Is This Gem Good? Comprehensive Gem Guide
Table of Contents
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Introduction
This is a comprehensive, category-based gem guide that explains when a gem is good, what a gem is used for, and how to evaluate a gem across different equipment slots. It provides detailed listings for Weapon Gems, Armor Gems, Ring Gems, and Accessory Gems, with PvE and PvP tier designations (e.g., S-Tier, A-Tier, C-Tier, etc.), practical notes, and build-specific recommendations. The guide preserves all data points, examples, and conditions as presented in the source, including bonuses like Global ATK, DMG boosts, DoT duration, DMG reductions, crit interactions, lifesteal, shields, and unique effects. The main navigation is organized by gem type and slot, with explicit anchors for in-page linking.
Weapon Gems
- Global ATK +XX%
- Normal ATK DMG Boost +XX%
- Combo DMG Boost +XX%
- Counter DMG Boost +XX%
- Physical DMG Boost +XX%
- Lightning DMG Boost +XX%
- Fire DMG Boost +XX%
- Explosion DMG Boost +XX%
- Final DMG Boost +XX%
- DoT Duration +1, DoT DMG +XX%
- DMG vs Boss +XX%
- When casting a skill, has a XX% chance to ignore 50% of the enemy's DMG reduction effect
- Output DMG fluctuates randomly between -20% and XX%
- Normal ATK has XX% chance to deal 2x DMG
- Sword Qi True DMG ATK cap multiplier +XX
- Deals +XX% DMG to targets with >70% HP
- Each Combo hit deals additional Combo DMG equal to X% of the target's Max HP, up to 3 times per turn, capped at XX× ATK.
- On Counter, deal additional DMG equal to X% of the target's Max HP, up to 2 times per turn, capped at XX× ATK.
- On Critical Hit, deal additional DMG equal to X% of the target's Max HP, once per turn, capped at XX× ATK.
- Every 3 daggers additionally trigger 1 Rage Dagger, restoring 15 Rage, up to X times per turn, and increases the hero's dagger DMG by +XX%
- Lightning hitting a burning target has a XX% chance to paralyze the target (unable to Counter)
- Every 2 Light Spear shots cast 1 Shield Shot, adds XX% shield, max X/turn
- Upon entering a stage, immediately choose 1 skill (effective in Main Story and Abyss), increases DMG by +XX%
- After Countering, increases the hero's ATK by +XX% for 2 turns
- At the start of battle, steals XX% of the enemy’s ATK power, not exceeding XX% of the hero's own ATK power, lasting 5 turns
- Helos Warblade Normal ATK Coefficient +X%
- Blood Shadow Ailoren Sword Sword Qi DMG Coefficient +X%
- ThornSeles' Suffering Thorn Shield DMG Coefficient +X%
- Divine Thunder Nashir's Scepter Electric Shield +X%
- Global ATK +XX%
- PvE: S-Tier
- PvP: S-Tier
- Generally one of the best gems out there and universally good; there is little scenario where an increase in Global ATK isn’t beneficial. If you need more attack, use this gem; even if you don’t feel the need for damage, you’ll still gain from the increase, so run it in most builds.
- Normal ATK DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Many consider this one of the worst gems unless you’re running Blade of Justice or Helos Warblade or you are a very new player where skill damage isn’t the majority of your damage yet. If you don’t meet these conditions, it’s not very good.
- Combo DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- For many players, this gem is irrelevant; if you’re using Helos Warblade, it can be very strong (S-Tier) by boosting your main combo damage, and should be slotted often if you rely on combos.
- Counter DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Useful if counterattacks are a primary damage source; otherwise consider other gems.
- Skills that spawn from the counterattack do not count as counterattack damage, so don’t confuse them.
- Physical DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Physical damage sources (daggers, sword aura, light spears) benefit; becomes A-Tier for weapons like SS/Ailoren and Whisperer.
- Lightning DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Strong with builds that unleash Lightning, good on Whisperer or Reaper Staff, weaker on others.
- Fire DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Not widely useful except in certain hybrid builds.
- Explosion DMG Boost +XX%
- PvE: D-Tier, PvP: D-Tier
- Mostly relevant for Abyss skills; only take it if you lack better options.
- Final DMG Boost +XX%
- PvE: S-Tier, PvP: S-Tier
- One of the best gems; increases damage after other sources have applied, effectively boosting final damage.
- DoT Duration +1, DoT DMG +XX%
- PvE: D-Tier, PvP: F-Tier
- Not very strong for most DoT builds.
- DMG vs Boss +XX%
- PvE: A-Tier, PvP: N/A-Tier
- Very useful for boss encounters across chapters and seals.
- When casting a skill, has a XX% chance to ignore 50% of the enemy's DMG reduction effect
- PvE: F-Tier, PvP: S-Tier
- Halves all of a player’s combined Damage Reduction, making it excellent for PvP and certain PvE scenarios with heavy DR.
- Output DMG fluctuates randomly between -20% and XX%
- PvE: B-Tier, PvP: A/B-Tier
- Consistent damage increase when rare, but fluctuations can also lead to occasional losses if you’re capped on damage modifiers.
- Normal ATK has XX% chance to deal 2x DMG
- PvE: S+ Tier, PvP: S+ Tier
- Extremely strong for builds relying on normal attacks; doubles ending damage in many cases and remains valuable beyond Helos Warblade/Blade of Justice users.
- Sword Qi True DMG ATK cap multiplier +XX
- PvE: C-Tier, PvP: C-Tier
- Useful when you don’t have better alternatives and you possess certain weapons (e.g., Mythic Skysplitter).
- Deals +XX% DMG to targets with >70% HP
- PvE: B-Tier, PvP: B-Tier
- Generally solid, especially against high-HP bosses (Tier 30 Two-Headed Bird, Seal Boss, TMNT event bosses).
- Each Combo hit deals additional Combo DMG equal to X% of the target's Max HP, up to X times per turn, capped at XX× ATK.
- PvE: F-Tier, PvP: F-Tier
- Early game has potential; later becomes less impactful; use when nothing better is available.
- On Counter, deal additional DMG equal to X% of the target's Max HP, up to X times per turn, capped at XX× ATK.
- PvE: F-Tier, PvP: F-Tier
- Only worthwhile if you have high counterattack frequency; otherwise consider alternatives.
- On Critical Hit, deal additional DMG equal to X% of the target's Max HP, once per turn, capped at XX× ATK.
- PvE: F+-Tier, PvP: F-Tier
- Generally weak compared to other true-damage gems; use only if nothing better is available.
- Every 3 daggers additionally trigger 1 Rage Dagger, restoring 15 Rage, up to X times per turn, and increases the hero's dagger DMG by +XX%
- PvE: S-Tier, PvP: B-Tier
- Highly effective for Whisperer users or any dagger-using build; best-in-slot for Whisperer and Skysplitter when using certain synergy skills. Provides strong rage generation.
- Lightning hitting a burning target has a XX% chance to paralyze the target (unable to Counter)
- PvE: C-Tier, PvP: C-Tier
- Decent against high-counterattacking targets; not broadly impactful otherwise.
- Every 2 Light Spear shots cast 1 Shield Shot, adds XX% shield, max X/turn
- PvE: C-Tier, PvP: C-Tier
- Useful for survivability if you can consistently trigger light spear effects.
- Upon entering a stage, immediately choose 1 skill (effective in Main Story and Abyss), increases DMG by +XX%
- PvE: S-Tier, PvP: N/A-Tier
- Among the best gems for story mode or Abyss; less valuable outside.
- After Countering, increases the hero's ATK by +XX% for 2 turns
- PvE: C-Tier, PvP: C-Tier
- Good for counter-based builds; not optimal if you lack counterattack capabilities.
- At the start of battle, steals XX% of the enemy's ATK power, not exceeding XX% of the hero's own ATK power, lasting 5 turns
- PvE: S-Tier, PvP: S-Tier
- Very strong multiplier for many builds; even lower rarities scale well.
- Helos Warblade Normal ATK Coefficient +XX%
- PvE: C-Tier, PvP: C-Tier
- Best-in-slot for Helos Warblade users; weak otherwise.
- Blood Shadow Ailoren Sword Sword Qi DMG Coefficient +XX%
- PvE: C-Tier, PvP: C-Tier
- Useful for Ailoren sword users; other gems may outperform it in many cases.
- ThornSeles' Suffering Thorn Shield DMG Coefficient +X%
- PvE: C-Tier, PvP: C-Tier
- Helpful for certain mail-based strategies; otherwise moderate.
- Divine Thunder Nashir's Scepter Electric Shield +X%
- PvE: C-Tier, PvP: C-Tier
- Beneficial for Nashir builds; not universally top-tier.
- Global ATK +XX%
- PvE: S-Tier, PvP: S-Tier
- Generally one of the best gems across scenarios; increases attack and damage consistently. Run it in most builds.
- Normal ATK DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- See above for conditions and usage; requires specific weapon synergies to shine.
- Combo DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Strong with Helos Warblade builds; otherwise often marginal.
- Counter DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Useful when counter-damage is a major damage source.
- Physical DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Effective against specific ranged weapon builds; mainly mid-tier.
- Lightning DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Beneficial for builds with lightning emphasis; otherwise average.
- Fire DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Not broadly useful; niche cases only.
- Explosion DMG Boost +XX%
- PvE: D-Tier, PvP: D-Tier
- Relevant mainly for Abyss skills; otherwise weak.
- Weapon Crit rate +XX%
- PvE: A-Tier, PvP: A-Tier
- High impact for crit-focused weapons like Whisperer, Helos Warblade, Nomad Bow, Ailoren Sword; best if crit-rate sources are abundant.
- DoT Crit rate +XX%
- PvE: F-Tier, PvP: F-Tier
- Generally poor; useful only in DoT-heavy builds.
- Dagger Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Inconsistent value; good for Whisperer users with crit builds.
- Sword Qi Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Limited usefulness; best with Sword Chi-based builds.
- Lightning Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Narrow applicability; avoid unless you rely on crits with lightning.
- Counter rate +XX%
- PvE: B-Tier, PvP: C-Tier
- Solid for counter-heavy builds; generally useful.
- Combo rate +XX%
- PvE: A-Tier, PvP: A-Tier
- One of the strongest for ensuring frequent combo attacks, especially against opponents with low ignore rate.
- Deal +XX% DMG to shielded targets
- PvE: D-Tier, PvP: A-Tier
- Very situational; valuable in PvP when facing shielded opponents.
- Deal +XX% DMG to targets with HP >70%
- PvE: B-Tier, PvP: B-Tier
- Strong against high-HP targets and bosses.
- When Burn 5 stacks, deals X% max HP as DMG per turn (capped at XX)
- PvE: F-Tier, PvP: F-Tier
- Generally ineffective outside niche builds.
- [Unique] When a dagger hits, ATK +1%, up to XX%
- PvE: S-Tier, PvP: S-Tier
- A top-tier additive damage increase for dagger-based builds.
- [Unique] Every 3 Combos, gain Skill Shield equal to XX% Max HP
- PvE: D-Tier, PvP: S-Tier
- Helpful in early-mid PvP for survivability; less so later.
- [Unique] Lightning has XX% chance to reduce targets Shield Gain by -XX%, up to 5 stacks, lasts 2 turns
- PvE: F-Tier, PvP: F-Tier
- Generally weak; can be situationally useful in early PvP.
- [Unique] When Sword Qi hits, 50% chance to release 1 Blade Cyclone dealing XXX% DMG
- PvE: C-Tier, PvP: C-Tier
- High synergy for Sword Chi users; can trigger multiple times per turn.
- [Unique] When Light Spear hits a burning target, deals additional Counter DMG equal to X% of target's Max HP (capped at XX× ATK, max 5 times per turn)
- PvE: C-Tier, PvP: C-Tier
- Conditional benefit; depends on Light Spear frequency.
- [Unique] When the hero's HP is lower than the enemy's, increases hero's Lifesteal rate by +XX%
- PvE: C-Tier, PvP: D-Tier
- Lifesteal value is variable; strong for PvE early game, weaker in PvP.
- [Unique] Rage Skill DMG +XX%, and Rage Skill has XX% chance to Silence target for 1 turn (max 2 times per battle)
- PvE: C-Tier, PvP: B-Tier
- Rage silence provides niche PvP utility; not universally strong.
- [Unique] When attacking enemies under Burn or Poison, ignores XX% of their final DMG reduction
- PvE: S-Tier, PvP: S-Tier
- Excellent in both PvE and PvP for bypassing final DR; widely regarded as a top-tier option in certain builds.
Armor Gems
- Basic Attack Damage Reduction +XX%
- Global HP +X%
- Global DEF +XX%
- Speed +XX
- Final DMG Reduction +XX%
- Normal ATK DMG Reduction +XX%
- Combo DMG Reduction +XX%
- Counter DMG Reduction +XX%
- Physical DMG Reduction +XX%
- Lightning DMG Reduction +XX%
- Fire DMG Reduction +XX%
- Ignore Counter rate +XX%
- Ignore Combo rate +XX%
- Ignore Crit rate +XX%
- Control Immunity rate +XX%
- Ignore Control Immunity rate +XX%
- Dagger DMG Coefficient +X%
- Lightning DMG Coefficient +X%
- Burn DMG Coefficient +X%
- Light Spear DMG Coefficient +X%
- Combo DMG Coefficient +XX%
- Counter DMG Coefficient +XX%
- Rage Skill DMG Coefficient +XX%
- Immune to first X instances of DMG, increases hero's final DMG reduction by +X%
- Immune to first X control effects, increases hero’s control immunity rate by +X%
- Deals +XX% DMG to targets with >70% HP
- For every 1 skill learned, global DMG +1%, up to XX%
- Normal ATK have a X% chance to stun
- Heals XX% HP each turn
- Gain shield equal to XX% of max HP at battle start
- On the first turn, increases the hero's final DMG reduction by +XX%
- When the hero takes direct DMG, reflects XX% of the DMG back
- Basic Attack Damage Reduction +XX%
- PvE: B-Tier, PvP: B-Tier
- If you need basic attack damage reduction to survive in PvE, this gem is solid; it can be decent in PvP in specific matchups.
- Global HP +XX%
- PvE: A-Tier, PvP: A-Tier
- Straight health increase; swap out when you need more damage instead.
- Global DEF +XX%
- PvE: F-Tier, PvP: F-Tier
- Not impactful; defense as a stat is limited in value.
- Speed +XX
- PvE: D-Tier, PvP: A-Tier
- One of the best universal gems for speed; replace only if you reach consistently higher speed than enemies.
- Final DMG Reduction +XX%
- PvE: S-Tier, PvP: S-Tier
- A top-tier reduction that applies after all other reductions.
- Normal ATK DMG Reduction +XX%
- PvE: C-Tier, PvP: D-Tier
- Useful if you lack Basic Attack DMG Reduction.
- Combo DMG Reduction +XX%
- PvE: B-Tier, PvP: B-Tier
- Moderately useful as it only affects combo-related damage.
- Counter DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Helpful against counter-based attackers; situationally strong.
- Physical DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Useful against dagger/sword-based builds; modest impact.
- Lightning DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Strong in matchups against Judgement Ring or Reaper Staff users.
- Fire DMG Reduction +XX%
- PvE: F-Tier, PvP: F-Tier
- Generally not effective.
- Ignore Counter rate +XX%
- PvE: C-Tier, PvP: C-Tier
- Helpful against counter-reliant foes.
- Ignore Combo rate +XX%
- PvE: D-Tier, PvP: A-Tier
- Highly effective against players who rely on high combo rates; stacking improves efficacy.
- Ignore Crit rate +XX%
- PvE: D-Tier, PvP: S-Tier
- Excellent for PvP; drastically reduces opponent crit chance when stacked.
- Control Immunity rate +XX%
- PvE: D-Tier, PvP: A-Tier
- Useful in PvP where control effects can be frequent; less impactful elsewhere.
- Ignore Control Immunity rate +XX%
- PvE: S-Tier, PvP: S-Tier
- Among the best in late game; essential when facing enemies with high control immunity.
- Dagger DMG Coefficient +X%
- PvE: C-Tier, PvP: C-Tier
- Beneficial for Whisperer users; otherwise average.
- Lightning DMG Coefficient +X%
- PvE: C-Tier, PvP: C-Tier
- Effective for characters with frequent lightning-based skills.
- Burn DMG Coefficient +X%
- PvE: F-Tier, PvP: F-Tier
- Largely useless in most builds.
- Light Spear DMG Coefficient +X%
- PvE: F-Tier, PvP: F-Tier
- Generally not valuable.
- Combo DMG Coefficient +XX%
- PvE: C-Tier, PvP: C-Tier
- Very strong for Blade of Justice users; marginal otherwise.
- Counter DMG Coefficient +XX%
- PvE: C-Tier, PvP: C-Tier
- Useful if your build centers on counterattack damage.
- Rage Skill DMG Coefficient +XX%
- PvE: S-Tier, PvP: S-Tier
- Extremely strong multiplier for rage-based builds; highly synergistic with Whisperer/Ailoren sword users.
- Deal +XX% DMG to targets >70%
- PvE: B-Tier, PvP: B-Tier
- Strong against high-HP targets or bosses; broadly useful.
- On Critical Hit, deals additional DMG equal to X% of the target's Max HP, up to 1 time per turn, not exceeding XX× ATK Power
- PvE: F-Tier, PvP: F-Tier
- Not as strong as other true-damage options; use when nothing better is available.
- [Unique] Each time the hero is ATKed, increases the hero's ATK power by +X%, stacking up to 5 layers, lasting until the end of battle
- PvE: S-Tier, PvP: S-Tier
- Multiplicative or additive increases to ATK; very reliable in many builds.
- [Unique] Increases the healing effect of carried pets by +XX%
- PvE: F-Tier, PvP: F-Tier
- Generally weaker, with limited PvP utility.
- [Unique] After the pet casts a skill, reduces the enemy's Crit rate by -XX% for 2 turns
- PvE: D-Tier, PvP: S-Tier
- Very strong in PvP; helps mitigate enemy crit pressure.
- [Unique] After the hero deals direct DMG to an enemy, reduces the enemy's ATK by -XX% for 2 turns
- PvE: S-Tier, PvP: S-Tier
- Broadly useful and game-changing in many scenarios; acts like a shrinking effect.
Ring Gems
- Global ATK +XX%
- Normal ATK DMG Boost +XX%
- Combo DMG Boost +XX%
- Counter DMG Boost +XX%
- Physical DMG Boost +XX%
- Lightning DMG Boost +XX%
- Fire DMG Boost +XX%
- Explosion DMG Boost +XX%
- Weapon Crit rate +XX%
- DoT Crit rate +XX%
- Dagger Crit rate +XX%
- Sword Qi Crit rate +XX%
- Lightning Crit rate +XX%
- Counter rate +XX%
- Combo rate +XX%
- Deal +XX% DMG to shielded targets
- Deal +XX% DMG to targets with HP >70%
- When Burn 5 stacks, deals X% max HP as DMG per turn (capped at XX)
- [Unique] When a dagger hits, ATK +1%, up to XX%
- [Unique] Every 3 Combos, gain Skill Shield equal to XX% Max HP
- [Unique] Lightning has XX% chance to reduce targets Shield Gain by -XX%, up to 5 stacks, lasts 2 turns
- [Unique] When Sword Qi hits, 50% chance to release 1 Blade Cyclone dealing XXX% DMG
- [Unique] When Light Spear hits a burning target, deals additional Counter DMG equal to X% of targets Max HP (capped at XX× ATK, max 5 times per turn)
- [Unique] When the hero's HP is lower than the enemy's, increases heros Lifesteal rate by +XX%
- [Unique] Rage Skill DMG +XX%, and Rage Skill has XX% chance to Silence target for 1 turn (max 2 times per battle)
- [Unique] When attacking enemies under Burn or Poison, ignores XX% of their final DMG reduction
- Global ATK +XX%
- PvE: S-Tier, PvP: S-Tier
- Generally one of the best gems out there and universally good; there is little scenario where you would not benefit from an increase in Global ATK. If you need more attack, use the gem; even without a strong need for more damage, you will still benefit from the damage increase, so you should run this gem in most scenarios.
- Normal ATK DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- See weapon gems for typical caveats; requires synergy with weapon builds to shine.
- Combo DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- When paired with Helos Warblade, significantly enhances combo damage; else often marginal.
- Counter DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Helpful for counter-heavy playstyles; otherwise moderate.
- Physical DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Effective against specific melee builds; limited general use.
- Lightning DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Good for lightning-centric builds; otherwise average.
- Fire DMG Boost +XX%
- PvE: C-Tier, PvP: C-Tier
- Niche applications; not widely useful.
- Explosion DMG Boost +XX%
- PvE: D-Tier, PvP: D-Tier
- Rarely optimal outside Abyss-related skills.
- Weapon Crit rate +XX%
- PvE: A-Tier, PvP: A-Tier
- High-value for crit-focused builds with weapons reliant on critical hits.
- DoT Crit rate +XX%
- PvE: F-Tier, PvP: F-Tier
- Rarely useful; niche case usage only.
- Dagger Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Limited value; best with dagger-centric builds.
- Sword Qi Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Narrow applicability; use when Sword Chi is central to your damage.
- Lightning Crit rate +XX%
- PvE: F-Tier, PvP: C-Tier
- Specialized use; not broadly applicable.
- Counter rate +XX%
- PvE: B-Tier, PvP: C-Tier
- Solid for counter-focused builds; generally useful.
- Combo rate +XX%
- PvE: A-Tier, PvP: A-Tier
- Strong for ensuring frequent combos; excellent against high ignore-rate opponents.
- Deal +XX% DMG to shielded targets
- PvE: D-Tier, PvP: A-Tier
- Mostly PvP relevance; limited PvE use due to shields in most encounters.
- Deal +XX% DMG to targets >70%
- PvE: B-Tier, PvP: B-Tier
- Broadly useful against high-HP targets.
- When Burn 5 stacks, deals X% max HP as DMG per turn (capped at XX)
- PvE: F-Tier, PvP: F-Tier
- Generally weak; only situational comp can salvage.
- [Unique] When a dagger hits, ATK +1%, up to XX%
- PvE: S-Tier, PvP: S-Tier
- A top-tier additive ATK increase for dagger-based builds.
- [Unique] Every 3 Combos, gain Skill Shield equal to XX% Max HP
- PvE: D-Tier, PvP: S-Tier
- Early-mid PvP survivability; later becomes less impactful.
- [Unique] Lightning has XX% chance to reduce targets Shield Gain by -XX%, up to 5 stacks, lasts 2 turns
- PvE: F-Tier, PvP: F-Tier
- Generally weak; situationally useful early game.
- [Unique] When Sword Qi hits, 50% chance to release 1 Blade Cyclone dealing XXX% DMG
- PvE: C-Tier, PvP: C-Tier
- High chi-damage potential for Sword Chi users; can fire multiple times per turn.
- [Unique] When Light Spear hits a burning target, deals additional Counter DMG equal to X% of targets Max HP (capped at XX× ATK, max 5 times per turn)
- PvE: C-Tier, PvP: C-Tier
- Depends on frequency of Light Spear usage; limited universal value.
- [Unique] When the hero's HP is lower than the enemy's, increases hero's Lifesteal rate by +XX%
- PvE: C-Tier, PvP: D-Tier
- Lifesteal value varies; strong in early PvE, weaker in PvP.
- [Unique] Rage Skill DMG +XX%, and Rage Skill has XX% chance to Silence target for 1 turn (max 2 times per battle)
- PvE: C-Tier, PvP: B-Tier
- Rage silence offers niche PvP utility; not widely applicable.
- [Unique] When attacking enemies under Burn or Poison, ignores XX% of their final DMG reduction
- PvE: S-Tier, PvP: S-Tier
- Excellent for bypassing final DR; strong in both PvE and PvP in many builds.
Accessory Gems
- Global HP +XX%
- Global DEF +XX%
- Speed +XX
- Normal ATK DMG Reduction +XX%
- Basic Attack DMG Reduction +XX%
- Combo DMG Reduction +XX%
- Counter DMG Reduction +XX%
- Physical DMG Reduction +XX%
- Lightning DMG Reduction +XX%
- Fire DMG Reduction +XX%
- Ignore Counter rate +XX%
- Ignore Combo rate +XX%
- Ignore Crit rate +XX%
- Control Immunity rate +XX%
- Ignore Control Immunity rate +XX%
- Dagger DMG Coefficient +X%
- Lightning DMG Coefficient +X%
- Burn DMG Coefficient +X%
- Light Spear DMG Coefficient +X%
- Combo DMG Coefficient +XX%
- Counter DMG Coefficient +XX%
- Rage Skill DMG Coefficient +XX%
- Deal +XX% DMG to targets with HP >70%
- On Critical Hit, deals additional DMG equal to X% of the targets Max HP, up to 1 time per turn, not exceeding XX times the ATK Power
- [Unique] Each time the hero is ATKed, increases the hero's ATK power by +X%, stacking up to 5 layers, lasting until the end of battle
- [Unique] Increases the healing effect of carried pets by +XX%
- [Unique] After the pet casts a skill, reduces the enemy's Crit rate by -XX% for 2 turns
- [Unique] After the hero deals direct DMG to an enemy, reduces the enemy's ATK by -XX% for 2 turns
- Global HP +XX%
- PvE: A-Tier, PvP: A-Tier
- Global DEF +XX%
- PvE: F-Tier, PvP: F-Tier
- Speed +XX
- PvE: D-Tier, PvP: A-Tier
- Normal ATK DMG Reduction +XX%
- PvE: C-Tier, PvP: D-Tier
- Basic Attack Damage Reduction +XX%
- PvE: B-Tier, PvP: B-Tier
- Combo DMG Reduction +XX%
- PvE: B-Tier, PvP: B-Tier
- Counter DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Physical DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Lightning DMG Reduction +XX%
- PvE: C-Tier, PvP: C-Tier
- Ignore Counter rate +XX%
- PvE: C-Tier, PvP: C-Tier
- Ignore Combo rate +XX%
- PvE: D-Tier, PvP: A-Tier
- Ignore Crit rate +XX%
- PvE: D-Tier, PvP: S-Tier
- Control Immunity rate +XX%
- PvE: D-Tier, PvP: A-Tier
- Ignore Control Immunity rate +XX%
- PvE: Low S-Tier, PvP: S-Tier
- Dagger DMG Coefficient +X%
- Lightning DMG Coefficient +X%
- Burn DMG Coefficient +X%
- Light Spear DMG Coefficient +X%
- Combo DMG Coefficient +XX%
- Counter DMG Coefficient +XX%
- Rage Skill DMG Coefficient +XX%
- Deal +XX% DMG to targets >70%
- On Critical Hit, deals additional DMG equal to X% of the target's Max HP, up to 1 time per turn, not exceeding XX× ATK Power
- [Unique] Each time the hero is ATKed, increases the hero's ATK power by +X%, stacking up to 5 layers, lasting until the end of battle
- [Unique] Increases the healing effect of carried pets by +XX%
- [Unique] After the pet casts a skill, reduces the enemy's Crit rate by -XX% for 2 turns
- End of guide, happy reading. If you saw this, ping me @tide haha