BF6 Gun Rankings
Table of Contents
- Summary
- TTK and Distances
- Best-In-Class Guns by Effectiveness Score (Body Shots, ADS)
- Best-In-Class Guns by Precision
- Best-In-Class Guns by TTK
- Best-In-Class Guns by Mag Kill Count Potential
- Notes and Data Validity
- Footnotes
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Summary
The BF6 Gun Rankings compile a data‑driven assessment of weapon performance across multiple metrics, including Time-to-Kill (TTK), control during spray, precision for burst fire, and reliability across distance ranges from 0 to 70 meters. The dataset covers a wide array of weapon types—assault rifles, carbines, LMGs, SMGs, DMRs, pistols, and shotguns—and presents best‑in‑class guns by effectiveness, precision, and TTK, with notes on ADS (aim‑down‑sight) times, muzzle velocity, damage at range, and attachment effects. It also provides contextual weightings and relative importance factors by metric and by ammunition type, along with detailed notes that indicate which entries are nerfed or buffed.
TTK and Distances
Time-To-Kill (TTK) Standard Distance (m): 35 [1] Enter the TTK distance beyond which you feel actual TTK becomes longer due to human input/error. Must be ≥ 0. A Value of 0 means TTK will be ignored.
Control Standard Distance (m): 35 [2] Enter the closest distance in meters at which you feel Control begins to affect full spray hits on target, & at which Precision begins to affect burst fire hits on Precision Standard Distance (m): 50 [3] target. Consider that your targets will be moving. Must be greater than 0. Entering extremely large values will effectively ignore these factors.
Best-In-Class Guns by Effectiveness Score (Body Shots, ADS) [4] Best-In-Class Guns by Control [5] Distances (m): 0** 10 20 35 50 70 Type Gun Control
Type Gun Gun Gun Gun Gun Gun Assault Rifle KORD 6P67 73
Assault Rifle TR-7 TR-7 TR-7 AK4D AK4D SOR-556 MK2 Carbine AK-205 84
Carbine M4A1 SG 553R SG 553R M277 M277 AK-205 LMG KTS100 MK8 79
LMG RPKM M60 M60 M60 KTS100 MK8 KTS100 MK8 SMG SL9 82
SMG KV9 SCW-10 SCW-10 SCW-10 UMG-40 UMG-40 DMR LMR27 43 DMR SVDM** SVK-8.6 SVK-8.6 SVK-8.6 SVK-8.6 SVK-8.6 Pistol ES 5.7 33
Pistol M44 M44 M44 M44 M44 ES 5.7 Shotgun 18.5KS-K (Buckshot) 25
Shotgun M1014 (Buckshot)* M87A1 (Slugs) M1014 (Slugs) M1014 (Slugs) M87A1 (Slugs) M87A1 (Slugs) Notes: Snipers not included. Shotguns w/ slugs or flechettes not included due to lack of data. Damage falloff data for the
KTS100 MK8, M240L, SOR-300SC, & GGH-22 must be verified.
Best-In-Class Guns by Precision {#best-in-class-guns-by-precision}
Type Gun Precision
** Multiple guns may have the same highest effectiveness score & the first gun in the list is shown. Assault Rifle SOR-556 MK2 50
* Precision is ignored at 0m. Close quarter distances may favor hipfiring lower TTK weapons disregarding ADS time. This table includes ADS time.
Carbine AK-205 85
LMG KTS100 MK8 76
SMG SL9 77
Best-In-Class Guns by TTK (Body Shots, ADS; Depends on Muzzle Velocity, ROF, ADS Time, & Damage Falloff)* {#best-in-class-guns-by-ttk}
DMR M39 EMR 81 Distances (m): 0 10 20 35 50 70 Pistol ES 5.7 57
Type Gun Gun Gun Gun Gun Gun Shotgun M87A1 (Slugs) 60
Assault Rifle TR-7 TR-7 TR-7 TR-7 TR-7 TR-7
Carbine M4A1 M277 M277 M277 M277 M277 Best-In-Class Guns by Mag Kill Count Potential {#best-in-class-guns-by-mag-kill-count-potential}
LMG RPKM DRS-IAR DRS-IAR DRS-IAR DRS-IAR DRS-IAR Type Gun Mag Kill Potential @ 0m
SMG KV9 SCW-10 SCW-10 KV9 KV9 KV9 Assault Rifle NVO-228E 13 DMR SVDM* LMR27 LMR27 LMR27 LMR27 LMR27 Carbine SG 553R 13
Pistol M44 M44 M44 ES 5.7 ES 5.7 ES 5.7 LMG L110* 50
Shotgun M1014 (Buckshot)** M87A1 (Buckshot) M1014 (Slugs) M1014 (Slugs) M1014 (Slugs) M1014 (Slugs) SMG SL9 15
Notes: * Snipers not included. Shotguns w/ slugs or flechettes not included due to lack of data. Damage falloff data for the
KTS100 MK8, M240L, SOR-300SC, & GGH-22 must be verified.
DMR M39 EMR 10
Pistol ES 5.7 6
** Multiple guns may have the same lowest TTK & the first gun in the list is shown. Shotgun M87A1 (Buckshot) 9
* Multiple guns may have the same mag kill count potential & the first gun in the list is shown.
NOTES
TR-7 Assault Rifle 30 810 0.100 19 40 33 720 33.33 33.33 33.33 25 25 25.0 35.4 106% 0% 0% 25% 25% 25% 9 9 9 7 7 7 3 3 3 4 4 4 0.267 0.279 0.291 0.393 0.412 0.436 0.24 0.50 1.57 2.35 3.49 13.3 46.7 23.3 10.0 7.0 5.0 0.82 1.78 1.09 0.74 0.70 0.72 ADS lowered by 0.05s per attachment (barrel, grip, mag).
SOR-556 MK2 Assault Rifle 45 1000 0.150 50 69 25 568 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 11 11 11 9 9 9 4 4 4 5 5 5 0.467 0.477 0.487 0.608 0.623 0.643 0.55 1.11 3.04 4.45 6.43 17.3 60.4 30.2 13.8 9.7 6.9 0.45 1.47 0.96 0.75 0.79 0.91 ADS lowered by 0.05s per attachment (grip, mag).
M433 Assault Rifle 40 837 0.167 25 55 25 830 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 10 10 10 8 8 8 4 4 4 5 5 5 0.384 0.396 0.408 0.498 0.516 0.540 0.45 0.93 2.49 3.68 5.40 13.8 48.1 24.1 11.0 7.7 5.5 0.61 1.55 0.97 0.70 0.69 0.75 ADS lowered by 0.033s per attachment (grip, mag).
KORD 6P67 Assault Rifle 45 760 0.200 39 [8] 73 20 900 20 20 20 16.67 16.67 16.7 22.5 113% 0% 0% 17% 17% 17% 9 9 9 7 7 7 5 5 5 6 6 6 0.467 0.480 0.493 0.579 0.599 0.625 0.69 1.41 3.48 5.14 7.51 14.6 51.1 25.6 12.2 8.5 6.1 0.46 1.29 0.84 0.67 0.70 0.79 ADS lowered by 0.05s per attachment (grip).
AK4D Assault Rifle 30 900 0.150 29 [9] 54 33 514 33.33 33.33 33.33 25 25 25.0 35.4 106% 0% 0% 25% 25% 25% 9 9 9 7 7 7 3 3 3 4 4 4 0.383 0.395 0.406 0.539 0.556 0.578 0.34 0.70 2.16 3.18 4.62 18.0 63.0 31.5 13.5 9.5 6.8 0.61 1.70 1.09 0.79 0.80 0.88 ADS lowered by 0.05s per attachment (grip, mag).
L85A3 Assault Rifle 45 1017 0.200 38 65 25 635 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 11 11 11 9 9 9 4 4 4 5 5 5 0.483 0.493 0.503 0.612 0.627 0.647 0.56 1.15 3.06 4.48 6.47 16.3 56.9 28.4 13.0 9.1 6.5 0.42 1.44 0.93 0.72 0.75 0.85 ADS lowered by 0.05s per attachment (grip, mag).
B36A4 Assault Rifle 45 975 0.200 31 [10] 61 25 720 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 11 11 11 9 9 9 4 4 4 5 5 5 0.450 0.460 0.471 0.569 0.585 0.605 0.53 1.08 2.85 4.18 6.05 15.3 53.4 26.7 12.2 8.5 6.1 0.49 1.47 0.94 0.71 0.72 0.80 ADS lowered by 0.05s per attachment (grip, mag).
NVO-228E Assault Rifle 40 838 0.167 31 [11] 57 33 654 33 27.3 27.3 21.4 20 20.0 29.0 88% 17% 17% 35% 39% 39% 13 10 10 8 8 8 4 4 4 5 5 5 0.442 0.454 0.466 0.576 0.594 0.618 0.52 1.07 2.88 4.24 6.18 14.3 49.9 24.9 11.4 8.0 5.7 0.50 1.47 0.94 0.69 0.69 0.76 ADS lowered by 0.05s for grip, 0.0335s for mag.
AK-205 Carbine 50 737 0.167 85 [12] 84 20 720 20 17.83 17.83 15 14.29 14.3 19.8 99% 11% 11% 25% 29% 29% 10 8 8 7 7 7 5 6 6 7 7 7 0.500 0.597 0.611 0.714 0.735 0.762 1.02 2.09 5.00 7.35 10.67 16.8 49.0 24.5 12.0 8.4 6.0 0.39 0.92 0.64 0.60 0.67 0.82 ADS lowered by 0.0335s per attachment (grip).
M277 Carbine 30 780 0.133 25 45 25 720 25 25 25 25 25 25.0 31.3 125% 0% 0% 0% 0% 0% 7 7 7 7 7 7 4 4 4 4 4 4 0.383 0.396 0.409 0.428 0.447 0.473 0.45 0.93 1.71 2.55 3.78 11.3 39.4 19.7 11.3 7.9 5.6 0.61 1.53 0.94 0.77 0.74 0.78 ADS lowered by 0.0335s per attachment (grip, mag).
M4A1 Carbine 40 787 0.133 31 55 25 900 25 21.4 21.4 17.83 16.67 16.7 23.5 94% 14% 14% 29% 33% 33% 10 8 8 7 6 6 4 5 5 6 6 6 0.333 0.412 0.425 0.511 0.530 0.555 0.59 1.21 3.06 4.54 6.66 13.8 38.5 19.3 9.2 6.4 4.6 0.70 1.38 0.86 0.63 0.61 0.65 ADS lowered by 0.0335s per attachment (grip, mag).
SG 553R Carbine 40 648 0.133 32 55 33 720 33 25 25 20 16.67 16.7 25.8 78% 24% 24% 39% 49% 49% 13 10 10 8 6 6 4 4 4 5 6 6 0.383 0.398 0.414 0.520 0.627 0.658 0.46 0.95 2.60 5.37 7.89 13.8 48.1 24.1 11.0 6.4 4.6 0.61 1.54 0.97 0.70 0.58 0.63 ADS lowered by 0.0335s per attachment (grip, mag).
QBZ-192 Carbine 40 805 0.167 42 [13] 56 25 771 25 21.4 21.4 17.83 16.67 16.7 23.5 94% 14% 14% 29% 33% 33% 10 8 8 7 6 6 4 5 5 6 6 6 0.400 0.491 0.503 0.600 0.618 0.643 0.70 1.44 3.60 5.30 7.72 14.0 39.2 19.6 9.3 6.5 4.7 0.58 1.26 0.79 0.60 0.60 0.66 ADS lowered by 0.0335s per attachment (grip).
M417 A2 Carbine 25 750 0.133 34 [14] 49 33 654 33 27.25 27.25 21.4 20 20.0 29.0 88% 17% 17% 35% 39% 39% 8 6 6 5 5 5 4 4 4 5 5 5 0.408 0.422 0.435 0.547 0.567 0.593 0.48 0.99 2.73 4.05 5.93 12.3 42.9 21.4 9.8 6.9 4.9 0.56 1.51 0.94 0.67 0.65 0.70 ADS lowered by 0.0335s per attachment (grip).
GRT-BC Carbine 45 748 0.167 35 [15] 57 25 830 25 21.4 21.4 17.83 16.67 16.7 23.5 94% 14% 14% 29% 33% 33% 11 9 9 8 7 7 4 5 5 6 6 6 0.384 0.470 0.483 0.575 0.595 0.622 0.67 1.38 3.45 5.10 7.46 14.3 39.9 20.0 9.5 6.7 4.8 0.61 1.29 0.81 0.61 0.60 0.66 ADS lowered by 0.0335s per attachment (grip).
SOR-300SC Carbine 40 703 0.133 46 62 33 600 33 25 25 20 16.67 16.7 25.8 78% 24% 24% 39% 49% 49% 13 10 10 8 6 6 4 4 4 5 6 6 0.433 0.447 0.461 0.583 0.704 0.733 0.51 1.05 2.91 6.04 8.79 15.5 54.3 27.1 12.4 7.2 5.2 0.52 1.49 0.96 0.73 0.61 0.70 New gun from Season 1 battlepass. ADS lowered by 0.0335s per attachment (grip, mag).
M39 EMR DMR 25 1000 0.200 81 24 40 257 40 40 40 37.7 37.7 37.7 48.3 121% 0% 0% 6% 6% 6% 10 10 10 9 9 9 3 3 3 3 3 3 0.667 0.677 0.687 0.702 0.717 0.737 0.58 1.18 2.11 3.07 4.42 8.0 28.0 14.0 8.0 5.6 4.0 0.09 2.31 1.31 0.85 0.65 0.49 ADS lowered by 0.05s per attachment (grip, mag). Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive.
SVDM DMR 20 1000 0.200 68 27 40 300 40 40 40 37.7 37.7 37.7 48.3 121% 0% 0% 6% 6% 6% 8 8 8 7 7 7 3 3 3 3 3 3 0.600 0.610 0.620 0.635 0.650 0.670 0.52 1.06 1.91 2.79 4.02 9.0 31.5 15.8 9.0 6.3 4.5 0.21 2.42 1.37 0.88 0.67 0.51 ADS lowered by 0.05s per attachment (grip, mag). Smaller mag size option decreases ADS - max kill count LMR27 DMR 20 1100 0.200 65 43 27 450 27.25 27.25 27.25 25 25 25.0 32.4 119% 0% 0% 8% 8% 8% 5 5 5 5 5 5 4 4 4 4 4 4 0.600 0.609 0.618 0.632 0.645 0.664 0.70 1.41 2.53 3.69 5.31 10.8 37.6 18.8 10.8 7.5 5.4 0.21 2.08 1.19 0.81 0.62 0.48 potentials & TTK values shown are mutually exclusive. ADS lowered by 0.05s per attachment (grip).
SVK-8.6 DMR 10 900 0.300 36 13 66 150 66 60 60 50 50 50.0 67.5 102% 9% 9% 24% 24% 24% 6 6 6 5 5 5 2 2 2 2 2 2 0.700 0.711 0.722 0.739 0.756 0.778 0.41 0.83 1.48 2.16 3.11 6.5 22.8 11.4 6.5 4.6 3.3 0.03 2.64 1.50 0.92 0.69 0.51 ADS lowered by 0.0665s per attachment (grip). KTS100 MK8 LMG 100 1050 0.168 76 79 25 514 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 25 25 25 20 20 20 4 4 4 5 5 5 0.518 0.527 0.537 0.668 0.682 0.701 0.60 1.23 3.34 4.87 7.01 19.8 69.1 34.6 15.8 11.1 7.9 0.36 1.42 0.97 0.80 0.88 1.04 ADS lowered by 0.0665s per attachment (barrel, grip, mag). Lower muzzle velocity barrel decreases ADS - Option 1: 1050m/s & 0.234s ADS; Option 2: 672m/s, & 0.1675s ADS.
M240L LMG 100 787 0.367 29 [16] 56 33 600 33.33 33.33 33.33 25 25 25.0 35.4 106% 0% 0% 25% 25% 25% 33 33 33 25 25 25 3 3 3 4 4 4 0.567 0.580 0.592 0.711 0.731 0.756 0.50 1.02 2.85 4.17 6.05 18.7 65.3 32.7 14.0 9.8 7.0 0.27 1.52 1.00 0.75 0.78 0.88 ADS lowered by 0.0665s per attachment (barrel, grip). Lower muzzle velocity barrel decreases ADS - Option 1: 787m/s & 0.367s ADS; Option 2: 630m/s, & 0.3s ADS.
RPKM LMG 75 837 0.168 43 64 33 553 33.33 27.3 27.3 21.4 20 20.0 29.0 88% 17% 17% 35% 39% 39% 24 20 20 16 15 15 3 4 4 5 5 5 0.384 0.505 0.517 0.643 0.661 0.685 0.58 1.18 3.22 4.72 6.85 21.3 56.0 28.0 12.8 9.0 6.4 0.60 1.42 0.92 0.71 0.74 0.84 ADS lowered by 0.0665s per attachment (barrel, grip, mag). Smaller mag size option decreases ADS - max kill DRS-IAR count potentials & TTK values shown are mutually exclusive.
L MG 60 900 0.200 31 62 25 771 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 15 15 15 12 12 12 4 4 4 5 5 5 0.433 0.445 0.456 0.550 0.567 0.589 0.51 1.04 2.75 4.05 5.89 15.5 54.3 27.1 12.4 8.7 6.2 0.52 1.49 0.96 0.72 0.73 0.81 ADS lowered by 0.0665s per attachment (barrel, grip). Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive.
L110 LMG 200 975 0.300 36 71 25 720 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 50 50 50 40 40 40 4 4 4 5 5 5 0.550 0.560 0.571 0.669 0.685 0.705 0.64 1.30 3.35 4.89 7.05 17.8 62.1 31.1 14.2 9.9 7.1 0.30 1.36 0.90 0.73 0.77 0.89 ADS lowered by 0.0665s per attachment (barrel, grip). Larger mag size option increases ADS - max kill count potentials & TTK values shown are mutually exclusive.
M60 LMG 100 720 0.235 32 61 33 514 33.33 33.33 33.33 25 25 25.0 35.4 106% 0% 0% 25% 25% 25% 33 33 33 25 25 25 3 3 3 4 4 4 0.468 0.482 0.496 0.634 0.655 0.682 0.41 0.85 2.54 3.74 5.46 20.3 71.2 35.6 15.3 10.7 7.6 0.45 1.63 1.07 0.81 0.84 0.95 ADS lowered by 0.0665s per attachment (barrel, grip, mag). Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive. Highest muzzle velocity barrel also increases ADS - Option 1: 900m/s & 0.3s ADS; Option 2: 720m/s, & 0.235s ADS. Lower ADS option has better TTK.
M250 LMG 100 950 0.367 38 [17] 58 25 675 25 25 25 25 25 25.0 31.3 125% 0% 0% 0% 0% 0% 25 25 25 25 25 25 4 4 4 4 4 4 0.634 0.644 0.655 0.671 0.686 0.707 0.74 1.50 2.68 3.92 5.66 14.5 50.8 25.4 14.5 10.2 7.3 0.15 1.23 0.81 0.78 0.82 0.93 ADS lowered by 0.0665s per attachment (grip).
M123K LMG 200 537 0.300 27 64 25 830 25 25 25 20 20 20.0 27.5 110% 0% 0% 20% 20% 20% 50 50 50 40 40 40 4 4 4 5 5 5 0.517 0.535 0.554 0.654 0.682 0.720 0.61 1.27 3.27 4.87 7.20 16.0 56.0 28.0 12.8 9.0 6.4 0.36 1.38 0.89 0.69 0.71 0.80 ADS lowered by 0.0665s per attachment (grip). Larger mag size option increases ADS - max kill count potentials & TTK values shown are mutually exclusive. Highest muzzle velocity barrel also increases ADS - Option 1: 837m/s & 0.37s ADS; Option 2: 536m/s, & 0.3s ADS. Lower ADS option has better TTK.
ES 5.7 Pistol 30 650 0.133 57 33 20 450 20 17.8 17.8 15 14.29 14.3 19.8 99% 11% 11% 25% 29% 29% 6 5 5 4 4 4 5 6 6 7 7 7 0.666 0.815 0.830 0.987 1.010 1.041 1.40 2.85 6.91 10.10 14.57 6.6 19.3 9.6 4.7 3.3 2.4 0.09 0.44 0.31 0.27 0.30 0.37 P18 Pistol 21 350 0.167 56 27 25 400 25 20 20 16.67 14.29 14.3 21.3 85% 20% 20% 33% 43% 43% 5 4 4 3 3 3 4 5 5 6 7 7 0.617 0.796 0.824 1.017 1.210 1.267 1.14 2.35 6.10 12.10 17.74 6.8 18.9 9.5 4.5 2.7 1.9 0.18 0.74 0.46 0.32 0.20 0.28 M45A1 Pistol 11 336 0.167 54 18 33 327 33 25 25 20 16.67 14.3 25.2 76% 24% 24% 39% 49% 57% 3 2 2 2 1 1 4 4 4 5 6 7 0.717 0.747 0.777 1.005 1.233 1.476 0.85 1.78 5.03 10.57 20.67 4.5 15.8 7.9 3.6 2.1 1.3 0.00 1.05 0.63 0.38 0.22 0.17 M44 Pistol 6 550 0.200 22 2 66 163 66 60 60 33.33 33.33 33.3 55.0 83% 9% 9% 50% 50% 50% 3 3 3 1 1 1 2 2 2 3 3 3 0.568 0.586 0.604 1.000 1.027 1.063 0.34 0.69 3.00 4.40 6.38 1.0 3.5 1.8 0.7 0.5 0.3 0.27 1.61 0.91 0.43 0.32 0.25 GGH-22 Pistol 22 400 0.167 48 21 25 360 25 17.8 17.8 15 14.29 14.3 19.8 79% 29% 29% 40% 43% 43% 5 3 3 3 3 3 4 6 6 7 7 7 0.667 1.025 1.050 1.255 1.292 1.342 1.76 3.60 8.78 12.92 18.79 5.3 12.3 6.1 3.0 2.1 1.5 0.09 0.02 0.05 0.09 0.13 0.21 New gun from Season 1 battlepass. 18.5KS-K (Buckshot) Shotgun 8 500 0.133 10 25 80 300 80 80 45 26 22 18.0 47.8 60% 0% 44% 68% 73% 78% 6 6 3 2 1 1 2 2 3 4 5 6 0.333 0.353 0.573 0.803 1.033 1.273 0.20 0.98 3.21 7.38 15.28 12.5 43.8 14.6 6.3 3.5 2.1 0.70 1.82 0.89 0.53 0.34 0.25 ADS lowered by 0.0335s per attachment (grip, mag). Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive. Unsure if all pellets were hitting target at farther ranges. Recorded highest non-headshot damage observed.
M1014 (Buckshot) Shotgun 6 400 0.167 13 16 115 200 115 80 47 30 21 21.0 49.8 43% 30% 59% 74% 82% 82% 6 4 2 1 1 1 1 2 3 4 5 5 0.167 0.492 0.817 1.154 1.492 1.542 0.28 1.40 4.62 10.65 15.42 16.0 28.0 9.3 4.0 2.2 1.6 1.00 1.71 0.73 0.38 0.17 0.21 ADS lowered by 0.05s for grip, 0.0335s for mag. Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive. Unsure if all pellets were hitting target at farther ranges. Recorded highest non-headshot damage observed.
M1014 (Slugs) Shotgun 6 400 0.167 44 14 100 200 100 75 50 50 43 43.0 65.3 65% 25% 50% 50% 57% 57% 6 4 3 3 2 2 1 2 2 2 3 3 0.167 0.492 0.517 0.555 0.892 0.942 0.28 0.59 1.11 3.82 5.65 14.0 24.5 12.3 7.0 3.3 2.3 1.00 1.71 1.01 0.73 0.50 0.48 M87A1 (Buckshot) Shotgun 7 400 0.167 15 [18] 9 134 94 134 115 78 42 38 27.0 75.0 56% 14% 42% 69% 72% 80% 9 8 5 2 2 1 1 1 2 3 3 4 0.167 0.192 0.855 1.531 1.568 2.256 0.05 0.98 4.59 6.72 18.05 9.0 31.5 7.9 3.0 2.1 1.1 1.00 1.97 0.85 0.36 0.31 0.12 ADS lowered by 0.05s for grip, 0.0335s for mag. Smaller mag size option decreases ADS - max kill count potentials & TTK values shown are mutually exclusive. Unsure if all pellets were hitting target at farther ranges. Recorded highest non-headshot damage observed.
M87A1 (Slugs) Shotgun 7 400 0.167 60 [19] 8 100 94 100 100 75 75 50 50.0 87.5 88% 0% 25% 25% 50% 50% 7 7 5 5 3 3 1 1 2 2 2 2 0.167 0.192 0.855 0.893 0.930 0.980 0.05 0.98 1.79 2.66 3.92 8.0 28.0 7.0 4.0 2.8 2.0 1.00 1.97 0.87 0.63 0.54 0.51
SL9 SMG 60 637 0.133 77 [20] 82 [21] 25 675 25 20 20 16.67 14.29 14.3 21.3 85% 20% 20% 33% 43% 43% 15 12 12 10 8 8 4 5 5 6 7 7 0.400 0.504 0.520 0.632 0.745 0.776 0.72 1.49 3.79 7.45 10.87 20.5 57.4 28.7 13.7 8.2 5.9 0.58 1.27 0.85 0.72 0.65 0.79 ADS lowered by 0.0335s per attachment (grip). UMG-40 SMG 36 610 0.133 71 [22] 73 25 635 25 21.4 21.4 17.83 16.67 16.7 23.5 94% 14% 14% 29% 33% 33% 9 7 7 6 6 6 4 5 5 6 6 6 0.416 0.527 0.544 0.663 0.687 0.720 0.75 1.55 3.98 5.89 8.64 18.3 51.1 25.6 12.2 8.5 6.1 0.55 1.22 0.81 0.67 0.71 0.83 ADS lowered by 0.0335s per attachment (grip).
SCW-10 SMG 25 535 0.133 31 [23] 62 [24] 33 800 33 25 25 20 16.67 16.7 25.8 78% 24% 24% 39% 49% 49% 8 6 6 5 4 4 4 4 4 5 6 6 0.358 0.377 0.395 0.498 0.601 0.639 0.43 0.90 2.49 5.16 7.67 15.5 54.3 27.1 12.4 7.2 5.2 0.65 1.58 1.00 0.74 0.63 0.69 ADS lowered by 0.0335s per attachment (grip). PW5A3 SMG 40 540 0.133 48 [25] 76 [26] 25 771 25 20 20 16.67 14.29 14.3 21.3 85% 20% 20% 33% 43% 43% 10 8 8 6 5 5 4 5 5 6 7 7 0.366 0.463 0.481 0.587 0.693 0.730 0.66 1.38 3.52 6.93 10.21 19.0 53.2 26.6 12.7 7.6 5.4 0.64 1.32 0.86 0.69 0.60 0.71 ADS lowered by 0.0335s per attachment (grip).
KV9 SMG 27 435 0.133 29 [27] 75 [28] 25 1080 25 20 20 16.67 14.29 14.3 21.3 85% 20% 20% 33% 43% 43% 6 5 5 4 3 3 4 5 5 6 7 7 0.300 0.378 0.401 0.491 0.581 0.627 0.54 1.15 2.95 5.81 8.78 18.8 52.5 26.3 12.5 7.5 5.4 0.76 1.45 0.92 0.71 0.61 0.69 ADS lowered by 0.0335s per attachment (grip).
PW7A2 SMG 40 600 0.133 45 78 [29] 16 947 16.67 16.67 16.67 14.29 14.29 14.3 19.1 114% 0% 0% 14% 14% 14% 6 6 6 5 5 5 6 6 6 7 7 7 0.450 0.466 0.483 0.571 0.596 0.630 0.80 1.66 4.00 5.96 8.82 13.0 45.5 22.8 11.1 7.8 5.6 0.49 1.15 0.75 0.62 0.64 0.74 ADS lowered by 0.0335s per attachment (grip).
SGX SMG 41 502 0.133 41 [30] 73 [31] 25 830 25 20 20 16.67 14.29 14.3 21.3 85% 20% 20% 33% 43% 43% 10 8 8 6 5 5 4 5 5 6 7 7 0.350 0.442 0.462 0.564 0.666 0.706 0.63 1.32 3.39 6.66 9.89 18.3 51.1 25.6 12.2 7.3 5.2 0.67 1.35 0.87 0.68 0.59 0.68 ADS lowered by 0.0335s per attachment (grip).
USG-90 SMG 50 570 0.167 34 60 20 900 20 17.83 17.83 15 14.29 14.3 19.8 99% 11% 11% 25% 29% 29% 10 8 8 7 7 7 5 6 6 7 7 7 0.434 0.518 0.535 0.628 0.655 0.690 0.89 1.84 4.40 6.55 9.66 12.0 35.0 17.5 8.6 6.0 4.3 0.52 1.04 0.65 0.52 0.52 0.58 Highest muzzle velocity barrel also increases ADS - Option 1: 712m/s & 0.2s ADS; Option 2: 570m/s & 0.167s ADS. Lower ADS option has better TTK @ close ranges, & same TTK @ longer ranges.
[1] Enter the TTK distance beyond which you feel actual TTK becomes longer due to human input/error. \nIncrease the TTK standard distance to increase the importance of TTK in the gun rankings. (Suggested starting value = 35 as you are more likely to resort to burst or single fire beyond this distance which increases TTK.)\n[2] Enter the Control distance at which you feel full spray shots become more difficult to consistently hit on target (consider your targets will be moving). Lower the Control Standard Distance to increase the importance of Control in the gun rankings. (Suggested starting value = 20)\n[3] Enter the Precision Distance at which you feel burst fire shots become more difficult to consistently hit on target (consider your targets will be moving). Lower the Precision Standard Distance to increase the importance of Precision in the gun rankings. (Suggested starting value = 70)\n[4] Effectiveness Score @ 0m = (Max TTK @ 0m - Gun's TTK) / (Max TTK @ 0m - Min TTK @ 0m)\nEffectiveness Score @ 10m+ = Weighted TTK + Weighted Control + Weighted Precision\nWeighted TTK is factored by distance to target, Body Shots to Kill (larger effect at longer distances), and a TTK relative importance factor.\nWeighted Control is factored by distance to target, Body Shots to Kill (larger effect at longer distances), and a Control relative importance factor.\nWeighted Precision is factored by distance to target, Body Shots to Kill (larger effect at longer distances), and a Precision relative importance factor.\nDMRs have their own relative importance factors as they handle closer to snipers than other gun types.\nSee Gun Data sheet.\n[5] Highest possible Control correlated to the minimum ADS build.\n[6] Highest possible Precision correlated to the minimum ADS build.\n[7] Max body shot kill count potential with largest mag @ 0m.\n[8] Nerfed from 40?\n[9] Buffed from 28?\n[10] Buffed from 30?\n[11] Buffed from 29\n[12] Nerfed from 87? May have originally been miscalculated.\n[13] Nerfed from 44\n[14] Buffed from 32\n[15] Nerfed from 36?\n[16] Buffed from 28?\n[17] Buffed from 36\n[18] Buffed from 73\n[19] Buffed from 63\n[20] Buffed from 73\n[21] Buffed from 61?\n[22] Buffed from 63\n[23] Nerfed from 33\n[24] Buffed from 61?\n[25] Nerfed from 50\n[26] Nerfed from 79?\n[27] Nerfed from 31\n[28] Nerfed from 74?\n[29] Nerfed from 79?\n[30] Nerf from 42?\n[31] Nerfed from 74?\n
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Footnotes
[1] Enter the TTK distance beyond which you feel actual TTK becomes longer due to human input/error.
Increase the TTK standard distance to increase the importance of TTK in the gun rankings. (Suggested starting value = 35 as you are more likely to resort to burst or single fire beyond this distance which increases TTK.)
[2] Enter the Control distance at which you feel full spray shots become more difficult to consistently hit on target (consider your targets will be moving). Lower the Control Standard Distance to increase the importance of Control in the gun rankings. (Suggested starting value = 20)
[3] Enter the Precision Distance at which you feel burst fire shots become more difficult to consistently hit on target (consider your targets will be moving). Lower the Precision Standard Distance to increase the importance of Precision in the gun rankings. (Suggested starting value = 70)
[4] Effectiveness Score @ 0m = (Max TTK @ 0m - Gun's TTK) / (Max TTK @ 0m - Min TTK @ 0m)
[5] Highest possible Control correlated to the minimum ADS build.
[6] Highest possible Precision correlated to the minimum ADS build.
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