Henry Stickmin vs The Warden
Table of Contents
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PREFIGHT
Wiz and Boomstick (Death Battle intro theme)
Wiz: Henry Stickmin, the master escape artist and criminal.
Boomstick: Mark Davis, the hyperactive warden of Superjail.
Wiz: Can fiction’s greatest escapist bust out of the weirdest jail you’ve ever seen?
Boomstick: Only one way to find out. He’s Wiz and I’m Boomstick!
Wiz: And it’s our job to analyze their weapons, armor, and skills to find out who would win a DEATH BATTLE.
Henry Stickmin will fail DEATH BATTLE!
Wiz: The art of thievery is a craft, only mastered by the bravest and the boldest. You have to be swift, cautious yet bold, fearless. You have to craft the perfect plan, the perfect disguises, the perfect escape.. You have to craft.. The greatest plan.
Because of blatant evidence showing that Henry remembers each fail, and also a statement from PuffballsUnited (creator of the franchise) that every ending is canon, everything in the collection will be taken into account for Henry Stickmin.
Boomstick: Or you can just walk up to your nearest bank, pull a bunch of items out of your ass, and hope for the best!
Wiz: .. Ahem.. Right.. This is Henry Stickmin. A low on cash sucker living in a ratty home who decided that he was gonna get rich quick with a simple bank robbery. Simple, if not.. Obviously, horridly unplanned. I mean, he had no disguise or escape plan.
Boomstick: Wiz, he has no clothes.. Is he naked?
A few select stickmen in the series, most notably the mayor, do actually wear clothes that aren’t headgear. This implies that in the Stickmin-verse, clothing is a symbolism of class and wealth. Either that or the other stickmen let it hang.
Wiz: No, the stickmen in his series don’t wear any by nature. Now, despite Henry sounding like a complete idiot.. Which he kind of is, sometimes, he had a leg up on any average crook.
Boomstick: A near limitless arsenal at his disposal, all accessible through the power of cartoon hammerspace! Oh yeah, Henry may not be much of a thinker, but he is one hell of a doer! A man after my own heart.
Henry Stickmin Collection OST - Press Start - PuffBallsUnited
Wiz: Henry’s wide array of items started out simple in this first adventure, but grew in both size and scope. For his simple bank heist, he brought himself a shovel, a bunch of explosives, a laser cutter, a severely unreliable teleporter he’d.. Repeatedly use for whatever reason, and a wrecking ball. All of which were painful failures that ended up either embarrassing or killing him.
Boomstick: Yeah, because Henry Stickmin is a choose your own adventure! Pick one option and hope it’s the successful one. Simple, yet endlessly endearing, I’d say.
Wiz: Endlessly endearing for us only. As Henry’s heist, while successful seeming at first after putting on a money bag disguise and ending up in the vault itself, he was found and caught not even a second after and taken to West Mesa Penitentiary for his crimes.
Boomstick: No worries, because when life gives you lemons, you make lemonade! Henry just so happened to get the tools he needed to escape the prison. Like an NRG drink that slowed time around him to a sudden stop!
Wiz: Which would mean he was moving at speeds of anywhere from Mach 38 to Mach 144 while in that state. Or a phone to call his.. Lawyer.. Felix White.
Boomstick: No, sir, he’s not Phoenix Wright, famous ace attorney. That’d just be blatant copyright infringement!
Henry Stickmin Collection OST - ParagonX9 - Elation
Wiz: Henry’s gadgets aren’t limited to the grounded and simple. He has a variety of higher tech items at his disposal too, increasing in complexity as his journey continued.
Boomstick: All approved by the reliable Gadget Gabe of course!
Wiz: There’s the Opacitator, which allows you to go through any solid surface.. Including the floor. Or the Transdimensionalizer, which can take Henry into lower or higher dimensions. Or the Shadozer, which can allow Henry to become a shadow.. Which allows him to get swallowed by other shadows.
Boomstick: Yeah, Henry’s infamous for having his arsenal fail on him 9 times out of 10. It’s not even a bad luck thing. He’s just.. Really stupid sometimes. If he didn’t have that retry button, he’d be done for on this show, Wiz. Wait, that’s just a game mechanic anyway!
Wiz: Oh, no, it isn’t a game mechanic, Henry can actually respawn.
Boomstick: Wait, what?
Wiz: The ability to retry failed actions actually seems to be a genuine canonical thing Henry can do. Every time he retries after failing, he creates a new timeline, which eventually caused the multiverse to become imbalanced and nearly collapse without the CCC, or Center for Chaos Containment’s interference. Henry himself is stated as an anomaly, showing that yes, these retries are canon.
This is further backed up by how Henry remembers each fail, like how he noticeably becomes more wary of the teleporter with each game that passes.
Boomstick: Hey, and if that isn’t enough, he can also go Undertale on your ass and save and load states! Yes, he can actually do that.
Wiz: Henry has a variety of abilities himself that don’t require pulling out a piece of his own arsenal. Like Zero-Point Energy, which allows Henry to point at something and carry it around with ease regardless of weight.
Boomstick: He has some fire manipulation he hasn’t really mastered, can warp to alternate dimensions at the cost of his mind, can earthbend, METALbend, use lightning magic to electrocute others or himself, change his size at will with Free-Transform, harden himself into stone, control people’s minds with Command Melody, distract people with his Distraction Dance, and can even do the Falcon Punch and Falcon Kick! To limited success.
Wiz: Hey, he has mastered the Stickmin Punch, which is significantly more reliable. But.. We still have a lot to cover when it comes to Henry’s arsenal. We haven’t even scratched the surface.
Boomstick: Yeah, as you can tell with a guy as capable as that, Henry easily managed to escape West Mesa, returning instantly to steal the Tunisian Diamond from the National Museum of History and Culture. But what happens after..
Wiz: True to a game so filled with choice, Henry’s path can split off a ton from here. After getting captured by the government to take down the massive criminal group known as the Toppat Gang, Henry can either work with the government, become a bounty hunter, become the leader of the Toppats, or stick to his own thievous ways and work alone.
Boomstick: I’m not biased when I say this, but the Government Supported Private Investigator route is the only correct ending. Charles Calvin is the greatest ally a man could ask for!
Wiz: Not just a good ally, but an adept one as well. Capable of being summoned with the Charles Song on Henry’s Ocarina and can be communicated to him via earpiece while he’s on his helicopter.
Boomstick: When he’s not enacting his greatest plan by ramming into literally anything with his heli, he has a gatling gun, a dancing robot for distracting foes, can teleport in invisible platforms, and can hack various advanced technology. He has sleeping gas, flashbangs, a banana bomb, a cannon to fire humans, a mini helicopter he can summon, various sniper rifles, a subsonic wave that crushes anybody in range, and a robo helper that looks like a certain two tailed fox…
Wiz: Henry has access to a magic pencil that allows him to draw things into existence, a flute that summons birds to carry him away, Sonic’s speed shoes, a mega mushroom that makes him giant and able to tank gunfire, and a Metroid alien.
Boomstick: Eyup, Henry has tons of copyrighted items at his disposal. Uh I mean.. Uncopyrighted items. They’re clearly different. See, they’re slightly different colours! It falls under parody law.
Due to the parodic nature of these copyrighted items, it’s dubious at best to assume he scales fully to feats performed in these actual franchises.
Wiz: Take for example his webshooters. Or his Sims Crystal that allows him to mind control people. Or his Pew Pew Gun, or NES Zapper to be more accurate.
Or his yo yo. Or his Boomstick: Alright, we get it, he references stuff. Not a crazy concept.
Wiz: Yes, he does, but he also has some more.. Destructive options. Like a “goodball" that summons Missingno, or the Corruptick, both capable of crashing the game Henry is contained in.
Boomstick: That’s right, the entirety of Henry Stickmin is situated inside of a game, and with a mere flick of his wrist, he has the capability of destroying it all, including the various timelines he makes by retrying! Although it.. Does affect him in the process as well..
Wiz: Knives, guns, explosives, a.. Cookie that makes him grow in size, a sandwich that makes him buff for a few seconds, Beans, a time machine that lets him travel across time, a downgrader that reduces the world’s budget, a lag switch that causes him to lag, an orange that he can eat to duplicate himself, The TF2 Spy’s disguise kit, so and and so forth.
Boomstick: Needless to say, Henry’s a jack of all trades. After his airship escapade, he ended up trapped in The Wall, a high-security prison located in Canada. The scariest place of them all.. Luckily, it didn’t take much effort to escape by the skin of his teeth! Either escaping by his lonesome, being presumed dead after a trepidatious fall that he survived, being.. Betrayed by Reginald, leader of the toppats, or being busted out by best bro Charles!
Wiz: Hey, not to mention escaping with a brand new ally and his occasional partner in crime, Ellie Rose.
Boomstick: With all of these allies Henry had gathered.. Or betrayed, depending on the choices you made, there was only one thing left to do. COMPLETE. THE. MISSION!!!
Wiz: And for this final journey, Henry’s arsenal widened. After his betrayal at the hands of Reginald, Dr. Vinschpinsilstein found his body at sea and gave him cybernetic enhancements, similar to those given to Right Hand Man of the Toppats. In this cyborg form, Henry gained a jetpack, an energy gatling gun, a lance, a stapler, along with a baseball bat strong enough to hit away this massive energy ball.
Boomstick: He also got a stand! Yes, a stand. Or a spirit, to dodge copyright law. Reference is a short range spirit that’s main ability is to swap things, used to great effect like how he and his spirit can swap places, or how he managed to swap RHM with an alternate timeline version of himself without cybernetics.
Wiz: How about his nanosuit, which makes him stronger, tougher, allows him to breathe in the vacuum of space, lets him adjust his gravity, fire missiles, and even reflect projectiles.
Boomstick: He can convert people to his side Age of Empires style, fuse with others, scream loud enough to destroy the Toppat Orbital Station at the cost of his own life, and can even launch people with a chant! Hell, not even to mention his abundance of vehicles!
Wiz: Like his trusty scooter, which can move at the speed of light and fly in space. Or his police car. Or his tank. Or his Kirby Warp Star! Y’know.. Because you just can’t flee the complex without one of those.
Boomstick: Henry Stickmin is nuts, Wiz. He can send a helicopter flying with one punch, pulverize a glass container with one tap of a hammer, and move an entire space station by stomping. That’d be an energy of 522 tons of TNT!
Wiz: He can dodge minigun fire with Agility, his soul can move in tandem with a laser moving at 1.45% the speed of light, flew a 10 hour distance in 9 seconds in his cyborg form, and hit an energy ball so hard it flew across the whole world. That’d require speeds of 3.65% the speed of light. He’s tanked missile fire, an explosion from a creeper, and an explosion from the airship’s wall.
THSC: Escaping the Prison (Remastered) OST - Gangsta 4 Lyfe (Extended)
Boomstick: Henry’s story doesn’t really have a conclusive ending. Once again, it’s a choose your own adventure. It’s to be expected. Sometimes he becomes a master jewel thief. Or a master bounty hunter. Or a special covert operative alongside Charles. Or the supreme leader of the Toppats. Sometimes he forms a triple team of badasses with Charles and Ellie. Hell, there’s one route where he just.. Dies after claiming revenge over Reginald. Damn. That’s tough.
Wiz: Regardless of how Henry’s story ends however, he’ll face whatever challenge comes his way with stubborn tenacity and perseverance, even if it ends up killing him. Multiple times..
Boomstick: It’s all good, Wiz. After all, failure will always soon lead to success. And if anyone’s good at teaching that tried and true lesson, it’d be who else but gaming’s top stickman? .. Or stickmin.
“Henry!!!-”
The Warden’s comin’ home for a DEATH BATTLE!
Cheeseburger - Commin' Home (Superjail Theme) [FULL]
Wiz: Jail. A building where criminals are held to serve their judge-approved sentences or await their trials. A natural integration of enforcement of the law into a civilized society. And a place that.. Me and my co-host may have had a few run-ins with..
Boomstick: Look, I keep on trying to tell you that the chicken smuggling ring was a genius money-making scheme, man! You’re just narrow-minded to the idea.
Wiz: But what if the average way that these simple buildings are run could be improved upon? The idea is a real drag, I’m aware, but, what if there was one place to go, where prisoners could truly thrive and be treated the way they deserve?
Boomstick: Enter SUPERJAIL! The hottest prison in Dimension 5612! Located in a volcano inside a bigger volcano on a jungle island. A place unrestricted by the laws of space, time, and sanity. A place where many convicts of all sorts are held in a place of fun, fantasy, and intrigue. Also death. Like.. A lot of carnage.
Wiz: And much like any other prison, it has its very own warden to ensure everything is being run to the highest quality. Meet Mark Davis. Or as he’s known significantly more around his part of town, The Warden.
Boomstick: Mark had a very unique upbringing. His father was also a fellow warden, albeit.. Not as cheery. Sadistic, ill-tempered, cold, distant, greedy.. He regularly verbally, emotionally, and physically abused his own spawn, forcing him to execute random animals in the hopes that he’d become as cold as him so he’d be fit to run his prison, leaving him with severe personality issues. It just angers me, Wiz..
Wiz: Deservedly enough, after slipping on a LEGO brick and inadvertently causing his own death, The Warden was left to inherit his father’s prison as its owner, becoming the youngest to do so.
Boomstick: The Warden however, while seeking to follow in his footsteps, also sought to make his childhood dream of Superjail become reality. So, he left the traditional prison system and finally created his dream prison. But you can’t run a ship as massive as Superjail was alone, so Warden enlisted the help of his three coworker
s. Jailbot, his robotic partner in charge of maintaining Superjail. Jared, Superjail’s assistant and accountant right hand man. And Alice, Superjail’s chief security guard, who just so happens to be transgender! Good for her.
Wiz: Together, they run the megaprison, aiming to bring security to the world, and to contain every single dangerous criminal and rehabilitate them.. Or have them die in the process.
Boomstick: Yeah, Superjail isn’t exactly a lawful good utopia. The Warden’s a petulant, sociopathic, insecure manchild who has no care for the lives of his inmates and regularly puts them through insane torture, both unintentionally and.. unintentionally. Definitely not a standup citizen or a good guy in the slightest.
The Warden once tried to have a young girl burned alive in a furnace because he was jealous of her youth.
Wiz: It just so unfortunately happens that Mark Davis might be one of the most powerful beings in his universe. Unlike any average human, Mark seems to be a little.. Elastic. He can stretch and manipulate his body any way he likes, like turning into a bomb that explodes, duplicating himself, or summoning other beings through his shapeshifting, or even becoming a star.
Boomstick: He can change his size at will, able to become large enough to hold all of Superjail in his palm or small enough to enter Jared’s bloodstream. He also has access to microtech that can change the size of others permanently as well!
Wiz: The Warden can create light and rainbows out of thin air, his mere presence able to generate blinding light. He can pull out anything he desires with hammer s pace, teleport himself and others around, and create portals to Superjail!
Boomstick: Yeah, The Warden is anything but an average human at this point. In fact, the fabric of time and space quite literally changes at his whim! That’s not hyperbole, by the way. He’s created another version of Superjail, and can even create universes and cause them to disappear! Mind you, Superjail is quite literally a byproduct of his imagination, alongside all existence beyond it. Because of this, he can control Superjail to its whim, defying conventional logic, space, and time.
Wiz: It’s because of his godly status that The Warden is impossible to kill. He’s survived being impaled with scissors, taking his own stomach out, and can regenerate after cutting his head off and being reduced to dust. Hell, even if he dies, somehow, God can just say it isn’t his time yet and just.. Bring him back to life!
Boomstick: Dear god.. God actively chooses to bring back a sadistic warden with personality issues? This really is a dystopian universe.
Wiz: The Warden can use the powers of his memories to his advantage as well. With the power of positive memories, happiness and emotion invades him and allows him to shoot huge amounts of fire from his hands, enough to burn Superjail completely and create a new hell. With the power of bad memories, he’s not only immune to fire, he can generate beings or objects of blue fire that can completely erase or heal and revive people. In the Warden’s case, it’s his father.
Boomstick: He can remove and add color to himself and others, transmutate others into other things, is aware of the fourth wall and can disintegrate and pull in real life viewers.
Wiz: Superjail being free of the constraints of space and time means that The Warden is pretty much immune to typical cause and effect. He can create life, socially influence others with just his words, erase things from existence, create storms, ice, and snow, can absorb souls and stab clouds of smoke, summon creatures in his dreams, can enter televisions, and can even move things with his mind, such as when he moved the moon by pointing his staff at it.
Boomstick: Yeah, so the dude’s pretty cracked. Hard to believe that this guy even takes any Ls!
Wiz: Well, I mean, he is the Warden. He is practically unstoppable in his own dimension, and the scale of his reality is effectively multiversal.
Rubber Bullets
Wiz: Well, I mean, he isn’t infallible. Some forces do appear to be superior to him, like the Time Police, which imprisoned the Warden for his future crime of taking over the world as a dictator after making Superjail a worldwide chain.
Boomstick: Oh god. I’m not ready. I’m really not ready.
Wiz: It was during this escapade that Warden got access to one of their time sticks. With it, The Warden can stop time, travel through it, teleport himself and others to different places, manipulate other’s ages, erase things at a physical level, control minds, and fuse things together.
Boomstick: That’s not the only gadget the Warden has! There’s his eye ship for transportation, a bunch of insane monsters inside Superjail, some the Warden keeps as pets and a machine that lets him control a hologram of his face.
Wiz: There’s plenty of heavy hitters as well. Like the Dream Machine, which allows the Warden to enter the dreams of others. However, if the machine is overloaded, it can explode, absorbing the essence of others and killing them from collateral, along with destroying reality and causing Warden to.. Wake up!
Boomstick: Wait a minute WHAT??!
Wiz: Yes, the entirety of Superjail takes place in the dream of a real world Warden, who, if the Comin’ Home music video is anything to go by, shares the exact same powers as Dream Warden. Hence how dying in Superjail is so inconsequential to him.
Boomstick: … Wiz. What?
Boomstick: Anyways, there’s a giant Gurren Lagaan mecha drill robot under Superjail 8 people can pilot, a satellite to disintegrate enemies or supercharge Jailbot, he can use the moon to turn prisoners into werewolves, a growth serum that increases your size, Specimen 7, which can regenerate, fly, and fight enemies, and his ride-able winged centaur.
Wiz: He has multiple ways of putting people to sleep, including a button on his desk which can spread sleeping gas throughout all of the jail. There’s Jailbot prototypes which can assist the actual Jailbots, a JailBOAT which has enough materials to live on it for 2 months, a fireproof suit, he can gain extra limbs or suck all the color out of the world if he uses.. Cigarettes and drugs..
Boomstick: Huh..
Wiz: .. And not to mention the various security systems that populate it. Like a forcefield surrounding the whole jail to be put up in emergencies. Or Warden-like subway heads that shoot fire, saws, and lasers when intruders are detected. Or a Warden robot with lasers. Or Incinerator robots!
Boomstick: All of this.. And we haven’t even talked about his allies yet!
Wiz: Jailbot is the Warden’s most prized creation, almost something akin to his son. He has a variety of missiles, axes, blades, machine guns, flamethrowers, lasers, NUKES, guillotines.. Just.. a ton of weapons and modes. He can regenerate and self-repair, pull people into the show and immerse himself into TVs, can attack with electricity, can see through walls and scan people, destroy souls with certain weapons, and he even has a nano-mode when there’s too many prisoners to catch. All under limited battery of course, and he is prone to being hacked.
Boomstick: Alice, the aforementioned security guard of Superjail. A master fighter, she has a crystal that can seal whoever the light touches, a unicorn to ride, a power up that increases her strength, durability, and speed, and can survive with extreme injuries, like an open chest with her heart exposed to air.
Wiz: There’s also poor Jared. An ex-convict turned maintenance officer, regularly abused and made fun of by the others. He has a bazooka, ancestral mystery butter that rejuvenates people, capable of turning them into babies, has the same magic that Warden has, a super form he can gain with the growth serum, and even can resurrect in the next episode after dying in the previous.
Boomstick: The Doctor is Superjail’s mad scientist. He has a cat serum that turns people into furries with better combat skills, a rocket backpack, an insanity serum that made him unhinged enough to kill the Warden without mercy, and a sleeping serum to knock anyone out cold, alongside with various monsters at his beck and call.
Wiz: And finally, there’s the Twins, two aliens from an unknown planet that often stay in Superjail on vacation and are prone to causing mischief. They have access to Combaticus, a super fighting robot with four hearts, 14 fingers, and more than 9 lives. They can teleport themselves and others to other places and dimensions, immerse themselves into TVs, heal others from serious injuries, transmute other things, and change their size at will, along with being capable of hacking Jailbot.
Boomstick: Of course, with a team like this, The Warden is practically unbeatable! Not only can he create giant storms, he can remove one while unconscious, he can become a nuclear bomb and explode, absorb a star worth 2.85 gigatons of TNT and become a sun another time, and once again, he created his entire reality by dreaming!
Wiz: Which, if Superjail taking place in “Dimension 5612” is anything to go by, means there’s at least 5612 universes, showing the Warden’s power is at a multiversal scale.
Boomstick: How about the time he moved the moon, a feat worth 26 yottatons of TNT? Or launch a golf ball to the moon? Or create a rocket and send it to the moon too? Or how Jailbot, which the Warden should be comparable to, flew from 2 black holes back to Earth in a flash!
Wiz: That would be speeds of over 15 quadrillion times faster than light, speeds practically unfathomable by most. But then again.. Superjail is the unfathomable. The bizarre. The illogical. And there’s only one Warden who can control it, alongside his allies
Boomstick: So welcome to Superjail, because with a leader this powerful, it’s bound to be your forever home. And just remember.. The Warden is watching you.
“Hello there! You’re in Superjail. I’m the Warden, and you’re a criminal!”
PREFIGHT:
Wiz and Boomstick (Death Battle intro theme)
Wiz: Alright, the combatants are set, and we’ve run the data through all possibilities.
Boomstick: But first, a few rules for this unique bout!
Wiz: Henry’s win condition will be escaping Superjail itself without killing the Warden, while Warden’s win condition will be disabling or killing Henry before he does so. We’ll also be giving Henry the ability to get his cybernetic enhancements in a more natural manner, as that one was route specific and would be hard to quantify despite everything being canon.
Boomstick: With all of that said though, it’s time to choose your own DEATH BATTLE!!
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FIGHT
New York City Ambience Sounds | 10 Hours (City Sounds, Traffic, Sound Effect…)
The streets were busy, the sounds of people going about their day audible as people conversed and cars drove down the empty streets. It seemed like any average, boring, if not formulaic day.
“Hey, get back here!” A bank employee yelled out as Henry Stickmin bolted through the sidewalk, a money bag in his hands as he fled the scene.
Scooting into an alleyway, he smirked, looking at his newfound riches. He could hardly resist the thrill of a successful steal as he dug into his bag to feel his brand new stacks. As he did so, he couldn’t help but notice the oddly placed dumpster on one of the walls in the alleyway. Henry’s eyes narrowed in slight suspicion.
(Art by KobeHydra211)
He was correct to do so, as the dumpster suddenly transformed into Jailbot. Henry stepped back, startled. He had to do something!
Run | Hide | Fight | Reference
Before he could even act, Jailbot smacked Henry upside the head, knocking him down and causing him to drop his bag of riches before grabbing him by the ankle and lifting him up and off to some unknown place.
(Art by datbanditnamed sam)
Henry felt groggy, his vision blurry as he was carried off through an oddly shaped cloud. He could only watch in awe in what seemed to be a mega volcano surrounding a jungle island. He was suddenly tossed through an odd pipe, clanking down before entering a fully white room with a bottle in the middle, a paper sign with the words “Drink Me” next to it.
Henry rubbed his head, shrugging as he hesitantly chugged the drink down. He blinked a few times before suddenly reappearing in a grassy, colorful area with a sparse amount of trees scattered around and some flowers decorating the ground..
As he looked around in confusion, very clearly confused and annoyed by this sudden turn of events, a bright white flash enveloped his senses as a winged centaur appeared. As the flash subsided, Henry could clearly make out a man in front of him, riding the centaur, wearing a fancy pinkish purple top hat and suit as he spoke.
“Hello there! You’re in Superjail. I’m The Warden, and you’re a.. Criminal…"
Mark Davis paused, leaping gracefully off his centaur and getting in Henry’s face examining the stick figure up and down in confusion. He had quite the unique appearance. He shrugged it off eventually. He had seen weirder.
"Alright then. Clearly you are.. Quite malnourished. No worries however! Because Superjail is a place to rehabilitate criminals! You’ll be a law abiding citizen in no time, and you’ll love this place too! You’ll never want to escape - or leave!"
Henry’s eyes narrowed as he glared at The Warden, clearly both annoyed and inconvenienced by this whole situation.
"Not much of a talker? Don’t worry, me neither. Well, have a good stay!"
The Warden clocked Henry in the face, the illusion breaking as Henry was coincidentally clocked in the face by Jackknife in his brand new cell. He gave Henry a warning growl before walking to the door, seemingly to continue business as usual.
As Henry rubbed his face, he was now deadset. He’d bypass the Superjail, escape, by any means necessary. He immediately got to thinking.
Do Nothing | Teleporter | Big Boy Sword | Peas
Cell Block
“Hey! What are you doing here?” The Warden said in annoyance. Henry nodded his head no in disapproval at your brash actions. Don’t go snooping around in places that you aren’t directed to.
Do Nothing
Henry stood still, patiently waiting for something to happen as he smiled.
Jackknife suddenly rushed him, stabbing him as Henry grunted.
- Someone clearly very stupid
Teleporter
Henry pulled out his handy dandy teleporter, looking both exasperated but desperate. Pressing its green buttons, he pressed the red button and held his breath and closed his eyes as he teleported away.
Henry reopened his eyes, seeing that he was in an odd room he couldn’t directly recognize.
He was in the Warden’s office, Jared and Alice meeting him there too. They looked back at the stickman in confusion, blinking repeatedly.
Henry gave a nervous chuckle, waving awkwardly before being shoulder-tackled by Alice.
Teleporter 4, Henry 2! (you got lucky)
Big Boy Sword
Henry lifted the Big Boy Sword out of his hammerspace with an audible grunt, clearly struggling to hold it. Jackknife stumbled back in shocked awe as Henry attempted to take control of it, to barge forward at the cell door..
Before falling back and getting it stuck in the wall. Henry tried to pull it out but to no avail. He stepped back, panting, as his cellmate looked at him with a raised eyebrow of disapproval.
I don’t think you seem to understand. That sword isn’t yours to lift.
Peas
Henry pulled out a few peas, looking down in both bewilderment and disappointment. With a hearty sigh, he tossed them away, as they rolled under the door.
"H-hey! Woah woah, I’m slipping!"
Jared suddenly stumbled back, knocking the door down with a loud thud. Jackknife and Henry looked shocked by the sudden turn of events. They gave each other a nod as they both ran off in opposite directions, worried that Superjail’s security guard would find them.
Henry ran through winding corridors, ramming past two twins before finally stopping as he reached the yard, populated by various prisoners. Henry scanned the area and got to thinking almost instantly.
Phone an Organization
Fight the Biggest Guy in the Yard
Metalbend
Convert
Yard
"Hey! What are you doing here?" The Warden said in annoyance. Henry nodded his head no in disapproval at your brash actions. Don’t go snooping around in places that you aren’t directed to.
Phone an Organization
Henry pulled out his trusty phone, putting in a number as he put the phone up to his ear, awaiting the person on the other line.
We cut to see Black Hat himself in his office, as he picked up the phone..
…
You’re not even a villain! You’re more neutral if anything. And you want me to help you?
…
Other routes?
…
Fails?
…
Worked with a criminal syndicate? But you also worked with the government? Did you not?
…
Yes, exactly. I don’t help do gooders. Call that horrifically formal man with the beige fedora.
…
What do you mean he “won’t give you his help?” You’re not good enough for him either?
…
You dare question my orders?
…
You think I’m SLACKING OFF??
(Art by datbanditnamedsam)
Black Hat reached through the phone and pulled Henry into his office with a snarl, causing the stick figure to yell in panic.
Fight the Biggest Guy in the Yard
Henry strutted up to the largest man he could see, tapping him on the shoulder. As soon as he got his attention, he kicked him in the shins.
It did not even phase the man.
Henry was clocked in the face, launching back so hard he smashed through multiple walls, out of the jail, and into the horizon with a yell.
Well I mean.. You did escape, technically.. Does that count as a win?
(No. - Wiz)
MetalBend
Henry inhaled deeply, focusing his energy as he began to metalbend his surroundings.
crack
He proceeded to collapse to the floor, his bones broken.
FUN FACT: Did you know that there’s some metal in your bones? I learned that just now.
Convert
Henry ran up to the biggest guy in the yard, clearing his throat which got his attention.
"Wololoo.." The stick person said.
"Narwini." The tough guy responded, converted to Henry’s side as his clothes suddenly became blue. He lifted his leader up and chucked him past the fence.
Henry reached for the nearest tower, but fell just short as he fell through another pipe and tumbled on down with a yell.
Meanwhile, in his office, The Warden had his feet kicked up on his desk, reading the magazine. He was humming a tune idly to himself, relaxing before both Jared and Alice entered the room. Jared was very visibly panicking.
“Sir! 2 of our convicts just escaped their cell!” Jared said in a panicked frenzy to his boss, clearly in distress.
“Well, spill it, who were they? Can’t you see I’m BUSY, Jared?” The Warden was quick to respond in annoyance. “S-sir, It was Jackknife and the new convict!” Jared responded, clearly close to losing it.
“The new guy intentionally tripped Jared with a few peas. He knocked down the door and let them escape.” Alice added, her voice calm and collected.
“Oh boy, Jared, this is why I tell you to trim the fat!” Warden mumbled, standing up from his chair as he began thinking.
“Sir, we have to do something! Mr. Stickmin is one of the most skilled criminals we’ve ever contained! He’s escaped a high security complex once before, and he might do it again!” Jared frantically warned.
“Pfft, you mean The Wall down in Canada? That’s a baby’s establishment, Jared. Superjail runs laps around that shoddy complex.” The Warden replied snippily, clearly offended by the concept of Henry being too skilled for him.
“Come on sir, send out Jailbot at least!” Jared said, placing his hands on his desk in a panic.
“Now, now. I assure you, he isn’t escaping. In fact, I’m so confident that he won’t escape that I’m not doing anything. I won’t even lift a finger!”
Alice and Jared blankly looked at each other.
Henry took a mad tumble, landing in the workspace of the Doctor, dissecting an inmate alive as he screamed in agony. Henry ducked behind a covered body and kneeled down, immediately getting to thinking on what he should do.
Grow A Unicorn Horn
Free Contained Monsters
Jump Him
Style On Him
The Doctor's Lair
“Hey! What are you doing here?” The Warden said in annoyance
Henry nodded his head no in disapproval at your brash actions.
Don’t go snooping around in places that you aren’t directed to.
Grow A Unicorn Horn
Henry pointed to his head and began to audibly strain, focusing his energies to grow his desired unicorn horn. It.. Didn’t work.
So he tried again. He strained even harder. Didn’t work.
He tried one last time, letting out a strained yell of intense effort to grow his desired unicorn horn.
Nothing happened.
Henry facepalmed.
Well, it’s still possible..
Free Contained Monsters
Henry turned to a door, clearly labeled as containing a monster. He ran over to the door and barged it open, the creature flying out with an ungodly screech.
The other creatures managed to exit their containment with the assistance of Henry. Without order and without restrictions, they began wreaking havoc inside the lab, The Doctor panicking and trying to control them all as he frantically gestured to all of them. With him distracted, Henry bolted through a hallway he was blocking.
As Jared continued to try to ration with The Warden (Alice already having left to search for the rogue inmate on her own), alarms suddenly began to go off. The Warden clapped his hands and teleported him and Jared to the Superjail Surveillance System, watching as the monsters escaped and began to wreak havoc in the prison, Henry still on the run.
“See?!” Jared exclaimed. “You have to do something sir, he’s gonna leave the prison in disarray!”
“Do something, huh Jared?” The Warden murmured in thought.
“Sir, we have to do something! Mr. Stickmin is one of the most skilled criminals we’ve ever contained!” Jared frantically warned.
“Pfft, you mean The Wall down in Canada? That’s a baby’s establishment, Jared. Superjail runs laps around that shoddy complex.” The Warden replied snippily, clearly offended by the concept of Henry being too skilled for him.
“Come on sir, send out Jailbot at least!” Jared said, placing his hands on his desk in a panic.
“Now, now. I assure you, he isn’t escaping. In fact, I’m so confident that he won’t escape that I’m not doing anything. I won’t even lift a finger!”
Alice and Jared blankly looked at each other.
Henry turned to a lab, and the Doctor panics as monsters escape. Henry’s plan is to escape using the Doctor’s devices while chaos erupts around him.
The Doctor’s Lair: Player Options Screen
Henry navigates a sequence of action choices with a simulated board-like interface: Parasol, Disguise Kit, Rocket Jump, Cheese, Soul, Rude Buster, Ki, Peashooter, Floral Fury, and others. The on-screen options show a mixture of items and actions used in various Henry Stickmin endings, repurposed for this alternate universe watch. The text below reflects the in-universe choices Henry makes as he selects actions and describes outcomes, including attempts to bypass the prison’s security and cause diversions in an effort to escape.
Floating captions reflect in-universe commentary from Wiz and Boomstick as Henry tests different items and tricks to bypass security.
(Images appear as in-book panels with captioned “ART by …” credits)
- Parasol
- Disguise Kit
- Rocket Jump
- Cheese
- Soul
- Rude Buster (ft. Sound Effects, Extended)
- Ki
- Peashooter
- Floral Fury
- (and many more referenced items)
Henry uses the “Fight” option and wields a Chainsaw, among other devices, to break through jail constraints, resulting in a sequence of success and failure.
Jailbot makes an appearance, bringing a fusillade of weapons and threats. Henry engages with Jailbot in a corridor battle, culminating in further escape attempts and the emergence of a large-scale fight outside the prison’s walls.
Alongside Henry’s arsenal and the Doctor’s experiments, the Warden’s own universe expands with the ability to manipulate space, time, and matter, creating a living, breathing realm that defies ordinary physics. The fight moves across the prison’s various rooms and into a broader dream-like landscape where Henry battles the Warden’s loyalists, including Jailbot prototypes, Alice, Jared, and the Doctor, as well as the Twins, the Doctor’s monsters, and other captives.
The Battle Arena
The narrative moves through a collage of dream-like sequences, with Henry hopping between various devices and forms—transforming his body, summoning allies, and contending with the Warden’s reality-bending capabilities.
- Henry’s arsenal includes a magic pencil, a dimensional teleporter (Transdimensionalizer), a Shadozer shadow ability, nanosuit enhancements, and a scooter that travels at lightspeed and can fly in space.
- The Warden’s arsenal includes a Time Stick (Time Police device), an eye ship, the Dream Machine, a giant mecha, Jailbot variants, and an array of monsters and minions that inhabit Superjail.
- The fight includes moments where Henry contends with the Warden’s multiversal-scale power, the Warden’s ability to resurrect from injuries, and Henry’s own retry mechanic that creates new timelines with each failure.
- The combatants also debate the feasibility of escaping Superjail by exiting the dream-world in which Superjail exists. The “Theory of Multiverses” runs throughout the debate, with Wiz arguing Henry’s cosmology is massive but the Warden’s is larger.
As the fight progresses, Henry discerns that while he can generate powerful weapons, the Warden’s power to alter reality, time, and space (as well as his ability to resurrect) proves overwhelming.
- Henry attempts to draw on his ancient skills and modern gadgets in an effort to circumvent the Warden’s reality-warping powers and reassert control. He tries multiple methods, including changing his size, summoning allies, telepathic commands, weaponized projections, and more.
- The Warden counters with his own abilities, using his pocket reality to fight across dimensions and even to manipulate public perception and the audience (fourth-wall awareness).
Note: The in-universe analysis notes that Henry’s power to “respawn” creates a large number of timelines, which, in a hypothetical negotiation with the Warden’s reality-toppling abilities, could overload the multiverse. The Warden’s ability to “wake up” the multiverse and reset it is considered a potential counter to Henry’s attempts.
The Climax
The climactic moments feature a direct confrontation in which Henry uses his cybernetic enhancements and projectiles while the Warden counters with reality-bending and time manipulation. The sequence oscillates between victory, defeat, and near escape, with the narrative culminating in a final exchange that determines the winner.
- The winner is The Warden.
- After a dramatic sequence, Henry’s escape attempts fail against the Warden’s vast cosmology and reality-manipulation powers.
- A possible alternate ending suggests Henry could awaken from a dream-state and escape, depending on the dream’s rules and Henry’s access to “retry” states, but the canonical end of this section favors the Warden’s supremacy in his universe.
Consequences and Aftermath
The analysis closes with a reflection on how Henry Stickmin’s ingenuity and Retry mechanics offer a credible escape if certain conditions are met, yet the Warden’s “multiversal control” and reality-bending capabilities give him the upper-hand in standard matchups. The piece ends with “The winner is The Warden,” followed by a playful, alternate ending where Henry wakes up in an alley asking, “The Warden’s coming home for a DEATH BATTLE!,” and the narrative then shifts into a credits-like montage.
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Conclusion
Boomstick: Mission Failed, I guess..
Wiz: This was a complicated debate, and a headscratcher to be sure. In fact, it was so complicated and unique it’s hard to really put it into categories. So let’s just spitball.
Wiz: Henry’s best bet would be escaping Superjail via dimensional travel, but the Transdimensionalizer failed and the Warden’s multiversal reach outclasses Henry’s cosmology.
Boomstick: The Warden eclipses Henry in raw stats, speed, durability, and multiversal reach. Henry’s retry mechanic is powerful but vulnerable to direct attacks that erase timelines.
Wiz: The winner is The Warden.
Boomstick: Henry could have won in a different universe, but in the canonical layout, the Warden dominates.
Wiz: The multiverse is destabilized in the wake of the duel, but the Warden survives to continue his rule over Superjail.
Boomstick: If you think Henry could win by exploiting loopholes, you’d be right in some branches of the Stickmin canon, but not in this Death Battle interpretation.
Wiz: The final verdict stands: The Warden wins. Unless...
Henry wakes up in an alley, dazed, realizing the dream might have been a dream. He would go on to reclaim his freedom in his own way, continuing his legacy as a master escape artist.
BONUS: Thumbnails/Art By My Friends
(Art by DimEstion) (Art by Alarming-Ad581) (Art by Arkham-Ambassador-Ok) (Art by RegularUnluckyGuy) (Art by datbanditnamedsam)
IM SORRY IT WAS A DELTARUNE REFERENCE IM STILL INCLUDING THIS AMAZING ART HERE THOUGH
(Art by ME!!)
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Totals & Endings
Totals - Bypassing the Super Jail
Endings: 2/2
Unique Fails: ?/28
Next
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Credits & Acknowledgments
Written by RedscreenOfficial
Fight Art by datbanditnamed sam, KobeHydra211, DimEstion
Special Thanks to DimEstion, RegularUnluckyGuy, Consistent_Cry_7403, Arkham-Ambassador-Ok, Thereo24
Total credits reflect the many fan contributions and the playful crossovers that made this scene possible.
"Hello there! You’re in Superjail. I’m The Warden, and you’re a criminal!" (Warden)
End of Transcript
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If you want to re-derive this analysis or explore alternate timelines, you can re-run the match with alternate routes or different constraints using the same set of data points and the same canonical sources cited above. This article preserves the core arguments, the cross-referenced canon, and the stagecraft that fans expect from a Death Battle-style showdown between Henry Stickmin and The Warden.