Protection Paladin Guide for M+ in Season 2 of TWW 11.1
Table of Contents
- Is paladin going to be good in 11.1?
- Talents
- Default build: (lightsmith) {#default-build-lightsmith}
- (templar) {#templar-build}
- Raid
- Season 1 sheet
- Overall for season 2
- Choices
- Spec tree {#spec-tree}
- Lightsmith tree {#lightsmith-tree}
- Class tree {#class-tree}
- Using the tier set (TWW season 2) {#using-tier-set}
- Using your utility {#using-your-utility}
- Random tricks / macros {#random-tricks-macros}
- To use sacred weapon on a specific mob {#to-use-sacred-weapon-on-a-specific-mob}
---
Is paladin going to be good in 11.1?
Prot paladin is going to be relatively worse than season 1, since we got a few nerfs and the tier
set is not as good for damage. However it still comes with somewhat OK self sustain along with
strong cds (although those cds will now be longer thanks to the nerf to uther’s counsel) and
group utility. I see it being a strong utility tank but not as good survivability wise as some other
options.
Note: In season 2 Temlpar is doing a lot better than season 1 (especially damage wise) since
the tier set works better with templar and tempered in battle was significantly nerfed. However
Lightsmith still has somewhat better utility and self sustain.
Note about refining fire - This was nerfed but it’s still better than two points in tyr’s enforcer so lol.
Talents
Default build: (lightsmith)
(templar)
Raid - I change my build for almost every boss in raid, my logs are here so you can reference
for talents: https://www.warcraftlogs.com/character/us/illidan/yodafotm
Season 1 sheet - Yoda's dungeon talent cheatsheet for prot pally
Overall for season 2 M+ I would suggest starting out with lightsmith and trying templar once you
are more comfortable in the keys. I’m not sure what build / hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
Choices:
Spec tree
1 - Blessing of Spellwarding, Inspiring Vanguard (pick 1). You take inspiring vanguard if not
playing spellwarding.
2 - Moment of Glory, Eye of Tyr, Basion of Light, Inspiring Vanguard, Uther’s Counsel (pick 2) -
A lot of paladins in TGP preferred moment of glory, however I am still a believer in bastion of
light for most dungeons. You can also drop Uther’s Counsel to play both if you want after the
nerf. Inspiring Vanguard can be taken as a simpler option that offers almost as much value.
Eye of Tyr can be taken if you need an extra defensive for certain tank busters although it is
probably not needed in season 2 (but you have to play it for templar).
3 - Crit wings vs Sentinel - I don’t think you can afford to lose the damage of crit wings since
tanks are so low on damage already but sentinel does still exist.
4 - As templar, you need to give up a talent point for inner light which can be bulwark of
righteous fury or uther’s counsel.
Note about refining fire - This was nerfed but it’s still better than two points in tyr’s enforcer so
lol.
Lightsmith tree
1 - Divine Guidance vs Blessed Assurance - Blessed assurance if playing hotr in raid, otherwise
divine guidance in M+. Note that when using Divine Guidance it’s best to use it when it will NOT
heal any allies if possible as the healing effect is much weaker than the damage effect, and it
splits equally among all targets (although this is not always in your control).
2 - Tempered in battle vs Authoritative Rebuke - Tempered in battle is broken, always play this.
3 - Divine inspiration vs forewarning - divine inspiration is more overall dps/shielding but can
result in awkward tempers and less control of your weapons so it’s reasonable to play
forewarning as well (~1% dps loss).
Class tree
1 - Fist of Justice, Blinding Light, Afterimage, Cleanse Toxins, Light’s Countenance, Turn Evil,
Holy Reprieve, Blessing of Freedom/Steed of Liberty (pick 4) - The first gate offers a variety of
utility, just take whatever ones you prefer or need for the dungeon.
2 - Consecrated Ground, Sacrifice of the Just, Blessing of Protection, Improved Bop - pick 2.
The second gate is relatively cramped since a few talents have been moved here from the
capstone tier (divine purpose / divine toll / resonance which are all mandatory in M+). Improved
bop also reduces the cooldown of spellwarding if talented. With uther’s counsel that makes it
just under a 3 minute cd.
3 - Eye for an Eye, Light’s Revocation, Judgment of Light, Lightbearer,points in previous gate -
pick 2. I’m unsure how strong eye of an eye will be - starting off with it talented to test how
much damage it does. The second gate is very cramped also and these are the only optional
talents in the final gate so if you want to get conc slow + bop + minute sac then you may need to
make sacrifices here. Lightbearer may also be playable in some dungeons where AOE healing
is difficult.
4 - Righteous Protection vs Lead the Charge vs Holy Ritual - Righteous Protection is worth
taking in any dungeon where it does something (any dungeon with poison/disease) since the
other two talents are kinda bad IMO, but you need one of the three in order to path to Seal of
Might. If there are no poisons or diseases in the whole dungeon then just take lead the charge.
The second gate is cramped too and the rest of the final gate is limited; you may need to drop
some points to reach Seal of Might.
Note about refining fire - This was nerfed but it’s still better than two points in tyr’s enforcer so lol.
Using the tier set (TWW season 2)
This tier set is extremely strong defensively. Whenever it procs, you will want to spam as many
sotr as possible. The refunded holy power not only gives you extra hits of sotr (and empyrean
hammer from templar) but also massive cdr on most of your defensives thanks to righteous
protector, plus the free GoAK.
With luck of the draw up you want to prioritize generating as much holy power as possible (so
non-interrupt avenger’s shield is not as high priority). However if you find that you would
overcap holy power, that’s when you use avenger’s shield / consecrate (usually happens if you
get back to back 2 or 3hp refunds or proc divine purpose).
Using your utility
Prot paladin has the best utility of all tanks IMO. Using it well makes you feel like you played a
role in every single thing that went well in the key, which is extremely fulfilling and one of the
main draws of prot paladin.
Tempered in battle - This is both the most OP and the most hated talent for lightsmith prot
paladin. In season 2 it is nerfed and can only proc once per use - however there is no limit to
how strong that proc can be. Be careful about killing your dps with this since if you take their
health they may die to damage that they would otherwise survive - the counter to this is simply
playing well with mitigation when you have a sacred weapon out. There are a few cool tricks
you can do with tempered in battle:
1. Bubble + temper. This effectively makes tempered in battle a 60%max hp heal on any
party member with weapon who hits 40% since they will attempt to equalize health with
you but bubble will immune any damage you were going to take from tempered in battle
plus any raidwide damage that you were trying to save them from.
2. Temper as a spot heal - a lot of bosses will put out debuffs on your allies, if you have
sacred weapon available you can toss them a weapon and it will usually heal for quite a
bit.
3. Temper on mc’d mobs - Temper in battle equalizes based on total health, not health
percentage. Any mob your party takes control of via control undead or dominate mind in
M+ is generally going to have multiple times your health, so if you give that mob a
sacred weapon then it’s equivalent to a lay on hands on yourself if you hit 40% during
the weapon. Be careful because if the mob stops being on your team during the weapon
then it can bug out and kill you.
4. Holy Bulwark + lay on hands. Not many people know but tempered in battle actually has
two parts - overhealing to allies with holy bulwark will be transferred to any allies with
holy bulwark, so lay on hands effectively tops both players.
Avenger’s shield - This is the most noticeably utility prot paladin has, divine toll + avenger’s
shield + grand crusader resets make it so you can output way more interrupts than any other
class. A common theme in multi-caster pulls is for you to solo one caster (or two with
resonance up) while your group handles another one. Note that the extra hammer proc from
punishment can also proc grand crusader which resets avenger’s shield, sometimes allowing
you to chain interrupts in quick succession on multiple enemies.
Hammer of Justice - This is a long single target stun. It can be used to make time for
interrupts to come back (which has more value than another tank’s stun since you can use this
to play around your own shield resets). It can also be used to stop something from meleeing
you if you’re short on defensives or need to reset stacks, or stop a non-interruptible cast, or on
fixate mobs.
Blinding light - Nothing special here, just a 1:30cd aoe stop.
Blessing of Sacrifice - The low cooldown on this is another one of the main strengths of prot
paladin. You can use it if you know a cast is about to go off on someone, or if unavoidable
damage is coming and you know they have no personal (or you just don’t believe in them to
push one themselves). Try and use this when you bubble. It can also immune
poisons/diseases if you take righteous protection which is useful in some dungeons (and can
save you mana).
Blessing of Spellwarding - While this is usually better used on yourself, you can also use it on
allies to immune certain effects or just to save them from AOE damage.
Blessing of Protection - This makes the target immune to physical effects. It can be used to
immune melees from aggro, physical damage casts, or to drop physical debuffs such as bleeds
(as well as myriad other uses which I won’t list).
Cleanse Toxins - You can dispel poison and disease, be careful using this too often as prot
paladin mana pool can sometimes be under attack and this costs 10%.
Lay on hands - This is an off-global instant full heal, you can use this either to help out a tough
raid damage event or if you notice someone is about to die from something your healer didn’t
predict.
Word of Glory - After the nerfs and mana changes, it is a lot less practical to use this on others
since it heals them for much less than yourself - try and do something else to save them but
there are rare cases where this can be good if used on others.
Blessing of Freedom - You have access to this as well which removes all slows and makes
players immune to slow. In rare cases it can also immune players from multi-part abilities if part
of the ability is a slow.
Holy Bulwark - When your lightsmith activation is on holy shield you can use it on an ally to
save them from 1shots or just as an HPS gain.
Random tricks / macros
1. I play with two important macros to help me manage interrupts - the first one is focus
avenger’s shield (casts it at my focus target) and the second is target focus. I use this to
target either a prio mob or a different caster, then quickly swap to my focus before
getting a resonance proc.
/cast [@focus] avenger’s shield
/target focus
Of course, surely everyone has focus kick by now in M+ but in case you don’t have:
/cast [@focus] rebuke
Note that this macro will only kick your focus, there are some more complicated macros
that can conditionally kick your focus/mouseover/target but I don’t use those, I only have
the baseline rebuke and the one that kicks my focus.
2. I don’t play with these, but you can probably find various mouseover macros on the
internet for the abilities you cast on others.
3. However I do use a few macros to help with spellbop/bop/sac:
(separate macros)
/cast [@charactername] blessing of spellwarding
/cast [@charactername] blessing of sacrifice
/cast [@charactername] blessing of protection
Usually you can write this in before a key if you know in that key that you will be casting
one of these abilities on a certain player.
This one is also useful:
/cast [@targettarget] blessing of sacrifice
This will sac your target’s current target, useful if bosses target a player before doing
damage to them (ex: blightbone in TNW). Similar macros also work for
freedom/bop/spellbop but those situations come up less frequently.
4. Cancelaura is mentioned a few times, you very often will want to cancel bop and
sometimes want to cancel bubble as well if it bugs out and fails to taunt. Feel free to put
both lines into the same macro since you will never have both active on you.
/cancelaura divine shield
/cancelaura blessing of protection
5. You can pull through some walls with divine toll resonance. It’s done by casting divine
toll as normal then targeting a mob that is in range but through a wall when resonance is
about to come up.
6. Rite of Sanctification will fall off if you change any talents, but the ui will still show that
your weapon has a buff. You need to re-enchant your weapon with it every time you
change talents or you will play without the extra 2% str / 5% armor. There is a separate
buff that looks like a scroll (id: 433550) that you will have if you have the buff.
7. To use sacred weapon on a specific mob:
/target (mob name here)
/use sacred weapon
/targetlasttarget
Video version:
My In-Depth Protection Paladin Guide for M+ in Season 2 of TWW! (11.1)
Note: M+ tanking is a problem that doesn’t have one unique solution. I highly recommend
looking at what others do as a guide but trying to think of things on your own as much as
possible. Also this guide will probably be updated a lot in the future as we learn things. If
something is wrong here feel free to contact me!
Is paladin going to be good in 11.1?
Prot paladin is going to be relatively worse than season 1, since we got a few nerfs and the tier
set is not as good for damage. However it still comes with somewhat OK self sustain along with
strong cds (although those cds will now be longer thanks to the nerf to uther’s counsel) and
group utility. I see it being a strong utility tank but not as good survivability wise as some other
options.
Note: In season 2 Templar is doing a lot better than season 1 (especially damage wise) since
the tier set works better with templar and tempered in battle was significantly nerfed. However
Lightsmith still has somewhat better utility and self sustain.
Raid - I change my build for almost every boss in raid, my logs are here so you can reference
for talents: https://www.warcraftlogs.com/character/us/illidan/yodafotm
Season 1 sheet - Yoda's dungeon talent cheatsheet for prot pally
Overall for season 2 M+ I would suggest starting out with lightsmith and trying templar once you
are more comfortable in the keys. I’m not sure what build / hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
Season 1 sheet - Yoda's dungeon talent cheatsheet for prot pally
Overall for season 2 M+ I would suggest starting out with lightsmith and trying templar once you
are more comfortable in the keys. I’m not sure what build / hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
Using the tier set (TWW season 2)
This tier set is extremely strong defensively. Whenever it procs, you will want to spam as many
sotr as possible. The refunded holy power not only gives you extra hits of sotr (and empyrean
hammer from templar) but also massive cdr on most of your defensives thanks to righteous
protector, plus the free GoAK.
With luck of the draw up you want to prioritize generating as much holy power as possible (so
non-interrupt avenger’s shield is not as high priority). However if you find that you would
overcap holy power, that’s when you use avenger’s shield / consecrate (usually happens if you
get back to back 2 or 3hp refunds or proc divine purpose).
Using your utility
Prot paladin has the best utility of all tanks IMO. Using it well makes you feel like you played a
role in every single thing that went well in the key, which is extremely fulfilling and one of the
main draws of prot paladin.
Tempered in battle - This is both the most OP and the most hated talent for lightsmith prot
paladin. In season 2 it is nerfed and can only proc once per use - however there is no limit to
how strong that proc can be. Be careful about killing your dps with this since if you take their
health they may die to damage that they would otherwise survive - the counter to this is simply
playing well with mitigation when you have a sacred weapon out. There are a few cool tricks
you can do with tempered in battle:
1. Bubble + temper. This effectively makes tempered in battle a 60%max hp heal on any
party member with weapon who hits 40% since they will attempt to equalize health with
you but bubble will immune any damage you were going to take from tempered in battle
plus any raidwide damage that you were trying to save them from.
2. Temper as a spot heal - a lot of bosses will put out debuffs on your allies, if you have
sacred weapon available you can toss them a weapon and it will usually heal for quite a
bit.
3. Temper on mc’d mobs - Temper in battle equalizes based on total health, not health
percentage. Any mob your party takes control of via control undead or dominate mind in
M+ is generally going to have multiple times your health, so if you give that mob a
sacred weapon then it’s equivalent to a lay on hands on yourself if you hit 40% during
the weapon. Be careful because if the mob stops being on your team during the weapon
then it can bug out and kill you.
4. Holy Bulwark + lay on hands. Not many people know but tempered in battle actually has
two parts - overhealing to allies with holy bulwark will be transferred to any allies with
holy bulwark, so lay on hands effectively tops both players.
Avenger’s shield - This is the most noticeably utility prot paladin has, divine toll + avenger’s
shield + grand crusader resets make it so you can output way more interrupts than any other
class. A common theme in multi-caster pulls is for you to solo one caster (or two with
resonance up) while your group handles another one. Note that the extra hammer proc from
punishment can also proc grand crusader which resets avenger’s shield, sometimes allowing
you to chain interrupts in quick succession on multiple enemies.
Hammer of Justice - This is a long single target stun. It can be used to make time for
interrupts to come back (which has more value than another tank’s stun since you can use this
to play around your own shield resets). It can also be used to stop something from meleeing
you if you’re short on defensives or need to reset stacks, or stop a non-interruptible cast, or on
fixate mobs.
Blinding light - Nothing special here, just a 1:30cd aoe stop.
Blessing of Sacrifice - The low cooldown on this is another one of the main strengths of prot
paladin. You can use it if you know a cast is about to go off on someone, or if unavoidable
damage is coming and you know they have no personal (or you just don’t believe in them to
push one themselves). Try and use this when you bubble. It can also immune
poisons/diseases if you take righteous protection which is useful in some dungeons (and can
save you mana).
Blessing of Spellwarding - While this is usually better used on yourself, you can also use it on
allies to immune certain effects or just to save them from AOE damage.
Blessing of Protection - This makes the target immune to physical effects. It can be used to
immune melees from aggro, physical damage casts, or to drop physical debuffs such as bleeds
(as well as myriad other uses which I won’t list).
Cleanse Toxins - You can dispel poison and disease, be careful using this too often as prot
paladin mana pool can sometimes be under attack and this costs 10%.
Lay on hands - This is an off-global instant full heal, you can use this either to help out a tough
raid damage event or if you notice someone is about to die from something your healer didn’t
predict.
Word of Glory - After the nerfs and mana changes, it is a lot less practical to use this on others
since it heals them for much less than yourself - try and do something else to save them but
there are rare cases where this can be good if used on others.
Blessing of Freedom - You have access to this as well which removes all slows and makes
players immune to slow. In rare cases it can also immune players from multi-part abilities if part
of the ability is a slow.
Holy Bulwark - When your lightsmith activation is on holy shield you can use it on an ally to
save them from 1shots or just as an HPS gain.
Random macros and tips
1. I play with two important macros to help me manage interrupts - the first one is focus
avenger’s shield (casts it at my focus target) and the second is target focus. I use this to
target either a prio mob or a different caster, then quickly swap to my focus before
getting a resonance proc.
/cast [@focus] avenger’s shield
/target focus
Note that this macro will only kick your focus, there are some more complicated macros
that can conditionally kick your focus/mouseover/target but I don’t use those, I only have
the baseline rebuke and the one that kicks my focus.
2. I don’t play with these, but you can probably find various mouseover macros on the
internet for the abilities you cast on others.
3. However I do use a few macros to help with spellbop/bop/sac:
(separate macros)
/cast [@charactername] blessing of spellwarding
/cast [@charactername] blessing of sacrifice
/cast [@charactername] blessing of protection
Usually you can write this in before a key if you know in that key that you will be casting
one of these abilities on a certain player.
This one is also useful:
/cast [@targettarget] blessing of sacrifice
This will sac your target’s current target, useful if bosses target a player before doing
damage to them (ex: blightbone in TNW). Similar macros also work for
freedom/bop/spellbop but those situations come up less frequently.
4. Cancelaura is mentioned a few times, you very often will want to cancel bop and
sometimes want to cancel bubble as well if it bugs out and fails to taunt. Feel free to put
both lines into the same macro since you will never have both active on you.
/cancelaura divine shield
/cancelaura blessing of protection
5. You can pull through some walls with divine toll resonance. It’s done by casting divine
toll as normal then targeting a mob that is in range but through a wall when resonance is
about to come up.
6. Rite of Sanctification will fall off if you change any talents, but the ui will still show that
your weapon has a buff. You need to re-enchant your weapon with it every time you
change talents or you will play without the extra 2% str / 5% armor. There is a separate
buff that looks like a scroll (id: 433550) that you will have if you have the buff.
7. To use sacred weapon on a specific mob:
/target (mob name here)
/use sacred weapon
/targetlasttarget
Shameless plug:
https://twitch.tv/yodatv
Video version:
My In-Depth Protection Paladin Guide for M+ in Season 2 of TWW! (11.1)
Note: M+ tanking is a problem that doesn’t have one unique solution. I highly recommend
looking at what others do as a guide but trying to think of things on your own as much as
possible. Also this guide will probably be updated a lot in the future as we learn things. If
something is wrong here feel free to contact me!
Is paladin going to be good in 11.1?
Prot paladin is going to be relatively worse than season 1, since we got a few nerfs and the tier
set is not as good for damage. However it still comes with somewhat OK self sustain along with
strong cds (although those cds will now be longer thanks to the nerf to uther’s counsel) and
group utility. I see it being a strong utility tank but not as good survivability wise as some other
options.
Note: In season 2 Temlbar is doing a lot better than season 1 (especially damage wise) since
the tier set works better with templar and tempered in battle was significantly nerfed. However
Lightsmith still has somewhat better utility and self sustain.
Raid - I change my build for almost every boss in raid, my logs are here so you can reference
for talents: https://www.warcraftlogs.com/character/us/illidan/yodafotm
Season 1 sheet - Yoda's dungeon talent cheatsheet for prot pally
Overall for season 2 M+ I would suggest starting out with lightsmith and trying templar once you
are more comfortable in the keys. I’m not sure what build / hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
Season 1 sheet - Yoda's dungeon talent cheatsheet for prot pally
Overall for season 2 M+ I would suggest starting out with lightsmith and trying templar once you
are more comfortable in the keys. I’m not sure what build / hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
---
Raid - Logs and resources
https://www.warcraftlogs.com/character/us/illidan/yodafotm
Season 1 sheet
Yoda's dungeon talent cheatsheet for prot pally
---
Overall for season 2
M+ I would suggest starting out with lightsmith and trying templar once you are more comfortable in the keys. I’m not sure what build/hero talent we will end up playing
but I am relatively sure that templar is capable of doing higher DPS in M+.
Notes on refinements
Note about refining fire - This was nerfed but it’s still better than two points in tyr’s enforcer so lol.
Using the tier set (TWW season 2)
This tier set is extremely strong defensively. Whenever it procs, you will want to spam as many
sotr as possible. The refunded holy power not only gives you extra hits of sotr (and empyrean
hammer from templar) but also massive cdr on most of your defensives thanks to righteous
protector, plus the free GoAK.
With luck of the draw up you want to prioritize generating as much holy power as possible (so
non-interrupt avenger’s shield is not as high priority). However if you find that you would
overcap holy power, that’s when you use avenger’s shield / consecrate (usually happens if you
get back to back 2 or 3hp refunds or proc divine purpose).
Using your utility
Prot paladin has the best utility of all tanks IMO. Using it well makes you feel like you played a
role in every single thing that went well in the key, which is extremely fulfilling and one of the
main draws of prot paladin.
Tempered in battle - This is both the most OP and the most hated talent for lightsmith prot
paladin. In season 2 it is nerfed and can only proc once per use - however there is no limit to
how strong that proc can be. Be careful about killing your dps with this since if you take their
health they may die to damage that they would otherwise survive - the counter to this is simply
playing well with mitigation when you have a sacred weapon out. There are a few cool tricks
you can do with tempered in battle:
1. Bubble + temper. This effectively makes tempered in battle a 60%max hp heal on any
party member with weapon who hits 40% since they will attempt to equalize health with
you but bubble will immune any damage you were going to take from tempered in battle
plus any raidwide damage that you were trying to save them from.
2. Temper as a spot heal - a lot of bosses will put out debuffs on your allies, if you have
sacred weapon available you can toss them a weapon and it will usually heal for quite a
bit.
3. Temper on mc’d mobs - Temper in battle equalizes based on total health, not health
percentage. Any mob your party takes control of via control undead or dominate mind in
M+ is generally going to have multiple times your health, so if you give that mob a
sacred weapon then it’s equivalent to a lay on hands on yourself if you hit 40% during
the weapon. Be careful because if the mob stops being on your team during the weapon
then it can bug out and kill you.
4. Holy Bulwark + lay on hands. Not many people know but tempered in battle actually has
two parts - overhealing to allies with holy bulwark will be transferred to any allies with
holy bulwark, so lay on hands effectively tops both players.
Avenger’s shield - This is the most noticeably utility prot paladin has, divine toll + avenger’s
shield + grand crusader resets make it so you can output way more interrupts than any other
class. A common theme in multi-caster pulls is for you to solo one caster (or two with
resonance up) while your group handles another one. Note that the extra hammer proc from
punishment can also proc grand crusader which resets avenger’s shield, sometimes allowing
you to chain interrupts in quick succession on multiple enemies.
Hammer of Justice - This is a long single target stun. It can be used to make time for
interrupts to come back (which has more value than another tank’s stun since you can use this
to play around your own shield resets). It can also be used to stop something from meleeing
you if you’re short on defensives or need to reset stacks, or stop a non-interruptible cast, or on
fixate mobs.
Blinding light - Nothing special here, just a 1:30cd aoe stop.
Blessing of Sacrifice - The low cooldown on this is another one of the main strengths of prot
paladin. You can use it if you know a cast is about to go off on someone, or if unavoidable
damage is coming and you know they have no personal (or you just don’t believe in them to
push one themselves). Try and use this when you bubble. It can also immune
poisons/diseases if you take righteous protection which is useful in some dungeons (and can
save you mana).
Blessing of Spellwarding - While this is usually better used on yourself, you can also use it on
allies to immune certain effects or just to save them from AOE damage.
Blessing of Protection - This makes the target immune to physical effects. It can be used to
immune melees from aggro, physical damage casts, or to drop physical debuffs such as bleeds
(as well as myriad other uses which I won’t list).
Cleanse Toxins - You can dispel poison and disease, be careful using this too often as prot
paladin mana pool can sometimes be under attack and this costs 10%.
Lay on hands - This is an off-global instant full heal, you can use this either to help out a tough
raid damage event or if you notice someone is about to die from something your healer didn’t
predict.
Word of Glory - After the nerfs and mana changes, it is a lot less practical to use this on others
since it heals them for much less than yourself - try and do something else to save them but
there are rare cases where this can be good if used on others.
Blessing of Freedom - You have access to this as well which removes all slows and makes
players immune to slow. In rare cases it can also immune players from multi-part abilities if part
of the ability is a slow.
Holy Bulwark - When your lightsmith activation is on holy shield you can use it on an ally to
save them from 1shots or just as an HPS gain.
Random tricks / macros (additional notes)
1. You can use various macros for interrupts and targeting as described above to streamline rotation and ensure you can quickly respond to resonances.
2. Macros for swapping targets and focusing interrupts help manage multi-caster scenarios in keys.
3. You can use a few macros to automate spellbop/bop/sac interactions, including targeting specific allies for buffs and heals.
4. Cancelaura can be used to cancel divine shield or blessing of protection when needed to ensure taunt and correct mechanics play out.
5. You can pull through walls with divine toll resonance by casting divine toll and targeting a mob beyond a wall when resonance is about to come up.
6. Rite of Sanctification requires re-enchanting your weapon after talent changes to keep the weapon buff active (2% strength / 5% armor).
7. To apply sacred weapon to a specific mob, you can target that mob and then use sacred weapon, followed by targeting the last target to resume normal rotation.
Season 2 resources and practice
Raid logs and cheat sheets can be found in the links above. Practice and experimentation across keys will help you determine the best combinations for your playstyle and the group’s composition.
Random notes and tips
- The tier set in Season 2 dramatically changes how you manage holy power and cooldowns; aim to maximize SOTR (Seal of the Righteous) uptime where possible and coordinate with wings and Bastion of Light to optimize DPS while maintaining survivability.
- Always plan defensive cooldown usage around the tank busters and the DPS’s downtime; avoid overlapping major defensive CDs unless it is necessary for a specific fight.
- The recommended starting point for Season 2 Mythic+ is Lightsmith with templar viable as you gain comfort in higher keys; templar has higher DPS potential in M+ once you are comfortable with the tier synergy.
Closing remarks
This guide provides a detailed, practical approach to Prot Paladin in Season 2 of TWW 11.1. It emphasizes a balance of survivability, utility, and DPS, with a focus on tier set interactions, talent choices, and macro optimization. The guide is intended to be updated as new data and boss mechanics emerge, so feel free to adapt as needed and share feedback for future improvements.
To use sacred weapon on a specific mob
/target (mob name here)
/use sacred weapon
/targetlasttarget