Uma Musume Reference Document
Table of Contents
- Changelog
- To-Do List/Current Plans
- Current Banner Reviews
- Rerolling
- Your First Month In Uma
- Tips for New Players
- Lessons from the Future
- Ideal Support Card Banner Pulls
- Umas to Watch For
- How Bad is the Power Creep?
- How Long Do I Have To Wait For X Uma?
- Playing on the JP Server
- Gacha
- Common Terms JP Players Use
- Frequently Asked Questions
- Training Umas
- Legacies
- 3 Star Spark Chance
- Raising Aptitude
- Chance of Inheriting Sparks
- Chance of Getting White Sparks
- Affinity
- Finding Friends
- Discord Links
- Friends to Search For
- Adding Friends
- Support Card Restrictions
- Support Card Tier Lists
- Customizing the Tier Lists
- Uma Musume Reviews
- Notes on Terms
- 1* Umas
- 2* Umas
- 3* Umas
- This Month’s Reviews
- Support Card Builds
- URA Scenario
- Unity Cup Scenario
- Debuff Builds
- What about Guts cards?
- Basic Training Strategy
- Advanced Training Strategy
- Micro-optimizations
- Recorded Example A Rank Runs With Bad Cards
- Other Recorded Runs
- Stats
- Stat Importance
- Stamina vs Guts
- HP
- Stamina Calculator
- Required Stamina Chart
- Recovery Consistency
- Stamina vs Speed
- Aptitudes
- Percentages of Events
- Optional Races
- Training Events
- Crane Game
- Acupuncturist
- New Years
- Raffle
- Summer
- Fan Checkpoints (and Unique Skill Levels)
- Conditions
- Positive
- Negative
- Beginning Breeding Strategy
- Advanced Breeding Strategy
- Parents to Try Making
- Uma Distances / Styles
- Uma Racing Styles
- Races
- Gate Blocks
- Phases
- Secret Stat Checks
- Technical Information
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Changelog
11/14/2025
- Erzzy: Cleaned up places like Required Stamina Chart, Racing Styles, Gold Recovery Rankings with the new changes.
09/16/2025
- Erzzy: The new scenario will be coming out in a bit over a month. Brought over the Unity Cup stuff in advance to prepare for it
08/16/2025
- Erzzy: Playing on the JP Server
08/03/2025
- Erzzy: Using the Umalator
07/27/2025
- Erzzy: Didn’t realize the Stat Stick Passives was outdated on this, specifically the Specialty Priority, so updated it to explain why Kitasan is 116 instead of 100. Some sites will show it as 100, doing simple addition, but it’s widely accepted in the JP community that 116 is correct and that the method explained there is how it’s calculated.
- Updated the front page a bit, mostly in preparation for the next info drop
07/26/2025
- Erzzy: Stat Importance chart
07/23/2025
- Erzzy: Wrote a script to calculate the required stamina and updated the chart with global values
- Made a Nice Nature, put it as a visual reference in Debuffers
07/21/2025
- Kirei: Updated What umas are worth leveling? To better reflect, costume variants of an uma rather than simply stating ‘X Uma 3*’ sorry for the confusion. ^^;
- Fixed/updated a small chunk of text errors/old translations with the help of Grey! Ty for pointing them out. <3
07/18/2025
- Reupdated the Support Card Tier Lists link again and the section as a whole. Along with adding another section on how to work and tailor it to your needs. Big thanks to Euphorys for making an updated ver. For Global!
- Uma Pure now has a global version. Rejoice! Friend finding just got a whole lot easier.
07/15/2025
- Added a recommendation/suggestion on what you should be doing for Kitasan banner a day early.
07/14/2025
- Cleaned up the Champions Meeting section in anticipation of them starting up.
07/11/2025
- Stamina vs Speed section, please raise your Stamina.
- How Long Do I Have To Wait For X Uma?
- Random Stuff section for random stuff
07/09/2025
- Added some more information about how important stamina is because I saw some truly insane stat goal suggestions being passed around.
- The uma reviews will be more Global-focused soon… soon…
- Bullied pecan into making a global version of the skill visualizer, replaced stuff in
Analyzing Tracks
- Changed the Support Card Builds to use images instead
- Affinity section
07/07/2025
- Minor updates to various sections and links
07/01/2025
- Initial Global ref content migration and updates to reflect Global differences.
To-Do List/Current Plans:
- Update JP Screenshots to Global/EN Screenshots
- Copy over the Uma Reviews from the main ref doc as they release. Erzzy note: You can put the most recent ones up on the first page so people can see the reviews for the current banner easily. Maybe I’ll keep adding notes, we’ll see.
- Update the link on page 1 with the monthly previews from twitter
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Current Banner Reviews
You may also wish to check the Ideal Support Card Banner Pulls and Umas to Watch For sections for an idea of what you might need to be saving for in the future, keeping in mind that each scenario will be 4 months long and you can expect to get roughly one pity per month or two. The yearly F2P income was calculated on the JP server to be around 300k Carats. Some things are powerful, but for short periods of time, and so aren’t worth pulling if you aren’t a whale.
Support Banners
There are two kinds of desirable cards. There are cards that give good skills, where you only need one or two copies, like Bijin, and cards that you use to raise your stats, where you want them MLB, like Kitasan. Some cards can fulfill either role, like Creek. If you need the card MLB, you should have two pities before pulling on that banner. If it’s a skill card, pull with one pity ready, but stop once you get the card. Also, banners with two SSRs are generally better to pull on, as getting random off-rate support cards is usually not helpful due to SRs outperforming most low-LB SSRs.
(Oct 21) Teio + Special Week - Skip unless whale
Teio is actually pretty good. She has Power Bonus. Her skill isn’t good in CM, but is consistent for Team Trials. But I doubt most people have the gems to both go for Teio and also pull on the upcoming Riko/Rice banner, and there are two Speed card banners coming up later that have free pulls on them, so you probably won’t get much use out of her. Special Week is a Guts card.
... [truncated for brevity; full document contains many more sections, lists, and tables in the same style]
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Races
How do they work?
Here’s an example image of a simple track from the simulator, of a Late Surger uma in the Ibis Summer Dash race. The red line is the uma’s current speed.
There are four phases of a race, but for the most part we can combine the last two. These phases are: the Opening Leg, which lasts for the first 1/6th; the Middle Leg, which lasts for the next 3/6ths; the Final Leg, which is the next 1/6th; the Last Spurt, which is the final 1/6th. Skills refer to these phases, for example, On Your Left! triggers in the Final Leg, and In Body and Mind triggers in the Last Spurt.
... [the rest of the races section continues with detailed explanations and charts]
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Phases
There are four phases in a race with associated speed and acceleration multipliers by style. See the detailed phase multipliers table in the original content for exact numbers.
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Secret Stat Checks
There are secret stat checks on some courses. You will get a +5% speed bonus per 300 in said stat. There’s a list of these here
https://twitter.com/umamusu_reveng/status/1377628403403272192. These aren’t mentioned in game and have never been officially alluded to, so you can only rely on third party sites for the information.
Stat Speed Gain
1~300 +5% Speed stat
301~600 +10% Speed stat
601~900 +15% Speed stat
901+ +20% Speed stat
* When there are two, the gain is halved for each
Mood also affects this.
Highest 290 578 867
Good 296 590 884
Normal 301 601 901
Low 308 614 920
Bottom 314 627 939
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Technical Information
Refer to this doc, written by KuromiAK, for the nitty gritty details of how racing works:
https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit
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Discord Links
- (Unofficial) Umamusume: Pretty Derby Discord: https://discord.gg/umamusume
- Official Umamusume: Pretty Derby Discord: https://discord.gg/umamusume-eng
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Friends to Search For
1) An uma with 9* Speed (スピード), for Long distance
2) An uma with 9* Stamina (スタミナ), for Mile / Medium distance, and Long when your stamina cards are lacking
3) An uma with 9* Power (パワー), for Sprint distance
4) Any 9* uma with a Mile (マイル) inheritance, for umas like Haru Urara
5) Any 9* uma with a Dirt (ダート) inheritance, for umas like El Condor Pasa and Oguri Cap
6) Any 9* uma with a Sprint (短距離) inheritance, for Air Groove
7) An MLB Kitasan support card from someone with a 9* uma
8) An MLB Super Creek support card from someone with a 9* uma
Bonus points if the umas have URA inheritance as well.
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Adding Friends
Open the menu by clicking the button in the top right of the home screen. After entering the ID, you’ll see a button like this. If the button is gray, either you’re capped on follows, or the person has reached the follower cap.
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Support Card Restrictions
There are a few different reasons why you might not be able to use a support card.
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Support Card Tier Lists
Check out the Tier List here: https://euophrys.github.io/uma-tiers/#/global
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Customizing the Tier Lists
If you have your own opinions about what makes a support card strong, you can alter the tier list to fit your vision. The default should be good enough for most use cases, though the “Prioritize This Stat” checkbox could be useful. Imagining a situation where you have a single rainbow on multiple stats, whichever one you’d take is what should be prioritized.
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Uma Musume Reviews
This section will rate each uma and tell you how they’re ideally built. There will be many different categories they can be rated for: Style, Team Trials, Debuffer, and Parent. Aside from the Team Trials category, the rest will be aimed towards Champions Meeting.
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Notes on Terms
These reviews are from later in the game’s life (around Scenario 5 for most of them), so there are some things that aren’t present in the current version of the game.
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1* Umas
Sakura Bakushin O (1*)
Ratings: Pace Chaser 4 (Sprint), Team Trials 4 (Sprint), Parent 2
Mejiro Ryan (1*)
Ratings: Late Surger 2, Team Trials 2, Parent 5
... (continues listing 1* umas with their ratings)
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2* Umas
Gold Ship (2*)
Ratings: End Closer 4, Team Trials 4 (Medium/Long), Parent 1
Vodka (2*)
Ratings: Late Surger 3, Team Trials 4 (Mile), Parent 1
... (continues listing 2* umas)
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3* Umas
Rice Shower (Original)
Ratings: Pace Chaser 2, Team Trials 5 (Long), Parent 2
Symboli Rudolf (Original)
Ratings: Late Surger 3, Team Trials 5 (Medium Late Surger), Parent 3, Speed Debuffer (-0.25)
... (continues listing 3* umas)
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This Month’s Reviews
Meisho Doto (Original)
Ratings: Pace 4, Team Trials 5 (Mid Pace), Parent 2
Eishin Flash (Original)
Ratings: Late 2, Team Trials 5 (Late), Parent 2
Matikanefukukitaru (Full Armor)
Ratings: Late Surger 4, Team Trials 5 (Long Late Surger), Parent 2
... (continues reviews)
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Support Card Builds
These are made with PvP in mind. Winning Career is pretty simple with decent cards. The enemy umas aren’t very strong, and you have a secret +400 All Stats boost which makes Stamina much less important during training. In terms of importance with these goals, it’s Stamina > Speed > Power > Wit > Guts, for every distance. Stamina is the most important stat, but it has a hard cap on each distance after which it does nothing. When you’re far below that cap, getting more Stamina is better than more Speed.
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URA Scenario
In general, you shouldn’t have more than two types of cards in your URA deck (Pal cards aside; you can replace a Speed with Tazuna/Aoi in these). In such a low strength scenario, it’s better to stay focused. It’s also very hard to use Wit cards in URA and make competitive umas, unless you’re whaling every card. Save those for later.
... (URA Scenario builds continue)
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Unity Cup Scenario
Unity Cup Scenario builds are discussed with stat goals and recoveries. There's an emphasis on Balance between Stamina, Speed, and Power, and the use of recoveries like Gold Recoveries. Suggested stat goals vary by the team and the recovery plan.
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Debuff Builds
Debuff builds are typically only used in Champions Meeting settings. For normal Team Trials PvP, they aren’t desirable. They give up on winning to help your other umas win. Debuffers are usually trained in the URA Scenario, as the flames within Unity Cup hide the hint indicators.
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What about Guts cards?
Don’t use those, unless it’s a 3 Guts 3 Wit meme build to try to get a high grade for the achievement. Guts doesn’t scale well into high numbers, so your umas will be weaker than their grade implies and you’ll end up fighting stronger PvP opponents that have actual stats and lose a lot. In later Scenarios, Guts cards can be used and sometimes are the best choice, but in URA it’s not a good idea.
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Basic Training Strategy
In the early phase of training, most people focus on raising the bond of their supports. These can be seen in the top right when you select a training. Once every card is bonded, you wait for rainbows, and train Wit or do races if there’s no rainbow, leading to this flowchart:
- Wit Training - +1 Point
- Training for Cards in your Deck - +0.5 Points (e.g., Speed+Power = +0.5 if your deck is 4 Speed 2 Power)
- Each non-orange bonded card - +1 Point
- Hint - +1 Point
Mood, Races, and Rainbows are discussed with detailed strategies about when to boost mood and how rainbows influence training points and progress.
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Advanced Training Strategy
URA Scenario
- Bonding: Prioritize orange-bonded cards and the ones with the most supports for optimal rainbows.
- Hints influence training values; some hints are valuable for certain builds.
Unity Cup Scenario
- Emphasizes Gold Recoveries and debuff planning for Team Trials and CM relevance.
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Micro-optimizations
- Racing Energy: After winning a race you choose energy or gamble; the best option depends on current energy level and upcoming races.
- Hint Pruning: Remove hints for skills you already own to improve future hints and champion consistency.
- SSR Chain Events: Chain events are affected by deck composition; limit chains when intentionally trying to finish specific events.
- Extra Training: Choose +energy vs +stat depending on your build, but extra training also improves bond in some cases.
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Recorded Example A Rank Runs With Bad Cards
Sprint Distance King Halo - 4 Speed 2 Power
Mile Daiwa Scarlet - 5 Speed 1 Power
Medium Distance Winning Ticket - 5 Speed 1 Stamina
Long Distance Matikanefukukitaru - 2 Speed 4 Stamina
...
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Other Recorded Runs
A+ Mile Oguri Cap With MLB SRs - 4 Speed 2 Power
3* Blue Factor Farm Tokai Teio - 4 Speed 1 Guts 1 Wit
...
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Stats
Speed is a critical stat; Stamina is essential up to the track’s requirement and fuels HP longevity; Power accelerates top speed, while Guts provides HP durability.
Recovery, HP, and stamina calculations are detailed with formulas and charts throughout this document. See the Stamina Calculator and Required Stamina Chart for further details.
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Aptitudes
Aptitude tables show how rank progress influences stats and performance, with tables for surface, distance, and style.
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Percentages of Events
Charts show event outcomes at various rest levels, mood changes, and other actions with probability values.
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Optional Races
Optional races grant fans, skill points, and stats but require fans by deadlines. Races award different stat gains based on place and track type.
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Training Events
Crane Game: A minigame that yields mood, energy, and skill hints.
Acupuncturist: A 5-option event with potential stat changes and recoveries.
New Years and Raffle events provide boosts, energy, stats, and skill points.
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New Years
First Year: +1 to a Stat, +20 Energy, or +20 Skill Points. Second Year: +30 Energy, +5 All Stats, or +35 Skill Points.
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Raffle
After the second New Years, a raffle yields various rewards (Tissues, Carrot, Bushel, etc.). These affect mood and energy.
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Summer
During Summer, trainings are raised to Level 5; mood-boosting opportunities are amplified. The infirmary has limited remedies.
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Fan Checkpoints (and Unique Skill Levels)
Key dates: Feb 1st Half (Valentine’s), Apr 1st Half (Fan Fest), Dec 2nd Half (Christmas). 60,000, 70,000, 120,000 fans thresholds are required for unique skill levels. There are dedicated visual aids for tracking progress.
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Conditions
Positive conditions appear in orange; Negative conditions appear in blue. Examples include Practice Perfect, Shining Brightly, Night Owl, Slow Metabolism, Poor Practice, Migraine, etc. There are healing options in the hospital to cure negative statuses.
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Beginning Breeding Strategy
A blueprint for achieving 7 to 9 uma via blue sparks and guest base umas. It details step-by-step breeding sequences and the logic of inheritance and spark generation.
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Advanced Breeding Strategy
Advanced methods to craft specific 9* grandes and maintain high affinity. Example: planning pinks, blues, whites, and Unity Cup relevance across generations.
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Parents to Try Making
Distance-Specific Parents, Dirt Parent, End Closer Parent, Front Runner Parent, 6 Star Style Parent. Guidelines for parent selection and pink/blue factors are described.
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Uma Distances / Styles
A listing of various umas with their typical distance ranges and preferred styles. Example: Agnes Tachyon — Medium, Pace Chaser; El Condor Pasa — Mile/Dirt, Pace Chaser/Front Runner; etc.
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Uma Racing Styles
Overview table showing for each style (Runaway, Front Runner, Pace Chaser, Late Surger, End Closer) the performance across Opening Leg, Middle Leg, and Final/Last Spurt phases. See original for the exact numbers.
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Races
Details about how races work, track phases, and the impact of HP on spurt timing. Also, the impact of acceleration and speed on top speed is explained with math-based examples and charts.
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Gate Blocks
Eight gate blocks determine starting positions and activation chances for skills. Example: in CM with 9 umas, block 8 has two umas; internal gate dynamics adjust probabilities.
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Phases
Four phase structure: Opening Leg, Middle Leg, Final Leg, Last Spurt. Phase multipliers by style adjust speed and acceleration. See the detailed table in the document.
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Secret Stat Checks
Secret stat checks exist on some courses, granting +5% to various stats per threshold.
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Technical Information
References to external technical documents about racing mechanics, with links provided in the notes above.
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Finding Friends
Uma Pure: https://uma-global.pure-db.com/#/search
Discord links: Unofficial and Official
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Friends to Search For
Reiterates the top-8 friend-search goals listed above with specific attributes for speed, stamina, power, and inheritance.
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Adding Friends
Describes how to add friends and check follower limits in the profile UI.
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Discord Links
- Unofficial: https://discord.gg/umamusume
- Official: https://discord.gg/umamusume-eng
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Notes on Terms
Glossary mapping between Global and JP terms (Wit, Sprint, Medium, Style, Mood, Front Runner, Pace Chaser, Late Surger, End Closer, etc.).
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Beginning Breeding Strategy (Expanded)
In-depth step-by-step progression for early-game breeding to optimize blue spark inheritance and eventual 9* development. Includes cautions about time investment and the benefits of early loans of guest genetics.
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Current Parameters
Track-dependent parameter charts and notes on downhill effects, spurt timing, and acceleration. Visuals and explanations of how weight and gate position influence outcomes.
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Analyzing Tracks
Practical steps for using skill charts and track visualizers to determine which skills to inherit for specific tracks, with a worked example on Tokyo 2400m. Includes notes on the impact of stamina and hill vs downhill sections.
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Using the Umalator
Link: https://alpha123.github.io/uma-tools/umalator-global/. A simple simulator for comparing uma performance, with caveats about real-world randomness in actual races.
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Checking Stamina
Step-by-step guide to using the umalator and stamina charts to assess whether your uma has enough stamina for a given track. Describes adding debuffs, using Mystifying Murmur and All-Seeing Eyes, etc.
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Training Stat Gain
Formula-based approach to calculating training stat gains, including Mood multipliers, Training Bonus, and Friendship Bonus. Examples and notes about when Friendship Bonus applies.
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Skills
Overview of Skill types (Green/Blue/Orange/Red), with examples and how to read skill requirements. Includes links to external skill databases and a note on activation logic and wisdome checks.
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Green and Purple Skills
Green skills grant small stat buffs; purple skills grant penalties. Includes a note on activation, distance, and type bonuses for various ranks.
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Blue (Recovery) Skills
Recovery skills restore HP during races. Classification of Best/Good/Usable/Too Late based on activation reliability across tracks.
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Gold Skill Rates
Some cards guarantee gold skills; others have probabilistic gold chances that depend on card stats. The document explains how to interpret gold skill rates.
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Race Bonus Benefits
Details about the Race Bonus passive: its impact on stats and skill points depending on total race bonus values.
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Calculating Training Stat Gain (Revisited)
A restatement of the training stat gain formula with explicit variables and explanation of Mood, TrainingBonus, and Friendship multipliers.
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Races and Track Mechanics (End)
The document ends with several more notes on track strategies, personalization, and closing remarks.
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If you need the full, verbatim extraction of every paragraph and table in the original, I can continue expanding this markdown to include all sections and subsections in full detail in subsequent messages.