Silent Gear Materials & Traits Reference Guide 2025
Table of Contents
- Overview
- Core Adornments & Bindings
- Coatings & Upgrades
- Tooling Components
- Main References
- Traits & Synergy
- Notes & Extra Materials
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Overview
This document serves as an exhaustive, machine-readable and human-readable reference to Silent Gear components, including adornments, coatings, tool components, bindings, bowstrings, tips, and trait interactions. It preserves original data points, statistics, upgrade paths, synergy rules, and notable trait effects for reference, comparison, and build planning. The data spans numerous items and stat blocks, including enchantability, durability, repair values, harvest and attack stats, armor values, and the many trait-driven modifiers that influence gameplay.
Core Adornments & Bindings
Name Type Tier Rarity Enchantability Durability Armor Durability Repair Efficiency Repair Value Harvest Level Harvest Speed Attack Damage Magic Damage Attack Speed Ranged Damage Ranged Speed Projectile Speed Projectile Accuracy Armor Armor Toughness Knockback Resistance Magic Armor Traits Flint Adornment 1
Lapis Lazuli Adornment 2 Lucky III Quartz Adornment 2 Mighty II Diamond Adornment 3 Bastion I Emerald Adornment 3 Reach II Prismarine Adornment 3 Swift Swim IIIString Binding 0 -5% +5% +5% Flexible II Vine Binding 0 Air Silk Binding 1 +10 +10% Flexible II Flax Binding 1 -5%, +10 +5% +5% Flexible II Sinew Binding 1 +5% -5% Flexible IIString Bowstring 0 +4 +10% Organic II Air Silk Bowstring 1 +10 +5% -10% +20% Synergistic II, Flexible III Flax Bowstring 1 +6 +5% -10% +20% Synergistic II Sinew Bowstring 1 +8 -10% +25% +20% Flexible IIIPrismarine Coating 3 x1.08 x1.13 +1 +0.25 Aquatic V, Aquatic III Firerite Ingot Coating 4 +7 x1.4, +3 x1.5 x1.5 Netherite Coating 4 +5 x1.3, +2 x1.33 x1.33 x1.33Feather Fletching 1 0.9x 110%
Leaf Fletching 1 1.1x 90%
Wool Grip 0 +4 +20% +10% Flexible I
Leather Grip 0 +5 +5% +10% +15% Flexible III
Phantom Membrane Grip 2 +5 +15% +10% +0.2 Ancient IIWooden Main 0 1 15 59 25% ↑0 2 Flammable, Flexible II, Jagged I
Netherwood Main 0 4 13 72 50% 10% ↑0 2 Flexible III, Jagged II
Wool Main 0 7 7 0
Leather Main 0 11 15 0
Stone Main 1 4 5 131 ↑1 4 Ancient I
Flint Main 1 6 3 124 ↑1 5 Jagged III
Basalt Main 1 7 6 137 ↑1 4 Brittle II, Chipping III
Sandstone Main 1 7 7 117 -10% ↑1 4
Terracotta Main 1 7 9 165 -10% ↑1 4 Brittle I, Chipping II, Rustic I
White Rock Main 1 7 5 151 ↑1 4 Ancient II
Bone Main 1 8 5 108 ↑1 4 Chipping II
Blackstone Main 1 9 4 151 ↑1 4 Brittle I, Jagged II, Hard II
Zinc Main 1 10 15 192 ↑1 3 Malleable I, Soft II
Netherrack Main 1 11 8 142 -20% ↑1 5 Eroded III, Flexible II
Copper Main 1 15 15 128 ↑1 4 Malleable II, Soft I
Tin Main 1 15 12 192 ↑1 5 Malleable I, Soft II
End Stone Main 1 32 10 1164 -20% ↑2 7 Jagged III, Ancient II
Iron Main 2 20 14 250 ↑2 6 Malleable III, Magnetic I
Manasteel Main 2 20 20 300 ↑3 6 Malleable II, Mana I
Scute Main 2 20 9 0 Turtle
Drenched Iron Ingot Main 2 22 15 235 ↑2 6 Malleable III, Aquatic I, Magnetic I
Aluminum Main 2 25 14 365 ↑2 8 Malleable III, Soft II, Synergistic I
Brass Main 2 25 13 240 15% ↑2 7 Malleable II, Silky
Lapis Lazuli Main 2 30 17 200 ↑2 5
Bronze Main 2 35 12 480 15% ↑2 6 Malleable III, Adamant I
Osmium Main 2 35 12 500 ↑2 10 Malleable II
Phantom Membrane Main 2 35 10 0
Electrum Main 2 40 25 96 ↑2 14 Malleable II, Soft II
Lead Main 2 40 15 260 ↑2 4 Malleable II, Aquatic II
Nickel Main 2 40 12 380 ↑2 7 Malleable III, Adamant I
Quartz Main 2 40 10 330 ↑2 7 Crushing III, Jagged II
Silver Main 2 40 20 64 ↑0 11 Malleable II, Soft I
Steel Main 2 40 11 500 15% ↑2 6 Malleable V
Redstone Alloy Main 2 45 18 840 -15% ↑2 11 Malleable III, Eroded III
Gold Main 2 50 22 32 ↑0 12 Brilliant, Malleable I, Soft III
Invar Main 2 50 13 640 15% ↑2 7 Malleable III, Adamant II
Obsidian Main 3 10 7 3072 -50% ↑3 6 Jagged III, Crushing II
Elementium Main 3 30 20 720 ↑3 6.2 Malleable II, Mana I, Pixilate
Crimson Iron Main 3 31 14 420 50% ↑3 10 Malleable III, Hard II
Compressed Iron Main 3 40 12 1024 -15% ↑3 9 Malleable II, Hard III
Emerald Main 3 40 16 1080 25% ↑2 10 Brittle I, Synergistic II
Blaze Gold Main 3 45 24 69 ↑2 15 Brilliant, Malleable III, Soft I
Refined Glowstone Main 3 45 18 300 15% ↑2 14 Malleable II, Lustrous IV
Swift Alloy ingot Main 3 50 22 390 75% ↑3 12 Light II, Malleable IV, Accelerate II, Brilliant, Accelerate I
Uranium Main 3 50 17 800 -15% ↑3 6 Malleable II
Diamond Main 3 70 10 1561 ↑3 8 Brittle II, Lustrous I
Lumium Main 3 75 14 920 15% ↑3 15 Malleable III, Refractive
Platinum Main 3 80 14 900 ↑3 12 Malleable III, Soft II
Azure Silver Main 3 83 29 197 50% ↑3 19 Malleable III, Soft II, Moonwalker IV
Terrasteel Main 3 90 26 3200 ↑4 9 Malleable II, Synergistic III, Mana II, Brilliant, Mana Burst
Signalum Main 4 50 16 800 15% ↑3 13 Flexible II, Lustrous IV
Refined Obsidian Main 4 70 40 2500 -30% ↑3 20 Malleable III, Hard IV
Enderium Main 4 80 13 1200 15% ↑4 18 Malleable III
Crimson Steel Main 4 83 19 2400 50% ↑4 15 Malleable V, Hard III, Flame Ward
Azure Electrum Main 4 109 37 1259 50% ↑5 29 Malleable V, Accelerate III, Light IV
Allthemodium Main 5 90 85 5500 ↑5 18 Malleable IV, Crushing IV
Barrier Main 5 111 5 1337 -100% ↑0 5 Adamant V, Holy V
Vibranium Main 6 90 105 7500 ↑6 28 Malleable V, Crushing V
Unobtainium Main 7 99 175 9500 ↑7 48 Malleable V, Crushing V
Drenched Iron Ingot Tip Upgrade 2 +10 +108 +4 ↑2 +1 +1 +0.2 Malleable II, Aquatic I
Lapis Lazuli Tip Upgrade 2 +10 x1.5 x0.9 +2 +0.3 Holy I, Lucky IV
Manasteel Tip Upgrade 2 +10 +150 ↑3 +1 Mana I
Redstone Tip Upgrade 2 +10 x1.2 +2 +0.5 +2 Glowstone Tip Upgrade 2 +15 x1.4 +2 +2 x1.3 Refractive, Lustrous IV
Quartz Tip Upgrade 2 +20 +64 +64 ↑2 +2 +4 +1.5 Chipping I, Jagged III
Gold Tip Upgrade 2 +30 +16 +1 +6 +2 +0.2 Malleable I, Soft III
Iron Tip Upgrade 2 +8 +128 ↑2 +1 Malleable II
Crimson Iron Tip Upgrade 3 +10 +224 ↑3 +2 Fiery I
Blaze Gold Tip Upgrade 3 +14 +32 ↑2 +4 Soft II, Fiery II
Elementium Tip Upgrade 3 +15 +200 ↑3 +1 PixilateSwift Alloy ingot Tip Upgrade 3 +15 +200 ↑3 x1.2, +3 Accelerate I
Diamond Tip Upgrade 3 +20 +256 ↑3 +2 Brittle II, Lustrous II
Emerald Tip Upgrade 3 +20 +512 ↑2 +2 Brittle I, Synergistic II
Terrasteel Tip Upgrade 3 +20 +250 ↑3 +2 Mana Burst
Azure Silver Tip Upgrade 3 +31 +83 +3 Malleable III, Soft II
Refined Glowstone Tip Upgrade 3 Refractive
Crimson Steel Tip Upgrade 4 +20 +448 ↑4 Magmatic
Firerite Ingot Tip Upgrade 4 +40 +350 ↑3 +3 Malleable II, Fiery II, Jagged I
Azure Electrum Tip Upgrade 4 +41 +401 +5 Malleable III
Refined Obsidian Tip Upgrade 4 +600 Vulcan
Allthemodium Tip Upgrade 5 +30 +16 ↑5 +6 Malleable IV, Soft III
Vibranium Tip Upgrade 6 +60 +16 ↑6 +6 Malleable V, Hard V
Unobtainium Tip Upgrade 7 +60 +16 ↑7 +6 Malleable V, Hard VRough Wood Tool Rod 0 -5 -25% Crude III Wooden Tool Rod 0 1 x1.1 Flexible I
Netherwood Tool Rod 0 3 ↑70, -50 +1 Flexible II
Flint Tool Rod 1 2 x0.7 Brittle III, Jagged II
Stone Tool Rod 1 2 x0.9 x1.2 Brittle I, Crushing II
White Rock Tool Rod 1 4 x0.9 x1.2 Brittle I, Crushing II
Terracotta Tool Rod 1 6 x0.9 x0.9 Brittle II, Crushing I, Rustic II
Basalt Tool Rod 1 7 x1.1 Brittle III, Chipping II
Sandstone Tool Rod 1 7 x0.9 x0.8
Bone Tool Rod 1 8 x1.2 Flexible II
Blackstone Tool Rod 1 9 x1.1 x0.9 Brittle II, Jagged II, Hard I
Netherrack Tool Rod 1 11 x0.8 Eroded II, Flexible III
Tin Tool Rod 1 15 +0.2 Malleable II, Soft I
Zinc Tool Rod 1 15 x0.95 x1.05 Malleable II, Soft III
Copper Tool Rod 1 20 x0.9 x1.2 Soft III
End Stone Tool Rod 1 26 x1.1 +1 Jagged II, Ancient IV
Hardened Handle Tool Rod 2 20 x1.2 +1 +0.5 Hard II, Brittle II
Iron Tool Rod 2 20 x0.9, -2 x1.15 Magnetic III
Drenched Iron Ingot Tool Rod 2 22 x0.9, -1 x1.1 x1.1 Magnetic III
Brass Tool Rod 2 25 x1.05 x1.05 Malleable II
Aluminum Tool Rod 2 30 x1.2 x1.1 Malleable III, Synergistic II
Quartz Tool Rod 2 30 x0.8 x1.2 x1.1 Brittle II
Bronze Tool Rod 2 35 x1.15 x1.05 Malleable III
Osmium Tool Rod 2 35 x1.1 x1.1 Malleable II
Electrum Tool Rod 2 40 Lustrous III
Gold Tool Rod 2 40 +3 x1.05 Malleable I
Lead Tool Rod 2 40 x1.1 x0.9 Soft IV
Nickel Tool Rod 2 40 x1.2 Malleable III
Silver Tool Rod 2 40 x1.1 Malleable I, Soft II
Steel Tool Rod 2 40 x1.25 Malleable V
Redstone Alloy Tool Rod 2 45 x1.2 Malleable III
Invar Tool Rod 2 50 x1.3 x1.1 Malleable III
Obsidian Tool Rod 3 5 x0.9 Brittle II, Chipping III
Crimson Iron Tool Rod 3 30 x1.1, +1 x1.25 Malleable III
Emerald Tool Rod 3 30 x0.8 x1.3 Brittle IV, Synergistic III
Compressed Iron Tool Rod 3 40 x1.25 Malleable II, Magnetic IV
Swift Alloy ingot Tool Rod 3 40 x1.1, +3 x1.2 Malleable IV
Uranium Tool Rod 3 40 x1.1 Malleable II
Refined Glowstone Tool Rod 3 45 x0.9 x1.2 Malleable IV, Lustrous I
Azure Silver Tool Rod 3 47 x0.8 +3 Flexible I
Diamond Tool Rod 3 50 x1.2 x1.2 Brittle V, Lustrous IV
Blaze Gold Tool Rod 3 55 x1.55 x1.35 ↑2 x1.1 x1.2 x1.3 x1.2 Flexible II, Synergistic II
Platinum Tool Rod 3 70 x0.9 x1.1 Malleable II, Soft IV
Lumium Tool Rod 3 75 x1.2 x1.1 Malleable III, Refractive
Crimson Steel Tool Rod 4 42 x1.5 x1.2 Malleable V
Signalum Tool Rod 4 50 x0.9 x1.3 Flexible IV, Lustrous II
Enderium Tool Rod 4 60 x1.2 x1.2 Malleable II
Azure Electrum Tool Rod 4 67 x0.8 +5 x2.5 Flexible II, Accelerate V
Refined Obsidian Tool Rod 4 70 x1.25 Malleable IV, Hard III
Allthemodium Tool Rod 5 70 +3 x1.5 Hard V
Vibranium Tool Rod 6 90 +13 x2.5 Hard V
Unobtainium Tool Rod 7 99 +23 x3.5 Hard VMain References
Main List: https://github.com/SilentChaos512/Silent-Gear/wiki/Trait-List
Traits & Synergy
The dataset includes extensive trait descriptions, such as Accelerate, Moonwalker, Brittle, Jagged, Lustrous, Refraction, and many others. These describe how tools gain harvest speed, attack speed, or ranged performance as durability changes, and how certain traits interact with gear to modify attributes like night vision, water breathing, luck, or weapon damage against specific mobs. The following blocks capture core trait themes and a few representative notes:
- Accelerate: Increases harvest speed and attack speed as durability is damaged; has interactions with helmet-based night vision and various levels of synergy.
- Moonwalker: Grants gravity-defying effects and other enhancements; includes a maximum level and notes on applicability to armor, weapons, and tools.
- Brittle: Causes gear to take extra damage; can be canceled by Malleable or other gear properties; interacts with Jagged and Crushing tiers.
- Lustrous: Improves magic-related bonuses and reduces some damages; interacts with other lubricants and Upgrades, with references to gem drops in mining.
- Synergistic: Provides synergy bonuses when base values exceed thresholds; requires alignment with other traits to maximize gain; may increase or reduce various stats depending on level and context.
The document also contains examples of trait calculations such as:
- Attack Damage = 0.1667 level damage * value (for certain traits)
- Harvest Speed = 0.25 level damage * value (for certain traits)
- Ranged Damage multipliers and Luck interactions described in more detail in the source sections.
Main List references and trait lists are maintained at the official Silent Gear trait repository for cross-reference.
Notes & Extra Materials
- Extra Materials: Can make items with extra material for Synergy bonuses; includes tool rods (long tool rods), grips, tip upgrades, and coatings (2x results).
- Switching: All parts of items made in Silent’s can be switched out for an equivalent part; you receive the old part back; supports practical tool reuse and auto-smelting setups.
- Shields: Considered tools; can use Tip Upgrades and Grips; some restrictions apply depending on the gear.
- Elytra: Elytra created in Silent’s can be placed in Bauble: Back slot.
- Trait-Led Interactions: Some traits can cancel or modify effects when combined, such as Heavy or Light restrictions, and elemental interactions with Nether and Fire mobs.
Main List: https://github.com/SilentChaos512/Silent-Gear/wiki/Trait-List
Note: The document contains multiple sections and data blocks that describe hundreds of items, their stats, and trait interactions. The intent here is to preserve the structure and provide a navigable reference by extracting the essential data blocks into labeled code blocks for readability and cross-reference.