Delta Green Campaigns, Scenarios & Sourcebooks Guide
Table of Contents
- Campaigns
- Scenarios
- Sourcebooks
- Handouts
- Stories and Novels
- Assets & Digital Assets
- Canonical Timeline & References
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Campaigns
- Delta Green: GodTeeth {#delta-green-gods-teeth} — Campaign file entries include
- PDF Drive Thru:
Delta_Green_Gods_Teeth_v3.pdÿandGods_Teeth_handouts.zip. - Description: A story of Delta Green facing an evil too cruel to ignore; a night of death and cosmic horror begins as agents confront a force beyond the usual threats, gradually pulling them into a deeper abyss. Ratings and references indicate a strong reception (4.7/5).
- Context: The work situates the agents around the GodTeeth campaign arc and expands into associated handouts for play.
- Canonical note: Part of the Gods Teeth collection with a strong emphasis on atmosphere and investigative tension.
- Delta Green: Iconoclasts {#delta-green-iconoclasts} — Campaign file entries include
- PDF Drive Thru:
Iconoclasts_APU8136_2022-06-03.pdÿwithIconoclasts_handouts_2022-05-12.zip. - Description: Iconoclasts places agents at Mosul (2016) during the rise of the Islamic State in a scenario that requires deep research and preparation for a harrowing infiltration. Ratings indicate strong reception (4.8/5).
- Canonical context: Placed within The Program era of Delta Green campaigns; focuses on a real-world conflict region to ground horror.
- Delta Green: Impossible Landscapes {#delta-green-impossible-landscapes} — Campaign file entries include
- PDFs:
Delta_Green_Impossible_Landscapes_2021-02-23.pdÿwith handoutsDelta_Green_Impossible_Landscapes_Handouts_2021-06-13.zip. - Description: A horror thread about a book fracturing reality; doors into Carcosa, the Kin waits beyond the facade of the world. It is described as the first Delta Green campaign for the role-playing game, spanning four operations across decades.
- Rating: 5/5.
- Delta Green: Black Sites {#delta-green-black-sites} — Campaign entry
- PDF Drive Thru:
Delta_Green_Black_Sites_v4.pdÿ. - Description: A collection of previously published Delta Green operations compiled into a single volume, focusing on containment, entrapment, and the spread of cosmic horror; includes a number of well-known scenarios named in the canon.
- Ratings: 4.9/5.
- Delta Green: The Good Life {#delta-green-the-good-life} — Scenario collection within campaigns
- Files:
Delta_Green_-_The_Good_Life.pdÿand related handouts. - Description: A suburban mystery set in the Atlanta suburb of Druid Hills; features Dawant and the Center for Missing Children, with secrets that implicate local power structures. Rating: 4.5/5.
- Delta Green: The Control Group {#delta-green-control-group} — Campaign entry
- PDF Drive Thru:
Control_Group_2021.pdÿ. - Description: A collection of eight original adventures designed to introduce players to the Delta Green framework; noted for building a strong entry-level experience.
- Rating: 4.8/5.
- Delta Green: Archint, The Labyrinth, Conspiracy, and ARCHINT variants {#delta-green-archint-labyrinth-conspiracy} — Sourcebooks
- Delta Green: ARCHINT (APU8147) — Campaign-grade research into archeology and dark histories; a sandbox-focused source for investigators.
- Delta Green: The Labyrinth (APU8121) — A labyrinthine journey through America7s underbelly with a strong sandbox feel; rating 4.8/5. Includes a separate handouts pack.
- Delta Green: The Conspiracy (APU8148) — Updated version of the 1997 Delta Green sourcebook with new art and added appendices; canonical framing of conspiratorial networks.
- Delta Green: Static Protocol (APU8146) — Supplemental to Impossible Landscapes; deepens the timeline with more fragments and secrets; rating 4.6/5.
- Delta Green: The Complex, Handler's Guide, and Other Sourcebooks {#delta-green-complex-handlers-guide} — Sourcebooks
- The Complex (APU8135) — 21 new dossiers for federal agencies; a deep expansion of organizational structure and internal politics; rating 4.7/5.
- Delta Green: Handlers Guide (APU8113) — A massive, full-color volume with rules on magical geometry, worldbuilding details; rating 4.9/5.
- ARCHINT (APU8147) — As above, noted here as an archeology-focused sourcebook.
- Delta Green: Dead Drops, Dead Letter, Dead Letter and More {#delta-green-dead-drops-letter} — Scenarios and collections
- Dead Drops (APU8168) — Collection of five scenarios about terror accreting on Delta Green agents; rating 4.7/5.
- Dead Letter (APU8152) — Scenario involving a postal package with dangerous contents; rating 4.3/5.
- Puppet Shows & Shadow Plays (APU8149) — A single scenario with a long desert road mystery; rating 3.9/5.
- Convergence (APU8150) — Scenario involving a Tennessee town and a hidden conspiracy; rating 4.9/5.
- Delta Green: GodHunt, GodBreath, GodLaw, GodLight, and Other God-Related Entries {#delta-green-gods-hunt-breath-law-light} — Various
- Gods Hunt (APU8173) — Collection of four scenarios spanning 2016-2020; 4.7/5.
- Gods Breath, Gods Law, Gods Light — related scenarios connected to the Kin Yellow mythos; included in this catalog as thematic anchors.
- Delta Green: Dead Letter & The Kin Yellow {#delta-green-kin-yellow} — Short novels and related
- Tales From Failed Anatomies and Kin Yellow annotated editions included in the ongoing Delta Green line.
- Note on Bundles and VTT Assets {#bundles-vtt-assets} — Digital bundles and assets
- Numerous asset bundles (Known Vectors, Murder Board, Law Enforcement, Public Interest, Esoterica, etc.) for use in tabletop sessions.
- VTT (Roll20 and Foundry) variants exist for major titles, enabling online play.
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Scenarios
- Delta Green: A Niht at the Opera {#delta-green-a-night-at-the-opera} — Scenario
- PDF Drive Thru included; reverberations and themes involve the Tcho-Tchos, the Liao drug, and a diluted Liao derivative called Reverb. The setting is nominally in Chicago; could be played in other big cities. Rating 3.7/5.
- Reverberations {#reverberations} — Synopsis
- Two days after a newspaper delivery driver is found dead, a hidden lab and unidentifiable samples surface; Delta Green is drawn in. Rating 4.7/5.
- Viscid {#viscid} — Synopsis
- A detective encounter with a murdered geneticist partner and a hidden lab; Delta Green investigation reveals a broader threat. Rating 4.7/5.
- Music From a Darkened Room {#music-from-a-darkened-room} — Synopsis
- An investigation into a haunted house with disappearances and eerie phenomena; a sense of surrender pervades. Rating 4.7/5.
- Extremophilia {#extremophilia} — Synopsis
- A miracle drug has a price; Delta Green agents confront a deadly infection linked to a mysterious organism. Rating 4.7/5.
- The Star Chamber {#the-star-chamber} — Synopsis
- Survivors of a Task Force testify; players explore testimonies scene-by-scene; memories are unreliable in terror. Rating 4.6/5.
- Observer Effect {#observer-effect} — Synopsis
- The Holobeam Array activation triggers a cascade of investigations; includes a Department of Energy cover. Rating 4.7/5.
- The Good Life (Scenarios within the Gods Teeth) {#the-good-life-scenario} — Synopsis
- Suburban horrors in the Missin life of Druid Hills; multiple fear factors and civic coverups. Rating 4.5/5.
- The Child {#the-child-scenario} — Synopsis
- A traumatized child seeks protection from agents in a landscape of manipulation; short but intense.
- Kali Ghati {#kali-ghati} — Synopsis
- Agents penetrate a mission in Afghanistan amid Delta Green machinations; includes dismal choices and moral conflict. Rating 4.7/5.
- The Last Equation {#the-last-equation} — Synopsis
- A murder spree and a math-driven mystery; agents seek to halt the spread of a deadly contagion. Rating 4.6/5.
- Lover in the Ice {#lover-in-the-ice} — Synopsis
- An apocalyptic storm and artifacts from Delta Green past operations threaten a town. Rating 4.8/5.
- Sweetness {#sweetness} — Synopsis
- A supernatural symbol connects a family tragedy to a bigger eldritch threat. Rating 4.6/5.
- Hourglass {#hourglass} — Synopsis
- An online video drives a conspiracy; reality overlays reveal a deeper, dangerous truth. Rating 4.7/5.
- Ex Oblivione {#ex-oblivione} — Synopsis
- A desert town is haunted by ritual mutilations and a looming eldritch force. Rating 4.8/5.
- The Child: Puppet Shows & Shadow Plays {#child-puppet-shows-shadow-plays} — Synopsis
- The Devil's Highway in the Arizona desert; FBI involvement escalates; a deep-rooted evil. Rating 3.9/5.
- Convergence {#convergence-scenario} — Synopsis
- September 1996 Tennessee; a teenage disappearance and supernatural powers trigger suspicion; rating 4.9/5.
- Dead Letter {#dead-letter-scenario} — Synopsis
- A parcel with a strange chemical signal leads to pursuit across Berkeley and Montana; rating 4.3/5.
- Dead Drops {#dead-drops-scenario} — Synopsis
- Meridian: new Delta Green agents confront a hidden lethality among youth; rating 4.7/5.
- GodHunt, GodBreath, GodLaw, GodLight {#gods-hunt-breath-law-light} — Synopsis
- Four scenarios exploring acts of state malfeasance and the Kin Yellow mythos; rated 4.7/5 for Gods Hunt among others.
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Sourcebooks
- Delta Green: Handler's Guide {#delta-green-handlers-guide} — PDF Drive Thru:
Delta_Green_Handlers_Guide_2023.pdÿ. - Description: A massive full-color resource for the game master, including rules for magic/hypergeometry and worldbuilding details. Rating 4.9/5.
- Delta Green: The Complex {#delta-green-the-complex}
- PDF Drive Thru:
Delta_Green_The_Complex_APU8135.pdÿ. - Description: Adds 21 new dossiers for federal agencies and contractors; enhances the investigative ecosystem. Rating 4.7/5.
- Delta Green: ARCHINT {#delta-green-archint}
- PDF Drive Thru:
ARCHINT_2021-06-01.pdÿ. - Description: A study of alarming dangers left in hidden places; agents illuminate past horrors for others to turn away.
- Rating: 4.8/5.
- Delta Green: The Conspiracy {#delta-green-conspiracy}
- PDF Drive Thru:
Delta_Green_The_Conspiracy_2024-05-24.pdÿ. - Description: A 1990s sourcebook modernized with new art, appendices, and a foreword by Ray Winninger; notes that it is also a campaign with sandbox elements. Rating 4.9/5.
- Delta Green: The Labyrinth {#delta-green-the-labyrinth}
- PDF Drive Thru:
Delta_Green_The_Labyrinth_2019-11-11.pdÿ. - Description: A journey through America7s fissures; notes that the book is a campaign with sandbox tendencies. Rating 4.8/5.
- Delta Green: Static Protocol {#delta-green-static-protocol}
- PDF Drive Thru:
Delta_Green_Static_Protocol.pdÿ. - Description: Supplemental to Impossible Landscapes; contains deeper research and fragments to tie into the larger arc. Rating 4.6/5.
- Delta Green: Black Sites (Sourcebook) {#delta-green-black-sites-sourcebook}
- PDF Drive Thru:
Delta_Green_Black_Sites_v4.pdÿ. - Description: A compilation of previously published Delta Green operations; includes a variety of linked campaigns. Rating 4.9/5.
- Delta Green: Need to Know {#delta-green-need-to-know}
- PDF Drive Thru:
Delta_Green_Need_to_Know_2023.pdÿ. - Description: Quickstart rulebook; includes core rules for players. Rating 4.7/5.
- Delta Green: Agent Dossiers {#delta-green-agent-dossiers}
- PDF Drive Thru:
Delta_Green_Agent_Dossiers_2021.zip. - Description: Contains 41 pre-written character sheets; covers each profession in the Agent's Handbook. Rating 4.7/5.
- Delta Green: Puppet Shows & Shadow Plays (Handouts) {#delta-green-puppet-shows-shadow-plays-handouts} — Handouts
- Description: A handout-driven module with newspaper and official documents; helps create immersive in-world props. Rating 4.0/5.
- Delta Green: Dead Letters, The Kin Yellow Tarot, and Other Handouts {#delta-green-kin-yellow-tarot-handouts}
- Includes The Kin in Yellow Tarot; a tarot deck piece for the Kin Yellow mythos. Rating 4.0/5.
- Delta Green Digital Assets: Esoterica Pack 1, Murder Board Pack 1, Public Interest Pack 1, Classified Pack 1 {#delta-green-digital-assets}
- Descriptions: Various asset packs for in-world depiction and art assets. Ratings around 4.5-5.0/5 depending on pack.
- Delta Green: Need to Know VTT {#delta-green-need-to-know-vtt}
- VTT packs for Roll20 and Foundry with both Need to Know and Convergence; notes indicate expansive support.
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Handouts
- Delta Green: Kin in Yellow Tarot (Handout) {#kin-yellow-tarot-handout}
- Description: The Kin in Yellow Tarot; a thematic inclusion that ties to the Kin in Yellow legend. Rating 4/5.
- Delta Green: Esoterica Pack 1 {#esoterica-pack-1} — Asset
- Description: 115 symbols, seals, sigils, writings, and pictograms for creating printed and in-world handouts. Rating 4.5/5.
- Delta Green: Law Enforcement Pack 1 {#law-enforcement-pack-1} — Asset
- Description: Brush sets, PNGs, SVGs, and webp assets for in-world law enforcement documents. Rating 5/5.
- Delta Green: Murder Board Pack 1 {#murder-board-pack-1} — Asset
- Description: Various murder board assets and boards; webp formats available. Rating 4/5.
- Delta Green: Public Interest Pack 1 {#public-interest-pack-1} — Asset
- Description: Brush sets and PNGs; for handouts and in-world documents. Rating 5/5.
- Delta Green: Classified Pack 1 {#classified-pack-1} — Asset
- Description: Brush sets, PNGs, and WEBPs. Rating 5/5.
- Delta Green: Esoterica Pack 1 (Overview) {#esoterica-pack-1-overview} — Asset
- Description: Esoterica Pack 1 contains 115 symbols and images used for print and digital handouts. Rating 4.5/5.
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Stories and Novels
- Delta Green: Tales From Failed Anatomies {#tales-from-failed-anatomies} — Collection of short novels by Dennis Detwiller
- Formats: azw3, epub, mobi, and pdf; rating 4.7/5.
- Delta Green: The Kin in Yellow, Annotated Edition {#kin-yellow-annotated-edition} — Collection of short novels
- Description: Annotated edition of The King in Yellow; highly regarded; rating 4.9/5.
- Delta Green: The Way It Went Down, Vol. 2 {#way-it-went-down-vol2} — Short novels collection
- Description: 33 short tales; Lovecraftian cosmic horror and conspiracy; rating 5.0/5.
- Delta Green: Extraordinary Renditions {#extraordinary-renditions} — Short novels
- Description: 18 tales; rating 4.8/5.
- Delta Green: Through a Glass, Darkly {#through-a-glass-darkly} — Novel
- Description: 4.6/5.
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Assets & Digital Assets
- Known Vectors Pack 1 — Brush sets, PNGs, WEBPs
- Murder Board Pack 1 — Large assets
- Law Enforcement Pack 1 — Panels and in-world docs
- Public Interest Pack 1 — Handouts and assets
- Esoterica Pack 1 — 115 symbols and seals
- Camera-ready and printable assets for Delta Green campaigns
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Canonical Timeline & References
- Canonical timeline classifications connect campaigns to eras:
- Delta Green: Impossible Landscapes — The Program (2002-present).
- Delta Green: The Conspiracy — The Conspiracy era (1990s-1990s).
- Delta Green: The Labyrinth — The Labyrinth arc (post-9/11 era).
- Delta Green: Gods Teeth — Majestic Wars (1994-2001).
- Delta Green: The Complex — The Program era and post-9/11 era.
- Delta Green: Archint — ARCHINT era.
- Delta Green: The Dead series — Meridian era.
- The core rulebooks and sourcebooks are interlinked with VTT versions for Roll20 and Foundry, enabling digital play across campaigns.
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In-Document Annotations and Notes
- The catalog includes references to: Reverberations, Viscid, Music From a Darkened Room, Extremophilia, The Star Chamber, Observer Effect, The Good Life, The Child, Kali Ghati, The Last Equation, Lover in the Ice, Sweetness, Hourglass, Ex Oblivione, The Puppet Shows & Shadow Plays, Convergence, Dead Letter, Dead Drops, GodHunt, GodBreath, GodLaw, GodLight.
- Many entries include the phrase "4.x/5" style ratings, indicating community or publisher ratings.
- The index features both standalone scenarios and bundles that include pre-written handouts and asset packs to support in-game play.
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This catalog serves as a comprehensive directory for Delta Green products, including campaigns, scenarios, sourcebooks, handouts, novels, and digital assets suitable for both tabletop sessions and VTT platforms. It emphasizes canonical era alignments, narrative themes, and the layered horror that characterizes the Delta Green universe.
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Additional References and Cross-Links (in-page anchors)
- Delta Green Campaigns anchor sections map to individual product entries for easy cross-referencing.
- The Scenario section links to individual story synopses and rating notes for quick assessment.
- Sourcebooks anchor entries provide a compact catalog of rules expansions, settings, and game-master tools.
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Endnote: Usage Tips for Players and GMs
- Use the assets and handouts packs to enrich in-world documents and props.
- Leverage VTT versions to facilitate remote or online campaign sessions.
- Explore canonical timelines to arrange campaigns in a historically consistent storyline.
Notes
- This document preserves the essence of the original catalog, including product IDs, brief synopses, and rating annotations, while providing a navigable Markdown structure with internal anchors for ease of browsing.