLUTIONARY AMERICA
1816-1860 FIRST INDUSTRIAL REVOLUTION
The Start of the Decades Challenge
- You may start with either a teen or young adult sim. It can be a single sim or two married sims (the choice is yours but keep in mind that they need to get married ASAP and start having babies).
- Your sims must start as peasants.
- You should start in Windenburg (if you have Get Together) to emulate England (but you can really start wherever in your game). You cannot leave that Sim world once you’ve chosen to settle for a while so pick wisely.
- Start your founder sims off only with starter funds for your family to buy a lot and start your farm. After that, set your money to zero using cheats.
- Your founder sims must be placed down on the biggest lot to allow room to grow for hundreds of years.
- You cannot have any famous sims unless you choose to have royal NPCs.
- You cannot have a career since none of the in-game ones exist yet or are too modern.
- To make money and sustain your sims, you can: grow produce, fish, paint, woodwork, make candles (Eco Lifestyle), knit (Nifty Knitting), have cows, chickens, and hens (Cottage Living), and cross-stitch (Cottage Living).
- When harvesting crops, you can only do so once every season at the end of every season.
- Keep in mind to only eat foods available at the time. If using mods then consider the Ye’ Old Cookbook.
- I suggest having a 14 or 28-day calendar (Seasons DLC), otherwise, you’ll get seasons and holiday whiplash really quick. However, the choice is yours.
- Have dust enabled (Bust the Dust Kit) as an extra chore to do but note you can’t use any of the vacuums yet. Check out this mod for more accurate cleaning: X
- You can only have color likes and dislikes.
- You can only have male heirs until stated otherwise.
- You MUST always move out your female sims once they’re married.
- When making your sims, these are the traits you CANNOT use until stated otherwise:
TRAIT Geek Ambitious Bro Child of the Islands Freegan Green Fiend Dance Machine Recycle Disciple Vegetarian Lactose Intolerant
ICON PACK Base Game Base Game Base Game Island Living Eco Lifestyle Eco Lifestyle Get Together Eco Lifestyle City Living Cottage Living
1300’s THE MIDDLE AGES
1400s END OF THE MIDDLE AGES
1500-1620 THE TUDOR RENAISSANCE
1622- 1700 SETTLING IN AMERICA
1700 - 1762 COLONIAL TIMES
1763 - 1815 REVOLUTIONARY AMERICA
1816-1860 FIRST INDUSTRIAL REVOLUTION
Timeline
Now that you’re aware that you have to keep track of time, let’s talk about your timeline. To play the challenge this way requires you to have custom aging (which we will get to). Because there are a lot of events throughout history, you can also keep track using your timeline.
1. Your challenge begins in 1300. (Even though this document has you starting in 1300, you can choose to start whenever you want!)
2. As shown in the example below, every 4 days is a new year (which I’ll explain why that is…).
3. On Day 1, place your starter sims under their corresponding age and label that square by their first and last name. (Last names are important in the future. You’ll see!)
4. After placing your first heirs, everyone born after that will be an infant to start. They will always start under the born section.
5. After your sim is born, you’ll continue to the next column and then down until the end of your sim’s lifespan.
6. FYI: If you have Seasons (DLC) then the timeline and years going by will not align with the actual seasons and holidays in the game so keep that in mind.
7. Tip: Highlight the days as they go by to keep track of where you are (otherwise it starts to get confusing as to where you last left off).
Example of Timeline
Sim Day | # of Sim Days | Year Born | Toddler | Child | Teen | Young Adult | Adult | Elder
---|---|---|---|---|---|---|---|---
TUESDAY | 1 | 1550 | Katherine & Edward | | | | |
WEDNESDAY | 2 | 1550 | | | | | |
THURSDAY | 3 | 1550 | John Lightwood | | | | |
FRIDAY | 4 | 1550 | | | | | |
SATURDAY | 5 | 1551 | | Victoria Lightwood | John Lightwood | | |
SUNDAY | 6 | 1551 | | | | | |
MONDAY | 7 | 1551 | | | | | |
TUESDAY | 8 | 1551 | | | | | |
WEDNESDAY | 9 | 1552 | | | | | |
Your Info Chart
I recommend you also keep a stats/informational chart of all your sims and their children through the generations so you’re able to keep track and also have something you can look back on when you’re done (like you can see on the first page of my spreadsheet. An example here: X or down below).
Side note: You don’t have to if you don’t want to. This isn’t necessary but it is really rewarding to see in the end.
FYI: The Cause of Death is sometimes made up. Sims that die are given deaths that better resemble the time period so just make it up.
Example of info chart
Name | Last Name | Relation | Gender | Year Born | Status | YoD | AoD | Life Stage | CoD
--- | --- | --- | --- | --- | --- | --- | --- | --- | ---
Katherine Lightwood | Wife of Edward Lightwood | F | 1536 | Deceased | 1563 | 27 Years | Young Adult | Black Plague
Edward Lightwood | Husband of Katherine Cooke | M | 1536 | Deceased | 1571 | 31 Years | Adult | Tuberculosis
John Lightwood | Son of Edward & Katherine Lightwood | M | 1550 | Alive | | | |
Victoria Lightwood | Daughter of Edward & Katherine Lightwood | F | 1551 | Deceased | 1561 | 10 Years | Child | Freezing to death
Phillip Lightwood | Son of Edward & Katherine Lightwood | M | 1553 | Deceased | 1553 | 0 Years | Baby | Stillborn
Margarete Lightwood | Daughter of Edward & Katherine Lightwood | F | 1554 | Deceased | 1563 | 9 Years | Child | Black Plague
Francis Lightwood | Son of Edward & Katherine Lightwood | M | 1555 | Deceased | 1582 | 27 Years | Young Adult | Wound Infection
CUSTOM AGING
Aging your sims to align with time in this challenge is going to be very different from regular Sims 4 gameplay. That means that aging has to be turned OFF and you’re going to have to manually keep track and age up your own sims. Using Sim pregnancies as a guide, that means 3 pregnant sim days is 9 months, so we’ll assume every 4 days is a year (4 days = 12 months = 1 year).
Tip: Keeping a chart for reference on your spreadsheet is really useful since you’ll be referring back to it a lot.
- Pregnant: 3 days, a baby is born at 0 days
- Babies: 1 day, ages up at 3 months.
- Infants: 5 days, ages up at 1.5 years
- Toddler: 18 days, ages up at 6 years old
- Child: 28 days, ages up at 13 years old
- Teen: 28 days, ages up at 20 years old
- Young Adult: 40 days, ages up at 30 years old
- Adult: 80 days, ages up at 50 years old
- Elder: 80 days, dies at around 70 years old
After your sims reach a new age stage you have to place their future birthdays on your sims timeline. This is how you’ll know when to age up a sim. (So for example: if your sims just aged into a toddler then you go to the next life stage on your timeline chart, which is child, and from there you count down 28 days and that's your sims next birthday. You’ll do this for every sim after every birthday.)
Example of an age info chart
Life Stage | Sim Days | Length | Age
---|---|---|---
Pregnant | 3 | 9 months | 0 years
Babies | 1 | 3 months | 0 - 3 months
Infants | 5 | 1.25 Years | 3 months - 1.5 Years
Toddler | 18 | 4.5 Years | 1.5 - 6 Years
Child | 28 | 7 Years | 6 - 13 Years
Teen | 28 | 7 Years | 13 - 20 Years
Young Adult | 40 | 10 Years | 20 - 30 Years
Adult | 80 | 20 Years | 30 - 50 Years
Elder | 80 | 20 Years | 50 - 70 Years
LIFE EXPECTANCY
Since the ultimate decade’s challenge goes through history (for mine, its 1300’s to 2020), there's life expectancy that will be fluctuating for your sims. You can use the life expectancy on this document that will be listed for you in each section.
Example of life expectancy
% of dying | Life Stage
---|---
<5% | Birthing moms
30% | Babies
20% | Infants
20% | Toddler
30% | Child
15% | Teen
15% | Young Adult
35% | Adult
50% | Elder
DEATH ROLLS
To get a little more realistic and to do some population control (because trust me, your sims will start spawning everywhere if everyone lives and survives), then you’re going to have to roll to see how long your sims will survive and continue to live for. They can die giving birth, as babies, teens, or live long happy lives…but it all comes down to the dice roll. This makes the challenge exciting yet hectic because you don't know who’s going to end up living or dying. You’ll be using a set of different D-Rollers throughout this challenge:
1. Once you have a sim pregnant and they give birth, you have to roll to see if the mother makes it through labor.
2. When a baby is born, you must roll to see if they survive the birthing process as well.
3. Before every new age stage, you must roll to see if your sims survive in order to continue on to the next age stage.
4. The chart down below is an example of one of the many death chances your sims can't roll. If they roll any of those #, then your sim must die.
5. To kill a baby, you can shift + click on the baby and debug neglect so it gets taken away. Your sims family will be sad and emulate as though the baby passed away.
6. To kill toddlers & children, you can move them out of your household and delete the household you moved them to. However, I suggest playing with the Children/Toddlers Can Die of Anything mod so it's a lot faster and easier to kill them off.
7. To kill toddlers through elders (using the Children/Toddlers Can Die of Anything mod), you can shift + click on a sim, a menu will appear, click more choices, choose kill, and then choose a cause of death.
8. Because life expectancy fluctuates, Death rolls will also be changing throughout this challenge. They won't always stay the same. Sometimes it'll be harder and sometimes it'll be easier.
9. If at the end your Sim manages to clear ALL the rolls, then for their END OF LIFE roll: Roll a D20 to see how many extra years they are granted.
Example of death chances
Death Rolls | Life Stage
---|---
1 | Birthing moms
1, 5,7,10,15,20 | Babies
12,16,18,20 | Infant
4,8,12 | Toddler
9,19 | Child
7 | Teen
2,6,11,13,14 | Young Adult
2,6,9,12,15,17,19 | Adult
<9 | Elder
ROLL D20 FOR END OF LIFE? END OF LIFE
PREGNANCIES
There are many mods that deal with pregnancies. I suggest using MCCC, Wicked Whims, or Wonderful Whims to get a more realistic approach on pregnancy chances. The in-game woohoo system is not realistic but if you can't use mods, you don't have to use mods.
1. Using the in-game woohoo, just try for a baby always (until modern days) and give your sim 24hrs after giving birth before trying again.
2. Using MCCC, WickedWhims, or Wonderful Whims turn on percentage chances (using the chart down below as an example) depending on the age stage of your sims. Using percentages is ONLY for your HEIR sims.
3. For all your OTHER Sims who are NOT your heirs, you must roll a D Rollers to see how many kids they are allowed to try for. (The rollers and the number of kids they can try for will be changing throughout this challenge.)
4. Heirs can have as many babies as YOU want but ONLY as many as they can produce!
5. If you're using MC Command Center (which I highly suggest), then set a higher household size to allow as many kids as possible in your household. (Be aware of your computer and how many sims it can handle in one household.)
6. Previous gen heirs in your main household(if they are still alive and able) can also keep trying for babies if you want. The choice is yours.
7. Try for babies once a day for your heirs but allow a one-day grace period after a birth of no trying (Give momma a break!)
8. For side households, you will have to roll to see how many pregnancy attempts they are awarded. (This will make it easier for you since you don't always get to see those sims in those households.)
- The # you roll on the dice means how many pregnancies your side households are allowed to try for. Pregnancy attempts DON'T equal the # of babies.
- For example, if your side household rolls for 7 pregnancy attempts and your Sim gives birth to triplets then that only counts as 1 pregnancy attempt; not 3.
Example of pregnancy chances
Teen 30%
Young Adult 25%
Adult 20%
Adult Pt.2 10%
Elder 0%
Example of pregnancy chances for side households
Roll for # of baby attempts
1-5 = # of Pregnancies
6 = No Children
Descendants
When you start the challenge, you have two founder sims and once the family expands then the lineage will carry on to continue the family name throughout time and history in an attempt to get to the 21st century.
1. Make sure to pick a really good last name for your family, since they will hopefully carry it on for centuries to come.
2. Your main household must always produce a male heir (at least until we get to modern days).
3. Your next heir that will continue your main lineage should always be the eldest son.
4. If your sims fail to produce an heir, then the lineage can then continue with the eldest daughter's husband. However, keep in mind that your family's last name must now change to the husband’s new one.
5. If your prospect heir dies an untimely death then move on to the next in line.
6. If everyone in your main family dies and there’s no one to take up the mantle then move on to the next closest related side household to your main household. They have been bumped from the side household and are now your main household and must be treated as such.
7. All other sims who are not your main lineage don't matter as much (technically…), so you can do whatever you want with them. You can choose to never see those sims again when they marry and move out, or you can continue following their family lineage....the choice is yours. However, if you choose to follow them, they are now your side households.
8. Tip: Keep in mind that side households might come in handy down the line.
MARRIAGES
Once your main heir is old enough to get married (age for marriage will change throughout and will be stated) then you will officially be able to pass along the torch and move on to the next generation.
1. Once you’ve passed the torch to the next generation of your main household, they will become the new heirs.
2. Your heir can marry someone their own age, older, or younger. (Tip: I suggest marrying your sim off as soon as possible and to someone the same age to get ahead.)
3. If your previous-gen heirs are still alive then you can’t move them out. (Show some respect!).
4. Previous gen kids who are not the heir and are not married yet can't move out either.
5. If your sim's partner suffers an untimely death then it's up to you to choose if your sim remarries or not. Throughout history, most people did remarry but keeping track of so many sims can get to be a lot so I’ll leave that choice up to you.
ILLNESSES & EVENTS
Throughout history, you’ll find there are a lot of illnesses and events that will cause you to roll extra when the time comes. It is inevitable. Keep an eye out for those events when listed and follow those instructions.
FAMILY TREE
This is extra but you can keep a family tree using the app QUICK FAMILY TREE app that's available on both the Apple app store and Google play. The in-game Sims family tree isn't always the best and or reliable so it's best to use this one. If you’re using windows, you can install LDPlayer4 or Bluestacks (which is an android emulator) that will allow you to use the Quick Family Tree app on your computer instead.
PORTRAITS
You don't have to if you don't want to, but since you're going to have a lot of generations, I've made it a custom to at least make portraits for all my heirs and their spouses. It will be nice to see your ancestors later down the line and once you're done with your challenge. [If you don't know how to make cc portraits in your game then that's okay because it's super easy and I explain how to do it here: X]
THE START OF THE DECADES CHALLENGE
- You may start with either a teen or young adult sim. It can be a single sim or two married sims (the choice is yours but keep in mind that they need to get married ASAP and start having babies).
- Your sims must start as peasants.
- You should start in Windenburg (if you have Get Together) to emulate England (but you can really start wherever in your game). You cannot leave that Sim world once you’ve chosen to settle for a while so pick wisely.
- Start your founder sims off only with starter funds for your family to buy a lot and start your farm. After that, set your money to zero using cheats.
- Your founder sims must be placed down on the biggest lot to allow room to grow for hundreds of years.
- You cannot have any famous sims unless you choose to have royal NPCs.
- You cannot have a career since none of the in-game ones exist yet or are too modern.
- To make money and sustain your sims, you can: grow produce, fish, paint, woodwork, make candles (Eco Lifestyle), knit (Nifty Knitting), have cows, chickens, and hens (Cottage Living), and cross-stitch (Cottage Living).
- When harvesting crops, you can only do so once every season at the end of every season.
- Keep in mind to only eat foods available at the time. If using mods then consider the Ye’ Old Cookbook.
- I suggest having a 14 or 28-day calendar (Seasons DLC), otherwise, you’ll get seasons and holiday whiplash really quick. However, the choice is yours.
- Have dust enabled (Bust the Dust Kit) as an extra chore to do but note you can’t use any of the vacuums yet. Check out this mod for more accurate cleaning: X
- You can only have color likes and dislikes.
- You can only have male heirs until stated otherwise.
- You MUST always move out your female sims once they’re married.
- When making your sims, these are the traits you CANNOT use until stated otherwise:
TRAIT Geek Ambitious Bro Child of the Islands Freegan Green Fiend Dance Machine Recycle Disciple Vegetarian Lactose Intolerant
ICON PACK Base Game Base Game Base Game Island Living Eco Lifestyle Eco Lifestyle Get Together Eco Lifestyle City Living Cottage Living
1300’s THE MIDDLE AGES
1400s END OF THE MIDDLE AGES
1500-1620 THE TUDOR RENAISSANCE
1622- 1700 SETTLING IN AMERICA
1700 - 1762 LATE COLONIAL PERIOD
1763 - 1815 REVOLUTIONARY AMERICA
1816-1860 FIRST INDUSTRIAL REVOLUTION
Portraits
You don’t have to if you don’t want to, but since you’re going to have a lot of generations, I’ve made it a custom to at least make portraits for all my heirs and their spouses. It will be nice to see your ancestors later down the line and once you’re done with your challenge. [If you don’t know how to make cc portraits in your game then that’s okay because it’s super easy and I explain how to do it here: X]
THE START OF THE DECADES CHALLENGE (continued)
- You may start with either a teen or young adult sim. It can be a single sim or two married sims (the choice is yours but keep in mind that they need to get married ASAP and start having babies).
- Your sims must start as peasants.
- You should start in Windenburg (if you have Get Together) to emulate England (but you can really start wherever in your game). You cannot leave that Sim world once you’ve chosen to settle for a while so pick wisely.
- Start your founder sims off only with starter funds for your family to buy a lot and start your farm. After that, set your money to zero using cheats.
- Your founder sims must be placed down on the biggest lot to allow room to grow for hundreds of years.
- You cannot have any famous sims unless you choose to have royal NPCs.
- You cannot have a career since none of the in-game ones exist yet or are too modern.
- To make money and sustain your sims, you can grow produce, fish, paint, woodwork, make candles (Eco Lifestyle), knit (Nifty Knitting), have cows, chickens, and hens (Cottage Living), and cross-stitch (Cottage Living).
- When harvesting crops, you can only do so once every season at the end of every season.
- Keep in mind to only eat foods available at the time. If using mods then consider the Ye’ Old Cookbook.
- I suggest having a 14 or 28-day calendar (Seasons DLC), otherwise, you’ll get seasons and holiday whiplash really quick. However, the choice is yours.
- Have dust enabled (Bust the Dust Kit) as an extra chore to do but note you can’t use any of the vacuums yet. Check out this mod for more accurate cleaning: X
- You can only have color likes and dislikes.
- You can only have male heirs until stated otherwise.
- You MUST always move out your female sims once they’re married.
- When making your sims, these are the traits you CANNOT use until stated otherwise:
TRAIT Geek Ambitious Bro Child of the Islands Freegan Green Fiend Dance Machine Recycle Disciple Vegetarian Lactose Intolerant
ICON PACK Base Game Base Game Base Game Island Living Eco Lifestyle Eco Lifestyle Get Together Eco Lifestyle City Living Cottage Living
1300’s THE MIDDLE AGES
1400s END OF THE MIDDLE AGES
1500-1620 THE TUDOR RENAISSANCE
1622- 1700 SETTLING IN AMERICA
1700 - 1762 COLONIAL TIMES
1763 - 1815 REVOLUTIONARY AMERICA
1816-1860 FIRST INDUSTRIAL REVOLUTION
TIMELINE (extracted from the information page)
Now that you’re aware that you have to keep track of time, let’s talk about your timeline. To play the challenge this way requires you to have custom aging (which we will get to). Because there are a lot of events throughout history, you can also keep track using your timeline.
1. Your challenge begins in 1300. (Even though this document has you starting in 1300, you can choose to start whenever you want!)
2. As shown in the example below, every 4 days is a new year (which I’ll explain why that is…).
3. On Day 1, place your starter sims under their corresponding age and label that square by their first and last name. (Last names are important in the future. You’ll see!)
4. After placing your first heirs, everyone born after that will be an infant to start. They will always start under the born section.
5. After your sim is born, you’ll continue to the next column and then down until the end of your sim’s lifespan.
6. FYI: If you have Seasons (DLC) then the timeline and years going by will not align with the actual seasons and holidays in the game so keep that in mind.
7. Tip: Highlight the days as they go by to keep track of where you are (otherwise it starts to get confusing as to where you last left off).
Example of Timeline (visual in the source material)
[The page includes an example timeline image showing a sequence of Sim Day, year births, and ages.]
LIFE EXPECTANCY (continued)
Since the ultimate decade’s challenge goes through history (for mine, its 1300’s to 2020), there’s life expectancy that will be fluctuating for your sims. You can use the life expectancy on this document that will be listed for you in each section.
Example of Life Expectancy
% of dying | Life Stage
---|---
<5% | Birthing moms
30% | Babies
20% | Infants
20% | Toddler
30% | Child
15% | Teen
15% | Young Adult
35% | Adult
50% | Elder
DEATH ROLLS (detailed sections follow)
To get a little more realistic and to do some population control (because trust me, your sims will start spawning everywhere if everyone lives and survives), then you’re going to have to roll to see how long your sims will survive and continue to live for. They can die giving birth, as babies, teens, or live long happy lives...but it all comes down to the dice roll. This makes the challenge exciting yet hectic because you don't know who’s going to end up living or dying. You’ll be using a set of different D-Rollers throughout this challenge: X
1. Once you have a sim pregnant and they give birth, you have to roll to see if the mother makes it through labor.
2. When a baby is born, you must roll to see if they survive the birthing process as well.
3. Before every new age stage, you must roll to see if your sims survive in order to continue on to the next age stage.
4. The chart down below is an example of one of the many death chances your sims can’t roll. If they roll any of those #, then your sim must die.
5. To kill a baby, you can shift + click on the baby and debug neglect so it gets taken away. Your sims family will be sad and emulate as though the baby passed away.
6. To kill toddlers & children, you can move them out of your household and delete the household you moved them to. However, I suggest playing with the Children/Toddlers Can Die of Anything mod so it’s a lot faster and easier to kill them off.
7. To kill toddlers through elders (using the Children/Toddlers Can Die of Anything mod), you can shift + click on a sim, a menu will appear, click more choices, choose kill, and then choose a cause of death.
8. Because life expectancy fluctuates, Death rolls will also be changing throughout this challenge. They won’t always stay the same. Sometimes it’ll be harder and sometimes it’ll be easier.
9. If at the end your Sim manages to clear ALL the rolls, then for their END OF LIFE roll: Roll a D20 to see how many extra years they are granted.
Example of death chances (table shown in the source content)
Death Rolls | Life Stage
---|---
1 | Birthing moms
1, 5,7,10,15,20 | Babies
12,16,18,20 | Infant
4,8,12 | Toddler
9,19 | Child
7 | Teen
2,6,11,13,14 | Young Adult
2,6,9,12,15,17,19 | Adult
<9 | Elder
PREGNANCIES (section continuation)
There are many mods that deal with pregnancies. I suggest using MCCC, Wicked Whims, or Wonderful Whims to get a more realistic approach on pregnancy chances. The in-game woohoo system is not realistic but if you can't use mods, you don't have to use mods.
1. Using the in-game woohoo, just try for a baby always (until modern days) and give your sim 24hrs after giving birth before trying again.
2. Using MCCC, WickedWhims, or Wonderful Whims turn on percentage chances (using the chart down below as an example) depending on the age stage of your sims. Using percentages is ONLY for your HEIR sims.
3. For all your OTHER Sims who are NOT your heirs, you must roll a D Roller to see how many kids they are allowed to try for. (The rollers and the number of kids they can try for will be changing throughout this challenge.)
4. Heirs can have as many babies as YOU want but ONLY as many as they can produce!
5. If you’re using MC Command Center (which I highly suggest), then set a higher household size to allow as many kids as possible in your household. (Be aware of your computer and how many sims it can handle in one household.)
6. Previous gen heirs in your main household(if they are still alive and able) can also keep trying for babies if you want. The choice is yours.
7. Try for babies once a day for your heirs but allow a one-day grace period after a birth of no trying (Give momma a break!)
8. For side households, you will have to roll to see how many pregnancy attempts they are awarded. (This will make it easier for you since you don’t always get to see those sims in those households.)
- The # you roll on the dice means how many pregnancies your side households are allowed to try for. Pregnancy attempts DON'T equal the # of babies.
- For example, if your side household rolls for 7 pregnancy attempts and your Sim gives birth to triplets then that only counts as 1 pregnancy attempt; not 3.
Example of pregnancy chances (data from the original document)
Teen 30%
Young Adult 25%
Adult 20%
Adult Pt.2 10%
Elder 0%
Example of pregnancy chances for side households
Roll for # of baby attempts
1-5 = # of Pregnancies
6 = No Children
Descendants (detailed continuation)
When you start the challenge, you have two founder sims and once the family expands then the lineage will carry on to continue the family name throughout time and history in an attempt to get to the 21st century.
1. Make sure to pick a really good last name for your family, since they will hopefully carry it on for centuries to come.
2. Your main household must always produce a male heir (at least until we get to modern days).
3. Your next heir that will continue your main lineage should always be the eldest son.
4. If your sims fail to produce an heir, then the lineage can then continue with the eldest daughter's husband. However, keep in mind that your family’s last name must now change to the husband’s new one.
5. If your prospect heir dies an untimely death then move on to the next in line.
6. If everyone in your main family dies and there’s no one to take up the mantle then move on to the next closest related side household to your main household. They have been bumped from the side household and are now your main household and must be treated as such.
7. All other sims who are not your main lineage don’t matter as much (technically…), so you can do whatever you want with them. You can choose to never see those sims again when they marry and move out, or you can continue following their family lineage....the choice is yours. However, if you choose to follow them, they are now your side households.
8. Tip: Keep in mind that side households might come in handy down the line.
MARRIAGES (additional content continuation)
Once your main heir is old enough to get married (age for marriage will change throughout and will be stated) then you will officially be able to pass along the torch and move on to the next generation.
1. Once you’ve passed the torch to the next generation of your main household, they will become the new heirs.
2. Your heir can marry someone their own age, older, or younger. (Tip: I suggest marrying your sim off as soon as possible and to someone the same age to get ahead.)
3. If your previous-gen heirs are still alive then you can’t move them out. (Show some respect!).
4. Previous gen kids who are not the heir and are not married yet can’t move out either.
5. If your sim’s partner suffers an untimely death then it’s up to you to choose if your sim remarries or not. Throughout history, most people did remarry but keeping track of so many sims can get to be a lot so I’ll leave that choice up to you.
ILLNESSES & EVENTS (second pass)
Throughout history, you’ll find there are a lot of illnesses and events that will cause you to roll extra when the time comes. It is inevitable. Keep an eye out for those events when listed and follow those instructions.
FAMILY TREE (repeated context)
This is extra but you can keep a family tree using the app QUICK FAMILY TREE app that's available on both the Apple app store and Google play. The in-game Sims family tree isn't always the best and or reliable so it's best to use this one. If you’re using windows, you can install LDPlayer4 or Bluestacks (which is an android emulator) that will allow you to use the Quick Family Tree app on your computer instead.
PORTRAITS (repeated context)
You don’t have to if you don’t want to, but since you’re going to have a lot of generations, I’ve made it a custom to at least make portraits for all my heirs and their spouses. It will be nice to see your ancestors later down the line and once you’re done with your challenge. [If you don’t know how to make cc portraits in your game then that’s okay because it’s super easy and I explain how to do it here: X]
The Start of the Decades Challenge (continued sections)
- You may start with either a teen or young adult sim. It can be a single sim or two married sims (the choice is yours but keep in mind that they need to get married ASAP and start having babies).
- Your sims must start as peasants.
- You should start in Windenburg (if you have Get Together) to emulate England (but you can really start wherever in your game). You cannot leave that Sim world once you’ve chosen to settle for a while so pick wisely.
- Start your founder sims off only with starter funds for your family to buy a lot and start your farm. After that, set your money to zero using cheats.
- Your founder sims must be placed down on the biggest lot to allow room to grow for hundreds of years.
- You cannot have any famous sims unless you choose to have royal NPCs.
- You cannot have a career since none of the in-game ones exist yet or are too modern.
- To make money and sustain your sims, you can grow produce, fish, paint, woodwork, make candles (Eco Lifestyle), knit (Nifty Knitting), have cows, chickens, and hens (Cottage Living), and cross-stitch (Cottage Living).
- When harvesting crops, you can only do so once every season at the end of every season.
- Keep in mind to only eat foods available at the time. If using mods then consider the Ye’ Old Cookbook.
- I suggest having a 14 or 28-day calendar (Seasons DLC), otherwise, you’ll get seasons and holiday whiplash really quick. However, the choice is yours.
- Have dust enabled (Bust the Dust Kit) as an extra chore to do but note you can’t use any of the vacuums yet. Check out this mod for more accurate cleaning: X
- You can only have color likes and dislikes.
- You can only have male heirs until stated otherwise.
- You MUST always move out your female sims once they’re married.
- When making your sims, these are the traits you CANNOT use until stated otherwise:
TRAIT Geek Ambitious Bro Child of the Islands Freegan Green Fiend Dance Machine Recycle Disciple Vegetarian Lactose Intolerant
ICON PACK Base Game Base Game Base Game Island Living Eco Lifestyle Eco Lifestyle Get Together Eco Lifestyle City Living Cottage Living
1300’s THE MIDDLE AGES
1400s END OF THE MIDDLE AGES
1500-1620 THE TUDOR RENAISSANCE
1622- 1700 SETTLING IN AMERICA
1700 - 1762 COLONIAL TIMES
1763 - 1815 REVOLUTIONARY AMERICA
1816-1860 FIRST INDUSTRIAL REVOLUTION
1300s THE MIDDLE AGES (continued)
The year progression and episodic events for the 1300s to 1860s are captured in the table images provided in the source material. These include timeline visuals, age charts, and the life expectancy matrix. The actual numbers and event markers vary by the chosen aging system and mods, so use these as templates in your own spreadsheet to track births, deaths, and age transitions across generations.
1400s End of the Middle Ages (continued)
In this era you’ll see shifts toward early modern social structures, migration patterns, and evolving economies. The challenge emphasizes living with historically plausible constraints, including dietary options and technology access that align with your time period and world state.
1500-1620 The Tudor Renaissance (continued)
During the Tudor Renaissance, families begin to form more complex lineage lines, with the eldest son often being the primary heir. This era introduces the possibility of surname changes if the main line dies out and an heir from a collateral line continues the legacy. The families grow across generations as you navigate stabilizing settlements and expanding trades.
1622-1700 Settling in America (continued)
The migration to North America is a major milestone; you’ll need to manage resources, establish crops, and build lasting homesteads with limited tools and knowledge. The challenge encourages careful planning, including how to allocate labor, manage fertility, and preserve family names across generations.
1700-1762 Colonial Times (continued)
In the colonial period you’ll encounter early American contexts with new social hierarchies, settler economies, and evolving governance. Maintaining family lines while adapting to new borders and cultural shifts becomes a central task of the challenge.
1763-1815 Revolutionary America (continued)
This era introduces upheaval, conflict, and the potential reshuffling of populations. The genealogical tasks remain—preserving lineage, tracking male heirs, and ensuring the main line can continue into the next generation.
1816-1860 First Industrial Revolution (continued)
The Industrial Revolution accelerates technological change and urbanization. Your families must adapt, select trades, and consider modernizing while maintaining continuity of ancestry across long timelines.
TIME DUMP VISUALS (images from the original doc)
- Example of timeline image showing a multi-decade approach.
- Example of an age info chart (Life Stage, Sim Days, Length, Age).
- Example of a pregnancy chart across life stages and side households.
- Example of death rolls visual grid.
DECADES INFO DUMP CONTINUED (subtitle blocks)
This section includes headers and printable illustrations that explain the structure for time-tracking in a Google Sheet and the use of a blank timeline sheet for reference. It also includes notes about the age increments, pregnancy changes, and the consequences of age advancement according to the timeline.
LIFE EXPECTANCY (Tables and charts)
The document includes detailed life expectancy tables with percentages per life stage and a separate death-roll mapping to each life stage. It emphasizes that life expectancy fluctuates through history and that death rolls will adapt accordingly.
DEATH ROLLS (Extended details and examples)
There are explicit instructions on how to implement death rolls for births, births during labor, age transitions, and end-of-life expirations. The guide provides examples of death roll distributions and notes about using mods for certain death scenarios.
PREGNANCIES (Extended details)
The pregnancy mechanics include recommendations for mods and in-game settings, guidance for heirs versus non-heir Sims, and advice on population management when using MC Command Center or other mods. It emphasizes patient pacing of pregnancy attempts, daily checks for heirs, and side households' pregnancy allowances.
DESCENDANTS (Further guidance)
The descendants’ rules outline how lineage continues, how last names may transfer, and how to handle the death or incapacity of heirs. The rules cover contingencies for when the main line cannot continue and when to switch to a side household.
ILLNESSES & EVENTS (Notes)
This section notes that illnesses and events will occur historically and that players should follow the given instructions when listed.
FAMILY TREE (Advice for tools)
The Quick Family Tree app is recommended to keep a long lineage organized. Emulations and emulators are mentioned for Windows users to run the mobile app.
PORTRAITS (Suggestions)
Portraits for heirs and spouses can enhance the historical feel; a note mentions a tutorial for CC portraits.
YOUR INFO CHART (Notes and examples)
A section on tracking stats and life events, with a note on optional side charts. It mentions an example and a link to the main spreadsheet mentioned in the document.
END OF DOCUMENT EXCERPT
FAMILY TREE VISUALS
- Example of family tree: A large, multi-branch tree showing generations across centuries.
1300s THE MIDDLE AGES (reiterated)
The middle ages are laid out with a timelined progression and early societal norms; the source material includes a detailed bullet list and an illustrative chart for the life cycles.
1400s END OF THE MIDDLE AGES (reiterated)
This section discusses the transitions to the Tudor Renaissance and the early modern period.
1500-1620 THE TUDOR RENAISSANCE (reiterated)
Discussion of social structure, family lines, and the importance of names.
1622-1700 SETTLING IN AMERICA (reiterated)
Details about migration, settlement, and family continuity across continents.
1700-1762 COLONIAL TIMES (reiterated)
Clarifications about colonial life and lineage management.
1763-1815 REVOLUTIONARY AMERICA (reiterated)
Notes on the impact of upheaval on lineage and marriage.
1815-1860 FIRST INDUSTRIAL REVOLUTION (reiterated)
Industrial era dynamics affecting family structure and survivability.
END NOTES
This content preserves the original’s intention: to guide players of the Ultimate Decades Challenge through a long, historical, multi-generational playthrough with explicit aging rules, death probabilities, pregnancy management, and family lineage strategies. The material includes a mixture of textual explanations, lists, and example charts to support replication and adaptation in Sims 4 beyond the base game.
Image Credits and References
The document references multiple visuals used to illustrate timelines, life charts, and family trees. These visuals are embedded as image references in the source and are included in the Images array below for asset extraction and SEO optimization.
Images
- Image 1: images/ultimate-decades-cover.jpg — Alt: Collage of historical Sims 4 characters; Caption: Cover image for the Ultimate Decades Challenge (1300-2020).
- Image 2: images/decades-info-dump.jpg — Alt: Decades Info Dump banner; Caption: Decades Info Dump header.
- Image 3: images/timeline-example.jpg — Alt: Example of timeline grid; Caption: Timeline example grid.
- Image 4: images/info-chart-example.jpg — Alt: Example of info chart; Caption: Example of an info chart.
- Image 5: images/age-info-chart.jpg — Alt: Example of age info chart; Caption: Example of an age info chart.
- Image 6: images/pregnancy-changes.jpg — Alt: Pregnancy changes; Caption: Pregnancy changes and side households.
- Image 7: images/family-tree.jpg — Alt: Family tree banner; Caption: Family tree example.
- Image 8: images/portraits.jpg — Alt: Portraits gallery; Caption: Portraits gallery.
- Image 9: images/start-challenge.jpg — Alt: Start of the decades challenge; Caption: Checklist for starting the decades challenge.
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