Ground Forces of Iran
● MEA has been converted to the Ground Forces of Iran (GFI) ● This includes an overhaul of roles ● Character, vehicle, and 2D textures have been updated ● GFI receives M1151 on their 64th Infantry Division (Light Infantry) Battlegroup captured from Afghan forces in border skirmishes ● GFI makes use of the UH-1H helicopter which replaces the Mi-17 ○ The TLF no longer uses the UH-1H and uses the UH-60 exclusively
Canadian Resistance Forces
● This is a new minor faction that represents an irregular, independent faction for the North American biome. This faction is only available on Goose Bay and Manicouagan map layers. ● Makes use of a mix of civilian and captured military equipment ● New Weapons include: ○ SKS Tazco a civilian-upgraded SKS with 20-round magazine ○ M1 Carbine a WW2 relic with exceptional handling characteristics ○ Lee Enfield No. 4 Mk. 1 a WW2 bolt-action rifle, with iron sight and marksman configurations ○ G17 + Extended Magazine A G17 pistol with a 32-round magazine ○ G18 A G17 converted into fully automatic with a 32-round magazine ○ Bangerite IED An IED that is placed and then must be shot to detonate ● Squad Leader roles carry up to three rallies with a cheap 30-ammo rearm ● Makes use of a scout role in the ‘specialist’ role class with a portable reconnaissance drone. These portable drones have a 4 minute battery life compared to the 10 minutes that the commander quad drone has. ● Lacks wider access to grenades and fully-automatic weapons compared to other factions
Gunplay Updates
● Goals ○ Make recoil feel more natural, less random, and less intense without detracting from our intent to have extended firefights within gameplay ○ Make engagements below 150 meters feel less frustrating ○ Mitigate the problem of losing the front sight post from the front of the weapon moving down during recoil ● Changes ○ Reduced and standardized the ‘recoil offset camera limit’ across all weapon archetypes
○ Reduced and standardized ‘recoil grip alignment max’ and ‘recoil grip angle max’ across all weapon archetypes ○ Reduced and standardized ‘sway final sway clamp’ and ‘sway alignment final sway clamp’ across all weapon archetypes ○ Smoothed out the standard recoil curve to prevent the small, floaty, ‘pop’ at the end of each recoil event ○ Improved recoil characteristics of the AS VAL/VSS ○ Improved recoil characteristics of SKS ○ Improved recoil characteristics of EF88 family ○ Improved recoil characteristics of the M240 family
Gameplay Updates
● Decreased stabilization times on anti-tank launchers ● Removed Tracer rounds from conventional factions’ SL roles ● Increased standard amount of pistol mags from 2 to 4 or 5 ● Increased standard amount of rifle mags for pilots and crewmen from 2 to 4-6 ● Standardized naming convention of weapon and item HUD display names ● ADF Renamed M3 MAAWS to M3 MDFSW (Medium Direct Fire Support Weapon) ● ADF Renamed M72A7 to M72 SRAAW (Short-Range Anti-Armor Weapon) ● ADF Added new projectile to M72 SRAAW with lower penetration (300mm from 320mm) than M72A7, but with larger blast radius (3.2m to 4.0m) to mimic real characteristics ● BAF Renamed the M72A7 to L72A9 LASM (Light Anti-Structure Munition) ○ Reuses new projectile from M27 SRAAW ● BAF Renamed the AT-4 CS to L2A1 ILAW ● CAF Renamed C14 Timbewolf to C14 MRSWS ● CAF Renamed M72A7 to M72A5-C1 ● CAF Added new projectile to M72A5-C1 with higher penetration than M72A7 (320mm to 350mm) to mimic real characteristics ● TLF Added additional SL role with G3A7 ● TLF Added additional grenadier role with iron sight MPT-76 + AK40 UGL ● TLF Moved the MGL grenadier role to ‘specialist’ role as ‘heavy grenadier’ with a limit of 2 per team ● TLF Added additional marksman role with G3 SG/1 ● TLF Added additional rifleman role with G3A7 ● TLF Added additional MMG role with iron sight PMT-76 ● VDV Added additional SL role with AS-VAL + OKP-7 ● VDV Added additional rifleman role with AK-74 ● VDV Added raider role with AS-VAL + OKP-7 and 5x frag grenades ● VDV Made marksman role with AS-VAL + PSO available to all battlegroups ● VDV Added additional marksman role with VSS + PSO
● VDV Added additional marksman role with SVD ● VDV Added a scout ‘specialist’ role with AS VAL + OKP-7, and portable recon drone, max 2 per team ● RGF Added Raider role with AKS-74U + Extended Mag and 5x frag grenades ● RGF Added additional marksman role in ‘direct combat’ role category using SVD ● RGF Added additional grenadier role with AK-74M + 1P63 optic w/ GP-25 ● RGF Added additional MMG role with PKP with iron sights ● RGF Added a scout ‘specialist’ role with AK-74M, and portable recon drone, max 2 per team ● USMC Updated 4th Marines Amphibious Ready Group (Amphibious Assault Battlegroup) to use modern role loadouts with M27 IARs ● USMC Added additional rifleman role with M27 IAR with iron sights to M27-equipped battlegroups ● USMC Added additional grenadier role with M27 IAR with iron sights to M27-equipped battlegroups ● USMC Added additional LAT role with M27 IAR with iron sights to M27-equipped battlegroups ● USMC Added additional MMG role with iron sight M240 ● USMC Added additional HAT role with M27 IAR with iron sights and SMAW to M27-equipped battlegroups ● USMC Updated SL01 to use M4 w/ M203 ● USMC Added additional SL role with M27 IAR with iron sights to M27-equipped battlegroups ● USMC Added additional SL role with M16A4 w/ M203 to M27-equipped battlegroups ● ADF Added additional SL role with EF88 with iron sights ● ADF Added additional rifleman role with EF88 with iron sights ● ADF Added raider role with EF88C + ET552 optic and 4x frag grenades ● ADF Added additional MMG role with Mag 58 ● ADF Added additional MMG role with Maximi with iron sights ● ADF Added additional MMG role with Maximi with ET552 optic ● PLA, PLAAGF, PLANMC Added additional grenadier role with QBZ-95-1 with iron sights + QLG-10 UGL ● PLA, PLAAGF, PLANMC Added additional MMG role with QJY-88 with iron sights ● PLA/PLAAGF Updated HAT 01 to use QSZ-92 pistol as primary weapon, but with 2x Tandem and 2x HE PF-98 rounds ● PLA/PLAAGF Updated HAT 02 to use QBZ-95B-1 as primary, but with only 1x Tandem PF-98 and 1x HE round ● CAF Replaced 1x CH-146 with 1x CH-146 CAS (equipped with .50 cal and Minigun door guns) on 3 RCR (Air Assault) Battlegroup ● Renamed RPG-7V2 to RPG-7V1 ● Removed MBT spawn from all Support-type battlegroups ● Added 10-minute initial delay to extra MBT spawn for Armored-type Battlegroups ○ BAF Added 10-minute initial spawn delay to 1x FV4034 MBT on Queen's Royal Hussars Regiment (Armored) Battlegroup
○ CAF Added 10-minute initial spawn delay to 1x Leopard 2A6M CAN on Lord Strathcona's Horse Regiment (Armored) Battlegroup ○ PLA Added 10-minute initial spawn delay to 1x ZTZ-99A MBT on 195th Heavy Combined Arms Brigade (Armored) Battlegroup ○ PLAAGF Removed 1x ZTZ-99A MBT, and added 10-minute initial spawn delay to both ZTD-05 MGS on 4th Heavy Battalion (Armored) Battlegroup ○ RGF Replaced 1x T-72B3 MBT with T-90A MBT, and added 10-minute initial spawn delay to on 6th Separate Czestochowa Tank Brigade (Armored) Battlegroup ○ TLF Added 10-minute initial spawn delay to 1x M60T MBT on 4th Armored Brigade (Armored) Battlegroup ○ USA Added 10-minute initial spawn delay to 1x M1A2 MBT on 37th Armored Regiment (Armored) Battlegroup ○ USMC Added 10-minute initial spawn delay to 1x M1A1 MBT on 1st Tank Battalion (Armored) Battlegroup ○ VDV Added 10-minute initial spawn delay to both Sprut-SDM1 MGS on 104th Tank Battalion (Armored) Battlegroup ○ IMF Added 10-minute initial spawn delay to 2x T62 MBT on Armor Battalion (Armored) Battlegroup ○ MEI Added 10-minute initial spawn delay to 1x T62 MBT on Irregular Armored Squadron (Armored) Battlegroup ● Reduced the number of transport helicopters that spawn on Combined Arms-type battlegroups from 2 to 1 ● Added ATGM-capable light tactical vehicles to most Air Assault-type battlegroups (M1151 TOW added to ADF, BAF and CAF since they lack their own indigenous variants) ● Updated battlegroup-type icons to NATO symbols (ex: combined arms, light infantry, motorized, etc) ● Experimental iteration to ‘skirmish’ mode infantry only mode focused on conquest-style objectives (5 objectives captured in any order, 1 ‘anchor’ point for each team, holding the majority will trigger a bleed on the enemy team). Currently on Sumari, Chora, Fallujah, Goose Bay, Gorodok, and Harju Skirmish layers.