Endgame Longsword Build Guide for MH Wilds
Table of Contents
- A Preface by the Author
- Build Guide Assumptions
- Meta Build Guide
- Meme Builds
- FAQs
- Resources
- Acknowledgements
- Final words
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A Preface by the Author
1. A Preface by the Author
Welcome to the MH Wilds Longsword Endgame Build Guide! Please feel free to contact us (timee_
and Mikalya.) in MHGH #longsword chat for any questions or feedback.
Build Guide Assumptions
2. Build Guide Assumptions
2.1 Skill Priority
Armor Skill Priority
- 1 Weakness Exploit All these Skills share two crucial things in common: They give affinity and they are on Armor.
- Crit is very important for Longsword for not only damage but also Sharpness maintenance via Master’s Touch.
- 1 Maximum Might 3
- 1 2 Piece Gore + Antivirus 3
- 1 Quick Sheathe 3
Massively speeds up Special Sheathe with the speed being somewhere between Iceborne and Sunbreak, allowing you to go for ISS much more easily.
- 1 Counterstrike
+10-25 Raw for 30-45 seconds after getting hit with an attack that would knock you back. Hyper armor counts.
- 1 Adrenaline Rush 1-5
Foresight Slash activates Adrenaline Rush which is a 10-30 Raw boost for 30 seconds.
- 1 Burst 1 +8/6 Raw/Ele for 3 seconds after hitting a monster 5 times. Very efficient 1 point skill.
- 2 Coalescence 5-15% Element increase after curing a status.
- 2 Burst 2-5 Adds 2/2/3/3 for Lvl 2-5 raw and 2 ele per level, only worth for full element sets.
Fig. 2.1A - Offensive Armor Skill Priority
Weapon Skill Priority
- 1 Critical Boost 5 The strongest skill in the game for raw sets.
- 1 Master’s Touch Extremely important sharpness management tool due to LS’s current optimal combo.
- 2 Ele Attack 3 For Elemental sets only.
- 2 Critical Elemental 3 +15% Elemental damage on critical hits. Only used for Full Elemental set.
Fig. 2.1B - Weapon Skill Priority
2.2 Gear Requirements
Strictly speaking, the baseline requirement for most sets is HR41. Due to the Talisman and Weapon upgrades, as well as the Artian Weapon Meta, most builds will only fully come online at around HR70-80, depending on grinding strategy and deco/material RNG.
Every Non-Level 3 Decoration becomes target meldable at HR 100, meaning you’ll never truly be locked out of a set completely. In situations of extreme strokes of bad luck, you might have to give up 1 level of crit boost, which hurts, but has no hunt-breaking impact given how short lived monsters in Base-base Wilds seem to be.
2.3 Other Considerations
Food Skills:
- First Slot: Meat as a base for food grants +2 Raw.
- Second Slot: Caprice Meal (Hi) (Airy Egg) gives +15 Raw in random intervals during its duration, which lasts for 10 seconds each. Black Belt (Hi) (Droolshroom) reduces the stamina consumption of Foresight Slash. Paired with Constitution 3, this helps maintain Maximum Might.
- Alternatively, Tumbler Meal (Mud and Turbid Shrimp) grant additional iframes on dodges.
- Lastly, Moxie Meal (Specialty/Slid Garlic) can prevent one cart.
- Third Slot depends on Set and Location.
- Ultimately, there is no stand-out absolute banger meal that will make a ginormous impact, so eating whatever is available or cooked by villagers or even just Meat is good enough.
Cat:
- Just use Lala Barina weapon and cripple monsters lmao
- Cat unlocks extra abilities by doing its Side Quests, namely:
• Revive on cart with half health (once/quest)
• Spawn Vigor Wasps
• Steal materials
- Cats max out at level 30.
Meta Build Guide
The following sets are ordered from strongest to weakest. They do NOT assume Might Seed, Demon Powder, Mega/Demon Drug or specific food skills due to how annoying they are to farm. They DO however assume the Power Charm, obtained by doing the Double Ajarakan Arena quest ("As Gatekeeper") from Rex’s Questline in Suja.
3.1 Preamble: Artian Weapons
In endgame we switch to Artian weapons. Artian weapons are strong because they come with great slots, customizable Status/Element, and good base stats once upgraded. Artian weapons can be forged with parts obtained from Investigations.
To forge an Artian weapon with a specific Status or Element, it’s best to use 3 of the same type.
Whether you choose attack or affinity affusions will depend on the set.
Fig 3.1A - Artian crafting menu
To upgrade an Artian weapon, you need to reinforce with ores melded from the smithy in Azuz. The available reinforcements for Longsword are as follows:
- +5 attack
- +5 element
- +5% affinity
- +30 sharpness
Unfortunately, reinforcements are completely random. Good luck!
Fig 3.1B - Let’s go gambling!
3.2 Infusions and Reinforcements
3.2.1 Raw
Fig 3.2A - Raw Infusions and Reinforcements
Paralysis is used here for the free CC, but matching Elemental Longswords gives around 5-8% more damage. Reinforcements will be the same, although Element in place of Attack is fine (for Elemental Longswords only). Replacing one attack with sharpness is also fine for more comfort. The infusions and reinforcements are the same for all 3 raw builds.
3.2.2 Full Element
Fig 3.2B - Elemental Infusions and Reinforcements
Only Water is worth using for full Element due to the only 2 favorable matchups being Water.
3.3 Raw but it’s actually Element flavored
3.3.1 Counterstrike 3
Standard set with Counterstrike 3. Good if you’re able to maintain the buff through hyper armor (After ISS, Spirit Thrust, Spirit Release Slash, Iai Slash, end of FSS, after Spirit Charge on Red, Focus Strike).
3.3.2 Adrenaline Rush 4
Variation with Adrenaline Rush 4 for 20 raw. Good if the matchup allows you to easily maintain Adrush through Foresight Slash. 15 less raw than the previous set if Counterstrike is active, but 10 more when it’s not. Good if you find it difficult to maintain Counterstrike.
3.3.3 4P Gore
4p Gore set bonus gives 10 raw during Frenzy, then an additional 5 raw after cure. Slightly weaker on average compared to previous sets, so it should only be used when it’s difficult to maintain Adrenaline Rush/Counterstrike (multiplayer or shitmons that don’t fight back).
3.3.4 Gore Magala LS
While not as strong as Artian, this set is an option for those who want to make an endgame set without having to rely on RNG for a good weapon.
3.3.5 Rathalos LS
Very similar raw damage to the previous set. Match element for extra damage, or use whichever one you prefer.
3.4 FULL ELEMENT
3.4.1 Water
Full element is pretty niche, only having two matchups. Currently, only Water LS is worth using for Gravios and Odogaron.
4. Meta Matchups
The main target hitzone will be the head unless noted otherwise.
| Monster | Element |
|---|---|
| --- | --- |
| Rathian | Dragon |
| Rathalos | Dragon |
| G. Rathalos | Dragon |
| Gravios | Full Ele Water (Belly) |
| Yian Kut-Ku | Ice (Wings) |
| Gypceros | Fire |
| Congalala | Fire |
| Blangonga | Fire |
| Nerscylla | Fire |
| Gore Magala | Fire |
| G. Fulgur Anjanath | Ice |
| G. Ebony Odogaron | Full Ele Water |
| Doshaguma | Fire |
| G. Doshaguma | Dragon (Arms) |
| Balahara | Thunder |
| Chatacabra | Thunder |
| Quematrice | Water (Tail) |
| Lala Barina | Fire (Petal/Head) |
| Rompopolo | Water |
| Rey Dau | Ice |
| Uth Duna | Thunder |
| Nu Udra | Water |
| Ajarakan | Water (Arms) |
| Arkveld | Raw (Chains) |
| G. Arkveld | Raw (Chains) |
| Hirabami | Fire |
| Jin Dahaad | Fire |
| Xu Wu | Ice |
| Zoh Shia | Dragon |
Fig. 4.0A. Meta matchup table
5. Meme Builds
Due to the extremely limited set building in this game, there is no meme build yet.
6. FAQs
Q: Why no Focus or Power Prolonger?
A: LS has enough tools (Spirit Charge, FSS, ISS, Focus Strike) to reach and maintain Red Spirit without them.
Q: Why is Quick Sheathe 3 so important?
A: The best way to gain Spirit Gauge is through Special Sheathe -> ISS. Quick Sheathe speeds up the sheathing animation for Special Sheathe, making it very good for LS.
Q: How does Flayer Work?
A: It makes Wounds appear faster. Also builds up like a status, then does damage as a small explosion. Does not work for most relevant LS attacks, so not worth using.
Q: Why do most of the builds have no mantles?
A: Because they don’t reset on Quest Start/End. You’re free to use whichever you like.
Q: Why not Partbreaker, it says it increases Focus Strike damage?
A: It does currently not increase Focus Strike damage. It does, however, increase damage wounds deal when they are broken, by the specified amount in the skills description.
Q: Why do the decorations in my set not save properly?
A: That feature is currently bugged, we don’t know why.
Q: How much does Power Charm add?
A: Power Charm grants +6 Raw.
Q: How long do Might Seed, Demon Powder, and Demondrug last?
A: Seed and Powder last 3 minutes each, drug lasts 30 minutes. The timer does not tick down in Base Camp.
Q: How does Self Improvement work?
A: Every 5 minutes, you gain +5 Raw, until the cap at 30 Raw after 30 Minutes.
Q: Why do I randomly get disconnected from MP? Why am I still in the hunt/group/lobby after disconnecting? Why do monsters teleport?
A: Multiplayer is currently bugged.
Q: I cut off a monster’s tail, why did it become a different monster’s material?
A: Cutting off and carving tails does not currently function as intended.
Q: Why can’t I talk to certain NPCs?
A: NPC interaction detection currently isn’t working properly. If you’re too close to an NPC, you cannot talk to them.
Q: Why do the sets have Constitution 3?
A: Foresight Slash uses stamina, and Maximum Might requires stamina to function. Constitution 3 + Black Belt (Hi) meal allows for more Maximum Might uptime with FSS.
Q: Should I play Longsword?
A: Why are you here?
7. Resources
1. Wilds Ass
2. Collection of datamines
3. Wilds Builder
4. Kiranico Wilds Database
8. Acknowledgements
I’d like to thank:
- Sasch, Kat, and Upgreid for heading the Wiggler Project
- Zero, who formatted this guide
- suzi, Itmari, FJC, and the rest of #long_sword chat for all the helpful discussions, suggestions, and feedback
- The rest of the Wiggler Team
9. Final words
- Zero