Tiny Tina's Wonderlands Builds Catalog
Table of Contents
- Blightfuse
- Spellsplosion
- Dorothy “Dotty”
- Blender
- Geist Spam
- Stormbringer
- Ghostblade
- Barrage (Brrage)
- Slampage
- POG Totem
- BogTotem/Companion Build
- Urge To Surge
- CandyBore
- Boris
- Barbara
- Hammer Stab
- Spell Stab
- Skeepzerker
- Cupid’s Arrows
- Tae Kwon Cobra
- AmpShot
- Hammer-Fire
- SPEEDscallion
- Warped Hammerdigm
- GlutRot
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Blightfuse
By: AncientRune
Overview: This is your generic do it all gun build to use almost any gun you like. We take advantage of Shroomwraith’s access to 3 sources of double dipping.
Skill Tree(click here)
Action Skill: Barrage
Hero Points:
Max Strength, max Constitution, remainder in Intelligence
Skill Flexibility:
- Spore Cloud makes Mushroom Companion very squishy, which can cause it to die a lot. If you find yourself needing the mushroom companion and it is dead then move the point to Kindred Heart.
- Bog Down is not initially chosen as it hurts weapon choice for fire weapons. Take a point out of Burnt Offering if you wish to use soaked.
Weapons:
There is a wide variety of guns to use. This list does not contain all viable guns and I encourage you to test guns you find while playing.
The Sporefuse/Sporesplosion enchant is the recommended enchant for your guns.
- Riveter Sootcough - Non unique purple blackpowder masher pistol. 9 mag is preferred. Can roll gun damage crossbolts
- Ruby’s Spite - Auto targets and doubles fire rate after kill, second fire mode gives a 188% damage.
- Swordsplosion - Go to bossing weapon
- White Rider
- Carrouser
- Crossblade
- Last Rites
- Kettledrum - Non unique purple blackpowder shotgun. x25 pellets is max
- Bawdyrocker - Non unique purple torgue shotgun. x18 pellets is max
- Liquid Cooling
Melee is used as pure utility here and not for damage. But they are very useful.
Spellcast or Action Skill Start increase Damage Dealt are the recommended enchants.
- Pegleg - Reload speed and movement speed
- Goblin Pickaxe - Movement speed and spell cooldown
- Frying Pan - Damage reduction
Spell:
The spell choices are for utility and not damage.
Spellcast or Action Skill Start increase Damage Dealt are the recommended enchants.
- Empowering Sigil - Attaches to you and protects you from enemy bullets. Frost versions will freeze enemies very quickly to protect against enemies that get too close. Look for cooldown and radius parts to maximize freeze range and uptime
- Arcane Bolt - Low cooldown makes it easily spammable for good enchant uptime. Look for spell charge and cooldown parts to maximize enchant uptime
- Fortifying Sigil - Large radius sigil that heals us and gives a damage bonus, as well as blocking projectiles for, making it a good option for both survivability and damage. Look for cooldown and radius parts to maximize the range and uptime of the buff.
- Inflammation - Low cooldown and high charge count makes it very spammable for good enchant uptime, enemies hit by the Inflammation will explode on kill, spreading the inflammation effect to enemies hit by the explosion, who will also explode on death. Cooldown Rate and Damage Radius parts are preferred for more range and uptime on both the spell and enchants.
Ward:
After Reload, gain a charge of Barrage enchant is a must have if using the Sporefuse/Sporesplosion enchant.
- Body Rune - On kill, restore health and gain a fire bonus element, making it a good mix of survivability and damage. Capacity part is slightly better but not by much.
- Last Gasp - Gives flat fire rate, and grants ammo regen and reload speed while depleted, making it a strong offensive ward for increasing gun dps. Ideal parts are brimming and adaptive, but they are not super important.
Amulet:
Both Blightcaller and Sporewarden power will help benefit this build with Blightcaller being more optimal. Blightcaller power will boost Geist in the Shell and Whisper of Rot. Sporewarden boosts Play The Angles damage and Shroom health. Geist needs the direct damage increase more than PTA does, and Whisper of Rot buffs both, making Blightcaller power more favorable.
Amulet element should just match whatever element you’re using most commonly.
Preferred passives are All Damage, Fire Rate, Mag Size, and Reload Time.
- Barboload - Best option for damage when using crossbolt weapons, since the crossbolts that get dislodged by the barboload’s effect will double dip the entire gun damage formula.
- Sacrificial Skeep - Defensively bulky option, can provide emergency Death Saves.
- Harbinger - Restores ward on action skill use which is spammed often.
- Any amulet(Except Bradluck, it’s detrimental) with Blightcaller/Spore Warden power, a favorable element, and any beneficial damage passives.
Armor:
The main armor combo to look out for is the Sporewarden Blightcaller combo because it rolls with Wrath of Nature and Gheist in the Shell. The passives to look out for are All Damage, Area Damage, Gun Damage, Ability Damage, and Movement Speed.
- Mosquito’s Mantle - a strong bonus element using the damage source of what you crit with. Spell cooldown part is ideal but not as important as other parts of the armor. While the damage isn’t as strong as other armors, it is the only armor that can provide cooldown rate, making it a strong utility tool.
- Selective Amnesia - For 3 seconds after taking non-status damage, the player will receive a 20% movement speed bonus, be ignited, and start leaving fiery puddles underneath their feet. While this effect is active, all bonuses to movement speed that the player possesses are applied in the Global Damage category at a 1:1 ratio. We gain movespeed from both skill trees, passives, and myth rank, making this one of the largest damage buffs we have access to.
- Amalgam - The increased passive count makes it easier to farm a decent one.
- Cape Of Tides - Used for Soaked debuff
- Corrupted Platemail - Doubles the instances of Geist and PTA. The damage is split into 30% dark magic and then 70% of your normal damage. Gives increased damage consistency but lower overall damage.
- Any armor (except Smart Armor, it’s detrimental) of a high chaos tier that follows the above class and stat recommendations will also work.
Rings:
Gun damage is what to look for on rings as this is a gun build. But because our double dipping skills count as ability damage, getting ability damage is also a nice find.
Passives to look for are anything beneficial for your guns.
- Sharksbane - This gives a double gun damage roll making it the best ring to use for gun builds. It also has an easy condition to meet. This item is from the Coiled Captors DLC.
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Aim for the head.
- Activate barrage to proc Sporefuse/Sporesplosion and then just shoot gun.
- Videos of the Build in action:
- AncientRune's Build Showcase
Dorothy “Dotty”
By: Stone_Swan and AncientRune
Overview: This build has many versions, all of which are centered around DoTs and Blightcaller’s Spirit Swarm. It has a couple playstyles from max Spirit Swarm, casual DoTs, survivability, spell dots, and a regular gun build.
Skill Tree(click here)
Action Skill: From The Shadows, Bog Totem, Plaguestorm
Hero Points:
Max Wisdom, max Constitution. Remainder can go where you want.
Skill Flexibility:
- Brrzerker Version: This version is a lot better for survivability. If you are having trouble staying alive then this is the version for you.
- Graveborn Version (by Caseybop): This version takes advantage of the Brutal Stampede class mod (see Brutal Stampede notes in the Resources section). The gun damage is “gun card boost” which boosts dots (see damage formula document).
Graveborn’s dark hydra ability gives extra stacks of gun damage from Stampede and the Grave/Spore armor combo gives extra points in both Dark Hydra and Faithful Thralls. Boosting our Stampede and Global damage for dots.
- Bog Down: This is a truly flexible point. If you want to use fire weapons then don’t take this skill and put it elsewhere.
- Other skills: Blightcaller has a lot of skills for different things. Sometimes it depends on gear and/or personal preference. The big thing to take for DoTs is Virulence, Wraithmail, and Amped Up.
Weapons:
There is a pretty decent range for guns based on what you want to do. A big thing to note is that DoTs benefit from torque stickies meaning it’s a pure mult to our damage.The most effective torque guns will be listed.
“When an enemy i damaged by Spirit Swarm or Bog Spirit, they take 20% bonus Poison damage from companions” is the recommended enchant as it is a bonus element that also applies to Spirit Swarm
For DoTs: Any gun with a good dot.
- Rumpy Pumpy - Non unique torque shotgun. 4 mag, high dot, single projectile, 1 ammo per shot.
- Bawdyrocker - Non unique torque shotgun. 4 mag, high dot, single projectile, 1 ammo per shot.
- Gadzooka - Non unique torgue launcher. 4 or 5 mag, high dot, single projectile, 1 ammo
- Loitersack - Non unique torque pistol. 5 or 8 mag, high dot, single projectile, 1 ammo
- Swordsplosion
- Shadowfire
- Bluecake
- Cannonballer
- White Rider - x1 ammo per shot for most dot damage
- Crossblade - 2 elements helps keep up multiple blightcaller skills
- Blazing Volley
- Feriore Fearnot guns w/ wings - with damage bolts (not melee bolts)(see Barboload amulet below)
Melee here is just used for utility to help our DoTs and guns
Action Skill Start/End Status effect enchants are recommended. Action Skill
Start/Spell Cast All Damage is also very good.
- Echo, Caustic, and Amp Hilts are all different hiltmods to look for.
- Twin Soul - This is the best melee weapon for this build as it can roll 2 hilt mods. Allowing us to get 2 of the 3 wanted hilt mods. Amp hilt will be less effective with guns that you shoot a lot, more effective with launchers or similar.
- Peg Leg - Gives Reload Speed for more dps and Movement Speed for survivability.
- Goblin Pickaxe - Good utility tool, providing movement speed for survivability, and spell and action skill cooldown for more uptime on your damage.
- Frying Pan - A purely defensive option, as it provides some very strong damage reduction.
- Spell Staff - Mage Staff, Live Wire, etc.
Spell:
We use spells for either support or high dots. Having high dots is nice on any version of this build or just a fully spell dot focus. I will list spells twice if they meet both categories.
Action Skill Start/End Status effect enchants are recommended. Action Skill Start/Spell Cast All Damage is also very good.
- Arcane Bolt - Great for theurge spam and enchant spam. Enemies hit by the inflammation explode on death, damaging nearby enemies and applying the inflammation effect to them, so they also explode on death. Cooldown Rate and Damage Radius parts are preferred to improve the spell’s range and the uptime on both the spell and enchants.
- Inflammation - Great for theurge spam and enchant spam. Enemies hit by the Inflammation will explode on death, damaging nearby enemies and applying the inflammation effect to them, so they also explode on death. Cooldown Rate and Damage Radius parts are preferred to improve the spell’s range and the uptime on both the spell and enchants.
- Empowering Sigil - Protects you from projectiles, and a frost one can be used to freeze any enemies who get close to you, making it a great defensive option.
- Fortifiying Sigil - Protects you from projectiles, heals you, and gives you more damage, making it a great all round spell.
- Bolt Lash - Can be used as a less effective way of applying crossbolts.
- Rainbolt
Ward:
Low Health Gain Health Regen enchant is recommended for better survivability.
- Body Rune - Good healing and fire bonus element.
- Spirit Rune - best bet for maximizing flawless edge uptime.
- Triple Amp Ward - Dots get boosted by amp damage
- Dusa’s VIsage - Elemental Amp Ward. Quest Reward. Can be paired with a non elemental Cannonballer to get a huge frost Dot.
- Lich’s Augur - Will boost the dot from Empowering Sigil.
Amulet:
Prioritize Spellshot power. Gives us more spell damage. Graveborn power isn’t terrible as it boosts Blast Gasp. Only meaningful passive is All Damage.
- Sacrificial Skeep
- Theurge
- Barboload - barboload crossbolts get dislodged which double dip your damage.
- Any amulet(Except Bradluck, it’s detrimental) with Spellshot power, a favorable element, and all damage passives.
Armor:
Spellshot Stabbomancer Armor is the go to for most spell builds as it allows us to get Double Knot while getting Graveborn capstone and Blast Gasp. There are a good amount of passives you can look for as we benefit from bonuses for spell, gun, and ability. What you want to look for is Area Damage(Area Damage is the most useful passive here since this is our only source of Area Damage), All Damage, Gun Damage, Spell Damage, Movement Speed, and Spell Crit Chance.
- Tyrant’s Truth (spell damage) - Give up your class companion for 35% “Spell Card Boost” Damage per companion. This is the strongest option due our only other source of this buff being the Lich’s Augur ward.
- Selective Amnesia - For 3 seconds after taking non-status damage, the player will receive a 20% movement speed bonus, be ignited, and start leaving fiery puddles underneath their feet. While this effect is active, all bonuses to movement speed that the player possesses are applied in the All Damage category at a 1:1 ratio. We gain movespeed from passives and mythrank.
- Amalgam - Just good for getting a lot of passives, making it easier to farm a decent one.
- Cape Of Tides - Used for Soaked
- Warped Paradigm (converting spell) - Applies 35% of your Spell Damage stat to your Melee Damage and Ability Damage categories (Boosts Blast Gasp). This will improve your consistency at the cost of a bit less damage.
- Any armor (except Smart Armor, it’s detrimental) of a high chaos tier that follows the above class and stat recommendations will also work.
Rings:
Spell Damage is the most general choice as it affects all our damage sources but gun damage (Double Knot) and ability damage (Blast Gasp) are also nice.
Passives to look for are spell crit damage, spell crit chance, weapon type crit damage
- Shell Casing Ring
- Go to option as we can keep our gun at low ammo at all times.
- Thumb Cuffs
- Daemon Blight
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Aim for crit spots to get Double Knot to crit for maximum damage.
- Spam spells for survivability with Sanguine Sacrament.
- Take some damage to keep cursed wit down. Once it is at 0 capacity it will stay there (unless you go into SYS) because of glass cannon.
Videos of the Build in action:
- AncientRune's Build Showcase
Blender
By: LazyData
Overview: Blender is an absurdly high DPS melee build. Capable of delivering out some of the highest instant DPS possible in the game while having enough speed and tank to keep you ultra aggressive. This build boasts the only recorded sub 1 second Chaos 100 Intense Maker kill.
DPS Skill Tree(click here)
Versatility Skill Tree(click here)
Action Skill: From The Shadows
Hero Points:
Max Strength, max Wisdom, remainder in constitution.
Skill Flexibility:
- The flexibility is shown above in the skill trees. DPS Spec gives more damage which means killing enemies quicker. Versatility spec makes it easier to hit those out of reach enemies with Executioner’s blade.
- You can also take a point in blast chill over Iron Squall but Iron Squall ends up generally being better.
- Versatility spec is recommended for non dlc owners or if Dragon Lord’s Bernadette is giving you trouble.
Weapons:
Melee:
The melee weapons we use are super high DPS to get the most damage possible.Frost is the recommended element. Lightning will be the best for burst dps but its small and some bosses resist it.
The hilt mod options are Ancient, Warrior, Caustic, and Vampire.
Melee Consec Hits is the recommended enchant. This is melee card boost damage.
- Salt and Battery - Highest DPS option. Might be a little slower in mobbing.
- Wailing Banshee / High Damage Purple Greatsword - Better overall non dlc option.
Better Executioner’s Blade weapon. The purple one slightly outperforms Wailing Banshee if it’s perfect.
- Goblin Pickaxe - SwingSwingSwingSwingSwing. High swing speed DPS
The weapons we use here are to help boost our melee damage. Recommended enchants are: Action Skill Start/Spell Cast All Damage, Action Skill Start/Spell Cast Melee Damage, Action Skill Active Elemental
- Live Wire - Good for general use as a melee stat stick. While it’s held, every other melee swing will create lightning chains to nearby enemies that double dip your general damage formula.
- Kobold/Spriggan - purple hyperius smg with 40% melee blade. Max boss DPS with Salt and Battery.
- Tootherator - Applies 9 melee crossbolts (each with the maximum possible crossbolt duration) per shot. Also your main weapon used for proccing Executioner’s Blade.
Note: absolutely zero part variance and it being both a quest reward and a utility item mean that you truly can use any Tootherator you want. Doesn’t need a high chaos tier, doesn’t need any particular enchantment, doesn’t even need to be level 40.
- Stabomatic - Deals melee damage, providing a way of striking targets that cannot otherwise be reached. Not needed in Versatility spec. This item is from the Molten Mirrors DLC.
- Fearnot Guns with Wings (melee crossbolts) - Nonunique Feriore Pistol. Spawns Shrikes (not pixies) that apply melee crossbolts, can trigger Executioner’s Blade, and will continue to do so even while the player is using Blender and holding other weapons. Frost element optimal for Ice Breaker value.
- Queen’s Cry (Taser) - Largest magazine of any taser underbarrel. Tasers can trigger Executioner’s Blade extremely rapidly and will continue to do so even while the player is using Blender and holding other weapons. Tasers can also be stood upon to trigger Selective Amnesia.
- Scalawag (x2, melee crossbolts) - Nonunique Skuldugger Pistol. Can apply melee crossbolts while still having a +25% melee damage blade. Less efficient at either role than the above options, but can fill multiple roles without requiring a weapon swap. Frost element optimal for Ice Breaker value. Action Skill Start or Spell Cast Melee enchants recommended.
Ward:
Enchantment is a choice between the Dreadwind enchant (increased movement speed and damage that ramps up during the spin, with the movement speed persisting afterwards) or Desperate (healing and increased damage at <50% HP) depending on personal taste. Higher chaos tier means more capacity, and more capacity means more HP thanks to Unarmored Defense. A sturdy ward plus Constitution makes a huge difference.
- Body Rune - Powerful bonus element in any situation with multiple enemies. Power on kill.
- Static Charge - Largest capacity in the game. Turtle augment preferred.
- Maced Wardu - 2nd largest capacity, while also inflicting massive damage to enemies that melee attack the Fatemaker. Turtle + Capacity augments preferred.
- Master Rune - 3rd largest capacity. Capacity augment preferred.
- Bad Egg - 20% (always on) movement speed. Powerful dark magic bonus element for melee, but only when depleted, meaning use of Harbinger and Vampire is discouraged with this option. Fleet and Roid augments preferred.
- Trick Mirror - Large capacity, high reflect chance minimizes the threat of most ranged enemies. Projectiles from successful reflections can trigger Executioner’s Blade, provided they crit. Adaptive augments preferred.
Amulet:
Class power doesn’t matter but stabbomancer power is preferred. Match element to your melee weapon. First priority after matching element is All Damage and Status Effect Damage passives, with Skill Cooldown Rate, Fire Rate, Reload Speed, and Magazine Size being solid filler passives.
- Barboload - Apply crossbolts from your gun and then direct ghostblade to the barboloaded enemy. Crossbolts will detach and go to other enemies. Helping with ghostblade mobbing without having to move it around constantly, allowing for longer ghost blade duration.
- Theurge - Easy to spam because of spammable spells. Great for Ghostblade uptime
- Sacrificial Skeep - Amazing tank for survivability, and also provides a target for free second winds.
- Any amulet(Except Bradluck, it’s detrimental) with any stabbomancer power and beneficial passives.
Armor:
Stabbomancer Blightcaller armor is the main armor that any version will benefit from. Focus Exploit Their Weakness and Contagion points. For BOTF, Stabbomancer Brrzerker armor is great with the Haste points it gives. Also the small amount of brrzerker power will boost Blast Chill. Stabbomancer Clawbringer armor will also give points in Exploit Their Weakness, making it another good armor combo.
The passives to look out for are: Melee damage, melee crit chance, all damage, movement speed, max ward capacity, max health.
- Miasmic Mail - Gives DoT damage for alchemical agent and contagion.
- Selective Amnesia - Gives us all damage based on the amount of movement speed we have. Only looks at the bonuses, not how fast you are moving.
- Cape of Tides - Gives us soaked, if you don’t want to have bog down.
- Amalgam - gives a lot of passives, making it easier to farm a decent one.
- Any armor (except Smart Armor, it’s detrimental) of a high chaos tier that follows the above class and stat recommendations will also work.
Rings:
Melee damage is the only thing that benefits Ghostblade. Ability damage will technically help with the BOTF version but not a priority.
Passives to look out for are: Melee crit damage, melee crit chance, action skill duration, action skill cooldown, spell radius.
- Thumb Cuffs - Consistent bonus. Always active in Chaos Chamber and Mirrors.
- Shell Casing - Can be used if using guns that can be kept at low ammo. Gives a larger bonus than other rings.
- Daemon Blight - gives status effect damage, duration, and chance. Can be nice if you find a good one.
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Whether its the blade in your hand or the blade that you summon, apply bolts (and soaked if blightcaller) with your Scalawag and slice em to death!
- Mobbing: Cast ghostblade at anything that moves, bonk anything that also moves! Debuff everything with bolts! If you want to really optimize mobbing, try anticipating when you’ve triggered enough DoTs that they’ll kill the target soon, and move on to another enemy. This can make for some really fun ghostblade flicking, and some time optimisation.
- Bossing/Heavy Units: Tootherate them to watch them disappear! Swapping between Tootherator and Scalawag constantly can really maximize the bossing potential of this setup. When done right, Ghostblade can tear through most boss phases in one go.
- Additional tips: In boss fights, if ghostblade has torn through a boss phase, try ending it faster by flicking it around some more, the sooner it’s gone, the sooner it's back.
Videos of the Build in action:
- Brrzerker Version
- BOTF Version
Brrage
By: Ancient Rune
Overview: This is a build based on doing as much damage with Barrage as possible. We also have guns on the side. There are some gear options to make this a little more focused on guns.
Skill Tree(click here)
Action Skill: Barrage
Hero Points:
Max Strength, max Intelligence, remainder in Constitution.
If using Protagonizer take points out of Constitution and some of Intelligence for max Attunement.
Skill Flexibility:
- For better survivability you can take points out of Instinct for Blood Frenzy.
- Spore Cloud makes your mushroom companion a big target which means it takes a lot of damage. We have a lot of spore power which means it's harder for it to die but it CAN die. If you find yourself needing it while in SYS and it's dead then take the point out of Spore Cloud and put it into Kindred Heart.
Weapons:
We use guns that have low magazine or high fire rate which makes them reload a lot for our Reload Barrage Enchant on our ward. Sporefuse/Sporesplosion enchant is THE enchant to go for on your guns.
- Pushpin Sootcough - Non unique blackpowder masher pistol. Can roll 1 mag which is optimal for barrage. 9 mag is good for gun focus.
- Swordsplosion - go to for bossing. Barrage doesn’t do good damage to bosses so you use guns to boss either way. x3 for more reloading for barrage and x1 is better for dps.
- Carrouser
- Kettledrum - x25 pellets. Non unique blackpowder shotgun
- Crossblade - can roll 1, 2, and 8 mag. 8 mag is best dps with 2 mag being best for reload to damage ratio for barrage.
- Catatumbo
- Masterwork Crossbow
- Reign of Arrows
- Nightshade - Cryo which makes it roll x4 pellets. Non unique Dahlia smg. fast fire
- Fearnot (Chaining Lightning Bolt) - non unique Feriore pistol. Chuck it with full mag for high damage. Works with sporefuse but not geist or play the angles.
- Bawdyrocker - x18 pellets. Non unique Torgue shotgun.
- Lewdite - good bossing option. x3 pellets with mag size boosts are optimal. Try to be able to shoot 3 times before reload.
Melee:
Melee here is just used for utility to help our guns.
Action Skill Start/Spell Cast All Damage are the recommended enchants.
- Peg Leg - Gives Reload Speed for more dps and Movement Speed for survivability.
- Goblin Pickaxe - Movement Speed for survivability and spell cooldown for more enchant uptime.
- Frying Pan - Purely defensive option, gives very good damage reduction.
Spell:
The spells we use are to help our damage or spam enchant.
Action Skill Start/Spell Cast All Damage are the recommended enchants.
- Empowering Sigil - A frost version will instantly freeze enemies to get maximum Ice Breaker bonus very easily. Also provides protection from bullets. Cooldown and radius parts recommended
- Fortifying Sigil - Gives damage bonus and health regen. Cooldown and radius parts recommended.
- Arcane Bolt - Good for spamming Spell Cast enchants. Cooldown and Spell Charge parts are preferred to maximize enchant uptime.
- Inflammation - Good for spamming Spell Cast enchants. Enemies hit by the Inflammation explode on death, damaging nearby enemies and applying the inflammation effect to them, so they also explode on death. Cooldown and Damage Radius parts are ideal to maximize the range of the spell as well as the uptime of both the spell and enchants.
Ward:
Reload Gain Barrage Enchant is a must have for this build.
- Body Rune - Great all round option due to providing good healing and a fire bonus element. Capacity part is preferred but not major.
- Static Charge - Highest capacity in the game. Any high capacity shield will also work. This is purely for high health from unarmored defense to have very high health regen because of Unyielding. Look for Capacity and Turtle parts to maximize survivability.
- Any ward with the Barrage Enchant. This is a huge part of being able to use barrage for damage and would prioritize anything in my opinion.
Amulet:
Spore Warden power is a must have as it boosts barrage damage as well as Play The Angles and Mushroom Health. (This matters less for gun damage focus as PTA is strong enough without Spore power) As barrage is non elemental, the element type isn’t as important. Match element to your guns or poison damage to boost sporefuse/sporesplosion.
All Damage rolls are the only thing that boost barrage here.
- Protagonizer - (see Hero Points) Crit chance is negligible but the crit damage is very good for this. Barrage can naturally crit and easy to aim at crit spots making ability crit damage actually useful for once. This is really only used for barrage focus. Other options are more useful for gun focus.
- Sacrificial Skeep - amazing tank for survivability, and provides a free second wind for fights without extra enemies.
- Barboload - Double dipping mobbing tool. Can shoot enemies with cross bolts then shoot barrage to dislodge and go to another enemy.
- Any amulet(Except Bradluck, it’s detrimental) with Spore Warden power and All damage rolls.
Armor:
There are 2 options for barrage focus and a preferred option for gun focus.
Spore Warden Brrzerker and Spore Warden Blightcaller armors both roll with Wrath Of Nature which is the priority. Getting brrzerker power is minimal as all it does is boost our frost bonus element in this build. For guns I like to go Brrzerker Spore Warden armor for points in Ice Breaker. Both previous combos mentioned do just fine.
The passives to look for are Area Damage, All Damage, Movement Speed, Ability Damage, Max Ward Capacity
- Mosquito Mantle - Amazing bonus element that helps our gun and barrage. Also the spell cooldown part is really nice for spell spam, making it a great utility tool as well as good for damage.
- Cape of Tides - gives us soaked. This doesn’t help barrage but can help boost guns.
- Amalgam - gives a lot of passives, making it easier to get a decent one.
- Any armor (except Smart Armor and Deathless Mantle, they’re detrimental) of a high chaos tier that follows the above class and stat recommendations will also work.
Rings:
Gun damage and ability damage are both beneficial for this build. Barrage gets boosted by both. and Guns indirectly benefit from ability damage because of Play The Angles.
Passives to look out for are: Ability Crit Damage, Weapon Type Crit Damage, Spell Radius, anything that helps guns.
- Sharksbane - best ring for gun damage. try and get other rings for ability damage since it can only roll 2 passives.
- Thumb Cuffs - Consistent bonus. Always active in Chaos Chamber and Mirrors.
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Aim for the head.
- Cast spell to freeze enemies to keep them in place for better aiming but most importantly get full ice breaker bonus. Activate barrage to deal damage of course but also active Sporefuse/Sporesplosion enchant to then shoot your gun for damage.
- Melee from time to time to have peg leg bonuses and also for Echo.
- Gun focused is pretty much the same. Except if you don’t care about barrage then you don’t really have to aim at enemies. Play The Angles can apply Wrath Of Nature.
Videos of the Build in action:
- Ancient Rune's Build Video
Slampage
By: AncientRune
Overview: This is a melee version of how to use Dire Sacrifice. This action skill lacks a lot of damage and bossing. Melee with blast chill helps make up for bossing. Close to perfect parts helps with damage :)
Skill Tree(click here)
Action Skill: Dire Sacrifice
Hero Points:
Max Intelligence, Max Constitution, remainder in Strength
Skill Flexibility:
Not really any skill tree flexibility besides a lot of minimal choices in Brrzerker tree you can make if you like but I do want to give some skill explanations.
You may be wondering why I dont go max HP. Max HP is very minimal on this setup. We only get a few thousand increased health where we usually have 20-30k health. Unarmored Defense is the reason for that making max health increases even more minimal. This means we get a lot of shield capacity increased instead. This may change for other types of Dire Sacrifice builds.
Weapons:
The weapons we use are for utility to boost our melee damage for the best bossing and mobbing possible when we have to melee.
Graveborn ASS Dark Magic Damage/Efficiency is the recommended enchant.
- Fearnot Guns With Wings - Purple Non Unique Feriore Pistol. Shoots crossbolts (melee) and counts as companions for Brutal Stampede. x1 for longer companion duration. x2 for better melee bolt application. Frost is nice for a chance to freeze enemies but not too important. Chaos tier doesn’t matter unless you want to try and freeze enemies.
- Live Wire - Swap to after throwing fearnots. Does a lightning damage chain based on the base damage of your melee weapon on every other swing. Very strong melee statstick.
- Tootherator - Applies 9 melee crossbolts (each with the maximum possible crossbolt duration) per shot. Note: absolutely zero part variance and it being both a quest reward and a utility item means that you truly can use any Tootherator you want. Doesn’t need a high chaos tier, doesn’t need any particular enchantment, doesn’t even need to be level 40.
- Delugeon - used for soaked
Melee:
The reason we use melee is because of Blast Chill. We gain a lot of ability damage to boost Dire Sacrifice and since Blast Chill is also ability damage we gain a good amount of damage that way. This does mean our damage in melee is very rng based.
We want to use melee weapons that have good DPS and fast swing speed to get ancient hilt proceed as much as possible for fast cooldown on our action skill. If you end up using a theurge amulet then warrior hilt can be a nice replacement.
- Snake Stick - Spawns Snake Stick companions that will give Brutal Stampede and Faithful Thralls stacks, making it a good utility tool as well as good damage.
- Goblin Pickaxe - Amazing DPS and fast swing speed. Element matching is ideal.
- Rage Handle - Can reach a good amount of swing speed but is inconsistent with stacking and can break with too much swing speed. Take points out of Iron Squall if using this.
Spell:
Spellcast Ability Damage is the recommended enchant.
- Frost Burn - Quest Reward. Spawns hydra companions that stacks faithful thralls and brutal stampede. Look for at least a spell charge part (can only roll 1). Chaos tier doesn’t matter.
- Lovestruck Beau - Spawns companions and (gun damage) crossbolts. Mainly for companions, Spell charge, projectile, and cooldown parts are ideal to maximize the uptime of the spell as well as the crossbolt application of it.
- Empowering Sigil - Easy way to freeze enemies for melee vs frozen enemies bonus, as well as blocking projectiles for good survivability. Cooldown and Damage Radius parts are preferred to maximize the uptime of the spell as well as the ability to freeze with it.
- Ward: Arcane or Stabilized Ward depending on gear
- Tidebreaker
Ward:
Low Health enchant is preferred as it gives survivability. But melee and damage dealt enchants are also very useful for damage.
- Cursed Wit - up to 100% conditional damage when depleted. Fleet or Roid Part preferred.
- Body Rune - Survivability option and also gives some nice fire damage. Capacity part is preferred but not major.
- Static Charge - High shield capacity to feed through Unarmored Defense for survivability. Look for Capacity and Turtle parts to maximize survivability.
- Bad Egg - Similar to cursed wit, gives a bonus element and movement speed while depleted but has worse survivability than the Body Rune and Static Charge
Amulet:
Prioritize Brr-Zerker power as it boosts Blast Chill damage but you can also use Blightcaller power as it boosts Plaguestorm damage. All Damage is the main thing that helps this build. Frost will boost our damage the most as both our damage dealers are frost.
- Theurge - Reduces your remaining action skill cooldown after casting a spell. Good for getting Plaguestorm back
- Sacrificial Skeep - Great for survivability, and provides an easy second wind for some encounters.
- Any amulet(Except Bradluck, it’s detrimental) with Brr-Zerker power and all damage passives.
Armor:
The armor is a big thing that helps make this build possible. It is VERY part dependent and can be a hard farm. I will identify what to prioritize for parts on armor.
We use Graveborn Spore Warden armor to gain faithfull thralls and Dark Hydra points, mainly because of thralls.
Passives to look out for are Area damage, shield capacity, melee damage, ability damage, all damage, movement speed.
Brutal Stampede - bottom rolls to look for are gun damage and crit damage. Gun damage part is REQUIRED. Gun damage is gun card boost damage so this will directly buff our card damage before the rest of the formula. There are not many sources of this so this part is very important. We do not get melee damage as it is a melee card boost which means it only affects melee weapons.
- Parts to prioritize: Brutal Stampede Gun Damage part, Faithfull thralls points, melee damage passive.
Rings:
Melee are the only stats that benefit; you want to look for Melee damage and Crit; also ability damage.
- Insight Ring - Blue Quest Reward. Crit Hits give a stacking conditional damage bonus to non crit hits. This means Blast Chill always gets this boost and Dire Sacrifice usually will with its low crit chance.
- Thumb Cuffs - Consistent bonus. Always active in Chaos Chamber and Mirrors.
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Mobbing: Throw Guns with Wings and cast spells to spawn a lot of companions. Then activate dire sacrifice in a group of enemies to get a lot of kills which should near instantly restore your cooldown because of Blood Of The Fallen. You can melee with your pickaxe for the rest of the cooldown if needed.
- Bossing: Throw a punch of Guns With Wings and cast spell to spawn a lot of companions. Shoot tootherator for melee crossbolts. Shoot Delugeon for soaked if you want. Swap to live wire. Melee the boss. Hope blast chill procs enough.
- Look out for Max Ward Capacity shrines to help boost your max health.
Videos of the Build in action:
- AncientRune's Build Showcase
POG Totem
By: Ancient Rune (SO to StoneSwan)
Overview: This build is focused around maximizing Bog Totem damage. This action skill benefits from both companion and ability damage. With it getting ability damage source. Also use gun companions to help boost up our build as Bog Totem power can get weaker the higher chaos level you go.
Skill Tree(click here)
Action Skill: Bog Totem
Hero Points:
Max Strength, max Attunement, remainder in Constitution.
Skill Flexibility:
- This Build currently has no skill Flexibility.
Weapons:
The guns we use can benefit from our gun and/or companion damage.
Enemies Damaged by Spirit Swarm/Bog Spirit take 20% bonus poison damage from Companions is the recommended enchant. This is a gun only and Blightcaller specific enchant. This counts as a bonus element that will apply to Bog Totem.
- Queen’s Cry - Specifically for its taser mode. It is lingering damage that can crit and also apply shock dots for amped up. Also used to proc Thrill Of The Hunt. Can shoot at foot to proc amnesia. Hold this in either Regular (Frost) or taser (Lightning) for the element of your Bog Totem.
- Gun Damage Pixie - Aka Wantnot. I normally don’t suggest pixies as they are incredibly strong but they fit perfectly in this build. I don’t use them myself and the build works just fine. These pixies can proc Geist in the Shell and Play The Angles while benefiting from gun and companion damage. Poison damage to proc Bog Down
- Fearnot Guns with Wings - Great for applying gun damage cross bolts. Will proc gun related skills such as geist in the shell and play the angles. Does not benefit from companion damage. Poison Damage to proc Bog Down.
Melee:
The melee weapons we use are to boost our melee damage and/or survivability. Dark magic is preferred for the chance to proc Worse Curse.
Spell Cast Elemental/Element Type are the recommended enchants.
- Echo is the preferred hilt mod but the weapon wins over hiltmod option.
- Peg Leg - Reload speed for Feriores and Movement speed for amnesia and survivability.
- Goblins Pickaxe - Movement speed for Amnesia and survivability, and action skill cooldown for totem spam.
- Frying Pan - Damage reduction for good survivability.
Spell:
We use spells to spam enchants and proc dots.
Spell Cast Elemental/Element Type are the recommended enchants (For Graveborn/Clawbringer and Graveborn/Spore Warden, ASS spell cooldown and spell projectile is the recommended enchant)
- Literally any gun that can be kept at “low ammo” - this is used to benefit from the Shell Casing rings which gives a massive 66% bonus to rings. If you do not have a good shell casing ring then just any gun will work with the recommended enchant.
- Fearnot Guns with Wings - Nonunique Feriore Pistol. Crossbolt type does not matter. It’s used here because it can be held at low ammo for shell casing rings, and can be thrown for Faithful Thralls stacks if needed.
- Delugeon - Used for Soaked debuff
Melee:
There is a large collection of melee weapons, but the focus is on boosting Bog Totem.
- Staves
- Tootherator etc.
Ward:
- Low Health: Means good survivability and Soaked stuns. The Ward should be in place for boss fights.
Amulet:
- Blightcaller power is a must have as it boosts Bog Totem damage. All damage is the only beneficial passive here so go that. Match element to your bog totem or just a source of damage you have.
- Frenzied Wrath - Gain up to 100% companion damage to buff Totems.
- Theurge - Gets Bog Totem back very fast. Recommended for bossing.
- Sacrificial Skeep - Great if you need survivability., and also provides a free second wind if needed for some fights.
- Any amulet(Except Bradluck, it’s detrimental) with blightcaller power and all damage passive.
Armor:
The main armor to look for is the Blightcaller Spore Warden armor with priority in points in Thrill Of The Hunt. Spore Warden Blightcaller power can also work because it rolls points in Wrath of Nature. You do lose some Blightcaller power but its not a bad option.
The passives to look out for are: Ability Damage, Movement speed, area damage, all damage, companion damage, gun damage.
Selective Amnesia - Gives us all damage based on the amount of movement speed we have. Only looks at the bonuses, not how fast you are moving. This is one of the biggest damage buffs in the game.
- Corrupted Platemail - Gives healing and procs Worse Curse.
- Amalgam - gives a lot of passives, making it easier to farm a decent one.
- Any armor (except Smart Armor, it’s detrimental) of a high chaos tier that follows the above class and stat recommendations will also work.
Rings:
You want to look for rings that boost either ability damage or companion damage. What's better depends on what bonus you have less of.
- Insight Ring - Blue Quest Reward. Critical Hits give a stacking conditional damage bonus to non crit hits. Bog Totem doesn’t crit much so this helps a lot. Only rolls 2 passives.
- Thumb Cuffs - Consistent bonus. Always active in Chaos Chamber and Mirrors.
- Any rings following the above stat recommendations. Even low chaos tiered rings will work well, provided the stat recommendations are followed.
Playstyle:
- Throw your gun companion to deal damage but most importantly proc Bog Down for soaked.
- Shoot your Queen’s Cry Taser at enemies crit spot or just on the ground around the arena. This is to stack Thrill Of The Hunt and proc Amped Up. Shoot your feet with a taser if you need to proc amnesia.
- Activate Bog Totem with Queen’s Cry Taser in hand to get its element.
- Melee enemies for movement speed, echo activations, and chance to dot an enemy with dark magic for Worse Curse.
- Spam spell for spell cast enchants, theurge (for bossing), and aim it at enemies to dot enemies with dark magic for Worse Curse.
Videos of the Build in action:
- Ancient Rune’s Build Video
Blender – High DPS Melee (see above)
Videos of the Build in action:
- Blender Video