6/24 Support Update
Doc is WIP, please have patience
Created By
The Grand Regent Pig
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Paladin Guide Bard Guide Artist Guide^ Valkyrie^ Guide^ (WIP)
Systemic Changes
Engravings
Drops of Ether
Drops of Ether now generates 2 ethers, one for you and one for your party members. It is unclear what the distribution is or if the rate each orb generates has been modified.
Awakening
Explosive Expert
AP Buffs
- All AP buffs now have an AP effect at base scaling from 6% at level 1 to 12% at level 14.
- The AP buff tripods now instead give an additional 10% AP scaling.
- Total AP before was 15% base + 6% total from tripod, now it’s 12% base ap from default skill + 10% base ap from tripod.
- All AP buffs now are para immune at base.
What does the change to AP Scaling mean?
Assume Support has 5000 base AP and each DPS has 10000 total AP (after engravings, etc.)
(Extreme napkin math; not representative of actual in-game numbers!)
Old Calculations: (10, 000 + (5, 000 0. 15)) 1. 06 = 11, 395 New Calculation: 10, 000 + (5, 000 * 0. 22) = 11, 100
Effectively, honing is now more efficient on support as your base AP contributes a much larger % to the effectiveness of your buffs than it did before.
Buff Icons
Buff icons have been updated. From left to right: Purple T. Skill Hyper Awakening Blue T Skill Damage Red AP Buff Yellow Identity (Bard only?)
Unclear if these are only with Compressed Buffs option.
Party Finder
Party finder now displays a different icon depending on your build configuration. If you are applying as a DPS, the icon will be removed.
Bard
Quick Summary
WIP, will update as new info and research surfaces
Skill names are not finalized until we get these skills in NA/EU.
- Meter gain has been changed across all major meter gen skills. Rhapsody Buckshot had the biggest gain putting it on par with Prelude of Storm after the latter’s nerf, while Stigma Balls has been brought in line with other meter generators. Most testing seems to indicate Bard is slightly lower meter gen as a result, but dropping Harp of Rhythm gives you an extra meter gain skill, so it should be even in practice. Affected skills: Sound Shock - 33.4% more base meter, but base CD increased by 2s Meter gain: 222 -> 296 Sonatina - 12% less base meter Meter gain: 731 -> 643. Stigma Balls - 300->100% meter from third row tripod Meter gain: 1204 -> 602 Rhythm Buckshot - 310% more base meter Meter gain: 203 -> 832 Prelude of Storm - 32% less base meter Meter gain: 1248 -> 848
Soundholic (111) 12% more base meter, but duration -50% Meter gain: 1500 -> 840 (?) According to Inven, the meter over time of Soundholic is similar to that of Prelude Though the animation is slightly longer.
- Solo Brand is now viable with Sonatina. Every other branding skill has also improved in duration, but Sonatina is the clear winner in ease of use.
- Personal mana regen on Bard has improved, potentially able to drop Max MP Increase now. Will be able to confirm when the korean bards start running Standing Striker like a normal player instead of MP Furnace. Serenades also provide party mana regen now, putting Bard on par with Artist and Paladin overall. I’m dumb Bard is still lowest mana regen versus other supports without Soundholic haHAA ;w;
- You gain a new stack system in Perfect Harmony ; this system stacks up to 7 Harmony and becomes Perfect Harmony upon reaching 7 Harmony stacks.
You gain 2 stacks of Harmony for each bubble you use. You gain 1 stack of Harmony for using a Major or Minor Coda. I.e. a 3 bar Serenade of Courage + Major Coda will bring you from 0 to 7 Harmony instantly.
Perfect Harmony removes 1 stack per normal skill used, and grants a 10% CDR and 50% mana refund to the skill used. This continues until Perfect Harmony is fully depleted, which then reverts back to Harmony.
- The new Tier 4 Enlightenment Node gains an extra Identity skill called Major Coda or Minor Coda , usable after a cast of Courage/Salvation for 4.0s. Casting either of these will increase your mana recovery by 25% for 8/12/16s for a 1/2/3 bar use. Additionally:
Major Coda (Z) Grants you and your party member an increase in damage dealt to enemies based on the amount of bar used equal to 10/15/20% of the Serenade of Courage base effect. Reads as a multiplier of 1.1/1.15/1.2 of your Serenade of Courage. A quick search on Inven for Major Coda seems to indicate that this does NOT scale with Specialization, but do not consider this a
confirmation.
Minor Coda (X) Refunds 5/10/15% of the amount of bar used. 1 bar 0.15 bar refund 2 bar 0.30 bar refund 3 bar 0.45 bar refund
- Guardian Tune can now be leveled up to level 14, and the damage reduction effect is 32% (+2% from current) at max level. Make sure this skill is leveled to 14 always.
- DPS Bard has a LOT of QOL: crit rate and crit damage steroids, better cast animation on Tempest, mana regeneration, a damage synergy, a potentially better node for Vivace, faster meter generation, and most importantly, a damage gem available for Tempest.
Initial B*rd changes has lower meter gen as a tradeoff for lots of QOL, a stronger Z buff, and much better skill flexibility. With the advent of a viable Solo Brand build, most experimentation is around dropping Harp and replacing it for Buckshot/Stigma/Soundholic, with the option to replace Prelude of Storm for Buckshot.
Skills
Sound Shock
Sugma Balls
Sonatina
Sonic Vibration
Rhythm Buckshot
Soundholic
Prelude of Storm
Heavenly Tune
Rhapsody of Light
Note Bundle
Harp of Rhythm
Guardian Tune
Oratorio/Concerto
Vivace
Identity Skills (Serenade of Courage, Serenade of Salvation, Tempest)
Ark Passive (Enlightenment)
Tier 1 Perfect Harmony
(24 Points) (0/3)
When using Serenade of Valor and Salvation, you can get 2 stacks of ‘Harmony' effect per bubble consumed. Harmony can be stacked up to 7 times, and when they are stacked to the maximum, they change to ‘Perfect Harmony'. When using normal skills except Hyper Awakening skills, 1 stack of Perfect Harmony is used to refund 3/6/10% of the cooldown of the skill used and 50% of the mana consumed. You cannot get a Harmony effect during Perfect Harmony, and if you use up all the Perfect Harmony effects, you can get the Harmony effect again.
Tier 2 (24 Points)
Desperate Salvation (0/3)
Serenade of Salvation increases range by 0/10/20%, and triggers an additional healing effect when the healing effect ends, healing you for 8/16/24% of your maximum Health.
Tier 3 (24 Points)
Serenade of Inclusion (0/5)
Increases maximum mana by 8.0%, and Brand Power increases by 0/1/2/3/4%.
Serenade of Amplification (0/3)
When using Serenade of Courage, all party members’ attack speed is increased by 1.5/3/4.5% for 8 seconds.
Tier 4
Serenade of Stigma (0/5)
Serenade of Valor additionally inflicts a "Musical Note Brand" on all enemies within 24m, increasing DMG dealt by 10% for 8 seconds. Brand Power increases by 0/1/2/3/4%.
Serenade Coda (0/3)
The maximum number of bubbles you can hold is 4. When using the Serenade of Courage/Salvation, a Major/Minor Coda Skill is activated for 4.0 seconds, and the ‘Harmony’ effect is gained by 1 stack when using the skill.
Major Coda: Increases your mana recovery by 25.0% for 8, 12, and 16s depending on the bubble used, and grants you and your party members an increase in damage dealt to enemies equal to 10.0/15.0/20.0% of the Serenade of Valor base effect for 8, 12, 16s. Minor Coda: Increases your mana recovery by 25.0% for 8, 12, or 16 seconds and refunds 5.0/10.0/15.0% of the bubble you used last time.
Tier 1 (24 Points)
True Courage (0/3)
The musical note brand effect now reduces all enemy defenses by 12.0%. The damage increase effect of "Serenade of Valor" and "Aria" on yourself and party members will be changed to an increase in damage to enemies that only applies to you. The buff of "Heavenly Tune" and "Sonic Vibration" increases the attack power based on the caster's base ATK by 25.0%, but it only applies to you. Serenade of Salvation's healing effect applies only to yourself.
Tier 2 (24 Points)
Hymn: Tempest (0/3)
When using Serenade of Courage, you can use Tempest, and damage is increased by 0/50/100%.
Tier 3 (24 Points)
Maestro (0/3)
Damage to enemies increased by 2/7/12%, and critical chance increased by 3/6/10%.
Battle Hymn (0/5)
When using Serenade of Courage, it deals 1,151,656 / 3,121,641 / 4,684,892 damage to enemies within 4/5/6
meters depending on bubble consumption.
Battle Hymn II V +100/200/300/400% explosion damage.
Tier 4
Tempest Field (0/3)
Increases damage to enemies by 0/7/14%. When hitting Tempest, restores 15/30/45% bubbles based on the consumed bubbles, and creates a Tempest area that deals N, N, N damage up to 4 times. While in the Tempest area, restores your mana up to 32% of your maximum mana up to 4 times.
Rage’s Aura (0/5)
Increases critical damage to enemies by 4/8/12/16/20%.
Pally
Quick Summary
Support
For the new patch, it seems like you will be encouraged to keep spamming skills mid aura to be able to extend the duration of it by quite a lot of time compared to before by mixing up HB/WOG/T/Z. HB/WoG being 5% meter regen each, T skill 18% over 6 seconds and 10% on Z press instantly, the cooldown of Z going down by 0.25 per yellow skill used during aura.
There is a cooldown gem for identity now for the new Z.
Level up HB/WoG/HP to 14.
Wrath Of God
● Base meter gen +30% ● Added para armor by default. ● Push Immunity moved to first row. ● Choice between Mana cost reduction 67%/faith gauge gain. ● The Faith tripod is no longer +150% of the meter gen of WoG, instead replenishes your max meter by 5% (flat +500 meter value, not scalable by Wealth I would assume, also regens meter mid aura). ● The Skill gives AP by default, the new tripod taking its place scales the AP up higher, instead of being 15% it goes to 22%. ● It loses the +6% AP “Synergy” from the skill.
Heavenly Blessings ● Base meter Gen -25%. ● Added para armor by default. ● The Faith tripod is no longer +75% of the meter gen of HB, instead replenishes your max meter by 5% (flat +500 meter value, not scalable by Wealth I would assume, also regens meter mid aura). ● The Skill gives AP by default, the new tripod taking its place scales the AP up higher, instead of being 15% it goes to 22%. ● It loses the +6% AP “synergy” from the skill.
Holy Protection ● Goes to lvl14 now, giving it 22% shield instead of 20% at max ● Robust protection no longer lowers the duration of the shield but becomes a +100% increased shield instead of +158%.
Light Shock ● 7 second brand instead of 6 seconds. ● Might be good to proc the refresh on Z casts.
Awakening/HA ● Shield value changed from 80% to 100%
Aura ● Status immunity during cast animation is now baked in ● Damage affects the paladin now... :Susge:
Quick Meter gen comparison
● WoG with 650 Spec and 30% Wealth rune would give you 961 units of meter per cast before, with this change WoG would give you 999 units of meter being a buff (883 if not using Wealth). ● HB with 650 Spec and no Wealth rune was 621 units of meter before the patch, with this change it now gives 765 units of meter being a buff. ● Max piety meter is 10000 units. ● Wealth might not be the play since a big part of the skills are potentially unaffected by it, just a note.
Dps
At a first glance it seems like the changes to the Ark Passive promotes spamming skills more than before, making having more swift maybe better than before (potentially slotting in adren too).
Multihit is now king, prioritize that for most tripods.
*I will let Broshaza do the deep dive my dudes.
Spin Slash ● Slightly Stronger but slightly longer CDR (or slightly weaker but MUCH faster than before), can be replaced with Flash Thrust if you value the para armor more.
Dash Slash ● Damage was moved around but should be roughly the same, the attack when released should be easier to aim since it will hit in a circle now ● It goes faster
Flash Slash ● Slightly longer animation for more damage, should be strictly better.
Executor’s Sword ● Loses counter (that or Holy sword, not sure at the moment), Charge or Dash Slash (hopefully Charge…) gain counter while on dps ark passive.
Other skills not changed in any meaningful way
Skills (Support)
Wrath of God
Light Shock
Heavenly Blessings
Holy Protection
Alithanes’ Judgment
Skills (DPS)
Spin Slash
Flash Slash
Flash Thrust
Dash Slash
*7/9 patch
Executor’s Sword
Execution of Justice
Change to Ark Passive from 7/9 patch
Identity Skill
https://inven.co.kr/board/lostark/5558/82315 video of sup identity
https://www.inven.co.kr/board/lostark/5558/82307 video of new dps identity
Ark Passive (Class)
Tier 1 (24 Points)
Divine Protection (0/1)
Instead of being able to use the Judge Skill, it will be replaced with the 'Holy Wave' skill that can be used by pressing the Z key.
Tier 2 (24 Points)
Blessed Aura (0/3)
While Blessed Aura is active, you and your party members take 10/15/20% less damage and restore 2% of your max HP every 2.5/2/1.5 seconds.
Tier 3 (24 Points)
God’s Protection (0/3)
Increases the range of Aura by 10.0/20.0/30.0% and increases the natural recovery of Combat Resources for self and party members by 5.0/10.0/15.0% while under Holy Aura.
Quick Salvation (0/5)
When using a Holy Skill while in the Holy Aura state, the cooldown of Holy Wave is reduced by 0.25s. Increases Drop by 0/1.0/2.0/3.0/4.0%.
Tier 4
Deepened Faith (0/3)
Holy Aura and Holy Wave are enhanced. Increases the base effect of Holy Aura by 10.0/15.0/20.0%, and instantly gains 10.0% Faith Gauge when using Holy Wave. You can use Holy Aura when the Faith Gauge is above 75.0%, and if it ends in the middle of use, it will restore 70.0% of the remaining Faith Gauge.
Trace of Light (0/5)
When using Holy Aura, it leaves a 'Trail of Light' on enemies within 24.0m for 8.0s, increasing DMG dealt by you and your party members by 10.0%. Increases Drop by 0/1.0/2.0/3.0/4.0%.
Tier 1 (24 Points)
Knight of God (0/3)
Faith gauge is always maintained at maximum in normal state, and faith gauge is no longer naturally consumed in God's Enforcer state. When Punishing Skill hits, the "Attack Weakness" effect is applied, and enemies hit by the attack take 8.0% more DMG from themselves and party members for 5.0 seconds. However, in Normal and God's Executioner status, you can no longer use Holy Aura and Holy Skills, and the cooldown of God's Executioner is increased by 8.0s.
Tier 2 (24 Points)
Condemnation of the Light (0/3)
Hitting a Retribution Skill while in the Divine Enforcer has a 10.0/20.0/30.0% chance to cause the Sword of Retribution to fall, dealing N damage to the enemy. Sword of Retribution drops up to 1 per hit, and when it falls, it instantly restores 35 Mana.
Tier 3 (24 Points)
Increased Punishment (0/5)
During Sacred Executioner, Punishment skills’ stagger increases by 2/4/6/8/10%, and their critical hit rate is increased by 1/2/3/4/5%.
Faith Training (0/3)
Increases the DMG of Retribution Skills by 14.0/25.0/36.0% while in the Divine Enforcer state.
Tier 4
Chain of Condemnation (0/5)
When hitting a Retribution Skill while in the Divine Enforcer state, there is a 2.0/4.0/6.0/8.0/10.0% chance that the Sword of Retribution will fall additionally. In addition, up to 1 Punishing Sword will fall for each blow, and it can fall at the same time as the existing Retribution Sword.
Judge (0/3)
Blade of Judgment' skill that can be used by pressing the X key while in the Divine Executioner state has been added. In addition, when the Sword of Retribution hits, it grants the Evidence of Faith effect to itself for 180.0 seconds, and can stack up to 60 times. When using 'Blade of Judgment', all stacks of Evidence of Faith are consumed, and the damage of 'Blade of Judgment' is increased by 0.5/2.8/5.0% per
stack consumed. However, the Blade of Judgment does not drop the Blade of Punishment even when hit.
Artist
“quick” summary
JULY 9 KR UPDATE: TLDR: hopper less clunky, 8%hp shield for 5s back on Moonfall usage, strange orb now is lowered to 10% chance to spawn, support capstone node now can stack up to 9 because it USED to not grant an ink orb when using two bubble moonfall at 7 stacks, instead of stacking to 8>consume, it would stack from 7>8 and not grant orb. now this alleviates that pain point so you can stack 7>9 and then activate ink orb. if you use moonfall while under 8 stacks, it will pull any ink orb on the field to your character and refresh the duration it stays on the field (no more running around to eat ink orb)
general stuff: pve damage increased by 30% spec coefficient 0.38>0.42, aka at 650 spec, 10% moonfall will be 13.53%>13.9%, 12% moonfall will be 16.68% z and x gain status immunity on base skill (no longer from enl tree)
ark passive: TLDR : fourth capstone node of enlightenment trees for both specs moved into t1/t2 node. support artist no longer gives shielding on z/x and there is a quirky stacking blood lily orchids buff that drops a red orb that gives additional buffs and cdr refund. brand power added to side nodes. chance to refund half a bubble when healing.
dps artist gets a cool bamboo strike skill that replaces moonfall, moonrise orbs now explode immediately. you apply 12% defense shred as party synergy and side nodes are stacking self damage increases. cow T skill leap tree reworked, either summons a herd of cows like crane wing skill, or increases damage of the lead bull the artist rides.
enlightenment:
t1 node : sun’s balance > setting moon(old 4th) 1 bubble dmg buff and 5% meter refund moved to first row instead of fourth row, heal can now be placed 4m further (10m > 14m)
t2 & t3 class node: unchanged
t4 class node : setting moon > silence:butterfly moonfall increased by 10.0/15.0/20.0% (12% outgoing buff), when using 1 harmony orb gain 1 stack of “ink aura”, once you reach 8 stacks of ink aura you create an “ink orb” upon using moonfall, which lasts 300s. using ink orb reduces remaining cooldown of skills (INCLUDING T) but NOT awakening/hyper awakening by 15% and grants moonfall for 6s to you and party members within 24m, if you already have moonfall applied, it extends the buff.
t3 side node : fading sunlight > HUH? again!! (rip shield) when using sunrise, 20% chance to create a “weird orb”. only the artist can interact with this weird orb and refunds 50% of one harmony orb upon use. up to 3 weird orbs can be on the field at the same time and they last 60s. brand power increases by 0/1.0/2.0/3.0/4.0%.
t4 side node : brand enhancement z/x/dps x applies brand for 6s flat and brand power increases by 0/1.0/2.0/3.0/4.0.
rising moon (dps x that replaces heal) : damage reduced by 64%, now has a gem option.
t1 node : recurrence no longer 3 levels with 8pts required each level. now is only one level, requires 24pts
no longer increases crit rate by 4.0/8.0/12.0% for 60 seconds. ink brand is now a 12% defense shred (like summoner, reaper). moonfall and dragon engraving only applies to self. attack power increase from sunsketch and sunwell is increased to 20% base, but only applies to yourself and duration is increased by 100%. you gain 25% crit rate. perma.
t2 node : moon’s balance > rising moon(4th node moved here) no more recurrence buff for 20.0/40.0/60.0 seconds. changes sunrise to moonrise, places a moon marble that explodes immediately upon casting, damaging enemies within 7m radius. damage of moon marble increases by 0/50.0/100.0%. assumed to maintain 30s base cooldown and no cost to use.
t3 class node : lunar blessing does not give crit damage but instead increases damage done to enemies by 20.0/27.0/35.0%. when a moon marble damages an enemy, gain a flat 30% harmony meter. (not increased by spec?)
t4 class node : rising moon > ink technique: bamboo strike VIDEO HERE moonfall changed to “bamboo strike”. consumed 3 harmony orbs to create bamboo spikes (think di sh hyper awake) that damage enemies. damage of bamboo strike increases by 0/62.0/125.0%.
t3 side node : moon shadow when using yinyang skills (z and x), damage done to enemies increases by 0.6/1.2/1.8/2.4/3.0% for 60.0 seconds. this effect can stack up to 2 times.
t4 side node : vagabond > sun tzu: art of war changed to increase damage of normal skills by 1.2/2.4/3.6/4.8/6.0%. not real name i made it up sowwy
leap:
explosive ink > rushing ink : you no longer ride the cows. gather energy into the brush and strike the ground to send a herd of cattle charging forward. herd damage increases by 21.0/43.0/65.0%.
earthshaker :
no longer stacks damage per hit. damage inflicted by the herd to enemies is increased by 5.0/25.0/45.0% and the charge attack of the bull ridden by the artist is increased by 340%.
skills:
hopper : end lag of last hop decreased. can now move and use skills a bit faster afterwards. (slightly noticeable)
moonsketch : increased skill speed, can now move and use skills a bit faster afterwards.
pouncing tiger : less end lag (finally), two tigers tripod now increased to 120% dmg flat.
one stroke : increased skill speed, can now move and use skills a bit faster afterwards.
upwards stroke : increased skill speed, damage in pve increased by 4.5%
sunsketch : ap buff from tripod now moved to base skill. grants 22% of artist’s base ap to self and party members, 12% from base skill with an additional 10% from hard hitter tripod. my authority tripod no longer grants 50% crit rate for 12s, now gives 35% crit hit damage for 16s (uncertain if crit damage like kbw or crit hit like crit elixir).
sunwell : ap buff from tripod now moved to base skill. now restores 25% of max mana (up from previous 18%). same as sunsketch, 12% ap buff from base skill and 10% from blast tripod. my well tripod now gives critical hit damage 35.0% for 16.0 seconds.
sprinkle : pve dmg increased by 10%, vagabond tripod changed to damage to push-immune enemies increased by 96%
inkrise : vagabond tripod changed to increase cooldown by 10s, but damage dealt increased by 80%
starry night : vagabond tripod changed to increase damage dealt to monsters below boss level by 96%
door of illusion : now can be leveled up to 14. grants 17% max hp shield on placement when leveled up to 14.
ink well : pvp damage decreased by 30.3%. unleash the carp tripod is now a flat 100% damage increase to enemies, removed tripod scaling.
orchids : PARALYSIS IMMUNITY FINALLY
efflorescence (support awakening) : faster casting speed :borpaspin:
spectacle (dps awakening) : no longer gives -12% crit resistance to enemies hit, now only reduces the movement speed of enemies hit by 60% for 6s.
summon phoenix (dps hyper awake) : no longer gives -12% crit resistance to enemies hit, now only reduces the movement speed of enemies hit by 60% for 6s.
Skills
general
identity
hopper
moonsketch
tigers
one stroke
upward
sunsketch
sunwell
sprinkle
Inkrise
Starry Night?
gate
fish
orchids?
support awake?
dps awake
dps hyper awake
Ark Passive (Class)
enlightenment
leap
Tier 1 (24 Points)
Setting Moon (0/1)
Using Moonfall when you have less than 2 Harmony Orbs will consume only 1 Harmony Orb and increase DMG dealt to enemies by 10.0% for 5s.
Tier 2 (24 Points)
Full Bloom (0/3)
Casting Sunrise heals all nearby party members within 24 meters for 7/11/15% of your maximum health.
Tier 3 (24 Points)
One More Time! (0/5)
When using the Sunrise skill, there is a 20.0% chance that another 'Strange Orb' will be created around you. The Wrong Orb can only be obtained by the artist, and immediately gains 50.0% of
Blessing of the Sun (0/3)
When you cast Moonfall, grant yourself and party members 3/6/10% movement speed for 10s.
the Harmony Gauge consumed. You can summon up to 3 'Wrong Orbs' at the same time, and they last for 60.0 seconds.
Increases Drop (Brand Power) by 0/1.0/2.0/3.0/4.0%.
Tier 4
Brand Enhancement (0/5)
When using the Dawning Moon, Sunrise, and Moonrise skills, enemies within 12m will be branded with Ink, increasing DMG taken by 10.0% for 6.0 seconds.
Increases Drop (Brand Power) by 0/1.0/2.0/3.0/4.0%.
Paint: Combat Technique (0/3)
Increases the effect of the Waning Moon by 10.0/15.0/20.0%. When consuming 1 Orb of Harmony, you will get 1 stack of 'Ink Energy', and when you have 8 stacks, you can use the Moonfall Skill to create an 'Ink Orb' that can only be used by yourself. You can summon up to 1 'Ink Orb' at the same time, and it lasts for 300.0 seconds. Ink Orb: When used, it instantly reduces the remaining cooldown of skills except for the Painter's Awakening and Super Awakening by 15.0% and grants the Moonfall effect for 6.0 seconds to self and party members within 24 meters
around you. If you are already in effect, increase the duration of the effect.
Tier 1 (24 Points)
Recurrence (0/1)
The Ink Brand effect is changed to an effect that reduces all enemy defense by 12.0%.
The damage increase effect applied to yourself and party members of 'Moonfall' and 'Dragon Engraving' is changed to a damage increase effect applied to yourself only. The attack power increase effect based on the basic attack power of the buff caster of 'Sunsketch' and 'Sun Well' is changed to an effect that increases attack power by 20.0%, but it is only applied to yourself and the duration is increased by 100.0%.
Critical hit rate is increased by 25.0%.
Tier 2 (24 Points)
Rising Moon (0/3)
The 'Sunrise' skill is changed to the 'Moonrise' skill, and instead of a sun bead, a moon marble is summoned. The moon marble explodes immediately upon casting, damaging enemies within a 7.0m radius.
The damage of the moon bead increases by 0/50.0/100.0%.
Tier 3 (24 Points)
Moon Blessing (0/3)
Damage given to enemies increases by 20.0/27.0/35.0%, and when hitting a moon marble, gain a fixed 30.0% Harmony Gauge.
Shadow of the Moon (0/5)
When using Yin-Yang skills, damage given to enemies increases by 0.6/1.2/1.8/2.4/3.0% for 60.0 seconds.
This effect can stack up to 2 times.
Tier 4
Paint: Shattering Strike (0/3)
The Moonfall' skill is changed to 'Ink Technique: Bamboo Strike', and consumes 3 Orbs of Harmony to use the power of the Ink Technique to make bamboo rise up and attack enemies.
The damage of 'Ink Technique: Bamboo Strike' increases by 0/62.0/125.0%.
Artistry (0/5)
Damage of normal skills increases by 1.2/2.4/3.6/4.8/6.0%.
Video Links
[WIP]
Bard
Support Bard
1755 G3HM Mordum, using Prelude/Buckshot
DPS Bard
1720 Drextalas, Harp>Buckshot, Aria 1735 Behemoth, Harp>Buckshot, Aria
Paladin
Support Paladin
DPS Paladin
G3HM Mordum
Artist
Support Artist
DPS Artist
Drextalas
Valkyrie
Support Valkyrie
16man support raid, sup Valk POV