Vermintide 2 Enemy Damage Database & Breakpoints
Table of Contents
- Overview
- How To Use
- Important Notes
- Updates History
- Geheimnisnacht and Modded Enemies
- Diminishing Damage and Attack Cooldown
- Appendix: Tools and References
---
Overview
Spawn Tweaks Overview This spreadsheet is a detailed database containing damage information for all enemies in the game Vermintide 2. It includes
information on how much damage various enemy attacks do on all difficulty levels, from Recruit to Cataclysm 3. The purpose of this table is to serve as a handy reference to show how enemy damage varies with difficulty level and additional
parameters.
To see damage including additional modifiers such as Geheimnisnacht you must create a copy of the file. Sign in to Google, then File -> Make a copy; do not request edit access. A pack with all enemy icon images is available via Google Drive link in the sheet notes.
Important notes cover mistakes, zero damage attacks for push/shield bash (except CW with Shield) to avoid clutter, a maximum possible damage per enemy hit of 255.75 and a minimum of 0.25, max explosion damage notes, and the use of filters to reduce clutter. The table can be filtered and sorted by difficulty, color, and other parameters for visual clarity.
The spreadsheet includes multiple modes and features like Custom Combo, Breakpoints, and DR stacking. It also presents hundreds of data points across numerous enemies and attacks, including modded enemies, various modes, and a wide array of mutators and effects.
---
How To Use
All damage values are sorted into sheets, each named according to the group to which the enemy belongs. Each sheet contains the icon and name of the enemy, its attacks, difficulty levels, and modifiers that additionally increase damage. Check the notes in the cells for extra information about a given attack. To view damage including additional modifiers such as Geheimnisnacht, create a copy of the file by logging into Google and selecting File -> Make a copy (DO NOT click Request Edit Access). Then select Yes from the desired drop-down list.
A pack with all enemy icon images is also available via Google Drive through the links in the sheet notes. In addition to base damage, the sheet provides Custom Combo calculations, stacking damage reductions, brakepoints mode, and cooldown-related calculations.
The Custom Combo tool allows combining multiple enemy attacks to obtain a total damage. Start by selecting the intended difficulty for the combo in the top left line, then choose the desired enemy and the specific attack. The calculated damage appears in the bottom row. The number of attacks can be adjusted in the row above. Modifiers can be added by editing the enemy sheet, then returning to the Custom Combo tab to update values.
Tips: Clear values by selecting None from the enemy drop-down and waiting for a refresh. Add damage modifiers to the Custom Combo by editing the relevant sheet, then toggle parameters to refresh. Breakpoints mode shows how many hits are needed to kill the player based on HP and DR; it can also display how many hits are required when modifiers are active. The DR Calculator mode displays damage values with one DR parameter and rounds values to 0.25. All modes recalculate dynamically when HP or DR changes.
The spreadsheet also introduces a Stacking Damage Reduction feature that stacks multiple DR sources (multiplicative except for Foot Knight's Bloody Teamwork which is additive). The damage numbers can be viewed in a green sheet, and you can adjust HP and DR to explore Breakpoints and DR interactions. The Cooldown section explains career skill cooldown mechanics, and the table calculations reflect per-hit damages, cooldown windows, and multipliers per difficulty level.
---
Important Notes
1) If you find a mistake in the table or want to ask a question, message on discord: chadmasodin
2) All push / shield bash enemy attacks (except CW with Shield) deal 0 damage on all difficulty levels to avoid clutter in the tables
3) The damage from a single enemy hit is capped at 255.75; the training dummy shows a similar cap; the minimum damage is 0.25
4) For explosions, the table shows the max damage or close to it
5) If you are interested in a specific difficulty, you can hide previous columns to reduce clutter
6) Filters can be used to sort values by color and other attributes for convenience
---
Updates History
2025-06-30 Third Major Update to Patch 6.6.2
- Added two new features: Custom Combo and Stacking Damage Reduction. The Custom Combo lets you combine multiple attacks for a total damage; DR stacking shows a total DR that can be entered into the DR parameter.
- Added four new sheets: Friendly Fire by Enemies, Friendly Fire by Environment, Hero Debuffs, Detection Radius Player.
- Added a new mode: DR Calculator. This mode displays damage values with a single DR parameter and rounds to 0.25.
- Completely updated Versus sheet with new attacks, values, and information. Fixed many errors and added extra context.
- Indicates that this is the last major update for this sheet; minor fixes and adjustments will continue.
2025-04-24 Second Major Update to Patch 6.6.1
- Added a new sheet Modes containing Breakpoints and Cooldown Calculator
- Breakpoints calculates hits to kill based on HP and DR; Cooldown shows Career Skill recovery
- Added modded enemies introduced by OnslaughtSquared and Dutch Spice
- Added new damage modifiers (Diminishing Damage, Miracle of Smednir, Dutch Banner)
- Reorganized the table so damage modifiers are on the top; removed some Recruit percentages for readability
- Updated necromancer skeleton sheet and many other minor fixes
2025-03-30 Major Update to Patch 6.5.4 by ChadMasodin
- Added damage to all official enemies; added Lords, Versus, Other, README sheets
- Improved layout and added more damage modifiers; corrected several values
- Added images for icons and assets; added many notes for clarity
- Work on upcoming enhancements; discussed potential future features and mod integrations
2022-06-18 Publishing a spreadsheet by BlohBloh
Archive Enemy Damage by BlohBloh
---
This repository also includes numerous footnotes and references linked below.
[1] These tools helped in testing enemies damage in-game and updating spreadsheet. Thanks to every author on this list for their work!
[2] Values are automatically rounded to 0.25.
[3] Don’t forget to select the Versus difficulty for Pactsworn damage. For Infantry / Elites / Monsters sheets, Cataclysm 2/3 match Cataclysm for those categories.
[4] Example: Unchained Passive Blood Magic by 50%
[5] Example: Damage Reduction vs Skaven/Chaos by 10%
[6] Example: Ranger Veteran Talent Drunken Brawler by 4/8/12%
[7] Example: Barkskin by 40%
[8] Example: Grail Knight Passive Find Tomes etc
[9] Example: Mercenary Walk it Off by 25%
[10] Example: Foot Knight Then add 5/10/15% additive
[11] The calculation does not include built-in Cooldown Regeneration or automatic cooldown recharge
[12] Geheimnisnacht Event Modifier: Increases HP, damage, mass, stagger resistance etc
[13] Chaos Waste: Pilgrim’s Coins multiplier with a damage increase on the next level
[14] Dutch Spice mod adjustments; remains a 25% damage increase to Beastmen
[15] Check the sheet Diminishing Damage and Cooldown
[16] Recruit has a 10% damage cap on the damage received; other difficulties do not have it
[17] Diminishing Damage has no effect on arrows
[18] Diminishing Damage counts as a Roamer
[19] No effect on Ethereal Skeleton with Hammer; a known bug exists
[20] No effect on Ethereal Skeleton with Hammer; a known bug exists
[21] Geheimnisnacht event adjustments
[22] Chaos Waste adjustments
[23] Elite Enemies have double health and double damage
---
This content maintains the core topics from the original document including the overview, usage guidance, notes, and historical updates. The remainder of the data in the original document includes extensive tabular data and modifier details across numerous enemy types and mutators that are preserved in the attached sheets and images in the original spreadsheet. For full fidelity, please refer to the original document and the linked Google Drive resources for the icons and the complete tables.
Appendix: Tools and References
- Spawn Tweaks Overview
- Deed Mutators Selector
- Dutch Spice Enemies and Modded Enemies references
- Mutator and Event references in the notes