WEAKNESS-SPECIFIC AIMLABS
TRAINING
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Introduction
To make things easier to read, we color code static in Salmon , dynamic in Yellow , precise in Ocean Blue , reactive in Blue , speed in Violet , evasive in Blurple.
About this document
This document is a collaborative effort between Voltaic and other collaborators from the community and VT Team such as MINI, Cartoon, Yrup, Trustemix and more. It includes instructions for specific issues like Smoothness & Precision, Speed, and Reactivity.
Goal
The goal of this document is to combine all the issue-specific routines in one document and provide alternative routines for those interested. There is also a lack of interest in some of the more useful issues such as static target acquisition, so with this document, we hope to shed light on all of them.
More resources
1. Want to understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help or information
4. Follow Voltaic twitter, sini’s twitter to stay up to date
VT STATIC CLICKING
PROVIDED BY VT MEMBERS: MINI, CARTOON, YRUP & TRUSTEMIX
Cartoon, MINI, Yrup and Trustemix are all World Record Holders on many Static Scenarios in Aim Lab, such as Sixshot, 1w6ts, 1w4ts Voltaic, 1w2ts and Valorant Smallflicks. Both Trustemix and Cartoon have also won the Aim Lab Skills/Community Challenge.
Weaknesses targeted
● Initial flick accuracy ○ The accuracy of the first movement in an attempt to hit a target ● Micro-corrections ○ Tiny movements to correct flaws after initial flick ● Click-timing ○ The timing of your clicks on a target ● Target Acquisition ○ Acquiring targets on screen with your peripheral vision
● Target Confirmation ○ The speed in which you click to eliminate a target after acquiring it ● Pathing, Pacing and Chaining ○ Everything to move your mouse as efficiently as possible from one target to another ● Speed ○ Moving your mouse as quickly as possible to a target
The balanced version of this routine will help you with mastering the basics of static. If you understand the basics, you can push further by developing your own style by using the Advanced version of this routine. Static is all about minimizing the time between killing two targets. In order to better adapt static into real games, the suggested method for traveling from one target to another target is one large "initial flick," then a small "micro-correction" and click. You do not need to draw perfect lines between two targets all the time.
Why does this work?
Static is easy to improve upon if you’re practicing with the correct methods. Playing pokeball and holding down MB1[Left Click] helps you with finding the right amount of pressure you should apply onto your mouse while making large or fine movements. If you can do that, you can start clicking while trying to replicate the feeling of playing pokeball.
STATIC PLAYLIST
VOLTAIC STATIC CLICKING BALANCED`
Playable at any level
Duration : 27 minutes
CLICK HERE TO PLAY VT STATIC BALANCED
1. VT Sideshot Large - 3m a. Description: Two large static targets that spawn side by side. The spawns are exclusively horizontal. b. How: Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction. c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
2. VT Twoshot Pokeball Wide Large - 3m a. Description: Eliminate two large static targets that spawn on a Wide Wall. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
3. VT Oneshot Reflex - 3m a. Description: One Static sphere that spawns with a certain delay after each elimination. b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
4. VT Sideshot Pokeball Med - 3m a. Description: Two static targets that spawn side by side with low health. The spawns are exclusively horizontal. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
5. VT Chainshot - 3m a. Description: Multiple static targets on a wall in close proximity to one another. b. How: Smoothly approach each target and transition into the next one with controlled speed. c. Why: This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
6. VT Threeshot Micro - 3m a. Description: Three Static spheres that spawn on one wall. b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try not to over-flick and maintain a straight line from target to target. c. Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and micro-adjusting.
7. VT Fiveshot Small - 3m a. Description: Five small spheres that spawn on one wall in front of you. b. How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
8. VT Clustershot Four - 3m a. Description: Static Spheres that spawn in clusters of four on one wall. b. How: Smoothly approach each target and transition into the next one with controlled speed. Due to the constant clusters, you are expected to go at an accelerated pace. c. Why: This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
9. VT Multishot 180 - 3m a. Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor. b. How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. c. Why: Builds speed in static flicking by presenting a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
VOLTAIC STATIC CLICKING ADVANCED`
Playable at any level, recommended from Platinum Master on Static Benchmarks
Duration : 27 minutes
CLICK HERE TO PLAY VT STATIC ADVANCED
1. VT Sideshot - 3m a. Description: Two static targets that spawn side by side. The spawns are exclusively horizontal. b. How: Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction. c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
2. VT Pulseshot Four - 3m a. Description: Four Static Spheres that are closing in on you as time passes, a new target spawns upon each elimination. b. How: Swiftly acquire the target and eliminate it as soon as possible. c. Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
3. VT Twoshot Pokeball Wide Small - 3m a. Description: Eliminate two small static targets that spawn on a Wide Wall. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. c. Why: This task helps with precision & speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
4. VT Oneshot Reflex Small - 3m a. Description: One small static sphere that spawns at a certain time after each elimination. b. How: Swiftly acquire the target and eliminate it as soon as possible. c. Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
5. VT Vibeshot Four - 3m a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. b. How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. c. Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
6. VT Multishot Pokeball Small - 3m a. Description: Eliminate small static spheres with low health that spawn on multiple walls around you on a 180 degree plane. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. c. Why: This task helps with larger angles and precision & speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
7. VT Threeshot Micro - 3m
a. Description: Three Static spheres that spawn on one wall. b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try not to over-flick and maintain a straight line from target to target. c. Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and micro-adjusting.
8. VT Hexshot Extra Small - 3m a. Description: Six tiny spheres that spawn on one wide wall in front of you. b. How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. c. Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
9. VT Threeshot Advanced - 3m a. Description: Three small stationary bots spawn in random locations on a square X/Y plane. The target surface is relatively close to the player, and the bots placed upon it are eliminated with a single click. b. How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
VT DYNAMIC CLICKING
PROVIDED BY VT MEMBERS: MATTY, ARDD & LORYS
Matty, ARDD and Lorys are World Record Holders (Celestial) on many Dynamic Scenarios in Aim Training, such as Popcorn, Pasu, mpXY, Angleshot, Waveshot, Bounce, Bouncehsot and Arcshot. Lastly, ARDD placed second & Lorys third in the latest Aim Lab Community Challenge. Both Lorys and Matty have also won numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Cassidy, Ashe, Widowmaker or even Sojourn with right click. All these heroes use single-fire, click-type weapons. In addition, it’s common to need to execute similar types of motions in-game, which this routine heavily emphasizes.
APEX LEGENDS
When using click-type weapons such as the Wingman, 30-30 Repeater, G7 Scout, Hemlock, Snipers and any AR set to single tap fire.
Note : This routine will not help with any form of recoil control or leading. It will help with the technique and execution of certain motions that will carry over to Apex.
TACFPS: VALORANT, CS, SIEGE
Some of the scenarios in this routine will help in some of the harder aim moments in TacFPS (in the event they do occur).
Note : This routine is not designed for Valorant specifically, and therefore won’t be the most effective training tool for Valorant. We recommend playing our Aim Lab Valorant Routine instead, and to manually decide on which ones you want to add to personalize your training program.
While not all scenarios on this routine will be applicable to the above games, there are a few that have relation to Valorant: ● VT Angleshot ● VT Skyshot ● VT Paceshot ● VT Hypershot ● VT Dashshot ● VT Strafeshot ● VT Floatshot*
*Not part of the routine, but part of our recommended scenarios
WEAKNESSES TARGETED
● Target Reading ○ The interpretation of the target's movement and position. ● Click-timing ○ The timing of your clicks on a target ● Target Acquisition ○ Acquiring targets on screen with your peripheral vision ● Target Confirmation ○ The speed in which you click to eliminate a target after acquiring it ● Speed ○ Moving your mouse as quickly as possible to a target
ABOUT THE ROUTINE
This routine was created with our top Dynamic Aim Training players to cover all the important aspects of Dynamic Clicking, including Multi-Clicking, precision, speed and click-timing. You will find varying movement patterns and different types of motions (such as horizontal, diagonal, vertical, arcing, X-Y-Z and backwards forwards).
WHY DOES THIS WORK?
These sets of scenarios encompass most of the erratic or precise & predictable movement patterns. Using this routine you will improve your reading skills so that when you stumble across these types of motions in-game you will be able to recognise them and use the appropriate approach to efficiently and effectively eliminate your targets.
DYNAMIC PLAYLIST
HOW TO APPROACH EACH TASK
● For all scenarios ○ Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. ● Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot ○ Track each target for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. ● Skyshot, Hypershot ○ Quickly acquire each target and click aS soon as you’ve confirmed your hit. ● Leapshot 360, Popshot ○ Read each target briefly in order to confirm you’ll hit it, while approaching the target steadily. ● Arcshot Multi, Surgeshot Multi ○ Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. ○ After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
VOLTAIC DYNAMIC CLICKING NOVICE`
Playable at any level, recommended from Silver and beyond on Dynamic Benchmarks
Duration : 30 minutes
CLICK HERE TO PLAY VT DYNAMIC NOVICE
1. VT Skyshot Novice - 3m a. Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. b. How: Click here to see how to play c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
2. VT Flowshot Novice - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
3. VT Paceshot Novice - 3m a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively quick speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
4. VT Rainshot Novice - 3m a. Description : Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play c. Why: Helps with vertical target reading, timing your clicks, and smoothness.
5. VT Angleshot 180 Smooth Novice - 3m a. Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 180 degree map around you. b. How: Click here to see how to play c. Why: Helps with larger angle target reading, timing your clicks, and smoothness.
6. VT Popshot Novice - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
7. VT Arcshot Multi Novice - 3m a. Description : Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Curveshot Multi Novice - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
9. VT Dashshot Novice - 3m a. Description : Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
10. VT Strafeshot Novice - 3m a. Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond on Dynamic Benchmarks
Duration : 30 minutes
CLICK HERE TO PLAY VT DYNAMIC INTERMEDIATE
1. VT Skyshot - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. b. How: Click here to see how to play c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
2. VT Flowshot Intermediate - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
3. VT Paceshot - 3m a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively quick speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
4. VT Rainshot Intermediate - 3m a. Description : Eliminate single-click targets as they rain down from the sky. b. How: Click here to see how to play c. Why: Helps with vertical target reading, timing your clicks, and smoothness.
5. VT Angleshot 360 Smooth Med - 3m a. Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 360 degree map around you. b. How: Click here to see how to play c. Why: Helps with larger angle target reading, timing your clicks, and smoothness.
6. VT Popshot - 3m a. Description : Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
7. VT Curveshot Multi Intermediate - 3m a. Description : Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
8. VT Axishot Multi Intermediate - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
9. VT Blinkshot - 3m
a. Description : Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
10. VT Strafeshot Med - 3m a. Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING ADVANCED`
Playable at any level, recommended from Master and beyond on Dynamic Benchmarks
Duration : 30 minutes
CLICK HERE TO PLAY VT DYNAMIC ADVANCED
1. VT Skyshot Small Double - 3m a. Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. b. How: Click here to see how to play c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
2. VT Flowshot - 3m a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. b. How: Click here to see how to play c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
3. VT Hypershot - 3m (tamspeed 2bp/2bps/2bpes, easier than hypershot vers - beanclick 250%) a. Description : Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. b. How: Click here to see how to play c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
4. VT Rainshot Advanced - 3m a. Description : Eliminate single-click targets as they rain down from the sky. b. How: Click here to see how to play c. Why: Helps with vertical target reading, timing your clicks, and smoothness.
5. VT Angleshot 360 Advanced - 3m a. Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 360 degree map around you. b. How: Click here to see how to play c. Why: Helps with larger angle target reading, timing your clicks, and smoothness
6. VT Curveshot Multi Advanced - 3m a. Description : Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they
traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with vertical target reading, precision, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
7. VT Leapshot 360 - 3m ( leapcorn pure - 360 degree map with popcorn/bounce hybrid bots) a. Description : Single click targets leap at varying arc lengths and depths in a 360 plane around you. b. How: Click here to see how to play c. Why: Helps with precise target reading, timing your clicks, and smoothness.
8. VT Surgeshot Multi - 3m a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. b. How: Click here to see how to play c. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
9. VT Boltshot - 3m a. Description : Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
10. VT Strafeshot Advanced - 3m a. Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. b. How: Click here to see how to play c. Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT PRECISE TRACKING & STABILITY
PROVIDED BY VT MEMBERS: LORYS, MATTY & KRASCSI
Lorys & Matty are World Record Holders (Celestial) on many Precise Scenarios in Aim Training, such as Suavetrack, Smoothbot, Smoothpill, Controlsphere, Air Angelic, Angelic Sphere, PGTI, Mini Sphere and Minitrack. Krascsi also has many top scores on Aim Training and has contributed to many Voltaic routines in the past. Lastly, Lorys placed third place in the latest Aim Lab Community Challenge. Lorys has also won numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Soldier 76, Bastion, Sombra, Tracer and Symmetra. All these heroes use fully automatic, track-type weapons. The most relevant use case for this training will be for Soldier 76 and Bastion. The use cases for Sombra, Tracer and Symmetra are niche, due to their effective range being at close range.
APEX LEGENDS
When using track-type weapons such as the R301, Flatline, Alternator, Volt, Spitfire and R99. With most of the SMGs having more niche use cases, due to being more effective up close.
Note : This routine will not help with any form of recoil control or leading. It will help with the technique and execution of certain motions that will carry over to Apex.
WEAKNESSES TARGETED
Accuracy & Precision Your reproductive ability to be accurate and exact. Tracking Your ability to maintain your crosshair on the target for an extended period of time while reacting to direction changes. Target Reading The interpretation of the target's movement and position. Target Acquisition Acquiring targets on screen with your peripheral vision. Smooth Speed Moving your mouse as steady as possible while matching its speed.
The routines below will help with your smoothness and precision. Your scores on these scenarios will improve as your smoothness and precision improves. Pick a routine based on your skill level and do it prior to your regular routine. If you feel yourself plateauing in some scenarios, try the alternative scenarios or move onto the next routine in difficulty.
ABOUT THE TRAINING
This training was created with many of our top precise players, in order to assemble the best scenarios that you can use to work on your precise tracking and stability. It involves all types of movement types such as horizontal, diagonal, and vertical XYZ-axi.
WHY DOES THIS WORK?
Focusing specifically on being smooth in tracking scenarios will strengthen your fine motor skills in regards to smoothness and stability. This routine works because the scenarios include bots with relatively easy to read movement patterns, therefore you can focus more on tracking precisely rather than reading the target’s movement. Many situations in games such as Overwatch and Apex require a good amount of stability and precision in order to track the target well.
NOVICE
Playable at any level, recommended from Iron Gold on Precise Benchmarks
Duration : 33 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION NOVICE
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.
1. VT Centering II 180 Easy - 3m a. Description: Track a thin cylinder that moves horizontally across a 180 degree map. b. How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
2. VT Smoothplaza - 3m a. Description: Track a cylindrical shaped target that makes smooth horizontal strafes and occasionally dashes away. b. How: Try to remain smooth and on-target while tracking the target in one smooth motion. c. Why: This helps improve fundamental tracking skills, necessary for most FPS games.
3. VT Suavetrack Novice Precise - 3m a. Description: Track a cylindrical target that flies around wide angles. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
4. VT mpXY Invincible - 3m a. Description: Track a spherical target which moves diagonally in all directions and is invincible. b. How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again. c. Why: This helps with overall smoothness, as the bot movements and shape lends itself to requiring more precision to maximize score.
5. VT Smooth Reactsphere Easy - 3m a. Description: Track a spherical target with smooth direction changes. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
6. VT Air Angelic Close Easy - 3m a. Description: Track a spherical target that strafes in various angles and dodge patterns. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
7. VT Air Angelic Easy - 3m a. Description: Track a spherical target that strafes in various angles and dodge patterns. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
8. VT Minisphere Vertical Silver - 3m a. Description: Track a spherical target that jumps and falls exclusively on a vertical axis.
b. How: Track the target smoothly as it ascends or descends. c. Why: This task serves as a foundation for building your vertical precision and smoothness.
9. VT Bouncesphere Easy - 3m a. Description: Track a spherical target which bounces at various heights. b. How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time. c. Why: This task helps with tracking in relation to reading movement.
10. VT A180 TI Easy - 3m a. Description: Track a spherical target which bounces at various heights. b. How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time. c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering 90 NS Easy - 3m a. Description: Track a thin cylinder that moves horizontally and doesn’t change directions across a small triangle shaped map designed to take up ninety degrees of the player's view sphere. NS stands for No Strafe. b. How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
INTERMEDIATE
Playable at any level, recommended from Platinum Master on Precise Benchmarks
Duration : 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION INTERMEDIATE
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.
1. VT Thinbot Raspberry - 3m a. Description: Track a thin cylinder that moves horizontally. b. How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
2. VT Suavetrack Intermediate Close - 3m a. Description: Track a cylindrical bot through a large map that has bias towards getting close to your POV. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
3. VT Angleswitch Wide Regen - 3m a. Description: Track various spherical targets that spawn on wide angles and move at an angle.
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again. c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot movements and shape lends itself to requiring more precision to maximize score.
4. VT Wavetrack Invincible - 3 m a. Description: Track an invincible spherical and wave-like moving target. b. How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again. c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot movements and shape lends itself to requiring more precision to maximize score.
5. VT Glidetrack Intermediate - 3m a. Description: Track a cylindrical shaped target as it glides through the sky. b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
6. VT Glider Track 360 Med - 3m a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree map. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
7. VT Regenspheres Med Small - 3m a. Description: Track relatively small spherical targets that strafe smoothly and regenerate health periodically. b. How: Smoothly acquire each target and track it as cleanly as possible. c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target will otherwise regenerate more than damage is being dealt.
8. VT Adjust Track Intermediate - 3m a. Description: Track a spherical target that dashes constantly as it is being damaged. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
9. VT Air Angelic - 3m a. Description: Track a spherical target that strafes in various angles and dodge patterns. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
10. VT Bouncesphere - 3m a. Description: Track a small spherical target which bounces at various heights. b. How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time. c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering Air Angelic - 3m a. Description: Track a spherical target that strafes in various angles and dodge patterns, all while your character is being moved automatically.
b. How: Track the target smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks
Duration : 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION ADVANCED
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.
1. VT Thinbot Raspberry AIO - 3m a. Description: Track a thin cylinder that moves horizontally and varies in dodge patterns throughout the scenario. b. How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
2. VT Suavetrack Goated - 3m a. Description: Track a cylindrical bot through a large map that has bias towards getting close to your POV. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
3. VT Controltrack Advanced - 3m a. Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
4. VT Suavetrack Glider - 3m a. Description: Track a cylindrical shaped target as it glides through the sky. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
5. VT Glider Track 360 - 3m a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree plane. b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
6. VT Precision XYZ Grandmaster - 3m a. Description: Track a spherical target that strafes in the XYZ pattern. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
7. VT Angelic FSS Small - 3m a. Description: Track a small spherical target that strafes in various angles and dodge patterns with a bias toward faster short strafes. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
8. VT Precision Adjust Track - 3m a. Description: Track a small spherical target that dashes constantly as it is being damaged. b. How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target. c. Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
9. VT Regenspheres Varied - 3m a. Description: Track relatively small spherical targets that strafe smoothly and vary in period regenerative health. b. How: Smoothly acquire each target and track it as cleanly as possible. c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target will otherwise regenerate more than damage is being dealt.
10. VT Overhead Tracking Advanced - 3m a. Description: Track a spherical target that spawns between two narrow walls. b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on reactive directional changes and more so on smooth tracking. c. Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
11. VT Bounce House - 3m a. Description: Track a bouncing target while automatically traversing around the map. b. How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time. c. Why: This task helps with tracking in relation to reading movement.
VT REACTIVE TRACKING
PROVIDED BY VT MEMBERS: MATTY, VISCOSE, CLOVER, BUCKSHOT
Matty is a world record holder, Celestial Complete and Redbull Ready-Check Champion, Viscose achieved Astra in Season 3 & holds many top scores in tracking. Clover and Buckshot both hold many tracking world records.
GAME SYNERGY
Especially helpful for games with higher-ttk, and tracking dominant weapons. It will help in situations where enemies are trying to make themselves harder to hit by strafing fast, and changing directions to throw off your aim.
By developing both your target reading and reactivity, you will be able to track targets more efficiently and effectively.
OVERWATCH
On Overwatch imagine using heroes like Soldier 76, Tracer, Symmetra, Zarya and Sombra.
APEX LEGENDS
Helpful when using fully automatic weapons such as the R301, R99, Flatline, Volt, Alternator, cAR, and many others.
DIABOTICAL, QUAKE
When using the Lightning Gun or Machine Gun.
FORTNITE
When using any fully automatic Assault Rifle, LMG or SMG.
THE FINALS
On medium with the AKM, FCAR, on heavy with the Lewis or M60, and on light with the Xp54 or m11.
ABOUT THE TRAINING
This routine focuses heavily on improving your reactivity so that you can react to direction changes of enemies quicker. Note that reactivity is already an inherent component of most tracking scenarios, which makes this routine entirely optional. Players can see it as a means to offer a more focused/challenging method to work on it.
WHY DOES THIS WORK?
When you’re at a particular level, one way to attain significant improvement is by challenging yourself more. The scenarios in this playlist provide just that—they’re newly created scenarios catered to improve reactivity at an increased rate. Note that players should not insist on playing scenarios that are far too difficult for them. In fact, it may be beneficial to play the regular tracking scenarios instead or easier versions and work on technique first.
Remember that even in easier scenarios there’s still a lot of improvement to be made, and reactivity isn’t limited to extremely fast/hard scenarios. The risk of developing bad habits comes when a player’s fundamentals are lacking behind, which may lead to over-predicting due to being overwhelmed by the target’s movements.
Our thought process with these scenarios & playlists was to create something difficult and unpredictable, to push your raw reactivity limits as much as possible.
Disclaimer : Due to the difficulty of some of these scenarios, even advanced players might want to start with the intermediate routine, and only move on when they’re ready for a bigger challenge to work on raw reactivity.
HOW TO PLAY
All tracking scenarios below are played the same way:
Focus on the target, and track it in singular clean motions while not overreacting to changes in direction to optimize your time on target. Avoid predicting, try to react as fast as possible to direction changes while still making smooth motions.
Some good habits that you should strive for when playing these scenarios, as they will also aid you in-game, depending on the situation:
- Try to underaim as much as possible, this is where you intentionally place your crosshair closer to the opposite edge of the target so that you have a larger time window to react to its direction changes.
- This is harder to achieve in scenarios with shorter strafes, and those that involve verticality, and it will take some time to develop your reading skills, before you can do this properly.
- Try to make fine adjustments when the target is rapidly strafing left-right.
- A good rule of thumb is that when a target is short strafing, you don’t need to move your crosshair as much.
- Try not to predict direction changes, keep tracking the target in one smooth motion as long as possible, especially when it moves in one direction.
- A common pitfall is where players try to compensate for their lack in reactivity by overtensing and tracking a target in stuttery/jittery movements.
- If this happens too often, it might be a good idea to develop fundamentals on easier scenarios first.
NOVICE
Playable at any level, recommended from Iron Gold on Reactive Benchmarks
Duration : 25 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING NOVICE
Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.
1. VT Swaytrack Smooth Easier - 3m a. Description: Track a spherical target that strafes in a swaying motion while making smooth direction changes. b. How: Click here to see how to play c. Why: Improves fundamental tracking capabilities by introducing core tracking principles with easier to follow direction changes.
2. VT Pilltrack Varied Novice - 3m
a. Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Improves your horizontal tracking and reactivity.
3. VT Reactsphere Novice - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Improves your target acquisition, tracking and reactivity by introducing verticality, and blinking/dashing.
4. VT Trackstop Air Novice - 3m a. Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops. b. How: Click here to see how to play c. Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
5. VT MFSI Novice Bigger - 3m a. Description: a horizontal tracking scenario that features a target with very fast acceleration that performs short strafes. b. How: Click here to see how to play c. Why: Improves your horizontal tracking and reactivity at midrange.
6. VT Airtrack Novice - 4.5m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Improves your tracking and reactivity by introducing verticality.
7. VT Tensiontrack Novice - 3m a. Description: a horizontal tracking scenario that makes short and fast strafes and long strafes randomly, a light indicator tells the player when to tense their grip or be calmer. b. How: Click here to see how to play c. Why: Improves your overall tracking and reactivity, and emphasizes tension control.
8. VT Shuffletrack Novice - 3m a. Description: An invincible spherical target that makes medium to small erratic strafes vertically and horizontally while occasionally making a single fast dash to force a sudden readjustment. b. How: Click here to see how to play c. Why: Helps train overall reactivity to strafes and the dash helps with target acquisition.
INTERMEDIATE
Playable at any level, recommended from Platinum Master on Reactive Benchmarks
Duration : 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING INTERMEDIATE
Back-up link: VT Reactive Tracking Intermediate in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.
1. VT Pilltrack Varied Med - 3m a. Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario. b. How: Click here to see how to play c. Why: Improves your horizontal tracking and reactivity.
2. VT Reactsphere Med - 3m a. Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. b. How: Click here to see how to play c. Why: Improves your target acquisition, tracking and reactivity by introducing verticality, and blinking/dashing.
3. VT Verticalpill Med - 3m a. Description: a pill shaped target on a long flat wall that makes large and reactive vertical strafes. b. How: Click here to see how to play c. Why: Helps with purely vertical reactivity.
4. VT Trackstop Varied - 3m a. Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops. b. How: Click here to see how to play c. Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
5. VT Pausetrack - 3m a. Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops. the target slows down and can either keep going in the same direction or change directions. b. How: Click here to see how to play c. Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
6. VT Ztrack Med - 3m a. Description: Spherical scenario that makes frequent strafes in the z axis. b. How: Click here to see how to play c. Why: Helps to learn how to read targets that are moving back and forth.
7. VT Tensiontrack Med - 3m a. Description: a horizontal tracking scenario that makes short and fast strafes and long strafes randomly, a light indicator tells the player when to tense their grip or be calmer. b. How: Click here to see how to play c. Why: Improves your overall tracking and reactivity, and emphasizes tension control.
8. VT Airtrack Intermediate - 4.5m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Improves your tracking and reactivity by introducing verticality.
9. VT ZacXYZ Med - 3m
a. Description: Spherical target that flies around the player and frequently blinks. b. How: Click here to see how to play c. Why: Helps with reactivity and target acquisition after blinks.
10. VT Angletrack Reactive Med - 3m a. Description: a spherical target on a flat wall that makes long and short horizontal and vertical strafes. b. How: Click here to see how to play c. Why: isolates only the X and Y axis for focused training.
ADVANCED
Playable at any level, recommended at Grandmaster and above on Reactive Benchmarks
Duration : 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING ADVANCED
Back-up link: VT Reactive Tracking Advanced in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.
1. VT Swaytrack Advanced - 3m a. Description: Track a spherical target that strafes in a swaying motion. b. How: Click here to see how to play c. Why: Improves fundamental tracking capabilities by introducing core tracking principles.
2. VT Axitrack Advanced AIO - 3m a. Description: a scenario featuring all the movement types of VT Axityrack Advanced that randomly changes between them. b. How: Click here to see how to play c. Why: The bot randomly changes movement profiles so it makes it harder to react to and forces the player to adjust in real time.
3. VT Angletrack Reactive Advanced - 3m a. Description: a spherical target on a flat wall that makes long and short horizontal and vertical strafes. b. How: Click here to see how to play c. Why: isolates only the X and Y axis for focused training.
4. VT YZTrack - 3m a. Description: Spherical scenario that makes frequent strafes in the z axis while also moving vertically at quick speeds. b. How: Click here to see how to play c. Why: Helps train vertical reactivity with targets that also move back and forth.
5. VT Despairtrack - 3m a. Description: a pill shaped target that moves at very high speeds and randomly varies between short and long strafes while also flying around the player. b. How: Click here to see how to play c. Why: helps train pure reactivity due to its unpredictable nature.
6. VT Groundtrack Reactive Advanced - 3m a. Description: a thin pill shaped target that makes short and long strafes at a medium range that occasionally flies around and blinks. b. How: Click here to see how to play c. Why: helps combine all the skills together in a hard but still readable scenario.
7. VT Demontrack - 3m a. Description: pill shaped target at a medium range that makes very short and long strafes with instant acceleration. The target can also slow down, blink and stop randomly. b. How: Click here to see how to play c. Why: helps train pure reactivity due to its unpredictable nature.
8. VT MFSI Despair - 3m a. Description: a horizontal tracking scenario that features a target with very fast acceleration that performs short strafes. b. How: Click here to see how to play c. Why: Improves your horizontal tracking and reactivity at midrange.
9. VT Airtrack Advanced - 4.5m a. Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. b. How: Click here to see how to play c. Why: Improves your tracking and reactivity by introducing verticality.
10. VT Whisphere Advanced - 3m a. Description: a small spherical gently flying target that moves around the player at different distances and speeds. b. How: Click here to see how to play c. Why: Helps combine reactivity with smoothness for proper technique.
VT SPEED SWITCHING
PROVIDED BY VT MEMBERS: VISCOSE, MATTY & LOWGRAVITY56
Viscose holds many world records or was a previous world record holder (Celestial scores) for many popular target switching scenarios. Matty won the first Aim Training LAN to date, the red bull ready-check. Lowgravity56 created all the scenarios in the training below.
GAME SYNERGY
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpful for games with low-ttk and fully automatic dominant weapons. All games listed above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the player aims accurately, and switches fast enough from one target to another.
Flicking speed when target switching is essential when playing games with a lower time to kill as it allows you to eliminate multiple enemies without reloading, which is very useful for getting yourself out of unfavorable situations or taking advantage of smart flanks. Developing strong speed isn’t only useful in lower ttk games either, even in higher ttk situations being able to flick onto your target quickly and accurately will give you an advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with one of the best speed target switch players to assemble multiple playlists that will help players put a higher emphasis on their raw speed while still maintaining accuracy. It involves a wide variety of scenarios at various angles.
These playlists feature various speed switching scenarios, including edits of benchmark tasks and entirely new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios focus more on raw flick speed while others attempt to help build comfort with switching between targets at non-standard angles to ensure that the training will cover a variety of in-game situations.
Be sure to hold down the fire button when playing these tasks to get the most out of your training.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building speed
1. Evo style scenarios
2. Shorter scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort when flicking fast on smaller targets, as the speed gained on the larger targets should carry over to the smaller ones. This is emphasized within this playlist through having an easier scenario proceed the evo scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying to maintain it as the targets shrink on the evo task. Following this is a harder task with smaller targets, the goal here should be to maintain as much speed as possible.
The shorter scenarios are also used to encourage players to push themselves to flick faster. The standard task length within aim trainers is 60 seconds, which promotes consistency to get a good score. By making the task shorter, players are able to push themselves to go at speeds they wouldn’t be able to hold for a full minute, which also contributes to this playlist helping build confidence when flicking quickly.
NOVICE
Playable at any level, recommended from Iron Gold on Precise Benchmarks
Duration : 12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING NOVICE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.
1. VT Speedswitch 180 Warmup Novice - 90 seconds. a. Description: A 180 scenario that involves slow moving and low-ttk targets. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
2. VT Skyswitch Raw Speed Novice - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
3. VT Skyswitch Evo Novice - 50 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Novice Smaller - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Novice - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
6. VT Sphereswitch Evo Novice - 50 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Novice Smaller - 90 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Novice - 90 seconds. a. Description: A 90 degree task that involves slow, low-ttk targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
INTERMEDIATE
Playable at any level, recommended from Platinum Master on Precise Benchmarks
Duration : 12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING INTERMEDIATE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.
1. VT Speedswitch 180 Warmup Med - 90 seconds. a. Description: A 180 scenario that involves slow moving and low-ttk targets. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
2. VT Skyswitch Raw Speed Med - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
3. VT Skyswitch Evo Med - 50 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Med Smaller - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Med - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
6. VT Sphereswitch Evo Med - 50 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Med Smaller - 90 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Med - 90 seconds. a. Description: A 90 degree task that involves slow, low-ttk targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks
Duration : 12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING ADVANCED
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.
1. VT Speedswitch 180 Warmup Advanced - 90 seconds. a. Description: A 180 scenario that involves slow moving and low-ttk targets. b. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
2. VT Skyswitch Raw Speed Advanced - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
3. VT Skyswitch Evo Advanced - 50 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Advanced Smaller - 90 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Advanced - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
6. VT Sphereswitch Evo Advanced - 50 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Advanced Smaller - 90 seconds. a. Description: A 180 task that involves slow, low-ttk and long strafing targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Advanced - 90 seconds. a. Description: A 90 degree task that involves slow, low-ttk targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds. a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them. b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. c. Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
VT EVASIVE SWITCHING
PROVIDED BY VT MEMBERS/COMMUNITY: MATTY, KEV,
LOWGRAVITY56
Matty won the first Aim Training LAN to date, the red bull ready-check, and is Celestial Complete. Kev achieved Celestial Complete on the Voltaic Benchmarks, is a red bull ready-check qualifier, and holds many World Records, and top scores. Lowgravity56 created all the scenarios in the training below, and helped theorycraft the training alongside Matty and Kev.
GAME SYNERGY
GLOBAL (OVERWATCH, APEX LEGENDS, FINALS)
Target Switching is an inherent part of most FPS games, and while it may not always be a primary component, good target switching capabilities can help by increasing pressure on the enemy. On higher-ttk games such as Overwatch, players that are able to rapidly switch targets on evasive moving targets, are able to put in more damage than someone with poor TS abilities would. This allows players who hone their Evasive switching skills to not only apply more pressure, but also increase the likelihood of them getting an elimination or in the case of Overwatch, farm their ultimate faster.
This same concept applies to Apex Legends and the Finals, where multiple targets will often maneuver around the map trying to not get hit. Players who have honed their target switching capabilities will be able to take advantage of enemies that are rotating or are in poor positions, which often includes multiple targets, ergo it requires proper target switching to quickly acquire and shoot, and deal enough damage to maximize value. The most obvious encounter of when Evasive TS is relevant, is when multiple targets appear in front of the player, and one wants to eliminate all of them as quickly and efficiently as possible. As one can imagine, good tracking and target switching can make the difference between 1 or 3 kills, or simply winning a fight.
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpful for games with medium to low-ttk and fully automatic dominant weapons. All games listed above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the player aims accurately, and switches fast enough from one target to another.
Flicking speed when target switching is essential when playing games with a lower time to kill as it allows you to eliminate multiple enemies without reloading, which is very useful for getting yourself out of unfavorable situations or taking advantage of smart flanks. Developing strong speed isn’t only useful in lower ttk games either, even in higher ttk situations being able to flick onto your target quickly and accurately will give you an advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with some of the best evasive target switch players to assemble multiple playlists that will help players work on the most core target switching skill for FPS games. It involves a wide variety of scenarios at various angles.
These playlists feature various evasive switching scenarios, including edits of benchmark tasks and entirely new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios focus more on faster evasive scenarios while others attempt to help build comfort with switching between targets at non-standard angles to ensure that the training will cover a variety of in-game situations.
Be sure to hold down the fire button when playing these tasks to get the most out of your training.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building the proper technique needed for evasive target switching
● Evo style scenarios ● Health regenerating scenarios ● Extra “evasive” scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort when flicking fast on smaller targets, as the speed gained on the larger targets should carry over to the smaller ones. This is emphasized within this playlist through having an easier scenario proceed the evo scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying to maintain it as the targets shrink on the evo task. Following this is a harder task with smaller targets, the goal here should be to maintain as much speed as possible.
Health regenerating scenarios help improve the tracking aspect of target switching as players need to focus on properly tracking and eliminating the targets before moving on to the next one. It also helps with technique as players must learn how to change their tension between quickly flicking between targets and then smoothly tracking.
Extra evasive scenarios are variants of other target switching scenarios with more erratic and randomized patterns that serve the purpose of teaching players the importance of good target reading and not over-relying on pattern learning. Players must truly track the targets while also being aware of the other targets they will need to flick to after eliminating their current objective.
NOVICE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING NOVICE
1. VT Dodgeswitch EVO Novice - 3m a. Description: Strafing bots in a wide area that get smaller the longer the task goes on. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and keep the same speed regardless of target size. c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
2. VT Waveswitch Centered Novice - 3m a. Description: Target switching version of VT Waveshot Novice, a wide area with depth featuring gently flying bots that prioritize spawning towards the center of the map. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Helps to train target pathing and understanding what should be the next bot to eliminate.
3. VT Dodgeswitch 360 Novice - 3m a. Description: Strafing bots in a 360 degree arena. There are no horizontal bounds and targets move freely. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Helps to train target pathing when finding clusters and helps to not over-rely on learning the scenario spawns.
4. VT Regenspheres Control Novice - 3m
a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
5. VT Regenspheres Novice - 3m a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
6. VT Angleswitch Evasive Novice - 3m a. Description: Target switching version of VT Angleshot Novice several targets move randomly in the X and Y axis in a flat 2D wall. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate. c. Why: This scenario is especially useful to learn target reading with the added benefit of having more evasive/less linear movement so players are actually forced to track well.
7. VT WavyTS Novice - 3m a. Description: A flat wall with targets that make very gentle movements in the X and Y axis. b. How: Focus on raw speed when flicking from target to target and landing on or as close as possible to the targets and then fully eliminating them before moving on to the next one. c. Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
8. VT BouncesphereTS Entry - 3m a. Description: Several small high bouncing targets bounce around the player in a 360 degree arena. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc. c. Why: This scenario is good to introduce players to arcing and bouncing targets and force them out of their comfort zone using all of their mousepad.
INTERMEDIATE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING INTERMEDIATE
1. VT Angleswitch Intermediate - 3m a. Description: Target switching version of VT Angleshot Novice several targets move randomly in the X and Y axis in a flat 2D wall. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate.
c. Why: This scenario is especially useful to learn target reading with the added benefit of having more evasive/less linear movement so players are actually forced to track well.
2. VT Dodgeswitch Evasive Med - 3m a. Description: Strafing bots in a wide area that have a more erratic pattern. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Focuses on tracking and true target reading since the targets are more evasive than usual.
3. VT Regenspheres Med - 3m a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
4. VT Suaveswitch Med - 3m a. Description: Target switching version of VT Suavetrack Intermediate. Several Pill shaped bots fly around the player at high speeds in a big 360 degree arena. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate. c. Why: This scenario is especially useful to help players develop their arm aiming and smoothly switching from target to target.
5. VT Regenspheres Control Med - 3m a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
6. VT Kontrolswitch Med - 3m a. Description: Target switching version of VT Kontrolswitch. Several bots gently fly around the player in a 360 degree map. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Helps to focus more on the tracking aspect of target switching, especially smoothness in the fingers and wrist.
7. VT Arcswitch Smooth Med - 3m a. Description: Several health regenerating bouncing targets bounce around the player in a 180 degree arena. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them since they have health regeneration. c. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track them since they regenerate health.
8. VT Leapswitch Novice - 3m
a. Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. c. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
ADVANCED
Duration: 30m
CLICK HERE TO PLAY VT EVASIVE SWITCHING ADVANCED
1. VT Cartoonswitch Micro - 3m a. Description: A micro switching scenario featuring a few small targets in a flat 2D wall that make short but evasive movements in the X and Y axis. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. c. Why: This scenario is good to help players develop more control of their fingers and wrist. It also works as a “warmup scenario” for the rest of the playlist.
2. VT Regenspheres Control Advanced - 3m a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
3. VT Airswitch Advanced - 3m a. Description: 180 degree map featuring three very evasive targets. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. c. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
4. VT Blinkswitch Advanced - 3m a. Description: 180 degree map featuring targets that blink around the map if they are not eliminated quickly enough. b. How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate. c. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
5. VT Regenpsheres Advanced - 3m a. Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration. c. Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
6. VT Dodgeswitch Evasive Advanced - 3m a. Description: Strafing bots in a wide area that have a more erratic pattern. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another. c. Why: Focuses on tracking and true target reading since the targets are more evasive than usual.
7. VT Dashswitch Advanced - 3m a. Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion. b. How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate. c. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
8. VT BouncesphereTS Smooth Advanced - 3m a. Description: Several small high bouncing targets bounce around the player in a 360 degree arena while also regenerating health. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc. c. Why: This scenario is good to train against arcing and bouncing targets and also force players to properly track every part of the arc since they have health regeneration.
9. VT Leapswitch Evasive Advanced - 3m a. Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. c. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
10. VT Glideswitch Advanced - 3m a. Description: Several targets quickly rise and then gently fly down around the player in a big 360 degree arena. b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots as they fall and then quickly change to others before they reach the ground. c. Why: This scenario continues to explore different movement patterns and adds more difficulty and variance for more advanced players.
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable: ● Mini ● LowGravity56 ● Cartoon ● Yrup ● Lorys ● Herro
● aRandomDeadDude ● Yams ● Matty ● Deseo ● Buckshot ● Clover ● Viscose ● Empyrean ● sini