Graxy Season 6 Physical Amazon Build Guide
Table of Contents
- Intro
- Disclaimer
- Pros & Cons
- Skills Overview
- Skill Tree(s)
- Sub-Skill Tree(s)
- Attribute Allocation
- Gearing
- Leveling 1-100
- Mid-Game
- Endgame/Min-Max
- Star Levels
- Runeword Options
- Chests
- Weapons
- Helmet
- Chest
- Gloves
- Boots
- Belt
- Rings
- Amulet
- Charms
- Pitch Notes & Resources
- Mercenary
- Loot Filters
- Glyphs
- Hero Levels
- Patch Notes
- Official HS Wiki
- Before You Start
- How to Level Efficiently
- Early Game Progression Tips & Tricks
- Relics
- Patched Notes
- Legend & Credits
---
Intro
▶️ Intro
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YouTube: https://www.youtube.com/@graxy_tv
Welcome to Graxy’s Build Guide for
Physical - Amazon
for Season 6!
The Amazon is a fierce and agile warrior, specializing in high-speed ranged
physical attacks that allow her to swiftly cut through hordes of enemies.
With a combination of precise weapon strikes, critical hit bursts, and
ev adive maneuvers, she excels
at both sustained damage and
rapid engagements. Unlike
magic-based classes, the
Physical Amazon relies on raw
attack power and weapon-based
abilities to dominate the
battlefield.
In this guide, we will break down
the best skill choices, stat
allocations, gear recommendations, and combat strategies to maximize
your Amazon’s potential. If you're looking to master the Physical Amazon
and turn her into an unstoppable force in Hero Siege, you’ve come to the
right place. Let’s dive in!
🛑 Disclaimer
DISCLAIMER
This guide was created during the closed beta
phase of Season 6 and is based on the content
and mechanics available at that time. Please
note that certain features, balance changes, or
other game elements may be updated or
modified as the game progresses towards its
official release. The information presented here
may not fully reflect the final version of the game,
and some aspects could be subject to change.
While I strive to provide accurate and effective
build recommendations, future adjustments by
the developers may impact the viability of
certain strategies. Always refer to official patch
notes for the latest insights.
Pro's & Cons
Pros & Cons
Pro’s
- Built-in movement speed and dodge
chance passives
- Very high single target and
consistent clear speed
- Built-in life and mana on kill passive
- Ability to sustain through leech
- Built-in traversal skill
- You can level with your main skill in
the endgame
Con’s
- Can be a glasscannon/squishy
- Generally uses a 2-hander making it
tougher to hit resistance cap
- Skill swap for clear/single target
- Endgame gear can be very expensive
Skills Overview
Skills Overview
1. Spearnage - This is our main clearing
damage skill.
2. Caustic Spearhead - Used for both
single target and clear
3. Storm Dash - Movement Ability
4. Great Passives:
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📺 Youtube Video
YouTube Video
Link:
Be sure to check out this
video for build showcase
and additional information
on how to read this guide
🌳 Skill Tree(s)
Skill Tree(s)
Use the tabs below to show
skill tree progression as you
level!
Keep in mind, some classes
may have multiple trees for
AoE clearing, single target or
utility options!
Level 1-7
Skill Tree: Level 1 - 7
You can choose to level with Caustic Spearhead if
you want, but I prefer Lightning Spearnage.
7 Points Astrope’s Gift
Be sure to put some points in energy for early
mana sustain.
Level 8-15
Skill Tree: Level 8 - 15
→Respec←
I chose to respec into Rebound because it does not
require a throwing weapon to get additional
proj/bounces like astrope’s gift. Choose whichever
works best for you. They are both Lightning attacks.
At level 16, we get spearnage and it will be a night
and day difference.
Level 16-23
Skill Tree: Level 16 - 23
→Respec←
1 Pt Chooser of the Slain (life and mana sustain)
Rest split between Spearnage/Storm Dash to
increase damage of Spearnage without increasing
its mana cost.
1
Level 30
Skill Tree: Level 30
→Respec←
1 Pt Chooser of the Slain (life and mana sustain)
1 Pt Storm Dash
1 Pt Astrope’s Battle Maiden
Rest split between Spearnage and Lightning Fury
(Reason for this respec is Lightning Fury has a higher
damage synergy than Storm Dash and putting more points
into Storm Dash increases its mana cost).
Level 60
Skill Tree: Level 60
Max Spearnage
Max Lightning Fury
A few extra points in Chooser of the Slain
Rest in Storm Dash/Rebound
1 Pt Thrill of the Hunt (Optional)
Level 80
Skill Tree: Level 80
Max Storm Dash
Rest into Rebound
1 Pt Thrill of the Hunt (Optional)
100 - Spearnage LIGHTNING
Skill Tree:
LIGHTNING SPEARNAGE
Max Spearnage
Max Lightning Fury
Max Storm Dash
Max Thunder Goddess Chosen
1 Pt Chooser of the Slain (Can do more for sustain)
1 Pt Battle Maiden
1 Pt Thrill of the Hunt (movement speed)
Rest is up to you
100 - Spearnage PHYSICAL
Skill Tree:
PHYSICAL SPEARNAGE
Max Spearnage
Max Rebound
Max Feint
Max Thrill of the Hunt
1 Point Storm Dash
1 Point Envenom
1 Point Toxic Remains
1 Point Astrope’s Battle Maiden
Rest into Chooser of the Slain
100 - Caustic Spearhead
Skill Tree: Caustic
Spearhead
Max Caustic Spearhead
Max Noxious Strike
Max Jungle Camouflage
Max Thrill of the Hunt
1 Pt Envenom
1 Pt Toxic Remains
1 Pt Storm Dash
1 Pt Chooser of the Slain
Rest into Feint
🌴 Sub-Skill Tree(s)
Sub-Skill Tree(s)
Sub-Skills are a new feature in Season 5. Simply
click the + in the top right of the skill you’re
looking to spec into and a new window will
pop-up. You gain 1 point for every 5 character
levels for every skill you have allocated. You can
reset this tree anytime for free.
Listed below are all the sub-skill trees I
recommend while leveling as well as the final
level 100 tree!
Spearnage
Spearnage
This tree focuses on maximum projectiles,
increasing their size and changing their animation to
circle around you when attacking. Spearnage is only
used as a clear skill in late game gear.
Caustic Spearhead
Caustic Spearhead
This tree focuses on maximum projectiles, giving
them chance to fork and circle monsters on hit for
additional clear speed.
Storm Dash
Storm Dash
This tree turns storm dash into a teleport/blink ability
instead.
Envenom
Envenom
⚒️ Attribute Allocation
Attribute Allocation
When leveling, Spearnage can be an expensive skill to use when dumping a lot of points into it. You will
want to put all points into energy until you find your
first “+x lightning skill damage” item and some
sustain.
When leveling with Lightning Spearnage:
2 points Intelligence
2 points Vitality
Enough energy to feel comfortable
After swapping to Physical Zon:
2 Points Strength
2 Points Vitality
Enough energy to feel comfortable
Endgame:
All Points Strength
️ Gearing
Gearing
This section is designed to give you
workable suggestions on what gear to
acquire at different stages of the game.
You, as a player, need to look at your
current gear and figure out what options
make sense for you.
Due to the addition of sub-skill trees
there will be item proc combos that will
not be listed here as they aren’t
discovered yet.
It’s up to you to experiment.
️ Light Spearnage Leveling
Leveling Gear
For most of leveling, you will be searching for
rare or mythic items that match your character's
damage type, but you may come across some
satanics that also make sense to use. I cannot
guarantee you dropping a specific satanic nor will you
stop leveling to farm for a specific satanic. My gear
recommendations will not include them.
Runewords, however, are nearly guaranteed as
the bases are very common and you can obtain any
rune from completing quests in Act 1 Normal,
Nightmare and Hell then using the prospect station in
Act 1 to downgrade the runes to the ones you need.
This doesn’t include the runes you’ll naturally drop
playing the game.
Be sure to check the runes level requirement and
the white bases level requirement to be sure to meet
both before making a runeword. The in-game journal
is a bit misleading on the minimum level requirements
for starter runewords. Best to check yourself!
Weapon
Weapon
Normal → Mythic Weapon Affixes to Look For:
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Lightning/Magic Skill Damage %
● Movement Speed
(Great for traversing early zones)
● Attack Speed
(More attacks is a more damage multiplier)
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Weapons
Runeword Options:
1. Skysong
Can use at level 29
—->Make this in a Bow!
2. Malice
Can use at level 15
—->Make this in a 1-H Sword
Off-Hand
Off-Hand
Normal → Mythic Off-Hand Affixes to Look For:
● +All Skills/Lightning Skills
● Attack Speed
(Casting more is a more damage multiplier)
● Movement Speed
(Great for traversing early zones)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Off-Hands
Runeword Options:
1. Skysong
Can use at level 29
Offensive option!
—->Make this into a Shield!
2. Divine Contemplation
Can use at level 21
Defensive option!
—->Any 3 socket shields will work!
Helmet
Helmet
Normal → Mythic Helmet Affixes to Look For:
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Random Low Level Satanic Helmets
Runeword Options:
1. Scholar
2. Can use at level 27
Chest
Chest
Normal → Mythic Chest Affixes to Look For:
● +All Skills/Lightning Skills
● Movement Speed
(Great for traversing early zones)
● Attack Speed
(Attacking more is a more damage multiplier)
● Life/Life%
Damage Reduced By
(Very strong damage reduction)
Physical Damage Reduction
(Great for reducing phys hits)
● Resistance
● Strength
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Chest
Runeword Options:
1. Shadow
Can use at level 17
2. Astropos
Can use at level 35
Gloves
Gloves
Normal → Mythic Glove Affixes to Look For:
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Attack Speed
(Casting more is a more damage multiplier)
● Lightning/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Random Low Level Satanic Gloves
Boots
Boots
Normal → Mythic Boot Affixes to Look For:
● Movement Speed
(Prioritize this to move through zones faster)
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Attack Speed
(Attacking more is a more damage multiplier)
● Lightning/Magic Skill Damage %
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Boots
Runeword Options:
1. Quicksteps
Cheaper with a lot of MS
Can use at level 31
2. Ghost
Need a Mal from Act 1 Quests
Can use at level 49
Belt
Belt
Normal → Mythic Belt Affixes to Look For:
● +All Skills/Lightning Skills
● Attack Speed
(Attacking more is a more damage multiplier)
● Life/Life%
● Resistance
● Intelligence
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Belts
Rings
Rings
Normal → Mythic Ring Affixes to Look For:
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Attack Speed
(Attacking more is a more damage multiplier)
● Lightning/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Rings
Amulet
Amulet
Normal → Mythic Amulet Affixes to Look For:
● +All Skills/Lightning Skills
● +x to Lightning Skill Damage
(This is flat damage)
● Attack Speed
(Attacking more is a more damage multiplier)
● Lightning/Magic Skill Damage %
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● +Skills to a specific skill
(Rarely you’ll find +x to a specific damage skill your character uses)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Rings
Charms
Charms
Normal → Mythic Charm Affixes to Look For:
● +All Skills to x Class
(Extremely Rare)
● +x to Lightning Skill Damage
(This is flat damage)
● Resistance
● Life/Life%
● Energy/Mana
(Helps with using skills more)
● Attack Speed
(Attacking more is a more damage multiplier)
● Lightning/Magic Skill Damage %
● Life/Mana on Kill
(Helps with sustain)
● Intelligence
(1 int is 1% magic skill damage)
● Movement Speed
● Enhanced Defense
(Underrated Affix)
● Life/Mana Leech
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Charms
🏹 Caustic Spearhead Swap
Leveling Gear
(At least Level 60)
The most important piece of gear to obtain before
making the swap to Caustic Spearhead is your
weapon. If you have a doo doo weapon, you will do
doo doo damage.
You should already be in Nightmare at this level. If
you aren’t, get to Nightmare before swapping. I
recommend farming Act 1 Rat Den in the Outskirts
on Inoya to find bases needed to create some
powerful early runewords.
DO NOT SWAP TO CAUSTIC
SPEARHEAD UNLESS YOU HAVE AN
S-TIER BASE RUNEWORD!!!!!!
Weapon.
Weapon
1. Skysong
2. Ravager
Make one of these on a bow!
Helmet..
Helmet
Flesh Ripper:
This is a super cheap, solid early helm, but if
you run into any of the
shown satanics these can
be decent options as
well.
Chest..
Chest
Normal → Mythic Chest Affixes to Look For:
● +All Skills/Physical Skills
● Movement Speed
(Great for traversing early zones)
● Attack Speed
(Attacking more is a more damage multiplier)
● Life/Life%
Damage Reduced By
(Very strong damage reduction)
Physical Damage Reduction
(Great for reducing phys hits)
● Resistance
● Strength
(1 int is 1% magic skill damage)
● Energy/Mana
(Helps with using skills more)
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Chest
Runeword Options:
Using your runes gained from Act 1 Normal and
Act 1 Nightmare, try and make either of these
chests. Gladstone Goose has a ton of all
resistance and Mayhem is an all-rounder.
Personally, I prefer Goose since you are using a
2-handed weapon. There are a couple decent
satanics around this level as well if you happen
to run into them.
Gloves..
Gloves
1. Razor Knuckles
2. Siege Breakers
3. Scuttle Crab Gauntlets (HC option)
4. Throat Cutters (if no other options)
5. Mythic -> Crit/Crit Damage/Enhanced Damage
Siege Breakers is my choice for res and ITD, but Razor’s are nice
too!
Boots..
Boots
1. Quicksteps
2. Arena Master Marcher’s
3. Hermes Boots
All options are cheap and effective.
Belt..
Belt
Normal → Mythic Belt Affixes to Look For:
● +All Skills/Physical Skills
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
(Attacking more is a more damage multiplier)
● Life/Life%
● Resistance
● Strength
(1 str is 1% attack damage skill damage)
● Ignore Target Defense/Attack Rating
● Random Low Level Satanic Belts
Rings..
Rings
Normal → Mythic Ring Affixes to Look For:
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
(Attacking more is a more damage multiplier)
● Enhanced Damage
● Life/Life%
● Resistance
● Life/Mana on Kill
(Helps with sustain)
● Strength
(1 str is 1% attack damage skill damage)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Rings
Amulet..
Amulet
Normal → Mythic Amulet Affixes to Look For:
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
(Attacking more is a more damage multiplier)
● Enhanced Damage
● Attack Speed
(Attacking more is a more damage multiplier)
● Enhanced Damage
● Life/Life%
● Resistance
● Strength
(1 str is 1% attack damage skill damage)
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
● Random Low Level Satanic Rings
Charms..
Charms
Normal → Mythic Charm Affixes to Look For:
● +All Skills to x Class
(Extremely Rare)
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
(Attacking more is a more damage multiplier)
● Enhanced Damage
● Resistances
● Life/Life%
● Energy/Mana
(Helps with using skills more)
● Strength
(1 str is 1% attack damage)
● Movement Speed
● Enhanced Defense
(Underrated Affix)
● Life/Mana Leech
● Attack Rating/Attack Rating %
● Random Low Level Satanic Charms
⭐ Star Levels
Star Levels are a new feature in Season 5
where you are able to upgrade the existing attributes
on any item regardless of its rarity.
Below is a list of each recipe used to upgrade your
items granting them additional power at any stage of
the game.
For more information regarding Star Levels, check
out this video:
https://youtu.be/bTmWcGUPkMQ
Star Level
Crafting Recipes
Star Level
Crafting Recipes
▶️ Budget Fresh 100
Early Game
This section is designed to help you gear as a
fresh level 100 character. There is no BiS gear at
this point. Most items could be swapped with strong
mythics. Item decisions will revolve around how your
character feels over direct power upgrades.
You could put any combination of these budget
items together and feel capable of completing Hell
difficulty and begin pushing difficulty.
DO NOT UNDERESTIMATE HOW
STRONG MYTHIC ITEMS CAN BE!
Weapons
Weapons
Look for superior, exceptional, astral or quantum bases
that have additional enhanced damage, all skills, attack
speed, attack damage, strength based on level. These
traits are added to the runeword upon creation and are
key to gaining additional power needed to progress.
Your weapons attack damage and APS is everything.
Before Star Levels:
Aim for 250-300+ attack damage on 1-Handed
weapons OR 350-400+ attack damage on 2-Handed
These budget/early runewords are very cheap to make so
don’t feel like you have to wait it out for a huge base to
drop. Make one ASAP and when you find a slight base
upgrade, remake. This will allow you to constantly upgrade
your dps. Once you do get a cracked base, don’t forget to
star level is for even more enhanced damage!
Runeword Options:
Be sure to make these in a 2-Handed
Bow/Crossbow
You could also run a RT XQC-4910 or F4 since they
offer some ignore target defense, decent aps and
damage options.
Helmet..
Helmets
1. Flesh Ripper
2. Tenebris’ Grievance
3. Colossal Avenger
4. Assassin’s Hood
5. Judge, Jury & Executioner
Flesh Ripper is extremely cheap and offers crit chance, attack
speed, leech and res. Perfect. Here are some other satanic
options if you drop them.
Chest..
Chest
There are a few options
for chests depending on
what your character
needs and game mode.
The most offensive
chest is Executioner’s
Cocoon with ~4 skills, a
ton of attack rating and
275% enhanced
damage. Just below it
is the Fortress
runeword that is nearly
identical just without
skills. You could find a
skills base for this and
it would compete with
Exe.
Heaven’s Might and Isarius Breastplate are both really
good chests as well. These are more geared towards
HC players as they provide a ton of damage reduction,
but with the rework to resistances in S6 these might be
worth a pickup over the more offensive options.
Gloves...
Gloves
For gloves, high rolled Brawler’s Fight Mitts give you a ton of
attack damage and are target farmable from Uber Boss, Sung
Lee. Ali’s Boxing Gloves can be a decent alternative, but I
prefer a mythic with enhanced damage, critical strike chance
and critical strike damage that’s star leveled.
Boots...
Boots
Crushfleets are very strong. Really nothing better here
until angelic runewords.
Belt...
Belts
Belt of Skulls is a good option if you haven’t found a
decent mythic belt yet. On a mythic you are looking for
crit chance, crit damage, enhanced damage and
projectile speed. You will want to farm H5 King Rakhul
in Chaos Towers for a Gladiator King’s Belt.
Rings...
Rings
Elven Graces is going to be your best rings for quite
awhile. (Destroyer’s Ends were moved to Inferno
difficulty).
Mythic rings with enhanced damage, critical strike
chance, critical strike damage and attack speed. ←
Good luck
Your last option is grinding out Anubis’ Soulgem and
placing it in a +3 Azazel’s Despair. Drop rate is 1:11000
rolled 9 times. These rings are BiS. If you do manage
to make one, farm a Rakhul’s Ritual Band from H5
CT’s.
Amulet...
Amulet
Gryphon’s Claw is basically an upgraded Raven’s
Claw. If you happen to drop Eagle’s Claw from Luna
this can be a decent option as well. Just make sure
you’re not losing too much crit chance and you’re
actually taking advantage of the deadly blow.
Charms...
Charms
For physical attackers, critical strike chance and critical
strike damage are both very important to your
characters dps output. Look for charms that have these
stats. If you’re super lucky, you can find crazy ones like
this rare charm. Typically, you’re only going to find 1
stat per charm that’s useful.
With resistances changing for Season 6, using a Tablet
of Awakening with x4 Um Runes can provide 34% all
resistance in a 2x2. If you’re res capped, you can also
socket x4 elemental gems for 59 all attributes.
These charms were listed in the budget section but
can still be quite useful in the mid-game.
▶️ Endgame/MinMax
Endgame/Min-Max
When it comes to min-maxing a character there are
a lot of variables to consider as well as people
having different playstyles and goals with their
characters. Starting in Season 6, Hero Siege will
have a new item called the Satanic Crystal. When
cubed with an item it will either add a new affix or
destroy your item. This takes min-maxing a
character to a whole new level. As of right now, I do
not have a list of possible corruptions so my gearing
recommendations will not include them. This section
will include a build I used for endgame testing, but
can still be pushed further with new Season 6
features or mythics I was unable to obtain.
Recommended
My Setup
This endgame build is the result of my
testing and refinement, and I can
confidently vouch for its effectiveness.
However, builds are always subject to
personal preference, specific encounters,
and evolving strategies. There may be
more optimal variations depending on
your playstyle, the zones you’re tackling,
or the bosses you’re facing. Feel free to
experiment and adapt—this guide serves
as a strong foundation, but…
The best build is the one that
works for you.
Weapon(s): Monsoon x4 Moonstone Gems (Clear), St.
Amitel’s x5 Moonstone Gems (ST)
Chest: Gabriel’s Broken Wings ← Converts a portion of ias
into fcr
Helmet: Sight of the Gods ← Used for teleporting, High
Roller’s Death Crown (ST)
Amulet: Gryphon’s Claw
Gloves: Rimskin Assassins
Boots: Violence in Quantum base with 35% movement speed,
50% critical strike damage and strength based on level
Belt: Gladiator Belt
Ring 1: Azazel’s Despair with Anubis’ Soulgem
Ring 2: Rakhul’s Ritual Band
Charms: Earth Melon, Annihilus, Fulgurite, Torch of Shadows,
Torstein’s Avil, Critical Strike Damage + Enhanced Damage
Grand Charms
Relics: Razor Blade, Nunchucks, Butterfly Knife, Twin Blade
▶️ Relics
Relics
Here is a list of all relics that work with this build
You will have to decide your best option based
on your current gear, stats and build feel!
Utility Options:
🍼 Potions
Potions
Below is a list of
Satanic Potions
and their effects!
I recommend damage
options first then build in
some utility, but the
choice is up to you!
🎄 Hero Levels
Hero Levels
Here is a quick guide on how to spec your
Hero Level Tree. The tree generally provides
utility over character power so it can be
situational. This video will describe different paths
you take based on your character's situation.
https://youtu.be/iX8KGo
dKw0Q
📺 List of Glyphs!
Glyphs
In Hero Siege, all glyphs offer additional utility to
enhance gameplay. Currently, glyphs do not provide
direct player power, making their selection entirely
preference-based, depending on the content you
wish to engage with.
https://youtu.be/Jxqq-cY7
TC0
▶️ Mercenary
Mercenary
This build uses the
Act 1 Knight Merc
Currently in Season 6, Mercs generally only have 1 purpose:
A magic find/aura bot. Merc magic find is applied to your on-kill magic find.
So, we will be stacking as much as we can.
Weapons
Weapons
Different levels of MF Weapons:
a. Sacred Whip
b. Ceremonial Dagger
c. Death’s Mirror
d. Aurora’s Might <- Huge Res Aura
e. Valkyrie <-Attack Speed Aura
Chests
Chests
Different levels of MF Chests:
a. Upi’s Sweater
b. Empire’s Military Plate
c. Mystique Allure
Helmets
Helmets
Different levels of MF Chests:
a. Harlequin’s Crest
b. Harlequin’s Veil
c. The Bucket
Off-Hands
Off-Hands
Different levels of MF Armors:
a. Den Glider In
b. Wall of the Legion (x6 ist runes)
c. Leprechauns Greed
d. Novice’s Tower 4os
▶️ Loot Filters
Loot Filter -
To make highlighting items easy, I’ll quickly
explain how to add a filter in less than 30 seconds.
First, press ESC>Options>Gameplay>Loot Filter
Your screen should look like this:
On the bottom right, select reset.
Then look for Physical Attacker
in the highlight presets.
Click it a couple times to
ensure it activates.
This does not HIDE any items! It only highlights an
item if it has an affix that works for your archetype!
On the same screen, you have the “Filter Settings”
with several different presets. I recommend following
the presets based on the difficulty you’re in. So, for
normal, you’ll use normal. Once you complete
normal, select nightmare and so on.
While in normal you’re going to see a lot of items still even with the filter on. There’s no
possible way I can make a “one size fits all” filter for every class until the endgame.
If it’s not highlighted, ignore it.
YOU CAN USE CTRL+HOVER TO SEE ITEM
LABELS FOR ITEMS ON THE GROUND!
Starter Filter
Highlight Filter
https://docs.google
.com/document/d/
1j0vaj9GtF2DtknrR
xxCDTKZL1eAVneK
mnpbLGEMi-44/edi
t?tab=t.c2ig0eh480
vq
Endgame Filter
Endgame Filters
https://docs.google
.com/document/d/
1j0vaj9GtF2DtknrR
xxCDTKZL1eAVneK
mnpbLGEMi-44/edi
t?tab=t.c2ig0eh480
vq
▶️ Helpful Resources
Leveling 1-100
This section will walk you through the best
strategies for each phase of your journey to level
100.
If you are a new player, be sure to read the
first few sections to gain an understanding
of Hero Siege leveling basics!
📺 Beginner Guide Video
New to Hero Siege?!
Graxy’s got you. ;)
https://youtu.be/cMgnqxiJhQw
📃 S6 Patch Notes
Patch Notes
https://docs.google.com/spreadsheets/
d/1oS62KX-XP5psNNTOckynOFW_-4
CMmPTZ7tQSU LVm6RQ/edit?gid=0#
gid=0
📃 HS Wiki Official
Official HS Wiki
https://herosiege.wiki.gg/wi
ki/Hero_Siege_Wiki
📃 Before You Start
Before You Start
1. Equip your companion! Everyone gets one for
a free!
2. Setup your Highlight Filter. Instructions can be
found here:
Marksman - Multishot- Build Guide
3. Configure Controls. These are my settings:
I also suggest changing your Minimap Hotkey to
Tab. This will make the minimap overlay
permanent like D2/PoE
4. Swap to 60 fps! (even if you have beef PC)
Trust me. You won’t see a difference, but your
performance will be fantastic.
5. Click on your right click skill to open your skill
bar to assign your first skill
📃 How to Level Efficently
How to Level Efficiently -
(Additive Damage vs Skill Damage)
When you first start a character, you do not have
a lot of skill points to beef up the damage of your
main skill. To compensate for this, the game has
sources of flat damage via the affixes "+x to x skill
damage" and "+x additive x damage"
→THIS WORKS FOR SPELLS←
THIS DOES NOT WORK FOR SPELLS
As you play, you will find items with higher tier
affixes to improve your dps. These affix names are
in the item's name so you can also know if an item
has your damage type on it just by reading the item
on the ground!
Additional stats to look for:
● All Skills
● Critical Strike Chance
● Critical Strike Damage
● Attack Speed
● Enhanced Damage
● Life/Life%
● Resistance
● Strength
● Ignore Target Defense/Attack Rating
● Life/Mana Leech
📃 Zones to Farm
Zones to Farm
Outside of completing each act and moving
forward through the campaign, there are zones
you can farm for gear upgrade and xp. You do
not have to follow this as some classes have a
bit more power early and can directly skip to
higher difficulty zones/dungeons.
Normal Area’s (1-50)
ALWAYS RUN ONCE AT START!
Act 1 → Outskirts of Inoya → Rat Den Dungeon
Until Level 16:
Act 1 → Woodhill Plains → Black Tower Dungeon
Until 24-30:
Act 3 → Dry Hills → Sand Cave Dungeon
Act 3 → Mos’ Arathim Desert→ Forgotten City Dungeon
Until Level 35:
Act 4 → Devil’s Breach → Devil’s Hole Dungeon
OR
Until Level 35:
Act 5→ Mt. Fuji → Mt. Fuji Dungeon
Until Level 45-50:
Act 6 → Steam Train→ Arms Storage
Act 7 → Event Horizon → Event Horizon Dungeon
Nightmare Area’s (40+)
Until Level 60: (First Skill Augment)
Act 1 → Outskirts of Inoya → Rat Den Dungeon
Until Level 80:
Act 3 → Dry Hills → Sand Cave Dungeon
Hell Area’s (60-100)
Once you reach Hell, any area will give you a lot of
experience, but there is a quest I recommend you
complete in Act 1 which requires you to kill 7500 enemies.
The best dungeon for this is:
Act 1 → Outskirts of Inoya → Rat Den Dungeon
This zone has a lot of density! Be sure to update your loot
filter and look for better runeword bases to either use or
sell on the market. It’s also a good idea to pick up every
mythic item and sell to a vendor in town for early gold to
buy budget gear for pushing content with!
📃 Questing
What Quests Do I Do?
There are no required quests to complete each
difficulty, but there are some that can give you
supplies for early gearing.
Here’s the quests I recommend you complete.
Act 1 Normal -> 1 mid rune, rest low runes
A 15% movement speed charm
A 40% movement speed potion
(I only do this if my character does not have a good
mobility skill built-in)
Act 1 Nightmare -> 1 mid rune, rest low runes
Act 1 Hell -> Few Mid runes
Act 2 Hell -> Few Mid runes
Act 3 Hell -> High Rune
📺 After 100???
Early Game Progression Tips & Tricks
Support this channel! paypal.me/graxytv
Hang out with me live on
Twitch: https://www.twitch.tv/graxy_tv
YouTube: https://www.youtube.com/@graxy_tv
Are you struggling to survive your first steps into Hell in Hero Siege 2?
Don't worry, I've got you covered! In this video, I’ll share my tips and tricks to
crush your enemies, optimize your build, and get the loot you need to dominate
early Hell progression. Whether you're a new player or a seasoned veteran
looking for an edge, these strategies will set you up for success. Let's dive in!
Early Hell progression in Hero Siege can be a bit confusing to new and returning
players as the game really doesn't nudge you in any particular direction except
pushing you into the pool and hoping you learn how to swim. Other popular
RPGs such as Path of Exile simply give you maps to complete which generally
reward you with higher tier maps allowing you to progress into more difficult
content. Hero Siege on the other hand takes a different approach by adding core
game mechanics and events directly into the already built campaign zones
effectively turning each area into a map. Killing Mevius at the end of act 8
increases the difficulty of these zones scaling all the way up to Hell 5.
Disclaimer:
There are a lot of factors that go into the best course of action for you upon entering the endgame to achieve all your
goals. This video is not a one-size fits all approach. Every player will begin the endgame at different stages and you
will have to make decisions based on the information provided here to determine your own fate.
Sooo, what can we do to get there?
Basic Gameplay Tips
1. Make sure your skill tree, sub-skill trees and all attributes are
allocated for all loadouts.
- Spend all your attribute points and sub-skill tree points. Set up
your single target or utility load out.
2. Update your Loot Filter
- At the bare minimum, press Esc>Options>Gameplay>Loot
Filter and select Early Hell on the left side under filter settings. If you
you don't have a highlight filter, I have some available for both leveling and
endgame.
3. Update your Potions/Flasks
- Season 6 will bring the addition of "PoE Flask-like" potions
instead of the Diablo 2 style potions. This means you will need to
actively upgrade your potion for it to have any meaningful effect.
4. Mercenary
- Don't forget to hire a mercenary even if you don't have any gear
for them. Even just throwing scraps from the ground on them can
provide some additional utility or a meat shield. There are several
cheap magic find mercenary items to give them and the mf applies to
you as well. Heads up, several magic find merc items are being
reworked to ss tier in S6.
- Use ist runes on socket holes for additional MF.
5. Sell Mythic Items for Early Gold
- You don't need a big drop to start earning cash flow. Many early
items are very, very cheap and can be acquired on the auction house.
Selling purple/mythic items as early as nightmare when leveling can
set you up for success later. While everyone else is waiting for that
drop, you're consistently increasing your bank account and able to
make small gear upgrades as you go.
6. Destroy Relics You Don't Need
- Relics are extremely important to builds and you want to make
sure you give yourself the best chance of finding the specific ones for
your build. Relics do have special mechanic built-in. Once you have
found a particular relic once, you have an increased chance of finding
that relic again when a relic drops. This chance increases based on
the Hell difficulty you're in up to 8% chance in Hell 5. So, it makes
sense to eliminate relics you don't need because they're nerfing your
chance of finding a new relic.
4. Complete Your Quests for Runes
- First of all, there are no required quests in Hero Siege.
However, there are a few quests that can provide a lot of low to mid
runes that aid in creating runewords to boost your Hell 1 playthrough.
These quests are Act 1 Normal, Act Nightmare and Act 1 Hell. Each of
these will reward you with runes up to Vex (The first few in act normal
are only low runes) and for nightmare and hell...it's just 1 quest you
have to complete. Even in a situation where you do get exactly the
rune you need, you can use the prospect station to downgrade runes
to the tier you do need.
Gearing Tips
1. Update Your Gear with Current Content Items
- This one might seem a bit vague, but my point here is you need to
look at gear slots where you have low tier satanics or items with only a
couple affixes on them or just really useless affixes and replace them.
Now that you're in Hell, S-tier items will be very common and can roll
higher tier affixes on them. So, maybe you have gloves with 10%
arcane skill damage. In Hell, you could find mythic gloves with 45%
arcane skill damage with additional stats.
Use runewords as often as possible.
If you're a caster, there's divinity and skysong for main-hand and
off-hands. If you need res, there's divine contemplation. There's a
chest for every caster archetype that's VERY strong.
If you're an attacker, there's malice, skysong and ravager
weapons. Make them on S-tier bases and ALWAYS be looking for
quality bases to get additional enhanced damage. Valkyrie on a merc
can provide a stupid amount of damage through attack speed scaling
for only the cost of a Qi rune.
Gladstone goose provide 65% all res. This one stat alone makes
this item fantastic early.
Do NOT ignore your runewords. Start making them as early as
Act 1 Nightmare by farming Rat Den.You get the runes for practically
free.
Far too often I will see new players try and fill their entire
character with satanic gear while having ample amounts of runes to
be in a far better position.
2. Begin searching for quality bases for runewords
- When making runewords you can give yourself even more
power or survivability by using bases that have quality to them. They
don't need to be god-tier bases to use. Yes, you can get +5 all skills
on a white chest to use for a runeword. However, this is extremely
rare. Do yourself a favor and use a base with high enhanced defense.
This will make you feel much more tanky against attacks and proj
during your hell playthrough.
For attackers, use bases that are superior or exceptional that
have additional rolls of enhanced damage. This will absolutely
skyrocket your damage. You do not need to wait until you find a triple
rolled ED base. Especially for a runeword like Malice. You will have
hundreds of the runes used to make it.
For casters, you don't need bases with maximum +skills to make
early runewords on. A fantastic alternative is finding a weapon base
with intelligence based on level. This gives you 45 int or 45% magic
skill damage. This is more than acceptable.
3. Star Level Your Gear
- If you aren't sure how to Star Level gear, I have a full guide to
explaining this. This is super important for attack damage based
characters because all of your skills base damage comes from the
attack damage value on your weapon.
Star Leveling your weapon increases its attack damage value. So,
once you find a double ED quality base or greater, star level it. It takes
very little for the damage to increase. For casters, if you do get lucky
and find a +5 base, star level it for another +2
4. Use Charms Correctly!
- Common Charms are extremely flexible in the affixes they
provide. They are great for capping your resistances. I see people all
the time complain about on-death effects, yet they have 20%
resistance and don't pick up resistance charms. It's Hell 1, you will
have enough damage. I promise.
- Charms can also offer a ton of other utility to your builds:
For casters, you can get life/mana on kill for sustain, magic skill
damage for additional damage, faster cast rate for more damage and
smoother build especially if you have teleport and even +skills
charms. For attackers, there's Enhanced Damage charms. This
increases the attack damage on your weapon for more damage or
increased attack damage is another damage multiplier. Charms can
get crazy amounts of crit chance and crit damage. Grab 1 source of
life/mana leech on a charm and you'll have insane sustain.
Other great affixes are enhanced defense. This is a global
modifier and is absolutely broken. Life/Life%. Not enough people pick
these up. You can get 10k life by H1 pretty easily. I see players all the
time complain about dying yet they have 1k life and no resistance in
H1. Of course you're dying. Magic Find - If you have empty space
slide in some magic find
5. Save up for your endgame chest to use angelic keys on early
- Augments like monstrosity or tempest strikes can be quite
impactful early on. This might be a bit more of an advanced strat
because you would need to know if the early investment cost provides
more benefit than putting that gold somewhere else, but this could be
an option. Generally, this will save you gold as the cost for keys
increases as the season progresses.
Farming Tips
In this section I will detail farming strategies you can use to aid in
progression with notes on why a specific piece of content might be a
part of your gameplay loop. Again, because everyone is play different
classes/skills and have different levels of gear, you will need to make
your own decisions on what content to farm based on the information
provided.
1. Hell Progression vs. Rat Den - When should you push?
- Completing Hell 1 should always be your first goal when
reaching Hell. You may not be able to do easily do this as soon as
you hit hell. A great way to boost up your character is running the Rat Den
dungeon in the Outskirts of Inoya Act 1. Many players use this spot to
finish leveling their character to 100 and tidy up their gear.
- Once you feel capable, progress until you kill Mevius.
2. Satanic Zones
- After killing Mevius, you will unlock Satanic Zones. These areas
offer various buffs while occupied and change every hour. There are a
lot of combinations that can occur, but these are primarily the ones I
look for:
Relics: Absolute best way to farm your relics. DO NOT MISS
OUT ON THIS!
Loot Goblin: Decent for additional base drops.
Rune Chance: Helps find high runes for potent runewords like
Engima
Magic Find: H1 has no magic find applied to it making any
source of MF noticable.
Experience
You should be checking Satanic Zones every hour during play
sessions.
3. Experience Grinding
- In Hero Siege you continue gaining experience towards Hero
Levels after reaching level 100. The tree does offer additional power
and utility for both casters and attackers alike through various mythic
nodes. This is also where you import glyphs for additional item finding
potential. To unlock the trees full potential, you will need experience.
- You can choose to run any zone/layout you want as long as
you're consistent. My prefered zone is the Sand Cave dungeon
located in 3-2. It has great density, two legion packs, plenty of shrines
and mining nodes.
- Those looking to maximize their farming potential through
glyphs should consider experience grinding early.
- I have more information on Hero Levels in the Ultimate
Beginners Guide as well as I will be making a video soon discussing
how to allocate your Hero Level tree.
4. Key Speed Farming
- There are many types of keys in Hero Siege. The most
important ones early are dungeon keys and Bi-Frost keys.
- This does not have to be done in Hell 1, but you always want to
prioritize clear speed over magic find.
- Those looking to sell keys for profit, find early glyphs to sell or
use or level their glyphs early should consider running a key speed
farming strat.
5. Glyph Farming
- Glyphs are very important to every character in Hero Siege by
offering additional item drop potential. You obtain glyphs by killing
monsters in Key Dungeons. Without spending too much time on this,
glyphs have a quality value; the higher the quality the better the glyph
effect. Finding and leveling up high quality glyphs early can make a
massive impact on your overall drop performance and provide
dadditional income through selling glyphs.
- You can maximize your profits by running this strategy in a
group and doing 12 key dungeons. You only need a total of 12 keys;
not 12 keys per person.
- As a side note, when completing key dungeons you also get a
chest at the end that always contains a relic.
For more information on Glyphs, check out this video that shows
every glyph currently available in the game. Glyphs can greatly impact
your game and farm strat.
6. Shrine Farming
- Shrines can spawn as many different types and have the ability
to spawn many different monster types with varying affixes. One of the
best shrines is Runic Embrace which more often than not drops high
runes due to rune drops having an equal weighting. This can also
spawn Guardian of Hell monsters which opens a portal to the Arch
Demon Plateau. Generally, ADP is farmed in higher difficulties, but
you can still get S-tier gear here very often.
7. Mining
- Mining materials are needed to craft specific items for nearly
every character in the game. This places a demand for mining
supplies, but the majority of people do not enjoy farming it. The strat
here is quite simple. Mine veins and sell the byproduct for gold. There
will always be a market here and is the most consistent money making
method in the game.
- Use 4-2 dungeons to maximize profits!
- I will be making a video soon discussing how to level your
mining extremely fast! Stay tuned for that!
8. Chaos Tower Farming
- Chaos Towers are giant, black towers with legs crawling around
the map. In Season 6, Chaos Towers are drastically changing. Due to
them being very new in the beta, I won't be discussing their
mechanics here to ensure I don't supply misinformation. However,
rewards and difficulty have been overhauled. Chaos Towers are a
great source for commodities and items of all types. You get gems,
runes, keys, satanics and even heroics quite often.
- Chaos Towers are also home to the Uber Boss, King Rakhul.
This Uber has some of the best items in the game, but you will want to
fight him on Hell 5!
- Those looking to farm materials to fight King Rahkul to sell
drops or just sell the entry key should consider adding Chaos Towers
to their rotation!
9. Shadow Realms -> Shadow Vendor Farm
- Shadow Realms are the purple circles found in zones. These
portals take you into the Shadow Realm. Monsters have a chance to
drop Dimensional Shards which are used to fight the Uber Boss,
Reaper who has his own drop table of items that scales based on Hell
difficulty. Important to note you can only get a Torch from Hell 5.
- Reaper also drops a soul used to create a key to Uber Gabriel.
- A Shadow Vendor is also found in the Shadow Realm. This
vendor sells satanic items, dimensional shards and rarely angelic
keys.
I have found quite a lot of good early items from this vendor. Be sure
to check the market value of items before purchasing from the vendor,
especially angelic keys as they fluctuate quickly.
- Those looking to farm materials to fight Uber Reaper to sell
drops or just sell dimensional shards should consider adding Shadow
Realms to their rotation!
10. Eternal Battlefields
- Eternal Battlefields or EB's are the transparent, "breach-like"
events found in zones. This event spawns monsters that have a
chance to drop Battle Fragments used to fight the Uber Boss, Sung
Lee who has his own drop table of items and scales based on Hell
difficulty. Sung Lee does have a couple decent drops early.
- Sung Lee also drops a soul used to create a key to Uber
Gabriel.
- Those looking to farm materials to fight Uber Sung Lee to sell drops
or just sell Battle Fragments should consider adding Eternal
Battlefields to their rotation!
11. Act Bosses
- Killing an act boss has a chance of dropping its corresponding
soul. Cubing the souls from Gurag, Reaper, Anubis, Damien, Karp
King and Satan creates the Key of Terror which is used to gain access
to the Uber Boss, Damien, Son of Lucifer
- Highly recommend doing this in a group to cut down farm time.
- As a side note, act bosses in Season 6 have had their heroic
drops moved to inferno difficulty.
- Those looking to farm materials to fight Uber Damien or sell the
materials should consider adding Act Boss farming to their rotation!
📺 Hero Siege Helper
Hero Siege Helper
https://youtu.be/psGYANUj
VhM
📺 Fast Mining
Fast Mining/Jewelcrafting
▶️ S6 All My Builds
Season 6 Builds
Here’s a link to my Build Guides
Compendium for Season 6:
https://docs.google.com/spreads
heets/d/1VgNT_fCBfRK22xSmG7
pb9A3d9wm0rlEO5L4eY7wbf0g/ed
it?usp=sharing