Wardancer Community Guide
Table of Contents
- General Information
- Identity System: How it works
- Two Build Comparison: First Intention vs Esoteric
- Kurzan Front Overview
- Skills & Engravings (Core and Variants)
- Stats Optimization: First Intention
- Stats Optimization: Esoteric
- Engravings - Standings and Blunt Thorn
- Build Notes: Standing Striker and Blunt Thorn
- Esoteric Origin Buff Optimization
- Double Z Rotation
- Energy Combustion Optimization
- FAQ: Why 1736 Spec?
- Esoteric Skill Enhancement: New vs Old
- DPS Distribution (WIP)
- Notes
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General Information
THIS GUIDE IS UP TO DATE WITH THE 2025 JULY PATCH.
Editors: Loyalar and co.
This document is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading on Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!
How does my identity work?
Her identity consists of 3 Esoteric Bubbles (up to 4). Hitting enemies with certain skills (normal skills) fill a portion of these orbs, allowing her to use another set of skills called Esoteric Skills, which consume a number of orbs on cast instead of mana. For that reason, Esoteric Skills are commonly known as Spenders.
How do the two builds compare?
First Intention
- Utilizes normal skills with no gauge system within the buff window.
- With the T4 changes, First Intention interacts with the identity again and gains a fixed amount of meter every normal skill usage.
Esoteric
- Utilizes Esoteric skills and the gauge system within the buff window.
Pros
- First Intention: Skill slot budget for a mobility skill; Freed on Conviction/Judgment and Dominion shackles; Expands on the orb management identity and the spender skills; Higher burst capability.
- Esoteric: Little to no management on identity; Spammy; Non-directional.
Cons
- First Intention: Need to maintain high uptime to optimize damage; Can be tricky to optimize damage, especially in regards to proper EC management.
- Esoteric: Strict skill rotations; No mobility skill.
Kurzan Front Overview
Evolution | Enlightenment | Leap
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Evolution tree continues with the following key nodes and tripods (as per original guide): Specialization (10/30), Swiftness (30/30) + Pet, Powerful Esoteric Skill (3/3), Unleashed Power (5/5), Release Potential (4/5), Limit Break (3/3), Orb Bonus (1/1), Instant Spell (2/3), Dominion Timing (2/2), Lethal Taijutsu (5/5), Esoteric Skill Enhancement (3/3), Blunt Thorn (2/2), Overconsumption (1/3), Esoteric Skill Preparation (1/5).
Enlightenment tree and Leap tree follow complementary nodes and prerequisites; details depend on content and content creation. The guide notes that Transcendent Power and Release Potential are interchangeable depending on content; Lethal Taijutsu is a viable side node for Enlightenment; and Stat Goals differ by Tree (90-1100 Crit, 1450-1550 Swift ranges in the Evolution tree, etc.).
Notes from the guide emphasize: Adjust your main stats according to the build you are going.
Skills and Engravings — Core and Variants
Core Engravings — Pick One
- Grudge
- Adrenaline
- Raid Captain
- Keen Blunt Weapon
- Cursed Doll
- MP Efficiency
- Mass Increase
- Ambush Master
Weapon notes: Raid Captain is recommended as Wind’s Whisper gives Movement Speed; Attack/Move Speed Feast is mandatory for higher efficiency; Ambush Master is useful if you can consistently achieve high Back Attack% (especially on Mordum G3). Azure Dragon Supreme Fist is not affected by the Back Attack modifier, but it is affected by the Base Damage Increase.
Standing Striker Engravings
Core Engravings — Pick One
- Grudge
- Adrenaline
- Raid Captain
- Mass Increase
- Cursed Doll
- Keen Blunt Weapon
- Ambush Master
- MP Efficiency
Notes: Cursed Doll recommended for Strike 2 builds; Ambush Master for high Back Attack% scenarios; MP Efficiency if you have it Relic level.
Blunt Thorn Engravings
Core Engravings — Pick One
- Grudge
- Adrenaline
- Cursed Doll
- Keen Blunt Weapon
- Raid Captain
- Mass Increase
- Ambush Master
- MP Efficiency
Notes: Cursed Doll recommended for Strike 2 builds; Ambush Master for Back Attack% synergy; OR Keen Blunt Weapon as alternative when Blunt Thorn hard-caps Crit Rate at 80%.
Stats Optimization — First Intention
The table below takes account of Support's “Yearning” from their Ark Passive, Wind’s Whisper Attack Speed (with Blessing of the Wind tripod) and Move Speed, and your Swiftness stat.
| Crit / Swift (Rotation) | Attack Speed under Wind’s Whisper (with Mass Increase) | Movement Speed under Wind’s Whisper | Overcap AS/MS | Supersonic Efficiency | Total Crit Rate (UM1 Strike w/ Adren) | Total Crit Rate (Strike 2) | Total Crit Rate (Strike 2 w/ Adren) |
|---|---|---|---|---|---|---|---|
| --- | --- | --- | --- | --- | --- | --- | --- |
| 1250 Crit / 1200 Swift | 140.40 | 145.60 | 6.01 | 17.80 | 98.74 | 94.74 | 108.74 |
| 1200 Crit / 1250 Swift | 141.26 | 146.46 | 7.73 | 18.32 | 96.95 | 92.95 | 106.95 |
| 1150 Crit / 1300 Swift | 142.12 | 147.32 | 9.44 | 18.83 | 95.16 | 91.16 | 105.16 |
| 1100 Crit / 1350 Swift | 142.98 | 148.18 | 11.16 | 19.35 | 93.37 | 89.37 | 103.37 |
| 1050 Crit / 1400 Swift | 143.84 | 149.04 | 12.88 | 19.86 | 91.58 | 87.58 | 101.58 |
| 1000 Crit / 1450 Swift | 144.70 | 149.90 | 14.59 | 20.38 | 89.79 | 85.79 | 99.79 |
| 950 Crit / 1500 Swift | 145.56 | 150.76 | 16.31 | 20.89 | 88.00 | 84.00 | 98.00 |
| 900 Crit / 1550 Swift | 146.41 | 151.61 | 18.03 | 21.41 | 86.21 | 82.21 | 96.21 |
Build Notes — Blunt Thorn: The three components and cap mechanics are described; main goal is to reach 109% Crit Rate before Back Attack; 80% Crit Rate hard cap with external sources; Overcap conversion factors; 109% target helps fishing Back Attacks.
Build Notes — Supersonic Breakthrough: The three components with 12% Evo DMG cap at Level 1 and 24% at Level 2; three parts revolve around Attack Speed and Move Speed conversions; main goal is 90% Crit Rate before Back Attack; extra AS/MS from Speed Feasts and elixirs; interactions with other DPS and supports are noted.
Esoteric — Ark Passive (4 Spender)
Evolution (100) Enlightenment (77) Leap (40)
Critical (5/30) Specialization (28/30) + Pet Swiftness (7/30) Power Transcendent Power (5/5) Unleashed Power (4/5) Instant Spell (2/3) Limit Break (3/3) Energy Recovery (3/3) …
Notes:
- For Leap Tree: Transcendent Power and Release Potential are interchangeable depending on the content.
- For Enlightenment Tree: Lethal Taijutsu is the only viable side node.
- For Evolution Tree: Stat Goals: 900 Crit, 1550 Swift, refer to Stats Optimization for exact calculations.
- Due to the changes on Supersonic Breakthrough, around 1550 Swift is needed to reach 24% on the node; remaining points into Crit Rate for higher base Crit Rate.
- Limit Break* can be interchanged to Boundless MP if you prefer more Cooldown Reduction.
Engravings - Standing Striker
Core Engravings Pick One
- Grudge
- Adrenaline
- Cursed Doll
- Keen Blunt Weapon
- Raid Captain
- Mass Increase
- Stabilized Status
- Ambush Master
Notes:
- Raid Captain is recommended as Wind’s Whisper gives Movement Speed. Attack/Move Speed Feast is mandatory for higher efficiency.
- Mass Increase is an option if you opt into the Normal Cast variant. Ambush Master if you can consistently Back Attack; Azure Dragon Supreme Fist is not affected by positional damage modifier but still affected by Base Damage Increase.
Engravings - Blunt Thorn
Core Engravings Pick One
- Grudge
- Adrenaline
- Cursed Doll
- Keen Blunt Weapon
- Raid Captain
- Mass Increase
- Ambush Master
- MP Efficiency
Notes:
- Raid Captain recommended; Ambush Master if you have high Back Attack%; Keen Sense interactions with 80% Crit Rate cap.
Stats Optimization - Esoteric
Crit / Swift Attack Speed under Wind’s Whisper, Attack Speed with Mass Increase, Movement Speed under Wind’s Whisper, Raid Captain Damage % (Legendary), Total Crit Rate (Legendary Adrenaline), Blunt Thorn Crit Rate (Keen Sense + Master)
Table shows several variants; notes explain how to reach the 1736 Spec breakpoint and the rationale for 1736 vs 1735.
Build Notes - Standing Striker {#build-notes-standing-striker-and-blunt-thorn}
- Standing Striker has two components and caps at 10.5% (L1) and 21% (L2). Stacks permanent until out of combat; lose 1 stack when Paralyzed; regain 1 stack every 2 seconds. All variants assume above 1736 Specialization. Main goal: reach 87-90% Crit Rate before Back Attack. Use Keen Sense to adjust.
Build Notes - Blunt Thorn {#build-notes-standing-striker-and-blunt-thorn-blunt-thorn}
- Blunt Thorn has 3 components and caps at 50% (L1) and 70% (L2). The main goal is to maximize Crit Rate sources; includes 750 Crit, Roar of Courage, Master, Keen Sense, Strike, Crit Rate Rings, Adrenaline; Combined baseline around 106-109% Crit Rate. Relevant Crit Sources are enumerated for synergy.
Core Skills — Highlights
- Roar of Courage: 20% Crit Rate self-buff for 8s; Weakness Exposure (Crit synergy); Quick Prep reduces cooldown; Abundant Resources increases Esoteric Meter; Supreme Ruler Afterimage extends 12s total.
- Wind’s Whisper: Attack Power buff; Blessing of the Wind adds 12.8% Attack Speed atop base 8%; Quick Prep reduces cooldown; Ready Attack grants 44.4% Attack Power for 8s.
- Sky Shattering Blow: Counter and Movements; Weakness Exposure; Ready Attack buff; Flexible rune slots; Bleed.
- Lightning Kick: Mobility; Esoteric Meter generation; Quick Prep reduces cooldown; heavy emphasis on using for mobility.
- T Skill & Awakening: Deadly Dive is default T Skill for First Intention; 907 Mana Cost; 75s cooldown; highest priority for Esoteric Origin buff.
- Esoteric Origin (Z): Buff that interacts with Esoteric Identity; 3 Esoteric Orbs required; Z buff consumed by specific skills; Double Esoteric Origin rotation described for optimal DPC.
T-Skill & Awakening Notes
- Deadly Dive and Fist of Dominance interplay; Esoteric Origin buff details; 5 spender rule; 4 spender constraints.
Double Z Rotation
- A special rotation that can be used in specific circumstances (e.g., major mechanics, long stagger, gate rotations). Steps describe how to perform Double Z Rotation and caveats.
Energy Combustion Optimization
- Energy Combustion is a normal skill; buffed by Enlightenment Tree; Last Whisper explosion depends on Intense Battle stacks; 5 seconds to reach 10 stacks; explosion damage independent of duration; interactions of Last Whisper and Wind’s Whisper Ready Attack described; details about how to maximize the explosion.
Esoteric Skill Enhancement (New vs Old)
- OLD: Each regular skill increases a stack; NEW: Requires only 2 stacks to boost next Esoteric skill damage; stacks consumed at 2 stacks; effect results in significant buff to Esoteric Skills; damage comparisons show improved damage under the new effect.
Esoteric Origin Buff Optimization — Reference
- Esoteric Origin buff is permanent and is only consumed by certain skills: Deadly Dive, Sweeping Kick, Leaping Dragon, Moon Flash Kick; buff is permanent and not consumed by every action; there is a priority list for skill usage to maximize buff effectiveness in gameplay.
Double Z Rotation Deep Dive
- A deeper discussion of when to use Double Z Rotation and the constraints to ensure efficient use; emphasis on using it only in the circumstances described and not as a daily rotation.
DPS Distribution (WIP)
- Below is a chart showing 2-minute parse distribution for standard builds; variations affect proportions.
FAQ
- Why 1736 Spec? Eso Wardancer Esoteric Meter is special and intricate; a breakpoint at 1736 Specialization ensures Sky Shattering Blow with Legendary Wealth yields exactly 1.5 Esoteric Meter, filling 4 orbs after casting; below this breakpoint damage scales differently; the recommended approach is to invest up to near 1736 Spec and then allocate remaining points to Crit.
- The Esoteric Orb should be glowing for damage increases to take effect due to Ark Passive Enhancement; if below breakpoint, rotation damage suffers; 1736 vs 1735 spec differences show the marginal gain is small but not negligible; TLDR: near 1736 Spec is ideal.
Why 1736 Spec? Continued
- The guide outlines tests, comparisons and notes about Esoteric Skill Enhancement and how the damaging potential scales with spec thresholds. The aim is to maximize Esoteric Meter generation while maintaining Crit Rate levels.
Esoteric Skill Enhancement — NEW vs OLD (Summary)
- The NEW effect increases Esoteric skill damage per 2 stacks of Esoteric Skill Enhancement; OLD used stacks to increase damage up to 3 stacks; the NEW system requires careful rotation to leverage the increased multiplier.
DPS Distribution (Long-Form)
- A fresh DPS parse is provided, with weights and distribution across the two-minute window; the numbers are used for optimizing rotation timing and buff windows.
Energy Combustion Optimization — Visuals and Examples
- Visual references explain the energy combustion buffs, including Intense Battle stacks, Last Whisper explosion, and how to maximize the interaction in practice.
Notes
- The guide emphasizes to follow standard rotations for most content; Double Z Rotation is situational; 5-spender builds require Circulate or other constraints; 4-spender and 5-spender builds have different rotation patterns; 1736 is a hard breakpoint for maximizing Esoteric Meter gains; 2-stack Esoteric Skill Enhancement is the new standard; energy economy considerations and mana management are included throughout.
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FAQ: Why 1736 Spec?
- Eso Wardancer’s Esoteric Meter is quite special, and quite intricate as well. The guide shows values such as 1736 Spec yields; testing shows exact orb generation at the breakpoint. Below is a summary of the logic:
- 1736 Spec ensures Sky Shattering Blow with Legendary Wealth yields exactly 1.5 Esoteric Meter, filling you exactly 4 orbs after casting it.
- If you are at 1735 Spec or below, you won’t get the exact amount of orbs and you may need to auto-attack to reach 4 orbs (not advised).
- The Esoteric Orb glow and Ark Passive are important for the damage increase to take effect.
- After reaching 1736, additional spec points yield diminishing returns; better to invest into Crit for higher overall damage.
Esoteric Skill Enhancement (New vs Old)
- The Old mechanic: each rank increases a stack and increases next Esoteric skill damage by a multiplier; The New mechanic: two stacks trigger a larger step-up to 2.0/4.0/6.0/8.0/10.0% boosts per stack with stacks consumed at 2. The effect requires careful rotation to maximize the boost and avoid waste.
Esoteric Origin — Buff Priority and Usage
- Priority: Deadly Dive > Sweeping Kick > Leaping Dragon; contouring to which spell to buff in each Wind’s Whisper window.
- Double Z Rotation is possible under specific life-systems and gating mechanics and could significantly raise DPS if done correctly; otherwise, stick to standard rotation.
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Esoteric Origin Buff Optimization — Practical Notes
- Esoteric Origin buff is PERMANENT and is consumed only by these skills: 1) Deadly Dive 2) Sweeping Kick 3) Leaping Dragon 4) Moon Flash Kick.
- You can precast skills to gain Esoteric Meter even if you don’t hit enemies; you gain 20% Esoteric Orb per normal skill cast; you need 5 skills to fill a single Esoteric Orb; you need 15 skills to fill all 3 orbs for Esoteric Origin.
- The buff is fixed rate and cannot be modified by Specialization Stat, Wealth Runes and tripods; you will be in Push Immunity momentarily when you press Z to get the buff; you can only have one Esoteric Origin buff at a time; you may use Stimulant at the start to get full 3 Esoteric Orbs for Esoteric Origin.
Double Z Rotation — Step-by-Step
1) Do your initial rotation normally up until you have 3 Esoteric Orbs to get one Z buff. 2) Cycle skills to get Esoteric meter until you get 2 Esoteric Orbs WITHOUT USING Deadly Dive, Sweeping Kick AND Leaping Dragon. 3) Save the 2 Esoteric Orbs, then find a pattern where you can unload your rotation without interruption. 4) Follow the rotation below, assuming you have done steps 1-3. The rotation is situational and should be used when major mechanics or long stagger checks require it; otherwise follow standard rotation.
Double Z Rotation — In-Cycle Scenarios
- Major mechanics where you cannot damage the boss, or have a high DR mechanic.
- Long Stagger checks; gate mechanics; first pull on every gate with Stimulants.
- Very long time-waster mechanics.
GEMS, ROTATIONS, AND SETUPS
Gems: The gem priorities are listed with for 4 Spender and 5 Spender builds. Example setups illustrate two standard START sequences: Pre-Circulate / Orb usage for rotation; Focus Kick / Simplify as key T-Skills depending on the variant.
Rotations: The guide presents Normal Rotation and Simplified Rotations, along with Deadly Dive scenarios. It includes pre-circulate sequences and orb usage counts: 4-3-3-2-4 for various setups and a DPS distribution note. There are detailed “In-Depth Look” steps describing how to maintain Energy Combustion, how to execute Last Whisper properly, when to use Wind’s Whisper and Roar of Courage to maximize the burst window, and how to use Sky Shattering Blow and Lightning Kick outside the Wind’s Whisper window to maintain Esoteric Meter.
DPS DISTRIBUTION (WIP)
The guide contains charts for DPS distribution across a 2-minute parse under standard builds; the distribution can vary with different rotation choices.
FAQ: Why 1736 Spec? (Expanded)
- The Esoteric Meter is highly specialized; reaching 1736 Specialization triggers a precise Esoteric Meter gain pattern enabling 1.5 Esoteric Meter per Sky Shattering Blow with Legendary Wealth. The analysis shows improvements are subtle beyond this breakpoint; above 1736 Spec, increases yield diminishing returns; thus, it’s recommended to bring 1736 Spec and allocate remaining points into Crit.
- The difference between 1735 Spec and 1736 Spec yields small but real gains; keep your rotation precise to maximize benefits.
- The value of 1736 Spec is derived from the interaction between Esoteric Origin and Sky Shattering Blow with Legendary Wealth, ensuring a consistent 1.5 Esoteric Meter yield per cycle.
Esoteric Skill Enhancement — NEW vs OLD (In-Depth)
- OLD: Each stack increases the next Esoteric Skill by a percentage; NEW: Only 2 stacks are needed to boost next Esoteric Skill damage by 2.0/4.0/6.0/8.0/10.0% with stacks consumed at 2.
- New effect buff logic requires strict rotation for maximum benefits; misplacing Esoteric Skills will reduce overall damage compared to a strict rotation.
- The priority for Esoteric Skill Enhancement juice remains: Thunderclap Kick (T-skill) > Azure Dragon Supreme Fist > Call of the Wind God (Holding) > Rising Fire Dragon = Call of the Wind God (Summon) > Spiral Impact.
Energy Combustion Optimization — Visual Notes
- Energy Combustion deals periodic damage and is buffed by the First Intention Enlightenment Tree; Last Whisper explosion depends on 5 rotating stacks, with a 5-second window to build up the stacks for maximum explosion. The effect of Wind’s Whisper Ready Attack is separate from the explosion damage; the explosion damage is calculated after the energy has been boosted by Intense Battle stacks.
- The video tests show the interaction; the aim is to hit 5 seconds for 10 stacks to maximize the explosion.
Notes on Your Build and Stat Goals
- Evolution Tree progression past 100 Evolution Points (level 70): 106 points, 110 points, 120 points; specific nodes to unlock depend on which path you take (Blunt Thorn or others).
- For 4 Spender and 5 Spender builds, see the detailed notes for each path; the 1736 breakpoint remains the central focus for maximum efficiency.
- The 1736 Spec breakpoint is a recommended goal; the upgrade paths for 1735 vs 1736 spec are given to illustrate the effect of upgrading the spec.
- Always keep your rotation consistent; the 1736 Spec breakpoint yields the best overall DPS, while the 1735 Breakpoint is inferior for damage output.
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Final Tips and Use-Cases
- If you are new to Wardancer, seek to understand the identity system first; the Esoteric engine is your core DPS engine in most post-balance patch scenarios.
- The recommended rotation is to maximize Esoteric Meter generation while preserving your Burst Window with Roar of Courage and Wind’s Whisper.
- For advanced players, the Double Z Rotation provides a method to push DPS beyond standard rotations under specific gating mechanics; use it when the situation demands it, otherwise prioritize standard rotations for stability.
Closing Remarks
- This guide is a community-driven compilation; the content is designed to provide players with a deep understanding of Wardancer to perform at high levels in endgame content.
- For any feedback or to help, join the community Discord linked in the guide.