VOLTAIC DAILY IMPROVEMENT
METHOD S5 (VDIM)
KOVAAKS VERSION
BY LOWGRAVITY56 & 4RK
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INTRODUCTION
I am proud to present the “Voltaic Daily Improvement Method”, 6 playlists made for you to be able to practice all the different aiming techniques that make up aiming as a whole according to your skill^1 level. This is my small contribution to the Voltaic aim training community after all the great content, people and general skill and life improvement it has given me.
I hope you enjoy and find good use for these playlists! Take care, and happy grinding my friends!
- Lowgravity56
WATCH THE ANNOUNCEMENT VIDEO!
QUICK START
Start by playing the Voltaic benchmarks (make sure to select Season 5) first and see where you place. If you are new to Aim Training then we highly recommend starting at Novice and working your way up. This will help you develop good habits from the get go. Once you’ve played the benchmarks you can play the routine that matches your skill level. For instance if you place Bronze , play the routine that suits you according to the Rank Distribution. After benchmarking once, there is no need for you to continue benchmarking yourself on a weekly basis as the benchmark scenarios are already included in the routines themselves!^2
HOW IT WORKS
These playlists are an alternative method to the Voltaic Fundamental Routines and the general approach to benchmarking of the aiming community. Instead of focusing on general aim training^3 every day, the playlists presented on this document are aimed towards isolating specific aiming subcategories each day of the week to build proper technique, and also to be able to beat your previous high scores because of the gradual increments of difficulty leading to the benchmark scenarios on each playlist.
Basically, each playlist is a combination of what I think are the best scenarios to train to get better overall aim, with extra practice on top to be able to beat the specific benchmark scenarios of this
(^3) Normally people are benchmarking once a week, usually sundays. I believe this is not efficient. (^2) This means that everytime you play one of the routines you will already be benchmarking that specific aiming technique! (^1) Dynamic and static clicking, smooth and reactive tracking & speed and evasive target switching.
Voltaic season. This way you can rest assured knowing that you are not only getting better at the benchmark scenarios, but you are also developing your mouse control beyond them.
With the introduction of the 3 new subcategories (Linear Clicking, Control Tracking and Stability Switching) this version of VDIM is slightly different than previous ones: instead of featuring one subcategory per day it mixes the 6 “classic” subcategories with the new ones, hence every day being called simply [Broad Category Name] + [I or II]. This means that, for the Clicking benchmarks for example, Clicking I includes both Static Clicking benchmarks as well as one of the Linear Clicking benchmarks (in this case VT Floating Heads) and Clicking II includes both Dynamic Clicking benchmarks and the remaining Linear Clicking benchmark (VT Frogtagon), the same applies to the other 2 categories.
RANK DISTRIBUTION
For the purpose of this document and method, the rank distribution for the playlists is the following:
⬩ ENTRY
⬩ For unranked players up to Bronze.
⬩ NOVICE
⬩ For players from Bronze Complete up to Gold.
⬩ INTERMEDIATE
⬩ For players from Gold Complete up to Master.
⬩ ADVANCED
⬩ For players from Master Complete up to Nova.
⬩ ELITE
⬩ For players aspiring to get Astra or higher.
One of the main goals of this method was to intentionally make _hard_ playlists to boost your progress. This is because I firmly believe that frustration is key for your improvement because it is the way to signal your brain that _something_ is not working as intended and that it needs to change in order to overcome the tasks that are currently too difficult. So I urge you to not give up and push through if you are having a hard time getting “good” scores. The important thing is that you understand what you are doing wrong and consciously try to correct your technique so that after a good night's sleep 4 your brain has a lot of errors to learn from and improve as fast as possible. You can learn more about this here.
With this being said, there is such a thing as _too hard_ for you, which usually comes when the difficulty of the scenario is so high for your current skill level that you are completely lost and incapable of understanding what it is you are doing wrong; to put it simply, you know that _something_ (or many things) is wrong, but you don’t know what that _something_ is or how to fix it. This can result in you learning bad habits that would be hard to get rid off later in your aim journey.
So what I recommend is that you should be humble and honest with yourself and not just play the hardest scenario you can find, I assure you it won’t help you. Try to stick with the scenarios that are hard enough so that you know what you have to improve at, but not too hard to the point you want to quit.
(^4) A good night’s sleep is essential to learning anything, plus it is good for your overall health, so please take care of yourself and sleep enough.
Having said all of this, it is important to remember that everyone learns at a different pace and has different levels of tolerance to frustration, so feel free to experiment with the playlists if you feel that the ones I said were meant for your level are either too easy or too hard for you. I tried to group the Voltaic ranks into five big categories so that you can freely explore them and find what works for you, but this is just a recommendation, so if for example you are BRONZE and you feel that the Entry playlists are no longer challenging for you, feel free to move to the Novice ones, or if you are at PLATINUM and the Intermediate playlists are too big of a jump from the Novice ones, feel free to keep going with Novice until you feel you can continue your training with the Intermediate playlists. If you have any further questions my Discord is always open, I’ll get back to you as soon as I can:
FAQ
1. Q: How are the V.D.I.M and fundamental routines different?
a. Even though both of these routines are meant to help you improve your “overall aim”, the VDIM routines have a clear second role of helping you improve at the Voltaic Benchmarks as quickly as possible by adding scenarios specifically made for you to improve at the benchmark scenarios of each aiming subcategory. Additionally, the VDIM playlists are generally harder than the Fundamental routines, hence the need to create 2 extra difficulties besides the classic Novice, Intermediate and Advanced.
2. Q: How many scores do I need in a certain benchmark rank to advance?
a. Please refer to the benchmarks progression sheet and benchmarks guide in our resources channel.
ABOUT THE TRAINING
All of these routines are roughly an hour and a half long. This was the only way to make this all fit into one week and covering all the proper techniques and scenarios needed. If you don’t have the time to play the routines fully my advice is: ● Try to divide each routine in 2 or 3 parts you can play in different play sessions on each day. ● Play the routines as intended but reduce the amount of repetitions of each scenario, for example, instead of playing a scenario 3 times you can play it twice.
To properly take advantage of the “benchmark practice'' aspect of the playlists you should play them in the order they are presented to gradually increment the difficulty leading to the benchmarks scenario.
MOUSE CONTROL MAINSTAYS
When training on the Voltaic Daily Improvement Method routines, improvement has to be brought on by deliberate identification of mistakes, and a base understanding of correct principles to adhere to. Practicing with this mindset allows a player to lay a strong foundation early, so they can carve out their own preferred styles and regimen down the line. The common subcategories identified within mouse control training all have principles that work for multiple scenarios of the same type, an overview of which can be seen on each training section.
MONDAY
CLICKING I
Pushing improvement in this type of Clicking (Static and Linear) will be brought on by ensuring a continuous balance of speed and accuracy as you progress, while observing details that influence a player’s ability to achieve both. Maintaining straight initial flicks, underflicking as much as possible, and attempting to land initial flicks within clusters are keys to success that will prove useful down the line.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY CLICKING I
- KovaaKsBobbingFlankedFlashbang
> PLAY NOVICE CLICKING I
- KovaaKsCarryingGodlikeDink
> PLAY INTERMEDIATE CLICKING I
- KovaaKsBunnyhoppingFraggedTag
> PLAY ADVANCED CLICKING I
- KovaaKsWipingDynamicLoot
> PLAY ELITE CLICKING I
- KovaaKsAscendingFantasticAttrition
TUESDAY
CLICKING II
Reading target movements and hit confirming before attempting an elimination make tracking single-click targets much easier to deal with. It’s easy to oversimplify movements to their larger and more obvious motions while being unaware of slight changes in depth or speed, and minor direction changes. Smooth target to target transitions will make these movements much easier to perceive, and should prevent disorientation by switching too abruptly or haphazardly.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY CLICKING II
- KovaaKsBombingFlawlessChallenge
> PLAY NOVICE CLICKING II
- KovaaKsChallengingGoldenochreBattlepass
> PLAY INTERMEDIATE CLICKING II
- KovaaKsBuyingFuchsiaLurker
> PLAY ADVANCED CLICKING II
- KovaaKsZoningEasyDrop
> PLAY ELITE CLICKING II
- KovaaKsBackflippingFantasticQuest
WEDNESDAY
TRACKING I
Direction changes will be relatively infrequent, and when they do happen they will usually be predictable. Minor changes in speed and depth will be the primary adjustments needed once the simpler strafing motions are initially understood. As with most subcategories, correctly tracking a target with these behaviors is highly dependent on well-refined smoothness.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY TRACKING I
- KovaaKsBoomstickingFlawlessWall
> PLAY NOVICE TRACKING I
- KovaaKsChatfraggingGoldenochreRank
> PLAY INTERMEDIATE TRACKING I
- KovaaKsCallingGearedDunk
> PLAY ADVANCED TRACKING I
- KovaaKsAcingEggplantBomb
> PLAY ELITE TRACKING I
- KovaaKsBaitingFarGhostpeeker
THURSDAY
TRACKING II
Typically an intimidating category for newer players, reactive scenarios stress-test both your smoothness and perception. The stark changes in speed and direction are intentionally present to influence you to overreact and thus inadvertently force multiple adjustments from a single movement. Attempt to find opportunities to undertrack your target and position your crosshair within the target such that you have a buffer to react to sudden direction changes.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY TRACKING II
- KovaaKsBottingFlyNerf
> PLAY NOVICE TRACKING II
- KovaaKsChattingGoldenrodGulag
> PLAY INTERMEDIATE TRACKING II
- KovaaKsCamouflagingGhostpeekedBoundingbox
> PLAY ADVANCED TRACKING II
- KovaaKsAdsingEggplantSecret
> PLAY ELITE TRACKING II
- KovaaKsBindingFastClient
FRIDAY
SWITCHING I
Targets within these scenarios are intentionally larger, so that eliminations can become more frequent and influence more switches as a result. Landing your initial flick on each target whenever possible and smoothly tracking its path will be the main aspects of a successful run. Micro-corrections should be few and far between, and partially damaged bots should be avoided whenever possible.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY SWITCHING I
- KovaaKsBouncingForestgreenExitfragger
> PLAY NOVICE SWITCHING I
- KovaaKsCheatingGoodContracts
> PLAY INTERMEDIATE SWITCHING I
- KovaaKsCampingGhostpeekedShotgun
> PLAY ADVANCED SWITCHING I
- KovaaKsAdventuringEntryHipfire
> PLAY ELITE SWITCHING I
- KovaaKsBlinkingFedAds
SATURDAY
SWITCHING II
Where speed switches lean more toward the accuracy of your switches and less on the smooth tracking once the initial flick has been landed, evasive is meant to assess the opposite conditions. Your transition to smoothness upon coming out of your initial flick should ideally be both seamless and immediate.
You may either copy the code and paste them on the search bar in the Online Playlists tab or click the links attached to play the respective playlist that suits you best (see Rank Distribution)
> PLAY ENTRY SWITCHING II
- KovaaKsBuffingFraggedCallout
> PLAY NOVICE SWITCHING II
- KovaaKsChokingGooshedAimbot
> PLAY INTERMEDIATE SWITCHING II
- KovaaKsCapturingGoatedInfiltration
> PLAY ADVANCED SWITCHING II
- KovaaKsAfkingExtraDeathball
> PLAY ELITE SWITCHING II
- KovaaKsBloomingFedPick
SUNDAY
For the last day of the week you have a couple options: ● [RECOMMENDED] if you are close to getting a high score in one of the benchmarks, play the 4rk BENCHMARK FOCUS ROUTINE of that specific scenario. ● If you struggle in one of the specific categories, simply replay it this day for extra practice. ● Rest!