Ground Forces Patch Notes: Iran and Canadian Resistance
Table of Contents
- Ground Forces of Iran
- Canadian Resistance Forces
- Gunplay Updates
- Gameplay Updates
- Experimental Skirmish Mode
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Overview
This patch notes document details the major updates across the Ground Forces of Iran (GFI) and the newly introduced Canadian Resistance Forces, including weapon changes, recoil and stabilization adjustments, and new gameplay systems. It covers both faction-specific changes and global gameplay shifts, from gunplay balance to battlegroup spawn mechanics, and culminates with an experimental infantry-only skirmish mode now deployed across multiple layers.
Ground Forces of Iran
- MEA has been converted to the Ground Forces of Iran (GFI)
- This includes an overhaul of roles
- Character, vehicle, and 2D textures have been updated
- GFI receives M1151 on their 64th Infantry Division (Light Infantry) Battlegroup captured
from Afghan forces in border skirmishes
- GFI makes use of the UH-1H helicopter which replaces the Mi-17
- The TLF no longer uses the UH-1H and uses the UH-60 exclusively
Canadian Resistance Forces
- This is a new minor faction that represents an irregular, independent faction for the North
American biome. This faction is only available on Goose Bay and Manicouagan map
layers.
- Makes use of a mix of civilian and captured military equipment
- New Weapons include:
- SKS Tazco - a civilian-upgraded SKS with 20-round magazine
- M1 Carbine - a WW2 relic with exceptional handling characteristics
- Lee Enfield No. 4 Mk. 1 - a WW2 bolt-action rifle, with iron sight and marksman
configurations
- G17 + Extended Magazine - A G17 pistol with a 32-round magazine
- G18 - A G17 converted into fully automatic with a 32-round magazine
- Bangerite IED - An IED that is placed and then must be shot to detonate
- Squad Leader roles carry up to three rallies with a cheap 30-ammo rearm
- Makes use of a scout role in the ‘specialist’ role class with a portable reconnaissance
drone. These portable drones have a 4 minute battery life compared to the 10 minutes
that the commander quad drone has.
- Lacks wider access to grenades and fully-automatic weapons compared to other factions
Gunplay Updates
- Goals:
- Make recoil feel more natural, less random, and less intense without detracting
from our intent to have extended firefights within gameplay
- Make engagements below 150 meters feel less frustrating
- Mitigate the problem of losing the front sight post from the front of the weapon
moving down during recoil
- Changes:
- Reduced and standardized the ‘recoil offset camera limit’ across all weapon
archetypes
- Reduced and standardized ‘recoil grip alignment max’ and ‘recoil grip angle max’
across all weapon archetypes
- Reduced and standardized ‘sway - final sway clamp’ and ‘sway alignment - final
sway clamp’ across all weapon archetypes
- Smoothed out the standard recoil curve to prevent the small, floaty, ‘pop’ at the
end of each recoil event
- Improved recoil characteristics of the AS VAL/VSS
- Improved recoil characteristics of SKS
- Improved recoil characteristics of EF88 family
- Improved recoil characteristics of the M240 family
Gameplay Updates
- Decreased stabilization times on anti-tank launchers
- Removed Tracer rounds from conventional factions’ SL roles
- Increased standard amount of pistol mags from 2 to 4 or 5
- Increased standard amount of rifle mags for pilots and crewmen from 2 to 4-6
- Standardized naming convention of weapon and item HUD display names
- ADF - Renamed M3 MAAWS to M3 MDFSW (Medium Direct Fire Support Weapon)
- ADF - Renamed M72A7 to M72 SRAAW (Short-Range Anti-Armor Weapon)
- ADF - Added new projectile to M72 SRAAW with lower penetration (300mm from
320mm) than M72A7, but with larger blast radius (3.2m to 4.0m) to mimic real
characteristics
- BAF - Renamed the M72A7 to L72A9 LASM (Light Anti-Structure Munition)
Reuses new projectile from M27 SRAAW
- BAF - Renamed the AT-4 CS to L2A1 ILAW
- CAF - Renamed C14 Timbewolf to C14 MRSWS
- CAF - Renamed M72A7 to M72A5-C1
- CAF - Added new projectile to M72A5-C1 with higher penetration than M72A7 (320mm
to 350mm) to mimic real characteristics
- TLF - Added additional SL role with G3A7
- TLF - Added additional grenadier role with iron sight MPT-76 + AK40 UGL
- TLF - Moved the MGL grenadier role to ‘specialist’ role as ‘heavy grenadier’ with a limit
of 2 per team
- TLF - Added additional marksman role with G3 SG/1
- TLF - Added additional rifleman role with G3A7
- TLF - Added additional MMG role with iron sight PMT-76
- VDV - Added additional SL role with AS-VAL + OKP-7
- VDV - Added additional rifleman role with AK-74
- VDV - Added raider role with AS-VAL + OKP-7 and 5x frag grenades
- VDV - Made marksman role with AS-VAL + PSO available to all battlegroups
- VDV - Added additional marksman role with VSS + PSO
- VDV - Added a scout ‘specialist’ role with AS VAL + OKP-7, and portable recon drone,
max 2 per team
- RGF - Added Raider role with AKS-74U + Extended Mag and 5x frag grenades
- RGF - Added additional marksman role in ‘direct combat’ role category using SVD
- RGF - Added additional grenadier role with AK-74M + 1P63 optic w/ GP-25
- RGF - Added additional MMG role with PKP with iron sights
- RGF - Added a scout ‘specialist’ role with AK-74M, and portable recon drone, max 2 per
team
- USMC - Updated 4th Marines Amphibious Ready Group (Amphibious Assault
Battlegroup) to use modern role loadouts with M27 IARs
- USMC - Added additional rifleman role with M27 IAR with iron sights to M27-equipped
battlegroups
- USMC - Added additional grenadier role with M27 IAR with iron sights to M27-equipped
battlegroups
- USMC - Added additional LAT role with M27 IAR with iron sights to M27-equipped
battlegroups
- USMC - Added additional MMG role with iron sight M240
- USMC - Added additional HAT role with M27 IAR with iron sights and SMAW to
M27-equipped battlegroups
- USMC - Updated SL01 to use M4 w/ M203
- USMC - Added additional SL role with M27 IAR with iron sights to M27-equipped
battlegroups
- USMC - Added additional SL role with M16A4 w/ M203 to M27-equipped battlegroups
- ADF - Added additional SL role with EF88 with iron sights
- ADF - Added additional rifleman role with EF88 with iron sights
- ADF - Added raider role with EF88C + ET552 optic and 4x frag grenades
- ADF - Added additional MMG role with Mag 58
- ADF - Added additional MMG role with Maximi with iron sights
- ADF - Added additional MMG role with Maximi with ET552 optic
- PLA, PLAAGF, PLANMC - Added additional grenadier role with QBZ-95-1 with iron
sights + QLG-10 UGL
- PLA, PLAAGF, PLANMC - Added additional MMG role with QJY-88 with iron sights
- PLA/PLAAGF - Updated HAT 01 to use QSZ-92 pistol as primary weapon, but with 2x
Tandem and 2x HE PF-98 rounds
- PLA/PLAAGF - Updated HAT 02 to use QBZ-95B-1 as primary, but with only 1x Tandem
PF-98 and 1x HE round
- CAF - Replaced 1x CH-146 with 1x CH-146 CAS (equipped with .50 cal and Minigun
door guns) on 3 RCR (Air Assault) Battlegroup
- Renamed RPG-7V2 to RPG-7V1
- Removed MBT spawn from all Support-type battlegroups
- Added 10-minute initial delay to extra MBT spawn for Armored-type Battlegroups
- BAF - Added 10-minute initial spawn delay to 1x FV4034 MBT on Queen's Royal
Hussars Regiment (Armored) Battlegroup
- CAF - Added 10-minute initial spawn delay to 1x Leopard 2A6M CAN on Lord
Strathcona's Horse Regiment (Armored) Battlegroup
- PLA - Added 10-minute initial spawn delay to 1x ZTZ-99A MBT on 195th Heavy
Combined Arms Brigade (Armored) Battlegroup
- PLAAGF - Removed 1x ZTZ-99A MBT, and added 10-minute initial spawn delay
to both ZTD-05 MGS on 4th Heavy Battalion (Armored) Battlegroup
- RGF - Replaced 1x T-72B3 MBT with T-90A MBT, and added 10-minute initial
spawn delay to on 6th Separate Czestochowa Tank Brigade (Armored)
Battlegroup
- TLF - Added 10-minute initial spawn delay to 1x M60T MBT on 4th Armored
Brigade (Armored) Battlegroup
- USA - Added 10-minute initial spawn delay to 1x M1A2 MBT on 37th Armored
Regiment (Armored) Battlegroup
- USMC - Added 10-minute initial spawn delay to 1x M1A1 MBT on 1st Tank
Battalion (Armored) Battlegroup
- VDV - Added 10-minute initial spawn delay to both Sprut-SDM1 MGS on 104th
Tank Battalion (Armored) Battlegroup
- IMF - Added 10-minute initial spawn delay to 2x T62 MBT on Armor Battalion
(Armored) Battlegroup
- MEI - Added 10-minute initial spawn delay to 1x T62 MBT on Irregular Armored
Squadron (Armored) Battlegroup
- Reduced the number of transport helicopters that spawn on Combined Arms-type
battlegroups from 2 to 1
- Added ATGM-capable light tactical vehicles to most Air Assault-type battlegroups
(M1151 TOW added to ADF, BAF and CAF since they lack their own indigenous
variants)
- Updated battlegroup-type icons to NATO symbols (ex: combined arms, light infantry,
motorized, etc)
- Experimental iteration to ‘skirmish’ mode - infantry only mode focused on conquest-style
objectives (5 objectives captured in any order, 1 ‘anchor’ point for each team, holding the
majority will trigger a bleed on the enemy team). Currently on Sumari, Chora, Fallujah,
Goose Bay, Gorodok, and Harju Skirmish layers.
Experimental Skirmish Mode
- Experimental iteration to ‘skirmish’ mode - infantry only mode focused on conquest-style objectives (5 objectives captured in any order, 1 ‘anchor’ point for each team, holding the majority will trigger a bleed on the enemy team). Currently on Sumari, Chora, Fallujah, Goose Bay, Gorodok, and Harju Skirmish layers.