Valorant “RAMP” Warmup
Written by @minigodcs
Introduction
Voltaic Inspired Document
Voltaic is an educational and entertainment content team as well as a community with a focus on
Improvement, Aim and Esports Talent in (FPS) Games.
THIS ROUTINE IS PROVIDED BY VT MINIGOD
Official member of a top tier aiming community known as Voltaic and a highly experienced aimer that has multiple world records under his belt on popular Aimlabs scenarios. Winner of many prized aiming competitions with a knowledge that is being supported with over 10,000 hours in-game experience in TacFPS shooters such as Counter-Strike.
The approach to my Valorant Warmup Routine was fully inspired by "The Warm Up" Book
written by Dr. Ian Jeffreys.
IMPORTANT NOTE
The idea of using “RAMP” protocol to structure a warmup playlist for VALORANT outlined in this document is EXPERIMENTAL in nature and has not been scientifically proven (nor does it matter much in context of aim training). While I highly believe in its potential and effectiveness in comparison to traditional warm-up structures, it is important to approach this material with caution and not assume that it is fully backed by scientific evidence.
Thanks for your understanding!
BEFORE YOU START
WHAT IS THE “RAMP” PROTOCOL?
The acronym “RAMP” stands for "Raise, Activate, Mobilize, Potentiate."
The RAMP protocol is a warm-up structure that has been proposed by Dr. Ian Jeffreys, a sports
scientist and author of "The Warm Up" book. According to Dr. Jeffreys, the "RAMP" protocol is
designed to optimize the contribution of each element of the warm-up to the overall process, and
to improve both short-term performance and long-term skill development.
“What is needed is a more thoughtful process in which the warm-up can be considered not only in
the context of the upcoming session, but more importantly in the context of the long-term
development of the athlete” Ian Jeffreys
By starting with low-intensity activities that raise your heart rate and blood flow (the "raise" phase),
and then progressing to more complex movements that activate your muscles and improve joint
range of motion (the "activate" phase). The "mobilize" phase of the RAMP protocol involves specific
movements to improve mobility and flexibility in key areas , while the "potentiate" phase includes
more high-intensity exercises to further prepare your body for physical activity.
“The key to the success of the RAMP system is this systematic structure, which optimizes the
contribution of each element to the warm-up and where each element of the warm-up contributes
positively to the next” Ian Jeffreys
If you want to learn more about the “RAMP” protocol or warmup in general. Make sure to check out
Ian Jeffrey’s work, specifically “The Warm Up” Book.
WHY DO WE WANT TO WARM-UP for VALORANT?
Warming up before playing Valorant improves your physical performance. By increasing blood flow
to the muscles, loosening up joints, and improving coordination and mobility, a warmup can help to
prime the body for the demands of the game. This can help you to move more efficiently and
effectively during gameplay, which in turn improves your overall performance.
A solid warmup routine in addition to preparing your body, can also help you with getting into the
right mindset for competition. For mental preparation, I encourage you to play my warmup routine
while listening to self-motivating music It has shown some positive results among players.
To summarize, a solid warm-up before a game of Valorant can have lots of physical and mental
benefits,from improving performance and reducing the risk of injury, to improving skill
development and getting you into the right mindset for competition.
WHY THIS ROUTINE IS ACTUALLY GOOD?
This routine follows the “RAMP” concept which means that it's structured to serve the purpose of a
traditional warmup that gets you ready for your game,while making sure that you are actually
improving your long-term tacFPS aiming skills.
Everyone knows that a good warmup makes a difference on how we perform, that’s precisely
because it's meant to maximize our subsequent performance. This being said, every activity that we
carry out during our warm-up affects the activity that follows it, such as playing VALORANT. This is
why it is important to choose training tasks that represent the subsequent activity well, as they can
help maximize our performance.". In this case it means that if we decide to use tasks that are not
representing the subsequent activity well, we might perform WORSE than we would without that
type of warmup so the effects of training tasks we use in our warmup (playlist) can have
positive,negative or neutral effects on our performance. That means warm up activities should
definitely avoid negative effects. The same goes for even neutral ones because they would simply
waste our precious warmup time and turn out inefficient to our subsequent performance.
Therefore, warmup should consist of activities that have a proven positive effect on performance.
However in this CASE since we will be using the “RAMP” Protocol to structure this WARMUP routine
there is an exception to the neutral activities that are not directly affecting our performance right
after the warmup. These neutral activities(tasks) may be included into the routine, if they have
long-term benefits. So if their immediate benefits are neutral ,but they help us improve our aiming
skills over-time, using them in the context of this warmup is fully justified. With this being said if you
find some tasks in the routine feeling “odd” they might target long-term benefits and not only
short-term ones.
When WARMUP serves both as a preparation for the activity and a training it not only enhances the
quality of our movements but it also increases our skill quality overtime without any increase in
overall training hours. To make it clear, warmup usually lasts around 10 to 15 minutes so if we do it
consistently for a longer period of time, the accumulation of each warmup session equates to an
increase in our total training time.
15 minutes warmup performed consistently for 60 days straight equals to 15 hours of playtime.
Over 60 days, we can utilize an additional 15-hours of high-quality training time. If we structure a
warmup routine for Valorant by following Ian Jeffreys philosophy, this routine becomes
exceptionally time efficient since it serves the purpose of warming you up while making sure you
improve fundamental aiming skills over-time by providing an optimal environment that develops
both confidence and skills.
VOLTAIC COLOR CODING
To make categories more visible, there is a color code Clicking in red , Tracking in blue , and Switching in purple. Beyond this colors are also assigned to the subcategories for your convenience, all of which can be seen below.
● For Clicking we have Dynamic in orange* and Static in salmon. ● For Tracking we have Precise in teal and Reactive in light blue. ● For Switching we have Speed in rosewood pink and Evasive in light purple. ○ Hybrid scenarios are colored in faux-pink flamingo.
VALORANT RAMP WARMUP REVISIONED
VERSION
IMPORTANT : This playlist should be under the same link as the “old” version of Valorant RAMP
Warmup, so make sure to double-check if your playlist got updated with the tasks present below if
you previously played this routine. In case if your playlist still contains old scenarios, you might need
to re-download the playlist in order to get it updated.
AIMLABS : CLICK HERE TO PLAY THE VALORANT RAMPWARM-UP
PLAYLIST
Kovaak’s : KovaaKsQuestingFastCheater
Playlist Duration : 16 minutes
PHASE 1 “Raise”
This stage has the goal of raising our blood flow, body temperature and joint fluid viscosity.
It accomplishes this through the use of low intensity activities which in our case means
usage of easier and less intense scenarios to simply get the “feeling” down
Focus on making your movements feel "accurate" rather than rushed as excessive
intensity during this phase can actually hinder your performance in the later stages of
the warmup.
1. VT BerryTS Valorant - 2 runs a. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon ( _default mouse 1_ ) should be held for the duration of the task. i. Optional : It is recommended to use left CTRL to shoot instead of LMB b. Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
2. VT 1w2ts SmallBlinks Valorant - 2 runs a. How: Focus on making your flicks feel controlled and not rushed. b. Why: This static clicking scenario introduces small flicks and “micro”:and is there to help you acquire a proper feeling of “static” motions that you will often do in actual game. Being able to keep these motions controlled and deliberate will favor your gameplay.
3. Amare MicroShot Easy - 1 run
a. How: Mouse movements for this scenario will be very similar to that of a static scenario initial flicks and micro-corrections .The differing element here is that your main focus should be to slightly lead the target movement in order to time your click with the target meeting your crosshair. b. Why: This task teaches how to micro flick between two moving targets efficiently.
PHASE 2 “Activate”
In this stage, the focus lies on activating and preparing specific muscle groups for the
activity that is about to take place. In the context of Valorant we are thinking more about
the motions that we will use in game so this stage includes scenarios that are somewhat
trying to mimic in-game motions or that at least are forcing you out to move the mouse in a
certain way.
Maintaining a good form for our movements while increasing the intensity as we
progress. This phase is meant to prepare you for the demands of Valorant duels, so it's
okay to push yourself to a moderate level of intensity.
4. VT BlinkClick Valorant - 1 run a. How: Eliminate that small blinking target in the middle of the screen and then react to a newly spawned one that is doing a long horizontal strafe. b. Why: This task helps us with micro flicks and click-timing skills to a certain degree.
5. VT Peekshot Valorant Hard - 1 run a. How: Make sure to have your crosshair on the center of the screen (there is a blue box that indicates the center) and react to the targets that are peeking. After each elimination make sure to flick back to the center. b. Why: This task simply gets us ready for in-game situations in which we need to react to peeks. The goal of this task is to somewhat represent the game situations.
6. Valorant Anti Centering 90 - 1 run a. How: Focus on being as smooth as possible while attempting to stand on a target with your crosshair. b. Why: Being able to constantly track a stationary target while being in motion will help you develop a smoother aim. We must be able to do this properly even in Valorant context since having a stable aim and crosshair placement is an important aspect of our gameplay. Also you need to be able to track the static target well before you start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems , so be on the lookout for a jumpy crosshair and try to smooth it out each session. (This task is an example of “neutral” one that helps a lot over-time)
7. VT ControlStrafes Valorant Easy - 2 runs a. How: Focus on being as smooth as possible while attempting to track the target’s head. Avoid overreacting to direction changes. b. Why: Being able to maintain a good form while the target is strafing will definitely help us a lot with making our aim more reliable and stable in game. This task is also on the list because a lot of valorant players are struggling with even very basic tracking drills.
8. VT SiniClick Valorant - 2 runs a. How: Click the targets while flicking back and forth between them. Try to flick towards where the target is and not where it's going to be. If the target strafes, do a single small flick back onto the target, avoid tracking it and avoid spamming shots. b. Why: This scenario features fast horizontal strafing targets. Idea is that you flick towards them ,and if the target strafes, you do a micro adjustment. It's a hard scenario to predict click-timing on, which is perfect for practice.
PHASE 3 “Mobilize”
This phase involves scenarios that help to improve your flexibility and range of motion.
Which means that the scenarios present in there will force you to use more of your wrist
and arm and to aim at less comfortable angles.
9. VT MiniPhase VAL - 1 run a. How: Swiftly acquire the target and eliminate it as soon as possible. b. Why: This task is divided into phases, each phase has its own goal and makes you flick in a different way. The goal of this task is to warm-up and strengthen your ability to flick between targets that are either close or far from each other.
10. VT Floating Dots Depth MultiClick Varied - 1 run a. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. b. Why: This task improves your reading, click-timing and precision skills on long strafing targets. c. from each other.
11. VT Angleshot Micro Valorant Hard - 1 run a. How: Similar to other dynamic clicking scenarios, flick towards where the target is and not where it’s going to be. If the target strafes, do a single small flick back onto the target, avoid tracking it and avoid spamming shots b. Why: A good scenario to train precise small flicks and micro adjustments between moving targets.
PHASE 4 “Potentiate”
In the final stage of the RAMP protocol we are aiming to improve the effectiveness of the
subsequent activity that will take place after this warmup session. Since this warmup only
lasts 15 minutes this section will contain just one scenario that will mainly try to force some
sort of precision into your flicks and sense of “urgency” into your aim by kind of emulating
the in-game pressure.
12. VT Pulseshot Precision - 1 runs a. How: Swiftly acquire the target and eliminate it as soon as possible. b. Why: This static scenario works on your precision,reflexes and the speed of your target acquisition and hit confirming.
VALORANT RAMP WARMUP LEGACY VERSION
This is the first (older) version of Valorant RAMP Warmup routine. It got reuploaded with a brand new link. I’m saving this for players that really enjoy playing this version.
CLICK HERE TO PLAY THE LEGACY VERSION OF VALORANT RAMP
WARM-UP
Playlist Duration : 15 minutes
PHASE 1 “Raise”
1. VT BerryTS 360 - 1 run a. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon ( _default mouse 1_ ) should be held for the duration of the task. i. Optional : It is recommended to use left CTRL to shoot instead of LMB b. Why: This task improves target acquisition and speed. It will force you to do 180 turns at times which will help you get warmed up quicker, the scenario itself can also help you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
2. Valorant Micro Flicks - 1 runs a. How: Swiftly acquire the target and eliminate it as soon as possible. b. Why: This static clicking scenario introduces depth and is there to help you acquire a proper feeling of “static” motions that you will often do in actual game. Being able to keep these motions controlled and deliberate will favor your gameplay.
3. Ven 2T Horizontalish Small - 1 run a. How: The typical fundamentals of static are mostly true for this scenario: an initial flick followed by a micro-correction.However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. b. Why: Trains small accurate flicks between two targets spawning more horizontally,also helps with fast crosshair readjustment between two positions in the actual game.
4. Amare MicroShot Easy - 1 run a. How: Mouse movements for this scenario will be very similar to that of a static scenario initial flicks and micro-corrections .The differing element here is that your main focus should be to slightly lead the target movement in order to time your click with the target meeting your crosshair. b. Why: This task teaches how to micro flick between two moving targets efficiently.
PHASE 2 “Activate”
5. VT SkyShot Strafe - 2 runs a. How: Use your keyboard to constantly move around the map while aiming (remember to strafe!) Due to the nature of the task you can try leading the target motion slightly before timing your clicks as you would do on Floating Heads type of scenarios. b. Why: This task is forcing you to constantly strafe in order to hit a decent score which helps you with acquiring a better perception of aiming with your movement. Being able to aim well while strafing is something you would want to be able to execute well in Valorant if you want to make yourself a harder target to hit and win more duels. Besides tackling “movement” aiming skills this task helps you with speedy flicks, target reading, timing your clicks, and smoothness.
6. VT Peekshot Warmup - 1 run a. How: Make sure to have your crosshair on the center of the screen (there is a blue box that indicates the center) and react to the targets that are peeking. After each elimination make sure to flick back to the center. b. Why: This task simply gets us ready for in-game situations in which we need to react to peeks. The goal of this task is to somewhat represent the game situations.
7. VT AngleShot VAL Easy - 1 run a. How: Track each bot for a very brief period of time in order to confirm you’ll hit it, while avoiding being misdirected by direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. b. Why: Helps with target reading, timing your clicks, and smoothness.
8. Valorant Anti Centering 90 - 1 run a. How: Focus on being as smooth as possible while attempting to stand on a target with your crosshair. b. Why: Being able to constantly track a stationary target while being in motion will help you develop a smoother aim. We must be able to do this properly even in Valorant context since having a stable aim and crosshair placement is an important aspect of our gameplay. Also you need to be able to track the static target well before you start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems , so be on the lookout for a jumpy crosshair and try to smooth it out each session. (This task is an example of “neutral” one that helps a lot over-time)
PHASE 3 “Mobilize”
9. VT Multishot Pokeball Small - 1 run a. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. i. Optional : It is recommended to use left CTRL to shoot instead of LMB b. Why: This task helps with larger angles and precision & speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. This scenario serves the purpose of the “Mobiize” phase since it introduces various distances between targets,depth and sizes.
10. VT Gravity Flick - 1 run a. How: Swiftly acquire the target and eliminate it as soon as possible. b. Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming. When it comes to this task the most interesting thing is that you can see the small target reaching a position that you will need to reach with your mouse by flicking towards it. The goal of this task is to somewhat emulate the “reflex” aspect of valorant since you are able to see how the target is moving towards a certain position the same way as you would do in Valorant (when someone peeks you) while NOT forcing bad habits on you due to target despawns being disabled.
11. VT AdjustTrack Intermediate - 1 run a. How: H old down the shoot button. Focus on being smooth while reacting to the direction changes. i. Optional : It is recommended to use left CTRL to shoot instead of LMB b. Why: This task forces you to constantly track the target strafes and react to its dashes at times. It's a perfect balance of constant micro adjustments and small flicks that you often perform in Valorant. In the context of phase 3, the goal of this task is to mobilize your wrist to constantly match the target speed and to help you increase your smoothness.
PHASE 4 “Potentiate”
12. VT MiniPhase VAL - 1 run a. How: Swiftly acquire the target and eliminate it as soon as possible. b. Why: This task is divided into phases, each phase has its own goal and makes you flick in a different way. The goal of this task is to warm-up and strengthen your ability to flick between targets that are either close or far from each other.
13. VT BerryTS Valorant +1 Small - 1 run a. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon ( _default mouse 1_ ) should be held for the duration of the task. i. Optional : It is recommended to use left CTRL to shoot instead of LMB b. Why: This task is a precise variant of well known VT berryTS task however in this case there is 1 additional target that increases the chances of potential clusters(group of targets) that could emulate the type of flicks you often do in actual game. The size of the target is relatively small which will force you to balance your initial flick speed actively to not damage the tracking part onto small targets.
14. VT Pulseshot - 1 run a. How: Smoothly approach each target and transition into the next one with controlled speed. b. Why: This scenario aims to emulate the pressure you might feel in Valorant while actively forcing the speed into your flicks. This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.