Pokémon Compass Overview
Table of Contents
- Overview
- What Compass Is
- Main Features
- What Compass Is Not
- Complementary Sites
- Download Location
- DLC Integration
- Teal Mask DLC
- Epilogue
- Progression Changes
- Obedience System
- Progression Flow
- Raid Changes
- New and Changed Raids
- Raids and Allies
- Symbol Encounters
- Added Pokémon and Dex Entries
- Poké Loot and Drops
- Quality of Life Enhancements
- Installing and Updating
- FAQ
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Overview
Pokémon Compass is a definitive vanilla-enhanced experience for Scarlet and Violet, designed to smooth progression through the main story while increasing challenge in trainer battles and post-game content. The mod revamps raids and rewards, expands the Pokémon pool in the wild and in raids, and introduces quality-of-life features that improve access to EV items, evolution items, recovery options, and more.
Compass enables every Pokémon to be obtained in a single version and brings HOME-transfer Pokémon into the wild, raids, symbol encounters, and events. It is intended to be played in a fresh save that has not retrieved online events. The philosophy emphasizes exploration and story progression with meaningful pushback rather than punishing difficulty.
What Compass Is
Compass is designed to be a definitive vanilla-enhanced experience for Scarlet and Violet, focusing on a smoother progression through the main stories, with generally increased difficulty in trainer battles and post-game battles, revamps to raids and rewards, and a wider selection of Pokémon both in the wild and added to raids. Includes QoL features for EV items, evolution items, and recovery consumables. It allows every Pokémon to be obtained in a single version and integrates HOME Pokémon into the wild, raids, symbol encounters, and events. The mod is intended to be played in a new game save that has not retrieved online events.
Main Features
- Complete Trainer Overhaul: every trainer touched (600+ wild/story), new/updated ally teams, revamped raid allies, higher difficulty in Ace Tournament, Club Room, and Team Star rematches.
- Story and Wild Encounter Overhaul: tougher Titans, stronger Team Star scenarios, enhanced wild encounter level curves, and 1,000+ adjusted or new encounters.
- Get All ScVi-available Species: no version exclusives; items and species accessible in-game; new evolution methods for no-trade and regional forms; new Dex entries and removal of Shiny Lock on everything.
- Massive Raid Overhauls: raids are more challenging and rewarding; 250+ new raids; reworked loot tables; broader raid difficulty and ally dynamics; no version-exclusive raids.
- Notable World Changes and QoL: item loot tweaks; new hidden item locations; map updates; Pikachu/Eevee updates; persistent TM list from start; improved picnic and gliding features; Synchro Machine access across the world; faster battle messages; new obedience UI; and more.
What Compass Is Not
- Not a super-hard or unfair-difficulty mod; design emphasizes pushback with scalable difficulty.
- Not a DLC access bypass; you still need the DLC to access DLC content.
- Not a cheat or Nuzlocke-friendly mod; balance is vanilla-inspired but with Compass changes.
- Not a performance booster; it does not improve game performance, though some QoL changes exist.
Complementary Sites
Compass includes several companion pages for habitat finders, area encounters, raid primers/logs, and more. These pages offer data such as spawn locations, region-wise encounters, and strategies. If you have Compass installed, you may also utilize DNS/Discord announcements for new resources.
Download Location
Download Pokémon Compass from the official Nexus Mods page. If you encounter re-hosts, report via Discord and avoid paid access.
DLC Integration
Compass integrates DLC content into the base experience, but you still need to own the DLC to access DLC-exclusive content. Some base-game species or forms can be acquired in the DLC areas; DLC is considered in planning for updates.
Teal Mask DLC
Teal Mask content is overhaul-ed for both story and post-story, with a scaling element: two trainer sets per encounter, adjusted wild encounters, and changes triggered after The Way Home completion. The document uses terms ‘story’ (early) and ‘post’ (after Way Home).
Teal Mask: Recommended Levels (Story vs Post)
- Starting the DLC: Story 12 / Post 77
- Festival: Story 21 / Post 83
- Loyal Three: Story 29 / Post 86
- Final Story Battles: Story 33-35 / Post 88
- For story, best to tackle across early Victory Road gyms; post is aligned with Gym Rematches.
Loyal Three Partner Changes: ally teams improved; post-IM updates align with Titans adjustments.
Epilogue
Epilogue content is accessible after obtaining the Mythical Pecha Berry and can be completed in Compass without save-file manipulation or online Mystery Gift connections. Snacksworth can hand the berry to you after the Indigo Disk final story. If you started the side-quest before installing Compass or updating to 2.0.6.0+, you may need to use PKHeX to grant the item if the initial event doesn’t fire.
Progression Changes
Compass alters relative levels for wild encounters and battles across the Paldea and post-game paths, including:
- Wild Pokémon levels increased from roughly after the first gym, with higher difficulty across the board.
- Kofu re-positioned earlier than Iono; Iono, Mela, and Atticus stronger than vanilla.
- Glaseado Mountain and Northern Provinces playable earlier after South Province Six and Tulip’s Gym.
- Gym Leaders’ teams scaled up; more IVs/EVs/moves; higher AI and strategy depth.
- Titans scales adjusted: Stony Cliff, Open Sky, Lurking Steel, Quaking Earth, False Dragon, Final Battle, etc. Levels shown in a progression table.
- Victory Road and path changes emphasize training and exploration; more endgame challenge for the Titans and post-story content.
Key progressions include significant changes to the Victory Road path, with notable level adjustments for leaders and aces.
Obedience System
The Obedience System is a vanilla mechanic; Compass 2.0.7.1 maintains its functionality while tweaking some display elements to help players understand obedience. Obedience Value increases with Gym Badges; Pokémon caught at a level above your current obedience may disobey in battle.
Key points:
- Obedience Value starts at 20 and increases by 5 per Victory Road Gym Badge.
- Pokémon will listen if their level <= Obedience Value when caught; otherwise, disobedience occurs until you raise the value.
- Let’s Go may be affected; obedience depends on the Pokémon’s level when caught and your current value.
- The UI shows an updated Obedience display to reflect current limits.
New Obedience Cap Display visuals show the obedience limit with levels peaking as badges increase. Disobey messages explicitly require more badges for obedience.
Progression Flow emphasizes a pseudo-open world with a linear, guided progression. World labels show wild encounter levels and recommended levels for major events, with color-coded maps to indicate areas to explore in line with the intended progression.
Progression Flow – Details
Scarlet & Violet offer near-open-world exploration, but Compass uses a linear progression design. Map labels indicate wild encounter levels across Paldea and added zones; hoverable icons show recommended levels. Spoiler maps and progression guides provide additional route guidance for players who want a guided experience.
Victory Road is a major milestone with notable changes: gym teams scaled up; Titans and other encounters adjusted; players are encouraged to train and raid for candies and EVs to stay competitive.
Raid Changes
Raids are overhauled across all tiers:
- Over 250 standard and event raids added; HOME Pokémon included; legendary/event content expanded.
- Raid brackets define when raids unlock: Early, Mid, Late, End, and Post-game, with new 5★ and 7★ content.
- Raid levels and catch levels are adjusted; HP multipliers, base stats, and moves tuned for more challenging battles.
- Loot rewards reworked: experience candies, EV items, and Tera Shards dominate rewards; cash rewards scaled per tier.
- All raids have unique mechanics and requirements; many now allow TeRastallization in top tiers; two new raid ally tiers added (36 allies).
- 6★ and 7★ raids are significantly harder and often require coordinated team builds.
Raid Brackets & Unlocking:
- Early-game: third gym badge is needed before mid-game raids unlock.
- Mid-game: up to seventh gym badge unlocks higher-tier raids.
- End-game: Way Home completion unlocks late-end-game raids.
- Post-game: Jacq announces dangerous raids; players tackle 10x 5★ raids, etc.
Event Raids per day include various 3★-7★ content with caps per day.
Raid Levels and Difficulty: tables show how raids scale with star rating, including max IVs, HP multiplier, time limits, shields, and extra actions. The 6★ and 7★ raids are designed to be very challenging and often require strategic setups and counterplay.
A Primer and Log: Kas’ primers offer raid strategies and counter-picks; multiple solo clears of 6★ Mythical/Legendary fights are documented for reference.
Adjusted Loot: Loot tables now include Exp Candies, EV items, Berries, and Shards with dedicated reward tiers for each star rating.
New Standard Raids and New Special Raids: dozens of new 1★ to 7★ raids across common/uncommon and event variants, including Paradox and HOME-augmented encounters.
Ally Raid Overhaul: Raid allies renamed and redesigned across all brackets; new items, IVs, EVs, nature adjustments, and held items.
Raiding with Friends: All participants must use the same Compass version to avoid desyncs; host/client updates required when using Trinity.
Identifying Raids: Visual indicators for raid types; den icons reveal star rating; special event raids flagged with colors and backgrounds.
Special Event Raids: 3★ to 7★ event raids; exclusives differ from standard raids and are not always catchable.
Removed or Adjusted Raids: many adjustments including moved tiers, removal of duplicates, and new mechanics that better fit Compass progression.
Ally Raid Overhaul: detailed tables describe the changes to raid ally Pokemon across ranks, with IV/EV/held item distributions.
New and Changed Raids – Details
- New Standard Raids include new 1★ to 5★ encounters with distribution between Common and Uncommon.
- New 6★ and 7★ raids have been introduced for Mythicals; examples include Arceus and other powerful threats.
- Several old raids have been moved, removed, or altered in terms of levels and movesets to align with Compass progression.
- Ally Raid Overhaul introduces two new trainer tiers and 36 new allies to assist in raids.
Overall, the raid system in Compass emphasizes increased difficulty, richer rewards, and new strategic layers to raid encounters while avoiding version-exclusives to ensure parity across playthroughs.
Raid Ally Overhaul
Raid NPC trainers are rebuilt with new Pokémon teams, additional allies, and new distribution across tiers. Each ally has a tailored IV/EV spread, nature, and held item, and all allies can Terastallize. By 2.0.0.0, overall ally strength in top tiers increased slightly to better align with final-content requirements.
IVs/EVs and nature examples across Early-/Mid-/Late-/End-/Post-game brackets are defined, with held items in late-game/post-game as more generally useful items (no game-breaking items like Cell Battery) to support raid dynamics.
All raid allies have high AI settings and can Terastallize. If defeated, they may not be able to Terastallize again in certain situations.
Symbol Encounters
Compass introduces 42 new symbol encounters (static), including HOME-limited encounters and other interesting variants. Some symbol encounters are high-IV or have unique movesets or Tera typings. Symbol encounters are spread across Paldea and Kitakami regions and can be repeated but respawn is not guaranteed daily.
Symbol encounters are distinct from normal wild encounters and use unique behavior files. The table lists added Paldean symbol encounters and where they appear.
Symbol Encounters added in DLC areas include Kitakami Bloodmoon Ursaluna, Terarium Greninja with Battle Bond, Gouging Fire/Bolts types, Iron Crown, Iron Boulder, and others.
Snacksworth and Paradoxes: snacks are quests-based, with fixed encounters added via Perrin quests (Indigo Disk). The number of Blueberry Missions required to unlock more treats is 10 missions per treat; there are 25 stages (250 total missions) to reach full access. Some shop items (Delibird Presents) also provide items to support these quests.
HOME Pokémon Added into the Wild: HOME-transfer Pokémon are added into the wild, raid, and symbol encounter pools. Not all HOME Pokémon are added; Dex numbers and Dex entries are expanded to reflect Compass’ approach to the Paldea, Kitakami, and Blueberry Pokédex expansions.
Habitat Data and Pokédex Entries
Starting in 1.1.1, habitat data is included in the Pokédex for every Pokémon. Habitat hints for all Compass-added Pokémon have been included since 1.1.2. From 2.0.2.0, habitat hints no longer rely on redundant regional indicators and instead derive from in-game spawn data.
Expanded Pokédex entries: Compass expands Dex entries to 483, including Paldean Dex numbers and Kitakami/Blueberry Dex entries. The expanded Dex order roughly follows the generation of appearance and includes forms (regional and alternate) under standard dex entries.
Examples include: 401 Charmander, 402 Charmeleon, 403 Charizard, 404 Articuno, 405 Zapdos, 406 Moltres, up to 485 Enamorus, 486 Walking Wake, 487 Iron Leaves; and Kitakami and Blueberry Dex sections with added entries and Dex IDs.
No Version Exclusives: All Pokémon that were restricted to one version of the game or the other have been added and can appear on both versions; fixed encounters have been added for version-locked entries.
Snacksworth: The Indigo Disk sidequest includes new fixed encounters in addition to standard pathways. Snacksworth treats can be acquired after completing Blueberry Missions; the questlines tie into obtaining the Paradox Pokémon or other fixed encounters. The number of required Blueberry Missions is 10 per subsequent treat; 250 missions total to access all treats.
HOME-added Pokémon introduced into the wild are distributed into wild encounters and raids. Pokémon from HOME transfer are included but not all are guaranteed to appear.
Poké Loot: Dropped Items
Poké Loot rewards are expanded because of extra Pokémon added into Compass. The loot includes: Exp. Candies, Cash Rewards, EV boosting items (feathers), EV decreasing berries, and Tera Shards. All raid encounters provide loot based on the star rating; 3★ to 5★ raiders provide varying items that support EV training and degree of power. All raids have a baseline drop of Poké Loot items; high-tier raids provide more valuable ore amounts and items. The amount of feathers correlates with the EV yield of the Pokémon.
Poké Loot drops vary by tier: 3★ to 7★ raids yield different weaponized drops. Raid rewards follow a table of item drops per star rating across 1★-7★ raids. The standard loot system has additional EV items and cash rewards.
Quality of Life Enhancements
- Better Buff Bistro: a restaurant-based buff system to streamline sandwich buffs and egg power. Buffs include Lv.3 Egg Power in Ren’s Quiche; 3 additional options from Rio and Roo. Egg Power Lv.3 increases egg-hatching rate by 50% and reduces egg spawn checks time.
- IV Judge Replacement + EV Readout: Pokémon summary UI now shows IVs/EVs; IV Judge is accessible early; small UI changes provide improved stat feedback.
- Better Gliding: extended gliding time and additional flying options in Indigo Disk.
- Picnic Egg Adjustments: faster egg spawning in picnic baskets with Egg Power; improved Egg Power spawn rates.
- Snappier Combat Messages: 1/3 faster message delays to improve tempo.
- Wild Pokémon In Town: some wild spawns appear in towns; some Pokémon may follow players in town.
- More Picnic Spots: picnics in town and in certain Paldea/DLC areas such as Blueberry Academy)
- Unlocked TM List: TMs are all craftable from the start; items still required; materials obtained from wild Pokémon.
- Shiny Lock Removal: all restrictions removed for shinies on most Pokémon; exceptions for some event forms and box legendaries.
- Shiny Rate unaffected; Shiny Charm explained; Paldea Pokédex expansions adjust the requirements to unlock Shiny Charm.
- Let’s Go (Do Your Best Mode): Let’s Go Pokemon now follow you with improved responsiveness.
- Modified Map: new labels; chaptered progression; area-level labels on major events; map color-coded by boss color; recommended level values on major events.
- Blueberry Missions: BP-rewards adjusted; reroll costs changed; team mission rewards increased; some missions more likely to appear.
- Trade Pokemon Changes: extended IV distributions; all traded Pokémon have Shiny Lock removed; Club Room coach trades have 3 max IVs.
- Delibird Presents — New Items: evolution items and EV-related items; badges required; some items can be bought from Delibird Presents using VR Badges.
- Miscellaneous: Synchro Anywhere, Go Bagless, two new NPCs (ᓚᘏᗢ) to unlock the IV Judge and Synchro Anywhere; additional changes to in-game dialogues, one-two other small enhancements.
Installing and Updating
Compass v2.0.7.1 requires Scarlet or Violet official version 3.0.1. The standalone release is the simplest option; Trinity release is for combining with other mods. Trinity is a separate loader; ensure you have the latest Trinity nightly release if you plan to use Compass with other mods. Always ensure Compass is the highest-priority mod in Trinity to avoid file conflicts. When updating, remove prior files and re-install the latest version; if using Trinity, re-run the entire process.
FAQ
Operational Verification
- How can I tell if I’ve installed the mod correctly? Look for a custom Compass title screen or Welcome to Compass screen on new saves. Nemona in the first fight will trigger Terastallization for her starter in Compass vs vanilla.
How to Play
- Is this only for emulators or can I play on Switch? Compass is designed to run on official Switch hardware; it can be played on emulators but handling differences may require extra steps. Yuzu has issues; Ryujinx more accurate but hardware-intensive.
Performance
- Does Compass modify performance? No; it does not directly improve performance, though some QoL mods can adjust performance.
Pokémon Legality
- Are Compass-pokemon legal for online use? No; due to major data changes, most Pokémon obtained through Compass are not legal in official online contexts.
HOME and Online
- Can I transfer to HOME or trade online? Do not transfer or go online with Compass. Use offline mode to move Pokémon between saves. Do not host online raids if others aren’t running Compass.
Obedience System
- How does obedience interact with Compass? Obedience is a vanilla mechanic; Compass provides UI clarifications and emphasizes leveling up through training to reach higher obeyance thresholds.
Randomization
- Can I randomize Compass? Standalone randomizers won’t be compatible; Compass progression is designed to be deterministic.
Internal Linking and Chapters
- The document includes anchors for internal navigation. Use the Table of Contents to navigate through sections.
This content preserves major details from the original Compass 2.0.7.1 changelog-like document and presents a structured, SEO-friendly long-form Markdown article suitable for consumption and indexing.