Wilds Gunlance Guide: Endgame Builds & LR Strategies
Table of Contents
- Disclaimer for Mobile Users
- Welcoming Changes
- Skill Priority
- LR Builds (...or build)
- Early HR (up to HR20)
- Mid HR (up to HR40)
- Endgame HR (HR40+)
- Wilds Gunlance Guide
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Disclaimer for Mobile Users
DISCLAIMER FOR MOBILE USERS!!!
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Welcoming Changes
Welcoming Changes
So Gunlance received some changes while moving to Wilds. And we mean
really good changes:
- Gunlance shelling now has a new stat called “Power” which boosts
the shelling attack by a small percent based on the raw damage
stat: Slight Weak (6%), Normal (8%), and Slightly Strong (10%).
- New attacks have been added that allow us to move after shooting
shellings, the newly improved advancing wide sweep, an extra
Wyvern’s Fire (WF) shell, and new ways to fullburst and spam
Wyrmstake Cannon (WSC) on our opponents.
- The addition of focus mode grants better attack directioning
which is basically an autocorrector so we never whiff attacks.
However, Drake Auger (Focus Strike) is considered rather weak for
a majority of our playthrough so better be reasonable when using
it (like on tempered monsters).
Skill Priority
Skill Priority
Artillery Very High (Mandatory in Endgame)
Load shells Very High (Mandatory in Endgame)
Burst High
Guard Medium
Agitator Medium
Divine Blessing Confort Tax
Evade Extender Confort Tax
Peak Performance Low
Handicraft Very Low
Maximum Might Situational
Weakness Exploit Not Necessary
Critical Boost Not Necessary
Partbreaker Not Necessary
The takeaway is: Raw scales better, shellings don’t consume as much
sharpness as before, and crit skills are out of the game for now
because half of our damage can't crit.
LR Builds (...or build)
Welcome to the story mode. Here, builds do not really matter. Our best
friend through the whole game up to High rank endgame will be
Quematrice tree.
That being said, one good LR build will serve before tackling High
Rank
Do know it does not have to be the same build as the picture. It is in
case people feel a little underpowered before the final boss. We only
invest in higher rarity to prevent getting one-shotted due to the lack
of the higher priority skills for gunlance.
Early HR (up to HR20)
Here’s when the fights get tougher but so do our builds. Since we
fight some monsters to raise our rank, we make the best out of their
gear.
Mid HR (up to HR40)
Endgame HR (HR40+)
There is a separate guide for this section since everything after this
point are meta builds.
- Wilds Gunlance Guide
Endgame HR (HR40+)
There is a separate guide for this section since everything after this point are meta builds.
- Wilds Gunlance Guide
Wilds Gunlance Guide
That being said, one good LR build will serve before tackling High Rank
Do know it does not have to be the same build as the picture. It is in
case people feel a little underpowered before the final boss. We only
invest in higher rarity to prevent getting one-shotted due to the lack
of the higher priority skills for gunlance.
Endgame HR (HR40+)
There is a separate guide for this section since everything after this
point are meta builds.
- Wilds Gunlance Guide