Deep Dungeon Solo Scoring Guide: Floors 1-100
Table of Contents
- Introduction
- Pomanders, Incenses, and Votive Candelabras
- Incenses
- Votive Candelabras: Beneficial & Detrimental Effects
- Floor Breakdown Structure & Value Tables
- Points TLDR: Gains & Deductions
- Icon Indicators
- Floor-by-Floor General Tips (WIP)
- Floor 1-10: General Tips & Boss 10 Killtimes
- Floor 11-20: General Tips & Boss 20 Killtimes
- Floor 21-30: General Tips & Boss 30 Killtimes
- Floor 31-40: General Tips & Boss 40 Killtimes
- Floor 41-50, 51-60, 61-70, 71-80, 81-90, 91-100: General Tips & Boss Killtimes
- Boss Killtimes TLDR: Summary by Boss
- Gains & Deductions TLDR
- Enemies & Mechanics Quick Reference
- Images & Visual References
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Introduction
Am a baby to deep dungeons and this is technically my very first time delving into deep dungeons in general and the scoring aspect of it. I often find it very overwhelming to cross check data, so I made this document mainly as a quick reference to look at while on the field with minimal reading. It also helps me document any findings and notes as I do my own progression. There's definitely tons of amazing resources already out there made by great players. This is more so to compile info from different sources along with my own experiences for easy reference. Keep in mind the details in this document is based on DPS baseline.
General Tips for each floors are mainly for Solo scoring. As a party, it is considerably easier and faster to clear. Just do mechanics, respect AOEs, use those Phoenix Downs, and stay alive.
Additional resources:
- Finh's Guide to Scoring
- Maygi’s PT 1-100 Handbook (Solo/Party)
- Deep Dungeon Compendium
- Pilgrim's Traverse - Final Fantasy XIV Online Wiki
- Pomanders
Just a graphic so I know what is where. Please see additional resources above for in depth descriptions of each.
Safety Sight Strength Steel Affluence Flight
Alteration Purity Fortune Witching Serenity Haste
Purification Intuition Raising Devotion
Traps
Enfeebling: Enervation
- Decrease DMG dealt by 20%
- Increases damage taken by 30%
Impending
- Pacify: prevents weaponskills and auto-attacks
- Silence: prevents use of spels
Landmine: NUKE
- Minus 80% of current HP including enemies
- Heal right away
Luring: Spawns 3 enemies
- Will aggro on who stepped on it
Fae Trap: Fairy
- Decreases max HP by half
- Cannot perform any actions
Incenses
Mazeroot: Sight/Serenity/Witching
- Reveals map and traps
- Opens Key room and Rez Altar
- Removes all Enchantments +/- (Serenity)
- Summons Feo Ul to transform enemies into leafmen for 30s. CD is 20s
- Heals at 70% HP
Barkbalm: Melts enemies + Heals party
- Heals to 100% max HP to party
- Summons Feo Ul to inflict AoE and DoT dmg
- Heals at 70% HP
- Recommended for bosses
Poisonfruit: NUKE
- 10s delayed invuln
- Kills all enemies alive or big damage to boss
Votive Candelabras
At <30 Candle will be beneficial only. Random whether beneficial or detrimental on floors after 30
Beneficial Effects
Primordial Flesh: Transform into poop ball to yeet enemies to death. KB immune penalty will prevent instakill.
Consider clicking Alteration + Affluence for next floor
Immolation: Transform into a chubby fire ghost and nuke nearby enemies
Anointment: HP Regen
Mortification: Increase dmg dealt and dmg taken by 30%
Attacks generate HP equal to portion of dmg dealt
Rapid Recitation: 50% reduced CD of abilities
Swift Passage: NYOOM. FAST AS FUK BOI
Foes’ Frailty: Enemies take 30% more dmg and deal 30% less dmg
Detrimental Effects
Gathering Gloom: Increased enemy movement speed and dmg while taking less. Recommended full regen uptime with Pilgrims’ Potions on Gloom floors. Especially in high value sets 70+
Treacherous Ground: Number of traps increased
Potentially use with Sight to hunt for luring (solo scoring)
Blind Faith: Map is hidden. Can use waymarks as guide
Floor Breakdown Structure
(Mimic Chests) - (Respawn Time) - (Value)
Each floor set will come with a quick tip above as a reminder.
Mimic Chests: Will indicate which chest will spawn mimics on that floor
- MIMIC: Bronze Chest
- MIMIC: Silver Chest
- MIMIC: Gold Chest. Can only interrupt
Respawn time: Tells how long it takes for adds to respawn
Value: Speedrunning a High Value set equals to 50 kills
- Speedrun sets pull everything and kill boss within 30m. +15000
- Kills +200
- Equal to 75 monsters
- Equal to 50 monsters on High Value sets
- Push for 3min per floor:
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
- High Value sets
- Kills +300
- Not worth getting Candlelabras. If Blind Faith will lose +2500
- Push for 6min per floor unless speedrun:
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Boss Baseline Killtimes
Current data collection gathered from runs as DPS. Baselines are good indication of what time you can push 9th floors before boss. Assume Pots (Gemsap of Strength) and Food are used on each fight.
Yuzu Rii (assume at least 100 blue gauge)
Sumielle Avendin
Tip: I find that using Haste doesn’t really impact much in terms of kill times. Consider saving Haste for floors as you can get its full duration there instead.
Boss 10 🌺(Ornamental Leafman):
- 4m: Nothing
- 3m: Strength + Haste
- 3.5m
Boss 20 🧅(Forgiven Emulation):
- 4m: Nothing
- 3m: Strength - Full Gauge
- 4.5m: Strength - Haste
Boss 30 🛞(Forgiven Treachery):
- 5m: Nothing
- 4m: Strength
- 3m: Barkbalm - Strength - Haste
Boss 40 🐟(Forgiven Naivety):
- 3m: Nothing
- 3.5m: Strength - Haste
- 1.5m: Barkbalm - Strength - Haste
Boss 50 🦂(Ogbunabali):
- 5m: Nothing
- 3.5: Strength
- 2m: Barkbalm - Strength - Haste
Boss 60 🌵(Ancestrial Maliktender):
- 4m: Strength
- 2.5m: Barkbalm + Strength
Boss 70 ️(Forgiven Zeal):
- 3.5m: Barkbalm
- 3.5m: Barkbalm - Strength - Haste
Boss 80 🐈(Forgiven Profanity):
- 4m: Barkbalm - Strength - Haste
- 4m: Barkbalm - Strength
Boss 90 🦇(Malacoda):
- 6m: Strength - Haste
- 4.5m: Barkbalm - Strength - Haste
Boss 99 (EG + DE):
- 6m: Barkbalm - Strength
- 5m: Barkbalm - Strength - Haste
Points TLDR
Gains
- Opened chests +100
- Exit with Enchantment +500/debuff
- Serenity gain on 5+ chests but not on 2 debuffs
- Clearing floors +2500
- Korrigan/Mimics +700
- Alteration +500
- Alteration High Value +400
- Landmine gain on two kills.
Deductions
- Dying -5000
- Traps -200
Icon Indicators
Cleave Type | Additional Notes
Front/Back Cone | Patrol
PBAOE. Circle AOE | Proximity
Donut AOE | Sound. Walk to avoid aggro
Front Line AOE | Gaze. Do not look
Cardinal Cleaves. Stand on corners | ENRAGE. Kill before end of castbar
Half Cleave. Left/Right Explosion after death. | GTFO
Targeted | Out of Combat Ability
Alternating Cleave Draw in, KB, heavy, or other movement affecting status |
Floor Notes
Floor 1-10
Floor 11-20
Floor 21-30
Floor 31-40
Floor 41-50
Floor 51-60
Floor 61-70
Floor 71-80
Floor 81-90
Floor 91-100
Tips by Floor (WIP)
General Tips (WIP)
General tips for scoring
- Floors 1-30
- Use alteration + affluence freely
- You can hoard Pomanders but keep these at around 2:
- Fortune
- Alteration + Affluence. Alteration is good on these floors as Korrigan/Mimic value is a net gain over higher floors.
- Intuition
- Serenity. Use on no debuff/buff floors
- Flight. Use on boss floors so each floor will not be flighted when opening chests
- Floors 31-40
- Still possible to speedrun. Results to a score net gain when done
- Use Devotion + alliteration + affluence if speedrunning and need more time. Devotion will guarantee transformation on next floor allowing for easy mimic clears
- Save 2 poisonfruit and 1 barkbalm to nuke floors. Push for 4-5mins left for boss so barkbalm will be used on floors instead
- Potentially use Sight to find all the lurings before you hit Poisonfruit. Make sure to Steel and Pilgrim’s Pot.
- Floors 51-80
- Full clear these sets if possible.
- Hardest set of floors imo. Can start to use raising at 71/81/91 if you have a full stack.
- Use devotions
- Steel and keep Pilgrim’s Pot uptime on Doom floors
- Only serenity on no item floors. Can opt to ignore if you have Steel + Strength or extra incense
- Floors 81-100
- Use raising at start of each set
- Incense will drop more easily so don't be afraid to use on floors with treasure rooms.
- The scariest thing in these set of floors are patrols. They will collect in the starting room really quickly.
- If the room starts with 3 openings. Find which one has a patrol coming then stay and kill them in the start room. Stay in a corner so you dont aggro more
- If 2+ are aggroed consider Steel + Strength + Witching. If that doesn't work, use an incense
🌺 1-10 ✅
Floor 1-10
General Tips
- MIMIC - 1min - Speedrun
- All mobs have telegraphed AOEs.
- Wall to wall pulls hugging edges to avoid traps. No downside to multipulls. Just be careful on stepping in AOEs
- Activate Candelabras
- Full Kill - Speedrun
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Boss Lvl 10
- Save Burst DPS when ads spawn to kill them. Just AOE if you have Barkbalm or Strength/Steel/Haste
- If under 7% focus boss/burst send everything
- Baseline Killtimes:
- 4m: Nothing
- 3m: Strength + Haste
- 3.5m: Strength + Haste
Branch Out: Spawns 3 adds
Hedge Mazing: Boss will cast showing telegraphed PBAOE. Adds will spin perimeter and stop at end of cast doing a massive PBAOE. Adds will become targetable. Save burst and immediately DPS them down. Focus on one at a time if no Barkbalm or strength. If adds still alive at the end cast of Leafmash they will stun and KB
Leafmash: Boss will indicate where AOE will hit x4. Will get vuln when hit
🧅 11-20
Floor 11-20
General Tips
- MIMIC - 1min - Speedrun
- All mobs have telegraphed AOEs.
- Wall to wall pulls hugging edges to avoid traps. No downside to multipulls. Just be careful on stepping in AOEs
- Activate Candelabras
- Full Kill - Speedrun
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Boss Lvl 10
- Baseline Killtimes:
4m: Nothing
4m: Strength - Haste
2m: Barkbalm - Strength
Touchdown: Initial KB with AOE x4 depending on glow order of feet
- Get KB right beside the first hit. Can aim towards the foot beside it. When AOE goes off, just walk into it
Bare Root Planting: Place a starburst close to the edge.
Dense Planting: Starburst will expand while the player is targeted for AOEs along with other random AOEs. Pick a triangle starburst opening and place telegraphed AOEs. There should be plenty of time to move out
🛞 21-30 ✅
Floor 21-30
General Tips
- MIMIC - 1min - Speedrun
- Easiest floors in my opinion.
- Most mobs have telegraphed AOEs
- Activate Candelabras or use up all Devotions
- Wall to wall pulls hugging edges to avoid traps. No downside to multipulls. Just be careful when mass pulling the following below
- Full Kill - Speedrun
- Use last of alterations +100 net each mimic/korrigan
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
24 Traverse Clionid Flower Parasitism: Enrage
25 Forgiven Venery Sin Eater Sanctified Flare
26 Forgiven Ambition Manticore Ripper Claw: Front Cone. Small can outrange
28 Forgiven Intolerance Horned
Manticore Swinge
Boss Lvl 30
- Baseline Killtimes:
5m: Nothing
4.5m: Strength - Haste
3m: Barkbalm - Strength - Haste
Boss Arena can be divided into 3 rings: Inner - Mid - Outer. Any of the 4 cardinals is best to stay to have space to dodge Liturgy of Light ring AOEs which will go off throughout the fight alongside other mechanics. It is OK to get hit with rings to be safe from other mechanics. It also has a variation with 4 spinning circles around the arena.
Grip of Salvation: Away from glowy hand. Don’t stray too far away as you will have to move towards hand immediately after
Divine Favor: Chasing AOEs. Just keep going around and don't stop. You can stop at around a cardinal and a half
🐟 31-40 ✅
Floor 31-40
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Can still multipull with Incense.
- Candelabras can now have detrimental effects. Gamba time
- Be careful of mass pulling around patrols
- Advised to keybind focus target to keep tabs on enrage enemies
- Full Kill - Can Speedrun with good candle rng and incense
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
31 Traverse Pegasus Pegasus Gallop: KB immediately into Nicker
Nicker
Can Stun/LoS
34 Forbidden Perversion Halo Back Unto Dust: Enrage Roomwide AOE
Can Stun/LoS
36 Traverse Soldierstone Big Gladiator
Moatmaker: Telegraphed AOE that expands. Can survive with steel
37 Forgiven Plague Tree Dog Poison Pollen Pair: Front then back cone
38 Forgiven Petulance Calofisteri Left/Right Tentacle: Alternating half cleave
Boss Lvl 40
- Baseline Killtimes:
3m: Nothing
3.5m: Strength - Haste
1.5m: Barkbalm - Strength - Haste
Boss will jump north and summons two adds
Blown Blessing: 3 ordered attack from where boss jumped
- BLUE: KB
- YELLOW: AOE
Immediately after is
- Far Tide - go IN
- Near Tide - go OUT
Adds will become targetable. Kill them or they will Enrage
🦂 41-50
Floor 41-50
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Kite along edges to dodge untelegraphed AOEs. LOS long AOEs when possible. Can multipull with Incense.
- Be careful of mass pulling around patrols
- Can speedrun with Strength/Haste + use all incense and good candle rng. Sack some floors. If you can kill more than 50mobs, just full kill instead of speedrun.
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
TLDR: Most enemies are susceptible to stun and sleep except for Mimic, Triffid, and Antlion
41 Traverse Anaconda Snake Will poison that can stack. Careful with multipulls. Good idea to Steel or use potions/heal
42 Traverse Weapon Mystic
Weapon
Whirl of Rage: Will stun. You cannot execute any skill or pop poms/incense during this
Smite of Rage
43 Traverse Troubadour Turtle Autos inflict Vuln. Can kite safely. Moves slow
Tortoise Stomp: Long cast. Safe to melee during this cast.
Can potentially de-aggro by outrunning them
45 Traverse Pincerbeak Walking Bird
Tail Smash
46 Traverse Triffid Tree Creeping Combination: Front then back cone
46 Traverse Petreffigy Golem Magnetic Shock: Pull in immediately into Plaincracker
47 Traverse Antlion Angy Ant One-Two Charge: Dashes in a line then back where it came from
Boss Lvl 50
- Baseline Killtimes:
5m: Nothing
3.5: Strength
2m: Barkbalm - Strength - Haste
LIquefaction: Turns most of the arena into quicksand
- Have 4 sec debuff and automatic death upon expiry
- Must step into stones to remove
- During this, there will be random ground AOEs to dodge. If you get hit, you will get a vuln
Sandpit: Player gets targeted with 4x chasing AOEs. Can start placing at the end of cast. AOEs will start to follow at the end of Pit Ambush cast
Windraiser: Whirlwind spawns in the center with a timer which will cause KB. Stand on sand to nullify KB. Any other KB actions do not work. Step in sand as the timer hits 1.
Failing the mech will KB to wall giving Windburn: powerful DOT.
🌵 51-60 ✅
Floor 51-60
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Kite along edges to dodge untelegraphed AOEs. Can safely multipull with Incense.
- Be careful of mass pulling around patrols
- Full Kill
- 51-54 can speed thru
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
TLDR: All enemies are susceptible to stun and sleep (except mimic).
51 Traverse Phorusrhacos Dodo Painful Gust: BIG Pain Storm Whorl of Hurl
51 Traverse Hyssop Plant Jellyfish Poison Mist
53 Traverse Monitor Drake Flame Spikes: just dont hit when glowy
54 Traverse Fallen Aevis Flying Birb Blazing Trail: Wide Line front
56 Sand Serpent Snek Earthen Augur: ROOM WIDE
Can Stun/LoS or Stand behind in hitbox
56 Traverse Gigant Yeti Pulls in at aggro with late PBAOE (Heavy Scrapl
ine)
Do not pull if in the middle of the room. It might pull you into a trap.
57 Traverse Saichainia Onion Behemoth Bewilderment Bulb: Misdirection then PBAOE
Trounce
57 Traverse Howler Purple Spiked Cat Master of Levin: IN
Scythe Tail: PBAOE. Go OUT.
Boss Lvl 60
- Baseline Killtimes:
4m: Strength
2.5m: Barkbalm + Strength
Spineshot: Head will Lower. Avoid front and back cone
Branch Out: Summons groups of cacti Bigger ones will hit squares around it. Smaller cacti will hit its own square
PURPLE describes big Cacti
GREEN number is order on where to stand
Pattern 1
Stay at 1 and wait till two big cacti go off. Afterwards go to 2
Pattern 2
-2-
-1-
Stay at1 then immediately head to 2
One/Two-Stone March: Spinnies. Steps will move as much as one or two depending on cast. Always stand outside squares for safety
1. Find the two big cactuses diagonal of each other (one inner, one outer). You always want to back track opposite of spin
- One-Stone March: Stand ON small cactus behind two big cacti
- Two-Stone March: Stand on an EMPTY box behind two big cacti
Spinning Needles: Rotating Spineshots
👀 61-70
Floor 61-70
General Tips
- MIMIC- 10min - High Value
- Time to pull one at a time. Most enemies have untelegraphed fast AOEs. It would be tricky to pull 2+ unless you can tank it
- If there’s only one enemy in a room, assume there is a chameleon concealed
- Full Kill if possible
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
61 Traverse Talos Talos Accelerate: Out then in!!
61 Traverse Gnome Blue Heart Plain Pound
61 Forgiven Doubt Chameleon Concealed: Hidden unless close or in combat
Body Press: Starts with dash then does
PBAOE
62 Forgiven Riot Big Dino Left/Right-Sided Shockwave: Opposite immediately after
63 Forgiven Grudge Scorpion Hailfire: Long Line
Crystalline Stingers: Room wide AOE.
64 Forgiven Imparity Skinny Golem
Isle Drop targeted AOE
Rockslide: Plus shaped cleave.
65 Forgiven Attachment Cute Plant Sewer Water hits either front or back.
Safe to stand on sides. Small can outrange
65 Traverse Queen Bee Unfinal Sting: Fast line
Final Sting: Enrage
66 Forgiven Contention Big Cactus Several Thousand Needles: Big Line Front
67 Forgiven Voracity Drake Stone Gaze
Body Slam
67 Traverse Ngozi Sand Hands Landslip
Boss Lvl 70
- Baseline Killtimes:
3.5m: Barkbalm
3.5m: Barkbalm - Strength - Haste
- Walls will give a bleed don’t touch it . Can survive with Steel
- Recommended to put waymarks down to remember what direction and where to stand for mechanics
- If you're confident in the fight. You can skip Steal and opt for your cds and potions.
- When he JUMPS, watch direction of Zealous Glower: Line thru the center TOWARDS or AWAY from him
- 5 Orbs will appear. Stand on them in order. At the 4th Orb cyclops will jomp again to cast Zealous Glower. Pay attention to the direction and try not to get cleaved
- Step into the first hit and to the 5th hit
- Consider using waymarks to remind yourself where to step into
🐈 71-80 ✅
Floor 71-80
General Tips
- MIMIC- 10min - High Value
- Start with Raising
- Level 76 and above watch out for Birds (Forgiven Corruption) on other rooms as Forgiven Corruption (Birb) might just completely wipe you
- 5 mins for boss if have barkbalm+strength+steel+haste OR Barkbalm. Leave 8-10mins on 79 if not
- Be at least 30mins in floor 5
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
71 Traverse Scissorjaws Ant Sandblast
71 Traverse Huldu Bomb Fracture: BIG
Self Destruct: GTFO
71 Traverse Stone Eater Lobo Flinging Charge: Jump and KB on pull
Applies poison
71 Forgiven Unbelief Croc Gravel Shower
Crushing Fang: Enrage
72 Forgiven Spite Plant Dog Growing Circles of Ablution
Shrinking Circles of Ablution
Opposite immediately after
73 Forgiven Arrogance Feet Hall of Heels: FRONT x4/
74 Traverse Worm
🎵
Worm Earthquake
75 Forgiven Dissention Stone
Behemoth
Mighty Spin: BIG
Trounce
very easy HP if lots of room
75 Traverse Amemet Dino Topple
76 Forgiven Corruption Birb Forward Barrage
Rolling Barrage: Roomwide AOE out of combat. Can LOS/Pull to interrupt
77 Forgiven Slander Rock
Monster
Metamorphic Blast
Orogenic Storm
77 Forgiven Vanity Swords No castbar. Do not pull on halls
Peripheral Lasers
very easy HP if lots of room
Boss Lvl 80
- Baseline Killtimes:
4m: Barkbalm - Strength - Haste
4m: Barkbalm - Strength
- Pop Strength/Steel/Haste (4-6m) or Barkbalm (2-4min)
- If you're confident in the fight. You can skip Steal and opt for your cds and potions.
Check direction of glow. Will half cleave FRONT or BACK
Roaring Ring: IN
Perilous Lair: OUT
Stalking Static: Swirl of balls. Get away from the last one. Try to identify the last orb and move back to a popped ball directly in front of the last orb to stand in an ideal spot. You need to leave room for next mechanic cleaves
Prowling Death. Debuffs with Whiskers (Front or Back). Keep safe from in and out
Shadow of death
❌
GET HIT by glowy whisker
Nowhere to run
✅
AWAY from glowy whisker.Will gain stacks if you move. At 8 will automatically die
🦇 81-90
Floor 81-90
General Tips
- Start with Raising
- Open all floors.
- Do not be afraid of using Incense when things get dicey. You can get them back more easily
- I would save stuns for patrols especially for Passions’ Heat from Succubus. Use freely before Floor 84
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
81 Traverse Gnoll Lobo Nox Blast
Maul: Enrage. Kill at all cost
81 Traverse Rider Headless Horseman
Valfodir: KB Nyoom 3x into a Storm Slash
Be careful interrupting. It will continue to KB. Can use KB invuln 1 gcd after interrupt to cover all
81 Invoked Gremlin Gremlin Claw
Inflicts Slow that removes Haste
- Ignore if kill not necessary
81 Traverse Cubus Flan Dark
Dark II
83 Invoked Satana Flying
Devil
Void Blizzard II
Blizzard Trap
84 Invoked Succubus Succubus Passions’ Heat. Applies PYRETIC do not move or hit.
Can stun or LOS
85 Traverse Cama Ground
Birb
Claw and Tail: Frontal line then back immediately after
84 Invoked Arch Demon Ground
Devil
Abyssal Swing
Abyssal Transfixation: paralyze, nonlethal damage, long cast at low HP
85 Invoked Caym Winged creature
Double Hex Eye
Knowing Gleam
86 Invoked Troubadour Kumkum Dark II
Inner Demons
86 Invoked Baal Lion Abyssal Ray: Wide Frontal Line. Can’t LOS
Incinerating Lahar Roomwide AOE out of combat. Can LOS/Pull to interrupt
Can Stun/LOS
86 Invoked Humbaba Troll Triple/Quadruple Blow: Autos with cone after
86 Invoked Cerberus Cerberus Lightning Bolt
Hell Claw Front
Tail Swipe Back
Boss Lvl 90
- If you're confident in the fight. You can skip Steel and opt for your cds and potions.
- Baseline Killtimes:
6m: Strength - Haste
4.5m: Barkbalm - Strength - Haste
Backhand: Glowy hand is safe
At the end of the castbar, Boss will release 4 Arcane Beacons in the edge of the arena that each indicates a line AOE
Fore-Hind/Twin-Winged Folly: Full 90degree conal cleave. Dodge along with the Arcane Beacons.
- Fore-Hind: Sides Safe
- Twin-Winged: Front/Back safe
- These two will always alternate back to back. Can make a macro to remind yourself if you choose
❄️ 91-100
General Tips
- MIMIC- 10min - High Value
- If accidentally aggroed more than planned: strength/steel > witching > sight/safety > poison > maze > bark
- Purification for debuff monsters or silence trap
- Serenity only on no item floors. But don’t hold starting 96 if gloom to be safe.
- Flight if pressed for time..
- Open all floors if possible
- If this is your FIRST potential clear. Please be safe. Use absolutely anything to survive. Don’t hoard pomanders/incense.
4
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Potential Gameplan
91 - Alteration, affluence, raising
92 - Intuition, alteration, affluence, sight
93 - Intuition, alteration, safety
94 - Intuition, safety, flight
95 - Sight, flight
96 - Sight/mazeroot or any incense left
97 - Poisonfruit or any incense left
98 - Mazeroot or any incense left. If not comfy with the boss or running out of time. Save a Barkbalm for the Boss
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
91 Traverse Ya-te-veo Rafflesia Rotten Stench: Wide Frontal Line. Can’t LOS
- Similar to Abyssal Ray (Lion)
91 Invoked Dreamer Demon Head
Dark Vision: Wide Frontal Line. Can’t LOS
Roomwide Bomb on death. Get tf out
91 Traverse Triffid Tree Creeping Ivy
91 Invoked Poppet Chimera
Doll
Whinge
93 Invoked Dahak Scary Lizard
Lithic Breath
93 Traverse Warg Standing
Gator
Triple/Quadruple Skull Basher: similar to humbaba but PBAOE
93 Invoked Sawtooth Cerberus Honeyed Left/Right/Front: 180 Cleaves
94 Invoked Bachelor Spider Arachne Web: Inflicts Heavy Can Stun or LOS. Similar to Succubus Passion’s Heat
Shadow Burst
95 Invoked Archaeodemon
Red Fist Karma
Unholy Darkness
95 Traverse Malevolence Standing
Spider
Smashing Blow
96 Invoked Acheron Gladiator Authority’s Edge: Half cleave in Sword’s Direction
Can LOS
96 Invoked Destrudo Ahriman Mortal Gaze
Stare: Wide Frontal Line
96 Invoked Gusion Monke Right/Left Smite
Boss Lvl 99
- Baseline Killtimes:
6m: Barkbalm - Strength
5m: Barkbalm - Strength - Haste
- I would HIGHLY recommend practicing this fight. If you can do the practice, you are good for the real thing 100% The real fight is easier as you will have access to pomanders and Barkbalm incense
Need about 6-10mins without Barkbalm Incense with Strength/Steel/Haste. <5mins with everything
Stand on a Dark/Light puddle. You want the opposite debuffs to hit each boss:
Eminent Grief EG (Big Dark): Light Up
Devoured Eater DE (Smol LIght): Dark Down
Keep both between 20% HP of each other. >25% difference Bosses will gain damage up and regen stacks
_____________________________________________________________
Will do two mechanics simultaneously with one slightly before the other. Check the enemy list for castbars
Ball of Fire
- 4 balls (2 each hand): Move at end of cast
- 2 balls (1 each hand): Pyretic-like Debuff. You can hit but CANNOT MOVE.
Blade of First Light: Big line cleaves.
- One Sword: Out
- Two Sword: IN
Bounds of sin: Pull in. Out of Circles. Walk towards the 2nd to last circle. If hit get KB and potentially die
_____________________________________________________________
Spinelash: Targeted line AOE from EG. Move out as soon as you see the cast. Line up on the brown line. If you do not stand on a brown line, it will shatter the glass on the back of the arena. Allowing adds to come in. Focus adds first if appeared.
_____________________________________________________________
Abyssal Blaze: Exaflares. Gems placed on the ground. A spot without a gem is safe. One corner will be safe. Remember for later. Will help if waymarks are placed on corners. Type on chat so you don't forget
- Horizontal rift: Shows east/west safe
- Vertical rift: Shows north/south safe
_____________________________________________________________
Drain Aether: Both will steal HP. Must have the buff of opposite Boss that is currently casting.
Eminent Grief EG get
Devoured Eater DE get
During this point the Abyssal Blaze mechanic will start to go off. Go to the safe corner
Mechanics will repeat so stay focused and relax. YOU GOT THIS
Floor 1-10: Visual Reference
(Images show boss lvt 10, mimics, and floor layout with the cards for the general tips.)
Floor 11-20: Visual Reference
(Images show floor 11-20 mechanics and enemy indicators.)
Floor 21-30: Visual Reference
(Images showing floor 21-30 with mass pulls, mimic rings, and telegraphed AOEs.)
Floor 31-40: Visual Reference
(Images showing floor 31-40 arena layout and boss arena mechanics.)
Floor 41-50: Visual Reference
(Images detailing ground AOEs, sandpit, windraiser mechanics, and pillared arena.)
Floor 51-60: Visual Reference
(Images showing step-by-step floor 51-60 patterns and enemies.)
Floor 61-70: Visual Reference
(Images including Talos, chameleon, and various bosses.)
Floor 71-80: Visual Reference
(Images of Scissorjaws, Birb, and giant floor patterns with pattern notes.)
Floor 81-90: Visual Reference
(Images for Gnoll Lobo, Succubus, Arch Demon, and Samael-like visuals.)
Floor 91-100: Visual Reference
(Images and notes for evolves into 99-100 boss mechanics, including Eminent Grief and Devoured Eater interplay.)
---
Floor-by-Floor General Tips (WIP)
- Floors 1-30: Use alteration + affluence freely. Hoard Pomanders and keep two at most of Fortune and Intuition. Serenity on no-debuff floors. Use Flight on boss floors to avoid flight penalties when opening chests.
- Floors 31-40: You can still speedrun; use Devotion + alliteration + affluence if you need more time. Save 2x Poisonfruit and 1 Barkbalm to nuke floors; Barkbalm on floors for boss timing.
- Floors 41-60: Consider full clears; raise at 71/81/91 if you have a full stack; use Steel + Strength or Serenity on no-item floors; watch patrols.
- Floors 61-80: Start pulling one at a time; full-kill potential; use incenses for candle RNG.
- Floors 81-100: Start raising; incenses drop more easily; do not hoard items if you need to finish; plan for winged boss patterns.
---
Floor 1-10: General Tips & Boss 10 Killtimes
- MIMIC - 1min - Speedrun
- All mobs have telegraphed AOEs.
- Wall to wall pulls hugging edges to avoid traps. No downside to multipulls. Just be careful on stepping in AOEs
- Activate Candelabras
- Full Kill - Speedrun
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Boss Lvl 10
- Save Burst DPS when ads spawn to kill them. Just AOE if you have Barkbalm or Strength/Steel/Haste
- If under 7% focus boss/burst send everything
- Baseline Killtimes:
- 4m: Nothing
- 3m: Strength + Haste
- 3.5m: Strength + Haste
Branch Out: Spawns 3 adds
Hedge Mazing: Boss will cast showing telegraphed PBAOE. Adds will spin perimeter and stop at end of cast doing a massive PBAOE. Adds will become targetable. Save burst and immediately DPS them down. Focus on one at a time if no Barkbalm or strength. If adds still alive at the end cast of Leafmash they will stun and KB
Leafmash: Boss will indicate where AOE will hit x4. Will get vuln when hit
(Images show floor 1-10 boss strategies and leafmash cues)
Floor 11-20: General Tips & Boss 20 Killtimes
- MIMIC - 1min - Speedrun
- All mobs have telegraphed AOEs
- Wall to wall pulls hugging edges to avoid traps. No downside to multipulls. Just be careful on stepping in AOEs
- Activate Candelabras
- Full Kill - Speedrun
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Boss Lvl 20
- Baseline Killtimes:
- 4m: Nothing
- 4m: Strength - Haste
- 2m: Barkbalm - Strength
- Touchdown: Initial KB with AOE x4 depending on glow order of feet
- Get KB right beside the first hit. Can aim towards the foot beside it. When AOE goes off, just walk into it
Bare Root Planting: Place a starburst close to the edge.
Dense Planting: Starburst will expand while the player is targeted for AOEs along with other random AOEs. Pick a triangle starburst opening and place telegraphed AOEs. There should be plenty of time to move out
(Images show Floor 11-20 visuals and patterns)
Floor 21-30: General Tips & Boss 30 Killtimes
- Easiest floors in my opinion.
- 1-1: Spawns of mimic and korrigan high-value sets.
- Full Kill & Korrigan/Mimic values apply.
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
Boss Arena can be divided into 3 rings: Inner - Mid - Outer. Any of the 4 cardinals is best to stay to have space to dodge Liturgy of Light ring AOEs which will go off throughout the fight alongside other mechanics. It is OK to get hit with rings to be safe from other mechanics. It also has a variation with 4 spinning circles around the arena.
Grip of Salvation: Away from glowy hand. Don’t stray too far away as you will have to move towards hand immediately after
Divine Favor: Chasing AOEs. Just keep going around and don't stop. You can stop at around a cardinal and a half
🐟 31-40 ✅
Floor 31-40
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Can still multipull with Incense.
- Candelabras can now have detrimental effects. Gamba time
- Be careful of mass pulling around patrols
- Advised to keybind focus target to keep tabs on enrage enemies
- Full Kill - Can Speedrun with good candle rng and incense
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
31 Traverse Pegasus Pegasus Gallop: KB immediately into Nicker
Nicker
Can Stun/LoS
34 Forbidden Perversion Halo Back Unto Dust: Enrage Roomwide AOE
Can Stun/LoS
36 Traverse Soldierstone Big Gladiator
Moatmaker: Telegraphed AOE that expands. Can survive with steel
37 Forgiven Plague Tree Dog Poison Pollen Pair: Front then back cone
38 Forgiven Petulance Calofisteri Left/Right Tentacle: Alternating half cleave
Boss Lvl 40
- Baseline Killtimes:
3m: Nothing
3.5m: Strength - Haste
1.5m: Barkbalm - Strength - Haste
Boss will jump north and summons two adds
Blown Blessing: 3 ordered attack from where boss jumped
- BLUE: KB
- YELLOW: AOE
Immediately after is
- Far Tide - go IN
- Near Tide - go OUT
Adds will become targetable. Kill them or they will Enrage
🦂 41-50
Floor 41-50
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Kite along edges to dodge untelegraphed AOEs. LOS long AOEs when possible. Can multipull with Incense.
- Be careful of mass pulling around patrols
- Can speedrun with Strength/Haste + use all incense and good candle rng. Sack some floors. If you can kill more than 50mobs, just full kill instead of speedrun.
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
TLDR: Most enemies are susceptible to stun and sleep except for Mimic, Triffid, and Antlion
41 Traverse Anaconda Snake Will poison that can stack. Careful with multipulls. Good idea to Steel or use potions/heal
42 Traverse Weapon Mystic
Weapon
Whirl of Rage: Will stun. You cannot execute any skill or pop poms/incense during this
Smite of Rage
43 Traverse Troubadour Turtle Autos inflict Vuln. Can kite safely. Moves slow
Tortoise Stomp: Long cast. Safe to melee during this cast.
Can potentially de-aggro by outrunning them
45 Traverse Pincerbeak Walking Bird
Tail Smash
46 Traverse Triffid Tree Creeping Combination: Front then back cone
46 Traverse Petreffigy Golem Magnetic Shock: Pull in immediately into Plaincracker
47 Traverse Antlion Angy Ant One-Two Charge: Dashes in a line then back where it came from
Boss Lvl 50
- Baseline Killtimes:
5m: Nothing
3.5: Strength
2m: Barkbalm - Strength - Haste
LIquefaction: Turns most of the arena into quicksand
- Have 4 sec debuff and automatic death upon expiry
- Must step into stones to remove
- During this, there will be random ground AOEs to dodge. If you get hit, you will get a vuln
Sandpit: Player gets targeted with 4x chasing AOEs. Can start placing at the end of cast. AOEs will start to follow at the end of Pit Ambush cast
Windraiser: Whirlwind spawns in the center with a timer which will cause KB. Stand on sand to nullify KB. Any other KB actions do not work. Step in sand as the timer hits 1.
Failing the mech will KB to wall giving Windburn: powerful DOT.
🌵 51-60 ✅
Floor 51-60
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Kite along edges to dodge untelegraphed AOEs. Can safely multipull with Incense.
- Be careful of mass pulling around patrols
- Full Kill
- 51-54 can speed thru
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
TLDR: All enemies are susceptible to stun and sleep (except mimic).
51 Traverse Phorusrhacos Dodo Painful Gust: BIG
Pain Storm
Whorl of Hurl
51 Traverse Hyssop Plant Jellyfish Poison Mist
53 Traverse Monitor Drake Flame Spikes: just dont hit when glowy
54 Traverse Fallen Aevis Flying Birb Blazing Trail: Wide Line front
56 Sand Serpent Snek Earthen Augur: ROOM WIDE
Can Stun/LoS or Stand behind in hitbox
56 Traverse Gigant Yeti Pulls in at aggro with late PBAOE (Heavy Scrapl
ine)
Do not pull if in the middle of the room. It might pull you into a trap.
57 Traverse Saichainia Onion Behemoth Bewilderment Bulb: Misdirection then PBAOE
Trounce
57 Traverse Howler Purple Spiked Cat Master of Levin: IN
Scythe Tail: PBAOE. Go OUT.
Boss Lvl 60
- Baseline Killtimes:
4m: Strength
2.5m: Barkbalm + Strength
Spineshot: Head will Lower. Avoid front and back cone
Branch Out: Summons groups of cacti Bigger ones will hit squares around it. Smaller cacti will hit its own square
PURPLE describes big Cacti
GREEN number is order on where to stand
Pattern 1
Stay at1 and wait till two big cacti go off. Afterwards go to 2
Pattern 2
-2-
-1-
Stay at1 then immediately head to 2
One/Two-Stone March: Spinnies. Steps will move as much as one or two depending on cast.
Always stand outside squares for safety
1. Find the two big cactuses diagonal of each other (one inner, one outer). You always want to back track opposite of spin
- One-Stone March: Stand ON small cactus behind two big cacti
- Two-Stone March: Stand on an EMPTY box behind two big cacti
Spinning Needles: Rotating Spineshots
👀 61-70
Floor 61-70
General Tips
- MIMIC- 10min - High Value
- Time to pull one at a time. Most enemies have untelegraphed fast AOEs. It would be tricky to pull 2+ unless you can tank it
- If there’s only one enemy in a room, assume there is a chameleon concealed
- Full Kill if possible
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
61 Traverse Talos Talos Accelerate: Out then in!!
61 Traverse Gnome Blue Heart Plain Pound
61 Forgiven Doubt Chameleon Concealed: Hidden unless close or in combat
Body Press: Starts with dash then does
PBAOE
62 Forgiven Riot Big Dino Left/Right-Sided Shockwave: Opposite immediately after
63 Forgiven Grudge Scorpion Hailfire: Long Line
Crystalline Stingers: Room wide AOE.
64 Forgiven Imparity Skinny Golem
Isle Drop targeted AOE
Rockslide: Plus shaped cleave.
65 Forgiven Attachment Cute Plant Sewer Water hits either front or back.
Safe to stand on sides. Small can outrange
65 Traverse Queen Bee Unfinal Sting: Fast line
Final Sting: Enrage
66 Forgiven Contention Big Cactus Several Thousand Needles: Big Line Front
67 Forgiven Voracity Drake Stone Gaze
Body Slam
67 Traverse Ngozi Sand Hands Landslip
Boss Lvl 70
- Baseline Killtimes:
3.5m: Barkbalm
3.5m: Barkbalm - Strength - Haste
- Walls will give a bleed don’t touch it . Can survive with Steel
- Recommended to put waymarks down to remember what direction and where to stand for mechanics
- If you're confident in the fight. You can skip Steal and opt for your cds and potions.
- When he JUMPS, watch direction of Zealous Glower: Line thru the center TOWARDS or AWAY from him
- 5 Orbs will appear. Stand on them in order. At the 4th Orb cyclops will jomp again to cast Zealous Glower. Pay attention to the direction and try not to get cleaved
- Step into the first hit and to the 5th hit
- Consider using waymarks to remind yourself where to step into
🐈 71-80 ✅
Floor 71-80
General Tips
- Start with Raising
- Level 76 and above watch out for Birds (Forgiven Corruption) on other rooms as Forgiven Corruption (Birb) might just completely wipe you
- 5 mins for boss if have barkbalm+strength+steel+haste OR Barkbalm. Leave 8-10mins on 79 if not
- Be at least 30mins in floor 5
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
71 Traverse Scissorjaws Ant Sandblast
71 Traverse Huldu Bomb Fracture: BIG
Self Destruct: GTFO
71 Traverse Stone Eater Lobo Flinging Charge: Jump and KB on pull
Applies poison
71 Forgiven Unbelief Croc Gravel Shower
Crushing Fang: Enrage
72 Forgiven Spite Plant Dog Growing Circles of Ablution
Shrinking Circles of Ablution
Opposite immediately after
73 Forgiven Arrogance Feet Hall of Heels: FRONT x4/
74 Traverse Worm
🎵
Worm Earthquake
75 Forgiven Dissention Stone
Behemoth
Mighty Spin: BIG
Trounce
very easy HP if lots of room
75 Traverse Amemet Dino Topple
76 Forgiven Corruption Birb Forward Barrage
Rolling Barrage: Roomwide AOE out of combat. Can LOS/Pull to interrupt
77 Forgiven Slander Rock
Monster
Metamorphic Blast
Orogenic Storm
77 Forgiven Vanity Swords No castbar. Do not pull on halls
Peripheral Lasers
very easy HP if lots of room
Boss Lvl 80
- Baseline Killtimes:
4m: Barkbalm - Strength - Haste
4m: Barkbalm - Strength
- Pop Strength/Steel/Haste (4-6m) or Barkbalm (2-4min)
- If you're confident in the fight. You can skip Steal and opt for your cds and potions.
Check direction of glow. Will half cleave FRONT or BACK
Roaring Ring: IN
Perilous Lair: OUT
Stalking Static: Swirl of balls. Get away from the last one. Try to identify the last orb and move back to a popped ball directly in front of the last orb to stand in an ideal spot. You need to leave room for next mechanic cleaves
Prowling Death. Debuffs with Whiskers (Front or Back). Keep safe from in and out
Shadow of death
❌
GET HIT by glowy whisker
Nowhere to run
✅
AWAY from glowy whisker.Will gain stacks if you move. At 8 will automatically die
🦇 81-90
Floor 81-90
General Tips
- Start with Raising
- Open all floors.
- Do not be afraid of using Incense when things get dicey. You can get them back more easily
- I would save stuns for patrols especially for Passions’ Heat from Succubus. Use freely before Floor 84
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
81 Traverse Gnoll Lobo Nox Blast
Maul: Enrage. Kill at all cost
81 Traverse Rider Headless Horseman
Valfodir: KB Nyoom 3x into a Storm Slash
Be careful interrupting. It will continue to KB. Can use KB invuln 1 gcd after interrupt to cover all
81 Invoked Gremlin Gremlin Claw
Inflicts Slow that removes Haste
- Ignore if kill not necessary
81 Traverse Cubus Flan Dark
Dark II
83 Invoked Satana Flying
Devil
Void Blizzard II
Blizzard Trap
84 Invoked Succubus Succubus Passions’ Heat. Applies PYRETIC do not move or hit.
Can stun or LOS
85 Traverse Cama Ground Birb
Claw and Tail: Frontal line then back immediately after
84 Invoked Arch Demon Ground
Devil
Abyssal Swing
Abyssal Transfixation: paralyze, nonlethal damage, long cast at low HP
85 Invoked Caym Winged creature
Double Hex Eye
Knowing Gleam
86 Invoked Troubadour Kumkum Dark II
Inner Demons
86 Invoked Baal Lion Abyssal Ray: Wide Frontal Line. Can’t LOS
Incinerating Lahar Roomwide AOE out of combat. Can LOS/Pull to interrupt
Can Stun/LOS
86 Invoked Humbaba Troll Triple/Quadruple Blow: Autos with cone after
86 Invoked Cerberus Cerberus Lightning Bolt
Hell Claw Front
Tail Swipe Back
Boss Lvl 90
- If you're confident in the fight. You can skip Steel and opt for your cds and potions.
- Baseline Killtimes:
6m: Strength - Haste
4.5m: Barkbalm - Strength - Haste
Backhand: Glowy hand is safe
At the end of the castbar, Boss will release 4 Arcane Beacons in the edge of the arena that each indicates a line AOE
Fore-Hind/Twin-Winged Folly: Full 90degree conal cleave. Dodge along with the Arcane Beacons.
- Fore-Hind: Sides Safe
- Twin-Winged: Front/Back safe
- These two will always alternate back to back. Can make a macro to remind yourself if you choose
❄️ 91-100
General Tips
- MIMIC- 10min - High Value
- If accidentally aggroed more than planned: strength/steel > witching > sight/safety > poison > maze > bark
- Purification for debuff monsters or silence trap
- Serenity only on no item floors. But don’t hold starting 96 if gloom to be safe.
- Flight if pressed for time..
- Open all floors if possible
- If this is your FIRST potential clear. Please be safe. Use absolutely anything to survive. Don’t hoard pomanders/incense.
4
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Potential Gameplan
91 - Alteration, affluence, raising
92 - Intuition, alteration, affluence, sight
93 - Intuition, alteration, safety
94 - Intuition, safety, flight
95 - Sight, flight
96 - Sight/mazeroot or any incense left
97 - Poisonfruit or any incense left
98 - Mazeroot or any incense left. If not comfy with the boss or running out of time. Save a Barkbalm for the Boss
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
91 Traverse Ya-te-veo Rafflesia Rotten Stench: Wide Frontal Line. Can’t LOS
- Similar to Abyssal Ray (Lion)
91 Invoked Dreamer Demon Head
Dark Vision: Wide Frontal Line. Can’t LOS
Roomwide Bomb on death. Get tf out
91 Traverse Triffid Tree Creeping Ivy
91 Invoked Poppet Chimera
Doll
Whinge
93 Invoked Dahak Scary Lizard
Lithic Breath
93 Traverse Warg Standing
Gator
Triple/Quadruple Skull Basher: similar to humbaba but PBAOE
93 Invoked Sawtooth Cerberus Honeyed Left/Right/Front: 180 Cleaves
94 Invoked Bachelor Spider Arachne Web: Inflicts Heavy Can Stun or LOS. Similar to Succubus Passion’s Heat
Shadow Burst
95 Invoked Archaeodemon
Red Fist Karma
Unholy Darkness
95 Traverse Malevolence Standing
Spider
Smashing Blow
96 Invoked Acheron Gladiator Authority’s Edge: Half cleave in Sword’s Direction
Can LOS
96 Invoked Destrudo Ahriman Mortal Gaze
Stare: Wide Frontal Line
96 Invoked Gusion Monke Right/Left Smite
Boss Lvl 99
- Baseline Killtimes:
6m: Barkbalm - Strength
5m: Barkbalm - Strength - Haste
- I would HIGHLY recommend practicing this fight. If you can do the practice, you are good for the real thing 100% The real fight is easier as you will have access to pomanders and Barkbalm incense
Need about 6-10mins without Barkbalm Incense with Strength/Steel/Haste. <5mins with everything
Stand on a Dark/Light puddle. You want the opposite debuffs to hit each boss:
Eminent Grief EG (Big Dark): Light Up
Devoured Eater DE (Smol Light): Dark Down
Keep both between 20% HP of each other. >25% difference Bosses will gain damage up and regen stacks
_____________________________________________________________
Will do two mechanics simultaneously with one slightly before the other. Check the enemy list for castbars
Ball of Fire
- 4 balls (2 each hand): Move at end of cast
- 2 balls (1 each hand): Pyretic-like Debuff. You can hit but CANNOT MOVE.
Blade of First Light: Big line cleaves.
- One Sword: Out
- Two Sword: IN
Bounds of sin: Pull in. Out of Circles. Walk towards the 2nd to last circle. If hit get KB and potentially die
_____________________________________________________________
Spinelash: Targeted line AOE from EG. Move out as soon as you see the cast. Line up on the brown line. If you do not stand on a brown line, it will shatter the glass on the back of the arena. Allowing adds to come in. Focus adds first if appeared.
_____________________________________________________________
Abyssal Blaze: Exaflares. Gems placed on the ground. A spot without a gem is safe. One corner will be safe. Remember for later. Will help if waymarks are placed on corners. Type on chat so you don't forget
- Horizontal rift: Shows east/west safe
- Vertical rift: Shows north/south safe
_____________________________________________________________
Drain Aether: Both will steal HP. Must have the buff of opposite Boss that is currently casting.
Eminent Grief EG get
Devoured Eater DE get
During this point the Abyssal Blaze mechanic will start to go off. Go to the safe corner
Mechanics will repeat so stay focused and relax. YOU GOT THIS
Floor 31-40: General Tips & Boss 40 Killtimes
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Can still multipull with Incense.
- Candelabras can now have detrimental effects. Gamba time
- Be careful of mass pulling around patrols
- Advised to keybind focus target to keep tabs on enrage enemies
- Full Kill - Can Speedrun with good candle rng and incense
1 2 3 4 5 6 7 8 9
57 54 51 48 45 42 39 36 33
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
Enemies
Assume all not mentioned are aggroed by Sight or have mid-long cast telegraphed AOEs. Icon indicators
31 Traverse Pegasus Pegasus Gallop: KB immediately into Nicker
Nicker
Can Stun/LoS
34 Forbidden Perversion Halo Back Unto Dust: Enrage Roomwide AOE
Can Stun/LoS
36 Traverse Soldierstone Big Gladiator
Moatmaker: Telegraphed AOE that expands. Can survive with steel
37 Forgiven Plague Tree Dog Poison Pollen Pair: Front then back cone
38 Forgiven Petulance Calofisteri Left/Right Tentacle: Alternating half cleave
Boss Lvl 40
- Baseline Killtimes:
3m: Nothing
3.5m: Strength - Haste
1.5m: Barkbalm - Strength - Haste
Boss will jump north and summons two adds
Blown Blessing: 3 ordered attack from where boss jumped
- BLUE: KB
- YELLOW: AOE
Immediately after is
- BLUE Tide - go IN
- Near Tide - go OUT
Adds will become targetable. Kill them or they will Enrage
🦂 41-50
Floor 41-50
General Tips
- MIMIC - 10min - High Value
- Safe to pull around 3 with Steel. Kite along edges to dodge untelegraphed AOEs. LOS long AOEs when possible. Can multipull with Incense.
- Be careful of mass pulling around patrols
- Can speedrun with Strength/Haste + use all incense and good candle rng. Sack some floors. If you can kill more than 50mobs, just full kill instead of speedrun.
1 2 3 4 5 6 7 8 9
54 48 42 36 30 24 18 12 6
TLDR: Most enemies are susceptible to stun and sleep except for Mimic, Triffid, and Antlion
41 Traverse Anaconda Snake Will poison that can stack. Careful with multipulls.
(Images and further floor-by-floor visuals continue similarly.)
Floor 41-50: Visual Reference
[Images show floor 41-50 mechanics and patterns]
Floor 51-60: Visual Reference
[Images show floor 51-60 mechanics and patterns]
Floor 61-70: Visual Reference
[Images show floor 61-70 mechanics and patterns]
Floor 71-80: Visual Reference
[Images show floor 71-80 mechanics and patterns]
Floor 81-90: Visual Reference
[Images show floor 81-90 mechanics and patterns]
Floor 91-100: Visual Reference
[Images show floor 91-100 mechanics and patterns]
---
Boss Killtimes TLDR: Summary by Boss
- Boss 10: 4m Nothing; 3m Strength + Haste; 3.5m Strength + Haste
- Boss 20: 4m Nothing; 3m Strength - Full Gauge; 4.5m Strength - Haste
- Boss 30: 5m Nothing; 4m Strength; 3m Barkbalm - Strength - Haste
- Boss 40: 3m Nothing; 3.5m Strength - Haste; 1.5m Barkbalm - Strength - Haste
- Boss 50: 5m Nothing; 3.5m Strength; 2m Barkbalm - Strength - Haste
- Boss 60: 4m Strength; 2.5m Barkbalm + Strength
- Boss 70: 3.5m Barkbalm; 3.5m Barkbalm - Strength - Haste
- Boss 80: 4m Barkbalm - Strength - Haste; 4m Barkbalm - Strength
- Boss 90: 6m Strength - Haste; 4.5m Barkbalm - Strength - Haste
- Boss 99: 6m Barkbalm - Strength; 5m Barkbalm - Strength - Haste
Points TLDR: Gains & Deductions
Gains
- Opened chests +100
- Exit with Enchantment +500/debuff
- Serenity gain on 5+ chests but not on 2 debuffs
- Clearing floors +2500
- Korrigan/Mimics +700
- Alteration +500
- Alteration High Value +400
- Landmine gain on two kills
Deductions
- Dying -5000
- Traps -200
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Icon Indicators
| Cleave Type | Additional Notes |
|---|---|
| Front/Back Cone | Patrol |
| PBAOE. Circle AOE | Proximity |
| Donut AOE | Sound. Walk to avoid aggro |
| Front Line AOE | Gaze. Do not look |
| Cardinal Cleaves. Stand on corners | ENRAGE. Kill before end of castbar |
| Half Cleave. Left/Right Explosion after death | GTFO |
| Targeted | Out of Combat Ability |
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Enemies & Mechanics Quick Reference
- A compact glossary of enemies listed per floor with major mechanics.
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Images & Visual References
- The document contains numerous images per floor. See the original flow for exact visuals.
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Endnotes
- This comprehensive guide is a consolidated reference from multiple sources and personal DPS progression runs. Use it as a field reference rather than a static script. Adjust strategies for party composition, live RNG, and per-floor candle availability.