Multishot Marksman Guide for Hero Siege Season 6
Table of Contents
- Intro
- Pro's & Cons
- Skills Overview
- Changelog
- Youtube Video
- Skill Tree(s)
- Sub-Skill Tree(s)
- Attribute Allocation
- Gearing
- Pre-Multishot Leveling
- Mid-Game
- Endgame/Min-Max
- Relics
- Glyphs
- Mercenary
- Loot Filters
- Helpful Resources
- Zones to Farm
- Questing
- Damage Formula
- Early Game Progression Tips & Tricks
- New to Hero Siege?
- Patch Notes
- Official HS Wiki
- How to Level Efficiently
- Glyphs
- Patched Notes
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Intro
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Welcome to Graxy’s Build Guide for Multishot - Marksman in Season 6!
The Multishot Marksman is a high-damage, glass-cannon class that excels at wiping out hordes of enemies from a safe distance. This Multishot build takes full advantage of the Marksman’s ability to unleash a devastating barrage of arrows, making it one of the best choices for both clearing mobs and dealing consistent boss damage.
This build offers a smooth leveling process for both beginner and advanced players. In this guide, you will find information on build functionality, step-by-step leveling guide, a full gearing section and much more! A list of timestamps is available for your convenience and a link to this full written guide is in the description! Let’s get started!
🛑 Disclaimer
DISCLAIMER
This guide was created during the closed beta phase of Season 6 and is based on the content and mechanics available at that time. Please note that certain features, balance changes, or other game elements may be updated or modified as the game progresses towards its official release. The information presented here may not fully reflect the final version of the game, and some aspects could be subject to change. While I strive to provide accurate and effective build recommendations, future adjustments by the developers may impact the viability of certain strategies. Always refer to official patch notes for the latest insights.
Pro's & Cons
Pro’s
- Built in movement ability
- Ranged DPS
- Great single target skill swap
- Above average AoE
- Great sustain through leech mechanics
Con’s
- No built-in life, defense, res or damage reduction passives
- Glass cannon playstyle
- Min-maxing Multishot can get quite expensive since you need a good weapon and crit damage charms
Skills Overview
1. Multishot - This is our main clearing damage skill.
2. Vault - Insanely good movement skill available at level 1!
3. Cannon Turret - Used to debuff enemies causing them to take 105% increased damage!
4. Agility - Active buff for speed/burst
5. Volatile Shot - Used for Single Target!
Changelog
Aurora’s Might now requires Qi ← Removed from leveling options
Ravager (Runeword) now requires a Sur ← Removed from leveling options
Added Protein Shake to Potions
📺 Youtube Video
YouTube Video
Link: https://youtu.be/qO16l1PQZgg
Be sure to check out this video for build showcase and additional information on how to read this guide
🌳 Skill Tree(s)
Donations
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tip
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Skill Tree(s)
Use the tabs below to show skill tree progression as you level! Keep in mind, some classes may have multiple trees for AoE clearing, single target or utility options!
Level 1-7
Skill Tree: Level 1 - 7
For leveling from 1-60, we will be leveling as an Arcane Caster. This is my preferred leveling method.
You’re welcome to choose a different path.
1 Pt Vault for movement
Rest into Frag Grenade
Important to grab some energy attributes, mana and mana on kill for sustain
Level 8-15
Skill Tree: Level 8 - 15
1 Pt Vault
Rest into Frag Grenade
(You can also put a few points into Landmine instead to keep frag grenades mana cost low but increasing its damage through landmine synergy).
Level 16-23
Skill Tree: Level 16 - 23
1 Pt Vault
Split points between: Cannonball Turret and Frag Grenade
This keeps mana costs low allowing you to spam cannonball turrets to bypass their attack speed limitations. Basically, each time you cast a new turret it will always instantly use a cannonball.
Level 30
Skill Tree: Level 30
1 Pt Vault
Split points between: Cannonball Turret and Frag Grenade
This keeps mana costs low allowing you to spam cannonball turrets to bypass their attack speed limitations. Basically, each time you cast a new turret it will always instantly use a cannonball.
Level 60 Cannonball
Skill Tree: Level 60
Cannonball Turret
If you choose to stay with Cannonball Turret, Continue Maxing Cannonball Turret and its synergies
1pt Master Mechanic
1pt Turret Mastery
Level 60 Multishot
Skill Tree: Level 60
Multishot
1 Pt Vault (Movement)
1 Pt Cannonball Turret (Debuff)
20 Pts Multishot
20 Pts Arrow Rain (Synergy)
Rest into Critical Accuracy (Passive + Synergy)
Level 80
Skill Tree: Level 80
Multishot
1 Pt Vault (Movement)
1 Pt Cannonball Turret (Debuff)
20 Pts Multishot
20 Pts Arrow Rain (Synergy)
20 Pts Critical Accuracy (Passive + Synergy)
Rest into Trickshot (Synergy)
Multishot
Skill Tree: Multishot
1 Pt Vault (Movement)
1 Pt Cannonball Turret (Debuff)
20 Pts Multishot
20 Pts Arrow Rain (Synergy)
20 Pts Critical Accuracy (Passive + Synergy)
20 Pts Trickshot (Synergy)
Rest into Agility (Attack Speed + MS Buff)
Volatile Shot ST
Skill Tree: Volatile Shot
Single Target
1 Pt Cannonball Turret (Debuff)
20 Pts Volatile Shot
20 Pts Trickshot (Synergy)
20 Pts Critical Accuracy (Passive + Synergy)
20 Pts Agility (Synergy)
Rest into Vault
🌴 Sub-Skill Tree(s)
Sub-Skills are a new feature in Season 5. Simply click the + in the top right of the skill you’re looking to spec into and a new window will pop-up. You gain 1 point for every 5 character levels for every skill you have allocated. You can reset this tree anytime for free.
Listed below are all the sub-skill trees I recommend while leveling as well as the final level 100 tree!
Multishots
Multishot
This tree focuses on maximum projectiles and attack range. You can forgo this attack range for more crit chance, crit damage or damage to bleeding targets.
Vault
Vault
Vault is mainly used as a movement skill while leveling. You can use this tree for the most vault range and gain the ability to jump over hard terrain. After swapping to Multishot, you can spec this skill into a supplemental damage option if you would like.
Cannonball Turret
Cannonball Turret
While leveling, you’ll use this tree. This gives maximum turrets and increases their AoE to ensure you’re hitting fast targets. This tree gives your Cannonball Turret a debuff, making monsters take 105% increased damage from all sources and has a chance to inflict deep freeze on monsters.
Volatile Shot
Volatile Shot
This is your single target setup. This tree provides a ton of extra damage on stuns and knockbacks.
⚒️ Attribute Allocation
Attribute Allocation
When leveling, Frag Grenade is a quite expensive skill to use. You will want to put all points into energy until you find your first “+x arcane skill damage” item and some sustain. After that, follow a 50/50 split between Intelligence and Vitality.
Pre-Multishot:
2 points Intelligence
2 points Vitality
Enough energy to feel comfortable
Multishot Swap:
2 Points Strength
2 Points Vitality
Enough energy to feel comfortable
Endgame:
All Points Strength
️ Gearing
Gearing
This section is designed to give you workable suggestions on what gear to acquire at different stages of the game. You, as a player, need to look at your current gear and figure out what options make sense for you. Due to the addition of sub-skill trees there will be item proc combos that will not be listed here as they aren’t discovered yet. It’s up to you to experiment.
️ Pre-Multishot Leveling
Leveling Gear
For most of leveling, you will be searching for rare or mythic items that match your character's damage type, but you may come across some satanics that also make sense to use. I cannot guarantee you dropping a specific satanic nor will you stop leveling to farm for a specific satanic. My gear recommendations will not include them. Runewords, however, are nearly guaranteed as the bases are very common and you can obtain any rune from completing quests in Act 1 Normal, Nightmare and Hell then using the prospect station in Act 1 to downgrade the runes to the ones you need. This doesn’t include the runes you’ll naturally drop playing the game. Be sure to check the runes level requirement and the white bases level requirement to be sure to meet both before making a runeword. The in-game journal is a bit misleading on the minimum level requirements for starter runewords. Best to check yourself!
Weapon
Normal → Mythic Weapon Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage (This is flat damage for spells)
● Arcane/Magic Skill Damage %
● Movement Speed (Great for traversing early zones)
● Faster Cast Rate (Casting more is a more damage multiplier)
● Life/Mana on Kill (Helps with sustain)
● Intelligence (1 int is 1% magic skill damage)
● Energy/Mana (Helps with using skills more)
● Random Low Level Satanic Weapons
Runeword Options:
Skysong
Can use at level 29
Any Tier Base
—->Make this in a 1-handed Sword
Off-Hand
Off-Hand
Normal → Mythic Off-Hand Affixes to Look For:
● +All Skills/Arcane Skills
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Movement Speed
(Great for traversing early zones)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Off-Hands
Runeword Options:
1. Skysong
Can use at level 29
Offensive option!
—->Make this in a Spellblade/1-Hand Sword!
2. Divine Contemplation
Can use at level 21
Defensive option!
—->Any 4 socket shield will work!
Helmet
Helmet
Normal → Mythic Helmet Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Helmets
Runeword Options:
1. Scholar
Can use at level 27
Chest
Chest
Normal → Mythic Chest Affixes to Look For:
● +All Skills/Arcane Skills
● Movement Speed
(Great for traversing early zones)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
Damage Reduced By
(Very strong damage reduction)
Physical Damage Reduction
(Great for reducing phys hits)
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Chests
Runeword Options:
1. Shadow
Can use at level 17
2. Angul Auxuana
Can use at level 35
Gloves
Gloves
Normal → Mythic Glove Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Random Low Level Satanic Gloves
Boots
Boots
Normal → Mythic Boot Affixes to Look For:
● Movement Speed
(Prioritize this to move through zones faster)
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Random Low Level Satanic Boots
Runeword Options:
1. Quicksteps
Cheaper with a lot of MS
Can use at level 31
2. Ghost
Better option, but need a Mal from Act 1 Quests
Can use at level 49
Belt
Belt
Normal → Mythic Belt Affixes to Look For:
● +All Skills/Phyiscal Skills
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Belts
Rings
Rings
Normal → Mythic Ring Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Random Low Level Satanic Rings
Amulet
Amulet
Normal → Mythic Amulet Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Random Low Level Satanic Rings
Charms
Charms
Normal → Mythic Charm Affixes to Look For:
● +All Skills to x Class
(Extremely Rare)
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Resistance
● Life/Life%
● Energy/Mana
(Helps with using skills more)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Movement Speed
(Great for traversing early zones)
● Enhanced Defense
(Underrated Affix)
● Random Low Level Satanic Charms
▶️ Multishot Swap
Leveling Gear
(At least Level 60)
The most important piece of gear to obtain before making the swap to Multishot is your weapon. If you have a doo doo weapon, you will do doo doo damage.
You should already be in Nightmare at this level. If you aren’t, get to Nightmare before swapping. I recommend farming Act 1 Rat Den in the Outskirts on Inoya to find bases needed to create some powerful early runewords.
DO NOT SWAP TO MULTISHOT UNLESS YOU HAVE AN S-TIER BASE RUNEWORD!!!!!!
Weapon.
1. Skysong
Make on a bow!
Helmet..
Flesh Ripper:
This is a super cheap, solid early helm, but if you run into any of the shown satanics these can be decent options as well.
Chest..
There are a few options for chests depending on what your character needs and game mode. The most offensive chest is Executioner’s Cocoon with ~4 skills, a ton of attack rating and 275% enhanced damage. Just below it is the Fortress runeword that is nearly identical just without skills. You could find a skills base for this and it would compete with Exe.
Heaven’s Might and Isarius Breastplate are both really good chests as well. These are more geared towards HC players as they provide a ton of damage reduction, but with the rework to resistances in S6 these might be worth a pickup over the more offensive options.
Gloves..
For gloves, high rolled Brawler’s Fight Mitts give you a ton of attack damage and are target farmable from Uber Boss, Sung Lee. Ali’s Boxing Gloves can be a decent alternative, but I prefer a mythic with enhanced damage, critical strike chance and critical strike damage that’s star leveled.
Boots..
Crushfleets are very strong. Really nothing better here until angelic runewords.
Belt..
Belt of Skulls is a good option if you haven’t found a decent mythic belt yet. On a mythic you are looking for crit chance, crit damage, enhanced damage and projectile speed. You will want to farm H5 King Rakhul in Chaos Towers for a Gladiator King’s Belt.
Rings..
Star Leveled Elven Graces is going to be your best rings for quite awhile. (Destroyer’s Ends were moved to Inferno difficulty).
Mythic rings with enhanced damage, critical strike chance, critical strike damage and attack speed. ← Good luck
Your last option is grinding out Anubis’ Soulgem and placing it in a +3 Azazel’s Despair. Drop rate is 1:15000 rolled 9 times. These rings are BiS. If you do manage to make one, farm a Rakhul’s Ritual Band from H5 CT’s.
Amulet...
Gryphon’s Claw is basically an upgraded Raven’s Claw. If you happen to drop Eagle’s Claw from Luna this can be a decent option as well. Just make sure you’re not losing too much crit chance and you’re actually taking advantage of the deadly blow.
Charms...
For physical attackers, critical strike chance and critical strike damage are both very important to your characters dps output. Look for charms that have these stats. If you’re super lucky, you can find crazy ones like this rare charm. Typically, you’re only going to find 1 stat per charm that’s useful.
With resistances changing for Season 6, using a Tablet of Awakening with x4 Um Runes can provide 34% all resistance in a 2x2. If you’re res capped, you can also socket x4 elemental gems for 59 all attributes.
These charms were listed in the budget section but can still be quite useful in the mid-game.
▶️ Endgame/MinMax
Endgame/Min-Max
When it comes to min-maxing a character there are a lot of variables to consider as well as people having different playstyles and goals with their characters. Starting in Season 6, Hero Siege will have a new item called the Satanic Crystal. When cubed with an item it will either add a new affix or destroy your item. This takes min-maxing a character to a whole new level. As of right now, I do not have a list of possible corruptions so my gearing recommendations will not include them. This section will include a build I used for endgame testing, but can still be pushed further with new Season 6 features or mythics I was unable to obtain.
Recommended
My Setup
This endgame build is the result of my testing and refinement, and I can confidently vouch for its effectiveness. However, builds are always subject to personal preference, specific encounters, and evolving strategies. There may be more optimal variations depending on your playstyle, the zones you’re tackling, or the bosses you’re facing. Feel free to experiment and adapt—this guide serves as a strong foundation, but… The best build is the one that works for you.
Weapon(s): Monsoon x4 Moonstone Gems (Clear), St. Amitel’s x5 Moonstone Gems (ST)
Chest: Gabriel’s Broken Wings ← Converts a portion of ias into fcr
Helmet: Sight of the Gods ← Used for teleporting, High Roller’s Death Crown (ST)
Amulet: Gryphon’s Claw
Gloves: Rimskin Assassins
Boots: Violence in Quantum base with 35% movement speed, 50% critical strike damage and strength based on level
Belt: Gladiator Belt
Ring 1: Azazel’s Despair with Anubis’ Soulgem
Ring 2: Rakhul’s Ritual Band
Charms: Earth Melon, Annihilus, Fulgurite, Torch of Shadows, Torstein’s Avil, Critical Strike Damage + Enhanced Damage
Grand Charms
Relics: Razor Blade, Nunchucks, Butterfly Knife, Twin Blade
▶️ Relics
Relics
Here is a list of all relics that work with this build You will have to decide your best option based on your current gear, stats and build feel!
Utility Options:
🍼 Potions
Potions
Below is a list of Satanic Potions and their effects! I recommend damage options first then build in some utility, but the choice is up to you!
🥼 Chest Augment
Chest Augment(s)
1.
2.
3.
4.
Berserker’s Rage is most likely your highest dps option, but tempest strikes provides 350% attack speed at level 7. Lethal Tempo was buffed in Season 6 with 8% critical strike damage per level. And lastly, Survivors Shield is great if you’re a HC player.
🎄 Hero Levels
Hero Levels
Here is a quick guide on how to spec your Hero Level Tree. The tree generally provides utility over character power so it can be situational. This video will describe different paths you take based on your character's situation.
https://youtu.be/iX8KGo dKw0Q
📺 List of Glyphs!
Glyphs
In Hero Siege, all glyphs offer additional utility to enhance gameplay. Currently, glyphs do not provide direct player power, making their selection entirely preference-based, depending on the content you wish to engage with.
https://youtu.be/Jxqq-cY7 TC0
▶️ Mercenary
Mercenary
This build uses the Act 1 Knight Merc Currently in Season 6, Mercs generally only have 1 purpose: A magic find/aura bot. Merc magic find is applied to your on-kill magic find. So, we will be stacking as much as we can.
Weapons
Weapons
Different levels of MF Weapons:
a. Sacred Whip
b. Ceremonial Dagger
c. Death’s Mirror
d. Aurora’s Might <- Huge Res Aura
e. Valkyrie ←Attack Speed Aura
Chests
Chests
Different levels of MF Chests:
a. Upi’s Sweater
b. Empire’s Military Plate
c. Mystique Allure
Helmets
Helmets
Different levels of MF Chests:
a. Harlequin’s Crest
b. Harlequin’s Veil
c. The Bucket
Off-Hands
Off-Hands
Different levels of MF Armors:
a. Den Glider In
b. Wall of the Legion (x6 ist runes)
c. Leprechauns Greed
d. Novice’s Tower 4os
▶️ Loot Filters
Loot Filter - To make highlighting items easy, I’ll quickly explain how to add a filter in less than 30 seconds. First, press ESC>Options>Gameplay>Loot Filter Your screen should look like this: On the bottom right, select reset. Then look for Physical Attacker in the highlight presets. Click it a couple times to ensure it activates. This does not HIDE any items! It only highlights an item if it has an affix that works for your archetype!
On the same screen, you have the “Filter Settings” with several different presets. I recommend following the presets based on the difficulty you’re in. So, for normal, you’ll use normal. Once you complete normal, select nightmare and so on. While in normal you’re going to see a lot of items still even with the filter on. There’s no possible way I can make a “one size fits all” filter for every class until the endgame. IF it’s not highlighted, ignore it. YOU CAN USE CTRL+HOVER TO SEE ITEM LABELS FOR ITEMS ON THE GROUND!
Starter Filter
https://docs.google.com/document/d/1j0vaj9GtF2DtknrRxxCDTKZL1eAVneKmnpbLGEMi-44/edit?tab=t.c2ig0eh480vq
Endgame Filter
https://docs.google.com/document/d/1j0vaj9GtF2DtknrRxxCDTKZL1eAVneKmnpbLGEMi-44/edit?tab=t.c2ig0eh480vq
▶️ Helpful Resources
Helpful Resources
This section will walk you through the best strategies for each phase of your journey!
If you are a new player, be sure to read the first few sections to gain an understanding of Hero Siege basics!
📃 Before You Start
Before You Start
1. Equip your companion! Everyone gets one for free!
2. Setup your Highlight Filter. Instructions can be found here: Marksman - Multishot- Build Guide
3. Configure Controls. These are my settings: I also suggest changing your Minimap Hotkey to Tab. This will make the minimap overlay permanent like D2/PoE
4. Swap to 60 fps! (even if you have beef PC) Trust me. You won’t see a difference, but your performance will be fantastic.
5. Click on your right click skill to open your skill bar to assign your first skill
📺 Beginner Guide Video
New to Hero Siege?! Graxy’s got you. ;)
https://youtu.be/cMgnqxiJhQw
📃 S6 Patch Notes
Patch Notes
https://docs.google.com/spreadsheets/d/1oS62KX-XP5psNNT0ckyN0FW_-4CMmPTZ7tQSULVm6RQ/edit?gid=0#gid=0
📃 HS Wiki Official
Official HS Wiki
https://herosiege.wiki.gg/wiki/Hero_Siege_Wiki
📃 How to Level Efficiently - (Additive Damage vs Skill Damage)
When you first start a character, you do not have a lot of skill points to beef up the damage of your main skill. To compensate for this, the game has sources of flat damage via the affixes “+x to x skill damage” and “+x additive x damage” →THIS WORKS FOR SPELLS← THIS DOES NOT WORK FOR SPELLS As you play, you will find items with higher tier affixes to improve your dps. These affix names are in the item's name so you can also know if an item has your damage type on it just by reading the item on the ground!
Additional stats to look for:
● All Skills
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
● Enhanced Damage
● Life/Life%
● Resistance
● Strength
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
📃 Zones to Farm
Zones to Farm
Outside of completing each act and moving forward through the campaign, there are zones you can farm for gear upgrade and xp. You do not have to follow this as some classes have a bit more power early and can directly skip to higher difficulty zones/dungeons.
Normal Area’s (1-50)
ALWAYS RUN ONCE AT START!
Act 1 → Outskirts of Inoya → Rat Den Dungeon Until Level 16:
Act 1 → Woodhill Plains → Black Tower Dungeon Until Level 24-30:
Act 3 → Dry Hills → Sand Cave Dungeon Act 3 → Mos’ Arathim Desert→ Forgotten City Dungeon Until Level 35:
Act 4 → Devil’s Breach → Devil’s Hole Dungeon OR Until Level 35:
Act 5→ Mt. Fuji → Mt. Fuji Dungeon
Until Level 45-50:
Act 6 → Steam Train→ Arms Storage
Act 7 → Event Horizon → Event Horizon Dungeon
Nightmare Area’s (40+)
Until Level 60: (First Skill Augment)
Act 1 → Outskirts of Inoya → Rat Den Dungeon
Until Level 80:
Act 3 → Dry Hills → Sand Cave Dungeon
Hell Area’s (60-100)
Once you reach Hell, any area will give you a lot of experience, but there is a quest I recommend you complete in Act 1 which requires you to kill 7500 enemies. The best dungeon for this is:
Act 1 → Outskirts of Inoya → Rat Den Dungeon
This zone has a lot of density! Be sure to update your loot filter and look for better runeword bases to either use or sell on the market. It’s also a good idea to pick up every mythic item and sell to a vendor in town for early gold to buy budget gear for pushing content with!
📃 Questing
What Quests Do I Do?
There are no required quests to complete each difficulty, but there are some that can give you supplies for early gearing. Here’s the quests I recommend you complete.
Act 1 Normal -> 1 mid rune, rest low runes
A 15% movement speed charm
A 40% movement speed potion
(I only do this if my character does not have a good mobility skill built-in)
Act 1 Nightmare -> 1 mid rune, rest low runes
Act 1 Hell -> Few Mid runes
Act 2 Hell -> Few Mid runes
Act 3 Hell -> High Rune
📃 Damage Formula
Damage Formula
For physical attackers, maximizing your dps requires balancing multiple attributes. In this section, I will detail the different systems you need to consider to improve your dps. First, is attack damage. This is the total damage of your weapon after calculations. In the example below, we can see this weapon can roll 80-95 flat damage and it rolled 91. This number is then multiplied by the enhanced damage amount to give the final value of 851. This value is extremely important to your overall dps. Thus making runewords on bases with additional enhanced damage rolls greatly improves your dps. Using the same example, you can see the weapons base attacks per second is 1.75. It’s then multiplied by increased attack speed. It’s important to note that adding additional increased attack speed on weapons is a local mod and directly affects the weapons APS. This also drastically increases your dps because more attacking is more damage. Sources of increased attack speed on other pieces of gear is percentual and is calculated using 1 aps. Essentially what this means is if you have 20% increased attack speed on gloves, you increase your APS by .2. Increased attack speed does have a soft cap after which you will start to receive a diminishing return. So, you want to enough attack speed to increase your weapon aps without sacrificing other stats as well. Ignore Target Defense is your bread and butter for managing hit chance. Like you, monsters have a defense rating in which they can dodge your attacks. Currently, you can have up to 75% ignore target defense. You want to have this maxed asap. In order to scale your damage to high values, you will need your physical damage to crit. In Hero Siege you can get up to 95% critical strike chance. When you deal a critical strike, your damage is increased based off your increased critical strike damage. There is no cap on critical strike damage or diminishing return. A very important stat to manage is your Deadly Blow. This increases your physical damage by 50%. You can obtain 100% deadly blow making it a monster of a stat. Crushing Blow inflicts monsters with armor break stacking up to 5 times. Monsters inflicted with armor break will take 10% increased damage per stack. Open Wounds causes monsters to bleed for 20% of your physical damage. This is useful for tanky target and bossing. Managing all of these stats are vital to your characters DPS. For those who care, here is the formula for attacker dps:
📺 After 100???
Early Game Progression Tips & Tricks
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Are you struggling to survive your first steps into Hell in Hero Siege 2? Don\'t worry, I\'ve got you covered! In this video, I\'ll share my tips and tricks to crush your enemies, optimize your build, and get the loot you need to dominate early Hell progression. Whether you\'re a new player or a seasoned veteran looking for an edge, these strategies will set you up for success. Let\'s dive in!
https://youtu.be/6zQVBNIeEqs
Early Hell progression in Hero Siege can be a bit confusing to new and returning players as the game really doesn\'t nudge you in any particular direction except pushing you into the pool and hoping you learn how to swim. Other popular RPGs such as Path of Exile simply give you maps to complete which generally reward you with higher tier maps allowing you to progress into more difficult content. Hero Siege on the other hand takes a different approach by adding core game mechanics and events directly into the already built campaign zones effectively turning each area into a map. Killing Mevius at the end of act 8 increases the difficulty of these zones scaling all the way up to Hell 5.
Disclaimer:
There are a lot of factors that go into the best course of action for you upon entering the endgame to achieve all your goals. This video is not a one-size fits all approach. Every player will begin the endgame at different stages and you will have to make decisions based on the information provided here to determine your own fate.
Sooo, what can we do to get there?
Basic Gameplay Tips
1. Make sure your skill tree, sub-skill trees and all attributes are allocated for all loadouts.
- Spend all your attribute points and sub-skill tree points. Set up your single target or utility load out.
2. Update your Loot Filter - At the bare minimum, press Esc>Options>Gameplay>Loot Filter and select Early Hell on the left side under filter settings. If you don\'t have a highlight filter, I have some available for both leveling and endgame.
3. Update your Potions/Flasks - Season 6 will bring the addition of "PoE Flask-like" potions instead of the Diablo 2 style potions. This means you will need to actively upgrade your potion for it to have any meaningful effect.
4. Mercenary - Don\'t forget to hire a mercenary even if you don\'t have any gear for them. Even just throwing scraps from the ground on them can provide some additional utility or a meat shield. There are several cheap magic find mercenary items to give them and the mf applies to you as well. Heads up, several magic find merc items are being reworked to ss tier in S6.
- Use ist runes on socket holes for additional MF.
5. Sell Mythic Items for Early Gold - You don\'t need a big drop to start earning cash flow. Many early items are very, very cheap and can be acquired on the auction house. Selling purple/mythic items as early as nightmare when leveling can set you up for success later. While everyone else is waiting for that drop, you\'re consistently increasing your bank account and able to make small gear upgrades as you go.
6. Destroy Relics You Don\'t Need - Relics are extremely important to builds and you want to make sure you give yourself the best chance of finding the specific ones for your build. Relics do have special mechanic built-in. Once you have found a particular relic once, you have an increased chance of finding that relic again when a relic drops. This chance increases based on the Hell difficulty you\'re in up to 8% chance in Hell 5. So, it makes sense to eliminate relics you don\'t need because they\'re nerfing your chance of finding a new relic.
4. Complete Your Quests for Runes - First of all, there are no required quests in Hero Siege. However, there are a few quests that can provide a lot of low to mid runes that aid in creating runewords to boost your Hell 1 playthrough. These quests are Act 1 Normal, Act Nightmare and Act 1 Hell. Each of these will reward you with runes up to Vex (The first few in act normal are only low runes) and for nightmare and hell...it's just 1 quest you have to complete. Even in a situation where you do get exactly the rune you need, you can use the prospect station to downgrade runes to the tier you do need.
Gearing Tips
1. Update Your Gear with Current Content Items - This one might seem a bit vague, but my point here is you need to look at gear slots where you have low tier satanics or items with only a couple affixes on them or just really useless affixes and replace them. Now that you\'re in Hell, S-tier items will be very common and can roll higher tier affixes on them. So, maybe you have gloves with 10% arcane skill damage. In Hell, you could find mythic gloves with 45% arcane skill damage with additional stats. Use runewords as often as possible. If you\'re a caster, there\'s divinity and skysong for main-hand and off-hands. If you need res, there\'s divine contemplation. There\'s a chest for every caster archetype that\'s VERY strong. If you\'re an attacker, there\'s malice, skysong and ravager weapons. Make them on S-tier bases and ALWAYS be looking for quality bases to get additional enhanced damage. Valkyrie on a merc can provide a stupid amount of damage through attack speed scaling for only the cost of a Qi rune. Gladstone goose provide 65% all res. This one stat alone makes this item fantastic early. Do NOT ignore your runewords. Start making them as early as Act 1 Nightmare by farming Rat Den. You get the runes for practically free. Far too often I will see new players try and fill their entire character with satanic gear while having ample amounts of runes to be in a far better position.
2. Begin searching for quality bases for runewords - When making runewords you can give yourself even more power or survivability by using bases that have quality to them. They don\'t need to be god-tier bases to use. Yes, you can get +5 all skills on a white chest to use for a runeword. However, this is extremely rare. Do yourself a favor and use a base with high enhanced defense. This will make you feel much more tanky against attacks and proj during your hell playthrough. For attackers, use bases that are superior or exceptional that have additional rolls of enhanced damage. This will absolutely skyrocket your damage. You do not need to wait until you find a triple ED base. Especially for a runeword like Malice. You will have hundreds of the runes used to make it. For casters, you don\'t need bases with maximum +skills to make early runewords on. A fantastic alternative is finding a weapon base with intelligence based on level. This gives you 45 int or 45% magic skill damage. This is more than acceptable.
3. Star Level Your Gear - If you aren\'t sure how to Star Level gear, I have a full guide to explaining this. This is super important for attack damage based characters because all of your skills base damage comes from the attack damage value on your weapon. Star Leveling your weapon increases its attack damage value. So, once you find a double ED quality base or greater, star level it. It takes very little for the damage to increase. For casters, if you do get lucky and find a +5 base, star level it for another +2
4. Use Charms Correctly! - Common Charms are extremely flexible in the affixes they provide. They are great for capping your resistances. I see people all the time complain about on-death effects, yet they have 20% resistance and don\'t pick up resistance charms. It\'s Hell 1, you will have enough damage. I promise. - Charms can also offer a ton of other utility to your builds: For casters, you can get life/mana on kill for sustain, magic skill damage for additional damage, faster cast rate for more damage and a smoother build especially if you have teleport and even +skills charmes. For attackers, there\'s Enhanced Damage charms. This increases the attack damage on your weapon for more damage or increased attack damage is another damage multiplier. Charms can get crazy amounts of crit chance and crit damage. Grab 1 source of life/mana leech on a charm and you\'ll have insane sustain. Other great affixes are enhanced defense. This is a global modifier and is absolutely broken. Life/Life%. Not enough people pick these up. You can get 10k life by H1 pretty easily. I see players all the time complain about dying yet they have 1k life and no resistance in H1. Of course you\'re dying. Magic Find - If you have empty space slide in some magic find
5. Save up for your endgame chest to use angelic keys on early - Augments like monstrosity or tempest strikes can be quite impactful early on. This might be a bit more of an advanced strat because you would need to know if the early investment cost provides more benefit than putting that gold somewhere else, but this could be an option. Generally, this will save you gold as the cost for keys increases as the season progresses.
Farming Tips
In this section I will detail farming strategies you can use to aid in progression with notes on why a specific piece of content might be a part of your gameplay loop. Again, because everyone is play different classes/skills and have different levels of gear, you will need to make your own decisions on what content to farm based on the information provided.
1. Hell Progression vs. Rat Den - When should you push? - Completing Hell 1 should always be your first goal when reaching Hell. You may not be able to do easily do this as soon as you hit hell. A great way to boost up your character is running the Rat Den dungeon in the Outskirts of Inoya Act 1. Many players use this spot to finish leveling their character to 100 and tidy up their gear. - Once you feel capable, progress until you kill Mevius.
2. Satanic Zones - After killing Mevius, you will unlock Satanic Zones. These areas offer various buffs while occupied and change every hour. There are a lot of combinations that can occur, but these are primarily the ones I look for: Relics: Absolute best way to farm your relics. DO NOT MISS OUT ON THIS! Loot Goblin: Decent for additional base drops. Rune Chance: Helps find high runes for potent runewords like Enigma Magic Find: H1 has no magic find applied to it making any source of MF noticeable.
3. Experience Grinding - In Hero Siege you continue gaining experience towards Hero Levels after reaching level 100. The tree does offer additional power and utility for both casters and attackers alike through various mythic nodes. This is also where you import glyphs for additional item finding potential. To unlock the trees full potential, you will need experience. - You can choose to run any zone/layout you want as long as you\'re consistent. My preferred zone is the Sand Cave dungeon located in 3-2. It has great density, two legion packs, plenty of shrines and mining nodes. - Those looking to maximize their farming potential through glyphs should consider experience grinding early. - I have more information on Hero Levels in the Ultimate Beginners Guide as well as I will be making a video soon discussing how to allocate your Hero Level tree.
4. Key Speed Farming - There are many types of keys in Hero Siege. The most important ones early are dungeon keys and Bi-Frost keys. - This does not have to be done in Hell 1, but you always want to prioritize clear speed over magic find.
- Those looking to sell keys for profit, find early glyphs to sell or use or level their glyphs early should consider running a key speed farming strat.
5. Glyph Farming - Glyphs are very important to every character in Hero Siege by offering additional item drop potential. You obtain glyphs by killing monsters in Key Dungeons. Without spending too much time on this, glyphs have a quality value; the higher the quality the better the glyph effect. Finding and leveling up high quality glyphs early can make a massive impact on your overall drop performance and provide additional income through selling glyphs. - You can maximize your profits by running this strategy in a group and doing 12 key dungeons. You only need a total of 12 keys; not 12 keys per person. - As a side note, when completing key dungeons you also get a chest at the end that always contains a relic. For more information on Glyphs, check out this video that shows every glyph currently available in the game. Glyphs can greatly impact your game and farm strat.
6. Shrine Farming - Shrines can spawn as many different types and have the ability to spawn many different monster types with varying affixes. One of the best shrines is Runic Embrace which more often than not drops high runes due to rune drops having an equal weighting. This can also spawn Guardian of Hell monsters which opens a portal to the Arch Demon Plateau. Generally, ADP is farmed in higher difficulties, but you can still get S-tier gear here very often.
7. Mining - Mining materials are needed to craft specific items for nearly every character in the game. This places a demand for mining supplies, but the majority of people do not enjoy farming it. The strat here is quite simple. Mine veins and sell the byproduct for gold. There will always be a market here and is the most consistent money making method in the game. - Use 4-2 dungeons to maximize profits! - I will be making a video soon discussing how to level your mining extremely fast! Stay tuned for that!
8. Chaos Tower Farming - Chaos Towers are giant, black towers with legs crawling around the map. In Season 6, Chaos Towers are drastically changing. Due to them being very new in the beta, I won\'t be discussing their mechanics here to ensure I don\'t supply misinformation. However, rewards and difficulty have been overhauled. Chaos Towers are a great source for commodities and items of all types. You get gems, runes, keys, satanics and even heroics quite often. - Chaos Towers are also home to the Uber Boss, King Rakhul. This Uber has some of the best items in the game, but you will want to fight him on Hell 5! - Those looking to farm materials to fight King Rahkul to sell drops or just sell the entry key should consider adding Chaos Towers to their rotation!
9. Shadow Realms -> Shadow Vendor Farm - Shadow Realms are the purple circles found in zones. These portals take you into the Shadow Realm. Monsters have a chance to drop Dimensional Shards which are used to fight the Uber Boss, Reaper who has his own drop table of items that scales based on Hell difficulty. Important to note you can only get a Torch from Hell 5. - Reaper also drops a soul used to create a key to Uber Gabriel. - A Shadow Vendor is also found in the Shadow Realm. This vendor sells satanic items, dimensional shards and rarely angelic keys. I have found quite a lot of good early items from this vendor. Be sure to check the market value of items before purchasing from the vendor, especially angelic keys as they fluctuate quickly. - Those looking to farm materials to fight Uber Reaper to sell drops or just sell dimensional shards should consider adding Shadow Realms to their rotation!
10. Eternal Battlefields - Eternal Battlefields or EB\'s are the transparent, "breach-like" events found in zones. This event spawns monsters that have a chance to drop Battle Fragments used to fight the Uber Boss, Sung Lee who has his own drop table of items and scales based on Hell difficulty. Sung Lee does have a couple decent drops early.
- Sung Lee also drops a soul used to create a key to Uber Gabriel.
- Those looking to farm materials to fight Sung Lee to sell drops or just sell Battle Fragments should consider adding Eternal Battlefields to their rotation!
11. Act Bosses - Killing an act boss has a chance of dropping its corresponding soul. Cubing the souls from Gurag, Reaper, Anubis, Damien, Karp King and Satan creates the Key of Terror which is used to gain access to the Uber Boss, Damien, Son of Lucifer - Highly recommend doing this in a group to cut down farm time. - As a side note, act bosses in Season 6 have had their heroic drops moved to inferno difficulty. - Those looking to farm materials to fight Uber Damien or sell the materials should consider adding Act Boss farming to their rotation!
▶️ Hero Siege Helper
Hero Siege Helper
https://youtu.be/psGYANUjVhM
📺 Fast Mining
Fast Mining/Jewelcrafting
▶️ S6 All My Builds
Season 6 Builds
Here’s a link to my Build Guides Compendium for Season 6: https://docs.google.com/spreadsheets/d/1VgNT_fCBfRK22xSmG7pb9A3d9wm0rlEO5L4eY7wbf0g/edit?usp=sharing
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Skills Overview
1. Multishot - This is our main clearing damage skill.
2. Vault - Insanely good movement skill available at level 1!
3. Cannon Turret - Used to debuff enemies causing them to take 105% increased damage!
4. Agility - Active buff for speed/burst
5. Volatile Shot - Used for Single Target!
Changelog
Aurora’s Might now requires Qi ← Removed from leveling options
Ravager (Runeword) now requires a Sur ← Removed from leveling options
Added Protein Shake to Potions
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YouTube Video
Be sure to check out the video for build showcase and additional information on how to read this guide.
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Skill Tree(s)
Level 1-7
Level 8-15
Level 16-23
Level 30
Level 60
Level 60 Multishot
Level 80
— Multishot Swap —
- Leveling Gear
- The weapons and runewords to target during swap
▶️ Sub-Skill Tree(s) {#sub-skill-tree-s}
Sub-Skills are a new feature in Season 5. Simply click the + in the top right of the skill you\'re looking to spec into and a new window will pop-up. You gain 1 point for every 5 character levels for every skill you have allocated. You can reset this tree anytime for free.
Multishots
Vault
Cannonball Turret
Volatile Shot
⚒️ Attribute Allocation
When leveling, Frag Grenade is a quite expensive skill to use. You will want to put all points into energy until you find your first “+x arcane skill damage” item and some sustain. After that, follow a 50/50 split between Intelligence and Vitality.
Pre-Multishot:
2 Points Intelligence
2 Points Vitality
Enough energy to feel comfortable
Multishot Swap:
2 Points Strength
2 Points Vitality
Enough energy to feel comfortable
Endgame:
All Points Strength
️ Gearing
This section is designed to give you workable suggestions on what gear to acquire at different stages of the game. You, as a player, need to look at your current gear and figure out what options make sense for you. Due to the addition of sub-skill trees there will be item proc combos that will not be listed here as they aren’t discovered yet. It’s up to you to experiment.
️ Pre-Multishot Leveling
Leveling Gear
For most of leveling, you will be searching for rare or mythic items that match your character\'s damage type, but you may come across some satanics that also make sense to use. I cannot guarantee you dropping a specific satanic nor will you stop leveling to farm for a specific satanic. My gear recommendations will not include them. Runewords, however, are nearly guaranteed as the bases are very common and you can obtain any rune from completing quests in Act 1 Normal, Nightmare and Hell then using the prospect station in Act 1 to downgrade the runes to the ones you need. This doesn\'t include the runes you\'ll naturally drop playing the game. Be sure to check the runes level requirement and the white bases level requirement to be sure to meet both before making a runeword. The in-game journal is a bit misleading on the minimum level requirements for starter runewords. Best to check yourself!
Weapon
Normal → Mythic Weapon Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage (This is flat damage for spells)
● Arcane/Magic Skill Damage %
● Movement Speed (Great for traversing early zones)
● Faster Cast Rate (Casting more is a more damage multiplier)
● Life/Mana on Kill (Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Weapons
Runeword Options:
1. Skysong
Can use at level 29
Any Tier Base
—->Make this in a 1-handed Sword
Off-Hand
Off-Hand
Normal → Mythic Off-Hand Affixes to Look For:
● +All Skills/Arcane Skills
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Movement Speed
(Great for traversing early zones)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Off-Hands
Runeword Options:
1. Skysong
Can use at level 29
Offensive option!
—->Make this in a Spellblade/1-Hand Sword!
2. Divine Contemplation
Can use at level 21
Defensive option!
—->Any 4 socket shield will work!
Helmet
Helmet
Normal → Mythic Helmet Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Helmets
Runeword Options:
1. Scholar
Can use at level 27
Chest
Chest
Normal → Mythic Chest Affixes to Look For:
● +All Skills/Arcane Skills
● Movement Speed
(Great for traversing early zones)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
Damage Reduced By
(Very strong damage reduction)
Physical Damage Reduction
(Great for reducing phys hits)
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Chests
Runeword Options:
1. Shadow
Can use at level 17
2. Angul Auxuana
Can use at level 35
Gloves
Gloves
Normal → Mythic Glove Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Random Low Level Satanic Gloves
Boots
Boots
Normal → Mythic Boot Affixes to Look For:
● Movement Speed
(Prioritize this to move through zones faster)
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Random Low Level Satanic Boots
Runeword Options:
1. Quicksteps
These are quite perfect. Movement speed, attack speed, leech
2. Ghost
Better option, but need a Mal from Act 1 Quests
Belt
Belt
Normal → Mythic Belt Affixes to Look For:
● +All Skills/Phyiscal Skills
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Belts
Rings
Rings
Normal → Mythic Ring Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Random Low Level Satanic Rings
Amulet
Amulet
Normal → Mythic Amulet Affixes to Look For:
● +All Skills/Arcane Skills
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Random Low Level Satanic Rings
Charms
Charms
Normal → Mythic Charm Affixes to Look For:
● +All Skills to x Class
(Extremely Rare)
● +x to Arcane Skill Damage
(This is flat damage for spells)
● Resistance
● Life/Life%
● Energy/Mana
(Helps with using skills more)
● Faster Cast Rate
(Casting more is a more damage multiplier)
● Arcane/Magic Skill Damage %
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Movement Speed
(Great for traversing early zones)
● Enhanced Defense
(Underrated Affix)
● Random Low Level Satanic Charms
▶️ Endgame/MinMax
Endgame/Min-Max
When it comes to min-maxing a character there are a lot of variables to consider as well as people having different playstyles and goals with their characters. Starting in Season 6, Hero Siege will have a new item called the Satanic Crystal. When cubed with an item it will either add a new affix or destroy your item. This takes min-maxing a character to a whole new level. As of right now, I do not have a list of possible corruptions so my gearing recommendations will not include them. This section will include a build I used for endgame testing, but can still be pushed further with new Season 6 features or mythics I was unable to obtain.
Recommended
My Setup
This endgame build is the result of my testing and refinement, and I can confidently vouch for its effectiveness. However, builds are always subject to personal preference, specific encounters, and evolving strategies. There may be more optimal variations depending on your playstyle, the zones you’re tackling, or the bosses you’re facing. Feel free to experiment and adapt—this guide serves as a strong foundation, but…
The best build is the one that works for you.
Weapon(s): Monsoon x4 Moonstone Gems (Clear), St. Amitel’s x5 Moonstone Gems (ST)
Chest: Gabriel’s Broken Wings ← Converts a portion of ias into fcr
Helmet: Sight of the Gods ← Used for teleporting, High Roller’s Death Crown (ST)
Amulet: Gryphon’s Claw
Gloves: Rimskin Assassins
Boots: Violence in Quantum base with 35% movement speed, 50% critical strike damage and strength based on level
Belt: Gladiator Belt
Ring 1: Azazel’s Despair with Anubis’ Soulgem
Ring 2: Rakhul’s Ritual Band
Charms: Earth Melon, Annihilus, Fulgurite, Torch of Shadows, Torstein’s Avil, Critical Strike Damage + Enhanced Damage
Grand Charms
Relics: Razor Blade, Nunchucks, Butterfly Knife, Twin Blade
▶️ Relics
Relics
Here is a list of all relics that work with this build You will have to decide your best option based on your current gear, stats and build feel!
Utility Options:
🍼 Potions
Potions
Below is a list of Satanic Potions and their effects! I recommend damage options first then build in some utility, but the choice is up to you!
🎄 Hero Levels
Hero Levels
Here is a quick guide on how to spec your Hero Level Tree. The tree generally provides utility over character power so it can be situational. This video will describe different paths you take based on your character's situation.
https://youtu.be/iX8KGo dKw0Q
📺 Glyphs
Glyphs
In Hero Siege, all glyphs offer additional utility to enhance gameplay. Currently, glyphs do not provide direct player power, making their selection entirely preference-based, depending on the content you wish to engage with.
https://youtu.be/Jxqq-cY7 TC0
▶️ Mercenary
Mercenary
This build uses the Act 1 Knight Merc
Currently in Season 6, Mercs generally only have 1 purpose: A magic find/aura bot. Merc magic find is applied to your on-kill magic find. So, we will be stacking as much as we can.
Weapons
Weapons
Different levels of MF Weapons:
a. Sacred Whip
b. Ceremonial Dagger
c. Death’s Mirror
d. Aurora’s Might <- Huge Res Aura
e. Valkyrie ←Attack Speed Aura
Chests
Chests
Different levels of MF Chests:
a. Upi’s Sweater
b. Empire’s Military Plate
c. Mystique Allure
Helmets
Helmets
Different levels of MF Chests:
a. Harlequin’s Crest
b. Harlequin’s Veil
c. The Bucket
Off-Hands
Off-Hands
Different levels of MF Armors:
a. Den Glider In
b. Wall of the Legion (x6 ist runes)
c. Leprechauns Greed
d. Novice’s Tower 4os
▶️ Loot Filters
Loot Filter - To make highlighting items easy, I’ll quickly explain how to add a filter in less than 30 seconds. First, press ESC>Options>Gameplay>Loot Filter
Your screen should look like this:
On the bottom right, select reset.
Then look for Physical Attacker in the highlight presets.
Click it a couple times to ensure it activates.
This does not HIDE any items! It only highlights an item if it has an affix that works for your archetype!
On the same screen, you have the “Filter Settings” with several different presets. I recommend following the presets based on the difficulty you’re in. So, for normal, you’ll use normal. Once you complete normal, select nightmare and so on. While in normal you’re going to see a lot of items still even with the filter on. There’s no possible way I can make a “one size fits all” filter for every class until the endgame. IF it’s not highlighted, ignore it. YOU CAN USE CTRL+HOVER TO SEE ITEM LABELS FOR ITEMS ON THE GROUND!
Starter Filter
https://docs.google.com/document/d/1j0vaj9GtF2DtknrRxxCDTKZL1eAVneKmnpbLGEMi-44/edit?tab=t.c2ig0eh480vq
Endgame Filter
https://docs.google.com/document/d/1j0vaj9GtF2DtknrRxxCDTKZL1eAVneKmnpbLGEMi-44/edit?tab=t.c2ig0eh480vq
▶️ Helpful Resources
Helpful Resources
This section will walk you through the best strategies for each phase of your journey!
If you are a new player, be sure to read the first few sections to gain an understanding of Hero Siege basics!
📃 Before You Start
Before You Start
1. Equip your companion! Everyone gets one for free!
2. Setup your Highlight Filter. Instructions can be found here: Marksman - Multishot- Build Guide
3. Configure Controls. These are my settings: I also suggest changing your Minimap Hotkey to Tab. This will make the minimap overlay permanent like D2/PoE
4. Swap to 60 fps! (even if you have beef PC) Trust me. You won’t see a difference, but your performance will be fantastic.
5. Click on your right click skill to open your skill bar to assign your first skill
📺 Beginner Guide Video
New to Hero Siege?! Graxy’s got you. ;)
https://youtu.be/cMgnqxiJhQw
📃 S6 Patch Notes
Patch Notes
https://docs.google.com/spreadsheets/d/1oS62KX-XP5psNNTOckynOFW_-4CMmPTZ7tQSULVm6RQ/edit?gid=0#gid=0
📃 HS Wiki Official
Official HS Wiki
https://herosiege.wiki.gg/wiki/Hero_Siege_Wiki
📃 How to Level Efficiently - (Additive Damage vs Skill Damage)
When you first start a character, you do not have a lot of skill points to beef up the damage of your main skill. To compensate for this, the game has sources of flat damage via the affixes “+x to x skill damage” and “+x additive x damage” →THIS WORKS FOR SPELLS← THIS DOES NOT WORK FOR SPELLS As you play, you will find items with higher tier affixes to improve your dps. These affix names are in the item\'s name so you can also know if an item has your damage type on it just by reading the item on the ground!
Additional stats to look for:
● All Skills
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
● Enhanced Damage
● Life/Life%
● Resistance
● Strength
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
📃 Zones to Farm
Zones to Farm
Outside of completing each act and moving forward through the campaign, there are zones you can farm for gear upgrade and xp. You do not have to follow this as some classes have a bit more power early and can directly skip to higher difficulty zones/dungeons.
Normal Area’s (1-50)
ALWAYS RUN ONCE AT START!
Act 1 → Outskirts of Inoya → Rat Den Dungeon Until Level 16:
Act 1 → Woodhill Plains → Black Tower Dungeon Until Level 24-30:
Act 3 → Dry Hills → Sand Cave Dungeon Act 3 → Mos’ Arathim Desert→ Forgotten City Dungeon Until Level 35:
Act 4 → Devil’s Breach → Devil’s Hole Dungeon OR Until Level 35:
Act 5→ Mt. Fuji → Mt. Fuji Dungeon
Until Level 45-50:
Act 6 → Steam Train→ Arms Storage
Act 7 → Event Horizon → Event Horizon Dungeon
Nightmare Area’s (40+)
Until Level 60: (First Skill Augment)
Act 1 → Outskirts of Inoya → Rat Den Dungeon
Until Level 80:
Act 3 → Dry Hills → Sand Cave Dungeon
Hell Area’s (60-100)
Once you reach Hell, any area will give you a lot of experience, but there is a quest I recommend you complete in Act 1 which requires you to kill 7500 enemies. The best dungeon for this is:
Act 1 → Outskirts of Inoya → Rat Den Dungeon
This zone has a lot of density! Be sure to update your loot filter and look for better runeword bases to either use or sell on the market. It’s also a good idea to pick up every mythic item and sell to a vendor in town for early gold to buy budget gear for pushing content with!
📃 Questing
What Quests Do I Do?
There are no required quests to complete each difficulty, but there are some that can give you supplies for early gearing. Here’s the quests I recommend you complete.
Act 1 Normal -> 1 mid rune, rest low runes
A 15% movement speed charm
A 40% movement speed potion
(I only do this if my character does not have a good mobility skill built-in)
Act 1 Nightmare -> 1 mid rune, rest low runes
Act 1 Hell -> Few Mid runes
Act 2 Hell -> Few Mid runes
Act 3 Hell -> High Rune
📃 Damage Formula
Damage Formula
For physical attackers, maximizing your dps requires balancing multiple attributes. In this section, I will detail the different systems you need to consider to improve your dps. First, is attack damage. This is the total damage of your weapon after calculations.
In the example below, we can see this weapon can roll 80-95 flat damage and it rolled 91. This number is then multiplied by the enhanced damage amount to give the final value of 851. This value is extremely important to your overall dps. Thus making runewords on bases with additional enhanced damage rolls greatly improves your dps. Using the same example, you can see the weapons base attacks per second is 1.75. It’s then multiplied by increased attack speed. It’s important to note that adding additional increased attack speed on weapons is a local mod and directly affects the weapons APS. This also drastically increases your dps because more attacking is more damage. Sources of increased attack speed on other pieces of gear is percentual and is calculated using 1 aps. Essentially what this means is if you have 20% increased attack speed on gloves, you increase your APS by .2. Increased attack speed does have a soft cap after which you will start to receive a diminishing return. So, you want to enough attack speed to increase your weapon aps without sacrificing other stats as well. Ignore Target Defense is your bread and butter for managing hit chance. Like you, monsters have a defense rating in which they can dodge your attacks. Currently, you can have up to 75% ignore target defense. You want to have this maxed asap. In order to scale your damage to high values, you will need your physical damage to crit. In Hero Siege you can get up to 95% critical strike chance. When you deal a critical strike, your damage is increased based off your increased critical strike damage. There is no cap on critical strike damage or diminishing return.
A very important stat to manage is your Deadly Blow. This increases your physical damage by 50%. You can obtain 100% deadly blow making it a monster of a stat. Crushing Blow inflicts monsters with armor break stacking up to 5 times. Monsters inflicted with armor break will take 10% increased damage per stack. Open Wounds causes monsters to bleed for 20% of your physical damage. This is useful for tanky target and bossing. Managing all of these stats are vital to your characters DPS. For those who care, here is the formula for attacker dps:
📺 After 100???
Early Game Progression Tips & Tricks
▶️ Donations
Donations
https://own3d.pro/u/graxy_tv/
Donating is not required to view my content and I won\'t treat anyone different! Only support if you can do so comfortably!
After You Start
End of Intro Section
▶️ End of Intro Section