In Derpth Guide on Ancient Inheritance
Season 10
_If you have anything to comment on or want to add something to this DM DerpTheJag on Discord._
_IF YOU LEAVE A GUILD IN THE MIDDLE OF ANCIENT INHERITANCE NOTHING CARRIES OVER!_
>>>Last season's doc<<< >>>Live Mapping Updates by Bredde<<< >>>AI Resource Database by Unloved & Mori<<<
2
[New]:
- New units: Successor Taeyou, Guard Captain Krau, Rinak,
Boss Arunka, Disciplinary Prefect Aria + buffed units
(Fenris, Charles, Straze, etc.)
Thorn of a Blue Rose and Boss Arunka are high potential
units for sure, will be testing, but Boss Arunka is likely BiS
Alt. Monolight. Straze with his new EE is great for
solo/duoing.
- Updated Arti/Hero List
Why Do Ancient Inheritance?:
Exploration Level:
Season 8 of Ancient Inheritance gives you a new overall way of exploring to gain experience. More rewards are now gained as seen in the image above for leveling up exploration level. The amount of provision gained per level has also been upped allowing more exploration than before. (Ex. Start 50 provisions at Lvl. 1; you can earn +5 provisions to your daily refresh if you hit Lvl. 2, and additionally gain 10 provisions one time once you complete the objective for Lvl. 2.) New max level is 10.
Nodes/Objects:
- Chests: Zones 1/2/3 all have the same rewards, just pick them up as you go, however, I wouldn’t go out of my way for them during Zones 1 & 2 because you need to power level otherwise you can’t grab future chests.
- Guild chests are WORTH (Grab Greater Guild Chests mainly, Prongo priority is more important)
- Campsites: always use them if you come across them, they’re free provisions
- Healing Statues: same as always; more important this season due to the amount of mobs that you need to kill.
- Bizarre Tombstone: similar to old tomes; just EXP giver (doubled bag EXP, but 10 people max per tombstone) 100 EXP
- Bags: better chests in early game; needed for leveling (unlimited usage) 50 EXP
- Relic Chest: Basically a reroll mechanic in case you get a terrible starter/Lvl. 3/Lvl. 5 etc. relic, not bad if you wanna replace relics. You can even replace starter relics.
- Crack Portals: 3 Provision cost teleports that connect you to a specific closeby Rift (Open → Closed).
- Observatory: 5 Provision lets you light up the area for people with movement relics to teleport to.
- Spirit’s Sanctum: 10 Provisions for 150 EXP on Zone 2; 15 Provisions for Zone 3, unlimited use until Lvl 4 (Z2) then Lvl 7 (Z3), for catch-up mechanic. Try to not use this as it is very inefficient.
- Flags: Debuff your level/Tundra’s Blessing super annoying if you fight a flag debuff (III) makes your Lvl 10 → Lvl 7, unavoidable/unremovable
- Barricades: worst new object added to AI by far, literally there to tank 15 stamina from you with no extra EXP given, avoid in early zones unless you have a to break, typically there will be some inevitable wastes for guild chests unless you have Wanderer’s Pipe
and can TP inside/TP out the next day. Now they give 20 EXP I guess, they still suck, avoid unless you have to use.
Elemental Enhancements:
Class enhancements have been replaced! Elemental enhancements are now levelable skill trees in a sense, defeating elemental mobs gains EXP for what they were disadvantaged against. Light/Dark Elemental Enhancement will be the most important as it is the strongest against the new boss. The best second element to focus on would be any other element for a warden. It’s best to have an even distribution in your guild; not everyone can go light/dark as there aren’t enough mobs to go around. Would still recommend 1/2 of the guild going light or leveling the second element first and light on later floors. Dark is needed for Phase 1 and Light is needed for Phase 2.
Mobs & EXP:
- Fire Mobs → Water EXP
- Water Mobs → Earth EXP
- Earth Mobs → Fire EXP
- Light Mobs → Dark EXP
- Dark Mobs → Light EXP Lvl 1 Mobs = 80 EXP Lvl 2 Mobs = 115 EXP Lvl 3 Mobs = 150 EXP Etc. Check out the database linked above for more information.
Artifacts & Gearing:
Use +15 Gear.
AI takes a % of gear you put on them. ATK%/DEF%/HP% =
15%; SPD is usually 20%, and Flat
ATK/DEF/HP/CC/CDMG/Eff/ER are ~17.5%
More elemental upgrades are listed in the database posted above, but
once you hit Lvl. 10 for these elements a lot of times you’ll be using
ATK%/ATK%/SPD or HP%/HP%/SPD.
General rule of thumb: DEF break & Target artifacts or any
artifact are good. Extra CC artifacts good for Zone 1.
Destruction Set/Rage Set/Attack Set/Speed Set + HP/DEF &
Penetration/Torrent are all viable sets. Crit Sets are good early on
for padding Crit Chance
Hero & Relic Selection:
_Important things to look for in a kit:_
_- Defense break_
_- ATK buff_
_- heavy debuff (2+ consistently)_
_- fast cleanse_
_- Anyone who can “solo” mobs is helpful in this new AI meta_
Enlisting:
Withdraw: Total of 10 withdrawal chances. Does not reset, and can be used to withdraw units that are “unable to fight”. These will likely be used early for the new power leveling strategy
Use this mechanic to your advantage! _Early zones often mean weaker heroes, so if you need to, you can enlist units like Furious who provides everyone CC buff and DEF break to withdraw later on. Do note that if a unit dies and you withdraw and re-enlist it, it does not revive._
Relics are now all “General Relics” compared to before when there were different types of relics. These three are the starter relics.
Wolf’s Gauntlet is a solid damage booster (EARLY GAME ONLY) and Exploration Journal is overall best chance for power leveling.
As you level up it will automatically give you a new relic slot. Leveled relics are random. Lvl 3/5/7/9 all come from the same pool of relics.
Bronze Ring. Vitality Brew, Wooden Doll: These three movement relics are a trio and need to be used together to make each other look the best. A common issue with this new AI is the enlistment system and how quickly you run out of units. With these, you level faster due to the amount of tiles being covered. If you’re earlier game, It’s probably best to pick up Bronze Ring and Wooden Doll first. (S+ if all three, standalone B As)
Wanderer’s Pipe: Best movement relic for 1x usage per day especially if you just have leftover 5 provisions and don’t want to fight a mob, if you have an area lit up you can just teleport past it, very useful relic (S)
Conqueror’s Flag: Winning battle vs mobs using <3 heroes decrease the mob’s heart by one extra (GIVES DOUBLE EXP EVEN AT 1 HEART) → more consistent Four-Leaf Clover (A-S)
Ancient Shield: Defeating a mob decreases the mob’s HP by an extra one (GIVES DOUBLE EXP EVEN AT 1 HEART) → more consistent Four-Leaf Clover (A-S)
Eerie Dish: Very mediocre provision efficiency compared to the other possibilities (C) Food Supply: Good for a dead guild, but funny (B) Four Leaf Clover: All depends on your 50/50 luck (B S+)
What is Tundra’s Blessing? It’s just a mechanic that gives a 15% DMG boost → 30% (Lvl. 2) → 50% (Lvl. 3)
Aekhir Tome: Of the three non-starter Tundra’s Blessing relics, this one is by far the worst, I’d never pick it up compared to the other two, but it’s better than the grief relics (C) Snake Head Figurine: Best Tundra’s Blessing artifact, it’s especially good for DMG dealing in earlier Zones/against Flagged Mobs (who lower your level/Blessing). Since all healing statues are now next to Prongos, you can just hit then grab for 30% DMG pretty great (A+) Broken Arrow: Second best of the three, easier conditions because you can still mono-element. (A+) Sacred Charm:: Increases Prongo battle chances by 2. Slightly more important now that we have reverted to a 2-week schedule (B-S)
Best Early Game: (3 Slot) (Lvl 5-6) Exploration Journal – Conqueror’s Flag or Ancient Shield – Bronze Ring
Best Mid Game: (4 Slot) (Lvl 7-8) Conqueror’s Flag or Ancient Shield – Bronze Ring – Wooden Doll – Vitality Brew or keep Exploration Journal
Best Late Game: (5 Slot) (MAX) (After reaching 4k Rage in Z3)
Broken Arrow or Snake Head Figurine – Bronze Ring – Wooden Doll – Four-Leaf Clover – Sacred Charm or Wanderer’s Pipe depending on what’s necessary
Super Hero Loadout: Snake Head Figurine – Sacred Charm – Four-Leaf Clover – Conqueror’s Flag – Ancient Shield (meaning you are trying to carry the weight of your entire guild on your shoulders)
_Loadouts: (5 Relic Slots)_
Example of full movement relic loadout. Towards the end, if you’re just hitting Prongo and high-rolled relics, you can probably replace Exploration Journal + Wanderer’s Pipe for the two best Tundra’s Blessing artifacts for the three Prongo revive phases (since you’re likely to be Exploration Level 10)
_Once you get max level you can just hit up a Zone 3 Relic chest and replace your starter relic with either a mobility or Tundra’s Blessing relic again._
Must have = do not choose unless you have almost all the units, Useful Pairing means it’s often used as a secondary team or good in duo/trio pairings.
Elite Mobs Comps & Kits:
Bronze Rupetta (Golem): Haste on DEF break EE/Alabastron or RnL, Ken, Fire Lilias, Mascot Hazel or Roana / Restrict Comp: Tenebria, Haste, Mascot Hazel, Lidica / alternatively try last AI seasons Roana comp using Conquerer Lilias, Mediator Kawerik, Ken, and Roana.
[NEW] Tori/Haste/M. Hazel/Fire Lilias or Ken
*Golem’s kit has been copied and pasted over with a new mechanic; Fire Heroes gain Enhanced Element, which is just 20% ATK and 10% Max HP for all fire heroes. _Ignores DMG suffered limit effect when 3 or fewer enemies._
Agonizing Caides: Ainos 2.0 on Wondrous Vial Potion/Touch of Rekos, Requiem Roana on Bloody Rose, Commander Lorina on Jack-O’s Symbol, Remnant Violet/Martial Artist Ken/Assassin Cidd – thieves require a higher elemental level to function.
Nath/Ral Azimanak: Conqueror Lilias on Proof of Valor or War Horn, Savior Adin on Sword of Cycling Seasons, Camilla on Benimaru’s Tachi, or Infinite Horizon Achates/Maid Chloe
Banshee Queen Rubellite: Midnight Gala Lilias (Bastion of Hope for later zones, Hostess of the Banquet works for earlier Zones) + Silvertide Christy (War Horn)
Copper Wyvern: Brieg (Counter Set BiS) frontline as tank decrease in Fighting Spirit/Focus shouldn’t be too relevant in this fight, Ran (RnL), Diene (Rod of Amaryllis), + main DPS of Choux, Luna, or Sigret
_Early Mob Duo Comps:_
The easiest way to power level elements early game is to use duos so that you don’t have to use all your withdrawals and so that you can hit more enemies for more EXP.
The baseline for this strategy is to look for a sustainable solo carry + OP support or once you hit Lvl 3 on the element, 2 DPS/1 Sub-DPS 1 carry works. In this case, you want to use less important units if you’re saving for the boss fights so enlisting a lot of unorthodox units will happen. Yielding/Disconnecting in a normal mob fight only loses ONE provision; keeps units. (Elite Mobs/Prongo keeps track)
Examples: Light:
- Conqueror Lilias + Any Sustain Carry (Savior Adin, Navy Captain Landy, Twisted Eidolon Kayron, Sylvan Sage Vivian, Tempest Surin, Mirsa)
- Unbound Knight Arowell + DPS that can DEF break, ex. Elegaic Candle Faithless Lidica
- Ambitious Tywin + Specimen Sez
- Spirit Eye Celine + Soulweaver
- Solitaria of the Snow + Soulweaver
As you level up you will have to worry about this less, and it becomes apparent what you can do with units that have innate healing like Ravi, Apocalypse Ravi, Midnight Gala Lilias, etc. Lifesteal set is pretty decent for these mob clearings but not as good for the boss (applicable after Lvl. 3 on an element).
_Level 5+ Elemental Solo Clearing:_
This will probably be only after Zone 2 once you acquire enough EXP from hitting mobs, but at this point, you should be considering minimizing the usage of units to hit EXP for mobs because they now have more hearts than before.
A general rule of thumb: be at least within one level of a mob before attempting to clear. Two is okay, but three or more levels below is 100% pushing it and you will explode. (Overleveled is fine of course)
This is just a mini section of what works as solo clearer: as long as you are the same level or above, any tanky Lifesteal unit will solo a mob heart.
Some easier to tell solo units: Any warrior can be Sigurd Scythe, Golden Rose, or just have a heal EE like Alencia Any ranger, as they can wear Bloodstone Any knight that has an S1/S2 AoE, can either have lifesteal or just passive healing on proc like Navy Captain Landy
_Do not enter Zone 3 until Lvl. 7 on at least one element. I highly recommend using my strategy and power level one element so that it can carry and kill other mobs for your sub-element later on. (Ex. Day 2 Roadmap) – Four Leaf Clover is one of the best relics if lucky for this reason; it solves unit deficiency._
Day 9 of AI; you can even be maxed Lvl + double Max Element if Lucky by then.
Zone Clearing
Splitting Your Guild for Future AIs:
Since this is AI Beta, we have an extra week, but we don’t know if we will next time. What I recommend is splitting the guild completely evenly into the 5 elements, with 6 people in each team as their “main” element. To determine this I looked at every single one of my guild mate’s journal collections but obviously, you don’t have to do that. After splitting them up, you can assign 20 people with a sub-element of Light/Dark, and the rest of the 10 can pick whatever RGB they want as a sub-element. Clearly early zone mobs/bosses really don’t require much as long as you follow proper strategy.
Just an example of what it would look like to an extent, but I think you get the idea. Dark element is more important towards the end because of the Enraged phase (Revive 3 Prongo).
Warden Comps:
All wardens have pretty much the same mechanic: no CR push/they strip/4 hits = counter, stacking DMG, need DEF break + hard carry DPS. They’re all relatively easy _as long as you are the same level or above their level in element_.
Ice Warden:
Lilka: SPD Pen + Song of Stars Mercenary Helga: SPD Pen War Horn/any Team DMG buff arti Cidd: SPD Pen + Dust Devil/Our Beautiful Seasons Roana: Touch of Rekos (Frontline)
This team can solo with good DEF break RNG/Tundra’s Blessing, otherwise, it usually does 75-85% of the Warden’s health. Roughly 3.5m no Tundra’s Blessing in Lvl 10 vs 10.
Alternative team: (Best used when Warden is <55% HP) Midnight Gala Lilias: SPD Torrent + Dark Blood Keeper or Our Beautiful Seasons Iseria: SPD Pen + Song of Stars Immortal Wukong: Rage Pen + Pipette Lance or Our Beautiful Seasons (EE 3) or Lilibet same thing EE 3 Destina: SPD HP + Touch of Rekos (EE 2 not EE 3)
Together they should be able to two-shot warden if you’re one level above, if you’re double warden’s level you can probably solo with comp 1.
Fire Warden:
Brieg: Counter Pen + Our Beautiful Seasons or Ancient Dragon’s Legacy Ran: SPD Pen/Torrent + RnL or Dust Devil or Silver Rain Karin: SPD Pen + Dust Devil Elena: normal build just have gear on for her passive (Frontline)
Alternative team: Luluca: SPD Pen + DEF break EE Riza Hawkeye: SPD Pen + Bloodstone Sigret: SPD Pen + Our Beautiful Seasons Diene: SPD HP + Rod
Earth Warden:
Mascot Hazel: Touch of Rekos/Prophetic Candlestick (Frontline)
Cermia: SPD Pen + S1 Dual EE + Our Beautiful Seasons Haste: DEF break EE + SPD Pen/Torrent Tenebria: Bloody Rose + SPD Pen/Torrent
Should be pretty easy clear with double Vampirism, there’s no reflect mechanic so it can’t heal or anything.
Alternative team: Tamarinne: Touch of Rekos/Prophetic Candlestick (Frontline) Kane/Ken: SPD Pen (if Ken dual EE) + Our Beautiful Seasons Serila: Bloody Rose + DEF Break EE Baal & Sezan: Kal’adra
Prongo Comps:
Prongo comps mainly care about the main carry/DPS having elemental buff, the supports can be whatever other element (if you have an addition of a healer being a support) , so keep that in mind when you try making a comp for this. More importantly, _the crystal that spawns with the Prongo allows you to run no healer comps as it gives healing every time you kill so you_
can just bring AoE. DO NOT USE BLOODY ROSE OR ANY FORM OF
VAMPIRISM DEBUFF (IT HEALS THE BOSS)
These are earlier zone comps, once you get close to max level there is a high possibility
you can mix and match more often for better scores as you will only get 2-3 hits per fight
on Prongo.
Revived Prongos: They all have 120 Effect Resistance , so remember to up the
Effectiveness on your units as shown in my video. Rage Set is still best in slot, but I don’t
have that so Destruction is the next best option. Speed is okay but I figured out an Ainos
rotation to make it work at 160 SPD.
If you are using any off-element comp, you won’t do anywhere near as much damage
without at least Tundra’s Blessing Lvl 2.
For Warriors, Jack-O’s Symbol is better starting at +21 compared to Our Beautiful
Seasons/Special Strawberry Cake (these two artifacts are interchangeable)
Phase 1: (Light Prongo)
Comp 1: Mono Dark (Main Comp) Mediator Kawerik: SPD Pen + War Horn (Should go last due to Ainos 2.0 pushing Mellona, allowing you to SB S3 turn 1) Ainos 2.0: SPD Pen/Hit + Touch of Rekos/Super Duper Water Gun Shooter (Should go second and SB) Lone Crescent Bellona: Rage/Destruction + Pen on Jack-O’s Symbol/Our Beautiful Seasons (Highest ATK) Sea Phantom Politis: SPD Hit + Ms. Confille/Candlestick (Fastest unit)
Comp 2: Mono Dark (Harsetti) Harsetti: SPD Hit + Scroll of Shadows/Book Remnant Violet: Rage/SPD Pen + Shepherd of the Hollow → alt. DPS: Torrent Kaladra STene, Rage Pen Clorina Lone Wolf Peira: SPD Hit + War Horn/Candlestick Sinful Angelica: SPD HP/Hit + Candlestick
LF 1x good immunity dark buffer other than Handguy please Smilegate
Phase 2: (Dark Prongo)
Comp 1: Mono Light (Main Comp) Navy Captain Landy: Counter/Rage/SPD Pen/Torrent + Our Beautiful Seasons Camilla: Benimaru’s Tachi or Border Coin + SPD Pen → fastest unit on the team Savior Adin: Sword of Cycling Seasons + Rage/SPD Pen Ambitious Tywin: SPD Pen/Hit + War Horn
Comp 2: Conqueror and Friends Conqueror Lilias: War Horn/Border Coin + SPD Pen Infinite Horizon Achates: War Horn/Super Duper Water Shooter + SPD ER Captain Rikoris: Jack-O’s Symbol/Pipette Lance/Our Beautiful Seasons + Rage/ATK Pen/Torrent Little Queen Charlotte: Jack-O’s Symbol/Pipette Lance + SPD Pen
Yoonryoung and Last Rider Krau are units that can replace sub-DPS if you need an immunity buffer ex. Adin in Comp 1 can be replaced with another unit, or even replaced with Rikoris. The major issue with this element is a lack of primary immunity buffers.
General Elemental Comps:
Fire: Mascot Hazel: SPD HP + Touch of Rekos/Prophetic Candlestick Kane/Ken: SPD Pen (if Ken dual EE) Our Beautiful Seasons Zealot Carmainerose/Cermia: SPD Pen + Kal’adra/SPD Pen + S1 Dual EE Fire Lilias: SPD Pen + DMG Arti Ice: Brieg: Counter Pen + War Horn or Ancient Dragon’s Legacy Ran: SPD Pen/Torrent + Silver Rain or Alabastron Fenne: SPD Pen + Jack-O’s Symbol or Our Beautiful Seasons Elena: SPD HP + Touch of Rekos Earth: Verdant Adin: SPD Pen + Dust Devil Young Senya: SPD HP + War Horn Charles: SPD Pen + Our Beautiful Seasons EE 1 or Iseria SPD Pen/Hit + Song of Stars Cidd: SPD Pen + Dust Devil
Ideally, you don’t want to hit Prongo with off elements but this is mainly in case your guild is dead. Off-elemental comps are lackluster compared to Light & Dark comps.
Mixed Elemental Comps (L/D primary):
This section is here for those who maxed both elements and are able to make up for weaknesses in comps (usually because an element doesn’t have elemental advantage or is missing an immunity buffer or primary defense breaker).
Fire/Light: (fighting Dark Prongo) Mascot Hazel: SPD HP + Prophetic Candlestick Cecilia: SPD Hit/Pen + War Horn (EE 1) Navy Captain Landy: Counter/Rage/SPD Pen/Torrent + Our Beautiful Seasons Camilla: SPD Pen/Hit + Benimaru’s Tachi
Or
Guider Aither: SPD Pen + Kal’adra (EE 1 or 3) Commander Pavel: SPD Pen + Our Beautiful Seasons
Fire/Dark: (fighting Light Prongo)
To be honest, the Mellona team is still great, but there are a lot more options with Dark because of Mediator Kawerik; however, let’s assume that you have used the primary team of Mediator Kawerik + Sea Phantom Politis + Ainos 2.0 + Lone Crescent Bellona
_Same assumptions will be made for the other dark elemental comps._
Mascot Hazel: SPD HP + Prophetic Candlestick Cecilia: SPD Hit/Pen + War Horn (EE 1) Zealot Carmainerose: SPD Pen + Kal’adra Bystander Hwayoung/Remnant Violet: SPD Pen + Jack-O’s Symbol/Our Beautiful Seasons; Commander Lorina is better when the Prongo is lower HP
Ice/Light: (fighting Dark Prongo) Ran: SPD Pen/Torrent + Silver Rain or Alabastron Angelica/Elena: SPD HP + Touch of Rekos Navy Captain Landy: Counter/Rage/SPD Pen/Torrent + Our Beautiful Seasons Camilla: SPD Pen/Hit + Benimaru’s Tachi
Or
Luna: SPD Pen + Jack-O’s Symbol/Our Beautiful Seasons; Sigret if boss is <50% (EE 1) Conqueror Lilias: SPD HP/Hit + War Horn/Super Duper Water Gun Shooter
Ice/Dark: (fighting Light Prongo) Ran: SPD Pen/Torrent + Silver Rain or Alabastron Angelica/Elena: SPD HP + Touch of Rekos Sinful Angelica: SPD Hit/HP + War Horn (EE 3) Bystander Hwayoung/Remnant Violet: SPD Pen + Jack-O’s Symbol/Our Beautiful Seasons; Commander Lorina is better when the Prongo is lower HP
Earth/Light: (fighting Dark Prongo) Young Senya: SPD HP + Touch of Rekos/War Horn Iseria: SPD Hit/Pen + Song of Stars or Prophetic Candlestick Navy Captain Landy: Counter/Rage/SPD Pen/Torrent + Our Beautiful Seasons Camilla: SPD Pen/Hit + Benimaru’s Tachi
Or
Verdant Adin/Cidd: SPD Pen + Dust Devil/Our Beautiful Seasons Conqueror Lilias: SPD HP/Hit + War Horn/Super Duper Water Gun Shooter
Conqueror Lilias: SPD HP/Hit + War Horn/Super Duper Water Gun Shooter Bellona: SPD Hit/Torrent/Pen + Bloodstone (EE 1) Immortal Wukong: Rage/SPD Pen + Jack-O’s Symbol or Our Beautiful Seasons (EE 3) Ray or Destina: SPD HP + Touch of Rekos (Ray EE 1 or 3, Destina any EE)
Earth/Dark: (fighting Light Prongo) Young Senya: SPD HP + Touch of Rekos/War Horn Iseria: SPD Hit/Pen + Song of Stars or Prophetic Candlestick Vivian: SPD Pen/Torrent + Etica’s Scepter or Kal’adra Bystander Hwayoung/Remnant Violet: SPD Pen + Jack-O’s Symbol/Our Beautiful Seasons; Commander Lorina is better when the Prongo is lower HP
Light/Dark: (fighting Light Prongo)
This comp is better than BiS Mono Light comp
Sea Phantom Politis: SPD Hit + Prophetic Candlestick (Fastest unit) Mediator Kawerik: SPD Pen/Hit + War Horn Navy Captain Landy: Counter/Rage/SPD Pen/Torrent + Our Beautiful Seasons Camilla: SPD Pen/Hit + Benimaru’s Tachi
Alternative team: (not better than mono light most of the time) Conqueror Lilias: SPD HP/Hit + Prophetic Candlestick/Super Duper Water Gun Shooter Harsetti: SPD Hit + Scroll of Shadows/Book Ambitious Tywin: SPD Pen/Hit + War Horn Bystander Hwayoung/Remnant Violet: SPD Pen + Jack-O’s Symbol/Our Beautiful Seasons
Zone 1 (General Strategy)
Day 1:
Day 1’s strategy is the same as always, MAKE SURE TO LOGIN EARLY TO GET ALL THE REWARDS. Warden access points are near the middle of the map so venture towards there, Prongo Phase 1 (Light Prongo) is at the bottom while Dark Prongo is at the top, I would ignore all of the extra portals for the most part and just go straight for
the objective of clearing wardens, so double check when you’re about to go through a portal.
Day 2:
This day should be spent finishing zone 1 and starting to collect mob EXP in zone 2, remember to not move towards zone 2 until you’re at least level 4 in one element.
Day 3:
Finish off the boss in Zone 1 and start collecting mob EXP in Zone 2, those who are Lvl. 7 can pretty much solo any Lvl. 5 elite mobs.
Zone 2 (General Strategy)
Days 4-6:
Zone 3 (General Strategy)
Day 7-8:
Days 9 11:
Hard clear Prongo