Uma Musume Speed Calculator Data Sheet: Stats & Recovery
Table of Contents
- Uma's Status
- Recovery Skills
- Race Information
- Uma's Actual Stats
- Data Tables and Calculations
- Definitions and Adjustments
- Notes and Updates
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Original content and translation notes from the source edition: This dataset contains skill activation rules, rushing behaviors, downhill options (downhill WIP), and several mode adjustments. It considers Pace Down and Speed Up modes. A fix notes that recovery levels increase by +0.02 per level rather than multiplying by 1.02. The latest update is 2025-08-07. The sheet instructs making a copy and editing with the background color. The status field called "Uma's Status" lists base stats and aptitude ratings, including speed, stamina, power, guts, and wit, with associated track, distance, and style attributes. The dataset also covers recovery-skill mechanics, race information, and detailed HP and speed calculations.
Uma's Status
| Attribute | Value |
|---|---|
| --- | --- |
| Speed | 1200 |
| Stamina | 900 |
| Power | 1200 |
| Guts | 440 |
| Wit | 1200 |
| Track Aptitude | Turf S; Dirt S |
|---|---|
| Distance Apt. | Sprint S; Mile S; Medium S; Long S |
| Style Apt. | Front A; Pace A; Late A; End A |
| Mood | Normal |
| Style Pace | — |
Assume "Rushing" never happens (0), always happens (1) or at the rate below (anything else) 0. Original Calculator uses "never happens".
Recovery Skills
HP recovery Non-Uniques Unique Level (e.g. Urara; assume it reliably procs) Enter number of skills Enter level. +0.02 effect per level above 1, e.g.
lvl 3, base 5.5%: 5.5% * 1.04 = 5.72%
1.5% 0 0
↑ White Skills, Inherited Uniques (inherited is under non-unique col) 3.5% 0 5 Check Stamina Recovery of skills at
↑ 1-star or 2-star Uniques https://gametora.com/umamusume/skills
5.5% 1 0 Ensure server is set to Global
↑ Gold Skills and 3-star+ Uniques Custom 0.00% 0.00%
For skills in the future which give things like 0.35% or 7.5% Enter the exact % instead of number of skills or level of unique for this (note the Unique level formula).
Consider Skill Proc Rate (1=Yes,0=No) 0
"No" lets you know the minimum Wit-reliant skills that need to proc to survive. Original Calculator uses "No".
"Yes" means taking the average HP gain from Wit-reliant skills over multiple races.
Race Information
Surface: Turf
Condition: Firm
Distance: 2400
Category: Medium
Output!
Uma's Actual Stats
Uma's Actual Stats
| Attribute | Value |
|---|---|
| --- | --- |
| Speed | 1323 |
| Stamina | 900 |
| Power | 1323 |
| Guts | 440 |
| Wisdom | 1200 |
Last Spurt 完走する為に →
Stamina Needed You have enough!
711
Skill Proc Rate 92.50% "Rushing" Rate 9.74%
Data Tables and Calculations
Other Data
Initial HP 3040.8
With Skills 3323.0
Displayed Time 139.2 [s] (shown time without caps)
Spurt Length 800.0 [m]
End HP Drain 1.389
Base Speed 19.60 [m/s]
HP Consumption and Speed Details:
Start Speed (m/s) Goal Speed (m/s) Acceleration (m/s^2) Time (s) Distance (m) HP Consumption
Mid-leg Top speed before Modes 19.44881335
Stage Details:
- Start Dash: 3.000 16.660 24.481 0.558 5.49 11.16
- Early (Accelerating): 16.660 19.194 0.481 5.272 94.51 78.48
- Early (Top Speed): 19.194 - 15.630 300.01 291.81
- Mid (Accelerating): 19.194 19.415 0.488 0.453 8.74 8.62
- Mid (Top Speed): 19.415 - 61.357 1191.26 1174.58
- End (Accelerating): 19.415 20.762 0.486 0.000 0.00 0.00
- End (Top Speed): 20.762 - 0.000 0.00 0.00
- Spurt (Accel.): 19.415 23.606 0.486 8.622 185.47 324.37
- Spurt (Top Speed): 23.606 - 26.033 614.53 1286.85
Sum Total 117.926 2400.00 3175.87
定義
バ場適性 補正 距離適性 補正 速度 補正 加速度 脚質適正 補正 距離 距離カテゴリ 作戦 HP補正 速度補正 加速度補正
S 1.05 S 1.05 1 S 1.1 1000 Sprint Front 0.95 1 0.98 0.962 1 1 0.996
A 1 A 1 1 A 1 1200 Sprint Pace 0.89 0.978 0.991 0.975 0.985 1 0.996
B 0.9 B 0.9 1 B 0.85 1400 Sprint Late 1 0.938 0.998 0.994 0.975 1 1
C 0.8 C 0.8 1 C 0.75 1500 Mile End 0.995 0.931 1 1 0.945 1 0.997
D 0.7 D 0.6 1 D 0.6 1600 Mile
E 0.5 E 0.4 0.6 E 0.4 1800 Mile
F 0.3 F 0.2 0.5 F 0.2 2000 Medium 0.167 0.653 0.321 1.141
G 0.1 G 0.1 0.4 G 0.1 2200 Medium 0.163 0.661 0.325 1.149
2300 Medium 0.156 0.665 0.331 1.153
バ場 値 バ場状態 値 バ場 状態 補正スピード 補正パワー HP消費係数
2400 Medium 0.155 0.667 0.333 1.155
Turf 1 Firm 1
Turf
Firm 0 0 1 2500 Long
Dirt 2 Good 2 Good 0 -50 1 2600 Long 0
Soft 3 Soft 0 -50 1.02 3000 Long Heavy 4 Heavy -50 -50 1.02 3200 Long
Dirt Firm 0 -100 1 3400 Long Good 0 -50 1 3600 Long Soft 0 -100 1.01 Heavy -50 -100 1.02
やる気 補正
Great 1.04 Good 1.02 Normal 1 Bad 0.98 Awful 0.96
計算
表示レース時間 139.152 [s] (上限・下限による補正を受けない場合)
ラストスパート距離 800.00 [m]
ベーススピード 19.60 [m/s] 補正後パラメータ
回復スキルHP 550 <- change from Original: skill proc rate taken into account. Recovery values not hardcoded.
初期HP 3040.8 スピード値 1200 固有回復スキルHP 378 <- change from Original: Recovery values not hardcoded.
回復スキ込HP 3322.99 スタミナ値 900 バ場HP消費係数 1 パワー値 1200 終盤HP消費係数 1.389 根性値 440 生レース時間 117.926 [s] 賢さ値 1200
開始秒速 [m/s] 目標秒速 [m/s] 加速度 [m/s^2] 時間 [s] 距離 [m] HP消費量
Mid-leg top speed before Modes 19.44881335
スタートダッシュ 3.000 16.660 24.481 0.558 5.49 11.16 Non-normal Mode Uptime 0.6315
<- Rough estimate of the uptime of non-normal modes like Speed Up and Pace Down. They stop even if Exit conditions are not met after running 1 section (1/24 of total distance), then there's a 3s cooldown before the next possible mode
phase = 0 / 加速 16.660 19.194 0.481 5.272 94.51 78.48 Pace Down Chance Assumption 0.05
phase = 0 / 定常 19.194 - 15.630 300.01 291.81
phase = 1 / 加減速 19.194 19.415 0.488 0.453 8.74 8.62
phase = 1 / 定常 19.415 - 61.357 1191.26 1174.58 <- change from Original: 1. Consider "rushing" in col G. Assume that it occurs completely in this section.
phase = 2 / 加速 19.415 20.762 0.486 0.000 0.00 0.00 2. Consider Speed Up (for Front) and Pace Down (for non-Front) in col B and G
phase = 2, 3 / 定常 20.762 - 0.000 0.00 0.00 ラストスパート / 加速 19.415 23.606 0.486 8.622 185.47 324.37
ラストスパート / 定常 23.606 - 26.033 614.53 1286.85
HP0 / 減速 23.606 -1.200 0.000 0.00 0.00
総和 117.926 2400.00 3175.87
理想スパート / 加速 19.415 23.606 0.486 8.622 185.47 324.37
理想スパート / 定常 23.606 - 26.033 614.53 1286.85
理想スパート 必要HP 3175.87
スタミナ置き換え 710.9264434