GAME-SPECIFIC AIMLABS
TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple , multiclicking in pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in magenta.
More resources
1. Want to understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help or information
4. Follow Voltaic twitter, sini’s twitter to stay up to date
Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have the next target in mind.
For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.
Routine vods are discontinued, instead we host educational streams.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres / areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the tasks are appropriate. This has had a positive impact on the outcome of the routines and their respective tasks. The constructive criticism helped with forging a strong foundation of routines and tasks that will help you with your training. You can consult the credit section to see all the contributors.
Playlists are currently not in a good state, therefore we recommend users to search for each task individually.
Disclaimer: The tasks underneath are subject to change. Our goal is to keep this document up-to-date with tasks that we recommend people to play. These tasks are by no means the best, it is always best to match tasks that are appropriate for your skill level and weaknesses.
OVERWATCH 2
Recommended FOV for Overwatch: 103 overwatch
ABOUT THIS ROUTINE
A well-rounded routine for supplementary aim improvement in Overwatch 2. Involves various Dynamic scenarios with challenging applications in-game. There is also a strong emphasis on reading skills through reactive and dynamic dominant tasks. We hope that this routine will help you in your Overwatch improvement process.
RECOMMENDED BY VT DOVE
Dove is a professional Overwatch League Player for Paris Eternal and a Voltaic Member. Former Grandmaster on the Voltaic Benchmarks.
VT OVERWATCH 2 ROUTINE
PROVIDED BY VT MEMBERS:
DOVE, KABE, LAB, TORJE, HAUNTR, MATTY, RIGSYCHU
Dove is a pro OWL player and former Grandmaster on the Voltaic Benchmarks. Kabe (Nova), Lab (Grandmaster) and Hauntr are all 4.4-4.6K Overwatch Ladder players, with many top scores on Aim Training. Hauntr in particular holds world records on many tracking scenarios. Matty is a top 500 Overwatch Player and holds many World Records in Aim Training, achieving both Celestial and Astra Complete. Torje is another top player ranking Nova on our benchmarks. Rigsychu is also a 4.5K Peak Hitscan Overwatch Player.
WHY PLAY THESE ROUTINES?
These routines should give you a solid foundation of every aiming technique prevalent in Overwatch so you are well prepared when playing the game. It is effective practice, because it isolates and includes scenarios that are very closely related to in-game situations, such as Glidetrack where you need to track a target precisely and accurately so you can maximize your damage output. Blinktrack, Pilltrack and Axitrack also add important elements like smooth and fast tracking with fast reacting to blinks and near-instant acceleration movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Hightrack and Lowtrack are highly recommended, and can be useful if you struggle when you’re angled at a disadvantage or advantage.
The Multi Clicking scenarios such as Angleshot Multi, Axishot Multi and Surgeshot Multi should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (Cassidy/ Ashe). Certain types of switching scenarios have some application for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. Which means you can increase your DPS, and uptime to add pressure to the enemy team. The clicking scenarios apply to all the click-type heroes such as Widowmaker, Cassidy, Ashe and even Sojourn with her Railgun.
*Certain scenarios and their respective explanation will be covered in future routines
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios ○ Make an effort to approach the target(s) smoothly and in a clean motion. ● Static Clicking*. ○ Application to Overwatch ▹ Improves timing of clicks, speed, efficiency of motion, micro-corrections, precision and target acquisition (high emphasis on efficiency) ▹ Useful for Widowmaker, Ashe and Cassidy (click-type weapons) to make more consistent and efficient flicks and micro-corrections ○ Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. ○ For Pressure and Reflex scenarios make sure to eliminate targets as soon as possible. ● Dynamic Clicking. ○ Application to Overwatch ▹ Improves reading skills, speed, precision, target confirmation and smooth target approaches ▹ Useful for Cassidy, Ashe and Widowmaker (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Overwatch. ○ Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot ▹ Track each target for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. ○ Skyshot, Hypershot ▹ Quickly acquire each target and click as soon as you’ve confirmed your hit. ○ Leapshot 360, Popshot ▹ Read each target briefly in order to confirm you’ll hit it, while approaching the target steadily. ● Multi Clicking -Arcshot Multi, Surgeshot Multi ○ Application to Overwatch ▹ Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring ▹ Useful for Cassidy and Ashe (click-type weapons) as most targets in Overwatch need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game. ○ Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. ○ After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient. ● Reactive Tracking ○ Application to Overwatch ▹ Improves reading skills, reactivity and reacquisition on blinking or dashing targets. ▹ Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again.
▹ Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes. ○ Hold down fire during the entire duration of the scenario. ○ Focus more on the target than your crosshair. ○ Try to match the target’s movement instead of chasing after it. Do your best to be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive. ○ An additional tip is to assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive. ● Precise Tracking ○ Application to Overwatch ▹ Improves reading skills, reactivity and reacquisition on blinking or dashing targets. ▹ Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. ▹ Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes. ○ Hold down fire during the entire duration of the scenario. ○ Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter. ● Speed Switching. Pokeball ○ Application to Overwatch ▹ Improves speed, target acquisition and target confirmation. ▹ Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy. ▹ Mostly applicable to Soldier 76, Cassidy and Ashe. ○ Preferably, hold down fire during the entire duration of the scenario. Note : Must hold down fire for Pokeball scenarios. ○ Make sure to force full eliminations as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. ● Evasive Switching. ○ Application to Overwatch ▹ Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. ▹ Since Overwatch is a team based game, there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that. ▹ Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy. ▹ Mostly applicable to Soldier 76, Cassidy and Ashe. ○ Preferably, hold down fire during the entire duration of the scenario. ○ Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC OVERWATCH NOVICE`
Playable at any level, recommended from Iron Gold
Duration: 39 minutes
CLICK TO PLAY VT OVERWATCH NOVICE
NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Novice
1. VT Regenspheres Novice - 3m a. Description: Eliminate evasive moving spheres as they self-regenerate health. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot Novice - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Rainshot Novice - 3m a. Description : Eliminate single-click targets as they rain down from the sky. b. How: Click here to see how to play c. Why: Helps with vertical target reading, timing your clicks, and smoothness.
4. VT Angleshot Novice Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
5. VT Angleshot Multi Novice - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
6. VT Axishot Multi Novice - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
7. VT Controltrack Blink Novice - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
8. VT Blinktrack Novice - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
9. VT Pilltrack Novice - 3m a. Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
10. VT Axitrack Overwatch Easy - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
11. VT Glidetrack Novice - 3m a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. b. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. c. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
12. VT Dodgeswitch Novice - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
13. VT Multishot Pokeball - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VOLTAIC OVERWATCH INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond
Duration: 42 minutes
CLICK TO PLAY VT OVERWATCH INTERMEDIATE
NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Intermediate
1. VT Regenspheres Med - 3m a. Description: Eliminate evasive moving spheres as they self-regenerate health. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Blinkshot - 3m a. Description : Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
4. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Angleshot Med Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. c. Why: Helps with target reading, timing your clicks, and smoothness.
6. VT Angleshot Multi Intermediate - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
7. VT Axishot Multi Intermediate - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Controltrack Blink Intermediate - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
9. VT Blinktrack Intermediate - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
10. VT Pilltrack Intermediate - 3m a. Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
11. VT Axitrack Overwatch - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
12. VT Glidetrack Intermediate - 3m a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. b. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. c. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
13. VT Dodgeswitch Intermediate - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VOLTAIC OVERWATCH ADVANCED`
Playable at any level, recommended from Master and beyond
Duration: 42 minutes
CLICK TO PLAY VT OVERWATCH ADVANCED
NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Advanced
1. VT Regenspheres Advanced - 3m a. Description: Eliminate evasive moving spheres as they self-regenerate health. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Boltshot - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: CClick here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
4. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Angleshot Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. c. Why: Helps with target reading, timing your clicks, and smoothness.
6. VT Angleshot Multi Small - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
7. VT Surgeshot Multi - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Controltrack Blink Advanced - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
9. VT Blinktrack Advanced - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
10. VT Pilltrack Advanced - 3m a. Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
11. VT Axitrack Overwatch Hard - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
12. VT Glidetrack Advanced - 3m a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. b. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. c. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
13. VT Dodgeswitch Advanced - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
HITSCAN HERO FOCUSED ROUTINES
SOLDIER 76
VOLTAIC OVERWATCH SOLDIER 76 BALANCED`
Playable at any level, recommended for Intermediate ranks.
Duration: 33 minutes Focus : Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 BALANCED
NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Balanced
1. VT Centering II 180 - 3m a. Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. b. How: focus on smoothly following the target and on not losing it after it strafes. c. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.
2. VT Steadytrack Intermediate - 3m a. Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
3. VT Glidetrack Intermediate - 3m a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. b. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. c. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
4. VT Controltrack Blink Intermediate - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
5. VT Longtrack Intermediate - 3m a. Description: Track a horizontally strafing that has a bias for long strafes. b. How: Click here to see how to play
c. Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.
6. VT Blinktrack Intermediate - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
7. VT Axitrack Overwatch - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
8. VT Lowtrack Intermediate - 3m a. Description: Track an invincible and horizontally strafing from a lowground angle. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Intermediate - 3m a. Description: Track an invincible and horizontally strafing from a highground angle. b. How: Click here to see how to play c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Med - 3m a. Description: Eliminate evasive moving spheres as they self-regenerate health. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Intermediate - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC OVERWATCH SOLDIER 76. ADVANCED`
Playable at any level, recommended for Advanced and above
Duration: 33 minutes Focus : Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 ADVANCED
NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Advanced
1. VT Centering II 180 - 3m
a. Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. b. How: focus on smoothly following the target and on not losing it after it strafes. c. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.
2. VT Steadytrack Advanced - 3m a. Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
3. VT Glidetrack Advanced - 3m a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. b. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. c. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
4. VT Controltrack Blink Advanced - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
5. VT Longtrack Advanced - 3m a. Description: Track a horizontally strafing that has a bias for long strafes. b. How: Click here to see how to play c. Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.
6. VT Blinktrack Advanced - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
7. VT Axitrack Overwatch Hard - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
8. VT Lowtrack Advanced - 3m a. Description: Track an invincible and horizontally strafing from a lowground angle. b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Advanced - 3m a. Description: Track an invincible and horizontally strafing from a highground angle. b. How: Click here to see how to play c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Advanced - 3m a. Description: Eliminate evasive moving spheres as they self-regenerate health. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Advanced - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
CASSIDY
VOLTAIC OVERWATCH CASSIDY. BALANCED`
Playable at any level, recommended for Intermediate and above
Duration: 27 minutes Focus : Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED
1. VT Multishot Pokeball Small - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
2. VT Angleshot Med Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
3. VT Popshot - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
4. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: CClick here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
6. VT Axishot Multi Intermediate - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
7. VT Surgeshot Multi - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Dashshot - 3m a. Description : Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
9. VT Blinkshot - 3m a. Description : Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC OVERWATCH CASSIDY. ADVANCED`
Playable at any level, recommended for Intermediate and above
Duration: 27 minutes Focus : Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED
1. VT Multishot Pokeball Small - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
2. VT Angleshot Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play
c. Why: Helps with target reading, timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
4. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
6. VT Curveshot Multi Advanced - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
7. VT Surgeshot Multi - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Dashshot - 3m a. Description : Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
9. VT Boltshot - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
SOJOURN
VOLTAIC OVERWATCH SOJOURN BALANCED`
Playable at any level, recommended for Intermediate and above
Duration: 33 minutes
Focus : Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED
1. VT Dodgeswitch Intermediate - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Blinktrack Intermediate - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
3. VT Axitrack Overwatch - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
4. VT Lowtrack Intermediate - 3m a. Description: Track an invincible and horizontally strafing from a lowground angle. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
5. VT Hightrack Intermediate - 3m a. Description: Track an invincible and horizontally strafing from a highground angle. b. How: Click here to see how to play c. Why: Improves tracking capabilities on targets on high geometric angles.
6. VT Angleshot Med Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
7. VT Popshot - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
8. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
9. VT Dashshot - 3m
a. Description : Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
10. VT Blinkshot - 3m a. Description : Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
11. VT Trackshot - 3m a. Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage b. How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH SOJOURN ADVANCED`
Playable at any level, recommended for Intermediate and above
Duration: 33 minutes Focus : Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED
1. VT Dodgeswitch Advanced - 3m a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Angleshot Small - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
4. VT Adjust Click - 3m a. Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Dashshot - 3m
a. Description : Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
6. VT Boltshot - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
7. VT Blinktrack Advanced - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
8. VT Axitrack Overwatch Hard - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
9. VT Lowtrack Advanced - 3m a. Description: Track an invincible and horizontally strafing from a lowground angle. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
10. VT Hightrack Advanced - 3m a. Description: Track an invincible and horizontally strafing from a highground angle. b. How: Click here to see how to play c. Why: Improves tracking capabilities on targets on high geometric angles.
11. VT Trackshot Advanced - 3m a. Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage b. How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.
WIDOWMAKER
VOLTAIC OVERWATCH WIDOWMAKER. BALANCED`
Playable at any level, recommended for Intermediate and above
Duration: 33 minutes FOV: 103 overwatch (51 scoped)
Focus: Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED
Note : Make sure to scope in for all these scenarios.
1. VT Angleshot Widow - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. c. Why: Helps with target reading, timing your clicks, and smoothness.
2. VT Curveshot Widow - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Flowshot Widow - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
4. VT Blinkshot Widow - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. VT Threeshot Widow Micro - 3m a. Description: Three Static spheres that spawn on one wall in close proximity to each other. b. How: Click here to see how to play c. Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and
7. VT Vibeshot Widow - 3m a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. b. How: Click here to see how to play c. Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
8. VT Hexshot Widow - 3m a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play c. Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
9. VT Skyshot Widow - 3m a. Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. b. How: Click here to see how to play c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
10. VT Paceshot Widow - 3m a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
11. VT Peekshot Widow - 3m a. Description : Practice against targets that randomly peek you from the left at different speeds and heights b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH WIDOWMAKER. ADVANCED`
Playable at any level, recommended for Advanced and above
Duration: 33 minutes FOV: 103 overwatch (51 scoped) Focus: Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED
Important : Make sure to scope in for all these scenarios.
1. VT Angleshot Widow Advanced - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
2. VT Curveshot Widow Advanced - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Flowshot Widow Advanced - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
4. VT Boltshot Widow - 3m a. Description : Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. VT Threeshot Widow Micro - 3m a. Description: Three Static spheres that spawn on one wall in close proximity to each other. b. How: Click here to see how to play c. Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and
7. VT Vibeshot Widow - 3m a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. b. How: Click here to see how to play c. Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
8. VT Hexshot Widow - 3m a. Description: Six tiny spheres that spawn on one wide wall in front of you. b. How: Click here to see how to play c. Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
9. VT Skyshot Widow Advanced - 3m (voxTS click - easier than Skyshot Small Double) a. Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. b. How: Click here to see how to play c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
10. VT Hypershot Widow - 3m (tamspeed 2bp/2bps/2bpes, beanclick 250%) a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
11. VT Peekshot Widow Hard - 3m a. Description : Practice against targets that randomly peek you from the left at different speeds and heights b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and reactive clicking.
ASHE
VOLTAIC OVERWATCH ASHE. BALANCED`
Playable at any level, recommended for Intermediate and above
Duration: 30 minutes FOV: 103 overwatch (66 scoped) Focus : Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE BALANCED
Important : Make sure to scope in for all these scenarios.
1. VT Angleshot Ashe - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
2. VT Curveshot Ashe - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Flowshot Ashe - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
4. VT Blinkshot Ashe - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. VT Angleshot Multi Ashe - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
7. VT Axishot Multi Ashe - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Surgeshot Multi Ashe - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
9. VT Hexshot Ashe - 3m a. Description: Six tiny spheres that spawn on one wide wall in front of you. b. How: Click here to see how to play c. Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
10. VT Paceshot Ashe - 3m a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
VOLTAIC OVERWATCH ASHE. ADVANCED`
Playable at any level, recommended for Intermediate and above
Duration: 30 minutes FOV: 66 overwatch Focus : Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE ADVANCED
Important : Make sure to scope in for all these scenarios.
1. VT Angleshot Ashe Advanced - 3m a. Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
2. VT Curveshot Ashe Advanced - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play
c. Why: Helps with precise target reading, timing your clicks, and smoothness.
3. VT Flowshot Ashe Advanced - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
4. VT Boltshot Ashe Advanced - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Click here to see how to play c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. VT Angleshot Multi Ashe Adv - 3m a. Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with target reading, timing your clicks, and smoothness.
7. VT Axishot Multi Ashe Adv - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Surgeshot Multi Ashe Adv - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
9. VT Hexshot Ashe - 3m a. Description: Six tiny spheres that spawn on one wide wall in front of you. b. How: Click here to see how to play c. Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
10. VT Hypershot Ashe - 3m a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. b. How: Click here to see how to play
c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
TRACER
VOLTAIC OVERWATCH TRACER. BALANCED`
Playable at any level, recommended for Intermediate and above
Duration: 24 minutes Focus : Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER BALANCED
1. VT Close Fast Strafes Invincible - 3m a. Description: Track an invincible, fast and close strafing target that varies in strafe length. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
2. VT Flicker Plaza Dash Master - 3m a. Description: Track an invincible target that dashes constantly across the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m a. Description: Track an invincible target that blinks in 180 degree around the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack - 3m a. Description: Track an invincible target that blinks in 180 degree around the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
6. VT Blinktrack Intermediate - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
7. VT Axitrack Overwatch - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
8. VT Pilltrack Intermediate - 3m a. Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
VOLTAIC OVERWATCH TRACER. ADVANCED`
Playable at any level, recommended for Intermediate and above
Duration: 24 minutes Focus : Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER ADVANCED
1. VT Close Fast Strafes Invincible - Thin - 3m a. Description: Track an invincible, fast and close strafing target that varies in strafe length. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
2. VT Flicker Plaza Dash Grandmaster - 3m a. Description: Track an invincible target that dashes constantly across the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m a. Description: Track an invincible target that blinks in 180 degree around the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack Hard - 3m a. Description: Track an invincible target that blinks in 180 degree around the map. b. How: Click here to see how to play c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
6. VT Blinktrack Advanced - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
7. VT Axitrack Overwatch Hard - 3m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
8. VT Pilltrack Advanced - 3m a. Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
SPLITGATE
Recommended FOV for Splitgate: 103-120 overwatch
ABOUT THIS ROUTINE
This routine involves multiple switching tasks to start off so you can work on your speed and evasive target switching. This helps when you quickly need to eliminate a target and need to switch to another that is mid-strafe (for instance when using the AR). It also includes dynamic clicking tasks with hard to hit patterns that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills on hard to hit targets (useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a brand new subcategory of aiming tasks called multiclicking, these tasks involve higher-ttk clicking targets. On these tasks you have to click a target at least 3 times before it gets eliminated. The multiclicking tasks are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in Splitgate. Finally, we included some tracking tasks to improve your reactivity, so you can track targets that make sporadic movements or change directions often in their strafes as well as some precision tasks to improve your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and precision can also help with other weapons).
RECOMMENDED BY VT PUNK
Punk is a Spanish Streamer and part of the Voltaic Main Team, mainly playing Overwatch at the highest ladder often peaking top 10 as Hitscan at 4500+ rating.
VT SPLITGATE ROUTINE
CLICK HERE TO PLAY THE SPLITGATE PLAYLIST
Playable at any level
60 minutes
1. VT berryTS 360 - 10 minutes a. Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed
2. VT siniTS 360 - 10 minutes a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360 degree map b. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and switching skills on target that are mid-strafe
3. siniTS Voltaic - 10 minutes a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map b. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and switching skills on target that are mid-strafe
4. VT Sini Clicking - 10 minutes a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map b. How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and clicking skills on target that are mid-strafe
5. VT mpXY 360 - 10 minutes a. Description: Five medium to small sized spheres that move diagonally on a 360 degree map b. How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting c. Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically.
6. VT Sini 3-Click - 10 minutes a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map b. How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe.
7. VT mpXY 3-Click - 10 minutes a. Description: Five medium to small sized spheres that move diagonally on one wall b. How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times on each target with minimal to no micro-correcting c. Why: Helps with your reading, high-ttk click-timing and precision skills on targets that move and change directions sporadically.
8. VT Floating Dots 3-Click - 10 minutes
a. Description: Multiple small fast horizontal moving targets on a 180 degree map b. How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting c. Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small.
9. VT Pilltrack SG - 10 minutes a. Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run. b. How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability. c. Why: Helps with your reading, target acquisition and reactivity skills
10. VT Smoothbot SG - 10 minutes a. Description: Track a cylinder shaped bot as it flies around you at various distance and speed. b. How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
11. VT Arc180T Invincible - 10 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible c. Why: Helps with your reading and precision tracking skills
VALORANT
Recommended FOV for Valorant: 103-120 Valorant
RECOMMENDED AND CREATED WITH VT CARTOON, TRUSTEMIX, AND BARDOZ
Cartoon, BardOZ and Trustemix are all World Record Holders or former world record holders of many Static scenarios in Aim Training and many other scenarios. Bardoz was a former Valorant Pro, and all the players have peaked at Radiant and played at a high level in Valorant.
ABOUT THIS ROUTINE
In VALORANT a players’ level of aim competency stands as one of the primary distinguishing factors within their overall skillset. But a subset of aim that remains difficult to train within the game itself is mouse control, which is rarely addressed and improved upon in detail. This is coupled with the fact that there's a whole gamut of attributes that make a great player outside of mouse control and even aiming, means that your time in VALORANT is best spent addressing these factors. TheVoltaic x Aim Lab VALORANT routine will offer purposefully isolated mouse control training specific to aiming in VALORANT, with repetition that vastly outpaces what could be achieved within the game itself. The first routine is a warm-up routine which you can play at any level. The second routine is a more advanced routine that is recommended for diamond or above, but it is also playable at any level.
PROPER ROUTINE USAGE
Note that these routines are only supplementary and playing them alone will not improve your aim, you must play these in conjunction with VALORANT. In addition, it is highly recommended to use this routine in combination with Deathmatch, this way you can effectively translate the movements learned towards the game. Beyond this it’s important that, as a VALORANT player aspiring to succeed, aiming ability alone is not what makes a great player. Because of this, 5v5 competitive modes like ranked, scrimmages, and matches should be the bulk of your time spent on improving at the game. Ideally, you will want to be playing Aim Lab, Deathmatch and VALORANT each day to hone your skills. Recommended ordering for these tasks would be either as previously listed, or utilizing theVT Cartoon VALORANT Warm-up Routine prior to playing VALORANT, then Deathmatch and Ranked, concluding with the full routine prior to logging off and preferably before you go to sleep.
Just playing the routine mindlessly is not sufficient, if you want to improve effectively you need to practice deliberately. Whether it’s on your own or through assistance, it’s imperative that you properly dissect the aspects being trained in each task, along with your personal strengths and weaknesses for each one. Focus on good habits such as retaining smoothness, timing your switches, and keeping your subsequent targets in mind. As a general rule you want to avoid wasting any mouse movements as it will drastically improve your efficiency and speed.
TIP
You may adjust the time spent on each task to your liking. We recommend spending no longer than 40 minutes, because spending too much time on Aim Training will result in diminishing returns.
ROUTINE ON NEXT PAGE
VOLTAIC x CARTOON VALORANT WARM-UP ROUTINE
Recommended and playable at any level This warm-up routine is provided by Cartoon
BEFORE YOU START
Straight to the point warm-up, this routine is meant to be short, no longer than 15 minutes. With tasks covering precise micro-corrections and click-timing mixed with speedy flicks on a wide array of angles. Cartoon recommends short intensive warmups followed by deathmatch games as the best way to prepare for ranked sessions.
CLICK HERE TO PLAY THE VT CARTOON VALORANTWARM-UP PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Valorant Warmup
Duration: 12 minutes
1. VT berryTS Valorant - 3 minutes a. Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic.
b. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. ■ Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
2. VT Sky Dots Micro 30% Smaller - 3 minutes a. Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. b. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT Floating Dots Goated Valorant - 3 minutes a. Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. b. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. c. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.
4. VT 1w2ts Smallflicks Valorant - 3 minutes a. Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. b. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.
COMPLETE ROUTINE ON NEXT PAGE
VOLTAIC VALORANT ROUTINE
Playable at any level, but recommended for Voltaic Diamond and above New *
CLICK HERE TO PLAY THE VALORANT ADVANCED PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Valorant Routine
Duration: 40 minutes
1. VT Reactive Click Widewall Valorant - 4 minutes a. Description: Eliminate small spheres that move in one direction when hovering over them. b. How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click it twice, once when it is static and again while it is moving, you will only get points for clicking the sphere when it is moving. If you do not eliminate it before it becomes static again, you will get no points, and will have to repeat. c. Why: This task improves your reading, click-timing and precision skills on precise yet slightly reactive targets.
2. VT Valorant Smallflicks - 4 minutes a. Description: Eliminate multiple horizontal placed targets on a 90 degree map. b. How: Focus on headshots only, acquire each target and move your mouse in one clean horizontal motion from one target to another. c. Why: This task improves your target acquisition, click-timing and precision, specifically on horizontal angles.
3. VT Close Range Valorant Tracking - 3 minutes (25% Faster Sens optional ) a. Description: Track a close range cylinder as it strafes in front of you with Valorant-like movement speed. b. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
4. VT ww3t Pokeball Valorant - 3 minutes (25% Faster Sens optional ) a. Description: Three medium to small targets on a wide wall that have instant regenerative health. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. ■ Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
5. VT 1w2ts Pokeball Valorant - 3 minutes (25% Faster Sens optional ) a. Description: Two small targets on a wide wall that have instant regenerative health. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. ■ Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. VT Sky Dots Micro 30% Smaller - 3 minutes a. Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. b. How: Focus on the target that is the closest to your crosshair to maximise efficiency. c. Why: This task teaches how to micro flick between two moving targets efficiently.
7. VT Smoothsphere Valorant - 3 minutes (25% Faster Sens optional ) a. Description: Track a small sphere as it flies around you at various distances and speed.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
8. VT MPspeedTS Valorant - 3 minutes a. Description: Precise target switching between two moving diagonal targets in a small map. b. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. ■ Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: This task improves your reading, target acquisition and switching skills on targets with sporadic movement.
9. VT mpXY Valorant - 4 minutes a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall. b. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. c. Why: This task helps with your reading, clicking timing and precision skills.
10. VT 1w4ts VSS Valorant - 4 minutes a. Description: Four small sized dynamic targets that spawn on one wall. b. How: Focus on moving your mouse in clean lines from target to target. Make a fast large flick, then micro-correct quickly, while thinking about the next target. c. Why: This task helps with building better habits, like making clean flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation.
11. VT 1w2ts Smallflicks Valorant - 3 minutes a. Description: Two small static targets that spawn relatively close together. b. How: Focus on keeping clean lines when going from target to target and making sure you’re on the target before clicking to maintain precision. c. Why: Helps practice micro corrections and micro flicking, which is often a necessary skill in Valorant.
12. VT berryTS Valorant - 4 minutes a. Description: Eliminate multiple slow strafing spheres on a wide map. b. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. ■ Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
13. VT Floating Dots Goated Valorant - 4 minutes a. Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. b. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. c. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.
CSGO
Recommended FOV for Counterstrike: 90 source
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in CSGO.
VT COUNTERSTRIKE WARM-UP ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE CSGOWARM-UP PLAYLIST
NOTE: If the link doesn’t work search for Voltaic CSGO Warmup
Duration: 12 minutes
1. VT berryTS CSGO - 3 minutes a. Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic. b. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. i. Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
2. VT Floating Dots CSGO - 3 minutes a. Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. b. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT 1w2ts Smallflicks CSGO - 3 minutes a. Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. b. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.
c. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.
4. VT Sky Dots Micro CSGO - 3 minutes a. Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. b. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VOLTAIC ENHANCED APEX ROUTINE
PROVIDED BY VT WRTHCRW
Wrthcrw is an established Apex Legends Player & Coach, who specializes in individual mechanics such as movement, aim and positioning.
ABOUT THIS ROUTINE
An enhanced Apex Training that will help you develop all the core aiming skills that are relevant to Apex Legends. This training was designed to be as time effective as possible, and help elevate Apex Players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are designed to provide you with a strong foundation in various aiming techniques commonly used in Apex Legends, ensuring that you are well-prepared for in-game situations. They are effective practice exercises that focus on specific scenarios closely resembling actual gameplay experiences. For instance, JumpPad Apex simulates tracking targets following trajectories similar to those of players using Jump Pads in Apex Legends.
Close Fast Strafes Apex, Apextrack, and AirXYZ also introduce crucial elements like smooth and rapid tracking with quick responses to changes in movement. These skills are beneficial when using fully automatic guns in Apex, such as the Volt, CAR, R301, and R99, as they enhance smoothness and stability, making it easier to maintain precision. Both Wide Angle Tracking and Side to Side Tracking are highly recommended, especially for aiming at challenging angles.
Multi Clicking scenarios, like ApexTargetClick help you concentrate on tracking a target and continually adjusting to its changing direction. You'll practice timing your clicks consecutively to eliminate the target. This training is applicable to most single-fire weapons in Apex, such as the Wingman, Scout, and Hemlock.
At higher skill levels, Switching becomes a valuable skill in Apex Legends. It enables you to track targets effectively, conserve enough ammunition to switch and track another target, read opponents accurately,
acquire them swiftly, and eliminate them. This approach boosts your damage output, uptime, and adds pressure to opposing players.
The dynamic clicking scenarios are relevant for single-fire weapons like the Wingman and Scout, aiming to enhance your reading abilities, target acquisition, and click-timing.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios ○ Make an effort to approach the target(s) smoothly and in a clean motion. ● Dynamic Clicking. ○ Application to Apex ▹ Improves reading skills, speed, precision, target confirmation and smooth target approaches ▹ Useful for single-fire weapons such as the Wingman/Scout (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Apex. ○ Overhead Clicking ▹ Quickly acquire each target and click as soon as you’ve confirmed your hit. ● Multi Clicking -ApexTargetClick & Wingman Strafe Dodge ○ Application to Apex ▹ Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring ▹ Useful for single-fire weapons such as the Wingman (click-type weapons) as most targets in Apex Legends need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game. ○ Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. ○ After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient. ● Reactive Tracking ○ Application to Apex ▹ Improves reading skills, reactivity and reacquisition on blinking or dashing targets. ▹ Useful for any fully automatic weapons (Volt/R99/Alternator/Flatline/Spitfire/R301) as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. ▹ Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes. ○ Hold down fire during the entire duration of the scenario. ○ Focus more on the target than your crosshair. ○ Try to match the target’s movement instead of chasing after it. Do your best to be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive.
○ An additional tip is to assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive. ● Precise Tracking ○ Application to Apex ▹ Improves reading skills, reactivity and reacquisition on blinking or dashing targets. ▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. ▹ Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes. ○ Hold down fire during the entire duration of the scenario. ○ Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter. ● Evasive Switching. ○ Application to Apex ▹ Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. ▹ In Apex there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that. ▹ Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players. ▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt. ○ Preferably, hold down fire during the entire duration of the scenario. ○ Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC APEX ENHANCED WARM-UP`
Playable at any level
Duration: 15 minutes (Each scenario is 30 seconds)
CLICK TO PLAY VT APEX ENHANCED WARM-UP
NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Warm-Up
1. VT Wide Angle Tracking Warmup - 3x a. Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. b. How: Click here to see how to play c. Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
2. VT Overhead Tracking Warmup - 3x
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head Tracking Version. b. How: Click here to see how to play c. Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
3. VT Overhead Clicking Warmup - 3x a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Clicking version. b. How: Click here to see how to play c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
4. VT Thinbot VSS Apex Warmup - 3x a. Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. b. How: Click here to see how to play c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
5. VT Revolving Tracking 30s - 3x a. Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. b. How: Click here to see how to play c. Why: Improves stability & precision while in movement.
6. VT Close Fast Strafes Apex Warmup - 3x a. Description : A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. 30 second version b. How: Click here to see how to play c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
7. VT Apextargetclick Warmup - 3x a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
8. VT Apex Counter Strafe Dodge 30s - 3x a. Description : A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
9. VT Apextrack Dodge 30s - 3x a. Description : A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
10. VT Kontrolsphere Warmup - 3x a. Description: A tracking task that features a small target that flies around the player smoothly. b. How: Click here to see how to play c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
VOLTAIC APEX NOVICE`
Playable at any level, recommended from Iron Gold
Duration: 33 minutes
CLICK TO PLAY VT APEX ENHANCED NOVICE
NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Novice
1. VT Side to Side Tracking Novice - 3m a. Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. b. How: Click here to see how to play c. Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
2. VT Overhead Tracking Novice - 3m a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. b. How: Click here to see how to play c. Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
3. VT Thinbot VSS Apex Novice - 3m a. Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. b. How: Click here to see how to play c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Novice - 3m a. Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. b. How: Click here to see how to play c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Novice - 3m a. Description : A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
6. VT Static Anti-Movement Novice - 3m a. Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. b. How: Click here to see how to play c. Why: Helps with flick isolation while in movement, making clean & smooth motions from one target, and adjusting after initial-flicks.
7. VT Apextargetclick Novice - 3m a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. b. How: Click here to see how to play
c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Novice - 3m a. Description : A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
9. VT Lifttrack Novice - 3m a. Description : A precise tracking task that features a pill shaped bot that flies upwards while gently strafing left and right and then quickly drops to the ground again. b. How: Click here to see how to play c. Why: Helps with vertical target reading, stability & precision similar to encounters with Horizon’s ultimate..
10. VT Kontrolsphere Easy - 3m a. Description: A tracking task that features a small target that flies around the player smoothly. b. How: Click here to see how to play c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
11. VT Wingman Strafe Novice - 3m a. Description : A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
VOLTAIC APEX ENHANCED INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond
Duration: 36 minutes
CLICK TO PLAY VT APEX 2.0 INTERMEDIATE
NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Intermediate
1. VT Wide Angle Tracking Med - 3m a. Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. b. How: Click here to see how to play c. Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
2. VT Overhead Tracking Intermediate - 3m a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. b. How: Click here to see how to play c. Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
3. VT Thinbot VSS Apex Med - 3m a. Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. b. How: Click here to see how to play c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Thin - 3m a. Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. b. How: Click here to see how to play c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Med - 3m a. Description : A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
6. VT Static Anti-Movement Intermediate - 3m a. Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. b. How: Click here to see how to play c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Med - 3m a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Med - 3m a. Description : A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
9. VT Apex Counter Strafe Dodge - 3m a. Description : A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge - 3m a. Description : A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
11. VT Kontrolsphere - 3m a. Description: A tracking task that features a small target that flies around the player smoothly. b. How: Click here to see how to play c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
12. VT Apexswitch Med - 3m a. Description : A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC APEX ENHANCED ADVANCED`
Playable at any level, recommended from Master and beyond
Duration: 39 minutes
CLICK TO PLAY VT APEX 2.0 ADVANCED
NOTE: If the link doesn’t work search for Voltaic Apex 2.0 Advanced
1. VT Wide Angle Tracking Advanced - 3m a. Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. b. How: Click here to see how to play c. Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
2. VT Overhead Tracking Advanced - 3m a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. b. How: Click here to see how to play c. Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
3. VT Thinbot VSS Apex Advanced - 3m a. Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. b. How: Click here to see how to play c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Strafes - 3m a. Description: An auto-movement tracking scenario in which the player constantly goes around a thin strafing target. b. How: Click here to see how to play c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Advanced - 3m a. Description : A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
6. VT Static Anti-Movement Advanced - 3m a. Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Advanced - 3m a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Advanced - 3m a. Description : A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
9. VT Apex Counter Strafe Dodge Hard - 3m a. Description : A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge Hard - 3m a. Description : A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. b. How: Click here to see how to play c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
11. VT Kontrolsphere Hard - 3m a. Description: A tracking task that features a small target that flies around the player smoothly. b. How: Click here to see how to play c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
12. VT AirXYZ - 3m a. Description : A reactive task that features a spherical target that flies around the player with different strafe patterns every 15 seconds. b. How: Click here to see how to play c. Why: Helps with high level vertical reactivity to improve your target reading.
13. VT Apexswitch Advanced - 3m a. Description : A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
HOLLOW x VOLTAIC ESSENTIALS APEX ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE HOLLOW x VOLTAIC APEX PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Apex Essentials
Duration: 30 minutes
1. VT Kindaclose Fast Strafes - 3 minutes a. Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances. b. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes. c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
2. VT Arc 180 Apex - 3 minutes a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. b. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. c. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
3. VT Thin Gauntlet AIO - 3 minutes a. Description: Track a Cylinder as it transitions into varied sizes and speed over time. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Smoothsphere Apex - 3 minutes a. Description: Track a small sphere as it flies around you at various distances and speed. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Psalm Angelic Click - 3 minutes a. Description: A clicking task with multiple spheres that move around vertically and diagonally. b. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. c. Why: This task helps with your reading, clicking timing and precision skills.
6. VT Controlsphere Wingman - 3 minutes a. Description: A small sphere that strafes erratically. b. How: Carefully read the movement of the sphere and click accordingly while matching its movement. c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
7. VT mpXY Apex - 3 minutes a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall. b. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. c. Why: This task helps with your reading, clicking timing and precision skills.
8. VT Glider Track - 3 minutes a. Description: Track a bot as it glides around in the sky. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
9. VT A180TI Apex - 3 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. c. Why: Helps with your reading and precision tracking skills.
10. VT A180T Apex - 3 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement
VT APEX ESSENTIALS ROUTINE
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Apex Legends.
Recommended and playable at any level
CLICK HERE TO PLAY THE APEX PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Apex Essentials
Duration: 60 minutes
1. VT Apex CLS Headshot - 8 minutes a. Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close range. b. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
2. VT Arc 180 Apex - 7 minutes a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. b. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. c. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
3. VT Controlsphere Apex - 8 minutes a. Description: Track a small dot as it strafes erratically. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Smoothsphere Apex - 7 minutes a. Description: Track a small sphere as it flies around you at various distances and speed. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Controlsphere Wingman - 8 minutes a. Description: A small sphere that strafes erratically. b. How: Carefully read the movement of the sphere and click accordingly while matching its movement. c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
6. VT mpXY Apex - 7 minutes a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall. b. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. c. Why: This task helps with your reading, clicking timing and precision skills.
7. VT A180TI Apex - 8 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. c. Why: Helps with your reading and precision tracking skills.
8. VT A180T Apex - 7 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement.
CALL OF DUTY
Recommended FOV for Call of Duty: 90 source
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Call of Duty.
VT COD ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Call of Duty Essentials
Duration: 30 minutes
1. VT Arc 360T - 5 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement
2. VT dotTS 360 - 5 minutes a. Description: Multiple relatively small spheres that strafe at medium speed. b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
3. VT evaTS 360 Smooth - 5 minutes a. Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. b. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
4. VT berryTS Smooth - 5 minutes a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
5. VT Pokeball Frenzy Auto Small - 5 minutes a. Description: Multiple small targets on a wide wall that have instant regenerative health. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. i. Optional : It is recommended to use left CTRL to shoot instead of LMB c. Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
6. 1w4ts Voltaic - 5 minutes a. Description: 4 small sized static targets that spawn on one wall. b. How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards. c. Why: Helps with building better habits, like keeping straight lines, flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation.
WARZONE: CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Warzone.
VT WARZONE ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Call of Duty Warzone Essentials
Duration: 60 minutes
1. VT Controlsphere - 8 minutes a. Description: Track a small dot as it strafes erratically. b. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
2. VT EvaTS 200% or VT EvaTS 300% - 7 minutes a. Description: Multiple small to medium sized spheres that strafe erratically and have 200% more health than the original evaTS. b. How: Acquire a target, track it precisely and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
3. VT A360TI - 7 minutes a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias. b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. c. Why: Helps with your reading and precision tracking skills.
4. VT evaTS 360 Smooth - 8 minutes a. Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. b. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
5. VT mpTS Smooth - 8 minutes a. Description: Five medium sized spheres that strafe diagonally and have regenerative health. b. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
6. VT berryTS Smooth - 7 minutes a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
7. VT 1w2ts smallflicks - 7 minutes a. Description: Static sphere scenario with 2 small targets to switch between b. How: Make clean lines that land from one target directly onto the next one c. Why: Helps with small flicks and focuses on small micro adjustments
8. VT Close Long Strafes Warzone - 8 minutes a. Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking. b. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. c. Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
xDEFIANT
Recommended FOV for xDefiant: 100-120
VOLTAIC CORE xDEFIANT ROUTINE
PROVIDED BY VT SINI, VT CARTOON
CONTRIBUTIONS VT YRUP & VT VISCOSE
ABOUT THIS ROUTINE
A xDefiant playlist that will help you develop all the core aiming skills that are relevant to the game. This training was designed to be as time effective as possible, and help elevate xDefiant players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are created to serve as both a warm-up and training for xDefiant, it works on your core skills in the game to make sure you're always sharp when playing the game. They’re effective practice exercises due to involving scenarios that are similar to in-game duels. For instance there are bounce/arc scenarios to improve aiming versus players who are jumping frequently, target switching scenarios for multi kills, and tracking scenarios to improve your reading skills. The high emphasis on control scenarios will help you aim better and be more composed in chaotic situations.
Scenarios such as Skyswitch, dotTS and Speedswitch introduce core mechanics that will improve players’ target acquisition and switching capabilities. This is especially relevant to players using fully automatic weapons with a high fire rate and high enough clip size for multikills (Mp7, P90, Mp5, Ak47 and more).
The static scenarios help players isolate their flicks and micro-corrections to more effectively land large motion mouse movements directly onto or close to the target. When moving your mouse at higher speeds, it becomes even more important to be able to control where it lands, this is where static helps a lot (especially with Single-fire Click-type weapons).
The Dynamic and Multi-Clicking scenarios help players improve their reading skills, and help focus down a single target continuously while being able to adjust for its changes in directions or sporadic movements. Players will be able to practice both single-fire kill (Dynamic) click-timing as well as consecutively clicks (Multi-Clicking). It’s mostly applicable to weapons that are single-fire such as the Pistol / Revolvers and Scout / Sniper Weapons.
All Precision, Evasive and Regen scenarios are core scenarios to improve the stability and steadiness of your aim while also being able to consistently stay on target (Precise). The Evasive scenarios also involve a bit of the higher-ttk switching scenarios, with a bit more erratic movement patterns that share some similarities with xDefiant (or are more challenging to make in-game scenarios even easier). The Regen scenarios help players improve smoothness and stability as it’s important to remain composed in duels to win. Also mostly relevant to fully automatic weapons such as (Mp7, Ak47, ACR and so forth).
The larger emphasis on micros also helps players get better at sporadic micro adjustments that are frequently required in xDefiant due to the poor animation blending (more about this later).
ANIMATION BLENDING (Credit to Viscose)
Poor animation blending means that it’s very hard to read movements in the same way as you do in other games such Apex Legends and The Finals. In most games where someone goes from running into a jump, there are frames between the animation for both, which allows you to read when someone is about to jump, because their legs tense up a bit or something. xDefiant does not have that, players simply snap between the states. This is why we’ve included more micro scenarios to help you deal with that better in-game.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios ○ Make an effort to approach the target(s) smoothly and in a clean motion. ● Dynamic Clicking. ○ Application to xDefiant ▹ Improves reading skills, speed, precision, target confirmation and smooth target approaches ▹ Useful for single-fire weapons such as the SVD, MK 20 SSR, 686 Magnum and more (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on xDefiant. ○ Overhead Clicking ▹ Quickly acquire each target and click as soon as you’ve confirmed your hit. ● Multi Clicking ○ Application to xDefiant ▹ Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring ▹ Useful for single-fire weapons such as the M1911, SVD, MK 20 SSR, 686 Magnum (click-type weapons) as most targets in xDefiant need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game. ○ Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it.
○ After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient. ● Precise Tracking ○ Application to xDefiant ▹ Improves reading skills, reactivity and reacquisition on blinking or dashing targets. ▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2 as most decent players will be moving somewhat erratically which you need to react to in order to track them again. ▹ Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes. ○ Hold down fire during the entire duration of the scenario. ○ Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter. ● Evasive Switching. Regen. ○ Application to xDefiant ▹ Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. ▹ In xDefiant there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that. ▹ Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players. ▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2. ○ Preferably, hold down fire during the entire duration of the scenario. ○ Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC xDEFIANT BALANCED`
Playable at any level
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT BALANCED
NOTE: If the link doesn’t work search for Voltaic xDefiant Balanced
1. VT Speedswitch 180 Warmup Med - 3m a. Description: A 180 scenario that involves slow moving and low-ttk targets. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
2. VT Skyswitch Intermediate - 3m
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Click here to see how to play c. Why: Forces refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
3. VT dotTS Static Entry - 3m a. Description : A static target switching scenario featuring several medium sized targets. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
4. CG Adjust Click Micro - 3m a. Description: Four small spherical targets make small micro movements on a small wall across from the player. b. How: Click here to see how to play c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
5. VT Twoshot Pokeball Wide Large - 3m a. Description: A target switching scenario involving two relatively large spherical targets on a Wide Wall. b. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) c. Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
6. VT Adjust Click VAL - 3m a. Description : A relatively small spherical target traverses in one direction on a mostly horizontal axis. b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
7. Mini's HS Click Intermediate - 3m a. Description : A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). b. How: Click here to see how to play c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Intermediate - 3m a. Description : A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. b. How: Click here to see how to play c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Adjust Track Intermediate - 3m a. Description : Track a distant small to medium sized spherical target that dashes periodically. b. How: Click here to see how to play c. Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Med - 3m a. Description : A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
11. VT Regenspheres Control Med - 3m a. Description : A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT WavyTS Novice - 3m a. Description: A flat wall with targets that make very gentle movements in the X and Y axis. b. How: Click here to see how to play c. Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
13. VT Leapswitch Med - 3m a. Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. b. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. c. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
14. VT Evasive Micro Switch Med - 3m a. Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. b. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. c. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m a. Description : Two spherical targets spawn in a long corridor. b. How: Click here to see how to play c. Why: Improves, speed, precision, and target acquisition at varied depths.
VOLTAIC xDEFIANT ADVANCED`
Playable at any level, recommended from Master and beyond
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT ADVANCED
NOTE: If the link doesn’t work search for Voltaic xDefiant Advanced
1. VT Speedswitch 180 Warmup Advanced - 3m a. Description: A 180 scenario that involves slow moving and low-ttk targets. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
2. VT Skyswitch Evo Advanced - 3m
a. Description: Targets move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
3. VT Adjustswitch Micro Small - 3m a. Description: Two small spherical targets make small micro movements on a small wall across from the player. b. How: Click here to see how to play c. Why: Helps with flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
4. CG Adjust Click Micro - 3m a. Description: Four small spherical targets make small micro movements on a small wall across from the player. b. How: Click here to see how to play c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
5. VT Twoshot Pokeball Wide Small - 3m a. Description: A target switching scenario involving two relatively small spherical targets on a Wide Wall. b. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) c. Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
6. VT Adjust Click - 3m a. Description : A relatively small spherical target traverses in one direction on a mostly horizontal axis. b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
7. Mini's HS Strafe Click - 3m a. Description : A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). b. How: Click here to see how to play c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Advanced - 3m a. Description : A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. b. How: Click here to see how to play c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Precision Adjust Track - 3m a. Description : Track a distant small to medium sized spherical target that dashes periodically. b. How: Click here to see how to play c. Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Advanced - 3m
a. Description : A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
11. VT Regenspheres Control Advanced - 3m a. Description : A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. b. How: Click here to see how to play c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT Dashswitch Advanced - 3m a. Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion. b. How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate. c. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
13. VT Leapswitch Evasive Advanced - 3m a. Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. b. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. c. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
14. VT Cartoonswitch Micro - 3m a. Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. b. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. c. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m a. Description : Two spherical targets spawn in a long corridor. b. How: Click here to see how to play c. Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied depths.
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help)
VT x SKYLR SIEGE FUNDAMENTALS NOVICE.
Recommended and playable at Diamond and above.
CLICK HERE TO PLAY THE NOVICE VT x SKYLR R6 PLAYLIST
NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack Easy - 2 minutes a. Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. b. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. c. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2 minutes a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth. b. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking.
3. Amare Pokeball 1w2ts 30% Larger - 2 minutes a. Description: Easier variant of Amare Pokeball 1w2ts. Two static dots with regenerating health to enforce steady and smooth landings for each flick. b. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. c. Why: To enforce steady aiming at the head, and quick switching between targets.
4. Amare Horizontal Switch - 2 minutes a. Description: 5 small dots slowly moving from one side to the other in a 3D space, with faster TTK than VT miniTS Small. b. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2 minutes a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. b. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. c. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
6. Amare Reflex Flick - 2 minutes a. Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. b. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks. c. Why: To enforce proper reflex flicking habits and technique.
7. Siege Headshot Click Easy - 2 minutes
a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. b. How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. c. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
8. Amare Smoothclick Easy - 2 minutes a. Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you. b. How: Chain multiple dot kills together while still being precise and aware of the targets around you. c. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
9. VT Vibeshot Horizontal - 2 minutes a. Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. b. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros Easy - 2 minutes a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. b. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2 minutes a. Description: A small strafing dot in a long hallway to emulate strafing targets. b. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. c. Why: To reinforce precision of clicking on far and smaller targets like headshots.
12. Ven 2t Horizontalish Small - 2 minutes a. Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface b. How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2 minutes a. Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. b. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. c. Why: To improve very precise clicking, making larger and farther targets easier.
14. Amare Micro TAF - 2 minutes a. Description: One small dot and one even smaller dot, quickly moving throughout the back of a far hallway. b. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise. c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2 minutes a. Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right.
b. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. c. Why: This task teaches how to micro flick between two moving targets efficiently.
VT x SKYLR X SIEGE FUNDAMENTALS ADVANCED.
Recommended and playable at Jade and above.
CLICK HERE TO PLAY THE ADVANCED VT X SKYLR R6 PLAYLIST
NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack - 2 minutes a. Description: All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. b. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. c. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2 minutes a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth. b. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking.
3. Amare Pokeball 1w2ts - 2 minutes a. Description: Two static dots with regenerating health to enforce steady and smooth landings for each flick. b. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. c. Why: To enforce steady aiming at the head, and quick switching between targets.
4. Amare Horizontal Switch 20% Smaller - 2 minutes a. Description: 5 small dots slowly moving from one side to the other in a 3D space, with fast TTK. Harder due to being 20% smaller than the original scenario Amare Horizontal Switch. b. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2 minutes a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. b. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. c. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
6. Amare Reflex Flick - 2 minutes a. Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. b. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks.
c. Why: To enforce proper reflex flicking habits and technique.
7. Siege Headshot Click - 2 minutes a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. Harder than the original due to… b. How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. c. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
8. Amare Smoothclick Varied - 2 minutes a. Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you with (faster/smaller) bots than the original scenario Amare Smoothclick Easy. b. How: Chain multiple dot kills together while still being precise and aware of the targets around you. c. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
9. VT Vibeshot Horizontal - 2 minutes a. Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. b. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros - 2 minutes a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. Smaller and faster than the original scenario Amare Dynamic Micros Easy. b. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2 minutes a. Description: A small strafing dot in a long hallway to emulate strafing targets. b. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. c. Why: To reinforce precision of clicking on far and smaller targets like headshots.
12. Ven 2t Horizontalish Small - 2 minutes a. Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface b. How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2 minutes a. Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. b. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. c. Why: To improve very precise clicking, making larger and farther targets easier.
14. Micro Cooler TAF - 2 minutes a. Description: Two small dots, one quickly blinking throughout the back of a far hallway. Faster than the original scenario Amare Micro TAF. b. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise.
c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2 minutes a. Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. b. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. c. Why: This task teaches how to micro flick between two moving targets efficiently.
VT R6 ROUTINE
Spiritual successor of the Voltaic R6 Routine created by Toast of War.
Recommended and playable at any level
CLICK HERE TO PLAY THE R6 PLAYLIST
NOTE: If the link doesn’t work search for Voltaic Rainbow Six Siege Essentials
Duration: 30-60 minutes
1. VT Thin Gauntlet AIO - 5 minutes a. Focus on being as smooth as possible while tracking b. Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. c. How: Focus on being as smooth as possible and fast when switching directions d. Why: Helps practice your horizontal smoothness and reactivity at an intermediate level. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness e. Focus on being as smooth as possible while tracking
2. VT dotTS - 5 minutes a. Description: Multiple relatively small spheres that strafe at medium speed. b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed. A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
3. VT berryTS Smooth - 5 minutes a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. b. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. c. Why: Helps with target acquisition and speed.
4. mpXY Voltaic - 5 minutes a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall. b. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills. Useful for emulating the sporadic motion of a head on a moving player. Practice is most effective when played as accurately as possible without sacrificing speed.
5. VT berryTS Click or Floating Dots Voltaic - 5 minutes a. Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. b. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. c. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
6. VT ww4ts - 5 minutes a. Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots b. Prioritize having the most efficient and direct pathing when switching between your target c. Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
Notable
● C9 Mel ○ Professional Valorant Player ○ Playtested and approved the warm-up routine ● Elige ○ Professional CS:GO Player ○ Playtested the routines ● Cartoon ○ 50K Aim Lab Skills Challenge Qualifier ○ World Record holder on many clicking tasks ○ Radiant on Valorant ○ Provided valuable feedback ○ Nova on aim training benchmarks ○ Playtested all the tasks and provided footage ● Trustemix ○ 50K Aim Lab Skills Challenge Winner ○ Many Celestial scores ○ Provided valuable feedback and assisted in designing the routine ● Bardoz ○ Former World Record Holder on many Tasks ○ Former Valorant Pro & Radiant ○ Playtested and provided feedback on task choice ● Hollow ● Dove
Voltaic Team
● Lowgravity56 ○ Created many of the tasks ● Empyrean ○ Grandmaster Complete aim training rank ○ Created many of the tasks ○ Created many of the tasks and assisted in designing routines ● Skylr ○ Created VT x Skylr R6 Routine ● sini ○ Owner of Voltaic and this document ○ Previously Grandmaster II on aim training benchmarks ○ Surrounded by good players to receive feedback and learn ○ Decent amount of experience / hours per FPS genre ○ Benchmark system & coaching ○ Designed and formatted the routine ● HotRodRe ○ Former Tribes: Ascend Pro ○ Grandmaster on aim training benchmarks ○ Concepted the Splitgate Tasks ● Jamison ○ Celestial Aim Training rank ○ Playtested all the tasks and provided footage ● Vasilias ○ Many top scores on Static ○ Immortal on Valorant ○ Provided valuable feedback and assisted in designing the routine ● Herro ○ Many top scores on Static ○ Radiant on Valorant ○ Provided valuable feedback and assisted in designing the routine ● HotRodRe ○ Former Tribes: Ascend Pro ○ Grandmaster on aim training benchmarks ○ Task Concepting ○ Provided valuable feedback and assisted in designing the routine ● Grissom ○ Helped tremendously with writing ● Slappymelvs ○ Helped with writing